Slashdot Mirror


iPhone Game Piracy "the Rule Rather Than the Exception"

An anonymous reader writes "Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem and whether there's anything that can be done about it. Quoting: 'Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception. Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games. ... "What we've determined is that over 60% of iPhone applications have definitively been pirated based on our checks," he reveals, "and the number is probably higher than that." While it's impossible to estimate how much money developers are losing, it involves more than the price of the game, he says. "What developers lose is not necessarily the sale," he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it. But when there is a back-end infrastructure associated with a game, that is an ongoing incremental cost that becomes a straight loss for the developer."'"

268 comments

  1. Conflicted by DesertBlade · · Score: 2, Interesting

    What's up the past few days. Stories about iPhone development sucks, Android development rules, no wait Android development sucks and iPhone development rules, no wait iPhone owners are a bunch of pirates.

    --
    Half of writing history is hiding the truth.
    1. Re:Conflicted by Clover_Kicker · · Score: 2, Insightful

      Simple reality.

      All software sucks, it's just a matter of matching strengths and weaknesses to your own needs.

    2. Re:Conflicted by Anonymous Coward · · Score: 0

      Drudge took over Slashdot, perhaps?

    3. Re:Conflicted by mdwh2 · · Score: 1

      Past few days? Stories about Iphone Iphone Iphone, as if that was the only phone in existence (and a brief mention of the Android, to make the Iphone look good in comparison), seems pretty much the norm here on Appledot. I mean, if you wanted stories that realistically reflected the mobile market, you'd go to a more general tech site instead of an Apple news site. Oh wait.

  2. Re:clue for the non-iphone-user by maxume · · Score: 2, Insightful

    I wonder if maybe he is being clever with his phrasing, and instead of 60% of all app installations being cases of piracy, the fact he is trying to state is that of the apps in the app store (more probably, the apps that they instrument), 60% of them have been pirated at least once.

    --
    Nerd rage is the funniest rage.
  3. Finally by delta419 · · Score: 5, Interesting

    It's nice to see a big name admit that 1 pirated copy != 1 lost sale.

    1. Re:Finally by Anonymous Coward · · Score: 3, Insightful

      It's nice to see a big name admit that 1 pirated copy != 1 lost sale.

      Now let's see if we can get someone on the other side to admit that software houses lose a lot of revenue from piracy, even if 1 pirate copy != 1 lost sale.

    2. Re:Finally by Anonymous Coward · · Score: 0

      I think you miss the point of "1 pirate copy != 1 lost sale" entirely.

    3. Re:Finally by Anonymous Coward · · Score: 1, Insightful

      It's nice to see a big name admit that 1 pirated copy != 1 lost sale.

      What is equally rediculous is the assumption that pirates would never buy a game if they had to pay for them. It obviously isn't a 1:1 loss but there are losses involved and developing for the iPhone is very risky given the volume of apps. When it's debatable if it's worth developing a game for iPhone in the first place a 10% to 25% loss could be a 100% of your profits. Also why should some people pay and pirates get away without paying?

    4. Re:Finally by Anonymous Coward · · Score: 0

      *WOOOSH*

    5. Re:Finally by iCEBaLM · · Score: 1

      Notice they only admit that when they can show how piracy is still costing them money in some other way.

    6. Re:Finally by Anonymous Coward · · Score: 0

      It's nice to see a big name admit that 1 pirated copy != 1 lost sale.

      However, this "big name" also goes on to suggest that they're thieves.

    7. Re:Finally by furball · · Score: 1

      So how many pirated copies = 1 lost sale?

    8. Re:Finally by Anonymous Coward · · Score: 0

      I think they'll end up sued a-la ATT vs Verizon. Telling the truth is bad!

    9. Re:Finally by Stiletto · · Score: 1

      So how many pirated copies = 1 lost sale?

      How many apples = 1 orange?

    10. Re:Finally by toriver · · Score: 1

      But if I make CRAP and try to sell five thousand copies and noone buys it because it is CRAP, then can I claim lost revenues for the unsold copies, or do I have to admit that the world does not owe me success in business?

      People who do not buy product A include people that download an unpaid/unlicensed copy, but also include some subsistence farmer in the African countryside who hasn't even heard of your product. You do not get to count the latter as "lost" revenue, why should you count the former?

      The pirate is just a leech, and should just be discounted from the equation, unless he causes actual costs/losses (by e.g. using resources by playing a networked game with the same servers the paying customers use). Then bring out the pitchforks if you can identify them.

      (Or do as the *IAA and treat your paying customers as potential pirates and screw up their paid-for product with crap that the pirates avoid, like copy ptotection or that stupid propaganda video on DVDs.)

    11. Re:Finally by iCEBaLM · · Score: 1

      4, oranges are 4 times as tasty as apples.

    12. Re:Finally by GooberToo · · Score: 1

      But if I make CRAP and try to sell five thousand copies and noone buys it because it is CRAP, then can I claim lost revenues for the unsold copies, or do I have to admit that the world does not owe me success in business?

      Since its crap, that means no one will pirate it. In the end, its real simple. If an application is being pirated, by definition, it is not crap. If its pirated, pirates are attributing some value to it. Otherwise pirates wouldn't want it. The mere fact someone pirated the application means the application is valued. "Crap" is not valued.

      Furthermore, like a real dumb ass, you seem to associate being victimized to "the world owing you something." What a completely fucked up notion. And completely wrong! It goes a long way toward revealing the selfishness that pirates have. After all, its PIRATES that are walking around saying that the world owes them something - in this case, stolen software, music, movies, etc.

      You're world is pretty messed up when victims are somehow at fault - even after having done absolutely nothing wrong - I guess those raped women had it coming after all. Wow. That's sad. And yet, that's *exactly* your deranged mentality.

      So what exactly is your point? Oh that's right - you don't have one that makes any sense in the least.

    13. Re:Finally by Doctor+O · · Score: 1

      Actually that sounds comes from over *your* head.

      --
      Who is General Failure and why is he reading my hard disk?
    14. Re:Finally by Lars+T. · · Score: 1

      It's nice to see a big name admit that 1 pirated copy != 1 lost sale.

      So all we need now is one no name admit that 1 pirated copy != 0 lost sale.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    15. Re:Finally by Jedi+Alec · · Score: 1

      Since its crap, that means no one will pirate it. In the end, its real simple. If an application is being pirated, by definition, it is not crap. If its pirated, pirates are attributing some value to it. Otherwise pirates wouldn't want it. The mere fact someone pirated the application means the application is valued. "Crap" is not valued.

      Sorry, but your argument is flawed. Believe it or not, there are people out there that get games off of pirate sites to evaluate if they're actually any good, or even just to check if they'll even work (I'm looking at you, Fallout 3), before making the decision to purchase them or not. And even then the pirate release will often work better than the offficial one because the DRM mucks things up.

      Legal? No. Lost sale? No. A direct result of software companies selling heaps of crap and game review sites being totally unreliable? Heck yeah.

      Now please excuse me while I get off of your 5-digit lawn.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    16. Re:Finally by brianosaurus · · Score: 1

      If you base your development decisions on how many people won't buy your app, then you're doing it wrong.

      Also a "lost sale" is actually more of a missed opportunity than any actual loss. When a pirate installs software, that doesn't take any money out of your pocket, it just doesn't put any in. That is not a loss.

      If your application is tied to a backend, then you will incur more traffic to that site than you have paid users. However, if a 10-25% increase in traffic is eating all of your profits, then you're doing that wrong, too. You should probably rethink your business model. Maybe it should be charging some sort of in-app service fee to cover those recurring costs. I would guess those payments would be more difficult to pirate than the initial software install.

      No one thinks pirates should get away without paying. Not even the pirates (ok, maybe some of them do, but most of them know exactly what they are doing). Pirates know they are taking risks when they board ships to steal cargo. They know that there's a chance the occupants of the ship could fight back, but they are willing to take the risk to get the booty. The problem on the iPhone as yet is that there is no actual risk involved, only upside. "Piracy" on the iPhone is apparently just too easy.

      --
      blog
  4. Then is piracy really that big of a problem? by Anonymous Coward · · Score: 0

    If people would not have been inclined to purchase the software if piracy was unavailable, then is piracy really an issue? The question should be, then, whether the availability and ease of piracy takes customers, who would otherwise buy the game, away. If it does, then it is a problem. But if the only people who pirate are the ones who wouldn't otherwise purchase the software, then it takes nothing away from developers other than their pride.

    I also think this question is unanswerable. Impossible to know how many people would have otherwise purchased something if not for the availability of a pirated version.

    1. Re:Then is piracy really that big of a problem? by mftb · · Score: 1

      When there's some kind of internet-based back end to your app (be that for high scores or whatever), then pirated copies are a loss. Hell, I've heard of not reading TFA, but not even reading the summary? Jesus.

  5. News at 11 by CharlyFoxtrot · · Score: 4, Interesting

    Our headlines today:

    * DRM doesn't work
    * People are assholes
    * iPhone the same as any other platform shocker

    --
    If all else fails, immortality can always be assured by spectacular error.
    1. Re:News at 11 by nbates · · Score: 4, Interesting

      Not all piracy is because people are assholes. See, iTunes is not available in my country (Argentina) without an international credit card. They won't even take my paypal account unless it has a valid US address. Most of the time they won't even allow me to subscribe to free podcasts (!!!).

      So I went to a Mac Store and asked them if they sold Gift cards, nope...

      Then I contacted the company who makes the app I wanted (I was willing to pay the $2 they asked, using paypal) but nope... They only do business through Apple.

      Ok, screw them. I just downloaded the app, uploaded it to my iPhone and run it.

      Something similar happens with the Wiistore. And don't get me started about PC games, that cost several times their US cost.

      No wonder piracy is so widespread.

    2. Re:News at 11 by Anonymous Coward · · Score: 0

      Another argentinian here, developing for the iPhone, and I'm calling your bullshit on this. There isn't an iTunes Store here but there is an App Store. You cannot buy music here without an international credit card, but you can buy anything from the App Store with your regular national credit card.

      Unless of course you want to buy an app that hasn't been released on the Argentina App Store, which happens often. Some companies (understandably) release first on the USA App Store, and then they later release localized versions, which is good of them.

      On the other hand, some companies, for whatever unfathomable reasons, only release on the USA and neglect to release on other App Stores - even unlocalized versions of their apps, which would be good enough for most of us.

      Well, that's how it is.

    3. Re:News at 11 by Jimmy+King · · Score: 1

      They don't want to sell their product to you, so that gives you the right to take it anyway? Find something else that does the job where the owner has given you permission to use it and give them your money to support them. Write your own app to do the same thing and fill the gap in the market yourself. Just because an action does not cause harm or loss to someone does not necessarily mean that it is the right thing to do.

    4. Re:News at 11 by Anonymous Coward · · Score: 0

      I don't see a problem with pirating to get something that is otherwise free, like the podcasts mentioned in the parent post.

    5. Re:News at 11 by drinkypoo · · Score: 1

      They don't want to sell their product to you, so that gives you the right to take it anyway?

      Is that really that unreasonable? Why should you be denied a copy of some software simply because they have made it impossible for you to pay for it? Clearly, no sale is being lost.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:News at 11 by mpe · · Score: 1

      They don't want to sell their product to you, so that gives you the right to take it anyway?

      It's equally valid to ask if "they" have any right to complain in such a case.

      Find something else that does the job where the owner has given you permission to use it and give them your money to support them. Write your own app to do the same thing and fill the gap in the market yourself.

      Is that person's time free? Maybe the awkward supplier should compensate them for their additional time spent finding a supplier who isn't so daft or even for "reinventing the wheel". Assuming that the supplier in question isn't a monopoly...

    7. Re:News at 11 by mpe · · Score: 1

      Another argentinian here, developing for the iPhone, and I'm calling your bullshit on this. There isn't an iTunes Store here but there is an App Store. You cannot buy music here without an international credit card, but you can buy anything from the App Store with your regular national credit card.

      Does Argentina have special credit cards which can only be used for transactions in ARS? (Which also don't carry either the Visa or Mastercard logo.) Which would imply that anyone handling credit cards in Argentina would have to accept both these and standard cards, which would be an issue in popular tourist. Does this also mean that Argentinians have to get a standard credit card if they wish to be able to use one abroad, including buying an airline ticket in the first place, (since the fuel is priced in USD). Or do you mean that certain suppliers are refusing to accept perfectly valid Visa or Mastercard cards for reasons which are questionable.

      On the other hand, some companies, for whatever unfathomable reasons, only release on the USA and neglect to release on other App Stores - even unlocalized versions of their apps, which would be good enough for most of us.

      The only South American country where there might be a language issue being Brazil, since Portugese is not a common language in the US. Whereas Spanish commonly used by many people in the US, even to the point where in several states just about every place name is Spanish.

    8. Re:News at 11 by nbates · · Score: 1

      "Just because an action does not cause harm or loss to someone does not necessarily mean that it is the right thing to do."

      You are correct. It doesn't mean it is right. It doesn't mean it is wrong either. It is an innocuous action.

      We could argue for the rest of our lives if 'piracy' of a product "I wasn't going to buy anyway" is right or wrong. But I think there isn't any discussion about 'piracy' of a product "You weren't going to sell me anyway".

      "Write your own app to do the same thing and fill the gap in the market yourself. "

      Umm.. yeah right.. you mean writing it and then begging Apple for their approval so I can put the app on the app store and then I can't buy it anyway? or do you mean breaking Apple's Terms of Agreement by jailbreaking and uploading the app to my iPhone?

    9. Re:News at 11 by Jimmy+King · · Score: 1

      They don't want to sell their product to you, so that gives you the right to take it anyway?

      Is that really that unreasonable? Why should you be denied a copy of some software simply because they have made it impossible for you to pay for it? Clearly, no sale is being lost.

      Is it unreasonable? Somewhat. Someone has put their time and effort into something and has determined how much they would like to be paid for you to make use of their time and effort and how they would like to be paid for it. You argue they are not losing anything. But, hey, I'm not losing anything if you take a nap on my couch while I'm at work and not using it, but I'm not going to let you do that and you probably don't think I'm being unreasonable.

      What's more unreasonable is the sense of entitlement you and the poster I replied to seem to have. The poster lives somewhere that the iPhone can't purchase apps and wants apps on your phone? Perhaps he shouldn't have bought an iPhone. It seems like common sense to me. If a product does not do what I want or need, I don't buy it. Instead he went and bought something that doesn't do what he needs and then feels that he's entitled to something someone else created for free just because he put himself in a position to not be able to properly pay creator for it.

    10. Re:News at 11 by Jimmy+King · · Score: 1

      Yes, and maybe the city should give me some money because they couldn't be bothered to make a shorter path for me to drive to work, wasting my time driving there and money for fuel and vehicle maintenance. Oh, no, that's right. I chose where I live and where I work. I could have tried to get a house closer to work or found a job closer to my house, but I made the decision and now both the benefits and down sides are mine to deal with.

      This jackass bought an iPhone even though he can't pay for the apps for it and so now thinks he's entitled to get them for free because he made a bad decision.

      Reinventing the wheel to fill a gap in a market not covered by current options is what drives innovation and a fair market. Software development, especially for the sort of small scale apps generally seen on a phone, are not something that has an unreasonable barrier to entry. If you see a gap, fill it.

    11. Re:News at 11 by Jimmy+King · · Score: 1

      All I've got to say is to reiterate what I've already said to the other people who have replied in your defense with some odd sense of entitlement. Don't buy an iPhone if it doesn't do what you need. You made the decision to buy an iPhone even though you have no way to pay for the applications for it. The software developer did not force that decision on you. The developer probably did not even suggest you do so.

    12. Re:News at 11 by nbates · · Score: 1

      Sorry, but "this jackass" didn't know that he wasn't going to be able to pay for the apps. He thought that having a paypal account was enough.

      You are making all those assumptions and abstract deductions about how developers are going to rush in to develop applications. Well, there are two parts to that:
      1. Great! Let them do it, I'll buy the apps. Why aren't they doing it already. Oh, yes, I know... BECAUSE THEY CAN'T SELL THE APPLICATION. I can't buy the application from those "innovative developers" because I still don't have an international credit card. And if I did have an international credit card, guess what, I would have already bought the app from some random guy in the USA or India.
      2. Back to reality, I copied a $2 App nobody was going to sell me... So what? you still failed to explain how is this morally wrong, who is being hurt in the process. You only threw around some fairy tales about fair market in a market you clearly don't know and created some fallacious analogies to back you up.

