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Nintendo Upset Over Nokia Game Emulation Video

An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"

189 comments

  1. Anyone ever read the instruction manuals? by FrostDust · · Score: 1, Informative

    Look in the back of the instructional manual for your old Nintendo games. I remember that SNES games (and probably others up until the Gamecube) allowed you to make "one backup copy for archival purposes", or something to that effect.

    Two caveats here:

    I don't remember the exact wording, but I'm pretty sure "make" implied ripping the cartridges yourself, not downloading them from a ROM site.

    Also, playing the game on your phone doesn't seem like an "archival purpose" to me.

    1. Re:Anyone ever read the instruction manuals? by Psaakyrn · · Score: 1

      [Citation Please]

      Somehow I doubt that, considering that cartridges aren't exactly the most "backup-friendly" hardware I've seen.

    2. Re:Anyone ever read the instruction manuals? by PakProtector · · Score: 3, Informative

      You must be pretty damn young, then. I remember the machiens for copying NES, SNES, and Genesis carts being very, very common in the late '80s and early '90s. Pretty much every video store that rented games had 'em.

      --

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    3. Re:Anyone ever read the instruction manuals? by Psaakyrn · · Score: 1

      That or I don't live where you do; There wasn't any game rental stores in Singapore back then as far as I know. Not that there was any purpose for such, considering the piracy rates back then.

    4. Re:Anyone ever read the instruction manuals? by wParam · · Score: 5, Informative

      I checked the book for Mario Paint and the SNES Mario Kart; I didn't see anything obvious one way or the other on this topic. However, systems more recent than that (N64, gamecube and wii) definitely DO have something to say. It actually says the exact opposite of what you suggest:

      "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted."
      -Inside front cover of Smash Brothers: Brawl for wii.

      They actually manage to make the message even more infuriating by telling outright lies. (Not necessary? Are they seriously implying that their disks can't ever be scratched by anything? Or that an N64 cart can't be killed by ESD?)

      So, while they may have once been cool about it, at some point they decided that being jerks was the way to go. It's been this way since N64, so I'm sure the DS games say the same thing.

      Note: I looked in the book for Mario Kart 64, and found this exact message there, too. It's possible that third party titles don't have a message this ridiculous. I remember it being in the gamecube manuals, too, but don't have one at hand to check for sure.

    5. Re:Anyone ever read the instruction manuals? by bertoelcon · · Score: 5, Informative

      "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted." -Inside front cover of Smash Brothers: Brawl for wii.

      I see the same notice in Super Star Wars for the SNES, and Pokemon Yellow manuals. It is older than N64 but I don't have a NES manual handy to see if it older than this.

      --
      Anything can be found funny, from a certain point of view.
    6. Re:Anyone ever read the instruction manuals? by thetartanavenger · · Score: 3, Informative

      The thing is some countries have copyright laws that explicitly allow copying for backup purposes. I'm pretty sure the UK is one of these, pretty certainly for software. Would a SNES cartridge constitute software or firmware and does it make a difference?

      Of course Nokia aren't exactly a UK company and they clearly aren't using it for backup purposes, but frankly I don't see anything wrong with what they did (provided they own the actual cartridges).

      --
      Who need's speling and grammar?
    7. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      I only remember the old manuals saying that copying cartridges was copyright infringement. The new ones say the same. The ROM dump sites were the ones pretending there was a 24 hour rule.

      Not that Nintendo was or is telling the truth. Copyright is a complicated animal but in general if you are not distributing anything you don't have to worry. They could write in the manual that you have to call them before you use the bathroom, that doesn't mean it's actual law.

    8. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 2, Informative

      Laws always trump the wishful-thinking fine print of corporations. I don't even read what some company wants to tell me, because it's usually bogus.

      Germany has even less strict laws in some respect. You are allowed to copy for private purposes, if the copy is made from a legitimate source. That doesn't include spreading it on the internet but making a copy for your friends (real friends not twitter/myspace/facebook "friends"). We even pay a certain amount of money on blank discs, scanners, etc. for this purpose. Funny enough it is not allowed to bypass "effective" copy protection (whatever effective may mean).

      No worries though, lobbyists are already bribing politicians to ban this right.

    9. Re:Anyone ever read the instruction manuals? by Mr2001 · · Score: 3, Informative

      The thing is some countries have copyright laws that explicitly allow copying for backup purposes. I'm pretty sure the UK is one of these, pretty certainly for software.

      The US is also one of these. 17 USC 117 applies to any "computer program", even one for a special-purpose computer like a game console.

      --
      Visual IRC: Fast. Powerful. Free.
    10. Re:Anyone ever read the instruction manuals? by supernova_hq · · Score: 1

      Same here in Canada (except that last part about copy protection).

      On that note, my guess is that if you were able to bypass it, it wasn't very "effective" now was it? :D

    11. Re:Anyone ever read the instruction manuals? by abigsmurf · · Score: 1

      Actually in the UK you have zero rights to create archive or backup copies of copyrighted media, at least you used to, this may have changed. There was actually a push by music companies to give you the right for a backup copy ( on the basis that a single company suing for a tape/mp3 copy to play in a car stereo would make them all look incredibly bad and force a much more liberal fair use law).

      I believe UK law permits one workable version of anything you've a licence for (you can copy a SNES cart but you have to destroy the original and you can't circumvent copy protection measures). Also allows for recordings of broadcasts, provided you delete them after viewing or a reasonable time period.

    12. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      Apparently you didn't

      The game manuals for NES, SNES and N64 games explicitly said that making backup copies was not only unnecessary but illegal.

    13. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      That is in direct violation of my consumer rights according to the norwegian constitution so I'll backup as much as I very well please.

    14. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      Try something like the manual for the original Legend of Zelda. I remember what he said about making a backup copy and it used to be in there, but we're talking a LONG time ago, like in the NES and early SNES/Gameboy days. I, for one, sold my consoles long before the N64 even existed and if you wanted a color Gameboy, you used that Gameboy-to-SNES adapter cartridge.

    15. Re:Anyone ever read the instruction manuals? by hitmark · · Score: 1

      i love that it says "your software" and still go on about things you cant do...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    16. Re:Anyone ever read the instruction manuals? by stiggle · · Score: 1

      Except that certain countries copyright law states that you have the right to make a backup copy of computer system media. A console is still a computer system.

      So national law trumps Nintendo EULA.

    17. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      Not much fun these days.. It was briefly a store in Changi Village about two years ago and there are some street sellers from time to time.

      I saw some street sellers outside MRT stations from time to time when I lived in Singapore.

      Never seen a illegal software shop in any Nordic country :-)

    18. Re:Anyone ever read the instruction manuals? by Wooky_linuxer · · Score: 1

      In Brasil there is also an explicit provision for a single backup copy of computer programs (they might try and argue that a videogame is not a computer, though).

      --
      Where is that guy who'd die defending what I had to say when I need him?
    19. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      Yeah, even making a mix CD with iTunes is technically an infringement although they helpfully announced they wouldn't prosecute for it. Just one more area of UK law where the deck is stacked against the proles.

    20. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      WTF... I rented more than my share of NES games back in the day from several stores (US Midwest), and I don't remember anything like this. Were these machines you speak of in plain sight, or behind a curtain like the naughty movies?

    21. Re:Anyone ever read the instruction manuals? by ukyoCE · · Score: 1

      I rented almost every NES and Genesis game within 20 miles of my home (at least 5 different rental stores) and never heard of a cartridge copier except vague notions of epic machinery at Nintendo HQ until I read your post.

      Did you live in Akihabara or something?

    22. Re:Anyone ever read the instruction manuals? by MBGMorden · · Score: 1

      I too owned systems since the Atari 2600 - owned both the NES and the SNES, and rented a TON of games, and never did I ever see cartridge copying hardware in a store. By the time I got onto the internet I found the stuff ONLINE, but never IRL.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    23. Re:Anyone ever read the instruction manuals? by DrXym · · Score: 1
      "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted."

      Unless Nintendo offer replacement carts in absolutely all circumstances (even today), it is hard to see how they could justify "not necessary".

    24. Re:Anyone ever read the instruction manuals? by Zerth · · Score: 1

      Dumping the rom wasn't a problem, it was making writable cartridges.

      Usually you had to trash a game you didn't like that had the same memory mapper as the game you did like and replace the program & artwork ROM chips with something writable, which was not cheap at the time.

      On the other hand, I remember other devices that used floppies for storage, but they weren't cartridge sized and cost even more.

    25. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      You're right. I remember having a 16-mbit Super Wild Card for my Super Famicom. I bought the console in Little Tokyo (Los Angeles) a year before the SNES came out but I bought the cart copier from a local video game retailer in Studio City.

      They also had Genesis cart copiers, but I had no use for those since I sold my Genesis along with all of its games so that I could afford the Super Famicom.

