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Gran Turismo Gamer Becomes Pro Race Driver

An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers — both off the track and eventually on it. In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."

28 of 249 comments (clear)

  1. Oh God by pwnies · · Score: 5, Funny

    Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.

    1. Re:Oh God by EkriirkE · · Score: 5, Funny
      --
      from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
    2. Re:Oh God by interkin3tic · · Score: 4, Funny

      Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.

      And keep all the "Phoenix Wright" players off of slashdot.

      "I am not a lawyer, but I've played one on the DS!"

    3. Re:Oh God by megamerican · · Score: 4, Funny

      Just what we need - more people thinking that since they can play games they can do it in real life. Hide all the Guitar Hero/Rock Band addicts.

      Bill Belichick got his job with the Patriots after showing off his skills at bribing the ref in Mutant League Football.

      Now if only it was legal to kill the quarterback and farting was a 5 yard penalty, then I might watch a game again.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    4. Re:Oh God by Anonymous Coward · · Score: 5, Funny

      OBJECTION!

    5. Re:Oh God by MattGWU · · Score: 3, Interesting

      Second Life architects!

      "The winning design was eventually built in Chicago. The 200x400 meter building was 32 meters tall, had three levels, no windows (a bold choice!), no visible internal load-bearing structure, and no stairs because winning architect HeyBaby4U Lauterbrunnen decided 'they take up too many prims, and really, you just fly up anyway, so who cares?' A rotating 10x10x10 cube, which glows day and night while hovering over the building announced to the world that 'VIP Strip Club and Mall and Escort Service' is open for business! Space is available to rent for sixteen cents a day."

      Guess racing is easier to pick up from a game, especially one with good physics (and, one would hope, good damage modeling!) I've designed a nice looking building or two for SL, and mine even had plausible-looking (looking!) load-bearing structure for the big open parts everybody seems so fond of (camera angles and the fact that the average avatar is about seven and a half feet tall have interesting effects on pragmatic architecture in SL), but never a self-congratulatory 'you know? I could do this for REAL!' moment!

      Works the other way, though: I know real architects and jewelery designers who create products in the game.

      Oh, also made a 430-some prim replica of an Audi R10 three years ago (before sculpted prims, I hasten to add), but never scripted it to drive, so no Le Mans for me, sadly :(

      --
      "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
    6. Re:Oh God by stewbacca · · Score: 3, Insightful

      No they don't. I develop Army training, and most of the stories you hear about soldiers playing video games for training are exactly that...stories.

  2. First... by Anonymous Coward · · Score: 5, Funny

    ...Place!

    Congrats to the kid. The best I ever did was become a plumber.

    1. Re:First... by Daimanta · · Score: 5, Funny

      "The best I ever did was become a plumber."

      Suck to be told that the princess is another castle everyday I presume?

      --
      Knowledge is power. Knowledge shared is power lost.
  3. The otherway is true too by Drethon · · Score: 3, Insightful

    Like you hear sometimes from NASCAR, I worked on the race car of a guy who uses Papyrus Nascar Racing 2003 to practice running at Berlin Raceway. He says the ARCA (or was it ASA?) mod cars have a very similar feel to driving a Sportsman at the track.

    Wouldn't want to jump straigt into a racecar after driving games in arcade mode though...

  4. It's different by realmolo · · Score: 5, Insightful

    Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.

    1. Re:It's different by Anonymous Coward · · Score: 5, Funny

      I think about 98% of gamers just had their hopes dashed when they read "fitness" as a requirement.

    2. Re:It's different by Thelasko · · Score: 3, Insightful

      Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.

      Actual F1 teams train their drivers using simulators. Basically a very expensive version of Gran Turismo.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    3. Re:It's different by Thelasko · · Score: 3, Interesting

      Here is a more detailed video about the Williams simulator. They can not only train drivers, but test new equipment as well.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    4. Re:It's different by frosty_tsm · · Score: 4, Insightful

      More importantly, racing is about car control. A mass-marketed sim like Grand Turismo does not approach the levels of realism required to be an adequate sim for learning this.

      I think you underestimate the realism of the GT series. While the abstract some of the car characteristics, they do depict the handling of the cars pretty well.

      While not a proof, one of the parts shops hosted a GT tournament for the local autox people. The racers were able to apply what they learned while pushing their cars to the limit back to the video game. I had thought I was good, and then I saw what the others could do.