      So not only you are making false assumptions, pretending to have a higher moral stand because you follow a set of dogmatic conventions you decide to abide blindly (copyright infringement is bad mmkey) based on your fantasies about how the world would be a better place if I didn't copied those 1s and 0s, you also insulted me in the process... Please, step down from your high horse.

    13. Re:News at 11 by nbates · · Score: 1

      mmm...

      No, thank you, I think I rather just buy the iPod and download as many apps as I feel "entitled" to.

      It is not as if you had a compelling reason not to.

    14. Re:News at 11 by Roogna · · Score: 1

      Okay, this is driving me NUTS. I've seen so many posts in this thread arguing about how Apple would have to "approve" the app if you write it yourself. They -don't-, you can get the SDK, pay your $99 (or whatever, for your developer keys) and then upload -anything- you write to your own devices. The approval process only comes into play if you want to sell it. Since you're writing this particular piece of software for yourself, then wether you can sell it or not shouldn't be an issue. Or is the reality, that if you put that effort into writing it, then suddenly -you- think you deserve to be paid by others for it, while you didn't feel you should have to pay others for it before?

    15. Re:News at 11 by longhairedgnome · · Score: 0

      The only South American country where there might be a language issue being Brazil, since Portugese is not a common language in the US. Whereas Spanish commonly used by many people in the US, even to the point where in several states just about every place name is Spanish.

      The large number of Spanish cities may be due to the Spanish Conquest of the America's a few hundred years ago.

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    16. Re:News at 11 by andi75 · · Score: 1

      > The approval process only comes into play if you want to sell it.

      Small correction: If you're in the habit of giving away stuff (some of us write GPL'd software), you still need Apple's approval that the other party can install it

      Now you could argue that they could get themselves a developer account ($99) and the whole development kit themselves, but that is simply beyond the ability of most users (and most of them don't have an Intel Mac either).

    17. Re:News at 11 by brkello · · Score: 1

      I can understand the point of view, but I still would say that if someone doesn't want to sell it to you, taking it is not the answer. Just find someone who is and move on.

      --
      Support a great indie game: http://www.abaddon360.com
    18. Re:News at 11 by drinkypoo · · Score: 1

      I can understand the point of view, but I still would say that if someone doesn't want to sell it to you, taking it is not the answer. Just find someone who is and move on.

      The problem is that there is no one who is willing to sell it to him. Congratulations on totally failing to understand the debate. In fact, the consumer who pirates because they cannot find anyone willing to take their money is doing precisely what you describe; you suggest that they find someone else to provide them the product, but in the context of this conversation this is illegal. Since the only legal way to get apps onto a warrantied iPhone is to use the App store, you're talking nonsense.

      If you meant he should rewind back to the point where he bought a phone, and he should buy a phone that offers what he wants, there is none. So now you want him to get no phone, which is also unworkable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Yes but there's more to it than that. by Anonymous Coward · · Score: 5, Interesting

    My company also tracks iphone piracy rates. And while the piracy rate is in line with the OP there's more to it than that. Apps with demos generally have lower piracy rates. Also we track usage rate, pirates tend to only launch once or twice, as if they're sampling the app. So it's not as bad as the article makes it sound.

    1. Re:Yes but there's more to it than that. by Ethanol-fueled · · Score: 4, Informative

      TFAs were scant on details. How is it that they can identify which instances of apps were pirated and yet still be unable to put in a decent kill switch* ? Are iPhone games that easy to crack? Do iPhone games use a ubiquitous piracy control scheme where you crack one, you crack all? Are there that many bored or unemployed crackers who would go through the trouble to crack a $2 game?

      *Not that I condone that sort of thing, but people are used to that kind of control on mobile platforms anyway.

    2. Re:Yes but there's more to it than that. by WarlockD · · Score: 2, Interesting

      Its easy enough. I spent a good 2 weeks trying to figure out how to create my own personal "registration" system. The old type where your given a license key and it says "Yea you bought it" Most of the time I have a root seed value thats hashed with some random data. Sure, a cracker can make a key gen once they figure out the hash method and seed value (not that hard), but it was resonantly simple to set up. Using public key cryptography you could make sure that a key gen is not possible, but at that point your authentication program is getting more complex than your $1 fart app

      Doesn't stop a pirate from changing a MOV op-code in your executable to avoid the whole authentication anyway.

      While I haven't create anything for the Apple store, I suspect that some key value is created when the app is sold and stuck somewhere in the config files. To authenticate a user's high score online, I would send that key, name and score and record the IP. Hell, maybe the first thing the game does, when it turns on, is send a high score of 0. Doing this you can tell exactly how many people has pirated the game, how many times people have played the game, and generally how long they play it for every time a score is sent in. Heck, you could even match the IP information regionally to see how your game has spread. Its good data to make your next game reach a wider audience.

    3. Re:Yes but there's more to it than that. by Taur0 · · Score: 1

      Sampling is right. I know people who've jail broken their i-phones and they've downloaded every app they might even be remotely interested in. Sometimes they don't even know all the apps they have, never mind using them. In fact, this whole 60% figure is inflated because people who can get apps for free are going to download a lot more than people who pay for them. I really doubt that there are 6 pirates for every 4 people who buy their apps.

    4. Re:Yes but there's more to it than that. by Blakey+Rat · · Score: 1

      Also we track usage rate, pirates tend to only launch once or twice, as if they're sampling the app.

      I'm guessing that legitimately-purchased iPhone software is only launched once or twice, too.

    5. Re:Yes but there's more to it than that. by PitaBred · · Score: 1

      Why even kill the app? Just deny the remote service to pirated apps. That's their chief complaint about it anyway. Or do they realize that having the app working is actually good advertising?

    6. Re:Yes but there's more to it than that. by dtml-try+MyNick · · Score: 1

      I can only speak for myself but sampling is the main reason I download cracked apps.

      Most apps and games are so dirt cheap even a cheap bastard like me has no problem with paying up a few dollars.

      The main problem is the app-store itself. There are what? 100.000 apps? 99.99% of those apps are either crap, useless or a combination of both. Not even worth the 99c.

      --
      Life starts at the end of your comfort zone.
    7. Re:Yes but there's more to it than that. by Racemaniac · · Score: 1

      because with a kill switch, pirates will have to circumvent your system, and you end up with knowing nothing at all.
      with tracking, you at least can see how bad the piracy is

    8. Re:Yes but there's more to it than that. by jo42 · · Score: 1

      These days, cracked iPhone apps make up a significant chunk of the titles in the pirate scenes 0-day packs. A few times more than half the titles where iPhone apps. Just saying what I've observed...

    9. Re:Yes but there's more to it than that. by brit74 · · Score: 1

      Apps with demos generally have lower piracy rates. Also we track usage rate, pirates tend to only launch once or twice, as if they're sampling the app. So it's not as bad as the article makes it sound.

      One of the guys at Pinch Media put together this document (http://www.pinchmedia.com/blog/piracy-in-the-app-store-from-360idev/). One of the interesting bits of information compares the rate of purchase between people who download the lite/demo version of the app to the people who downloaded the pirated copy. What they found was that 7.4% of demo users bought the full application, but only 0.43% of pirate users bought the full application. Based on that information, demo users are 17x more likely to purchase than pirate users. So, it seems that plenty of pirate users are using piracy as a way to try-out an app, but even when they actually like an app, they are unlikely to purchase a copy.

    10. Re:Yes but there's more to it than that. by mpe · · Score: 1

      because with a kill switch, pirates will have to circumvent your system, and you end up with knowing nothing at all.

      Having a "kill switch" means that it can malfunction and hurt your actual customers. It can also be abused maliciously.

      with tracking, you at least can see how bad the piracy is

      Expending your own resources to track people who arn't your customers dosn't make that much sense though.

    11. Re:Yes but there's more to it than that. by ShakaUVM · · Score: 1

      Seriously. If you can tell which of your remote users arw pirates, WHY THE HELL ARE YOU PROVIDING THEM WITH REMOTE SERVICES? This is as stupid as Blizzard complaining that 60% of its accounts are pirated and not doing anything about it.

    12. Re:Yes but there's more to it than that. by Anonymous Coward · · Score: 0

      Considering that the guy you quoted tracks usage statistics for his applications, that he mentioned it in the text you quoted, and that he differentiated between pirated apps and legitimate registrations...

      I'm guessing you're wrong.

    13. Re:Yes but there's more to it than that. by consonant · · Score: 1

      Was there any visibility into the geographical location of these 'pirates'? $2 is about 100 Indian rupees. For the typical engineering college undergrad here, that's lunch and dinner for a day.

  7. Compensated source = cooked numbers ?? by Archfeld · · Score: 3, Informative

    "Yardley is co-founder and CEO of Manhattan-based Pinch Media, a company that provides analytic software for iPhone games...."

    I'm sure reporting greater pirating numbers is in Mr. Yardley's financial interest as well. Not to say there isn't pirating going on but when the entity reporting the pirating number derives a living from said numbers I tend to be a bit skeptical. It is like the RIAA's number's, there has to be some basis for truth in them, but you can rest assured they are massaged and slanted to show the greatest impact to the paying customer...

     

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Compensated source = cooked numbers ?? by TubeSteak · · Score: 1

      I'm sure reporting greater pirating numbers is in Mr. Yardley's financial interest as well.

      Read his website:
      http://www.pinchmedia.com/

      There's a lot more to any analytics than "is this game being pirated".
      It's like complaining about google trends because google is a for profit corporation
      or about web analytic companies because they're also for profit.

      --
      [Fuck Beta]
      o0t!
    2. Re:Compensated source = cooked numbers ?? by Archfeld · · Score: 1

      Not really complaining, just pointing out that any entity with a financial stake has an angle, and it is better all around if everyone is aware of any potential bias.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
  8. Re:clue for the non-iphone-user by Delwin · · Score: 1

    No, he's stating that (at least for games) 60% or more of your users are pirating the app. He's also right.

  9. It was meantioned earlier... by Anonymous Coward · · Score: 0

    It was mentioned earlier in a Slashdot comment that iPhone apps can be legally shared between a few devices. That is, non-jailroken iPhones.

    Did they take this into account when making these assumptions?

  10. Re:clue for the non-iphone-user by Amorya · · Score: 5, Insightful

    Overpriced to begin with? Rubbish. They cost loads less than on any competing platform. It's almost laughable how consumers will argue about how a $2 app is only worth $1 or even should be free.

  11. Losing to Piracy, or, Over-Estimating App Value? by Bones3D_mac · · Score: 3, Insightful

    Whenever a developer claims to be "losing money" to piracy, one has to wonder... are the developers losing this money trying to combat piracy directly (lawsuits and DRM tactics), or is it simply a case of self-flattery, where the developer is grossly over-estimating the value of their software, thinking "If my software isn't great, then why would anyone pirate it?"

    Perhaps its time for some self-reflection. You are just another pawn in an industry wide problem spanning over 30 years. Chances are, you and your app aren't special. The piracy was likely nothing more than a bulk job handled indescriminately with no concern for you or anyone else.

    --


    8==8 Bones 8==8
  12. Re:definitively (sic) been pirated by Serious+Callers+Only · · Score: 4, Informative

    Can't we get someone who's [sic motherfucker] first language is English to proof-read these things?

    It's whose, motherfucker, not who's.

    --
    Brought to you by the department of abusive language correction.

  13. 60%! I feel the need to call shenanigans..... by i_want_you_to_throw_ · · Score: 1

    I have a jailbroken phone and it was ridiculously easy to do so. So does my girlfriend and technically speaking, she's amish. In short, jailbreaking a phone is stupendously simple, so much that I wonder why even Apple's numbers claim that the figure is something like 10% of all iphones are jailbroken.

    That being said, it would appear that pirating apps from the app store, while not hard, would take at least a little more technical know how than the average iphone user has or is willing to put up with.

    So jailbreaking an iphone, which takes almost no technical know how is done by 10% of users and pirating apps, which takes more know how, results in 60% of games being pirated?

    1. Re:60%! I feel the need to call shenanigans..... by xwizbt · · Score: 1

      I jailbroke, played with it for a while, then reinstalled and went back to my comfort zone. I find it hard to believe that the majority of my fellow iPhone users didn't do the same. We like it Apple, and we like it simple. We don't pirate, and we all have fresh breath. Right?

    2. Re:60%! I feel the need to call shenanigans..... by IndustrialComplex · · Score: 1

      So jailbreaking an iphone, which takes almost no technical know how is done by 10% of users and pirating apps, which takes more know how, results in 60% of games being pirated?

      My phone is jailbroken, but damned if I ever even thought to try and pirate games. I just got it so I could SSH and pull other applications from Cydia.

      Never even thought about it. Now I have.

      The apps in the store are cheap enough that I'll keep buying them. $5 is within my range for willing to risk it. At $2 or less I'll just buy something that I think fits my needs.

      There is no freaking way that 60% of all apps are pirated. Either these guys are lying, or their tracking software sucks. (are 10% of the jailbroken phones downloading the apps 5000 times?)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    3. Re:60%! I feel the need to call shenanigans..... by maxume · · Score: 0, Flamebait

      I thought Apple users breath smelled like Steve.

      Or is that what you meant by 'fresh'?

      --
      Nerd rage is the funniest rage.
    4. Re:60%! I feel the need to call shenanigans..... by DavidTC · · Score: 1

      Yeah, same here. Jail broken phone, don't pirate anything. Probably wouldn't even if I knew where to get them, because, duh, iPhones don't have virus protection.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  14. Re:clue for the non-iphone-user by CharlyFoxtrot · · Score: 1

    Doesn't that essentially indicate the apps are overpriced to begin with? (not that this is a legitimate excuse for pirating them).

    The Pinchmedia report is a must read. It shows there is a definite link between wealth and piracy ( GDP is negatively correlated with piracy) and pirates use apps intensely for a couple of weeks then mostly abandon them which may indicate that they either lost intrest and wouldn't have bought anyway or bought it after a "trial" piracy period.

    --
    If all else fails, immortality can always be assured by spectacular error.
  15. The Troll Bridge by rsmith-mac · · Score: 0, Offtopic

    This is a bit off topic, but is anyone else tickled pink by Appulous's "troll bridge"? Due to the user load, they've implemented what amounts to a nerd-captcha on the front page to keep non-nerds out of the site. Since it's a nerd quiz, the questions are hilarious. Yesterday the question was how to join their IRC channel, and today it's how to rename a folder.

    I'm sure someone is leaking the answers the first chance they get, but the notion of a nerd quiz to gain access to a site is a riot.

    1. Re:The Troll Bridge by orkysoft · · Score: 1

      We should have that here.

      So, how do you rename a folder?

      --

      I suffer from attention surplus disorder.
    2. Re:The Troll Bridge by Anonymous Coward · · Score: 0

      Uhh...

      mv Documents Other\ Crap

      For their password today.

      Should work, I think.

  16. Re:clue for the non-iphone-user by CharlyFoxtrot · · Score: 1

    No, he's stating that (at least for games) 60% or more of your users are pirating the app. He's also right.

    He's not actually "Just over 60% of paid apps using Pinch have been pirated. This estimate is also low, since application pirates occasionally disable our tracking. When an application is pirated, an average of 34% of all installs are cracked — in other words, about half of legitimate paid downloads."

    --
    If all else fails, immortality can always be assured by spectacular error.
  17. Re:clue for the non-iphone-user by maxume · · Score: 5, Insightful

    Actually reading the article, I was right, quoting from approximately the fifth paragraph:

    Just over 60% of paid apps using Pinch have been pirated. This estimate is also low, since application pirates occasionally disable our tracking. When an application is pirated, an average of 34% of all installs are cracked -- in other words, about half of legitimate paid downloads.

    He says that for apps that have seen piracy, an average of 34% of the installs are pirated.

    So the 60% was just their way of stating the biggest possible percentage.