    26. Re:Anyone ever read the instruction manuals? by somersault · · Score: 1

      "Back-up" or "archival" copies are not authorized and are not necessary to protect your software.

      Is this not something to do with the fact that you can send scratched disks back and have them send you new disks? I'm sure I've heard of that kind of thing being done before. For cases where I've lost or scratched my legally bought music CDs though, I just download a new one illegally ;)

      I don't generally condone illegal downloads, but I think they're great (and IMO ethically justified) for that kind of situation. I'd prefer if all companies had a Steam-like system where you could re-acquire any software or music/videos/whatever from them from their website if you already have purchased it in the past. I'd even be prepared to pay a small fee for each additional download. I'd rather pay 50p for immediate downloadage than wait a few weeks for a new plastic disk to be sent to me.

      --
      which is totally what she said
    27. Re:Anyone ever read the instruction manuals? by Hatta · · Score: 1

      I remember that SNES games (and probably others up until the Gamecube) allowed you to make "one backup copy for archival purposes"

      No, that's copyright law:

      (a) Making of Additional Copy or Adaptation by Owner of Copy.-- Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
      (1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
      (2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.

      Nokia's use obviously falls under the first exception, not the second.

      --
      Give me Classic Slashdot or give me death!
    28. Re:Anyone ever read the instruction manuals? by b4dc0d3r · · Score: 1

      Famicom used to have kiosks that you could bring in your disks and write a new or replacement game on your physical disk. If something happens to the data on your disk, you can get the game back without having to pay full price. That was fair.

      If you break the disk, it's no different from breaking anything else tangible - you want it replaced, you buy another or fix it yourself. If you scratch a game DVD, that seems like a user-damaged product.

      At that point, you can ask a lawyer to ask the company whether they sold you a tangible object or a license to play. If they sold a tangible object, you can do whatever you want with it, including decompile, reverse engineer, back up (but not copy because that's a copyright violation same as photocopying a book for a friend, and for example only whole-disk copying would be allowed, no decrypting or selecting streams or re-encoding as an example). If they sold a license, the tangible medium doesn't matter and while your license is valid they should provide a replacement. The key is to ask this in a legal setting so they can't give you the runaround. And you should be talking to someone who can legally represent the company, not a customer service rep who can be scapegoated out for failure to follow process or something.

    29. Re:Anyone ever read the instruction manuals? by mark-t · · Score: 1

      Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws.

      This statement is false. Regardless of how much Nintendo might wish it to be otherwise.

      "Back-up" or "archival" copies are not authorized

      This statement is true. However, unauthorized copies are not necessarily illegal copies, again, regardless of how much Nintendo wishes it were true. Copies made for the personal and private use of the copier are not infringing.... any more than driving over a hundred miles per hour on one's own private property is breaking any speed limit laws (presuming, of course, that one has enough road on their property to do this).

      and are not necessary to protect your software

      This statement is clearly a case of Nintendo saying something that they can only hope people will blindly believe. At best, this statement is true only if one realizes that they may be talking about "software" in a larger context than just the content of the disk(s) that came with the game. In that light, the "software" is actually Nintendo's, and in that context, their statement is completely true. It's just grossly misleading.

      Violators will be prosecuted.

      If something is copied for the private use of the copier, just how can they even begin to prosecute something they wouldn't know happened?

    30. Re:Anyone ever read the instruction manuals? by atilla+filiz · · Score: 1

      It is not necessary to protect your software. Buy another copy instead.

    31. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted."
      -Inside front cover of Smash Brothers: Brawl for wii.

      They actually manage to make the message even more infuriating by telling outright lies. (Not necessary? Are they seriously implying that their disks can't ever be scratched by anything? Or that an N64 cart can't be killed by ESD?)

      I don't know what it is about IP law that induces people to tell outright lies. You watched any televised sports lately? (Yeah, yeah, I must be new here.) During any professional football or baseball broadcast, you'll hear an announcement that makes several outright false statements about copyright law: denying the existence of fair use for one thing, and saying that "any description or account" of the game falls under their copyright. I assume they mean that what the TV commentators say is copyrighted in addition to the video of the game, but they really do say "any description or account." Including me talking about it in front of the water cooler the next day? Excuse me, I've got to go write some royalty checks.

    32. Re:Anyone ever read the instruction manuals? by mordred99 · · Score: 1

      I saw a lot at Lucky Plaza, Wisma Atria, and Scott's Towers off Orchard Blvd. during the mid 80's when I lived there. Those were the days, getting $2 (Sing) Cassettes and $5 (Sing) CDs. I still have Top Gun and Back to the Future soundtracks from those days :) However when Singapore decided to enforce copyrights and then cassettes went to about $15 and CDs were $38 Sing (about 2:1 US at the time) was a sad day. However they used to have devices to copy old cartridges from Atari 2600 games, as well as Apple II games, etc. Man those were the days :)

    33. Re:Anyone ever read the instruction manuals? by otterpopjunkie · · Score: 0

      I would check my GC game manuals, but all I have are "backup" copies.

    34. Re:Anyone ever read the instruction manuals? by tepples · · Score: 1

      17 USC 117 applies to any "computer program"

      Unless Nintendo manages to get a judge to rule that one of its games is primarily an "audiovisual work" rather than primarily a "computer program".

    35. Re:Anyone ever read the instruction manuals? by thetoadwarrior · · Score: 1

      It may be different in other countries but I have all my GB manuals including the one that came with Tetris with my original Gameboy in the US. They do not say you can copy the game. What their game copying warning does say is that it doesn't affect your statutory rights which means really all they can do is void your warranty if you exercise your right to make a personal copy.

      Mind you things have probably changed with the DCMA which is why Nintendo now cuts out the "scary" threats of back-up devices voiding warranties and breaking your carts.

    36. Re:Anyone ever read the instruction manuals? by xenocide2 · · Score: 1

      Actually, you'll love this. In Japan, there have been authorized flashcarts. Convenience stores will have kiosks where you can pay to overwrite your cart with a new game. Apparently Japan has sufficiently more convenience stores than any other nation to make this digitial distribution method work. I guess it's closed in favor of internet downloads now.

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    37. Re:Anyone ever read the instruction manuals? by nikanj · · Score: 1

      Never seen a illegal software shop in any Nordic country :-)

      That's what you get with state subsidized broadband - who on earth would buy pirated software when a 100Mb, non-capped, ethernet-based, you-really-do-get-100Mb connection costs about 45 euros.

    38. Re:Anyone ever read the instruction manuals? by Mr2001 · · Score: 1

      Unless Nintendo manages to get a judge to rule that one of its games is primarily an "audiovisual work" rather than primarily a "computer program".

      That would be an interesting feat, since other laws already recognize console games as computer programs.

      --
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    39. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      That's a matter of a lot of debate. However with the level of technical understanding of judges, it would be legal suicide to apply reason to this.

      Our judges are so notoriously backwards, they'd probably consider putting something on a DVD as sufficient protection because they don't know what these shiny mirror-like magic-discs are. They don't even fit in the music tape player!!1

      Sad but true.

    40. Re:Anyone ever read the instruction manuals? by DaVince21 · · Score: 1

      Also Illusion of Time/Gaia.

      --
      I am not devoid of humor.
    41. Re:Anyone ever read the instruction manuals? by Anonymous Coward · · Score: 0

      I was under the impression that you were allowed to make backups, but only to the same type of media as the original. For example, you're allowed to backup your music CD to another CD, but not to MP3.

      WRT to recording broadcasts, I believe the reasonable time period is defined as 30 days.

  2. Oh, Nokia.. by Psaakyrn · · Score: 2, Insightful

    "Most publishers allow individual title usage, provided that the user is in possession of the original title."

    This might explain why their platforms failed so much (well, other than side-talking and whatnot). I have not really heard of any major publisher that allows copies of their titles (disregarding software officially released free) so I don't know who gave Nokia that info.

    Not to mention this is NINTENDO. If there's a single game company who is most likely to oppose emulation, it's Nintendo.

    1. Re:Oh, Nokia.. by mjwx · · Score: 3, Interesting

      Not to mention this is NINTENDO. If there's a single game company who is most likely to oppose emulation, it's Nintendo.

      Allow me to introduce you to the Nintendo Gateway System for IFE's (In Flight Entertainment systems). Such systems have been in place on many airlines for some time now, this one is uses GameBoy roms but the one's I've used on Singapore Airlines used NES and SNES roms.

      Nintendo aren't against emulation, they are all for it (after all the whole virtual console thing is emulation) they just want to sell it. Nintendo's problem isn't that the emulators exist it that they are competing commercially (I.E. Nokia wants to make money for itself by advertising Nintendo's products without permission).

