Slashdot Mirror


Saboteur Launch Plagued By Problems With ATI Cards

An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."

230 comments

  1. Saboteur, hey? by scdeimos · · Score: 5, Funny

    Sounds like they've been sabotaged.

    1. Re:Saboteur, hey? by Cryacin · · Score: 4, Insightful

      I get very tired of these sorts of bugs. I had experienced a title screen bug for Fallout3. After spending 4 hours trying to get it to work, I just gave up and returned the game.

      It seemed that I was not alone either. Unfortunately, the games industry is being pushed by customer demand and sabotaged by shrinking budgets from the corporate side. In the end the only thing that can be cut from the budget is QA, which is a fatal mistake.

      Worse still is places where you cannot return your product. Talk about non efficate product.

      --
      Science advances one funeral at a time- Max Planck
    2. Re:Saboteur, hey? by WiiVault · · Score: 2, Insightful

      I'd love to know where you shop. No matter how much I bitch and whine they never take back my opened software.

    3. Re:Saboteur, hey? by nacturation · · Score: 4, Funny

      Try Costco. They'll take back Windows 3.1 and give you a full refund.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      Welcome to CostCo. I love you. Welcome to CostCo. I love you. Welcome to Costco...

    5. Re:Saboteur, hey? by ushering05401 · · Score: 1

      And they have a great legal program. I only got in because my Aunt was an Alum.

    6. Re:Saboteur, hey? by arQon · · Score: 5, Insightful

      For all that "the industry is being pushed", it's not ALWAYS the game developers' fault. For a "real" game (ie "not a crappy movie tie-in generic copypaste with new art") you can easily go through dozens of driver revisions during years of development, all of which work fine, and then have a new set come out after you ship the master which suddenly doesn't work with your game.

      ATI, much though I love their hardware, border on completely indifferent to driver bugs, and nvidia aren't really that much better. Unless your game is a "showpiece" for their hardware, they simply don't care if something doesn't work the way it's supposed to or even has catastrophic errors in it. Case in point, every ATI driver release from April through OCTOBER this year *hemorrhaged* memory if you used VBOs a certain way. 6 months to fix a bug that critical is pretty miserable.
      Yes, modern graphics drivers are horrifically complex, but still...

      Sometimes it works the other way too. There's a tiny little bug in Quake3 that can make an invalid GL call at times: it "worked" for 7 years because the drivers gracefully ignored it, then suddenly started to cause *massive* slowdowns on nvidia cards (from 400+ fps to 100). Technically, it's id's "fault", but it's pretty hard to blame them for it - or to blame nvidia for the drivers going into Sulk Mode, since it IS an invalid call.

      That's an extreme example, but the point is that you're dependent on drivers that you don't "own" for your game to work, they frequently don't, and you've got no control over them at all.
      If you're id / Epic / Valve, and pushing a AAA title that will prompt players to upgrade their cards, you can doubtless get someone at the IHV to look into the problems. If you're at a company like Pandemic that basically folded before even finishing the game, good luck with that even if you actually have any developers left to try to get a fix or hack up a workaround if a driver rev pulls the rug out from under you.

      Of course, the developers COULD have been so completely half-assed that they didn't run a single build on an ATI card, in which case they should indeed be beaten to death with cluebats. :P

    7. Re:Saboteur, hey? by davester666 · · Score: 1

      How exactly is EA supposed to make their number's for this quarter if they have to delay releasing product until after they get it working? It's better for them to get you to buy the product now, and then actually provide you with the working product sometime later, than for them to delay getting your money until after they fix even grossly apparent bugs.

      Especially in the October-December timeframe, as they can get WAY more people to buy games now, when people are in the mode of buying things for themselves and other people, than it is in say, January, when people are trying to pay for all the crap they bought in October-December.

      --
      Sleep your way to a whiter smile...date a dentist!
    8. Re:Saboteur, hey? by ScoLgo · · Score: 2, Funny

      They can have my Windows 3.1 when they pry it from my cold, dead fingers!

      --
      "Michael, I did nothing. I did absolutely nothing - and it was everything that I thought it could be."
    9. Re:Saboteur, hey? by eulernet · · Score: 5, Informative

      Unfortunately, the games industry is being pushed by customer demand and sabotaged by shrinking budgets from the corporate side.

      Definitely no.

      I worked for the video game industry, and this has nothing to do with QA or anything...
      The period of the year when the games sell well is Christmas.
      But selling your game at Christmas means that the game MUST be ready by the end of September.
      If you miss September, you can say goodbye to make money with your game (especially if it's crappy).
      There is also a small period at the beginning of January: parents gave money to their children, and the children tend to buy games.

      In general, the company does not care if the game is ready for launch or not, because it does not want to miss the launch date, so the game is sold in the state it is in September.
      Also, the company believes that a patch will be available by December and won't affect most of the customers, since the game is scheduled to be played after the Christmas sales.
      Only the early customers will discover the problem.
      Note also that when a crappy game is published, the company behind the game does not send the game to the magazines, since it does not want to ruin its Christmas sales.

      QA has probably found the problem before September, but the marketing department told that the game must be available whatever the circumstances are.

      So, instead of blaming QA or developers, blame the marketing department instead !

    10. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      THIS is why PC gaming is dead to me.

      I just pop a DVD into the console and forget all about it. I am so much happier now 3

    11. Re:Saboteur, hey? by GNious · · Score: 1

      No idea where you live, but most countries have some laws about the merchantability of products sold. If it does not meet this, whether it is opened doesn't matter 1 bit.

    12. Re:Saboteur, hey? by ExKoopaTroopa · · Score: 1

      I also had enough of this sort of bugs, so I gave up on PC gaming, bought an Xbox and have never stopped playing since

      --
      Don't Tell Me What I Can't Do!
    13. Re:Saboteur, hey? by thisnamestoolong · · Score: 1

      I've run into this same issue and constantly wonder if that is even legal -- how the fsck can they sell you something that DOESN'T WORK and then still tell you that you can't return it? I would think that the sort of thing ought to be covered under consumer protection laws... but I guess not.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    14. Re:Saboteur, hey? by shentino · · Score: 1

      Good luck enforcing said laws when you're up against a faceless corporation that can drag you out in court.

    15. Re:Saboteur, hey? by thisnamestoolong · · Score: 1

      Unfortunately, console games can have bugs too. Unfortunately for you, when they crop up, there is nothing you can do, whereas for PC a patch should be along shortly.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    16. Re:Saboteur, hey? by CronoCloud · · Score: 2, Insightful

      That used to be the case, but now since they have bulit in storage, they can patch them too. That's also encouraging developers to ship now and patch later even on the consolesm and I'm not happy about that.

    17. Re:Saboteur, hey? by sabre3999 · · Score: 1

      This was true before the current console generation, but not now. Thanks to the addition of large storage devices, new consoles like the PS3 and Xbox360 can use updates to fix bugs, among other things. I still prefer my PC for gaming though.

    18. Re:Saboteur, hey? by Fulg · · Score: 1

      There's a tiny little bug in Quake3 that can make an invalid GL call at times: it "worked" for 7 years because the drivers gracefully ignored it, then suddenly started to cause *massive* slowdowns on nvidia cards (from 400+ fps to 100). Technically, it's id's "fault", but it's pretty hard to blame them for it - or to blame nvidia for the drivers going into Sulk Mode, since it IS an invalid call.

      I totally agree with your post, but I have to play devil's advocate for a bit here: if they detect Quake3 and work around the bug this way, someone will post a story about how NVIDIA cheating in Q3 benchmarks, because if you rename quake.exe to quack.exe the FPS drops from 400 to 100. So either way, they can't win - someone will always complain. I used to write D3D and OGL drivers for a living (not for ATI or NVIDIA, no threats please!), so I'm all too familiar with these issues...

      In this case, Q3 is fairly old (wow, 10 years!), and it is likely some other (more mainstream) game required a fix to be applied that happened to slow down Q3. If you *had* to pick a side, as a company, which one would you choose?

      I think NVIDIA did the right thing, even if it "broke" Q3. If there is still a market for Q3, id will release a patch. Hell, anyone could fix it, id released the source for the entire game...

      --
      gcc: no input sig
    19. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      They won't drag me out - they'll try to drag out the case with the Consumer Protection/Rights Agency acting on my behalf, but they'll fail.

    20. Re:Saboteur, hey? by BeardsmoreA · · Score: 1

      It absolutely isn't in the UK. If the product does not work as expected, the vendor (not the manufacturer) has a liability to provide a full refund if demanded. Course, IANAL.

    21. Re:Saboteur, hey? by chrish · · Score: 1, Insightful

      "Me too." but I always went one step further and switched to using my Mac laptop all the time (except when I'm at work; we do .NET and Silverlight software).

      I've still got a (shrinking) cache of games that I need to BootCamp to finish, but I've sworn off buying PC games. Dragon Age is tempting me, but I imagine we'll get a Mac port in a year or so. :-\

      Whenever I boot into XP to play one of these older games (all circa 2006 or earlier, I think), I get to waste some of my rare gaming time installing updates. This reminds me why I stopped buying PC games... it was much worse when I was "current" with PC gaming... each gaming session (usually) required OS updates, driver updates, and then game updates, leaving me with so little time to play I'd give up and fool with my DS...

      --
      - chrish
    22. Re:Saboteur, hey? by Traa · · Score: 1

      C:\> echo You silly kids and your modern toys!

    23. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      But... but... but.. the monthly releases were supposed to fix craptacularness like this.

      Anyways, if you think the Windows drivers are bad, try cataclysmic linux drivers, but at least there, there are OSS drivers which are looking to be shaping up pretty good even for R6XX & R7XX (presumably R8XX as well).

      Anyways, this is NOT the ONLY game to have problems, I regularly get atikmdiag (or whatever it is) stopping in some areas of Drakensang and Oblivious sometimes it leads to a game crash other times the driver will recover after a minute or so. (No it's not heat related as I started monitoring that in game when that happened and in all cases GPU load was fairly low when this occurred(temps upper 50s to low 60sC), not to mention furmark runs for quite some getting the GPU MUCH warmer(upper 70sC) and at a much higher load with no problems.)

      Probably not memory related either as it only happens with a few games, and let's face it in my case neither of the games in question are really GPU demanding.

      (I'm running on a notebook(4850 mobility) which doesn't offer frequent driver updates so I eventually took the plunge and modded my own drivers using a utility. Didn't help at all, and I'm a bit leery of running the risk of another driver update as ATM it's my only really useable machine until I get the new desktop parted out and built. The notebook part also kind of sucks in while that the GPU is an MXM card I'd need to fabricate a heatsink or have one fabricated if I switched cards unless I was VERY lucky. At leat with a desktop it's simply a matter of ganking out the old GPU and swapping in the new, so I recommend experimenting with ATI on desktops only for now.)

    24. Re:Saboteur, hey? by TheLink · · Score: 1

      I've bought stuff from the local pirate shop aka "unauthorized distributor", and they usually allow you to swap something that doesn't work with something else. I've even got a refund before for something that just didn't work fully (some stuff worked, but the stuff that I wanted didn't work).

      In contrast, there was no refund when my bro bought a legit copy of Ultima Collection, Ultima 2 (and I believe some others) didn't work. And he bought it twice - one from overseas just in case it was just a dud. And no he didn't manage to get a refund. My bro also tried to buy a legit copy of GTA3 (after playing with the pirate version and being happy with it), but it was banned so there was no legit copy around. He even went to a neighboring country to try to buy it, but it was banned there too :), I figure if the GTA bunch had made it easier to pay them, we'd have got the money to them. We preferably don't want to pay for shipping, distribution and all the other crap - the pirate shop has already done that for us, just let us pay the difference= fair right?

      --
    25. Re:Saboteur, hey? by Anonymous Coward · · Score: 1, Funny

      They can have my Windows 3.1 when they pry it from my cold, dead fingers!

