StarCraft AI Competition Announced
bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
Perhaps a game not so dominated by rushing tactics would be a better choice of base game? It definitely seems an interesting idea, but there must be games better suited to an AI contest like this...
Most game AI's are not well designed, but not because they can't be. Most game AI's are built from the prespective that the player should be able to win, therefore Grandmaster level thinking is less desirable than preditable patterns that seem impossible to be till the player realizes they can be exploited.
A player could feel more satisfied if it plays against a computer with the same knowledge and resources as a human player, because then it would have to play more like a human. With such cheats, the player will feel annoyed that the computer always attack when he is the weakest, without real knowledge, or can attack with twise the units he know is the maximum at a given time.
Thats why StarCraft 2 was delayed, they don't even feel like writing the code anymore and want people to do it for free.
"They confiscated everything, even the stuff we didn't steal!"
Yes, but then that means they will be less likely to check that second time when you really do launch nukes at them. That's when they end up getting humiliated.
Blizzard is basically trying to replicate all of the major features of a service like Steam, all in one go- and no, WoW expertise will only translate to the development slightly, if at all, since the Battle.net team is completely separate from the WoW team. It's not as if they just reassign all of their programmers (which likely don't even specialize in the kind of things a battle.net programmer would have to do), and put WoW expansions and updates on the back burner.
While there are undoubtedly other factors at play, I believe you are grossly overestimating the effects of those factors. Development time for a new service is more than sufficient a reason for a delay.
If I recall correctly, they were talking about Battle.net 2.0 features in a "we're going to have it but it's not implemented yet" way at this year's BlizzCon. That was three months ago. Considering the fact that is Blizzard we're talking about, a four or five month development time for anything is fast.
The Guide is definitive. Reality is frequently inaccurate.