      MS and Sony are far more hostile to emulation, they just haven't been in the game long enough to be affected by it. MS has released 2 generations of console, Sony 3 generations whilst Nintendo have had 6 generations released.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Oh, Nokia.. by Psaakyrn · · Score: 1

      By your definition, Sony and Microsoft isn't that hostile to emulation, since they did use emulation to maintain backwards compatibility for a while. (granted they did stop them some time later).

      But we're not referring to those kinds of emulation. Refer to that handy link I added.

    3. Re:Oh, Nokia.. by Anonymous Coward · · Score: 0

      I wonder what Nintendo would do if someone made a Nintendo Playing Cards simulator....

  3. Note that they haven't accused yet by coppro · · Score: 4, Insightful

    It's worth pointing out that Nintendo merely wants to find out if infringement occurred - they're almost certainly as aware as every other game company that emulation is legal. It's quite possible, however, that there was indeed some copyright infringement, such as in acquiring the game, and they want to be sure that their competitors are playing by the book.
    This is reasonable, in my opinion.

    1. Re:Note that they haven't accused yet by V!NCENT · · Score: 4, Insightful

      Nintendo: I don't want you to emulate our games on your phone!
      V!NCENT: Dear Nintendo, can I buy a 8bit GameBoy then?
      Nintendo: No we don't sell them anymore.
      V!NCENT: Ehm... ?

      --
      Here be signatures
    2. Re:Note that they haven't accused yet by Anonymous Coward · · Score: 0

      Nintendo: Here, buy this Nintendo DSi. You can buy old Game Boy games from our online store.

      I'm all for preserving the classics by whatever means, but Nintendo seems to be doing a good job with their Wii/DSi Shop.

    3. Re:Note that they haven't accused yet by V!NCENT · · Score: 1

      The DS only supports GBA games. The reason I haven't sold/gave away/thrown away my GBA is because the GBA actually play 8bit GB games and the DS doesn't.

      --
      Here be signatures
    4. Re:Note that they haven't accused yet by VGPowerlord · · Score: 1

      Not only that, but the DSi (and DSi XL coming next year) ditch the GBA slot, so they only play DS/DSi games.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Note that they haven't accused yet by Hatta · · Score: 1

      Get a flash cart. GB emulation on the DS is very good. You are entitled to make copies of games that you own, so there's no problem legally.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Note that they haven't accused yet by b4dc0d3r · · Score: 1

      It's more likely this is a scare tactic, making people wary of downloading emulators because they might be illegal. "I heard Nintendo will sue you for using an emulator, just like the RIAA/MPAA are doing..." and disinformation spreads like wildfire.

      It's purely public relations.

    7. Re:Note that they haven't accused yet by tepples · · Score: 1

      Nintendo: I don't want you to emulate our games on your phone!
      V!NCENT: Dear Nintendo, can I buy a 8bit GameBoy then?
      Nintendo: No we don't sell them anymore.
      V!NCENT: Ehm... ?

      Compare to Disney's "vault" tactics. The copyright owner gets 95 years of exclusive rights in exchange for 9,995 years of public domain. Even if you think this isn't a fair trade, at least 51 percent of U.S. voters in congressional elections since 1998 either agree with expansion of copyright or don't give a care.

    8. Re:Note that they haven't accused yet by Eil · · Score: 1

      they're almost certainly as aware as every other game company that emulation is legal.

      That has not stopped them from threatening emulator authors with lawsuits, or from flat-out stating that "Emulators are illegal." I'd have to dig a bit to confirm, but all console video game companies including Nintendo have also maintained that (contrary to the actual word of U.S. copyright law) making backups of your legitimately-purchased games is illegal.

    9. Re:Note that they haven't accused yet by V!NCENT · · Score: 2, Informative

      Or wait for the next GameBoy... Nintendo's explenation for only supporting the GBA cards is that the DS is not a GameBoy and the GBA would live in parallel with the DS. Supporting older GB cards on the DS would have cost Nintendo too much money.

      Nintendo also said that the next GameBoy would support older GB cards again.

      So I see no need to buy a 30 USD flash card if I have a tiny GBAsp :/

      --
      Here be signatures
    10. Re:Note that they haven't accused yet by coppro · · Score: 1

      Your point is well made, but the UltraHLE threats occurred before the court decision that an emulator is legal. Nowadays, Nintendo's legal department is very careful to sidestep the issue of whether or not the emulator program or a data backup made from a physical medium (as opposed to another copy of the same game downloaded over the Internet) is itself legal, instead focusing on the fact that downloading ROM images of games over the Internet is illegal.

  4. Mario is Copyrighted? by feedayeen · · Score: 2, Interesting

    How many Mario clones have been made using flash/java web applications this last decade alone? Answer: 2.35 * 10 ^ 34

    1. Re:Mario is Copyrighted? by WiiVault · · Score: 4, Insightful

      Yeah but Nintendo chooses to ignore those because they are not from direct mobile competitors. If MS or Sony put up a Mario flash game on their site Nintendo would sue the shit out of them.

    2. Re:Mario is Copyrighted? by Psaakyrn · · Score: 1

      There is a difference though, most of those clones would fall under fair use, since they're non-commercial and can possibly be argued to be educational (for the programmer) as well. Nokia has no such argument.

    3. Re:Mario is Copyrighted? by JackieBrown · · Score: 1

      That's why I play as Tux.

    4. Re:Mario is Copyrighted? by the_arrow · · Score: 1

      Thank god I still can play The Great Giana Sisters. That was really an original game!

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
    5. Re:Mario is Copyrighted? by DrXym · · Score: 2, Funny

      Oh well, they'll have to make do with Great Giana Sisters.

    6. Re:Mario is Copyrighted? by eyrieowl · · Score: 1

      If it were only copyright, perhaps they would fall under fair-use. However, they would almost certainly fail for trademark violation. The only interesting "fair use" is generally satire and spoof. "look, here's my version of Mario in my free web-game!" would almost certainly not qualify.

  5. And for reference, Nintendo's Policy by Psaakyrn · · Score: 5, Informative

    http://www.nintendo.com/corp/legal.jsp#roms

    How Does Nintendo Feel About the Emergence of Video Game Emulators?

    The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.

    What Does Nintendo Think of the Argument that Emulators are Actually Good for Nintendo Because it Promotes the Nintendo Brand to PC Users and Leads to More Sales?

    Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.

    How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

    Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

    People Making Nintendo Emulators and Nintendo ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem?

    The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. In addition, the assumption that the games involved are vintage or nostalgia games is incorrect. Nintendo is famous for bringing back to life its popular characters for its newer systems, for example, Mario and Donkey Kong have enjoyed their adventures on all Nintendo platforms, going from coin-op machines to our latest hardware platforms. As a copyright owner, and creator of such famous characters, only Nintendo has the right to benefit from such valuable assets.

    1. Re:And for reference, Nintendo's Policy by planetoid · · Score: 1

      Nintendo is famous for bringing back to life its popular characters for its newer systems, for example, Mario and Donkey Kong have enjoyed their adventures on all Nintendo platforms

      WHAT ABOUT EARTHBOUND?

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      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    2. Re:And for reference, Nintendo's Policy by DreadPiratePizz · · Score: 1

      Mother 3 is for the GBA. There's even an english patch out there.

    3. Re:And for reference, Nintendo's Policy by fractoid · · Score: 4, Insightful

      The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers.

      Wow, self-centered much? So piracy of Nintendo games is the greatest threat to date to the IP rights of video game developers as a whole?

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:And for reference, Nintendo's Policy by tagno25 · · Score: 1

      How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

      Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

      So thy are just saying that they do not want to make an emulator that works like the Wii VC for computers. (have encryption and sell the roms themselves)

    5. Re:And for reference, Nintendo's Policy by Anonymous Coward · · Score: 0

      And if you believe Nintendo's "all ROMs are illegal", there is no legal way to use it, because you can't apply the patch to your cartridge (it's called ROM for a reason).

    6. Re:And for reference, Nintendo's Policy by True+Vox · · Score: 1

      Wish I had mod points. Ethereal +1 for you!

      --
      "Gratuitous complexity is akin to chaos" - True Vox
    7. Re:And for reference, Nintendo's Policy by Anonymous Coward · · Score: 0

      How else are companies like Sega meant to milk another few purchases of Sonic 2 out of their customers.

    8. Re:And for reference, Nintendo's Policy by Jesus_666 · · Score: 1

      Good luck applying an English patch to your original Mother 3 cartridge.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    9. Re:And for reference, Nintendo's Policy by Anonymous Coward · · Score: 0

      please, learn something from e e cummings

    10. Re:And for reference, Nintendo's Policy by NemosomeN · · Score: 1

      Or, you know, taking a foreign language class? It's not that difficult, really. (Although reading hiragana on a Gameboy Micro kinda is, tbh)

      --
      I hate grammar Nazi's.
    11. Re:And for reference, Nintendo's Policy by Hatta · · Score: 1

      Who cares what Nintendo says. Making copies of a computer program you own is legal provided: "that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner"

      The Nokia phone is "a machine" and making a copy of the ROM is an "essential step" in the utilization of the computer program with that machine. Since there's no copy protection, the DMCA doesn't apply. The only question left is whether the Nokia employee owned the actual cartridge.