      If you've been running Windows 3.1 since it came out, the "cold, dead fingers" phase of your life isn't too far away......;)

    26. Re:Saboteur, hey? by LOLLinux · · Score: 1

      Unfortunately for you, when they crop up, there is nothing you can do, whereas for PC a patch should be along shortly.

      Unfortunately for you, you know jack shit about what you're talking about. They can patch 360 and PS3 games for bug fixes.

    27. Re:Saboteur, hey? by pwfffff · · Score: 1

      Meaning we're in the same situation, only PCs have much better graphics. And multitasking. And better input. And full stereoscopic 3d. And multiple monitors. Et cetera.

    28. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      This same issue exists in just about every industry, whether its corporate software, consumer hardware or capital equipment. In order to capture end year sales (its not just holiday spending but budgeted corporate money as well), a product must be announced with full marketing fanfair by the 1st week in October the lastest. From my experience with these product launches, at the time of public announcement, the product usually still has issues. Management convinces themselves that the engineers / developers cans fix ot patch these issues before they hit the consumer.

    29. Re:Saboteur, hey? by v1 · · Score: 1

      Of course, the developers COULD have been so completely half-assed that they didn't run a single build on an ATI card, in which case they should indeed be beaten to death with cluebats. :P

      Lets not forget "We're still working on that nasty ATI bug." "I don't care, we have a deadline. The GM needs to be on my desk by noon so it'll be at the duplicators on Monday."

      --
      I work for the Department of Redundancy Department.
    30. Re:Saboteur, hey? by LOLLinux · · Score: 1

      Meaning we're in the same situation, only PCs have much better graphics.

      Many PCs have worse graphics.

      And multitasking.

      Huh? PS3s and 360s can multitask.

      And better input.

      In what way? One can use a mouse and keyboard with both the 360 and a PS3. What other inputs would one need?

      And full stereoscopic 3d.

      Which is lame and gimmicky.

      And multiple monitors.

      How many people actually play games with multiple monitors? You'll probably find this a non-selling point for almost anyone.

    31. Re:Saboteur, hey? by hduff · · Score: 1

      Definitely no.

      I worked for the video game industry, and this has nothing to do with QA or anything... The period of the year when the games sell well is Christmas. But selling your game at Christmas means that the game MUST be ready by the end of September. If you miss September, you can say goodbye to make money with your game (especially if it's crappy).

      Agree. This is also one of the reasons I quit co-authoring Fedora Unleashed. The publisher wanted the book out by Christmas (it may be a Christmas gift for the Slashdot crowd, but few others) which meant that I had to deliver a completed manuscript in September based on a beta version but written to look like it was for the final release. No arguing with the marketing department.

      --
      "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
    32. Re:Saboteur, hey? by triso · · Score: 1

      Sounds like a line from Idiocracy. Great movie.

    33. Re:Saboteur, hey? by Anonymous Coward · · Score: 0

      If you think Fallout 3 had problems at launch, the DO NOT EVEN ATTEMPT TO PLAY BORDERLANDS! First, they included SecuROM, which decided it didn't like one of my DVD drives. That's fine, but there was no error message, just hours of trial and error until I noticed the crash caused access to that particular drive. Unplug the drive and the game works. (This was after bantering back and forth with their technical support team who were no help whatsoever.)
       
      Then, exiting having gotten the game to run, play for less than an hour to start getting "General Protection Fault, History:FMOD:AsyncThread::addCallback() Address...." errors which crash to the desktop if I ever play more than 10 minutes. That's fine with me, as the little of the game I did play was less than a mediocre FPS, and very repetative gameplay after the first couple missions. (It crashed countless times to be able to play that much.) This is on a fully updated WinXP, with all drivers updated, etc. Not to mention their "serverless" multiplayer that is all but useless except for LAN games.
       
      Seriously, I thought Gearbox made good games! They should have stuck to just doing game expansions (because that is pretty much what Borderlands is, a game expansion extended to be a full game. BORING AS ALL HELL! Not to mention the FPS aspect feels like Halo, which feels like a toy compared to any other FPS.)

    34. Re:Saboteur, hey? by pwfffff · · Score: 1

      "Many PCs have worse graphics."

      So do many consoles. Thanks for bringing up a worthless point.

      "Huh? PS3s and 360s can multitask."

      Apparently you're using multitask in a different way. Yes, it can do more than one thing. Sometimes it can even do more than one thing at the same time. But it cannot come close to doing what I am now, which is watching the daily show, talking on IRC, posting to /., and idling in WoW -- at the same time. That's what I meant by multitasking.

      "In what way? One can use a mouse and keyboard with both the 360 [totalconsole.com] and a PS3 [totalconsole.com]. What other inputs would one need?"

      You're aware that most games will disallow those controls, right?

      "Which is lame and gimmicky."

      Sorry, I'm going to go ahead and trust my personal experience over your 'IS NOT'.

      "How many people actually play games with multiple monitors? You'll probably find this a non-selling point for almost anyone."

      Again, you've totally missed the point. I'm not talking about multi-monitor games. I'm talking about being able to grind levels on one screen and watch movies or browse strats on the other.

    35. Re:Saboteur, hey? by LOLLinux · · Score: 1

      So do many consoles. Thanks for bringing up a worthless point.

      You're the one who made the worthless point to begin with. I never once said consoles were superior to PCs or whatever nonsense you appear to be attacking. The only thing I said was that PS3 and 360 games can be patched to fix bugs contrary to what the poster I was responding to claimed. All the rest of the stuff you posted was irrelevant nonsense.

    36. Re:Saboteur, hey? by JodiJodiJodi · · Score: 1

      Unless your game is a "showpiece" for their hardware, they simply don't care if something doesn't work the way it's supposed to or even has catastrophic errors in it. Case in point, every ATI driver release from April through OCTOBER this year *hemorrhaged* memory if you used VBOs a certain way. 6 months to fix a bug that critical is pretty miserable.

      When I was working on graphics drivers, I would normally fix driver bugs as soon as a game was released (or even earlier if the game developer relation guys got hold of betas). However due to the release cycle of the actual driver itself (build, regression testing, management, etc.) the public wouldn't see the fix for up to 3 months after I committed the change. Yup, Frustrating.

      Secondly, a-lot of game devs just did stuff the wrong way, and depended on the undefined behaviour of the graphics drivers to get stuff done. Bad coder! No twinky!

    37. Re:Saboteur, hey? by cbhacking · · Score: 1

      Oddly enough, while the Wii has storage, it seems very parsimonious with game patches (or DLC).

      Xbox 360 and PS3 both use them widely, however. This isn't terribly surprising, since for original Xbox games (and, in the case of later PS3s, PS2 games) the game must be edited in RAM anyhow, for backward compatibility (and for that matter, the emulation software receives frequent patches as well).

      --
      There's no place I could be, since I've found Serenity...
    38. Re:Saboteur, hey? by arQon · · Score: 1

      just for reference:

      yes, i'm sure there'd be someone claiming it's "cheating". it's fairly apparent to me however that it really is the drivers just going in to Sulk Mode if they flag something as an error and the app doesn't clear that state.

      q3 isn't just "fairly old", it's ancient in gaming terms - that's like dog years. :P

      as i said, i don't blame nvidia - imo (and the arb's, iirc) the drivers are perfectly justified in reacting badly to unacknowledged errors. i doubt it was a "fix" per se for something specific, but simply noticing at some point that they WEREN'T flagging an error when they should have been, and correcting it.

      no, id won't release a patch (or at least, haven't in the several years since this problem appeared) for the same reason that no other company supports product indefinitely for no/trivial return.
      as you say though, carmack/id had the grace to open-source the engine shortly afterwards, and as a result it did eventually get fixed - which is handy, since i still play it to this day. :P

    39. Re:Saboteur, hey? by chrish · · Score: 1

      Hey mods, how the hell is this trolling? I'm recounting a person anecdote about why I gave up on something I used to do regularly.

      Sheesh.

      --
      - chrish
  2. That's no promotion, it's a warning label by SuperKendall · · Score: 1

    Like the surgeon general of gaming telling you to stay away if you have ATI...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:That's no promotion, it's a warning label by ILuvRamen · · Score: 1

      I was hating ATI before it was cool lol. But seriously, their catalyst driver software is a piece of crap. That itself doesn't even work let alone some features in games. I never, ever, ever use anything buy Nvidia except when my card broke and I had to use an ATI one for 2 weeks. That was a very buggy 2 weeks. Their cards are crap, their software and drivers are garbage, and even their website sucks. So it's not a real big surprise that something like this happened.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    2. Re:That's no promotion, it's a warning label by n0tWorthy · · Score: 1

      ATI may make fast hardware but their drivers have consistently sucked for years. My work laptop running Vista gets this error, "display driver has stopped responding and has been restarted", a couple of times every day. Do a search on the ATI web site for "display driver has stopped responding" and you will get pages of hits. Nvidia also had this problem for a while with their newest cards and Vista but fixed it pretty quickly. ATI, not so much...

      --
      "Be kind, for everyone you meet is facing a great battle." - Philo of Alexandria -
    3. Re:That's no promotion, it's a warning label by cheesybagel · · Score: 1

      Quickly? I still had that bug in a NVIDIA graphics board until I upgraded to Windows 7. I haven't seen the bug yet, but then again, I haven't played any 3D game in it yet either.

    4. Re:That's no promotion, it's a warning label by n0tWorthy · · Score: 1

      I never had it with Vista x64 and an Nvidia GTX9800. I haven't seen it on Windows 7 x64 either with the same card (maybe I'll get a new card for Christmas). All of my coworkers and I get it on Vista 32bit and these laptops have no problems with XP. I read on the Nvidia board that the issue had been fixed so I took that as fact since the thread pretty much died.

      --
      "Be kind, for everyone you meet is facing a great battle." - Philo of Alexandria -
    5. Re:That's no promotion, it's a warning label by cheesybagel · · Score: 1
      I suppose that could be it. I used to use Vista 32-bit and now use Windows 7 64-bit. I mainly use Windows because of the software compatibility so I did not want to plunge into 64-bits right away. However if you read this thread it seems the problem is more complex than that. I have heard people claim in the past it is actually a hardware bug which happens when the GPU overheats, and that some people had success with underclocking their GPU below factory speed. Never bothered trying that.

      I had an especially bad time with games using the Source Engine like Left 4 Dead. It seems they used some nasty programming in there. I had to disable multi-threading, sound, and a number of other things to get it to crash less, rather than not crash, in Vista 32-bit. If I played Dawn of War II with shadows enabled (the default) I would also consistently get display driver restarts.

  3. ATI bugs... by Loki_1929 · · Score: 1, Insightful

    Eve Online just introduced a new graphical problem (which actually results in a CPU spike too) in the latest expansion (Dominion) that's causing problems with a lot of ATI cards.

    This is why I go with nVidia: my card may be slower than your ATI and I may have paid more for it, but I'll have driver updates twice a week that almost universally work flawlessly. Never had any luck at all with ATI's drivers for any product.

    --
    -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    1. Re:ATI bugs... by Anonymous Coward · · Score: 0

      While I have experienced plenty of issues with ATI drives I can attest to the fact that they are doing way better than at any time in the past. I fully recommend ATI over NVIDIA anymore. ATI has even given code to the xorg radeonhd driver project to enable 3d on its latest cards. It sucks that there are issues but hopefully they can work them out.

    2. Re:ATI bugs... by Merls+the+Sneaky · · Score: 1

      I've never had any luck with Nvidia hardware. I even had one card overheat and burn out the motherboard it was installed to.

      besides this isn't a video card issue this should have been discovered within two minutes of Q&A testing. I guess they just skipped the Q&A

    3. Re:ATI bugs... by Anonymous Coward · · Score: 0

      Yeah, we could all start using the same vendor's equipment. Or, people could stop writing shitty code that is only checked for compatibility with one hardware vendor.