    --
    Nerd rage is the funniest rage.
  18. Re:clue for the non-iphone-user by grub · · Score: 1

    I have a jailbroken 3gs (typing this on it now). Have bought some absolute shit apps off the app store, even at a buck they were overpriced. Now I tend to try the cracked ones first. I'd I like them they get deleted and bought. Dungeon Defense, Pocket Universe, Doom Resurrection, etc. Funny thing is most of the utils I use the most are only available on a jailbroken phone: unix shell and the like. I'm likely in the minority of when as I really do "test drive" but I've been burned too many times at a buck or two already.

    --
    Trolling is a art,
  19. Hey, Submitter! by cliffiecee · · Score: 4, Insightful

    Don't change the meaning of the article when summarizing.

    over 60% of iPhone applications have definitively been pirated
    as submitted

    60% of paid apps using Pinch have been pirated.
    (as written in the article, bolding included)

    Let's "reverse-bold" that...
    60% of paid apps using Pinch have been pirated.
    (emphasis mine)

    It might be relevant to non-pinch-using apps, it might not. But let's not delete that relevant bit of data.

    1. Re:Hey, Submitter! by DNS-and-BIND · · Score: 3, Funny

      The point is to get people angry and accomplish positive change. I have a problem with you criticizing a very valid tactic used daily by working journalists. Who the hell are you to judge? You can't do that by dryly reporting a mind-numbingly boring story in didactic terms. You do that by "taking an angle" on the story, and making it relevant to people's lives.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  20. Re:clue for the non-iphone-user by mysidia · · Score: 2, Informative

    The statement means exactly what it says. 60% of apps have been pirated at least once. TFA says

    When an application is pirated, an average of 34% of all installs are cracked -- in other words, about half of legitimate paid downloads.

    To date, Pinch Analytics has received data from approximately 4.0 million jailbroken devices. About 38%, or around a million and a half of those, have used a pirated application.

    (Of the phones that are Jailbroken and running software that they instrument, they indicate 38% were determined to be running at least 1 pirated app.)

  21. Re:clue for the non-iphone-user by Interoperable · · Score: 4, Informative

    No kidding. If an app "should be free" because it clearly took so little effort to develop, then I encourage would-be-pirates people to simply write it themselves. If they don't have the ability to write it but want to use it, then it is worth something to them.

    --
    So if this is the future...where's my jet pack?
  22. Re:clue for the non-iphone-user by maxume · · Score: 1

    It means what it says, but the poster I replied to misunderstood it, and then someone else replied to me vehemently arguing that it meant 60% of installs...

    --
    Nerd rage is the funniest rage.
  23. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    It's whose, motherfucker, not who's.

    It's Motherfucker, Motherfucker.

  24. Re:clue for the non-iphone-user by CannonballHead · · Score: 4, Insightful

    The same could be said about music, but that doesn't go over so well :)

  25. Re:Losing to Piracy, or, Over-Estimating App Value by Anonymous Coward · · Score: 0

    Perhaps it's time to RTFS. The guy's talking about things like servers for multiplayer games being exploited by non-paying customers.

  26. Re:definitively (sic) been pirated by anethema · · Score: 2, Insightful

    I take it you don't know what 'sic' means.

    http://en.wikipedia.org/wiki/Sic

    The gist of it is that he is reproducing someone else's text who has the spelling error in it. He is showing he knows its wrong and that it is the other guy's mistake not his.

    Of course, if TFA doesn't say who's in the wrong context then he's just being a smartass.

    --


    It's easier to fight for one's principles than to live up to them.
  27. Re:clue for the non-iphone-user by Jackie_Chan_Fan · · Score: 0

    the apps arent really overpriced at all. There have been many success stories on the app store. Good developers, indy developers etc... making good money, quiting old jobs to make apps full time etc.

    It doesnt sound at all like piracy has hurt app developers. Just look up how much the developers of tap tap, fieldrunners, 2across, trisms, etc have made. They've all made a lot of money, and they're the little guy in this industry

    The app store is a success.

    Piracy is more of a fear and it's used as an excuse by developers who write bad software that doesnt sell. The app store is flooded with garbage. The best of the bunch have all been very profitable for the developers.

    Piracy is always a factor, but it's unrealistic to ever expect to stop it, or that it is entirely wrong in an economy that is run by extremely rich, greedy criminals who get billions of tax payer dollars in the form of federal bail outs when they cry wolf.

    BLAME THE POOR!

    yeah...

  28. Re:clue for the non-iphone-user by NiteMair · · Score: 1

    Indeed - after re-reading it (rather than looking at all the pretty graphs), I see that some of my curiosity has been quenched. It's some interesting statistical data for sure.

  29. Piracy? argh by Mistakill · · Score: 1

    People need to stop calling copyright infringement Piracy... its just the wrong word to describe whats happening

    1. Re:Piracy? argh by Anonymous Coward · · Score: 0

      People need to stop calling copyright infringement Piracy... its just the wrong word to describe whats happening

      Maybe, but "piracy" has been used to mean copyright infringement for hundreds of years. It's a little late to change it now.

    2. Re:Piracy? argh by Chris+Burkhardt · · Score: 1

      You mean: Piracy? Yaarrrrgh.

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
    3. Re:Piracy? argh by Jeian · · Score: 1

      Welcome to language, where words take on new meanings all the time.

    4. Re:Piracy? argh by raynet · · Score: 1

      I recall that piracy meant copyright infringement + profiting from it. Just simple copying a CD and giving it to your friend isn't piracy, selling that copied CD is.

      --
      - Raynet --> .
  30. Pirate problems? by eamonman · · Score: 1

    What I took away from the article:

        "Pirates don't stick around" - bad fathers?

          "...pirates are less qualified" - bad credit?

    Seriously though, if you know where all the jailbreaking phones are, why not only release games in those countries with less jailbreakers (say 10% or less)? Then, block IP's of those countries with the high jailbreakers. Sure it'd piss the pirates off in those countries, and you might lose the possibility of real customers, but you'd more likely lose more pirate bandwidth leeching. Otherwise you're like Ned Flanders giving away free parking validations at Springfield Mall.

    --
    0- Eamonman Proud member of DNRC
  31. Shhhh, by Icegryphon · · Score: 4, Informative

    he explains, "because I don't believe pirates would have bought the game if they hadn't stolen it...."

    Don't tell the MPAA or RIAA that.
    They will get all uppity in your shit!

  32. Re:clue for the non-iphone-user by dagamer34 · · Score: 2, Insightful

    If an app is "over-priced" at a $1, then I think the App Store has done you a disservice in terms of the REAL value of hard work. If you think it's too expensive, and yet you still want it, I think it stands to reason that while you may not want to pay as much as they are asking for, it certainly shouldn't be free. And anyone who complains about $1 apps needs to re-evaluate their budget. If you feel even a $1 app is too much, DON'T BUY IT. But that doesn't entitle you to "trial periods", where you will have a sudden epiphany that an app is of value to you. For more expensive apps (in general, not just the app store), there are often trial versions to evaluate whether it's right for you or not. If you've never written a line of code in your life, you have absolutely NO idea how much hard work goes into an app you might think is "simple" or "not worth a dollar".

  33. Re:Losing to Piracy, or, Over-Estimating App Value by mysidia · · Score: 2, Interesting

    In this case, they're losing money because they have to pay for bandwidth and server resources that unpaid app users are utilizing.

    What the developers should do is utilize in-app purchase capability, that produces a unique transaction id# kept on their servers for each purchase, username/password, that the developer gets associated with the unique device ID.

    Cut the initial cost of the app, and charge a consumable fee.

    A fee for "X hours" of app usage, which gets tracked by the server, e.g. 1000 hours of app usage.

    If multiple iPhones are using the same ID# at the same time, it deducts the time associated with both sessions.

  34. Re:clue for the non-iphone-user by dangitman · · Score: 1

    The statement means exactly what it says. 60% of apps have been pirated at least once.

    So, 40% of their applications have never been pirated? Isn't that evidence of an overwhelming lack of piracy?

    --
    ... and then they built the supercollider.
  35. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    No, the correct word for what he's saying is 'definitively'. He is saying that it is a known absolute fact that at least 60% of the applications available on the App Store are also available in a cracked/warezed form. 'Definitive' is absolutely the correct word since Pinch Media has hard proof that this is the case. Do you have any training in editing? I do, and understanding when words should be used and when they shouldn't is part of that training.

  36. Does require a jailbroken phone, and there's more by SuperKendall · · Score: 4, Insightful

    Does pirating an iphone app require a jailbroken phone?

    Yes, that is the case. So that means 2-3 million devices that can potentially pirate apps (of course not all people that jailbreak do so to pirate apps), out of a field of 30 million+ devices.

    If so, does that mean the "rule" is that there are more jailbroken phone users out there using these pirated applications than there are non-jailbroken phone users using them?

    Not at all. This statistic is really misleading, because they are just saying that 60% total of the apps HAVE PIRATED VERSIONS. Actually I would be really surprised if it was that low, I thought it was closer to 90% since it's easily automated - but someone has to buy the app in the first place to pirate it....

    But that number says nothing at all about the number of users of any application. That number is NOT saying that 60% of the users of any given app have pirated it.

    However there's even more to it that that. As I said the pirating is really easily automated, so it's not like the traditional pirating where applications are really cracked - code signing is just removed. This is actually really easy for an application developer to check for and so lots of apps now check to see (a) if they are on a jailbroken device or (b) if the app is pirated or not. Lots of developers monitor that but do nothing about it, some issue gentle notices after a few weeks saying "hey, why not buy me now". So any developer that cares about the pirating can make the job a lot harder if they really want by preventing functionality on pirated copies.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. War of the memes by SuperKendall · · Score: 5, Insightful

    What's up the past few days. Stories about iPhone development sucks, Android development rules, no wait Android development sucks and iPhone development rules, no wait iPhone owners are a bunch of pirates.

    What you are seeing is a battle over memespace, two sides trying to convince a technical populace that the other side sucks.

    Happily slashdot readers are more savvy than this, and there are well reasoned responses in each of these articles that lay out what is going on, despite very misleading article summaries - like this story implying 60% of iPhone users pirate, when in reality it's about 5% and the 60% figure is only the percentage of apps that have pirated VERSIONS, which says nothing about number of users who are pirating any given app.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:War of the memes by betterunixthanunix · · Score: 2, Funny

      All your meme are belong to us!

      --
      Palm trees and 8
    2. Re:War of the memes by brkello · · Score: 1

      I think about 10% of slashdot readers are more savvy. The rest are slobbering fan boys that have about as much objectivity as a neo-nazi at a black pride parade.

      --
      Support a great indie game: http://www.abaddon360.com
  38. Re:clue for the non-iphone-user by icebraining · · Score: 2, Interesting

    If you've never written a line of code in your life, you have absolutely NO idea how much hard work goes into an app you might think is "simple" or "not worth a dollar".

    Effort does not correlate with value. I can spend thirty years building something and still end up with something worthless, and I can spend half an hour building a million dollar app. It's all about ho

    If you think it's too expensive, and yet you still want it, I think it stands to reason that while you may not want to pay as much as they are asking for, it certainly shouldn't be free.

    How is he supposed to know if the app is expensive or not, by its name? He said he paid if he wants to use it, he'll delete it if he doesn't.

    But that doesn't entitle you to "trial periods", where you will have a sudden epiphany that an app is of value to you.

    And building an app doesn't entitle the developer to expect people to buy it without ever trying it, only by name.

    For more expensive apps (in general, not just the app store), there are often trial versions to evaluate whether it's right for you or not.

    Well, maybe those apps should have trial versions too.

  39. What benefit can they derive? by SuperKendall · · Score: 1

    I'm sure reporting greater pirating numbers is in Mr. Yardley's financial interest as well.

    Actually they would be far more valuable kept private. There's no reason at all not to believe these numbers, as Pinch Media gains nothing by the numbers being higher or lower - any developer can easily add code in themselves to check if an app is pirated, so it's not like people not using Pinch Media today would be overly compelled to do so if they really wanted to check.

    Don't forget this is just the number of apps that have pirated versions being used, not the number of users pirating apps or even the total percentage of pirated apps (because there could easily be many apps pirated and never run).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:What benefit can they derive? by Fex303 · · Score: 3, Insightful

      There's no reason at all not to believe these numbers, as Pinch Media gains nothing by the numbers being higher or lower

      Not so. Pinch media make money from apps which sell advertising space. Apps which are ad funded don't care about (or even benefit from) piracy.

      As such, it's in Pinch Media's interests to make piracy seem more common, because app devs will make ad supported apps, which means Pinch get more business.

  40. ever hear of validation? by Anonymous Coward · · Score: 0

    Wait a second here..

    So it's the Apple's fault that game companies can't validate customers who buy their product, against customers who use their services? Sounds like a case of short-sighted design to me.

  41. 60% of apps, not 60% of users by SuperKendall · · Score: 2, Insightful

    So jailbreaking an iphone, which takes almost no technical know how is done by 10% of users and pirating apps, which takes more know how, results in 60% of games being pirated?

    The thing is it's very, very easy to automate this pirating. That is to say, the supply of pirated apps is what the 60% figure comes from - 60% of apps they track have pirated versions run at one time or another.

    It's not saying 60% of users are running pirated apps, or that any one app has 60% of users running a pirated version.

    I would actually estimate the real number of apps that have pirated versions to be much higher, more like 90% - there are places dedicated to downloading and then readying pirated versions of app store apps. But again that doesn't mean more than 10% of iPhone owners (as you said, an estimate for jailbroken phones) are going to be able to run them, and not all those users will pirate apps 100% of the time.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  42. Why do I feel lost here? by mhollis · · Score: 1

    I jailbroke my iPhone before the App Store started up. Then I un-jailbroke it. I just didn't see the need, even though it is really easy.

    But I cannot figure out how to pirate anything off the App Store and I didn't know it was possible. I also don't know how anyone could subvert iTunes to steal applications for one's (or one's friends') iPhone or iPod Touch.

    Now I'm not looking for anyone to list the steps to steal stuff on slashdot, but people can pirate apps from the App Store?! I thought Apple had it pretty much locked up.

    The vast majority of my apps are free. I did buy two chess games and I bought a very good WiFi finder. Most of what I do on my iPhone is read news, email, Facebook and slashdot. Maybe I'm just too old to be tempted...

    --
    Gods don't kill people, people with gods kill people.
    1. Re:Why do I feel lost here? by JaredOfEuropa · · Score: 1

      but people can pirate apps from the App Store?! I thought Apple had it pretty much locked up.

      Pirating apps from the app store works pretty much the same as pirating games or music: you buy a legal copy from the store, remove DRM if necessary (not on the iPhone), then distribute it through pirate sites. If your iPhone is jailbroken, you can rip software from it and install pirated stuff on it.

      Personally, the only reason for me to jailbreak my iPhone would be to get access to apps that do not exist in the App Store. For example, an app that displays the day's calendar on the unlock screen. Not available in the App Store (and not even possible with the phones standard API I think), but apparently it can be done on jailbroken iPhones. Then again, it's not worth the bother for me.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Why do I feel lost here? by celery+stalk · · Score: 1

      I jailbroke my iPhone before the App Store started up. Then I un-jailbroke it. I just didn't see the need, even though it is really easy.

      I tried jailbreaking mine with a laptop in the parking lot before leaving the store. Hung it halfway through, got home (120 miles/2hrs later), then finished jailbreaking on my desktop. At the time I didn't feel it necessary, just wanted to check it out. Now that I use SBSettings, I find it nearly invaluable.

      ...but people can pirate apps from the App Store?! I thought Apple had it pretty much locked up.

      No, they sure don't have it locked up. I wanted to try out the Slingplayer app with my 1st gen Slingbox, but didn't feel like paying $30 for the privilege. A few google searches, a download over Bittorrent, and I had an unlocked Slingbox.app to install on my iPhone. Works a treat, though without 3G in my town, I don't feel it's worth paying $30 for. (Though technically it's not supposed to work over 3G, there's a JB app for that :)

      --
      aaaand...whee!
    3. Re:Why do I feel lost here? by DavidTC · · Score: 1

      Yeah, if I was considering buying something that cost more than $10 I'd probably try to find a pirated copy of it...if there was no trial version.