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      Give me Classic Slashdot or give me death!
    12. Re:And for reference, Nintendo's Policy by Bluemumba · · Score: 1

      Oh, so I guess the efforts of NBC, ABC, Fox, etc., to get their shows online through sites like Hulu are effectively legitimizing piracy too, eh?

    13. Re:And for reference, Nintendo's Policy by Golddess · · Score: 1

      Re-read the policy. Notice how they keep mentioning illegal copies. If you bought the physical cartridge, then you would not be making an illegal copy.

      Realistically though, I'm sure Nintendo would not like it if I were to buy a Japanese game, copy the ROM, apply an English translation patch, and then play the translated ROM on an Emulator.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    14. Re:And for reference, Nintendo's Policy by sesshomaru · · Score: 1

      Ok, a while back Maximum Linux magazine (remember them) offered a special treat for fans, a SEGA Genesis emulator and two SEGA Genesis roms. They were legitimately allowed to include the roms because the obscure Japanese game publisher had given permission to the magazine to include the roms. For whatever reason, this particular third party felt it was in their business interest to provide ROMS of their obscure 16-bit Sega Genesis games.

      The fact is, Nintendo isn't acting in your best interests. They are a ruthlessly competitive business with their eyes on their own profits. They politically sabotaged SEGA back during the 16-bit wars by sending materials to congress that led to video games being subjected to committee hearings and congressional grandstanding. You can expect them to use whatever dirty or underhanded method to gain advantages over their competitors and suppliers. They were well matched with Sony, of course, who are just as ruthless. (Microsoft, oddly, are pikers when it comes to this... mostly because they are used to operating in the PC environment. Microsoft's PC platform is so open it puts Sony and Nintendo to shame.)

      --
      "MIT betrayed all of its basic principles."
    15. Re:And for reference, Nintendo's Policy by Anonymous Coward · · Score: 0

      You assume that Nintendo's product falls under the full definition of a computer program.

    16. Re:And for reference, Nintendo's Policy by Hatta · · Score: 1

      US CODE: Title 17,101. Definitions:

      A "computer program" is a set of statements or instructions to be used directly or indirectly in a computer in order to bring about a certain result.

      Computer is not specifically defined. It would take a special sort of perverted logic to not classify any system with a CPU, RAM, and I/O as a computer. But that's what lawyers are best at I guess.

      --
      Give me Classic Slashdot or give me death!
    17. Re:And for reference, Nintendo's Policy by trawg · · Score: 1

      I think copyright simply shouldn't apply after some period where the products are no longer commercially available. This would stop companies simply sitting on their copyrights trying to figure out ways to milk them for the next hundred years and keep fresh things rolling into the public domain.

    18. Re:And for reference, Nintendo's Policy by DaVince21 · · Score: 1

      They couldn't rerelease EarthBound for the Wii because of all the copyrighted material it contains (most notably several samples from The Beatles).

      --
      I am not devoid of humor.
    19. Re:And for reference, Nintendo's Policy by planetoid · · Score: 1

      If that were true, they couldn't release it on the VC in Japan, either -- which they did. The Beatles' creations aren't copyrighted and trademarked in only the US and Europe, after all. It's one of Nintendo's bullshit excuses, much like their reason for not including Peach as a playable character in NSMB Wii ("the hardware isn't powerful enough to render her dress").

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  6. Things are copyrighted? by Anonymous Coward · · Score: 0

    How many copies have been made using computers this last decade alone?

  7. Most publishers... by Zedrick · · Score: 1

    I really don't care what most publishers says, I only care about what the laws in my country says. That's what matters, unless you live in some place where the publishers owns the government and make their own laws (or licenses that supersedes the law). And in my country I have every right to play what I own on any device I feel like.

    (don't know for how long though, given the current copyright jihad.)

    1. Re:Most publishers... by marcansoft · · Score: 2, Insightful

      Precisely. Even more important is that emulators do not themselves constitute copyright infringement (unless they contain a ripped BIOS or the like), nor do they bypass copy protection (that's the job of the game ripper, not the emulator), so Nintendo can do squat about the application itself. At most, Nintendo is pulling a PR move here. The only real claim they have relates to whether some employee at Nokia illegally downloaded games that he does not own for the purposes of this demostration.

    2. Re:Most publishers... by ravenshrike · · Score: 1

      No, they can make a copyright infringement claim over the video itself. It would be the same if a microsoft commercial had someone playing half-life without Valve's authorization.

    3. Re:Most publishers... by Anonymous Coward · · Score: 0

      Bypassing copyright protection for compatibility purposes is also legal in most EU countries.

    4. Re:Most publishers... by Anonymous Coward · · Score: 0

      How do you associate an ingame video recording with copyright? Copyright on Halflife means they have the "Exclusive right to make copies of the game's files". Maybe you meant trademark? Or perhaps their EULA?

    5. Re:Most publishers... by Stregone · · Score: 1

      The copyright holder (nintendo) didn't give them permission to use the game for commercial use. Commercial use in copyright means used in some way (usualy an ad or tv commercial) to promote another product.

  8. Dear Nintendo by Random5 · · Score: 2, Insightful

    Either start selling copies of these roms (or licenses to play them) on your website or shut the hell up. You're not losing profit on games for consoles which are 3 and 4 generations obsolete if you're not selling new copies of those games. Charging people say $1, $2 a pop to download 1meg roms off your site would have a pretty damn high profit margin I think.

    1. Re:Dear Nintendo by Psaakyrn · · Score: 1

      The games demonstrated in the video (Super Mario World and Super Mario Bros 3) are both available as a Wii download, so there is no excuse for Nokia still.

    2. Re:Dear Nintendo by Archaemic · · Score: 1

      That's basically what the Wii's Virtual Console is. Only caveat is that you have to have a Wii to play them. And, well, you're not SUPPOSED to be able to copy them, but there are hacks that let you.

    3. Re:Dear Nintendo by TheVelvetFlamebait · · Score: 2, Informative

      Nintendo are selling some of the more popular titles via Wii shop (and some DS shop?). Of course, they are not at all obliged to do this to keep their copyrights; they're free to cash in from their work whenever they like.

      In fact, it's very possible that there would be more classic titles on sale if less people were downloading them beforehand. Some games, thanks to their demand drying up, might no longer have the demand necessary for Nintendo to be bothered making them available.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    4. Re:Dear Nintendo by SeaFox · · Score: 1

      Uhh, Doesn't the Wii have an online marketplace where you can get those games from systems past and play them on your new Wii under emulation?

      I'm sure they aren't making these two items just to look pretty on a shelf.

    5. Re:Dear Nintendo by Psaakyrn · · Score: 1

      A better argument would be why buy the games that you already own, but that isn't the point here. Parent asked Nintendo to sell games or shut up, Nintendo is already selling games.

      Not to mention your perfectly good computers can't emulate Nintendo hardware perfectly last I checked.

    6. Re:Dear Nintendo by blackraven14250 · · Score: 1

      Uh, have you ever used ZSNES? I'm fairly sure it runs just about every SNES game ever made with the same accuracy that a Wii would, if it had someone tweak every single 'ROM' for the platform as is done for Wii.

    7. Re:Dear Nintendo by Psaakyrn · · Score: 1

      Unfortunately wrong. ZSNES does not fully support the SPC7110.

    8. Re:Dear Nintendo by Anonymous Coward · · Score: 0

      Correct, ZSNES and the Wii VC both have countless issues, see https://zsnes.bountysource.com/development/bug_report just for the common ones. The VC system distributes a custom emulator with each game, and is usually patched to work around any bugs.

    9. Re:Dear Nintendo by JackieBrown · · Score: 1

      I think most 10-20 year old games are popular precisely due to the availiblity to download them over the past years.

    10. Re:Dear Nintendo by Toonol · · Score: 1, Informative

      Why the fuck should we have to buy a Wii to play old nintendo games when we already own perfectly good computers?

      The law? Any rom of a game you haven't bought is CLEARLY illegal; a rom of a game you've previously purchased may or may not be, it's a little bit of a grey area (in the US).

    11. Re:Dear Nintendo by justinlee37 · · Score: 2, Insightful

      You're missing my point. It's a dick move for Nintendo to try and force me to buy a second, proprietary computer in order to play their games when they could just sell them to me on the computer that I already own. I already know it's illegal to pirate games, that's a no-brainer.