    4. Re:ATI bugs... by Anonymous Coward · · Score: 0

      "Never had any luck at all with ATI's drivers for any product." Way to generalize. I've gone back and forth between ATI and Nvidia over the years and at different times I've had issues with both camps concerning drivers. Also prior to 2008, Nvidia's stereoscopic support caused me more BSOD than any other piece of hardware I've had. As the technology changes there's a chance in every generation of cards the drivers won't be up to snuff.

    5. Re:ATI bugs... by Zardus · · Score: 2, Interesting

      I'll chime in on nVidia's side. Been using them ever since I switched to Linux, and thanks to their 100% consistent, solid Linux support since like 2000 or something, I will almost certainly never switch away. Out of the probably more than a dozen nVidia cards I've had, each one has worked flawlessly with great 3D in Linux and Windows alike.

      In contrast to that, my friend who used to be an ATI fanboy had nothing but issues with both the open source and the ATI-provided Linux drivers until like 2006, when he finally gave up and switched to nVidia chipsets on everything.

      The performance leader seems to trade off between nVidia and ATI depending on generation, but nVidia always has the driver support. There's just no reason to risk the driver issues by going with ATI.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    6. Re:ATI bugs... by Ethanol-fueled · · Score: 1

      Yeah, because nVidia never put bad shit out the door.

    7. Re:ATI bugs... by cbhacking · · Score: 2, Interesting

      Funny you should bring up driver quality; the latest nVidia driver update for my Win7 laptop (9600M GS) broke suspend (to RAM) and an older one (for a Vista laptop, 7600 GO) broke hibernate. I'm used to this kind of garbage with proprietary drivers on Linux, but on Windows I really expect better.

      Furthermore, during Vista's beta period, ATI already had solid, functional, stable, and fast drivers. By comparison, at least for the GeForce 7600 GO in my older laptop, it was some 6 months after Vista RTM before I could get a driver that would give me decent performance (the drivers at release ran at about 40% the proper framerate) and features (many things, such as scale but maintain aspect ratio, were unavailable) without using hideously unstable beta drivers (that would crash every time I switched out of a full-screen 3D app). Even once drivers were available, they were initially only for desktop cards (modifying the .INF, or using downloads from laptopvideo2go.com, were workarounds that shouldn't have been required).

      I will grant you that if a game is going to have problems with ATI or nVidia graphics, it's more likely to have a problem with ATI. However, in light of nVidia drivers managing to break parts of the operating system, I really don't think they can legitimately be considered better than ATI. Cost for performance, especially in the mid-range, they are also much worse - and in my experience you really don't get what you pay for there.

      --
      There's no place I could be, since I've found Serenity...
    8. Re:ATI bugs... by garry_g · · Score: 1, Troll

      So, your card is "working flawlessly", and yet you still have to update it twice per week? Wonder why ...

      On I side note, the last nVidia I had was a mayor PITA ... several games (actually, all, which isn't many) always froze up within a couple minutes of gameplay, unless I cleanly rebooted my XP machine first ... (and that was after a fresh install, too!) Switched to an ATI card which was less power-hungry, only slightly slower, passively cooled, and cheaper, and haven't had any problems since ... and that is without the need to update the drivers constantly in the hope if finally getting the stuff to work ...

    9. Re:ATI bugs... by jhoegl · · Score: 1

      Unless the card was actually made by Nvidia, its not Nvidias fault. My first GeForce was from Asus and their card design caused it to overheat easily. I saw many overheat problems with the company at that time and some after. I also noted that their support site was in china and I never got a response to my support request. I have never bought Asus again.

    10. Re:ATI bugs... by dunkelfalke · · Score: 1

      I use ATI cards since Mach64 was introduced, with some short detours to Nvidia, 3dfx, and PowerVR. I was even an early adopter of the ATI Rage Fury and I never had a single problem with ATI drivers. Never ever.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    11. Re:ATI bugs... by MacGyver2210 · · Score: 1

      Amen to that. NVidia > ATI (price, quality, and reliability). Who you fly for in EVE?

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    12. Re:ATI bugs... by Jesus_666 · · Score: 2, Insightful

      Then again, I haven't heard of a notebook being rendered useless due to ATI's inability to properly specify the package for their GPU. That very thing happened to me with a NVidia IGP. Experiences like that or NVidia's horrible OS X CUDA drivers (that may or may not work and may or may not negatively affect regular rendering) tend to make one suspicious of the quality of their offering.

      Note that I didn't have many issues with their discrete graphics cards under Windows and Linux but that was before I used Mac notebooks almost exclusively for a while; plus, my current desktop's ATI IGP (didn't yet have the time and money to go discrete) also performs without any issue.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:ATI bugs... by bcmm · · Score: 1

      AMD is now being helpful with open-source drivers, and they're progressing at a great rate. Would you switch back when open-source ATI drivers mature?

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    14. Re:ATI bugs... by bcmm · · Score: 0, Troll

      Sorry for the doublepost, but I should note that nvidia deserves credit for keeping their closed driver up-to-date, and fixing issues quickly when KDE4 turned up bottlenecks in some rarely-used features. However, the future does not lie in closed-source drivers.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    15. Re:ATI bugs... by X0563511 · · Score: 1

      I've been using nVidia hardware since the GeForce 2.

      I've had zero problems, and the models I buy have been one of "PNY" "OCZ" and "BFG"

      The 3-letter acronym is a coincidence, I have to say I never went for a particular brand but went for what I was looking for at a sale price at the given time.

      Inversely, whenever I have tried ATI, I've had nothing but issues. You can blame drivers, but I even have issues using the GPL 2D driver. I personally think ATI graphics hardware just plain sucks, but remember that is just an opinion backed by anecdotal evidence.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:ATI bugs... by X0563511 · · Score: 1

      er, to clarify since i bring up the GPL driver... I'm talking about Windows primarily, but used that as an example of why I don't think it is entirely the driver's fault.

      I've had a few (very minor, very few) niggles on Linux, but not in a long while (at least a year now).

      My current hardware is a 9800 GTX+. I can't remember the vendor, though. Either PNY or BFG... fairly certain it's PNY.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    17. Re:ATI bugs... by JackieBrown · · Score: 1

      I will. I keep up to date with it whenever I need to buy a graphics card.

      Nvidia just came out with vdpau which will keep my media computer with them for some time to come but my computer and my wifes are always up for grabs.

      That said, I probably not would run out and buy a new card I didn't need. It would determine my next purchase, though.

      Last I saw, I only noticed solid development on the old cards. While this would not be a deal breaker it would be something I would consider.

    18. Re:ATI bugs... by TheKidWho · · Score: 1

      So you're modifying INF files to install drivers when the drivers would otherwise not install for your card. Now you have issues and blame Nvidia?

      Blame the vendor of your laptop for not giving you updated drivers.

    19. Re:ATI bugs... by Anonymous Coward · · Score: 0

      That said basically on ONLY hope for decent linux drivers are the OSS ones, but as mentioned above they're no where near ready for 3D. I'd guess another 6m or so unless they make HUGE progress over the next few months, like maybe trying to hit the Ubuntu release in April.

      EA: They excel as DESTROYING studios and IP that they buy. The ONLY thing that they do a halfway decent job at are their sports games. Remember Ultima IX and Origin Systems R.I.P. amongst others. I just wonder how long Bioware will last...

    20. Re:ATI bugs... by Zardus · · Score: 1

      It's not a matter of switching back, it's a matter of switching at all. Any chips I had before 2000 were coincidental (ie, I didn't pick them, they happened to come with the comp). I think I had one ATI Rage3D and I didn't even realize I had that until much later when I went back and rebuilt the box as a file server. So I don't see nVidia as something I had to switch to cause I couldn't use good old ATI due to driver issues, I see them as the right choice and there is really no incentive to switch.

      But to answer your question, probably not. nVidia deserves a lot of thanks for their 9+ years of amazing Linux support, IMO, and I'm not going to jump ship just because ATI happened to *finally* get their asses in gear. For those nine years, nVidia's been building good-will and it'll take a lot for ATI to catch up with that. Companies should be rewarded for correct decisions. Very, very few (if any) other hardware companies can claim such solid Linux support.

      Besides, ATI has been "helpful with open-source drivers" for ages now, and they've been "progressing at a great rate" for even longer. ATI driver support always seems to be "almost usable" and the Linux users accept the crappy support because "it'll get better soon". It's not going to get better. It didn't get better with the weather channel's open source driver attempt, it didn't get better with ATI's horrid, buggy closed-source drivers, and the trend suggests that it's not going to get better with their newfound helpfulness, either. They're late to the party, and at least in my case, they've missed the chance to get my business (or the business of any friends and family that I recommend laptops or desktops or components to).

      Of course, if nVidia starts beating babies or something, it might be a different story :-)

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    21. Re:ATI bugs... by Zardus · · Score: 1

      I would agree that closed drivers aren't the solution, in principle. In practice, so many of the technologies involved are proprietary/patented (ie, S3 Texture Compression, which was one of the big reasons the weather channel's open source driver was non-viable IIRC), that any open source drivers are going to be hopelessly incomplete. I'd support a change to this paradigm, but it'd take a push from the hardware side of things as well as the software side. That doesn't appear to be happening in either camp.

      For now, I'll gladly take functional, well-supported (heck, even my Geforce2s and TNT2s still work!) 3D drivers.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    22. Re:ATI bugs... by cheesybagel · · Score: 1

      Bioware has been in the dumps for yonks. The people who made Fallout and Planescape Torment? Gone. The people who made Baldur's Gate and Neverwinter Nights? Gone. The people who made Knights of the Old Republic? Gone. They had to ask Obsidian Entertainment to make Knights of the Old Republic II. It is surprising that they can get any piece of software out of the door at all considering the way they fired people.

    23. Re:ATI bugs... by cbhacking · · Score: 1

      The driver binaries are identical. Absolutely identical; not even the slightest differences. Run a binary comparator over an "official" driver and one from laptopvideo2go (or similar) of the same version number if you don't believe me. In fact, nVidia themselves finally admitted this (after a fashion) when they started including support for laptop cards in their official INF files.

      Finally, your point still fails. It was one of nVidia's official drivers, from their website, using the official INF (as I said, they've started including support for the laptop cards), that broke Hibernate functionality. While it would be nice if the computer manufacturers could somehow fix the broken drivers and provide those fixes, the problem still rests squarely with nVidia and their buggy software.

      --
      There's no place I could be, since I've found Serenity...
  4. XP is too popular by Parallax48 · · Score: 0, Troll

    It sounds like the developers choose to use the fastest and most reliable Windows version available for development.

    1. Re:XP is too popular by TheThiefMaster · · Score: 1

      A game I worked on that was released in March was developed on XP-32. All the workstations at my new job are brand new Vista-64 machines.
      I think it's more of a case of not wanting to change the version of Windows running on the dev machines mid-project, or even at all.

      QA should have tried it on Vista / ATI though, so despite the possibility of the Saboteur devs not being on Vista themselves this should have been noticed.

    2. Re:XP is too popular by TheThiefMaster · · Score: 1

      I'm not blaming QA btw, it's just as likely that they did find the bug but it was swept under the rug due to being "a crash that affects a small minority of customers and would be very difficult to fix" by people in charge.

  5. I bet I know who the "Saboteur" is... by Anonymous Coward · · Score: 1, Informative

    It's Nvidia!

    On a serious note, 29% to 63% market share is not even close to "nearly equal".

    http://store.steampowered.com/hwsurvey/

    1. Re:I bet I know who the "Saboteur" is... by Spad · · Score: 1

      29% to 63% *of Steam users*

  6. This is where consoles win by BronsCon · · Score: 0, Troll

    As an avid non-gamer, mostly because PC gaming sucks and console gaming is too costly, I have to say, this is why console gaming is where it's at.