      There's really no excuse for not providing trial versions of apps. Except that it's sucky.

      I haven't actually purchased anything over $10, though. At that point it stops being an unimportant purchase and becomes something I have to think about. $10 is like my entire iPhone app budget for the money.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  43. Re:clue for the non-iphone-user by NatasRevol · · Score: 1

    Is it really so hard to google iphone app review and come up with this?

    http://www.iphoneappreviews.net/

    It's a buck. A cup of coffee. A quarter of a beer at a sporting event. Stop whining about it.

    --
    There are two types of people in the world: Those who crave closure
  44. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    I take it you don't know what 'sic' means.

    I take it you don't realize that Serious Callers Only inserted the [sic motherfucker] into tomhudson's quote after bolding the error.

  45. On the Pinch Media Report by Francis · · Score: 2, Informative

    The way the numbers are reported is a bit misleading. “Of paid apps that use Pinch Media’s services, 60% have been pirated. Of those pirated apps, 34% of all installs are the pirated version.” This means that maybe only 20% of installs are pirated. Those numbers are actually really good for software.

    The way the first picture is reported is also misleading. It’s titled, “Application Piracy is Global” and then it shows a graph of jailbroken iphones. Jailbreaking is not the same as pirating. Jailbreaking is what you need to unbind an iphone from the app store, and the first step to unlocking an iphone. Since iPhones are were not sold in China until just recently, almost all their iPhones have to be imported from other carriers, so it is no surprise that an abnormally high percentage in China are jailbroken.

    Judging from the graph, it appears that roughly 10-15% of all iphones have been jailbroken. “About 38% [of jailbroken iphones] have used a pirated application.” “34% of all installs are cracked” This means that roughly 4-6% of iphone users have ever used a pirated application. And yet somehow, those 4-6% of iphones account for 34% of all installs? I’m a bit skeptical.

    “Pirated apps on jailbroken iPhones crash more, which may be why they’re used less.” I’m really skeptical about this interpretation. That graph is really really zoomed in. Crash rates for pirated applications appear to crash only 0.5%-1.3% more sessions than a regular app. That’s fairly rare. That’s like one in every 80 to 200 sessions results in an “extra” crash.

    This blog post is either really poorly written or the author has an intentional bias that they want to express.

    On a related note, I hope this gets more app developers to make “lite” versions of their software so people can try them out. The conversion numbers are much better than the alternative.

    --

    --
    #include <malloc.h>
    free(your.mind);
  46. Re:clue for the non-iphone-user by blahplusplus · · Score: 1

    "Overpriced to begin with? Rubbish. They cost loads less than on any competing platform"

    That's not the issue, games themselves are now WAY WAY over produced so their value to people is nil. Most iPhone games are rehashes of old games and are absolute junk, I'm not surprised no one wants to pay money for a phone game. Most people have systems dedicated to gaming for just this purpose.

    iPhone games = flash games, this is why many flash games are run on portals for the ad revenue. IMHO that's the model iPhone games are under and quite frankly we already have tonnes of casual flash games and casual games portals.

    There is just way too much oversupply in games and I think most developers need their heads read, you're competing against ALL OTHER possible games, why would someone waste their finite money on a dinky little iPhone game and not Modern warfare 2, or left for dead 2?

  47. I think it's answerable by SuperKendall · · Score: 1

    The question should be, then, whether the availability and ease of piracy takes customers, who would otherwise buy the game, away.

    I agree, and I think the answer is no.

    I used to pirate stuff really heavily in college. Now that I can afford things, I buy them (when it is possible to buy anything).

    Out of all of the people pirating applications and games, on any platform, 90% of them have been the same. When people are pirating they are usually in packrat mode, simply gathering stuff just to have it. But it doesn't mean any sales have been lost.

    So I don't think any software industry is losing more than a few percent of real sales to piracy. That I think is also why app developer responses to piracy have been so mellow, where they could be doing a lot more evil stuff to people running pirated versions of apps they are not.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  48. Yes, because it's easy to detect pirated versions by SuperKendall · · Score: 1

    The code to tell if your application has been pirated or not is trivial, because pirating is basically just taking away the code signing which is easy to examine from the application. So it's very easy to get a clear picture of an app running because it has been pirated vs. is simply running on another device that iTunes has enabled.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  49. Here's the flaws in their reasoning by ShooterNeo · · Score: 3, Insightful

    Ok, wait a second

    - In order to pirate an iphone app, you have to jailbreak your phone. Only a small percentage of the user base have done this

    - By measuring the total number of "phone homes", you can figure out how many copies of your app are out in the wild, INCLUDING copies on jailbroken phones.

    So if you find out that your app has 1000 copies in the wild.

    600 of those copies are on the jailbroken iphones that make up maybe 5% of the total phones.

    Therefore, you're out the revenue from those 600 copies? Nope, because if those users hadn't hacked their phones, they probably WOULD NOT have paid for your app. The reason you only have 400 sales in this scenario is that the 95% of users who are eligible to buy it weren't interested enough in your app. The jailbreaking users just grab whatever they want whenever they want, but wouldn't behave like that if they had to pay.

    1. Re:Here's the flaws in their reasoning by khchung · · Score: 2, Insightful

      Exactly.

      Even if you ignore for the fact that owners of jailbroken iPhones are even less likely to pay for apps, i.e. assume the same percentage as normal iPhones.

      So 400 apps sold to 95% normal iPhone owners. Extrapolate to the remaining 5% means 400x5/95~=21 people with jailbroken iPhone would would have bought the app if cracked version not available.

      So it means at most ~5% (21/400) of "sales lost". Less if you take in account that fact that jailbreakers are not likely to buy any app anyway.

      Strange that for /., when it comes to iPhone, all the flawed calculation from BSA are suddenly valid.

      --
      Oliver.
    2. Re:Here's the flaws in their reasoning by Anonymous Coward · · Score: 0

      They sort of admitted that in the summary.
      "because I don't believe pirates would have bought the game if they hadn't stolen it"

    3. Re:Here's the flaws in their reasoning by Anonymous Coward · · Score: 0

      >>In order to pirate an iphone app, you have to jailbreak your phone

      NOOO not true. Not by a long shot. You can pirate an app very very easily. I won't say how, as that would be a DMCA violation, but it's definitely not something requiring jailbreak.

    4. Re:Here's the flaws in their reasoning by Anonymous Coward · · Score: 0

      It even says in the /. summary that one pirated copy != one lost sale. You doth protest too much.

    5. Re:Here's the flaws in their reasoning by brit74 · · Score: 1

      I'm not sure who you're talking to when you say "Here's the flaws in their reasoning" (the summary concedes that 1 pirate != 1 lost sale).

      A simpler way of making your argument is simply to say that:
      If 5% of iPhones are jailbroke AND
      Jailbreaking is necessary for piracy AND
      If pirates would've bought apps at the same rate as the general public
      Then: no matter how many pirated copies are being used, eliminating piracy would increase sales by 5%.

      * There are reasons to suggest that pirates would buy apps less frequently than regular users (they're cheap** so they never/rarely buy apps), and reasons to suggest they would buy apps more frequently than regular users (people who love apps are more likely to turn to piracy because it saves them so much money. So, the guy who's willing to buy $50 in apps/year saves $50/year by using piracy. But, the guy who buys $1 in apps/year gets so little monetary benefit that he doesn't bother with piracy.)
      ** Cheap iPhone users. This may be an oxymoron.

    6. Re:Here's the flaws in their reasoning by Anonymous Coward · · Score: 0

      The flaw in whose reasoning?

      Oh, I see-- the article doesn't actually argue what you claim it's arguing! You're just having the same tired pro-/anti-piracy non-discussion into which all of these articles immediately degenerate.

      If you're not going to bother to read the article, have the decency to just copy-paste the same post each time. Ooh, note to self: save this post to paste into tomorrow's piracy article.

    7. Re:Here's the flaws in their reasoning by Rocketship+Underpant · · Score: 1

      In fact, ideally, you'd want every single jailbroken iPhone user to bootleg your app because of unbeatable marketing effect that would have on the other 95% of iPhone users.

      --
      He who lights his taper at mine, receives light without darkening me.
    8. Re:Here's the flaws in their reasoning by ShooterNeo · · Score: 1

      Agreed. Not only did my thinking come out garbled in my post, but I hadn't RTFA. My bad.

    9. Re:Here's the flaws in their reasoning by mircindirr · · Score: 1

      thanks 8hc.org mirc

    10. Re:Here's the flaws in their reasoning by Anonymous Coward · · Score: 0

      Cydia founder Jay Freeman estimates that 4 million (out of 40 million) iPods and iPhones are jailbroken - http://en.wikipedia.org/wiki/Jailbreak_%28iPhone_OS%29

      That would 10%, which is high.

    11. Re:Here's the flaws in their reasoning by raynet · · Score: 1

      I wonder if his estimate includes my iPod that I did jailbreak and later unbreaked. Too bad there is no info about how he got that number.

      --
      - Raynet --> .
  50. Re:Good! by Anonymous Coward · · Score: 0

    There's an app for that.

  51. Lost money? Ha! by Eightbitgnosis · · Score: 1

    While it's impossible to estimate how much money developers are losing....

    You can't lose money you never made. If you're not making money you think you ought to then that is a flaw in your business plan

    1. Re:Lost money? Ha! by Tim+C · · Score: 1

      I was going to say exactly that - they're not losing money, they're simply not making as much money as they would have had everyone who pirated their app paid for it.

      That's not to excuse the pirates of course, they should be paying.

  52. It's all one mass of people by Cloud+K · · Score: 1

    Saw a similar 'study' a few weeks ago.

    This sounds like a shocking figure, but don't forget, it doesn't mean that over 60% have managed to jailbreak their phones and have manually added the pirate repository and bypassed the morality message. That would be silly.

    People who are heavily into pirating tend to download everything they can get their hands on. Doesn't matter that they won't touch 99% of of it and will just store gigabytes of it on their hard drives and DVD-Rs - that's the point. It's like a game, and many of the hardcore piracy types (no porn jokes!) seem to download *.*

    I don't mean to be rude about the game or the author, but if this shared "pool" of hardcore iPhone pirates is 1000 for example, then 1000 people will download _every game in existence_ on the iPhone. If it's a crap game that only 100 people bothered to buy, (1100 total users) then it's over 90% pirated. OTOH some great top-30 game might have had 90000 buyers (plus the 1000 pirates, making 91000 users), in which case it's 1.1% pirated. Either way, it's one static pool of people who have removed themselves from the entire market, and doesn't mean that CrapGameCo has lost 91% of its profit, no matter how shocking their piracy-detecting scoreboard looks.

    That's my theory anyway - no data to back it up, just logic really IMO.

  53. Re:clue for the non-iphone-user by johndiii · · Score: 2, Informative

    Actually, I think that comes to about one third of the 60%, meaning that 20% of all the installs of apps that use Pinch are pirated. I assume that Pinch charges for its library, so they would likely be tracking few, if any, free apps. They may be in some low-priced apps, but probably not that many of those, either. So that 20% may well amount to something like 1% or fewer of all installs. On my phone, free or 99-cent apps comprise roughly 95% of the installed base; I know of only one that uses Pinch (out of 91 installed over the included apps).

    It's also very unlikely that many free apps are pirated. The Gamasutra article suggests that low-priced apps are also pirated, but that article contains only anecdotes, no numbers. Probably not many 99-cent apps either. So his 34% of 60% is likely to be a rather small number by this analysis as well.

    Looking at it another way, let's take the only real numbers that they give: 38% of the four million jailbroken phones have used a pirated app - about a milllion and a half. Assuming that you need a jailbroken phone to run pirated apps, about 15% of extant iPhones can do so. Roughly 5% actually do. So 95% of iPhones do not run pirated apps. Both articles assert that the vast majority of pirated apps are by users who would not buy the application from the app store. I'd have to conclude that piracy is not a significant problem on the iPhone.

    Looking at the developer who said that 96% of his users were pirate installs, the game is either overpriced, uninteresting. or hard to find in the app store. At $6.99, I'm very unlikely to buy any application - especially one that sounds like a storybook for kids. On the other hand, I just paid significantly more than that for an edition of the (concise) OED for my phone. Of course, it's probably close to the cheapest edition of it that one can buy... In any case, given the "pirates wouldn't buy anyway" principle, app store sales are a 95% accurate indicator of the popularity of your application.

    The bottom line is that the numbers that he gives are purely a PR exercise, designed to fuel indignation and scare developers into thinking that their work will be stolen. And incidentally to boost sales for Pinch Media. They do sell a decent library, from what I have read, and the monitoring feature is a valuable capability. But scare tactics, however well-established a strategy in the security industry, tend to work mostly on the uninformed.

    --
    Floating face-down in a river of regret...and thoughts of you...
  54. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    Why would a comment have an editor?

  55. App Store partially to blame? by zbob · · Score: 1

    My friend developed a game for the iPhone and has seen miniscule sales but lots of pirated copies being played. The problem seems to be that there is no way to find good apps on the App Store, popular apps rise to the top and it's impossible to find good stuff unless you know what you're looking for. He has decided to make it free for a week and already it has climbed higher in the charts, the only way to make money off this seems to be either to release it free with ads or get it in the top 50 where people will buy it even if it's crap.

    His game is rather good btw, "seaglass" for those that want to check it out, free for one week only :)

  56. Re:clue for the non-iphone-user by Anonymous Coward · · Score: 0

    Who are you to say that if I want to game that I need to be playing Call of Duty? What if I hate consoles? I do hate consoles, and I do 100% of my gaming right now on my Iphone 3gs! I love the games that are out for it. I think you are stupid to suggest people don't want to game on the Iphone!

  57. Re:clue for the non-iphone-user by Alsn · · Score: 1

    Or it just so happens that 40% of the applications are more or less crap.

    That seems perfectly reasonable to me. ;)

  58. Disingenuous argument by Anonymous Coward · · Score: 0

    It's hogwash, of course. They would not get money from those people if they had, therefore they are not losing money. And it's beside the point. Are they making money? Be glad the majority don' jailbreak. Otherwise, they'd be out of business. Just keep making the best games you can, and you'll be rewarded. No use crying over something you wouldn't have anyway.

  59. Would never occur to me... by UttBuggly · · Score: 1

    I would not pirate an app for my iPhone or any machine I own.

    I have a lot of friends and co-workers with iPhones and I don't think a single one of them has a jailbroken device OR any pirated apps. Considering a fair amount of them (and myself) have the technical ability to do so, I wonder about the "rule", regardless of whether they're Pinch-based apps or not.

    And honestly, most of the apps are so cheap that anyone and everyone should just pay the $2. I bought RedLaser for $1.99 a while back and saved far more than that shopping with it the first weekend. Bought Pocket Universe for $2.99 last week and have certainly gotten more than 3 bucks of enjoyment from it.

    Pirates...whether they're stealing apps or cargo ships...are the lowest form of life.

    --
    I am my own gestalt.
    1. Re:Would never occur to me... by jackchance · · Score: 1

      Pirates...whether they're stealing apps or cargo ships...are the lowest form of life.

      thank you.

      more of us (the slashdotters) need to speak out and communicate to our friends and families to stop stealing shit.

      the way to reduce piracy is not through legal or technical means (which have both failed miserably) but through social change. It's unfortunate that the biggest thieves around are the ones running the country, but that can be a pillar on which to build the argument: "Do you want to be like the corrupt fucks on wall st?? taking shit that isn't yours?? fucking over constructive working people??"

      no, i didn't think so.

      --
      1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584 4181 6765
  60. Cable TV - steal else wouldn't subscribe? by Anonymous Coward · · Score: 0

    I won't subscribe to cable TV, but I will watch it if I can steal it. Stupid argument, assholes. The only difference is you likely won't get caught stealing software or music or movies, but likely will if you steal cable TV. You are just a bunch of sorry ass whining assholes, that's all. I'd kick your ass but seeing as how you are all asshole, that's more than I can do.