    12. Re:Dear Nintendo by berglin · · Score: 1

      Because owning a computer doesn't give you any inherent rights to anything. Why would owning a generic piece of hardware entitle you to anything Nintendo at all?

      And, perhaps most importantly, because the software owners say so.

    13. Re:Dear Nintendo by justinlee37 · · Score: 1

      Maybe you missed my point because I didn't express it clearly enough, but I am drawing attention to the fact that what they have "said so" is bad for us and bad for them. There's no way I'm going to buy a Wii, so they'd stand to make more money by selling me NES and SNES roms on the computer that I already own.

      It's a dick move for Nintendo to artificially restrict access to their product in the way that they've decided to do so. If all I want is to play old videogames, $200 for a Wii doesn't make much sense. It also doesn't make sense for me to buy a bunch of old game consoles and clutter my living room with 4 or 5 different computers when just one would suffice.

      I'm not advocating piracy here, I'm just saying that forcing the consumer to buy "special" hardware in order to play a game that would work rather well on any PC on the market is a dick move.

      Wooosh!

    14. Re:Dear Nintendo by Anonymous Coward · · Score: 0, Troll

      You're incredibly stupid. Property rights mean that Nintendo can do whatever they want with their intellectual property - including lock it in a nuclear bunker so nobody can play it.

      You don't think that Nintendo's rights are "fair"? Tough - you don't own Nintendo's property. The same way that I don't own yours.

      For example, I'll pretend to be you, you be Nintendo:

      Your house is not used while you're not home. Therefore, you must have no objection to me sleeping in your living room while you're not home. So either let me into your house, or shut up about me breaking in while you're not home.

      (Also, I'll be around tomorrow to use your computer while you're watching TV.)

      So, in short: just as I can't use your property without your permission, you can't use Nintendo's intellectual property without their permission. That's the way it works. Period.

    15. Re:Dear Nintendo by masterzora · · Score: 1

      You could say that about consoles in general, and yet there are three major ones making money right now.

      --
      Remember, open source is free as in speech, not free as in bear.
    16. Re:Dear Nintendo by masterzora · · Score: 1

      I'm not advocating piracy here, I'm just saying that forcing the consumer to buy "special" hardware in order to play a game that would work rather well on any PC on the market is a dick move.

      And yet we have three major consoles on the market right now.... Interesting.

      --
      Remember, open source is free as in speech, not free as in bear.
    17. Re:Dear Nintendo by TheVelvetFlamebait · · Score: 1

      You know what? I think Nintendo doesn't require pirates to handle their marketing. I'm pretty sure they can make good games popular without people ripping them off.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    18. Re:Dear Nintendo by stiggle · · Score: 1

      No-one is forcing you to buy additional hardware - if you have the games already then you have the hardware to play them on - the original handheld consoles.

      Want to play Tetris - play it on your GameBoy - it uses less power than your PC and its portable too. Golden Sun - play it on your GameBoyAdvance.

    19. Re:Dear Nintendo by Anonymous Coward · · Score: 1, Interesting

      If you want to play old video games then $200 for a Wii is a lot less than $1500 for a full arcade cabinet with an original circuit board in it.

      No-one if forcing you to buy anything. No-one is forcing you to pirate the games - except you.
      You're the only one forcing yourself to do these things.

      To take your argument to an extreme(*) - Sony are such dicks for not releasing their games for the XBox. Why should I have to buy a Playstation to play those games when I have an XBox already.
      Why should I have to buy a PC to run Office when I already have an XBox. If it can play Resident Evil then it should be powerful enough to display sodding Clippy - and I know which is more evil(**).

      (*) I don't own a Playstation or an XBox - I was just using it as an example.
      (**) Clippy is more evil than anything in Resident Evil

    20. Re:Dear Nintendo by JackieBrown · · Score: 1

      You misread me if you thought I said that.

      I am just refuting your point about some games not being available due to the accessibility of questionable downloads.

    21. Re:Dear Nintendo by mister_playboy · · Score: 1

      Have you heard of bsnes? It's claimed to have 100% perfect emulation of all but 3 games.

      I highly recommend it.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    22. Re:Dear Nintendo by HaZardman27 · · Score: 1

      Yeah, like Chibi Robo! Oh... wait... that wasn't popular?

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    23. Re:Dear Nintendo by VGPowerlord · · Score: 1

      For the record, the first is actually a standard GameCube controller. While you can hook them to the Wii (and in fact you must if you want to play GC games on the Wii), they're designed for the old GameCube.

      They also work on certain Wii titles... Super Smash Bros. Brawl and Mario Kart Wii are the first two to come to mind.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    24. Re:Dear Nintendo by bluefoxlucid · · Score: 1

      It doesn't make much sense for me to pay $200 for Windows to run the program you seem to be advocating.

    25. Re:Dear Nintendo by Anonymous Coward · · Score: 0

      Nice to see another great SNES emulator, but my god, what the hell is with those system requirements? Those are way beyond specs needed to run even Playstation emulators like PSX or ePSXe.

    26. Re:Dear Nintendo by TheVelvetFlamebait · · Score: 1

      Perhaps I'm misreading you, but I think you're making the argument that the downloads don't correspond to lost sales, since it was because of the downloads that the downloads occurred, right? And thus without the downloads, the games are no more likely to be sold officially, right?

      Wrong. It's the combination of demand and a marketing vehicle (in this case, the downloads) that fuelled the downloads. It doesn't really matter what the marketing vehicle is; just so long as it reminds people of the game.

      Nintendo can market their own products, as I said. If the demand is there, Nintendo will make them sell, as is their prerogative.

      If pirates get there first, then the demand disappears.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    27. Re:Dear Nintendo by insane_coder · · Score: 1

      I think this says otherwise.

      --
      You can be an insane coder too, read: Insane Coding
    28. Re:Dear Nintendo by cixelsyd · · Score: 1
      If you read the info page, it's because the emulator is designed to focus on accuracy, and any optimization techniques that compromise that functionality are not used. They also define accuracy versus compatibility in the FAQ:

      Compatibility is the percentage of software output perceptibly reproduced by emulation. Accuracy is the percentage of hardware processes faithfully reproduced by emulation.

      I personally had never heard of this emulator before, but I am going to try it now. They recommend a Phenom II or Core 2 Duo as minimum to get acceptable performance, which is reasonable for near-full compatibility with games, IMO.

      --
      Take a dollar, divide it by 100, take two and call me in the morning.
    29. Re:Dear Nintendo by MeanderingMind · · Score: 1

      You're attempting to refute, but if you look at your debate logically his counter-point successfully parries your refutation.

      Him: Access to downloadable ROMs reduces the potential of a game on the virtual marketplace by reducing the number of potential buyers.
      You: Access to downloadable ROMs makes these games popular, thereby increasing the number of potential buyers.
      Him: Nintendo can make those same games popular without downloadable ROMs. Therefore, any popularity gain from downloadable ROMs is effectively nil, and the net loss in potential buyers remains.

      I don't believe he misread anything.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    30. Re:Dear Nintendo by byuu · · Score: 1

      Nice to see another great SNES emulator, but my god, what the hell is with those system requirements?

      Two reasons. The first is bsnes runs at ~15-20x the precision of existing emulators. The S-CPU at 21.4MHz, the S-SMP at 24MHz, and the S-DSP at 1.024MHz. Everyone else uses 3.58MHz, 1.024MHz and 32KHz, respectively. This is mostly by breaking opcodes down to their cycle levels and emulating their bus hold delays. I also emulate dozens of things nobody else does: DRAM refresh, DMA sync delays, IRQ / NMI edge cases, RTO's X=256 glitch, etc. Each tend to fix a bug in only one or two games, but at a significant cost to performance.

      The second is that the code is written to be clean, rather than fast. It serves as a research reference for other emulators, and I often help backport the findings to ZSNES, Snes9X, SNESGT, etc. It also makes fixing emulation bugs infinitely easier. You can say what you will about the approach, but it worked for me. I managed 100% compatibility* with zero known bugs in 3 years, while that's evaded entire teams of people for 12+ years now. Lastly, this gives more time for emulating new stuff for the first time, like the recently added Super Game Boy support.
      ( * the three incompatible games all have special unemulated hardware inside the cartridges. We are in the process of trying to decap the chips to extract their program ROMs now.)

      Now as a whole, the accuracy doesn't matter for 90% of games, and the best emulators have workarounds to fix bugs in the most popular games anyway. So you pay a very heavy price, but it really is all needed if you want full compatibility without any hacks. If you have the hardware, it's nice to know your favorite games will work, without any glitches, and will look, play and sound exactly like the original.