    Now, if they'd standardize on an architecture and throw a hardware abstraction layer into the mix, each new iteration of a console would be backward compatible with the old (X-Box seems to be pretty damned close), and the major complaint used by PC gamers to justify their sickness will be void. Once your new machine can do everything your old machine could do, PC gaming no longer has that advantage; upgrading your console no longer means having to keep the old or lose those games.

    Console gaming FTW, from a non-biased non-gamer who's able to see both sides.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    1. Re:This is where consoles win by happyhamster · · Score: 1

      Console gaming does avoid most of the hardware problems of the PC side, and is fine for some kinds of games such as sports. However, it mostly sucks for game types like first person shooters and strategy games. If you are into the latter types, then you don't have much of a choice but a PC.

    2. Re:This is where consoles win by FearForWings · · Score: 1

      Consoles could be fine for all types of gaming if the manufactures allowed for full keyboard and mouse support on their systems.

      --
      I don't know about angles, but it's fear that gives men wings. -Max Payne
    3. Re:This is where consoles win by Evelas · · Score: 1

      Couldn't agree with you more. Sadly they don't, so PC for me.

    4. Re:This is where consoles win by sznupi · · Score: 1

      Yes and no...

      You're more specifically talking about PC-style FPS games and strategies, with PC-style game mechanics and UIs - one which revolve around pointing at things.

      There are different game mechanics possible...though not used for the most part because of hybridization of gaming market brought mostly by Microsoft - since devtools, code, assets are almost the same it's "sensible" for publishers to create hybrid kind of games, not exploiting the strengths of both platforms.

      --
      One that hath name thou can not otter
    5. Re:This is where consoles win by orlanz · · Score: 5, Insightful

      From a non-biased GAMER who's still sees both sides, I would say consoles (as an experience) today suck!

      Consoles today are basically the worst of the PC world and the worst of the old console world.

      Consoles used to be about highly polished games that the developers (not the artists & marketing) put a lot of work into. Now a days with the net connection, most games deliver as betas (like the PCs), and then after 2 updates become... ok. The graphics are better, but the controls, storylines, action, and overall game play has gone down the crapper. We have games that are cross platform on the PSP, Xbox360, and PS3! So those games basically cater to the lowest common denominator of all three and not take advantage of any specifics. Xbox360 ports to the PS3 look like crap (I am looking at you EA)!

      The worst of the console world... the price tag. Cause its on a "console," there is a huge upfront price tag. And with the net connection, you get the rest of the game delivered via additional charges! There is also the bombardment of marketing (which I think is the major reason for the price tags) that drone on and on about the latest upcoming game that is either a sequel or must have new concept. Which of course rarely lives up to the hype. Not to mention, we mostly lose that big benefit of consoles... local coop play. With the net, every bloody stupid game wants you to connect to some random 12 year old to play what should be local coop, or a rip off of counterstrike.

      All consoles today are: locked down, controlled, 2 year old proprietary hardware... PCs! The only advantage is the massive number of games made for it (cause its a great way to lock in customers).

    6. Re:This is where consoles win by Anonymous Coward · · Score: 1, Insightful

      Anybody who claims that consoles "just work" obviously haven't tried loading Borderlands on PS3 - it takes 3 hours to download and install all the patches to make it work... besides, playing a first person shooter on a console is like eating soup with fork - sure you can do it, but it's awkward as hell and will take you forever to get used to. And once consoles do everything the PC's can do - they will just become PC's and then the point is moot anyways.

    7. Re:This is where consoles win by sznupi · · Score: 1

      Luckily there are not only some good console games still being released, but there's also little hassle generally with running older games.

      But nice to see that some other people also see roots of the problems (on both consoles and PCs...) in similar way to mine. Unfortunately I almost lost hope for the situation to improve, with so many people simply pointing fingers at "teh evil consoles". It's almost like publishers are playing them, with convenient scapegoat that people swallow, not seeing incompetence and greed of publishing houses.

      BTW, DLCs came from PCs - they was called expansions in the past.

      --
      One that hath name thou can not otter
    8. Re:This is where consoles win by mjwx · · Score: 3, Insightful

      Luckily there are not only some good console games still being released, but there's also little hassle generally with running older games.

      I've got a bunch of old N64 and SNES cart (yes, spot the fanboy*) but why I cant play these in my Wii. Yet I can play Mean streets and Martian Memorandum on my new gaming PC. Not a problem via DOSBOX, I can also run Half Life 1 and System Shock 2 without a problem on XP.

      * - Yes I still have an N64 and SNES, although the SNES was not my first one.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:This is where consoles win by mjwx · · Score: 1

      You're more specifically talking about PC-style FPS games and strategies, with PC-style game mechanics and UIs - one which revolve around pointing at things

      Yes, that's what sets a First Person Shooter is.

      I remember playing GoldenEye on the N64, a decent enough game but not equal to Half Life in any way. It had the option to turn auto aim off and it quickly became impossible to play on the easiest settings. It did make for an interesting multi player match though, lasted 5 times as long because no one could hit anything.

      FPS's on consoles all use auto aim to compensate for the lack of finesse in a console controller. This is also why you cant have strategy games.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:This is where consoles win by sznupi · · Score: 1

      There's a lot of games that can't be run on DOSbox (well, perhaps on a ridiculously overpowered PC), don't run well on modern OSes and look much better with 3D acceleration (meaning VMs aren't optimal). The only way to sensibly play them is to maintain some old machine...

      HL1 is not a typical game. SS2 does have problems on current OSes/GFX drivers.

      Consoles...yeah, you must also "maintain" some old one, but if one breaks another is easy to find for the time window I'm talking about.

      --
      One that hath name thou can not otter
    11. Re:This is where consoles win by Xest · · Score: 2

      How sad that you got modded troll when what you say is true.

      I've been playing The Saboteur on my XBox for a week now without any problems, despite being a PC gamer for years I switched to the 360 in 2006 and have never looked back. The key drivers have been no fucking around with drivers and stuff to make things even work, and also no real serious issues with cheating. Sure you get people exploit game glitches but at least there are no aimbots, radar or anything stupid and game destroying like that.

      I have tried PC gaming since 2006 on multiple occasions, but it's just not as good and I end up back on my 360. Shit like Crysis ran like crap even on a £1500 PC and still didn't look as good as games like Gears of War 2. Then there's the fact you have to deal with DRM shit from the likes of Steam and on EA games.

      Contrary to popular belief amongst PC gamers, FPS and even RTS games are just as fun with console controls, I always figured I'd never play an RTS on the 360 because I thought it wouldn't be as good without a mouse, but it's just not true, when you get used to using a console controller it's just as easy. Some games, like Overlord for example actually worked better on the console in terms of controls than they did on the PC. In terms of RTS games I complete C&C3 and RA3 on hardest difficulty on the 360 no problem and find no issue playing online either.

      The issue is for PC gaming that it's getting worse rather than better too- if I buy a 360 retail game I can still sell it on second hand, I can't even do that now if I buy a game in a shop for the PC and have to activate it on Steam. Some issues are the fault of the platform- the PC's openness is the reason it's easier to cheat and cheat more spectacularly, whilst others are the fault of game developers- i.e. DRM, and other problems again are half developer, half platform fault- i.e. bugs like this caused by hardware with millions of combinations of different configurations to cater to and developers not catering to them.

    12. Re:This is where consoles win by sznupi · · Score: 1

      Yes, that's what sets a First Person Shooter is.

      No.

      Descent 3 is also regarded as FPS game. Yet it doesn't use pointing mechanics (as a matter of fact, there was a clone of it for PS1; DualShock worked beautifully). For another example - there were melee combat FPS games for PC. But it's hard to argue that such game with Wii-like control wouldn't be great (well, assuming the game generally is ok...). Another example are lightgun games - totally different kind of "pointing", also FPS (yes, there are lightgun games which aren't on rails)

      GoldenEye is exactly the bad example - it was using mouse mechanics on non-mouse controller. You just don't know any other. But the short list above shows they do exist.

      Similarly strategies -, you can have them, there are lots of Japanese ones with long tradition (spanning to SNES times usually). Their devs know for a long time that pointing UI simply won't do. But there is a good working alternative - nested menus.

      --
      One that hath name thou can not otter
    13. Re:This is where consoles win by Anonymous Coward · · Score: 0

      And yet GoldenEye is the most popular of these by a long shot.

    14. Re:This is where consoles win by sznupi · · Score: 1

      Yes, that's how primitive* PC trends are destroying good console gaming for some time.

      *walking, inherently a 2D thing, in a 3D game? (oh, right, the simplistic control scheme can't handle more, not efficiently) Game mechanics determined by showing off shiny GFX and players falling to it?

      (yes, such pointless "argument" can go both ways)

      --
      One that hath name thou can not otter
    15. Re:This is where consoles win by Mr2001 · · Score: 1

      Yes, that's how primitive* PC trends are destroying good console gaming for some time.

      *walking, inherently a 2D thing, in a 3D game?

      How primitive indeed! Ever since I realized we live in a 3D universe, I've only traveled by jet pack and pogo stick. Why let that third dimension go to waste by walking or driving around in 2D?

      --
      Visual IRC: Fast. Powerful. Free.
    16. Re:This is where consoles win by Mr2001 · · Score: 1

      Contrary to popular belief amongst PC gamers, FPS and even RTS games are just as fun with console controls

      You say that as if PC gamers hold those beliefs mistakenly and have never actually tried it.

      I have. It isn't fun. For instance, Halo 2 only became fun for me after I bought a SmartJoy Frag (keyboard+mouse adapter for Xbox), and even then, it wasn't as fun as Halo 1 was on PC.

      In terms of RTS games I complete C&C3 and RA3 on hardest difficulty on the 360 no problem and find no issue playing online either.

      Playing online against other console players, right?

      Ever wonder why games that are released on both console and PC rarely have cross-platform multiplayer?

      --
      Visual IRC: Fast. Powerful. Free.
    17. Re:This is where consoles win by Gadget_Guy · · Score: 3, Informative

      There's a lot of games that can't be run on DOSbox...

      And there are a lot of games that CAN be run on a modern system. Just for a laugh, I tried one of the oldest games taht I could find in my collection under Windows 7 (beta). It is Microsoft Fury 3, released in 1995 (before the N64). It played perfectly! The game never came with an option to change the resolution of the game, so it looked better when playing it in a window rather than full screen.

      I have tried some older ones under DOSBox before, but they were non-action ones so they didn't really stress the system. So at least you have SOME chance that a game that old will play on a new PC system.

      Also, it should be pointed out to the GP that you can still play some old SNES and N64 games on the Wii using Virtual Console. But this requires that you buy the games again, which annoys me when I still have the original in my hands. At least there is no hassle having to transfer the games from the old catridges.

    18. Re:This is where consoles win by hairyfeet · · Score: 2, Insightful

      Uuuuhhhh...you DO know that the same argument applies to a PC, right? Cost of a 2 port KVM switch? Around $10 at Newegg. Cost of a Win2K era PC? Under $30 but can usually be had for free at places like Freecycle or just watching your local curbs. Being able to run Redneck Rampage under actual DOS? Priceless baby, priceless.

      I am sitting here looking at an old 733Mhz SFF Office box that came with XP that a local company was tossing, throw in a Geforce FX5200 Lo Pro and it makes a great Win9x/WinXP dual boot for old games that don't run correctly on modern OSes (like MechWarrior 3 and the bouncing APC bug) and the cost for the whole smash was $24 for a 4 port KVM. Considering how shitty some of the older consoles were, like the 3 NES (those early flip loaders sucked!), 4 Sega CDs, and 4 PS1s I went through before finally moving to PC for good, finding a decent running console for older games can be expensive or damned near impossible.

