Over 160 Tutorial Videos Created For Unreal Dev Kit
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
And here are the videos:
User Interface
Simple Level
Lighting
Geometry Mode
Kismet
Materials
Terrain
Fractured Static Meshes
Sounds
Particles
Fluid Surfaces
Physics
Crowds
Cinematics
UI Scenes
Top-down Game Types
They seem to be quite nicely done too. So not only giving a free version of Unreal Engine, they're helping the users too. And these are interesting even if you wouldn't use the Unreal Engine.
No.
Minimum Requirements:
- Windows XP SP2 or Windows Vista
- 2.0+ GHz processor
- 2 GB system RAM
- SM3-compatible video card
- 3 GB Free hard drive space
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I remember reading a 90s published book "3D game design" which walks through (in 2000 pages) the creation of an 3D FPS shooter.
The terrain generator described inthere, is just a grid with random height vertices, smoothed with interpolation and stored in a grayscale bitmap to represent the "height variation". The parser of this bitmap hence could also be fed by a simple image in which you drew your landscape's height variation and overlay a texturemap.
For this you just need to be able to draw vertices and creative use of randomized numbers.
But for todays high-res gamedesign, I think there are more involving techniques needed...
I think we can keep recursing like this until someone returns 1
Random generated is soooo 90's... in this century they use fractals (which is just a simple formula with some more random added in it). ;-)
But seriously read more about fractal landscapes here: http://en.wikipedia.org/wiki/Fractal_landscape
I've got to give Epic credit, they've taken a lot of criticisms about developing for Unreal to heart and went miles beyond what anyone could have expected.