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StarCraft AI Competition Announced

bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."

7 of 200 comments (clear)

  1. Is StarCraft the right game to use for this? by ChowRiit · · Score: 3, Insightful

    Perhaps a game not so dominated by rushing tactics would be a better choice of base game? It definitely seems an interesting idea, but there must be games better suited to an AI contest like this...

    1. Re:Is StarCraft the right game to use for this? by Monkeedude1212 · · Score: 3, Insightful

      How would you rather it be setup? I have not found a single RTS that isn't dominated by Rushing Tactics. I still play Age of Empires 2 for the whole walling off thing but it still doesn't beat a well developed rush.

    2. Re:Is StarCraft the right game to use for this? by NeutronCowboy · · Score: 3, Insightful

      I don't know how you define rush.... I've had people complain that an attack after 10 minutes was a rush. Even the 6-pool was easily defeated by the proper build order and positioning. As a matter of fact, I liked SC more than others because every strategy had a proper counter. The only thing that was required was scouting - otherwise the other person could come in with the counter to your troops.

      While I don't think it is a great medium for a test, it's a pretty good one. Especially if the AI has to deal with fog of war.

      --
      Those who can, do. Those who can't, sue.
    3. Re:Is StarCraft the right game to use for this? by Khashishi · · Score: 3, Insightful

      I'd like to see how this statement changes after the winner of the competition is unveiled.

  2. Re:Breakdown by Chyeld · · Score: 3, Insightful

    Most game AI's are not well designed, but not because they can't be. Most game AI's are built from the prespective that the player should be able to win, therefore Grandmaster level thinking is less desirable than preditable patterns that seem impossible to be till the player realizes they can be exploited.

  3. Re:Easy to make.. by Goateee · · Score: 3, Insightful

    A player could feel more satisfied if it plays against a computer with the same knowledge and resources as a human player, because then it would have to play more like a human. With such cheats, the player will feel annoyed that the computer always attack when he is the weakest, without real knowledge, or can attack with twise the units he know is the maximum at a given time.

  4. Re:What could possibly go wrong? by Disgruntled+Goats · · Score: 3, Insightful

    Yes, but then that means they will be less likely to check that second time when you really do launch nukes at them. That's when they end up getting humiliated.