  61. iPhone Games by jamienk · · Score: 1

    My 3 year old son urges me to download games on the iPhone. I get all the free ones listed for each category and listed under "most popular." He and I agree that 99% of the games we see are some of the worst crap you can imagine. There are a few types:

    * Stuff that requires a lot of downloading, rendering, entering passwords, connecting to various multiplayer networks, answering their questions, etc. It takes 5 minutes before the game starts, but by then, we've both lost patience.

    * The games are obnoxiously crippled -- they offer only teases, or they constantly try to trick you into clicking to their ordering system, or their ads, or they suddenly stop in the middle of play. You feel interrupted, short-changed, and ripped off.

    * The games themselves strike us as weirdly unimaginative. The graphics are retreds of crap I've been seeing since the 80s, or else they look like the standard manga stuff. They often have cliched, muzak-style "soundtracks" and have the game equivalents of a laugh-track: clapping, "awww"-ing, etc.

    In sum: these games suck. How they can represent some sort of billion-dollar-industry is so baffling that I suspect a hyped bubble; I can't imagine masses of people paying for this junk. It's more fun to kill time by flipping a coin. It feels like there are no original artists in the game-making work, just "industry" hacks. Maybe one day game-making will somehow be more democratic like website creation and some will try to innovate.

    1. Re:iPhone Games by swb · · Score: 1

      My 5 year old must be way less sophisticated than your 3 year old. He can't/won't stop playing Animatch (concentration, with wonderful cartoon animals that make amazing sounds) and I get lost playing Backgammon NJ.

      Both apps are super, but beyond that I don't find the idea of most games on a tiny screen worthwhile, free or otherwise.

    2. Re:iPhone Games by Anonymous Coward · · Score: 0

      You feel interrupted, short changed and ripped off by free apps? You are either joking or one of the most self entitled dipshits i've ever come across.

  62. Re:clue for the non-iphone-user by mister_playboy · · Score: 2, Interesting

    The problem is that "micro-transactions" have crept into every aspect of life.

    If take the time to add up all your "buck here, buck there" transactions, you may be surprised just how much you spend.

    The entire system is set up to maximize impulse buys and hide the total cost of purchases by splitting it up into bits.

    People go for free because it is less than $1 or 25 cents or even 1 cent. Isn't it exactly that fact why so many things are outsourced to China, India, etc? To save just a little bit on each transaction?

    It's real just the whole "pot meet kettle" issue. Everybody will go will spending as little as they can. The only difference is that businesses have an easier time making their cost cutting measures legal and those of individuals illegal, and then trying to use words like "intellectual property" and "piracy" to give a moralistic tone to the debate along with their stacked legal deck.

    It's a bunch of dishonesty, ultimately, and it's obvious that lots normal people aren't convinced that this "priracy" is so terrible.. Nor should they be.

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  63. Re:clue for the non-iphone-user by maxume · · Score: 1

    Without some sort of information about the popularity of each app, it is really tough to combine the 60% and 34% in a meaningful way (for instance, it is at least possible for a single one of the 40% apps to have more individual installations than the entire 60%, or popular apps may be pirated at much higher rates, or whatever).

    --
    Nerd rage is the funniest rage.
  64. Touches more than phones by bashibazouk · · Score: 1

    I think it's more jailbroken ipod touches than phones. My nephews indicate that jailbroken (correct word?) ipod touches are very common among the grade school set, and their ipods were chock full of games they downloaded for free...

  65. Re:Losing to Piracy, or, Over-Estimating App Value by wrook · · Score: 5, Interesting

    the developer is grossly over-estimating the value of their software, thinking "If my software isn't great, then why would anyone pirate it?"

    I once worked for a small company with a semi-popular application. Sales were almost all of the form of pay pal purchases off the website. It wasn't a lot of money, but it was enough to pay one developer. But piracy was a huge problem. It was quite obvious that more than 90% of the copies running were pirated.

    The company changed directions and started bundling the application for free with online services. The service provider would pay for the application and the customers would get the software for use only with the service. But the company was worried about piracy, so they asked me to write DRM that tied the application to the service. They would continue to sell an untied version off the website, but with "call home" DRM (it's an internet app, so it's not quite as draconian as it sounds). I very reluctantly agreed (i.e., I had to decide whether it was worth quitting over -- if I had to do it again, I'd quit).

    The end result was that all piracy stopped. In fact, all usage stopped. Instead of selling 2 or 3 copies a day off the website, not one copy of the DRM version was ever sold. And due to very poor choices of service provider partners, the company received no revenue at all. Within a year the company had folded.

    The thing is, the new version was head and shoulders better than then non-DRMed version. And the DRM was truly unobtrusive (think DRM in WoW). Paying customers wouldn't even know it existed. But sales are generated by popularity, not quality. Piracy, like it or not generates popularity. The company was very small and had no means of effective advertising. By cutting off the pirates, they shut off their only revenue source.

    What always kills me about this story is this: The app we were making was *perfect* for an open software model. Ask the service providers to each spend a small amount of money to cover development and give them the app for free. Give them branding in the app to thank them for their help. But the "sales" people were always quick to point out that the service providers they found had no money and couldn't afford to pay us up front. How on earth did we fail? :-P

  66. Apple created the conditions for Black Market. by Gel214th · · Score: 1

    Apple locked the phone to AT&T and locked it internationally as well.

    This created the conditions for a large black market to flourish both within the US and Internationally.

    You will find iPhones in every country of the world, whether they have agreements with Apple or not.

    Within this black market, you have the Pirating of games and other content. Of course, if people have the phones but cannot purchase the content, they're going to pirate it. One can argue till blue in the face about the legality and morality of it, that's what people are going to do.

    There need to be numbers released as to the demographics of the users of these Pirated applications. Do they all have legitimate iPhones in countries that support the iPhones application store?

    Can they purchase these products if they wanted to at equal cost?

    --
    -Gel214th
  67. Writing it yourself isn't always possible by tepples · · Score: 4, Insightful

    I encourage would-be-pirates people to simply write it themselves.

    The same could be said about music, but that doesn't go over so well :)

    With software, United States case law recognizes methods of "reverse engineering", or copying only the (uncopyrightable) functionality of a program without copying the (copyrighted) expression of the program. Music and other non-software works don't have a corresponding exception; even if you "write it yourself", you might still infringe. George Harrison found out about this the hard way when he wrote a song only to learn later that he would have to pay hundreds of thousands of dollars in damages to someone else who had written the same song years earlier (Bright Tunes Music v. Harrisongs Music).

  68. Pirated IPhony apps by Anonymous Coward · · Score: 0

    You could allso ask yourself, How do they know ?

    A real pirate won't accept his credentials being transmitted to whomever he pirated (unless he aims to do a joe-job). This means there are only a few other possibilities they got this number from : guesstimates (would not surprise me) or the creator of the app (or someone else) having the app phone-home without the users consent and/or knowledge (would not surprise me either).

    In other words : who's the pirate here ? The (assumed) illegal copier, or the creator/other person who intrudes on any/every persons privacy, hoping to catch an offender ?

    And if you answer "both", do two wrongs make a right ? If that is so than my "stealing" of a product of a company that rips both buyers as well as the producers of it (hint: music) is not wrong either ?

  69. Airplane mode by tepples · · Score: 1

    A fee for "X hours" of app usage, which gets tracked by the server, e.g. 1000 hours of app usage.

    How can the server track an iPhone or iPod Touch device using the app in airplane mode? If your app refuses to run in airplane mode, and its normal operation wouldn't reasonably need a constant connection to the Internet, you risk drawing undesirable comparisons to Valve's Steam authentication.

    1. Re:Airplane mode by mysidia · · Score: 1

      If your app doesn't require such a continuous connection normally, then it's not the type of app that pirates copies incur a constant drain on your resources.

      If it only connects intermittently, then perform the authentication and usage subtractions at the time it does connect, based on the amount of server resources used when it connects...

  70. Re:clue for the non-iphone-user by stephanruby · · Score: 1

    the fact he is trying to state is that of the apps in the app store (more probably, the apps that they instrument), 60% of them have been pirated at least once.

    Does this mean apps instrumented with Pinch are easier to pirate? How could that be?

  71. Re:clue for the non-iphone-user by shark72 · · Score: 5, Insightful

    The reason is, of course, that Slashdotters, as a general rule, understand what goes into programming an application. We have empathy and respect for programmers for the simple reason that for some of us, it's our profession.

    Not so much with musicians. We (again -- as a general rule) characterize them as untalented and spoiled. Some people are more equal than others, and in the eyes of many Slashdotters, musicians are the least equal of all.

    We don't pirate applications because we respect the work that programmers perform. However, we elevate music piracy to a social cause worthy of Rosa Parks. Hurting musicians? No -- we're putting them in their place. They should get a day job! They should make a living selling t-shirts! They should just stop being so greedy! We deserve to use modern technology to copy their work, but how dare they try to use modern technology to make a living?

    And if that's not enough of a rationalization of music piracy, we're eager to suggest others. Just watch.

    --
    Sitting in my day care, the art is decopainted.
  72. Re:clue for the non-iphone-user by johndiii · · Score: 1

    Yes, quite true. Those numbers are pretty much divorced from reality. I'd guess an inverse relation between price and installed base, most likely, but that doesn't really give much to reason with. Too many uncertainties.

    --
    Floating face-down in a river of regret...and thoughts of you...
  73. Re:clue for the non-iphone-user by Bones3D_mac · · Score: 1

    A product is only worth what someone is willing to pay for it. This is how "supply and demand" works. If the consumers are telling you it's overpriced rather than buying it, then it is overpriced. If you paid too much in developing software that's deemed overpriced by your customer base, you can hardly blame the consumer for that. You simply over-invested in a failed project.

    --


    8==8 Bones 8==8
  74. Re:Losing to Piracy, or, Over-Estimating App Value by Bones3D_mac · · Score: 1

    Ok, this actually makes sense to me. Even if the app can identify itself as legitimate or pirated in a server/client setting, even the bandwidth used for verification of each copy of the app alone would eventually add up.

    --


    8==8 Bones 8==8
  75. Re:clue for the non-iphone-user by dangitman · · Score: 1

    Or it just so happens that 40% of the applications are more or less crap.

    That seems like an extremely low estimate, I would have thought at least 90% of applications are crap. Anyway, how would a "pirate" know without pirating it first? In the PC world, everything gets pirated, whether crap or not.

    --
    ... and then they built the supercollider.
  76. Something smells of fish... by BLKMGK · · Score: 2, Interesting

    Look, I and almost ALL of my friends have iPhones. We're all geeks and I think almost all of us have jailbroken our phones at least once and I for one have kept up and stayed jailbroken since the very beginning. We're not the sort who wouldn't pirate an app or two, if nothing just to try it out, but so far as I know NONE of us have. Apparently it's not very hard, I've heard there are torrents out there full of them, but come on - for .99 why bother? Hell I even bought the Navigon mapping app for full price and THAT stung! But pirating never crossed my mind and I know that the two other friends of mine that have it have paid for it too. If the rate of pirating were really as high as 60% then I'm pretty sure my friends would be chattering about it quite a bit or at least asking me about it. I will admit that with all of this talk about it I'm tempted to go learn more about how to do it and maybe try an app or two but most games these days have a trial version and that has satisfied me. This isn't like PC games that often turn out to be crap and if you watch the store you can often find apps on sale - wish there was an app to tell me about THAT! It's like MP3s, I used to pirate the heck out of them and had ripped ALL of my friends CDs and vice versa. I refused to buy anything DRM'd! Now I use Shazam to pickup on any songs I like and then about once every couple of weeks I sit down and download all the ones I like from Amazon at a buck apiece. At THAT price with no DRM it's simply not worth my while to ask around to find out who has the song and it feels good to not download it from some cheezy torrent. I might even buy a used CD once in awhile too but sorry no new ones RIAA.

    So, I'm sort of the demographic that would consider this and frankly I've just not been tempted and I don't think any of the ten+ iPhone owners I know have been either. I think these guys may be pushing an agenda here, maybe next week they will release an app designed to halt this. I wouldn't be surprised one bit if that's what this was about....

    --
    Build it, Drive it, Improve it! Hybridz.org
    1. Re:Something smells of fish... by Cederic · · Score: 1

      I'm confused at all of the "It's only 99c, just pay it" comments in this article.

      99c is throwaway money to you. Hell, $10 is throwaway money to a lot of Slashdot posters. In fact, a few wont blink twice at dropping $300 on a night out.

      Is $300 throwaway money to you? 99c isn't throwaway money to a lot of other people.

      Just because someone has an iPhone doesn't mean that they're wealthy. It may mean that they've managed to satisfy their technolust by spending a significant percentage of their income on one. They may literally have no spare money for applications. They may have the cash, but would rather buy a cake to go with dinner than an app on their iPhone.

      Then there's another class of user. There are over 100,000 applications on the app store. Can you afford to buy them all? What if you have the sort of personality that wants to see them all, give them a try. There are people like that out there.

      Then there are the people in the middle. I saw a few weeks back someone on Slashdot posting about a plan where you pay $1 a day, and get a new iPhone game every day. 365 games a year! Now imagine you know that person, and they keep showing you their new games. Simple envy will encourage many people to achieve a comparable stream of new applications. Suddenly we're talking about $365 over the course of a year. That's a lot of money to a lot of people.

      There are many demographics, and the fact that a single app may only cost $1 disregards the myriad of complicating factors involved.

      (Apologies for replying to you rather than the 30 other posters - the rest of your post is well reasoned)

    2. Re:Something smells of fish... by BLKMGK · · Score: 1

      99c isn't completely throwaway money to me. However I pay something like $100 a month for my phone, it's my only phone so I can justify it but it's still not peanuts. I also paid a pretty penny for this phone - it's a 3GS with maxxed out onboard storage. If 99c were something hard for me to come by then I wouldn't be using such an expensive phone. There are MANY phones out there that cost far far less to own and operate. If money were THAT tight I'd be using one of them - and I did for the longest time simply because I had no use for phone like this at that time.

      My point is - people who claim they cannot afford the 99c most apps cost shouldn't attempt to justify copying them because they are "poor" when they have already spent so much on a phone. If money is THAT tight the claim rings hollow when they own such an expensive phone to begin with. Certainly situations vary but for someone to go through the hoops and own the hardware to jailbreak - and add apps - while claiming they simply can't afford 99c well that's just a bit of a stretch!

      As for the collectors and hoarders of this world, hey if you simply must collect and hoard - as I do MP3 - then consider paying for them. Just because your desire is sky high doesn't mean you should simply be entitled to take what you want because you can't afford to buy it. I can better understand someone claiming they want to trial something before buying than I can this except that many if not most apps in the app store have trial versions already. I will admit this rings a little hollow considering my penchant for collecting MP3 but I've at least tried to reform and the RIAA is certainly much easier to hate on than a bunch of iPhone app developers.

      Really, I have owned an iPhone since the first 3G and I've got piles of apps on my phone. I and my friends will sit around and discuss cool new ones pretty often. But past a certain point it's just silly to add still more apps to the phone unless you're REALLY going to use them - I have 4 pages of them now! I have a handful that I use regularly and it's things like Shazam, my Navigon app (come on Google!), some shopping apps, an app to track gas mileage, and a game or two which changes as I get bored. I have loaded and discarded or ignored many apps. Catching my eye to try new ones is tough - someone above mentioned SeaGlass that a friend of theirs had done and I thought I'd try it to help him out... until I saw it was yet another puzzle game similar to a few others. Argh! Maybe the guys who have to load and try everything simply want to brag or have ADD?

      I guess the thrust of this is that while interesting I don't feel that your ideas justify why folks would do this. Explain perhaps but certainly not justify. That rings a little hollow since I've hoarded so many MP3 but at least these days I buy them all and almost completely because I can finally get them at reasonable cost, in a format I want. The app store has always done that for apps that they have approved and the other "app stores" have the things Apple refuses to sell...

      --
      Build it, Drive it, Improve it! Hybridz.org
    3. Re:Something smells of fish... by Cederic · · Score: 1

      I'm not trying to justify. I would highlight though that not everybody that downloads software without paying for it never buys software.

      On other platforms many people download a lot of software and buy the smaller amount that they can afford. I imagine the iPhone is similar, and your mp3 experience sounds to be comparable.