    5. Re:It's different by sleeping143 · · Score: 5, Interesting

      Gran Turismo is actually quite a good simulator. It might not be quite as accurate as the simulators Ferrari and McLaren use to keep their F1 drivers in form, but it really doesn't have to be. With the use of a force-feedback steering wheel, you can get very close to experiencing the real performance of a huge selection of cars in GT. The biggest difference, to me, between GT and actual racing is the level of exertion required. I get physically tired on track before I get mentally exhausted, but in GT4 I don't have to strain against cornering, braking, and acceleration force.

    6. Re:It's different by parcel · · Score: 3, Interesting

      Driving a car in a videogame and driving a car in real life are very different, but the actual *racing* part is pretty similar. Controlling the car is important, but it's not what wins races. Racing is all about knowing the lines and racing techniques, and a video game can definitely teach you that.

      I think, at least to an extent, it helps with actual driving too. I've sunk at least a hundred hours into every GT game since GT1 (before I even had a learner's permit). On three occasions I've had to make emergency reactions while driving in real life where - I don't know quite how to put it into words - everything just felt smooth and practiced.

      Two things especially, scaling reaction to speed of travel and turning into a fishtail, are things that I think feel natural from all the time in GT. I just fortunately haven't had many "practice" opportunities in real life, so I figure I must have learned from the games.

      I use a wheel & pedals instead of a controller, too, which maybe helps the simulation value.

    7. Re:It's different by hardburn · · Score: 3, Insightful

      In many ways, the parts lacking in realism make the game harder then real life. Standard gamepad controllers don't have nearly the range of motion of an actual wheel, and smoothly applying acceleration through a corner is almost impossible. While that much can be fixed by buying a good racing wheel and pedal setup, there are more fundamental limitations, too. It important to be able to feel how the car responds via g-forces, and until somebody invents artificial gravity, it's simply impossible to simulate this except through very crude methods. The effect becomes more dramatic as the car's performance goes up. Shutting off one of your senses is bound to have an affect.

      On the plus side for games (that is, things that increase your times over the real world), the simulation will remove any fear you might have from smashing into a wall. This is probably the main reason why game times tend to be higher than real world times around the same track.

      The best way to think about Gran Turismo compared to real racing is to consider a similar but different type of racing, much like difference between a track day car and a go kart. Go karts need many of the same skills, but they're not exactly alike. That hasn't stopped F1 teams from recruiting promising young go kart drivers before they're even old enough to have a license. The differences can be smoothed out later with training.

      --
      Not a typewriter
    8. Re:It's different by MikeBabcock · · Score: 3, Informative

      You haven't actually done your research obviously. Several drivers have in fact used the Gran Turismo for car control. There's an interesting interview with one driver who said he's used Gran Turismo to practice certain tricky corners before getting to a track because wrecking the car in the game is a lot more forgiving than doing it in real life.

      Gran Turismo has the graphics mapped down to the location of the markings on the asphalt and the positions of the trees from the real tracks. The tracks aren't flat either, they have bumps and unevenness from the mapping of the real asphalt. While the game doesn't map a few interesting bits like tire wear over time or vehicle weight changes from fuel usage, it is in fact very very accurate.

      In fact, most people I know who enjoy Gran Turismo, including myself, have a hard time explaining why to our gamer friends who insist "its not fun" because its too realistic.

      --
      - Michael T. Babcock (Yes, I blog)
  5. Racing Simulators by jzarling · · Score: 3, Interesting

    There are a number of racing simulators out there that (if the promo copy id to be believed) are supposed to help you with your skills.
    I have thought about giving http://www.iracing.com/ a try, but just haven't had the time off lately to justify getting a membership.

    --
    It is better to be the hammer than the anvil.
  6. Error in the summary! by dzfoo · · Score: 3, Insightful

    >> but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing

    Actually, it seems that he had physically given up, and virtually taken up racing.

            -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
  7. my son did this... by spywhere · · Score: 4, Interesting

    ...with an M1A1 Abrahms tank. He was a hard-core FPS gamer, and he joined the Army at 18. They tested him to see what his skills were, which included a turn in the Army's tank simulator.
    As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been. When he came out, the room was full of people, including officers, who were all staring at him.
    He asked, "What's everybody looking at?
    Someone replied, "A tanker, son... you just beat the highest score on that thing."

    For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...

