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Dev Booted From App Store For Inflated Reviews

An anonymous reader writes "Molinker, a Chinese developer of iPhone apps, has been booted from the App Store after being caught trying to game the App Store review system. It seems reviewers were being paid off with free apps in return for 5-star reviews." This means the removal of over 1000 apps, described in this article as "knock-offs of existing applications."

12 of 178 comments (clear)

  1. Thank goodness! by R2.0 · · Score: 5, Insightful

    Now a user only needs to sort through 99,000 cheap knockoffs.

    --
    "As God is my witness, I thought turkeys could fly." A. Carlson
    1. Re:Thank goodness! by Pieroxy · · Score: 4, Funny

      Now a user only needs to sort through 99,000 cheap knockoffs.

      And a few hundred expensive ones.

  2. The Plot Thickens by RobotRunAmok · · Score: 4, Insightful

    Yes, that's right, that's the real interesting question. I suspect that somewhere in the Apple App Store Approval Work Flow Chain is a highly-greased QA monkey. I'll bet more money was spent on the outside reviewers and inside "expediters" than was spent on game design and development.

    In America, that's called a "robust marketing budget."

  3. Article = Scam Guidebook 2.0 by maczealot · · Score: 4, Insightful

    Ok, so they were INCREDIBLY stupid in how they went about their astro-turfing. They literally had tons and tons of people review ONLY their apps and always give them 5 stars, it was only a matter of time till it was detected. So, if you are wondering how to do this better, just RTFA. The BIG kicker = Apple isn't going to refund any money, and the app dev isn't either.

    1. Re:Article = Scam Guidebook 2.0 by ArsenneLupin · · Score: 4, Interesting

      Ok, so they were INCREDIBLY stupid in how they went about their astro-turfing. They literally had tons and tons of people review ONLY their apps and always give them 5 stars, it was only a matter of time till it was detected.

      But it only was because an outside party drew Apple's attention to it.

      Why didn't Apple themselves have some data mining in place to detect reviewer's "unusual" rating patterns (already the sheer number of reviews per reviewer should have raised flags)

  4. Re:How in the heck did he get 1000 apps in the sto by shutdown+-p+now · · Score: 4, Insightful

    Real developers have trouble getting even small numbers of apps approved, and yet somehow these guys have literally a thousand crappy knockoff apps?

    They just submit them all and wait for approval?

    In fact, it may be precisely why real developers have to wait for that long to get their apps approved... because there's 1000 "knock-offs" in the queue before them!

  5. Re:At The Risk by BadAnalogyGuy · · Score: 5, Insightful

    In order to find the answer to your question, let's take a look at the Middle East and consider that this wasteland of genocidal religious fanatics was once home to the most advanced mathematics in the world only 500 years ago. Mashallah.

  6. Cannot Rate Paid Apps Downloaded For Free by Czmyt · · Score: 4, Interesting

    This hardly seems like news, except that Apple messed up by allowing people who received free, promotional copies of paid apps to rate those apps. If Apple were to prohibit that and also remove any such ratings then that should solve the problem.

  7. Re:How in the heck did he get 1000 apps in the sto by fuzzyfuzzyfungus · · Score: 4, Insightful

    It isn't so much that Apple's process makes getting apps approved, it is that it makes developing certain classes of apps difficult.

    If your strategy is to shovel out hundreds of more or less cookie-cutter titles, the approval mechanism will just slow you down slightly. You'll presumably figure out the rough edges(dodgy API use, trademark stuff that pisses Apple off, etc.) out in the first few rounds, and the rest will just sail through. Plus, since you are basically just pumping and running, you don't really care about "I patched the issue two weeks ago; but Apple is just sitting on it" style problems because you don't bother patching.

    The sort of applications that it hurts(which, not coincidentally, are the ones likely to be written by die-hard mac-heads with blogs whereon they can blog about their woes) are the complex and laborious applications(not worth the risk; because a very expensive bunch of labor could just go down the tubes if Apple says "no", and the little indie guys aren't big enough, like EA, to actually be treated as "partners"), or the applications that depend on careful iterative refinement(if delivering each bugfix takes 3 weeks because of Apple, you are doing indie dev work on a sclerotic corporate timescale), or applications that push technical boundaries(because apple is touchy about API use). Plus, unlike the chinese clone shop that just wants to keep its head down and get paid, the App Store rejection stories are, in many cases, also about people who have loved Apple since way back getting a good solid taste of Apple being callous, indifferent, unreasonable, and unapproachable. This makes them sad pandas. Sad Pandas always go to their blogs.

  8. Re:At The Risk by jimbobborg · · Score: 4, Insightful

    It seems to me that they are quite capable of making new products and contributing new ideas, so why do they not do so? Why are there repeated examples of this sort of blatant copying? Can anyone clue me in here?

    Mao happened between then and now. When you have a monolithic culture where standing out gets you beat down, and it's easier to just copy something than come up with something new, you get crap like this.

  9. Re:At The Risk by MontyApollo · · Score: 4, Interesting

    The likely, but not Slashdot-friendly answer is the lack of IP protection in China.

    Someone commented on here before that it is an innovation wasteland in China because they know everybody would immediately copy anything they created.

  10. Re:Did anyone look at their other apps???!? by djupedal · · Score: 5, Interesting

    One of the key elements for developers in the app store is visibility....and that means it is a numbers game.

    Up until recently, each time an app is updated, it goes back to the top of the 'recently added' list, gaining fresh visibility and usually bumping sales of any other apps in the same vein by the same dev.

    Apple has long told devs to update their apps at least once a month as customers interpret this as a sign of quality. Update an app...get back to the top of the list and your other apps get a corresponding boost.

    One month ago, Apple changed that process to only allow brand new apps (v1.0) to go onto the recently released list...boom...updated apps flounder back where they last landed. This dev with over 1100 apps figured out immediately that in order to keep the flow going in terms of visibility meant that new apps had to flood in, with less focus on updates...the easiest way was to start kicking out more clones. The behind-the-scenes efforts meant not bothering with updates and a shift of labor towards new apps. Same 'visibility' effect....different approach. The change encouraged cloning by dishonest devs and discouraged incremental updates that help to grow quality for the honest devs.

    Apple plugged one hole, and left another one open. Honest dealing devs lost a tool that prompted them to improve their apps over time while shady devs just moved to the other side of the street.

    I sent my comments to Apple and the response was that they are aware and working on the issue. I told them they need to spend less time on blanket approaches that affect good and bad at the same time and more on reviewing individual apps for specific criteria so that good devs don't get mowed down in the process.