Dead Space 2 Announced
Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
I wonder if we will actually be able to see more than 60% of the screen, this time? From the screen shots in TFA, it doesn't look like it. Within 5 seconds of gaining control in the first game, I opened up the menu to look for a way to change the perspective. When I realized that you couldn't, I gave it about 15 (incredibly frustrating) minutes before I simply shut it off, never to be played again. That was a UI decision right on par with Microsoft's ribbon, if you ask me.
Man did that game ever drag on and on. I did enjoy the slower pacing of the gameplay, and the feeling that you're trudging through molasses while your enemies are rollerblading down a smooth asphalt hill. It really added to the tension.
The overwhelming feeling of "Yeah, I've been here before, at least three times" just killed it for me. I never progressed past the Leviathan because I had just had my fill of spending an hour in an area where every single room looked exactly the same. It's weird, because I love movies like Alien, 2001, Moon, Sunshine, etc.
Give me a game like GOW2, with cinematic pacing and an environment that is consistently changing and moving from one dynamic location to another.
Name...That...Autocomplete!
Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.
Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).
But, I'll reiterate that it was one of the most beautiful games I've ever played.
I swear to God...I swear to God! That is NOT how you treat your human!
Dead Space is just another repetitive horror shooter with nice graphics. Only this time they reused every room at least thrice.
Oh. And there are only like three kinds of enemies.
Why is this news again? Cause EA/someone is trying to "milk the cow dry" again?
..but no more clunky asteroid shooting sequences, please. That was like checking into an elegant hotel and then finding a steaming turd in the toilet that took way too many tries to flush. Made me not want to replay it. Add more zero gee bits instead.
An EA game gets a sequel? That's unpossible!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
"Some might say this hardly qualifies as news."
on the Wii.
Once you start despising the jerks, you become one.
What the sequel desperately needs is the light sab^H^H^H^H^H^H^H^H^H plasma cutter from the movie.
I played the whole first game in the hope I would get to slice up zombies with the plasma cutter and it never happened :(
I could have sworn that a sequel was announced or at least discussed a while back. Well, given the game's popularity it was inevitable anyway.
The current one is unplayable. I've tried several controllers and it's impossible to walk in a straight line. I've got so many fingers involved in just trying to stay still and not spin in circles there's nothing left over to shoot with.
1. Watch enemy run along flat surface. ...
2. Wait for them to "leap" to another surface.
3. Fire at them as they move in a totally predictable, totally unchangeable, slow-as-your-nan-on-a-skateboard straight line towards that surface.
4. Revel in all that jib glory
5.
6. Get a refund.
Finally had enough. Come see us over at https://soylentnews.org/
I've tried several controllers
There's your problem right there. The keyboard and mouse are way more responsive than any controller. (again, like others have stated, once you turn the in game vsync off the gameplay is perfectly fine)
I borrowed the game from a friend and played it a fair amount. But it scared the shit out of me. I just couldn't finish it. I'm serious, it was too much. This was on my PS3. Which has since died the blu-ray laser death. Anyway, maybe I'll get around to finishing it someday if I fix my PS3. And I didn't mind the controls or the view or camera angles at all. But then I'm used to Grand Theft Auto and the 3rd person view to begin with. I think a sequel could be good, as long as there are some real evolutionary improvements and not just a rehash of the original. Scared the shit out of me, man.
With the way the first DEAD SPACE was received and sold, they should've been working on it over a year ago. And by now, we should be hearing, "Dead Space 2 preparing to release in Summer 2010" or something.