      It's not a simple binary flag, and it's very possible for people to engage in such activities despite their feeling of guilt and an underlying acknowledgement that really it's not the best thing to be doing.

      However, my initial post was highlighting that the "it's only 99c" argument disregards the rather more complex environment and decisions being made.

  77. Throw a stick in the wheels! by The+Bringer · · Score: 1

    Seeing as how you can only pirate an application if you have a jailbroken iPhone, why not implement a feature that nags the heck out of the pirate? I think it is fairly safe to say that most people with jailbroken iPhones have left the default root password in place, it should be possible to place a nice gigantic message on their lock screen, or even change their wallpaper to something less than glamorous. Make it inconvenient.

  78. Re:clue for the non-iphone-user by Anonymous Coward · · Score: 1, Interesting

    Here I will play your typical Slashtard response...

    "what do you work for the RIAA you corporate whore!"

    *head spinning* with +5 Hypocrites

    Go make the movie yourselves if you think the movie industry is that awful to you.

    Maybe places like Sweden where piracy laws are lax they should work on improving their own film industry and stop sucking off the tit of the American/British creativity.
    More like a bunch of materialistic bitches, get some priorities in life besides being a leech.

  79. Re:clue for the non-iphone-user by kklein · · Score: 3, Insightful

    Yes. People hear the kids practicing in the garage next door and think "music is easy." No, it isn't. If it were, everyone would make it. It's extremely time-consuming, laborious, and expensive. It is no different from software.

  80. Stealing is Stealing by llZENll · · Score: 0, Troll

    1 piracy doesn't even come close to 1 lost sale, but it absolutely means lost revenue to someone. imagine if piracy wasn't possible and didn't exist. all of the millions of people playing pirated games, listening to pirated music, watching pirated movies, would have to do something: buy a game, buy a movie, buy a cd, buy a book, buy a pen and paper to write novel. even if they did supposedly free things such as watch broadcast tv or walk in the park they are still consuming rather than stealing. (using a tv, using sneakers/food/calories) the point is they are not because they have stolen. people who think piracy doesn't mean lost sales are ignorant, sure they may not mean lost sales to the pirated app, but they sure as hell are lost sales to someone.

    1. Re:Stealing is Stealing by CyberDragon777 · · Score: 1

      Yeah, because pirates are currently destroying the money they don't spend on games and stuff.

      Think of the money!!!

      --
      We both said a lot of things that you are going to regret.
    2. Re:Stealing is Stealing by coolsnowmen · · Score: 1

      heh, I just pictured a guy who conscientiously shreds the amount of money he would have paid for that game/music/video.-- "that'll show them!"

    3. Re:Stealing is Stealing by Anonymous Coward · · Score: 0

      Mod parent troll. Copyright infringement is not stealing and he knows it.

    4. Re:Stealing is Stealing by Anonymous Coward · · Score: 0

      Or they could, like, not waste their time doing any of that and do something more constructive instead.

      Seriously, if piracy was eliminated then the media companies would still be fucked, we'd just have a lot more hobby train builders, etc. instead.

    5. Re:Stealing is Stealing by Imrik · · Score: 1

      By the same token, lack of piracy means lost revenue to someone. Computers cost money, peripherals wear out, components become outdated.

    6. Re:Stealing is Stealing by Anonymous Coward · · Score: 0

      Yes, because people who pirate must clearly be hoarding all that wealth they would otherwise have used to buy media and the like. More likely the they are spending their hard earned cash on other things such as going out with friends, upgrading their home cinema system to play the pirated content or perhaps just managing to put food on the table or just making the repayments on their mortgage, depending on where they fit on the demographic landscape.

    7. Re:Stealing is Stealing by Wildclaw · · Score: 1

      If piracy didn't exist, people would spend pretty much the same amount of money on entertainment.

      Of course, it would get shifted somewhat towards buying copies instead of going to concerts or buying new hardware. The main beneficiaries would be those who make money distribution large amounts of copies (big sellers). There is also some profit to be had for the smaller producers who aim at copy distribution.

      The losers would be the hardware industry and smaller content producers that make direct sales and provide services, instead of relying of mass production of copies.

      consuming

      I think you have misunderstood that word. You can't consume intellectual property. Consumption implies a destructive action. Pirating a movie isn't a destructive action as the other party still has the same movie.

  81. Re:clue for the non-iphone-user by mysidia · · Score: 1

    I think it's a meaningless statistic.

    If an app is popular enough, and there are people who pirate apps, then there's a higher probability of one of the persons who pirates apps finding that particular app and not wanting to pay for it.

    With high probability, at least 1 person would pirate each of the most popular apps they instrument, and they'd detect it.

  82. Re:clue for the non-iphone-user by StuartHankins · · Score: 2, Insightful

    I totally agree. I won't lose any sleep over a $2 purchase. But at some point beyond that, there are a great number of apps which really should offer a trial period or lite version so you know what in the world you're buying before you purchase it. Too often all you get are some screenshots and a vague description, and I don't want to have to spend an hour Googling it.

    That's not a defense of stealing it! Just a suggestion that the existing process -- which works pretty well -- has room for improvement.

  83. Am I the only one who finds it ironic by wickerprints · · Score: 1

    ...that people are willing to pay a minimum of $60/month for iPhone service and $100 on the hardware itself (and on average quite a lot more than this!), yet are pirating games and apps worth, what, $2?

    *facepalm*

    I don't get it. Pirating movies and music, at least, I get. An album or movie is usually at least $10. And the replay value is not as high as a game--you saw it or listened to it, okay, that's everything to the content. A game, IMO, has more lasting entertainment value (provided it's a good one) than even the best movies. And I'm not even a "gamer." (Would you believe I've never owned a game console of any sort?)

    $1440 minimum for the 2-year iPhone contract, plus the hardware cost...apps are puny in comparison. Heck, I spend more on gasoline in one month than I've spent on all my iPhone apps ever since iPhone apps existed. Sure, I suppose there are people out there who want tons of apps, but seriously, I went through the store. There really wasn't all that much to be had at any price, including free. The truth is, the vast, vast majority of apps are crap.

    1. Re:Am I the only one who finds it ironic by NCG_Mike · · Score: 1

      Or maybe they have an iPod Touch...

    2. Re:Am I the only one who finds it ironic by Cederic · · Score: 1

      Consider that only people in the US are spending $1440 on their iPhones. In the UK I could pick up an unlocked iPhone for around $900 and that's going for a brand new legitimate purchase from a reputable retailer.

      Now throw in the cheaper markets than the UK, include the second hand market, include the black and grey markets and throw in the iPod thing.

      Then see the other response I've made in this article which highlights that focussing on the $2 cost of the apps is a specious argument.

    3. Re:Am I the only one who finds it ironic by mdwh2 · · Score: 1

      In the UK I could pick up an unlocked iPhone for around $900

      A bargain! Yes, I think the OP's point still stands.

      and that's going for a brand new legitimate purchase from a reputable retailer

      Legitimate? As opposed to off the back of the lorry? Yeah, I suppose Iphones aren't so expensive if you consider that purchase route.

  84. False Hits? by lcreech · · Score: 1

    If they're just counting installs vs. revenue then they are mistaken. I bought an app for $6.99 last year and end up having to go to the store and through the motions of buying it every time I update the iPhone to get it back. There is no charge, but I get a receipt for $0.00 everytime

  85. Re:clue for the non-iphone-user by bsDaemon · · Score: 1

    I think you're confusing "recording "artists"" with musicians. To be a real musician takes a good bit of talent and a whole lot of practice, and I think you'll find that there are more slashdotters and other technical people who are also musicians as well and who will find some sympathy for musicians who actually deserve the title.

    Eric Clapton, Stevie Ray Vaughn, B.B. King, Jimmie Page -- just to name a few popular people who deserve to actually be called musicians -- are markedly different than the slutty little panty flashers and boys in girls pants that get pimped by the recording studios, but to whom no one wants to listen, and thus it can't possibly be that the product sucks... nope -- PIRACY is responsible for the decline in revenue.

    I understand your post was probably tongue-in-cheek, but still, I think a Beethoven or a Wagner is every bit a master of craft as a Ken Thompson or Dennis Ritchie, and perhaps more so. Computer Scientists can only need to count by 1s and 2s... musicians have to work in multiples of 5 and 8 as well. C# and F# were music notes, first, lest we forget ;-)

  86. Re:Does require a jailbroken phone, and there's mo by ihatewinXP · · Score: 1

    And of course this all has a Streisand Effect to it.

    I literally had never pirated an app from my Jailbroken since day one 2G iphone until a Slashdot story a few weeks ago told me how easy it was courtesy of appulo.us et al.

    After going on an utter bonanza of "Yarrr prepare to be boarded - your booty be mine for the plunderin!" the only pirated app (out of.... 43 that I downloaded, just checked) is Wolfram Alpha ($50 for a web front end?!) and NBA Season Pass which now doesnt work since I moved back to China and would have made me LIVID had I paid the $60 for it only to be "Blacked Out Due To Location" a week later. Oddly enough though I can still watch their highlight reels....

    The other ones (Brian Eno apps, some lame ass meteor game) were shareware at best anyways. I paid for Scrabble, I paid for my Chinese dictionary. Quit bitchin.

    --
    ---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
  87. Re:clue for the non-iphone-user by Homburg · · Score: 1

    Eric Clapton, Stevie Ray Vaughn, B.B. King, Jimmie Page -- just to name a few popular people who deserve to actually be called musicians -- are markedly different than the slutty little panty flashers and boys in girls pants that get pimped by the recording studios

    So there are no songwriters, instrumentalists, or producers involved in any of Britney Spears's records? They just somehow appear from the ether through the evil powers of the record companies?

  88. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    Did you not read the parent (great-grandparent to this post)?

    It was a spelling flame that used sic in the title, but the wrong word in the post. I don't think anyone here is confused about what sic means.

  89. Re:clue for the non-iphone-user by Anonymous Coward · · Score: 0

    There are a lot of applications which, as much as I love them, aren't worth $1 to me. F/OSS software is the example and solution. Because it is Free, I can install it on as many computers as I like - and I never have to worry about licensing, payment, how to download, etc. In contrast, for a paid application (even a $1 one) I need to figure out how to securely buy it, to buy additional copies when I install it on other computers, where I put the installation media (because companies usually don't say sure - here's another copy if you lost yours) etc. Even "streamlined" systems like iTunes, which try to solve the micropayment problem, just don't match the convenience of using F/OSS code, Not to mention that while 1 app is cheap, the total of all the apps you install is not. (Consider all the applications that used to be shareware on Windows/Mac which are now available as F/OSS: image viewer, picture editor (gimp), mp3 player, zip program, ssh, ftp, etc).

    But some of what developers seem to like about Apple products is just that - the market that buys from Apple seems to be happy to pay for things that the rest of us have found we can already get for free as F/OSS. It's ... a different mindset, I guess. But it doesn't seem to change what software is developed, at the end of the day. I can't think of an example where there is a piece of "paid" software without a Free alternative (short of some particular, specialized packages), or a piece of Free software without a "paid" alternative.

  90. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    Of course, if TFA doesn't say who's in the wrong context then he's just being a smartass.

    I think you mean whose in the wrong context.

    Motherfucker!

  91. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    Either I can't figure out this new comment display system, or you're replying to a guy who inserted "[sic]" telling him why one would insert "[sic]" in a quote.

  92. Re:clue for the non-iphone-user by Software+Geek · · Score: 3, Interesting

    Don't conflate the issue of whether the price is fair with the issue of whether a free trial is necessary.

    I will agree with you that $1 is a ridiculously low price for a software application, and someone unwilling to pay that much should just not use the app.

    The problem is that when producers get paid in full every time a consumer evaluates the product and decides it is unusable, they start creating products that look just good enough to try out, but don't actually work. The revenues are the same, and the margins are better.

    I simply won't pay for software until I have finished evaluating it, no matter what the price. Many times, that means that I walk away from good products that I can't get for evaluation. Too bad for them.

    As a professional software developer, I understand just how much goes into creating an application. I also understand that the difference between an excellent application and a useless one can be as small as one line of code.

  93. No Trialware by muphin · · Score: 1

    Piracy is so high because there is no trialware software, try before you buy. therefore why spend $6.99 on a program you dont even know is that good? its easier to download an app and apply it on a jailbroken phone and try it to see how good it is, but then they leave it on the phone because they "unconsciously" feel because the company didnt offer a trial they dont deserve your money. and if it turns out to be crap software people just delete it and not feel like they wasted $6.99 Note to Apple: Encourage Trialware, your software quality will go up because people wont buy crap.

    --
    It's not a typo if you understood the meaning!
    1. Re:No Trialware by chrysalis · · Score: 1

      Come on, almost every major app has a light version. And in-app purchases encourages this even more.

      --
      {{.sig}}
  94. Re:clue for the non-iphone-user by 91degrees · · Score: 1

    Does pirating an iphone app require a jailbroken phone?

    Probably.

    If so, does that mean the "rule" is that there are more jailbroken phone users out there using these pirated applications than there are non-jailbroken phone users using them?

    Unlikely. Pirates are likely to have more software. When it's free people are more likely to acquire a piece of software.

    Doesn't that essentially indicate the apps are overpriced to begin with?

    Ovepriced is highly subjective. Some people absolutely need certain software. They'd pay far more than the price if they had to. Others don't need it so much but find it useful if it's free. Most people are between these two extremes. The correct price is the one that maximise the product of units sold and per-unit profit.

  95. Re:clue for the non-iphone-user by 91degrees · · Score: 1

    90% of everything is crap. Sturgeons law applies to iPhone apps as well.

  96. Re:clue for the non-iphone-user by Falconhell · · Score: 1

    Dont you go bringing your rational well thought out posts to this thread mate.

    It's an iphone thread on Slashdot, that sort of thing is just not done here.

    (-:

  97. From the trenches by TomPP · · Score: 1

    As a game developer, with 6 games in the appstore, we also had some exposure to this issue. Our first major game was a multiplayer pool game (Earl Strickland or Steve Davis) where matchmaking was provided by our own servers, nothing really sophisticated, it just acted as a relay. While i am not saying that one pirated copy is one lost sale, but the first couple hundred games played online was done using a pirated copy, and we haven't seen a single legitimate in the first 2-3 days after release. And there was a free demo... Technically, detecting a pirated copy is still very easy, the "cracking" just removes the entitlements from the plist, so we knew the device id, the only thing we had to do is just do something about it... The reason we choose to do nothing was the prospect of something going wrong for a legitimate user... After all sales were not that bad, one of our games made it to the UK top 10, but the company has folded by then. I guess that says pretty much about how much profit we made... In real life the story is a bit different from the one Apple tells you - your game will only sell well (10K units+) if it is featured, and you have to pay up for that... Do some calculations, do release a professional quality game, you need a coder or an artist for 2-3 months (if they are exceptional, and you are either one of them) or more if they are average, which (in the UK) will cost you like 2K GBP per month (cheap), ignore the cost of software, office space, etc... so you have make at least say 5K on your game. Assuming 1 GBP per game (70% stays with the developer), that makes perfectly clear how many units you have to sell to make it even. Good enough for the bedroom coder, but for a professional there is a lot more money to make elsewhere. That pretty much explains the average quality of games on the iPhone, IMHO.

  98. Re:clue for the non-iphone-user by DreamsAreOkToo · · Score: 1

    You would be right... if you weren't entirely wrong.

    What is happening with music is that we don't believe that *Recording Executives* deserve to make $12 profit off of a crappy 4 song album.

    I don't believe anybody really believes in screwing over the artists, (well except for the Recording Executives who DO screw them over.)

    however, it does set a bad precedent with the general population when we go "It's ok to steal music, you're sticking it to the man!" Because the general population figures apps and everything digital is just like music...

  99. Re:clue for the non-iphone-user by DreamsAreOkToo · · Score: 1

    And anyone who complains about $1 apps needs to re-evaluate their budget

    Like, where does a $400 phone (plus contract) fit into your budget when you can't afford $1 for an App.

  100. Re:clue for the non-iphone-user by mjwx · · Score: 2, Insightful

    Not so much with musicians. We (again -- as a general rule) characterize them as untalented and spoiled.

    That part is true.