      Comparing the 16 years I've been PC gaming (93-current) to the 18 years I spent console gaming (77-95) I'd have to say with the exclusion of the damned near impossible to kill woodgrain VCS that I've had less hassle overall with the PC. Of course I'm not stupid enough to try to surf on my gamer box so I don't have to deal with AV, firewall, or any of the other FPS sucking crap, so that may be why I've had better luck. Every customer I've dealt with that had serious problems with PC gaming were trying to do everything on a single box and just weighing the poor things down. I tell them to pick up a cheap PC for use as a "netbox" along with a KVM and save the gamer rig for gaming. They always come back talking about how much "nicer" everything works now,LOL! Like having over a dozen programs running at startup isn't gonna effect performance!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:This is where consoles win by Xest · · Score: 1

      "You say that as if PC gamers hold those beliefs mistakenly and have never actually tried it."

      You say that as if I wasn't a PC gamer who knows first hand that if you give it a chance and get used to the controller just like you had to with mouse and keyboard originally then there is absolutely no issue. This is mirrored by the fact there are so many console players playing online now, enough to dwarf the PC playing population in just about every dual platform multiplayer game- because it's just not a problem, or at very least not enough of a problem to be unable to outweigh the rampant cheating issue on the PC.

      "Ever wonder why games that are released on both console and PC rarely have cross-platform multiplayer?"

      Not really, it's primarily because XBox live requires a specific networking model and unless the developers are willing to use Live for Windows it wont work, if you want to develop say a Mac or Linux version too then this option is out the window. But then, games like Shadowrun that had PC vs. XBox multiplayer worked fine and XBox players were certainly at no disadvantage, you really couldn't tell if you were playing against another XBox or a PC player from the XBox and vice versa.

      If it was for any other reason than the networking models/licensing issues as you suggest then there'd be more PS3 vs. XBox 360 multiplayer games as console vs. console wouldn't have the disadvantage you claim exists, but currently there is none.

    20. Re:This is where consoles win by thisnamestoolong · · Score: 1

      Console gaming is fine for most, but for those of us who care, PC gaming will always be far superior. My main reason: user created mods. These will never be easy to create on consoles and will never proliferate the same way we have seen on the PC. Mods extend the shelf-life of a game by several years at the very least. Just look at Half-Life, Doom, Quake, or more recently, Oblivion and Fallout 3. You can completely customize and alter your gaming experience to the point that the game feels completely new. This is not even to mention the increased graphical horsepower you get with a PC -- I have played GTA4 on PC and on PS3, and there is absolutely no comparison. The improvement is actually great enough that it makes it easier to see what you are doing and actually makes it easier and more enjoyable to play the game. There is still a place for PC gaming, and I hope that the game companies will continue to see it (though the chances of this seem slim).

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    21. Re:This is where consoles win by thisnamestoolong · · Score: 1

      Popular != good -- Miley Cyrus is massively popular...

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    22. Re:This is where consoles win by Anonymous Coward · · Score: 0

      Play FF7 Dirge of Cerebus. It's a FPS game on a PS2. You can use a keyboard and mouse on it.

      Sadly, not all FPS games allow this. Console games rarely allow for devices that are not shipped inside the box.

    23. Re:This is where consoles win by thisnamestoolong · · Score: 1

      Not to nitpick, but VirtualBox recently added support for 3D acceleration inside of a VM. I have not yet, had the chance to try it out, though I think I will tonight now that it is on my mind...

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    24. Re:This is where consoles win by Syberz · · Score: 1

      You're right, consoles never have these issues...

      You didn't hear about Ghost Recon for the PS3 that was unplayable until the patch came out 1+ month later?

      If it really is a driver issue, then I think that the problem lies with a lack of communication between the game industry and the video card industry.

      --
      ~Syberz
    25. Re:This is where consoles win by CronoCloud · · Score: 1

      Mods are fine, but you know what happens. Some folks buy games, mod them and then play that game pretty much exclusively and buy no other games for 5 years. Game developers make no money from those people.

      Besides, there comes a point when there's plenty of content in the main game itself and that it doesn't "need" mods to extend gameplay. Sure, a competitve FPS can use more maps, but really, how much more stuff does Fallout 3 and Oblivion need. I put 189 hours into Fallout 3 and still didn't go everywhere. Some of us adults with lives want to finish games in a reasonable timespan.

    26. Re:This is where consoles win by Mr2001 · · Score: 2, Insightful

      You say that as if I wasn't a PC gamer who knows first hand that if you give it a chance and get used to the controller just like you had to with mouse and keyboard originally then there is absolutely no issue.

      Believe me, I've spent as much time with the gamepad as it took me to get used to the mouse and keyboard, and I'm not alone. The gamepad still feels like playing in quicksand.

      Maybe you're an exception. Or maybe you were just never very good with the mouse and keyboard, so you don't notice a difference.

      This is mirrored by the fact there are so many console players playing online now, enough to dwarf the PC playing population in just about every dual platform multiplayer game- because it's just not a problem, or at very least not enough of a problem to be unable to outweigh the rampant cheating issue on the PC.

      The reason it's "just not a problem" is that they all have the same handicap.

      And don't kid yourself about "rampant cheating". Few people choose consoles because of cheating; they do it because they want to play from the couch, or save a few bucks, or play with their console-owning friends, or avoid the hassle of drivers and OS upgrades. Personally, I've seen more cheating on console games than PC games, thanks to the fact that they're hosted on other players' consoles instead of impartial third-party servers.

      But then, games like Shadowrun that had PC vs. XBox multiplayer worked fine and XBox players were certainly at no disadvantage, you really couldn't tell if you were playing against another XBox or a PC player from the XBox and vice versa.

      I suppose you think that had nothing to do with the weak PC controls, the gamepad aiming assistance, and the fact that Shadowrun de-emphasizes quick aiming in favor of other skills anyway?

      --
      Visual IRC: Fast. Powerful. Free.
    27. Re:This is where consoles win by thisnamestoolong · · Score: 1

      In the case of Oblivion and Fallout 3, I found lots of mods that, instead of adding content, simply improved what was already there. There are a great many mods for both of these games to drastically increase texture quality, or to re-balance certain aspects of the game to make it more enjoyable.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    28. Re:This is where consoles win by CronoCloud · · Score: 1

      Sony does, though it's up to the developer if they implement it. Surprisingly, more PS2 FPS's than PS3 FPS's support mouse aiming, and one such game, Deus Ex, does not mention such support anywhere on the box or in the manual. One good thing is that any game that uses the PS3's on screen keyboard for entering text (like Oblivion does for naming spells and items) also supports USB (or bluetooth) keyboard input.

    29. Re:This is where consoles win by jgtg32a · · Score: 1

      Bethesda games are playable with out modding the hell out of them?

    30. Re:This is where consoles win by jgtg32a · · Score: 1

      Your post is 100% troll I have no idea why people are marking it Insightful or arguing in your favor. The backwards compatibility is being phased out, PS3 lost the backwards compatibility shortly after launch. It's because both MS and Sony quickly realized that if their systems aren't backwards compatible they can get people to repurchase the game that they already own.

      You might want to brush up on the design goals of DX10, IIRC the only real graphical improvement was something to do with shadows (blame Nvidia for that). Everything else that they did was cleaning up the API, its much nicer to program in.

    31. Re:This is where consoles win by shentino · · Score: 1

      Super Mario Galaxy?

    32. Re:This is where consoles win by Xest · · Score: 1

      "Believe me, I've spent as much time with the gamepad as it took me to get used to the mouse and keyboard, and I'm not alone. The gamepad still feels like playing in quicksand.

      Maybe you're an exception. Or maybe you were just never very good with the mouse and keyboard, so you don't notice a difference."

      On the contrary, I'm far from the exception, as I pointed out, multiplayer PC gamers are by far a minority nowadays like for like.

      "The reason it's "just not a problem" is that they all have the same handicap."

      What handicap? The difficulty of games isn't any less on a console, multiplayer isn't any less competitive even when put up against PC players, the game isn't any less fun or playable.

      "Personally, I've seen more cheating on console games than PC games, thanks to the fact that they're hosted on other players' consoles instead of impartial third-party servers."

      and

      "I suppose you think that had nothing to do with the weak PC controls, the gamepad aiming assistance, and the fact that Shadowrun de-emphasizes quick aiming in favor of other skills anyway?"

      Oh I see, it's now down to outright lies? Your earlier point about games being hosted on peoples consoles making them more vulnerable shows a complete lack of understanding about how the most serious of cheats work, the difference between using cheats on the closed architecture of consoles vs. the open architecture of PCs and in fact a lack of understanding about client/server computing in general- hint: aimbots, wallhacks, radar, model hacks are all client side cheats, who the host is is entirely irrelevant. Of course, that's before you even go in to the problems of getting such cheats onto a console in the first place, which, in terms of code changes like aimbot, radars and so forth no one has actually yet successfully managed to do on the 360, Wii or PS3 but yet are already rampant even on Call of Duty: MW2 despite it having only been out a few weeks on the PC. Do Slashdot a favour, don't waste people's time commenting on things you demonstrate with your comment that you have absolutely no understanding of, either that, or stop trying to use ignorance to push your false argument- it doesn't work for the simple fact that what you said is transparently extremely nonsensical.

      Regarding Shadowrun, pretty much everything you said was bs so I wont waste time covering it in detail, but basically the PC controls were no different to any other PC FPS and your comments about aiming assistance and aiming being unimportant run completely contradictory to each other. Shadowrun had no less shooting emphasis than most other FPS games over the last 15 years. Even as far back as more simple FPS games like Quake the likes of rocket jumping, powerups and so forth were important to do well.

      I can buy the argument about how some people don't get on with console controllers because it is quite subjective, however I would still argue it's simply because despite what they say, they've never owned a console and/or spent much time giving it a chance, I say this because it's been the case with many of my PC playing friends who have used the same arguments until they give it a go and got used to it. What I don't buy are when people still playing PC games defend it so vigorously that they have to resort to straw men arguments and outright lies as you have- what's the concern exactly? If you really really don't get on with a console fine, but again, the majority of gamers nowadays do, you don't have to start rabidly spouting lies to try and defend it, or is it a deep seated concern of yours that you'll soon have no one to play with because you're one of the few who can't/wont switch to consoles? Really, if it was fine then the market would support it, but the PC gaming market simply is shrinking for most games, it's as simple as that- MMOs and relatively simple casual games are about the only growth areas, although even casual games are seeing an equivalent growth level on consoles because it's a growing market in general.

    33. Re:This is where consoles win by BronsCon · · Score: 1

      I never mentioned the PS3.
      I never mentioned DX10.

      I did, however, state, that a common architecture and hardware abstraction layer between console generations would alleviate the backwards compatibility issue.

      I never said this had already been done.

      That's what's insightful about my post and trollish about yours; though it seems you were successful in turning the tides against me this time, I've got karma to burn so I can afford to speak both the truth and my honest opinion.

      How's your karma lately?

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    34. Re:This is where consoles win by BronsCon · · Score: 1

      Ok, so you go on to bitch about poor game quality on consoles. Ok, you have a point; it's just ironic that you're making that point in a comment thread on an article about a shit quality PC game.

      This happens on both sides of the fence, friend. Are you sure you haven't gained maybe just a little bias and not realized it?

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    35. Re:This is where consoles win by BronsCon · · Score: 1

      Yes, and if console makers started using similar architectures between console generations and abstracting the hardware, you could stop having to maintain your old consoles when you upgrade.

      Why aren't we writing letters demanding this?

      It's the one advantage PC gaming offers.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    36. Re:This is where consoles win by BronsCon · · Score: 1

      Your first point is a problem with software, not hardware, which occurs on both sides of the fence.

      As for your second point, modern consoles (PS3, X_Box 360, hell even the PS2) support a keyboard and mouse. A standard keyboard and mouse, like you use on your computer. Try using one sometime; if your game supports it, it's just like playing on a PC, only faster and smoother since you don't have your AV and all the stuff it didn't catch running in the background and the game was designed for that system. If it doesn't work, well, we're back to software issues, which happen on both sides of the fence.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    37. Re:This is where consoles win by Ant+P. · · Score: 1
    38. Re:This is where consoles win by orlanz · · Score: 1

      BTW, DLCs came from PCs - they was called expansions in the past.