      Lastly, I don't really consider an Athlon 2600+ to be all that extreme in this day and age. That chip has been out for almost a decade now and costs ~$30. Since we already have fast emulators for older hardware, why write another ZSNES clone? Nestopia needs 800MHz compared to 50MHz for NESticle. That would've been a big deal in 2001. Likewise, I don't think bsnes' requirements will matter as much in a few years from now.

      Sorry for the long post.

    31. Re:Dear Nintendo by byuu · · Score: 1

      That list is very old. In fact I don't believe they are even using Bountysource anymore.

      Many of these issues have been fixed in SVN by Jonas Quinn, Nach et al, and will work in ZSNES v2.0.

    32. Re:Dear Nintendo by Anonymous Coward · · Score: 0

      This was never about pirating games. I never said that I pirate games. Go fuck yourself.

    33. Re:Dear Nintendo by justinlee37 · · Score: 1

      Maybe I'd like to throw away all of those old pieces of shit and play the games on the computer I use every day.

    34. Re:Dear Nintendo by justinlee37 · · Score: 1

      Yeah, and I don't own any of them.

    35. Re:Dear Nintendo by tepples · · Score: 1

      Doesn't the Wii have an online marketplace where you can get those games from systems past and play them on your new Wii under emulation?

      Games, yes. Those games, not necessarily. Let me know when any of the Mother trilogy shows up in North American Wii Shop Channel.

    36. Re:Dear Nintendo by tepples · · Score: 1

      It's a dick move for Nintendo to try and force me to buy a second, proprietary computer in order to play their games when they could just sell them to me on the computer that I already own.

      Likewise, you might say it's a dick move for Apple to try and force me to buy a second, proprietary computer in order to play their apps when they could just sell them to me on the computer that I already own, or even for Microsoft to try and force me to buy a second, proprietary operating system in order to play their apps when they could just sell them to me on the GNU/Linux OS I already own. With Wii consoles running cheaper than legit copies of Windows Professional, is there really a difference?

    37. Re:Dear Nintendo by tepples · · Score: 1

      I don't really consider an Athlon 2600+ to be all that extreme in this day and age. That chip has been out for almost a decade now and costs ~$30.

      But how does it compare to the Atom CPU in an entry-level laptop computer?

      Likewise, I don't think bsnes' requirements will matter as much in a few years from now.

      It's not that you can or can't emulate a console; it's how many consoles you can emulate at once. Look at the nemulator video (before it gets flagged) to see what I mean.

    38. Re:Dear Nintendo by tepples · · Score: 1

      I'm just saying that forcing the consumer to buy "special" hardware in order to play a game that would work rather well on any PC on the market is a dick move.

      Do you say the same about mobile phone games that aren't ported to PC?

    39. Re:Dear Nintendo by tepples · · Score: 1

      ZSNES does not fully support the SPC7110.

      Nor does the Super NES itself. All games using the SPC7110 are for the Super Famicom, and their cartridges will not fit in a Super NES without an unlicensed adapter that is banned from being listed on eBay.

    40. Re:Dear Nintendo by masterzora · · Score: 1

      You are replying to the wrong post. I apologize for my lack of quote tags on that, but I was quoting that bit. I was arguing against the point.

      --
      Remember, open source is free as in speech, not free as in bear.
    41. Re:Dear Nintendo by Anonymous Coward · · Score: 0

      But how does it compare to the Atom CPU in an entry-level laptop computer?

      The Atom, like the Cortex, is a cell phone processor in a laptop case. That said, it's getting there, slowly but surely. At about 30-40fps now; and newer Atoms are getting quicker.

      It's not that you can or can't emulate a console; it's how many consoles you can emulate at once. Look at the nemulator video [youtube.com] (before it gets flagged) to see what I mean.

      Yeah, that looks useful >.>
      Given the way Intel and AMD are going with multicore, such a feat shouldn't be too hard. Just utterly pointless.

    42. Re:Dear Nintendo by xenocide2 · · Score: 1

      Nintendo does sell old games; they used them in the GBA Classics series, and now the Wii "virtual console" has tons of games. The bone of contention, I think, is Nokia advertising their system as a platform to pirate Nintendo games with a weak "don't forget to buy the original cartridge!". Which would be substantially undermined by Nokia's marketing team not even following the rules.

      It's hard to remember, but there was a time when Nokia directly competed with Nintendo in the hardware market with the N-Gage. They've since moved to a different model, but the fact remains that they're a competitor. Hell, the n900 is powerful enough that one could probably build decent DS emulators. Partly, Nintendo should be worried that you can get a much better device than their own DSi. Higher quality cameras, more RAM, 3G, bluetooth, IR, etc.

      But mostly Nintendo's problem isn't a competing platform though; the problem they have is the absolute lack of DRM built into emulators. No point in putting games in the Ovi Store if Nokia marketing hints that you can get it all for free.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    43. Re:Dear Nintendo by Random5 · · Score: 1

      Available yes, but there's a market of people who aren't going to buy a wii to play that game but already have a phone. Also, the games you can play on the Wii are all specifically tweaked by Nintendo before they sell them, costing them far more programmers time than just releasing the original ROM would.

    44. Re:Dear Nintendo by sowth · · Score: 1

      One would think it would be easier to copy them off the cartridge instead of some warez site off the internet. I wouldn't trust them either. Who knows what the warez kiddies might put on the image -- maybe a floating penis on one of the levels?

      I assume someone makes / sells such a device, otherwise there wouldn't be any rom images on the internet. I just don't know what such a device would be called...actually I guess I haven't really thought about it.

      I already have a ton of nintendo cartridges. A relative got them from a storage company or somesuch, didn't know what to do with them, so sold them to me. (apparently, when people don't pay their rent for long enough, storage companies auction the contents of the space...) Actually I wasn't to excited about buying them, but I was sort of pressured (long story), and it was a cheap deal anyway--I think I paid $50 for about 40 or 50 cartridges and two consoles...

      If I could run them on an emulator, instead of the system you have to connect to the TV, then I would probably actually play them instead of letting them collect dust. Actually, some of them are N64, and I don't have that console.

      I don't see how playing emulated games in this way would be considered copyright infringement, except by the entertainment cartel...

  9. nintendo emulators on Nokia Phones by naz404 · · Score: 2, Informative

    There's a company that made commercial console emulators for Nokia Series 60 phones:
    Vampent - http://vampent.com
    Their products are: VNES = NES Emulator
    VBOY = Gameboy Color Emulator
    VSUN = SNES Emulator
    VBAG/VBAGX = Gameboy Advance Emulator

    1. Re:nintendo emulators on Nokia Phones by Anonymous Coward · · Score: 0

      Then Vampent had better watch out, Nintendo have taken out a patent for emulation of Nintendo hardware on other systems.

  10. So wrong it wraps around to correct by Rix · · Score: 4, Insightful

    Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

    They're right that it's not open to debate. Piracy is going to happen, and there's absolutely nothing Nintendo or anyone else can do about it. They can accept that, and find a way to profit from it, or turn away people who want to be paying customers.

    1. Re:So wrong it wraps around to correct by ThePhilips · · Score: 3, Insightful

      ... and they consistently choose to do the latter.

      --
      All hope abandon ye who enter here.
    2. Re:So wrong it wraps around to correct by Anonymous Coward · · Score: 0

      They can accept that, and find a way to profit from it, or turn away people who want to be paying customers.

      What, you mean like constantly re-releasing their classic games for modern platforms, like what they've been doing? Sounds like yet another excuse for pirates to legitimize their piracy. "They're not doing what they should be doing, even though they are."

    3. Re:So wrong it wraps around to correct by Anonymous Coward · · Score: 0

      Furthermore, Nintendo pretty much encourage copying games on the Wii and NDS to get the game unit sales up very fast. Only once they'd made a killing on the devices do they slowly start to close the blatant holes. The only reason these two devices sold so well is the massive library of games available, easily accessible, and effectively free.

    4. Re:So wrong it wraps around to correct by Duradin · · Score: 1

      So what you are say is that pirates pirate because they don't want to be pirates but the big bad evil companies keep forcing them to pirate by not releasing exactly what the pirate wants for a price (free) the pirate is willing to pay?

    5. Re:So wrong it wraps around to correct by bickle · · Score: 1

      This is so incorrect that I can't find a single shred of truth in it. They encouraged piracy? That's a pretty bold statement. And ludicrous. If you recall, there was a lot of cat & mouse between Nintendo and the homebrew scene. The wii would get cracked open, Nintendo would issue a patch in a system update, the wii would get cracked again, etc. Seems like a lot of effort if they were trying to encourage piracy.

      Futhermore, virtual console was a big deal pretty early on. If they were trying to build up that market, it would be illogical to destroy it with piracy.

      Finally, look at the number of people that would pirate games. The number of people that would have the know-how to do it would be totally insufficient to drive console sales to a critical mass.