    I play the Guitar and most people who actually care about music do not manage to make it anywhere as the industry is set up to support generic factory produced music, not anything that is actually created. Instead of going to the latest Shitney Spears concert, try finding a local bar that has a live Jazz or Rock band playing and you will quickly notice the difference, granted these places are not that easy to find these days.

    It's unfortunate that the truly talented musicians are giving lessons and performing at parties for less then A$500 a night.

    OTOH, I've met developers that have such an entitlement complex they would make most pop stars look like Mother Theresa, this is not the rule but there are an inordinate amount of dev's who think because they've put out a crappy program they deserve to get paid and paid well for it. Often this is expressed in anti-piracy rants that ignores the fact that people are not forced to buy their products and often don't as their offering doesn't have enough value to the price they are asking for it.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  101. Re:clue for the non-iphone-user by Imrik · · Score: 1

    Music is easy, good music is not, same with software.

  102. Re:Losing to Piracy, or, Over-Estimating App Value by BitZtream · · Score: 1, Troll

    How on earth did we fail?

    You're app really isn't that good. Piracy really isn't as big as you'd like to think it is.

    I too am a developer.

    I've worked on one particular app now for 7 years, there are probably 50-60k legitimate sales of the app over its lifespan. Not a huge number by any means, but if there have been 1k pirated copies installed over its entire life I would be shocked. Our app doesnt' call home, but if you use it, you're going to connect to one of a handful of sites at some point that we can identify a unique copy. We've worked with those sites to get real numbers about piracy, it happens, but its so incredibly rare that it would be a complete waste of time to even bother trying to figure out who does it, let alone do anything about the fact that they pirate it.

    I call bullshit on anyone who claims 90% of the running copies were pirated, that is unless maybe you've 'cracked' your own software and given it to 9 friends, and count yourself as the 10th user and the only legitimate one. Or was it something like 'if you continue using this software, send $10 to this paypal account'? If you put any effort at all into stopping free loaders you won't see 90% from anyone, thats just not realistic and is unbelievable to say the least. Enough people are honest enough that even with no protection at all, you'll not hit that rate of piracy. Are you selling GPL'd software or something and count every instance that you didn't sell as a pirated copy? Hell, Redhat probably couldn't hit a 90% rate if they counted every freely downloaded copy of Fedora as a pirated copy. Okay, thats not true either, but really, 90%, no way.

    I don't have to know anything about your app to know you're numbers are either complete made up bullshit or made up.

    Do you work for the BSA or something?

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  103. Re:Losing to Piracy, or, Over-Estimating App Value by Anonymous Coward · · Score: 0

    Well, I think a possible explanation is
    > Sales were almost all of the form of pay pal purchases off the website.

    From the people I know if paypal is the only payment method you offer there might be a lot of people who wouldn't pay even if it cost only $0.01, because simply using paypal is considered too high a cost.

  104. Re:Losing to Piracy, or, Over-Estimating App Value by Anonymous Coward · · Score: 0

    maybe time for some self-reflection by pirates too? You people can afford one of the most expensive phones on the market, but resent paying a software developer 99 cents for his work?

    How sad to be so incredibly tight-fisted and selfish...

  105. Re:clue for the non-iphone-user by Bert64 · · Score: 1

    Or that 40% of applications are garbage and pirates aren't even willing to take them for free?

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  106. Re:clue for the non-iphone-user by Bert64 · · Score: 1

    Most programmers are paid a fixed wage, and work 9-5 in the back end churning out code... Unlike the big name musicians, and more like the backend workers who do all the hard work making a big name singer sound good, trying to make their singing in tune with the instruments and then pressing it all to a cd.

    You don't get celebrity programmers on tv being paid millions for trivial appearances, and most programmers will not continue seeing any money once they stop actively writing code.

    Being paid a reasonable wage for a reasonable amount of work is one thing, being paid huge amounts of money for work you haven't even done recently is quite another.

    Software companies make millions off the hard work of their programmers, and they don't get an ongoing percentage of sales. If that programmer leaves, they stop getting anything at all but the company continues to make millions from the work they did.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  107. Android and piracy by chrysalis · · Score: 2, Informative

    Well, Android is no better, or even worse.

    Almost every commercial Android application gets immediately cracked. Anyone can freely download them from links posted on public forums you can find with a simple Google search. And as far as I understand, there's even no need to jailbreak the device in order to install Android cracked software.

    This is really bad for developers and I really hope that eventually, Apple and Google will find a solution to prevent this.

    --
    {{.sig}}
  108. Re:clue for the non-iphone-user by Bert64 · · Score: 1

    Software is not hugely different to music, it is often priced such that the initial development costs are paid off very quickly, leaving pure profit afterwards... And the company will make millions while whoever did the hard work of writing the software will just get their 9-5 wage, and quite possibly be fired once the software is finished so the company can go on selling it and make more money.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  109. Signature Fix by justinlee37 · · Score: 1

    Trust me: nobody cares about your children. That is because they are your children.

    I fixed your sig there. It had an issue with causation.

  110. Re:clue for the non-iphone-user by TheRaven64 · · Score: 1

    Doesn't mean that they won't be pirated. The last set of iPhone piracy statistics we saw showed that pirates installed ten times as many games as non-pirates. I assumed that meant that the pirates downloaded the crap (because it didn't cost them anything), tried it once, and then moved on, while people who actually paid for stuff tried to avoid the crap (because it cost them money).

    --
    I am TheRaven on Soylent News
  111. Re:clue for the non-iphone-user by TheRaven64 · · Score: 2, Interesting

    Whether you can afford $1 is not the same as whether something is worth $1. Would you pay $1 for me to come and punch you in the face? The amount of effort involved for me to find out where you are, get there, and punch you in the face is a lot greater than $1. The $1 cost to you is not much. But I'd be quite surprised if you actually wanted to pay me $1 to punch you in the face.

    The question of worth is whether that $1 could improve your life more if spent on something else. Will your life be better if you buy a cup of coffee, or if you pay me to punch you in the face? Will it be better if you buy a cup of coffee or a $1 iPhone app. More importantly, will your life be better if you buy a $1 iPhone app, or a very similar $1 iPhone app with more features and a better UI?

    There are lots of things that I can afford but choose not to buy. It doesn't mean that no effort went into producing them, it means that their value to me is lower than their cost.

    --
    I am TheRaven on Soylent News
  112. Re:Losing to Piracy, or, Over-Estimating App Value by xtracto · · Score: 1

    I call bullshit on anyone who claims 90% of the running copies were pirated,

    You should look at the percentage of people who pirate (or don't pay for, while using it) WinRar or WinZip...

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  113. Re:clue for the non-iphone-user by maxume · · Score: 1

    No, I just meant that they really only have information about the apps they work with, but the summary generalizes that information to be about all iPhone apps. It could easily be the case that their data is representative, but it may not be the case either.

    --
    Nerd rage is the funniest rage.
  114. MPU by Anonymous Coward · · Score: 0

    The parent raises the perfectly innocent point, does it require jailbreaking? Mods are on crack again.

  115. Re:clue for the non-iphone-user by Nazlfrag · · Score: 1

    So 62% of jailbreakers don't pirate software, and this makes it the rule rather than the exception? My arse it does.

  116. Re:clue for the non-iphone-user by sharperguy · · Score: 1

    If I try to write it myself, it costs £100 to get the SDK and way too much effort to get it approved...

    --
    "sudo rm -rf your-face"
  117. How - Why by rinoid · · Score: 1

    First -- I have no idea how you even pirate an iPhone application ... do you just copy the binary out of the iTunes folder? Is it not digitally signed?

    Second -- Why would you pirate something costing so little?

    Third -- imagine the press Apple will get if they have ever tighter control! Right now bloggers and whiners garner a lot of attention when they complain about big old evil Apple Inc. and the App Store. And these complaints lead to a false hypothesis that the ship is sinking and developers are leaving in droves! All based on a developer leaving a development team at a company and making some public statements, and, a few other developers making public statements after their app is rejected from the AppStore. Apple even seems to communicate to them as to why yet they still stand slack jawed. Just imagine if Apple did something mean to pirates.

  118. Re:Losing to Piracy, or, Over-Estimating App Value by Anonymous Coward · · Score: 0

    Name the app or it didn't happen.

  119. Re:clue for the non-iphone-user by neoform · · Score: 1

    People hear the kids practicing in the garage next door and think "music is easy." No, it isn't. If it were, everyone would make it. It's extremely time-consuming, laborious, and expensive.

    Uhh.. do you have any idea how many people own a musical instrument? How many people sing? I don't think I'm over-estimating when I say that it's likely that more than half of the world "makes music" in one form or another. Sure, most don't record albums, but most people who can cook don't become chef's either..

    --
    MABASPLOOM!
  120. Re:definitively (sic) been pirated by neoform · · Score: 1

    I bet you proof read your own comment a few times before posting just to make sure you didn't get caught the way you caught him... ;)

    --
    MABASPLOOM!
  121. why is this modded troll? by airdrummer · · Score: 1

    i read this as a request for info, but obviously the modders see it as an offensive declarative:-(

    ltfu...

    1. Re:why is this modded troll? by NiteMair · · Score: 1

      I guess probably because I don't own an iPhone - and I have no clue how much iPhone apps cost in the first place :P

      The summary made it sound as if 60% of users of these games were pirates (piracy being the rule not the exception), which gave me pause to wonder.

      Oh well, nobody ever said /. was fair :)

  122. Re:clue for the non-iphone-user by EastCoastSurfer · · Score: 1

    So when a construction worker builds a toll road he should continue to get paid from that roads profits from now into the indefinite future? There is nothing wrong with getting paid to do a job and when you're finished the payment ends. Keep in mind that whoever paid you fronted the risk involved if the software they had you write was a complete failure in the marketplace. Would give all your salary back if it failed to sell?

  123. Re:clue for the non-iphone-user by icebraining · · Score: 1

    Reviews at iphoneappreviews.net : 493
    Apps at App Store: 30 000

    It's a buck. A cup of coffee. A quarter of a beer at a sporting event. Stop whining about it.

    Sure, one app. If you have to buy three or four of the same type 'till you find a good one, and you need ten apps, that's 20-30$ wasted. Publishers have an alternative: provide trials. It's a piece of cake to make a trial version, so they don't have any reason not do so besides greed, exploiting the people who try to follow the rules. Fuck them.

  124. 60% is a very optimistic guess! by xewton · · Score: 1

    I am the author of several iPhone applications, two of them access an online documentation. So basically every time somebody reads the in-app help it shows up in my webserver's statistics. A few months ago I released Xewton Music Studio, an app for composing and performing music, which my team and I have spent over one year to develop. In the first week the help loads were pretty much what I expected from the number of copies sold. But as soon as this app appeared on ***** (various file hosting websites) the help loads exploded! From my personal experience I bet that at least 90% of the users of my apps have indeed a pirated version. I understand of course that a pirated copy is not always a lost "sale", but the sales dropped immediately after the pirated versions showed up on the web. It's a pity that Apple seems to have little interest in preventing piracy on the iPhone.

    1. Re:60% is a very optimistic guess! by NiteMair · · Score: 1

      I understand of course that a pirated copy is not always a lost "sale", but the sales dropped immediately after the pirated versions showed up on the web. It's a pity that Apple seems to have little interest in preventing piracy on the iPhone.

      So you're saying that after the pirated version appeared, only the jailbroken phone users were using it thereafter?

  125. Re:clue for the non-iphone-user by Anonymous Coward · · Score: 0

    That was a pretty chickenshit way to excuse yourself out of pirating and the Rosa Parks cause reference I am sure would more than make the African American crowd happy.

    " Hurting musicians? No -- we're putting them in their place."
    Same could be said about programmers whose jobs are being taken by somebody willing to work for pennies and working in a dead end industry.
    Programmers are generally lazy, sit on their asses all day long with higher diabetes rates than most others. Maybe if they would quit being so lazy and put some more effort into their work we would be willing to pay for it.
    Yeah, sounds pretty lame when you call people greedy as an excuse.

    "we're eager to suggest others. Just watch."

    Oh no, more crappy Indie music/movies that are unbearable to listen to.

    I'm watching.... but all I see is a bunch of lazy asses on Piratebay downloading and being the general materialistic bitches that they are.

  126. Re:Losing to Piracy, or, Over-Estimating App Value by IamTheRealMike · · Score: 1

    If you were only selling 2-3 copies of the app per day, honestly it could have been anything that made the company fold. There are plenty of anecdotes from larger companies where even quite weak copy protection increased sales.

  127. Re:clue for the non-iphone-user by DavidTC · · Score: 2, Interesting

    It's unfortunate that the truly talented musicians are giving lessons and performing at parties for less then A$500 a night.

    The problem there isn't that those musicians are underpaid. $500 a night for 5 hours of work and maybe 20 hours of practice, a week, is entirely reasonable. Plenty of us make half that for an actual 40 hour week.

    I'm not trying to compare the hours worked, musicians usually can't work 'more' and hence a couple of hours a week of performance does need to pay for their living expensive, but the numbers you just mentioned are fine, at least if they can pull $500 every week, or even every other week.

    They only seem bad when you compare them to the absurdly overpaid famous 'musicians', many of whom are not musicians at all.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  128. Re:clue for the non-iphone-user by mjwx · · Score: 2, Interesting

    The problem there isn't that those musicians are underpaid. $500 a night for 5 hours of work and maybe 20 hours of practice

    A$20 an hour may seem reasonable. That's A$20 an hour or judging by a 40 hour week and 48 week year (standard here in AU) thats A$38,000 which is not a good wage but not a bad wage for a 20 to 25 year old.

    The problem is that you need 1.6 acts per week to get that and that it takes more then 20 hours of practice to be performance ready. You're also not counting equipment which is per person A$1500 for a cheap performance grade guitar and A$1000 for a cheap performance grade amplifier.

    The point I was trying to make is that the people who play local gigs and teach music locally do it because they love to do it (much like OSS dev's) but the music industry only attracts those who want money, not the love of music. OK a bit OTT but tell me it's not true.

    Every musician who does gigs for A$500 also has a full time job, normally not a good one like IT but stuff like retail or teaching with pays less then A$20 an hour (minimum wage is under A$15 an hour).

    They only seem bad when you compare them to the absurdly overpaid famous 'musicians', many of whom are not musicians at all.

    This is a good point, both of them which is why I said it's unfortunate. Good musicians get passed over, make up and plastic surgery gets plastered all over the telly.

    As a side note, assuming a 40 hour week at A$20, it's legally impossible to earn half of that as the minimum wage here is A$14.40. If we're comparing to other nations then we also need to compare the cost of living which is quite high here in Australia.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  129. Re:Losing to Piracy, or, Over-Estimating App Value by wrook · · Score: 1

    How on earth did we fail?

    You're app really isn't that good. Piracy really isn't as big as you'd like to think it is.

    If you re-read my post I think you will find that you missed a lot in your first reading. I implied that the only reason for any success at all in the company was the piracy. Without the piracy, we had *no* customers. In our case piracy == good. Not that management could understand this...

    The nature of the app made it easy for us to determine the level of piracy. If you have 10K users and 1K customers, 9K aren't paying. It's not difficult math. Since the users generally had to use facilities on our servers we could easily tell what was going on.

    Just to make things clear, my last statement was sarcastic. Perhaps it isn't as obvious to others as it is to me, but our customers *didn't have any money*. This is why we failed. Not piracy. Piracy was helping. Some of those pirates had money and were willing to buy the app eventually. Moronic sales people trying to sell software to fly-by-night service companies with no money was a less successful tactic.

  130. Re:clue for the non-iphone-user by Ruliz+Galaxor · · Score: 1

    There are lots of things that I can afford but choose not to buy. It doesn't mean that no effort went into producing them, it means that their value to me is lower than their cost.

    I agree. And then you even forget the opportunity costs. Even if the value of the "thing" you're considering buying is larger than its cost, you can only spend the money once. Thus, you buy the "thing" that has the highest value for the price you pay.

  131. Re:clue for the non-iphone-user by mmarlett · · Score: 1

    Someone should mod you up for this ... this company's numbers are complete FUD. 60% of a small piece of a small piece of a small piece of a huge pie != 60% of a huge pie.