      That is the origin, but today, they are a totally different beast. In the past, an expansion on the PC was huge, and an expansion equivalent on the console was a totally new game.

      Today, even a plot twist becomes a "sequel". And things that developers though were nice, but couldn't make the deadline, are DLCs. Obviously we don't need to discuss the wallet gouging prices.

      I look at most of today's game companies and all I see are the kernels of the RIAA, and MPAA hovering over a different format.

    39. Re:This is where consoles win by BronsCon · · Score: 1

      Even better, modern consoles support keyboard and mouse, for those who just can't wrap their head (or hands) around using a controller for an FPS or RTS.

      The problem is that not all (as in very few) developers bother to code it into their games; which is sad, especially for games being released on both sides of the fence. If you're coding it in on one side, why take the time to rip that code out on the other?

      Start writing angry letters to game developers and demand keyboard and mouse support in your console games!

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    40. Re:This is where consoles win by BronsCon · · Score: 1

      Games released on console and PC rarely have CPMP because console users would rage every time some aimbot-wielding PC gamer cheated their way to the top.

      Why this doesn't seem to bother most PC gamers is beyond me. All I can think of is, maybe, they all use aimbots and hacks like a bunch of "daddy, don't take off my training wheels" assholes.

      I know, personally, when I did play a few games on the PC, I stayed away from bots and hacks because they took away from the experience of kicking your pansy ass with my own two hands.

      That's the appeal of console gaming.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    41. Re:This is where consoles win by orlanz · · Score: 1

      Games were ALWAYS shitty on PCs when first released (except before the days of the internet). It was something that gamers were used to. But patches came out quick and fast. By patch 2, it was an awesome game.

      Today, consoles have adopted this practice. As I said, today's consoles are basically limited, proprietary, locked down versions of their PC counterparts. The difference, we are still being charged the arm and leg that consoles used to charge for "high quality games". ie: The worst of both worlds.

    42. Re:This is where consoles win by pwfffff · · Score: 1

      It's not subjective. It's the laws of fucking physics. When playing l4d2 on the PC, I can see behind me and in front of me AT THE SAME TIME. That's right. In between shotgun blasts, before it's even possible to fire again, I'm able to fully rotate my character 180 degrees, see what's there (and melee if necessary), and then whip back around to shoot the next zombie. This is IMPOSSIBLE on a console. If you crank sensitivity high enough so that a quick tip of the stick makes you do an about face, then in order to make a headshot at 10 meters you'll have to move the stick less than 1% from center. Using a console controller is like keyboard-turning in WoW. Most high-end players actually unbind their turn keys. Having a maximum turn rate MAKES YOU WORSE. I don't see what's so hard to understand about this.

    43. Re:This is where consoles win by sexconker · · Score: 1

      Yet GoldeneEye 007 is one of the best FPS games ever.

      Popular != good =/> popular = bad

    44. Re:This is where consoles win by BronsCon · · Score: 1

      Further that by emphasizing the fact that lack of custom maps has nothing to do with consoles and everything to do with developers not coding it in.

      Once developers start including (or offering as a download) map editors for consoles, that will be a moot point.

      Mods, though? Really? Mods? Seriously? Ok, some of them have been pretty damn good, but yeah, it's unlikely that developers will ever allow them on consoles, for precisely the reasons you state.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    45. Re:This is where consoles win by sexconker · · Score: 1

      For another example - there were melee combat FPS games for PC.

      Ah yes, First-Person Stabbers.

    46. Re:This is where consoles win by BronsCon · · Score: 1

      Did I say consoles never have these issues? Nope.

      Sorry to burn your strawman at the stake.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    47. Re:This is where consoles win by BronsCon · · Score: 1

      Yes, but on your console, your AV and all the shit it doesn't notice, are all running in the background, degrading your performance.

      Plus, we're ignoring that some games are actually better with a controller and, unless you have the specific controller the game was designed around, you're not getting the optimal experience.

      There are arguments on both sides, but I still see more weight behind arguments for console gaming.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    48. Re:This is where consoles win by Turiko · · Score: 1

      DLC's came from PC's, but they used to be in fact expansions. Now games are thought up, developed, and then things are taken off and sold later as DLC. That idea originates from the console market.

    49. Re:This is where consoles win by thisnamestoolong · · Score: 1

      I never said that jackass -- I love GoldenEye -- I am just pointing out that it is retarded to suggest that because A is more popular than B that B is likely better than A.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    50. Re:This is where consoles win by sznupi · · Score: 1

      Indeed, the daily experience, which is the simplest to emulate and apparently the only acceptable to PC players, happens on more or less 2S plane.

      Gamers on other platforms can handle more than mimicking daily activities, though.

      --
      One that hath name thou can not otter
    51. Re:This is where consoles win by sznupi · · Score: 1

      Well...yes, that's what I'm talking about. Some games have problems, some don't; and you're on your own to waste time figuring this out if it's a less popular one.

      Consoles OTOH...every game works with compatible system. Every TV has required input. And...that's pretty much it.

      --
      One that hath name thou can not otter
    52. Re:This is where consoles win by sznupi · · Score: 1

      Yeah, keep telling that to yourself...

      Console games almost never had any kind of expansions (the few instances were more or less separate, full games). OTOH expanding the gameplay/story/etc. of a game is a concept that has a long tradition on the PC.

      What does it matter that the pricing structure changed? It's a case of publisher, not platform.

      --
      One that hath name thou can not otter
    53. Re:This is where consoles win by sznupi · · Score: 1

      You're forgetting about patches, small mods...

      Yes, they were mostly free in the past, but the idea is the same. Milking gamers for them is a matter of people like Activision CEO, not because of the mechanism itself.

      --
      One that hath name thou can not otter
    54. Re:This is where consoles win by sznupi · · Score: 1

      But you're describing more or less what I'm talking about.

      a) also cheap / free aftermarket console sitting mostly in a drawer. All compatible games work, all TVs work, small, quiet, uses little power. That's it.

      b) getting KVM switch (we're moving to DVI btw; doing this properly is a bigger problem than you think)...and place for another box...maintaining it a bit...keeping up with noise possibly (PCs from that time generally disregarded silence)...remembering how to actually maintain/fix things or getting some games to work at all. All this during time when I'm either doing other things or playing.

      (how did you manage to kill so many consoles?...I've never had any die on me. And we're talking here also about 15-year old Russian clone of NES)

      --
      One that hath name thou can not otter
    55. Re:This is where consoles win by sznupi · · Score: 1

      Oh, does it support Glide? (yes, wrappers...another part in the puzzle; "so, what is causing this? drivers in host? VM? Interaction with wrappers?")

      Does it support some other obscure 3D API from the beginning of 3D hardware era?

      --
      One that hath name thou can not otter
    56. Re:This is where consoles win by Gadget_Guy · · Score: 1

      So your argument is that a console is better because it can play 0% of old games, when a PC can only play 80% of them.

      If you don't want to waste your time trying out old titles, then don't do it. You are not obliged to play old games on new PCs. If you have a relatively recent PC then just buy games from the last 5 years. How is that any different from what you are saying about consoles?

      Just consider it a bonus that a game from 14 years ago might work too. And I'm talking games for DOS, Windows and virtually ALL of the older consoles (using emulators). That would be impossible on a console (excluding the games that have been re-released as I mentioned before).

      But quite simply, if you don't want to take the chance, don't play old games and you are still no worse off than if you owned a console.

    57. Re:This is where consoles win by orlanz · · Score: 1

      Milking gamers for them is a matter of people like Activision CEO, not because of the mechanism itself.

      Oh I completely agree. I don't blame the developers or scriptwriters at all. The blame rests on the layers of management that has encompassed the core team. Today, games are more about flash and flare than content. Even the term "content" has been changed to mean intellectual property rather than gameplay. Its more about how much a movie or franchise is leveraged than delivering a value added product.

    58. Re:This is where consoles win by orlanz · · Score: 1

      On point one, IF you know what you are doing, then its moot as there are many solutions such as multicore processors, external firewalls, etc. But as the general public doesn't know what "Press any key" means, I concede that point to you.

      As for controllers... they used to be great when you could actually assign the buttons. Today, there are a few preset profiles, most of which suck or are useless. I am a southpaw, but not one southpaw profile fits me. I would rather go with the general or legacy profile.

      But, my PS3 controller works fine with my PC, and it is completely customizable. I rather like this solution... a standardized controller for a PC.

      I will admit that consoles would mostly win out if they weren't so locked down and crippled. I want to use my PS3, maybe not as a full blow PC, but atleast the browser should be good. And why shouldn't I be allowed to play media off a usb HD? Its like having a sports car that can take me to the grocery store, but is locked down to 20mph if I go anywhere else. Its frustrating to say the least.

    59. Re:This is where consoles win by sexconker · · Score: 1

      Yet all you did was raise the point that something being popular doesn't mean it's good, and provided Miley Cyrus as an example.

      Your implications were clear.

    60. Re:This is where consoles win by sznupi · · Score: 1

      0%?...

      Anyway, you fail to see that with consoles there's less "chance" to "waste time" with trying out old titles. The machine is either immediately working or not. If it's working, you pop in a game and off you go.

      It's also easier to keep old consoles, stacked in some drawer most of the time.

      As for playing games from 14 years ago on current consoles...well, while that's not what I was talking about, it is doable in some cases. Even 15 years (PS1 debuted 15 years ago). BTW, you will still have problems especially with PC games from around 12 years ago (think DOS Glide games)

      --
      One that hath name thou can not otter
    61. Re:This is where consoles win by sznupi · · Score: 1

      Keeping with the theme... ;)

      And it also came largely from PCs! In the past consoles where a stable, unchanging platform for games running always at 30+ FPS. Yes, the devs would show off their skills at later stage of console life, but this stage also had refined gameplay (well, there was a stage with focus only on "shiny!", the first gen games; but most sensible people would play previous console then, with very refined gameplay and getting the last juices out of the system)

      A little over a decade ago, when the race of 3D accelerators came, PC publishers started to emphasize shiny GFX above all else. And the disease spread to consoles. Needlessly overpowered, expensive systems. And "shiny" so important that games are left to run at 20fps...

      --
      One that hath name thou can not otter
    62. Re:This is where consoles win by Xest · · Score: 1

      Because being able to instantly turn 180 degrees somehow makes the game better, more skillful, and more fun?

      I suppose you think aimbots make a game better too because it means you can instantly snap on to a target? Or is the fact they're not part of the game by default somehow different?

      Sorry, what has that illogical, stupid little quirk in the PC version of the game got to do with PC gaming somehow offering superior controls?

      Really, is that all PC gaming has to offer now? the ability to still bind stupid stuff like that? Is that really what the benefits of PC gaming has dropped to? The relative instability of PC gaming (as show by tfa), the mass cheating, the DRM, the often much lower framerates, and often poorer graphics are all no problem because you can still bind the ability to turn 180 degrees instantly?

      Wow, I think I'll go back to PC gaming right away.

    63. Re:This is where consoles win by pwfffff · · Score: 1

      "I suppose you think aimbots make a game better too because i means you can instantly snap on to a target? Or is the fac they're not part of the game by default somehow different?"

      Hate to break it to you, but this is exactly what most consoles do, precisely because their controllers are so gimp for FPS'. Manual accuracy is not a 'stupid little quirk'.

      Fucking kids these days.