      Anecdotally, I know a lot of people that bought wii's and DS, and not a single one of them was because of the ability to pirate games.

    6. Re:So wrong it wraps around to correct by Microlith · · Score: 1

      As we can see, it has not hurt them any. Obviously, the people they are turning away are very much not paying customers.

    7. Re:So wrong it wraps around to correct by sjames · · Score: 1

      Nintendo seems to want to sidestep the fact that if they offer old games for sale at a reasonable price for use in emulators, it's no longer piracy.

      They naturally also ignore the larger legal philosophical issues surrounding works that are no longer available, particularly those that likely never will be available again in that form. That is, since copyright's explicit purpose is to make more works available, should it really be usable to make a work effectively disappear? Can they claim to be losing something if it's copied because they refuse to profitably sell it?

    8. Re:So wrong it wraps around to correct by Dragonslicer · · Score: 1

      They can accept that, and find a way to profit from it, or turn away people who want to be paying customers.

      ... and they consistently choose to do the latter.

      I would argue that they've finally changed that decision with the Wii. Nintendo realized that there are plenty of people out there (myself included) who will pay $5-10 for an easy way to download and play old NES, SNES, etc. games instead of going through the hassle of finding an emulator that works well and finding the games for free.

    9. Re:So wrong it wraps around to correct by Anonymous Coward · · Score: 0

      Murder is going to happen, and there's absolutely nothing Nintendo or anyone else can do about it.

    10. Re:So wrong it wraps around to correct by Anonymous Coward · · Score: 0

      Of course, they are still pissing off their base by not releasing their entire library to buy. Instead, they rather just sit on some of their best games and occasionally release a crappy one when they feel like it about every six months to a year.

    11. Re:So wrong it wraps around to correct by Anonymous Coward · · Score: 0

      If you are going to suggest they need to embrace piracy, then perhaps you would care to suggest some ways they could pay people to produce content to be pirated? Otherwise, it would seem that the current policy of using technical and legal measures to restrict piracy are better than the alternative of them ceasing to produce the content.

  11. Re:Nokia Management Are Retarded by Anonymous Coward · · Score: 0

    So Nokia may not be doing anything legally wrong, but they're threatening the concept of infinite copyright, which justifies what you imply to be a frivolous lawsuit?

    I've seen reasoning that insane before, but rarely are the failures in it so explicit.

  12. Nintendo should use this to their advantage by cfriedt · · Score: 1

    True, it was kind of dumb that Nokia demonstrated something in a video that was obviously in violation of copyright. However, Nintendo hasn't been supporting those systems for what, like a decade now? There was a large generation of people (myself included) who preferred the classic NES or SNES over today's consoles.

    This video demonstrated that there still is a market for the work that Nintendo did over 10 years ago, and they should pursue a strategy with Nokia to monetize that if they're so concerned.

    1. Re:Nintendo should use this to their advantage by Psaakyrn · · Score: 1
    2. Re:Nintendo should use this to their advantage by Kashgarinn · · Score: 1

      I'm against Nintendo for this kind of crap.

      They're complaining about an emulator for old crap they've long time ago stopped selling. If they really had been interested in making a profit of the symbian/Iphone/Android cellphones, they'd have been themselves making emulators so that they could have an online store they could sell games for the phones.

      They didn't, and someone else gave his free time to make a kickass emulator, and I think Nokia is right in showing what the phone can do. If nintendo gets their act together, realize it's not about having total-control-of-the-platform, but about the games and enjoyability, and want to create a marketable gaming product for the various cellphone OSes, they should stop whining like little bitches, and make something cool for the platforms, instead of whining about it and shitting on other peoples creativity.

      I don't buy games for the wii/DS because I have some affinity for the platform or nintendo, I buy them for the games sake. If I can enjoy them on my cellphone, so much the better.

    3. Re:Nintendo should use this to their advantage by Jesus_666 · · Score: 2, Insightful

      The problem is that Nintendo is selling both an emulator for their older consoles (the Wii, via the Virtual Console) and those older games as well. They most likely plan to release a number of games not on the market yet. Essentially, if a game has even been released on a Nintendo platform, they actually expect to sell it until the heat death of the universe or their bankuptcy, whichever comes later.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:Nintendo should use this to their advantage by ProzacPatient · · Score: 1

      I applaud Nintendo for this move actually by making older (S)NES titles available on the Wii.
      This is similar to Microsoft offering XBox titles on the 360 via the game store.

      The only unfortunate side of doing it the legal way is that you have to own those consoles to begin with (Fortunately the Wii isn't very expensive though, but still) and if your favorite classic isn't on there then there is no guarantee that it will ever be released, especially if it was a more of an unpopular or lower quality title like the ones that the AVGN reviews.

  13. Re:Nokia Management Are Retarded by Anonymous Coward · · Score: 2, Informative

    Nokia Corporation is three times as large as Nintendo by revenue and assets, although Nokia's market cap is only 50 % larger.

  14. Re:Nokia Management Are Retarded by mrpacmanjel · · Score: 1

    what you imply to be a frivolous lawsuit?

    That is *exactly* what I am saying - if they actually did it.

    I don't think Nintendo would be stupid enough to start some sort of legal proceedings but I think Nokia took at unnecessary risk but *offically* and *actively* promoting a video that basically said "Look Nintendo - our hardware can run your computer games" - the video even has a "Nokia.com" watermark over it.

    I think to risk the time, effort and money in marketing and developing the N900 over something as "legally charged" like this is insane.

    Realisticly, Nintendo will probably do nothing maybe issue a stern warning or something.

    But then again it comes down to "common-sense" which everyone knows are "amply abundant" in corporate law and motivations behind many lawsuits.

  15. Getting people upset... by HigH5 · · Score: 1

    ...can be one of the most effective advertising.

    --
    Ceterum censeo Microsoft esse delendam.
  16. emulators by Anonymous Coward · · Score: 0

    I don't remember if I've seen the video in question, but I think it has just been a human mistake, not their marketing department plan to promote the device with nintendo game, otherwise it would have most likely been pointed out by the legal department. Hopefully they can just apologize and possibly pay a small fine to Nintendo and be done with it.

    What comes to emulation itself, I think there is lot of potential for emulation of dead platforms in general, but Nintendos old systems are not among them. They just are too zealous about their products and just like all console manufacturers they want to keep as much of the games as possible exclusively on their consoles to increase their consoles attraction. So there is no sense for Nintendo to start supplying ROMs to competitors devices, when people know they can access those games if theyl buy DS or Wii. After all, they are in business for money, not to make everybody happy.

    On the other hand there are many other platforms like Sega perhaps and old computers such as C64 or Amiga. Even some DOS games would run nicely with DOSBox or ScummVM. If there was a legal and easy way for users to download these for various devices such as iPhone, Android, S60 or Maemo, that would most likely make lot of money to the copyright owners ( if those can still be found..) with little effort and people wouldn't have to piratise them.

  17. Think Geek should be next in line to be sued... by Anonymous Coward · · Score: 0

    Hey look, Think Geek (a sister company to Slashdot) is doing exactly the same with this product. The video for that item demonstrates piracy in action.

    And if you think that it's okay because of the "nudge, nudge, wink" attitude - consider how incredibly hypocritical that is when there's a copyright notice at the bottom of every GeekNet page (including this one.) Clearly they think that copyright laws apply to other people, but not themselves.

  18. Still waiting for decent Pokemon iPhone app! by ad454 · · Score: 0, Troll

    I would gladly pay for any app that would let me run something similar to the Pokemon DS/DSi games on the iPhone. I had high hopes for the DS emulator on the iPhone, but it did not allow one to run any real DS game roms on it, and Apple immediately yanked it off the app store soon after it was released.

    Maybe, the authors of the DS emulator would eventually consider putting a non-crippled version of their DS emulator onto the Cydia store. Or better yet, maybe Nintendo might release their games to the iPhone/iTouch platform, since they are no longer interested in making any non-trival (DS, DS Lite, DSi, ...) changes to their existing outdated handheld gaming platform in more than 5 years since the original DS was launched in Nov 2004.

    Definitely worth a few bucks to avoid having to carry separate Nintendo game and Apple phone devices for my Pokemon fix.

    1. Re:Still waiting for decent Pokemon iPhone app! by HaZardman27 · · Score: 2, Interesting

      since they are no longer interested in making any non-trival (DS, DS Lite, DSi, ...) changes to their existing outdated handheld gaming platform in more than 5 years since the original DS was launched in Nov 2004.

      Actually it's pretty much been confirmed that Nintendo is working on a new handheld using Tegra technology.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  19. What a load horse****! by Anonymous Coward · · Score: 0

    Better start laying into Murat Fayazallin for writing the best Nintendo NES/Gameboy emus. Better start going after GamePark holdings for having emus in their adverts!

