Over 160 Tutorial Videos Created For Unreal Dev Kit
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
And here are the videos:
User Interface
Simple Level
Lighting
Geometry Mode
Kismet
Materials
Terrain
Fractured Static Meshes
Sounds
Particles
Fluid Surfaces
Physics
Crowds
Cinematics
UI Scenes
Top-down Game Types
They seem to be quite nicely done too. So not only giving a free version of Unreal Engine, they're helping the users too. And these are interesting even if you wouldn't use the Unreal Engine.
Is the GNU/Linux support ready?
Anybody know of a free terrain generator? How about a physics engine that does basic aerodynamics? I want to create a non-gore FPS game where indestructible robots from the far future go about their business Tribes-like, but it's sport instead of war and they leap 1 000 ft and glide through the air instead of using jet-packs.
It sounds so easy in my mind... And why shouldn't it be since so much of this stuff is already developed?
All rites reversed 2010
Random generated is soooo 90's... in this century they use fractals (which is just a simple formula with some more random added in it). ;-)
But seriously read more about fractal landscapes here: http://en.wikipedia.org/wiki/Fractal_landscape
I've got to give Epic credit, they've taken a lot of criticisms about developing for Unreal to heart and went miles beyond what anyone could have expected.
I agree pretty much 100%. They have a large amount of decent reference documentation up but little to no 'process' documentation.
I'd settle for 2 pdfs: the creation of a fixed camera 2d-style game from start to finish that's much more in depth than the Whizzle design doc, and the same but for a first person type game.
Epic is also a large company that Makes software for medical institutions.
But now that fact is out of the way, I've used UED, and found it to be amazingly simple and intuitive for someone who has little design experience. Just learn what the tools do, and use them. (Ie: subtract, add, intersect, etc..)
How much is your data worth? Back it up now.
Do they a tutorial on making yet another mediocre FPS with stunning RPG elements like experience and +2% to damage? (Can somebody get original?)