    1. Re:my son did this... by hansamurai · · Score: 4, Funny

      As he tells it, he was in there a long time -- much longer than the recruits ahead of him had been. When he came out, the room was full of people, including officers, who were all staring at him.
      He asked, "What's everybody looking at?
      Someone replied, "The Buggers, son... you just wiped out the Buggers."

    2. Re:my son did this... by elrous0 · · Score: 4, Funny

      That's very similar to the story of how I was chosen to become a futuristic super-soldier fighting off an alien invasion.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:my son did this... by rally2xs · · Score: 3, Funny

      >For his expertise, he was rewarded with an all-expense-paid trip to Baghdad in 2003...

      And in his tank, it goes something like this:

      "Yea tho I walk through the valley of the shadow of death, I shall fear no evil...
      for I am the biggest, badest, mother******er in the valley..."

  8. Nothing unique to Gran Turismo by MaWeiTao · · Score: 3, Interesting

    I realize Sony loves gushing over Gran Turismo's purported realism, especially considering how long it's taking to get the game to market. But pretty much any good racing game will produce the same results. I recall reading a few years back about how Formula 1 drivers would sometimes play some F1 game, I forget which one, to better familiarize themselves with the courses.

    And for a game trumpeted as the "real" driving simulator it's quite a number of quirks in it's physics engine. Well, judging from GT5 Prologue which fundamentally feels like the previous games in the series. And based on gameplay videos GT5 doesn't look like it will be all that different. This means collisions will still be poorly handled, cars will be incapable of going airborne. Suspension and handling never felt all that convincing either. In professional mode, with all the assists turned off it's always felt like the cars are all driving around on winter tires. And then to compensate for the quirks they have to do things like add these obnoxious time penalties.

    I had the opportunity to play Forza 3 recently and found that game to provide a far more fulfilling and convincing driving experience. But the game I've played in recent years that I've found to be most true to life is Live for Speed. Those guys have even managed to account for tire flex, which is really cool. The things that hurt that game are the lack of real, compelling cars and the somewhat outdated graphics. Nevertheless, if I were going to recommend a game that would provide the most authentic driving experience, that would be the one.

    GT5 certainly does have the nicest graphics, and the largest lineup of cars. Although there are some very glaring omissions like Porsche. It's inexcusable that other developers can manage to get Porsches in their game but a developer with the weight of Sony behind them is incapable of doing the same.

    I have no patience whatsoever for arcade racers so GT5 still appeals to me from that standpoint. Unfortunately, I suspect the bulk of the time was spent rendering the several dozen Daihatsu's in painstaking detail as opposed to making real improvements to the physics engine. Even vehicle damage seems to consist of nothing more than bumpers falling off and doors unrealistically flying open. But unfortunately I don't think the payoff is going to justify the excessive amount of time spent developing the game. It would probably make more sense to tout the game as an automotive encyclopedia.

    Ultimately, I don't doubt at all that any good, realistic game provides some level of benefit in the real world. I would definitely exclude most of EA's racing games from that list. And this isn't a guarantee at all. There's a lot that requires experience in a real car. And there are plenty of kids out there for whom driving games have been no help at all.

  9. The army and navy proved this already by hesaigo999ca · · Score: 3, Interesting

    The army and navy proved this fact already, they use video games as teaching tools, for helping in the development of their soldiers.
    Too much money would be spent on tactical environments that duplicate the battle field, never mind also the fact their can always be accidents in training exercises, so they prefer to stimulate the nervous system to these types of situations through virtual means.

    The next step to this military style tactic, is to include visors and command gloves that are able to actually help the user with the scenario. If he is about to whip out a hand grenade and say throw it improperly, which in a game is always done by the machine representing the gamer...then glove would capture slight hand movements that could falter the throw, hence make the grenade land a little too close and blow everybody up..."sort of thing"

    I am glad he was given a chance to drive even though he had no real background or experience, it shows there are a few people out there that are capable of seeing talent through other means then on the job training.

  10. Re:this means nothing by Chris+Mattern · · Score: 4, Informative

    In more than one case, the US forces playing the "enemy" side, if they defeated the "friendly" side, had their capabilities reduced and the game re-run until the friendly side won.

    Absolutely false. Read up on the "Red Flag" exercises. The "enemy" is an elite unit whose *only* duty is to perform as the enemy in these exercises. They almost always win, since this is all they do. This is expected, and desired, as it's expected that the training unit will learn much more from having the crap beat out of it.