    What a crock! Just 'cos it's Nokia and everyone has heard of them!

  20. So.. by dgr73 · · Score: 1

    What does Nintendo get out of this? Probably nothing but a hit on their rep and an apology (maybe) from Nokia. However, Nintendo making a big fuss about this is a goldmine of free publicity for Nokia.. Nintendo angry because a Nokia phone that can do a lot of stuff can also emulate their legacy games? Good for Nokia :)

  21. missed opportunity by Anonymous Coward · · Score: 0

    I don't understand why Nintendo doesn't leverage the emulator market in their favor. The source is open, perhaps they could improve it to run more roms perfectly and open a rom store. If the pricepoint was right, say $1.49 or $1.99, they could probably do pretty well. These games along with the save state feature would be perfect for mobile phones because you could jump back in the game right where you left off.

    1. Re:missed opportunity by HaZardman27 · · Score: 1

      I can't see this happening when they charge a ludicrous $5 for NES games, $8 for SNES games, and $10 for N64 games on the Wii's Virtual Console.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  22. Not necessary to protect software??? by PMBjornerud · · Score: 1

    "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software.

    Emphasis added.

    Is that a written guarantee that no 7-year-old kid could possibly manage to destroy a game disk?

    --
    I lost my sig.
    1. Re:Not necessary to protect software??? by Culture20 · · Score: 1

      I read it as a guarantee that they'll replace every disk no matter how it's destroyed. They even imply they'll pay shipping.

    2. Re:Not necessary to protect software??? by Anonymous Coward · · Score: 0

      No, it's probably a guarantee that even earthquakes and volcanoes can't damage their disks. They also cannot, under any circumstances be stolen or lost.

    3. Re:Not necessary to protect software??? by gotem · · Score: 1

      On nintendo forums I can see many instances were they do exaclty that (only for Nintendo games) of course I suppose it depends on the country, where I live they haven't even done the wirststrap change.

    4. Re:Not necessary to protect software??? by FrankieBaby1986 · · Score: 1

      No, but I'd assume it means that Nintendo will replace you're game for free should any harm come to it.

      Next time your game is scratched or cart dies, I'd demand this.

      --
      ERROR: SIG NOT FOUND (A)bort, (R)etry, (F)ail?:
    5. Re:Not necessary to protect software??? by Anonymous Coward · · Score: 0

      "Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software.

      Emphasis added.

      Is that a written guarantee that no 7-year-old kid could possibly manage to destroy a game disk?

      no, it's a written guarantee that you don't own any software that could be protected by backing up their software.

  23. I lol'd by GameboyRMH · · Score: 1

    That article's Q&A format is quite funny. It has good questions, and then they're all answered with "IT'S ILLEGAL, IT'S ILLEGAL, IT'S ILLEGAL GODDAMMIT!!! Also, $corporate_fluff_pity_speech." Reminds me of John McCain's debate style - "HE'S GONNA RAISE TAXES!!! Also, $argument_for_smaller_government."

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:I lol'd by Trinn · · Score: 1

      Reminds me of how people argue for modern prohibition. "Drugs are bad because they're illegal!...Drugs are illegal because they're bad!"....yeah

  24. Re:Nokia Management Are Retarded by Anonymous Coward · · Score: 1, Insightful

    That is *exactly* what I am saying - if they actually did it.

    Then stop saying it. It makes you sound stupid. Everyone can toss out improbable scenarios, but you're actually advocating on making important business decisions on something exceedingly unlikely to happen, and even further, claiming that not doing so is BRAINDEAD? Jeez.

    IF your imagination would shape the world and Nintendo actually was the bigger one, sure, they just might do it, even though they know they don't have a case, but since like the other AC said, Nokia has three times deeper pockets, Nintendo will do squat. Nada. Zilch. There's nothing in it for them, and a whole lot to lose, they could very well establish a high profile court case that deems emulation perfectly legal...

  25. All this talk of sharing... by Anonymous Coward · · Score: 0

    All this talk of sharing makes me think you must be a dick-sucking commie faggot.

    Here in America, this is how we roll: I'll take whatever I want because your little bitch-ass can't stop me.

    It worked on Afghanistan, worked on Iraq, and it will work on Iran and Nintendo.

    Yours In World Domination,
    G. W. Bush

  26. Protection breaking too by DrYak · · Score: 1

    The thing is some countries have copyright laws that explicitly allow copying for backup purposes.

    And some countries (like Switzerland) even have their local clone of DMCA containing an exception giving authorisation to break encryption/protection if it stays in the way, as long as you're only making copies which abid the "fair use" exception of copyright law.

    Back to the current case :
    There's basically nothing wrong in what Nokia did in most jurisdiction - as long as the salesperson or someone else at Nokia *bought* said nintendo game cartridge.
    The person made (or obtained) a copy - which *was not* given to other people. It's considered as a *private copy* destined only for the *private usage* of the original owner - something falling under the "fair use" of most jurisdictions' copyright law. The copyright law would have been infringed if Nokia subsequently distributed/sold or otherwise made those copy available.
    But that's not the case, the copy was used by the original owner, although not in the original equipment for which it was intended for - but that has nothing to do with copyright law (except in some country like the US with its broken DMCA law, if there's some encryption involved in the process).

    Also, the usage of the game it self was within a demo and should fall again under the citation part of "fair use".
    (Unlike say, for example, recording absolutely all audio & graphical assets of the game and releasing them as a video without clearing broadcast rights-related problem first - but that's more commonly a problem associated with public display of *movies* not public display of *games*)

    The only thing that Nintendo is pissed about is the effect of this demo on their public image, and there isn't much they can do about this -specially not with the copyright law.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  27. There's only one problem... by Ranma-sensei · · Score: 1

    In Europe, there are countries (Germany, for example) that explicitly allow back-up copies.

    IMO, Nintendo's rules don't apply in such countries.

    --
    Non-supporter of Online Activation and any other draconian DRM
  28. Personal Experience by kitsunewarlock · · Score: 1

    I can tell you from personal experience that half the friends I know with Nintendo DS consoles have only bought on cartridge for it: The "R4" device that lets you, among other things, download illegal copies of games so you don't have to pay for them.
    Of course, that's just because they want foreign games, right? Right?

    --
    Ginga no Rekshiya Mata Each page.
  29. Re:Nokia Management Are Retarded by Hatta · · Score: 1

    What if Nintendo decided to pursue this legally?

    They'd lose. Making copies of games you own is legal if it's necessary in order to run it on a machine.

    --
    Give me Classic Slashdot or give me death!
  30. Really, Nintendo? by spidercoz · · Score: 1

    Are you really that concerned about games you haven't made a dime on in 15 years? Whether the law is on your side or not, you're just being bitches.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - Evelyn Beatrice Hall, re Voltaire
  31. How do I patched rom? -- Answered. by tepples · · Score: 1

    Good luck applying an English patch to your original Mother 3 cartridge.

    First buy a DS Lite, a SLOT-1 microSD adapter such as CycloDS Evolution, and a SLOT-2 flash card. On a microSD card, install a dump and patch program. Then under 17 USC 117 (backup/adaptation defense applicable in the United States), you can dump your authentic Mother 3 Game Pak, patch it, and write out the patched version to the SLOT-2 card. Voila: English Mother 3.

  32. [Citation Needed] by Rix · · Score: 1

    That seems rather counterintuitive. The people downloading ROMs are going to be heavily weighted toward those who bought the cartridges at some point and want to revisit them.

  33. Free is not necessarily the price people will pay by Rix · · Score: 1

    Though it is for some, certainly. Why should Nintendo (or anyone else) care one way or another about those people?

    Why spite the people who have a non-zero price point in some sort of misguided revenge on people who won't pay (but will pirate regardless)?

  34. Re:Think Geek should be next in line to be mooed.. by sowth · · Score: 1

    Thank you for pointing that device out. Not only does it play audio and video, but it also functions as an ebook reader, apparently with text2speech. (I can take Project Gutenburg with me.) It looks like it isn't locked down, so you can write your own games for the device too. (Maybe it'll encourage me to finally work at it.)

    It runs C/OS-II, never tried it, but probably isn't any worse than Linux. In fact, it appears to be certified for medical / critical use, so it is probably really stable, and they seem to like hobbyists too.

    Wikipedia - Official page? - review from a site called "green head" - buy it at thinkgeek, support slashdot! ;-)

  35. Re:Nokia Management Are Retarded by Anonymous Coward · · Score: 0

    >Also the release of the N900 was supposed to be at the end of October then delayed over three times (now 4th December) - people pre-ordered it in October (expecting it at the end of the October) and just maybe will get the phone this week - it's the first week of December - *if* you pre-ordered early!

    Strange, I ordered an N900 5 days ago from nokia.co.uk and it arrived yesterday. Four days from purchase. Exaggerate much?