  132. Re:clue for the non-iphone-user by mosb1000 · · Score: 1

    "And if that's not enough of a rationalization of music piracy, we're eager to suggest others. Just watch."

    Hilarious! The really funny thing is that Slashdotters didn't even stop to think twice about offering up their bogus rationalizations for ripping off the music industry. I love it!

    Dear Idiots: Please find a clue-stick and proceed to hit yourselves in the head is hard as you can with it. If someone if offering music to you, but it comes at a price, pay for it, or don't. Don't be a douche and deny them their fair wage just because you think you are justified. Don't you know that you are too stupid to justify yourselves?

  133. That's quite a reach by SuperKendall · · Score: 1

    As such, it's in Pinch Media's interests to make piracy seem more common, because app devs will make ad supported apps

    There are a host of other concerns around ad supported apps that would far outweigh this factor for a developer (for instance, the aesthetics of embedding ads in your application). Then there's also this:

    "Pirated applications are used less frequently, less intensely, and for a shorter overall length of time than purchased applications."

    So piracy DOES also affect apps with ads, they simply will not be used as much and therefore generate less revenue.

    But really, the whole argument is flawed because the article summary has a sensationalist miscasting of what the 60% number means. I have been to a talk given by the 360 guy talking about pretty much all the same figures illustrated, and in no way did he indicate piracy was common, even though he was using the same numbers - you are confusing an Apple Haters attempt to spread FUD around iPhone piracy (I presume to try and drive off development on the platform) with marketing efforts on the behalf of Pinch Media. You are also attributing to Pinch statements made by Gamasutra.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  134. Re:Losing to Piracy, or, Over-Estimating App Value by mpe · · Score: 1

    Whenever a developer claims to be "losing money" to piracy, one has to wonder... are the developers losing this money trying to combat piracy directly (lawsuits and DRM tactics), or is it simply a case of self-flattery, where the developer is grossly over-estimating the value of their software, thinking "If my software isn't great, then why would anyone pirate it?"

    There may be some cases where a pirated copy is a "lost sale". This includes where you (or your vendor) won't actually sell it potential customers or where you are trying to sell it at too higher price. The latter including price differentiation based on a customer's physical location (or that of their credit card issuer).
    To the typical customer geographical price differentiation, especially of something which has no physical substance, equates to "they tried to rip me off". Thus "piracy" is a perfectly justified, even a morally required action. So best make sure that your 0.99 USD equates to 0.67 EUR, 0.60 GBP, 1.06 CAD, 1.08 AUD, 88.08 JPY, 46.08 INR, 3.76 ARS, 7.51 ZAR or whatever the applicable exchange rate at the time is. Which you don't even have to worry about, since the banks will take care of any necessary conversions.

  135. Re:Losing to Piracy, or, Over-Estimating App Value by mpe · · Score: 1

    I once worked for a small company with a semi-popular application. Sales were almost all of the form of pay pal purchases off the website.

    Remember that there are plenty of people who will have nothing to do with Pay Pal...

    It wasn't a lot of money, but it was enough to pay one developer. But piracy was a huge problem. It was quite obvious that more than 90% of the copies running were pirated.

    So what? Especially considering that the sales were bringing in a useful amount of money, which puts it in the minority to start with. All these people were doing was getting hold of your game without paying a small sum of money. It's not as if they were kidnapping people at gunpoint and requesting huge sums of money for their safe return.

    The company changed directions and started bundling the application for free with online services. The service provider would pay for the application and the customers would get the software for use only with the service. But the company was worried about piracy, so they asked me to write DRM that tied the application to the service. They would continue to sell an untied version off the website, but with "call home" DRM (it's an internet app, so it's not quite as draconian as it sounds). I very reluctantly agreed (i.e., I had to decide whether it was worth quitting over -- if I had to do it again, I'd quit).
    The end result was that all piracy stopped. In fact, all usage stopped. Instead of selling 2 or 3 copies a day off the website, not one copy of the DRM version was ever sold. And due to very poor choices of service provider partners, the company received no revenue at all. Within a year the company had folded.


    This is known as "cutting one's nose off to spite one's face".

    The thing is, the new version was head and shoulders better than then non-DRMed version. And the DRM was truly unobtrusive (think DRM in WoW). Paying customers wouldn't even know it existed.

    How was it "better"? At best DRM is neutral at worst it causes issues such as making an application less reliable, more resource intensive or other ways which detract from whatever the primary purpose of the app is intended to be.

  136. Re:Losing to Piracy, or, Over-Estimating App Value by mpe · · Score: 1

    Just to make things clear, my last statement was sarcastic. Perhaps it isn't as obvious to others as it is to me, but our customers *didn't have any money*.

    Or rather that you don't have any customers. Since your business model appeared to have changed to one where you expected third parties to sell your product then pass the money onto you. But those third parties have nothing to lose by not selling your product.

    This is why we failed. Not piracy. Piracy was helping. Some of those pirates had money and were willing to buy the app eventually.

    If anything piracy was part of your, as then, sucessful business model. Though maybe an unintended and univited part of it.

    Moronic sales people trying to sell software to fly-by-night service companies with no money was a less successful tactic.

    Also at this point you stopped what you had been doing and tried to do something different. The true morons here are the management not doing something, including returning to the previous way of doing things when it became apparent that money was no longer coming in...

  137. Re:clue for the non-iphone-user by mysidia · · Score: 1

    The gamasutra link in the /. article stated:

    Greg Yardley confirms that getting ripped off by pirates is the rule rather than the exception.

    It didn't say that piracy was the rule, rather than the exception. It said having some people rip off your software was the rule rather than the exception.

    I would say that the /. headline kicked it up a notch. Either someone didn't read the article, or they decided to bend the truth with a sensationalist headline, to attract more readers.

  138. Re:Losing to Piracy, or, Over-Estimating App Value by mdwh2 · · Score: 1

    Perhap also they were mislead by the media hype into thinking - as some readers here genuinely do - that the Iphone is what the majority of users have. Given the reality is that the Iphone has perhaps 1-2% market share, then when their sales are accordingly 50+ times lower than expected, with their products being far outsold by non-Iphone products, you can see them grasping at "piracy" for an explanation.

  139. Re:clue for the non-iphone-user by mdwh2 · · Score: 1

    Yeah, $0.99 is a bargain for something that displays an image, and even animates it.

    Get real - any other platform, people release that kind of thing, and far more than that, for free. My phone runs plenty of free Java applications, but you don't get that choice on the Iphone. Not that that justifies piracy - it justifies not buying a damn Iphone in the first place.

  140. What if Apple don't approve? by mdwh2 · · Score: 1

    Sure, for any other platform this is how it works, but for the Iphone, surely this is the problem? I could write it myself, but then I have the worry of what if Apple don't approve my "app"? What about the fee I have to pay them?

    Your argument works for open platforms, but it demonstrates why Apple's policy is such a problem.

    (As an aside, I love how whilst on any other Slashdot story about piracy, the vast majority of comments are in favour of filesharing, and against the RIAA etc. But with Apple stories, it's always the other way around - suddenly piracy is an evil evil thing, how dare we steal from those poor Iphone developers!)

    1. Re:What if Apple don't approve? by Interoperable · · Score: 1

      I have been very consistently against piracy on all fronts. I think the argument applies to all intellectual works. It needs to be rephrased to cover artistic works, but absolutely still applies. You're right though, other /.ers often only agree with me on the Apple stories (perhaps software more generally).

      Political/moral positions are usually self-serving. Developers often feel that software piracy is bad but love pirating music, musicians often despise music piracy but have illegal copies of studio software. People with no talent whatsoever think all piracy is great. (Ooooo...raise your -1 troll if you're a pirate)

      --
      So if this is the future...where's my jet pack?
  141. Re:clue for the non-iphone-user by mdwh2 · · Score: 1

    He could download a cheaper app from a competing site. Oh wait, he can't, because he's an Iphone user. Unless he hacks his phone. Apple - It Just Works!

    Well, at least 99% of phone users don't have this problem, as they don't use an Iphone. They just download whatever apps they like, from whatever site they like, often free of charge.

  142. Re:definitively (sic) been pirated by Anonymous Coward · · Score: 0

    I take you don't know what the 'Parent' button means.

    http://games.slashdot.org/comments.pl?sid=1452282&threshold=1&commentsort=0&mode=thread&cid=30180522

    The gist of it is that he is reproducing the parent's text who has the spelling error in it. He is showing he knows its wrong and that it is the other guy's mistake not his. He's also calling him a motherfucker at the same time.

    ALSO: It's now ME who is being the smartass.

  143. Re:Losing to Piracy, or, Over-Estimating App Value by jackbird · · Score: 1

    Still? In the age of 7Zip and Windows handling archives from the shell?

  144. Re:clue for the non-iphone-user by Golddess · · Score: 1

    We don't pirate applications

    Wait, what? Since when? Games are applications too, and every time some story comes out about drm and games, there are always the obligatory posts which say "fuck that, I'm pirating", "you'd pirate anyway", "I'm just trying an extended demo", etc etc.

    --
    "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  145. Re:clue for the non-iphone-user by Lars+T. · · Score: 1

    Or that 40% of applications are garbage and pirates aren't even willing to take them for free?

    You mean that the pirates will actually buy apps, test them, and if they don't like them will just throw them away and not put them on P2P?

    So the pirates have an app approval process too.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  146. Re:clue for the non-iphone-user by Lars+T. · · Score: 1

    -- are markedly different than the slutty little panty flashers and boys in girls pants that get pimped by the recording studios, but to whom no one wants to listen, and thus it can't possibly be that the product sucks... nope -- PIRACY is responsible for the decline in revenue.

    So you advocate piracy of those panty flashers, because not only do they not deserve money, but also because nobody listens to them anyway. Yeah, that makes sense.

    Or are you actually claiming that at any given time Eric Clapton, Stevie Ray Vaughn, B.B. King and Jimmie Page together will have as many songs on P2P as e.g. Britney Spears? And that none of the people downloading the BS songs would have bought them if there was no way to get them for free? And that the same goes for the songs for the real musicians?

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  147. Re:definitively (sic) been pirated by Serious+Callers+Only · · Score: 1

    I take it you don't know what 'sic' means. The gist of it is that he is reproducing someone else's text who [sic] has the spelling error in it.

    Yes, I do. Please reread the comment I replied to, and note the misuse of who's, which prompted me to quote the comment and use sic to indicate the error (it doesn't have to be a spelling mistake, it just means 'this is exactly as it was written motherfuckers'). Though I must thank you for giving me another opportunity to use sic.

    I love how the righteous link to wikipedia earned you several insightful mod points.

  148. Re:clue for the non-iphone-user by Lars+T. · · Score: 1

    The problem is that "micro-transactions" have crept into every aspect of life.

    If take the time to add up all your "buck here, buck there" transactions, you may be surprised just how much you spend.

    Yeah, yeah. Before there were "micro-payments", people explained away their piracy with the fact that actually buying something was so expensive just to find out that it was too much - if only there was some sort of "micro-transaction" that would allow you to buy the stuff much cheaper. It's a bunch of dishonesty, ultimately, and it's obvious that lots of cheap people aren't convinced that this hipocracy is so terrible..

    Fucking stop fooling yourself guys, you pirate because you think free isn't cheap enough, instead you should get money for bothering with other people's work.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  149. Re:Does require a jailbroken phone, and there's mo by Lars+T. · · Score: 1

    So any developer that cares about the pirating can make the job a lot harder if they really want by preventing functionality on pirated copies.

    Of course if they did, the pirates would still crack it, and actually use their action as an excuse for doing so.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  150. Perhaps by SuperKendall · · Score: 1

    Of course if they did, the pirates would still crack it, and actually use their action as an excuse for doing so.

    That's possible, but it would only happen for the most popular titles since it's not something you can automate, and requires real skill far beyond most people "cracking" iPhone apps today. Your 99c app "Timmy Shoots Grapes"? Probably not going to be cracked, which is good because there is not much revenue there to protect...

    But most developers realize that happy users are a form of free publicity even if they are pirates, and so will continue to simply track and do nothing else.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  151. Re:clue for the non-iphone-user by Bakkster · · Score: 1

    The problem is that you need 1.6 acts per week to get that and that it takes more then 20 hours of practice to be performance ready. You're also not counting equipment which is per person A$1500 for a cheap performance grade guitar and A$1000 for a cheap performance grade amplifier.

    And guitarists can get by relatively cheap. Bassists have instruments that are roughly as expensive, though their amps cost more, and strings considerably more so ($10-15 for 6 guitar strings, $30-40 for 4 bass strings) which are usually replaced before every performance. Drummers get it even worse, they might manage to get by with $3000 worth of drums.

    The point I was trying to make is that the people who play local gigs and teach music locally do it because they love to do it (much like OSS dev's) but the music industry only attracts those who want money, not the love of music. OK a bit OTT but tell me it's not true.

    Actually, many 'recording artists' love making music, and a record label is usually the only way they can manage to do music full time. I'm willing to bet you that >95% of major recording artists started for the love of what they were doing and just wanted to get their music heard. Once they got their first big check, though, they were addicted to big money.

    If they just wanted money, they probably would have looked into something less demanding than music. Just like your average corporate programmer likes writing code, they wanted a way to make a living doing it. It's not that they don't like what they do, only that working for a business is the easiest (and most secure) way to earn a living.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  152. Re:clue for the non-iphone-user by Bakkster · · Score: 1

    Being paid a reasonable wage for a reasonable amount of work is one thing, being paid huge amounts of money for work you haven't even done recently is quite another.

    Software companies make millions off the hard work of their programmers, and they don't get an ongoing percentage of sales. If that programmer leaves, they stop getting anything at all but the company continues to make millions from the work they did.

    Congratulations, that's the difference between being an entrepenour/business owner/actor/recording artist and a salaried or hourly laborer. The first group takes the lions share of the risk of failure in exchange for recurring profits from sales. The second group takes minimal risk with a guarantee of money paid for services rendered, regardless of future results.

    You don't get celebrity programmers for the same reason you don't get celebrity brick layers. Instead you get celebrity software designers (Will Wright, Tim Shaffer) or architects (Frank Lloyd Wright, Frank Gehry). While a skilled laborer can ruin a project if they don't perform well, only the designer can make a project succeed. It doesn't matter haw straight the brickwork is or how fast the GUI operates: if the building/program is designed like shit, nobody cares.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  153. Re:Losing to Piracy, or, Over-Estimating App Value by brkello · · Score: 1

    Perhaps it is time for you to stop making excuses for piracy. We all know that not every pirated copy is a lost sale. But we can be pretty certain that it does cause some lost sales. That is why most game makers are moving to consoles off of PCs since consoles have a more closed nature to them that prevents piracy.

    Really, I have to wonder where you get this sense of entitlement. That you can take what others have worked so hard over. Particularly over these games that cost between $1 and $5. How can you call that cost unreasonable?

    If you are going to pirate, fine, do it. I honestly don't care. But don't try to justify piracy as something that is morally right. It isn't, it is wrong. And companies should absolutely be concerned about. I'm sure if this was a business you owned and people were taking without paying you, you would be more sympathetic.

    --
    Support a great indie game: http://www.abaddon360.com
  154. Re:Losing to Piracy, or, Over-Estimating App Value by brkello · · Score: 1

    You failed because your company was stupid enough to think something would sell without advertising. It had nothing to do with DRM or piracy.

    --
    Support a great indie game: http://www.abaddon360.com
  155. Grats! by DanielSmedegaardBuus · · Score: 1

    So only 60% pirated, eh?

    Congratulations on that! You beat everything else!

    Stil sucks to be so crappy that one wouldn't even pirate the OS, though, right? Ah, well, I promise to listen to more stories of your world. It's interesting, really, I mean that, good with some change to the real world :)

    XOXO

  156. Re:clue for the non-iphone-user by synaptik · · Score: 1

    So there are no songwriters, instrumentalists, or producers involved in any of Britney Spears's records? They just somehow appear from the ether through the evil powers of the record companies?

    For Britney Spears' albums, that would be my assertion, yes. :)

    --
    HSJ$$*&#^!#+++ATH0
    NO CARRIER