    64. Re:This is where consoles win by Anonymous Coward · · Score: 0

      > From a non-biased GAMER who's still sees both sides

      Thank you for the warning. Now I can safely ignore the rest of your post :)

    65. Re:This is where consoles win by hairyfeet · · Score: 1

      I was the quintessential early adopter. Bought nearly every console I had on release day, if I didn't manage to talk one of my buds that worked at a local store to let me get one early. Despite what most folks think, consoles are usually pretty shitty quality wise until you get to at LEAST Rev 2, usually Rev 3. The first gen top loading NES were prone to loading troubles, and the springs failed quickly. And the first gen PS1 was a total POS! I wouldn't be surprised if the failure rate for the first gen PS1 was as bad as the first X360, they simply swept it under the rug and got Rev 2 and 3 out the door ASAP. But the CD drives in the first gens were real hunks of shit.

      And as for noise? Those older boxes weren't space heaters like we have today. Frankly it is VERY easy to run one fanless or with a single large low rev fan to cool the whole smash. I replaced the fans on the CPU and FX5200 with passive coolers (I think I paid like $35 for the set off Amazon) And now it is so quiet I actually forget it is on and turn it off when I mean to switch it on.

      And they have digital KVM switches I do believe, although I'll probably just use an adapter when my 22 in flat panel shows up as I have too many older machines that don't use digital outs. But a single KVM with keyboard hotkeys is certainly a LOT less messy than trying to keep a bunch of old consoles wired up into your entertainment center IMHO. Unless you have an entertainment center that covers a wall they quickly become cluttered and nasty looking. With the KVM all you see is an extra box in the corner, much nicer to look at IMHO.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    66. Re:This is where consoles win by sznupi · · Score: 1

      Well, then we're in totally different kinds of market. I always wait quite a long time before jumping on next generation (hell, I still haven't touched X360/PS3/Wii), not only because of cost (and, it seems, reliability problems that you mention), but also because 1st gen games are mostly about "shiny", while the previous system still gets new games with refined gameplay and which soak everything from the console GFX-wise (PS2 is still getting big titles in 2010...)

      Yes, you can silence old boxes of course...with some waste of time instead of actually playing games; that's why I'm talking about here (no passive / big & slow fan options to be found, you have to build them; noisy and failure prone HDD; a need to unclog the insides of PSU; and frankly - I hardly remember how I was setting up/tweaking those machines back then)

      Digital KVMs are quite a bit more expensive. The only reasonable option IMHO is to have a monitor with two independent inputs.

      And again...drawers are fine to keep consoles in them. Who says they all have to be constantly wired to the TV?

      --
      One that hath name thou can not otter
    67. Re:This is where consoles win by Mr2001 · · Score: 1

      Why this doesn't seem to bother most PC gamers is beyond me. All I can think of is, maybe, they all use aimbots and hacks like a bunch of "daddy, don't take off my training wheels" assholes.

      Speaking only for myself, aimbots and hacks don't bother me because I only on VAC servers.

      --
      Visual IRC: Fast. Powerful. Free.
    68. Re:This is where consoles win by Mr2001 · · Score: 1

      What handicap? The difficulty of games isn't any less on a console, multiplayer isn't any less competitive even when put up against PC players, the game isn't any less fun or playable.

      Sorry - I meant "handicap" in the other sense. Console players are handicapped with sluggish and inaccurate controls.

      As for console games not being any less fun or playable... well, as I said, I beg to differ. I found Halo to be fun on PC, and not fun on Xbox. I found Halo 2 to be mostly fun on an Xbox when I was able to play with keyboad and mouse, not fun when I had to use the gamepad. And like I said, that wasn't due to a lack of time spent getting used to the controls.

      Maybe if I had pressed on for much, much longer than it took me to get used to a mouse and keyboard, I would've reached the same level of comfort that you seem to have. But you know, life is short. It didn't take me more than a few weeks to get the hang of using a mouse and keyboard; why should I invest months or years in practicing with a gamepad, when all the games I want are on PC anyway (and when they're cross-platform, like TF2, the PC versions are always better)?

      Your earlier point about games being hosted on peoples consoles making them more vulnerable shows a complete lack of understanding about how the most serious of cheats work, the difference between using cheats on the closed architecture of consoles vs. the open architecture of PCs and in fact a lack of understanding about client/server computing in general- hint: aimbots, wallhacks, radar, model hacks are all client side cheats, who the host is is entirely irrelevant.

      Meanwhile, you ignore the problems of peer-hosted games: the host has zero lag, which gives him an advantage whether he's trying to cheat or not, and the host can push his router's standby button to freeze all the other players while he runs around and slaughters them. (And of course, if he has a modded console, he can do much worse things.)

      I've actually seen that happen. I have not, however, seen anyone use these PC hacks you complain about. Maybe it's because I only play on VAC servers.

      Regarding Shadowrun, pretty much everything you said was bs so I wont waste time covering it in detail, but basically the PC controls were no different to any other PC FPS

      "IGN AU: Let's start off with the issues we had with the PC controls. We play a lot of online PC shooters, and the biggest issue we found with the PC Shadowrun controls is that they feel fairly sloppy and imprecise compared to other PC shooters. This is due to the larger crosshair size and wide bullet spread. Obviously this is a way to counteract the inaccuracy of the 360 control pad relative to a mouse and keyboard. Is there a better solution that you can think of that would give the PC controls the same tight feeling found in other PC shooters?"

      and your comments about aiming assistance and aiming being unimportant run completely contradictory to each other.

      Er, no. Without aiming assistance, you'd never hit anyone because it's hard to actually get the crosshair where you want it with a gamepad. Even with assistance, you don't have the same precision that you do with a mouse - the game nudges your crosshair toward the spot where you probably want it to go, but you still don't have the same degree of control. That lack of control is less of a problem in Shadowrun because Shadowrun explicitly does not rely as much on accurate aiming (see quote below).

      Shadowrun had no less shooting emphasis than most other FPS games over the last 15 years.

      "Mitch Gitelman: There's two things to think of. One is the whole 360 vs PC control balance thing - that's only one part of it. The other is that weapon accuracy is like that so that you can do some of the other things in Shadowrun that are so much fun.

      If you tighten up the controls and that accuracy, combat

      --
      Visual IRC: Fast. Powerful. Free.
    69. Re:This is where consoles win by Mr2001 · · Score: 1

      Uh... Descent started out on PC. This isn't a PC vs. console issue. Look at the popular console FPSes: they're about soldiers walking around in realistic environments with gravity, just like the popular PC FPSes. Not because they're being held down by The PC Man (most console games are not available on PC), but because that's what people want to play.

      --
      Visual IRC: Fast. Powerful. Free.
    70. Re:This is where consoles win by Anonymous Coward · · Score: 0

      You just listed every gripe I have about consoles, except the price -- that's the main one for me.

      That said, PC gaming still blows much, much harder.

    71. Re:This is where consoles win by sznupi · · Score: 1

      Started and died out. Similarly to most PC sim-style games, actually.

      On consoles OTOH...there is still a sizable number of popular games in which you move in full 3D.

      (yes, this is all tongue-in cheek obviously, directed mostly at people who blame all that is bad in the world on consoles...not knowing them at all in reality; seeing only what they want to see)

      BTW, "classic" FPS games became popular on consoles only starting with first Xbox. Yes, obviously there is some demand for them (with that I'm fine TBH, as long as I have many other great games).

      But the root cause might be simply, mentioned by me previously, that it appears "sensible" for publishers to launch such games on both kinds of systems (majority of "classic" FPS games are, contrary to what you claim, multiplatform). The code/devtools/assets are almost the same (those are not ports, in either direction! There is no porting effort present). And since on PCs mouselook is one of the very few natural control options...

      --
      One that hath name thou can not otter
    72. Re:This is where consoles win by mjwx · · Score: 1

      SS2 does have problems on current OSes/GFX drivers.

      Actually SS2 runs fine on my Geforce 285, the only problem I've had was with the AMD multi-core timing bug with my Athnon X2 and this was solved by setting the sshock.exe process to use one core. But then again the timing bug affected many XP games as well that ran fine under my Athlon64.

      Consoles...yeah, you must also "maintain" some old one,

      Maintain == extra cost. I've owned a NES, SNES, N64, XBOX (not 360) and Wii. Although I've never used the Xbox for gaming really (got Halo free with it but also have Halo on PC), I bought it so I could mod it into a cheap media centre. So ignoring the Xbox I would still have to maintain 4 consoles in order to use the games I've already paid for.

      At least on a PC if my old DOS games wont play in Windows 7 I have at least two options, 1. install DOSBOX or install DOS. Same for XP, Win95/98 and so on.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    73. Re:This is where consoles win by mjwx · · Score: 1

      Also, it should be pointed out to the GP that you can still play some old SNES and N64 games on the Wii using Virtual Console. But this requires that you buy the games again, which annoys me when I still have the original in my hands. At least there is no hassle having to transfer the games from the old cartridges.

      Buying the games again is bit of a kick in the teeth when I have these cartridges well enough preserved from my youth. Same with Mean Streets (purchased in 1992) I still have the original floppy disks.

      Having the old HW around is good sometimes as every now and then people just give me carts they've found when cleaning out their houses.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    74. Re:This is where consoles win by MLS100 · · Score: 1

      Agreed. The appeal of console gaming is some hypothetical extreme example that has no basis in reality.

      I find cheating actually quite rare in the competitive PC games I've played online. In fact, I think the cheating false positive is a lot more destructive to the PC gaming experience than cheating itself is. When stupid or extremely immature players (most of the gaming populace) are faced with the fact that a player may be better at a game than he/she is, they tend toward the more favorable answer to themselves that the person must have had some unfair advantage.

      I have had this happen to me countless times in Counter-Strike where some player who has been playing on K-Mart speakers for 4 years thinks I'm wall hacking because I use his footsteps to locate and kill him from around a corner. Or extrapolate his movement path and shoot him through a wall with an AWP. I obviously can't do it every time, but the more times you try, the better you get at it, the better chance you have at scoring a hit, and hey sometimes you just get lucky. These types of things are super common for even casual players. Yet I, and I'm sure many others, are constantly getting banned by stupid server administrators for 'hacking'.

      Not to mention that hacks are probably likely to be infected/repackaged with all kinds of bad things, and can get your key permanently disabled. They also ruin the challenge of a game and prevent you from actually improving, which are usually the main reasons people play competitive games for a reasonable length of time.

    75. Re:This is where consoles win by BronsCon · · Score: 1

      Wow, way to totally miss my point, but still rescue your post from the bowels of troll hell by pointing out that cheats take the challenge out of the game.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    76. Re:This is where consoles win by MLS100 · · Score: 1

      Your post had no point other than to spew pointless exaggerated nonsense, and inform everyone that you in your righteous splendor do not partake in the evil that is hacking.

      Alright, we're impressed and eternally grateful if that's what you were hoping for.

    77. Re:This is where consoles win by sznupi · · Score: 1

      Console games rarely allow for devices that are not shipped inside the box.

      That's not really true, as actually evidenced by the number of different kinds of controllers for consoles (steering wheels, Negcon, G-con, Namco Arcade Stick, Rockband controllers)

      On PCs game is either tailored only for a mouse (which results in horrible game mechanics when ported almost without changes to console; heck, it isn't even playable with standard nowadays on PCs touchpad) or...the only other widely available & used on PC non-standard kind of controller, that I'm aware of, is steering wheel. Nothing else.

      (yes, I don't treat joypads as non-standard ;p And most PC gamers I know claimed their keyboard is just as good, if not better..usually just before their asses being handed on a platter by me in some competitive single-machine multiplayer game)

      --
      One that hath name thou can not otter
    78. Re:This is where consoles win by Turiko · · Score: 1

      Look at games about five years ago: the games are well-made (mostly) and if there are expansion packs, it's actually more content.

      Now look at more modern games, fallout 3 being a prime example. You oay €60 for about 6 hours of gameplay, and then you need to buy extra packs to get what the game was supposed to be.

      Basically, every game's idea is just broken into parts before you even buy it. THAT has only started since the xbox marketplace and its alternatives became popular.

    79. Re:This is where consoles win by sznupi · · Score: 1

      Or Steam...
      This is not a case of platform. It's the making of publishers.

      Accidentally, you give some credence to my claim that Microsoft is responsible for muddling the waters, nullifying the strengths of both kinds of platforms.

      PS. Also, by saying that the games of 5 years ago were universally well made you simply display a bad case of selective memory. There was always crap. You simply don't remember it that much.
      Claims like yours were made since the beginning of recorded history (whether about youth, arts generally, morality...whatever). They were always rubbish. In few decades you will remember current day as "Golden Age of Gaming"

      --
      One that hath name thou can not otter
    80. Re:This is where consoles win by sznupi · · Score: 1

      I might have confused SS2 with some other big & great game (Thief possibly?), in which there are massive artifacts due to deficiencies of current Nv drivers. Anyway the point isn't about one specific game (hey, its worshipers will find a way if they still play it) but that you must expect issues if you're looking into familiarizing yourself with old games regularly.

      Sure, maintaining is "extra cost", but the point was that it's comparatively less problematic than doing similarly with some old PC. Certainly much less time consuming.

      And what would you do with some DOS game that your computer is unable (speed wise) to run in DOSbox? DOS Glide game? (or some even more obscure GFX API) There are no options to run those optimally except on old hardware. Either way includes more hassle than "get console from the drawer, plug it in, play"

      --
      One that hath name thou can not otter
    81. Re:This is where consoles win by Anonymous Coward · · Score: 0

      "Fucking kids these days."

      Paedophile.

    82. Re:This is where consoles win by Xest · · Score: 1

      "As for console games not being any less fun or playable... well, as I said, I beg to differ. I found Halo to be fun on PC, and not fun on Xbox. I found Halo 2 to be mostly fun on an Xbox when I was able to play with keyboad and mouse, not fun when I had to use the gamepad. And like I said, that wasn't due to a lack of time spent getting used to the controls."

      I'll admit I never played on the original XBox, maybe it was that console that's the issue. Have you tried playing since on the 360?

      "Meanwhile, you ignore the problems of peer-hosted games: the host has zero lag, which gives him an advantage whether he's trying to cheat or not"

      This is really a non-issue because the host is randomly selected with no way to game that as it's decided by a central server and not by the players. Everyone with a reasonable connection gets a turn at hosting, but furthermore a lot of games do a lot to mitigate this by adding a virtual lag comparative to the average of the rest of the players so if the average ping is 50ms they'll add a 50ms lag such that in practice it's not really noticable.

      "and the host can push his router's standby button to freeze all the other players while he runs around and slaughters them."

      Never played a console game online where this is possible, it certainly doesn't work on the 360 because if you do that your Live connection will drop and you'll get booted out the game yourself.

      "(And of course, if he has a modded console, he can do much worse things.)"

      It's certainly true, but as yet no mod for the 360 (or PS3 that I'm aware) allows for serious cheats. The 360 bans were because of modified models because stupidly Microsoft didn't put any checks on game content by default- only the executable. As the check on the executable has yet to be bypassed it means that so far the 360 has been immune to more serious cheats like aimbot and radar, I believe the PS3 is the same. There are also repercussions for 360 people who do use hacked consoles or controllers in that the consoles get kicked off of Live too- none of these points can be said of the PC. In fact, Microsoft even gave suspensions to people exploiting the recent javelin glitch in CoD:MW2 which was a game exploit and affected all versions of the game, afaik they are also the only ones who have been able to do this.

      "I've actually seen that happen. I have not, however, seen anyone use these PC hacks you complain about. Maybe it's because I only play on VAC servers."

      Even VAC is defeatable. On the PC you have access to read/write areas of memory as you wish, even if network transport is encrypted it has to be decrypted by the client for it to work with it so no matter what VAC does it is defeatable, it can at best make it harder to cheat, or catch old cheats when it gets updated, but it can do nothing in the long run to prevent cheating. This has always been the issue with PB too- ultimately they can at best delay the inevitable and catch people who use old cheats post update but even smart cheats can mitigate this by detecting changes to VAC/PB and then disable cheats until the cheat too has been patched for the update.

      "Er, no. Without aiming assistance, you'd never hit anyone because it's hard to actually get the crosshair where you want it with a gamepad."

      You do realise most online console shooters don't even have any aiming assistance in multiplayer right? It's primarily used in single player and even then can be disabled.

      Regarding Shadowrun, the IGN comments don't make sense, whilst some weapons have a lot of spread like shotguns, there are plenty of precision weapons also, the PC version didn't add any delay onto mouse movement or anything, but then, using IGN as a source is like using The Christian Daily as evidence that god exists. IGN's reviews are entirely based on how many perks the company in question gives the reviewer as is the case unfortunately with most online review sites nowadays.

      "My concern is that you're basically insulting everyone who finds a gamepad unus

    83. Re:This is where consoles win by Mr2001 · · Score: 1

      I'll admit I never played on the original XBox, maybe it was that console that's the issue. Have you tried playing since on the 360?

      Sure have. I haven't noticed any difference in the controls. Halo 3, TF2, and L4D/L4D2 are as awkward on the 360 as Halo 1 and 2 were on the Xbox. Of those, TF2 is the worst because it has no aim assistance: Valve realized the mistake and added it in for the L4D games.

      This is really a non-issue because the host is randomly selected with no way to game that as it's decided by a central server and not by the players.

      That doesn't make it a non-issue, it just means you can't cheat in every match.

      Never played a console game online where this is possible, it certainly doesn't work on the 360 because if you do that your Live connection will drop and you'll get booted out the game yourself.

      Well, it certainly was possible on Halo 2. As for the 360, I doubt they'll drop you if your connection goes down for just a few seconds at a time (which is how the cheat works) - otherwise the game would be unplayable on wifi or any other connection that isn't 100% reliable.

      Even VAC is defeatable. On the PC you have access to read/write areas of memory as you wish, even if network transport is encrypted it has to be decrypted by the client for it to work with it so no matter what VAC does it is defeatable, it can at best make it harder to cheat, or catch old cheats when it gets updated, but it can do nothing in the long run to prevent cheating.

      The same is true of console games, of course. In the long run, the game maker has no control over what people do at home with their own hardware. What matters is how easily and commonly exploited the games are in practice, and so far, the only cheating I've seen in VAC games has been in-game exploits.

      You do realise most online console shooters don't even have any aiming assistance in multiplayer right? It's primarily used in single player and even then can be disabled.

      I don't know about "most" games, but the Halo, COD, and L4D games certainly do have aiming assistance in multiplayer.

      Regarding Shadowrun, the IGN comments don't make sense

      IGN is hardly the only source for those opinions. Even the developers confirmed that the PC controls were tweaked for balance against the 360. For instance, the reticle blur during quick turns mainly affects PC users, who are used to being able to aim quickly without being punished for it. Whether that falls into the category of "they nerfed the PC controls" or "the game isn't about quick aiming" is arguable, but either way, the game is specifically designed to erase the disadvantage of using a gamepad.

      The issue is that the majority of online gamers now actually play with a gamepad

      The majority of television watchers use standard-definition TV sets. Does that mean HDTV isn't better quality?

      most arguments against the gamepad and console playing as you've mentioned in this post and previous posts are simply not even true

      Er.. just because you deny them doesn't make them not true. ;)

      so it strongly suggests those holding out against console gaming are doing so not because they couldn't get used to it but because they have some pre-defined hate for console gaming.

      Well, I hope you now realize that assumption is false. If I had some pre-defined hate for console gaming, I wouldn't have spent hundreds of dollars on an Xbox, Xbox 360, and Xbox Live subscription, and I wouldn't have bothered sending my 360 back four times when it got the RROD.

      (Turns out it was the power supply, not the console. Once they figured that out, they didn't want to ship a new power supply until I paid to ship the old one back, even though they shipped the console back and forth and paid f

      --
      Visual IRC: Fast. Powerful. Free.
    84. Re:This is where consoles win by Xest · · Score: 1

      "Well, it certainly was possible on Halo 2. As for the 360, I doubt they'll drop you if your connection goes down for just a few seconds at a time (which is how the cheat works) - otherwise the game would be unplayable on wifi or any other connection that isn't 100% reliable."

      That's not how wifi works, it doesn't just randomly drop or become unstable unless the hardware itself is fault in which case yes, you would get disconnected. When a connection becomes weak it doesn't send any less data back and forth to the client, what changes is the proportion of usable data to the proportion of redundant data for error checking and correcting, this has the effect of making the wifi connection speed appear slower, so for example if you have a wifi connection of 54mbps that means you're transmitting/receiving say, 54mbps of usable data along with 6mbps of data for error checking/correcting, when you move away from the access point and your speed drops to 10mbps you're still receiving 60mbps or whatever of data overall, but 50mbps of that is for error checking/correcting. There is no inherent instability in wifi in this respect, which is why it's not an issue to play over wifi whilst Microsoft retain strict limits on safely connected clients.

      "The same is true of console games, of course. In the long run, the game maker has no control over what people do at home with their own hardware. What matters is how easily and commonly exploited the games are in practice, and so far, the only cheating I've seen in VAC games has been in-game exploits."

      You keep repeating this but I'm not sure you really understand the console hardware. It's absolutely not possible to read/write the memory of modern consoles unless you get access to an execution environment where you can execute your own code (outside the limited sandbox of say, XNA). No one has managed to do this on the 360 since a hack about 4 years ago which was quickly made obsolete with a patch and has never been replicated since. Even though the hardware is in people's homes, and is theoretically hence possible to hack, it's not practically possible to crack because we don't have people with electron microscopes sat around their houses, clusters of supercomputers to crack encryption keys that are embedded in hardware you'd need a lab like those at DARPA or Intel to get into. This is why despite the console having been out since 2005, no such hack has yet been successful- all hacks have depended on detectable modifications to DVD drive firmwares and similar. In contrast, on the PC, all you need is a debugger, knowledge of assembly and a little time- that makes a hell of a difference in the practicality of attacking the two systems.

      "I don't know about "most" games, but the Halo, COD, and L4D games certainly do have aiming assistance in multiplayer."

      CoD: MW2 certainly doesn't and I'm pretty sure MW and CoD5 didn't either. I've been playing MW2 quite a lot lately including last night, not sure about Left 4 Dead though, not played it in ages because it was shit. Halo 3 does, but can be disabled if you prefer to free aim which I do because you can play better when going for headshots and such. Games like Flashpoint and GRAW/GRAW2 don't, these are also good examples because they require precision aiming- Flashpoint in fact requires you to use the rangefinder on your sights to aim just above the head of targets at long range to make the round arc down onto them and again this works just fine with a console controller with no assistance and with typical sway you get looking down scopes on some games. So even a game that requires a massive amount of near pixel precision aiming doesn't come off as a problem on a console gamepad which again is evidence that the supposed disadvantages of accuracy and aiming of a gamepad are imagined, not real.

      "The majority of television watchers use standard-definition TV sets. Does that mean HDTV isn't better quality?"

      This is another straw man argument, pretty much everyone had an SDTV before HDTV came along to be ad

    85. Re:This is where consoles win by Mr2001 · · Score: 1

      That's not how wifi works, it doesn't just randomly drop or become unstable unless the hardware itself is fault in which case yes, you would get disconnected.

      I guess you don't own a microwave oven. ;)

      When a connection becomes weak it doesn't send any less data back and forth to the client, what changes is the proportion of usable data to the proportion of redundant data for error checking and correcting, this has the effect of making the wifi connection speed appear slower, so for example if you have a wifi connection of 54mbps that means you're transmitting/receiving say, 54mbps of usable data along with 6mbps of data for error checking/correcting, when you move away from the access point and your speed drops to 10mbps you're still receiving 60mbps or whatever of data overall, but 50mbps of that is for error checking/correcting.

      Er, that's not really how wifi works... it steps down to different transmission schemes when the signal/noise ratio gets too low.

      But that's beside the point, because the console and the Live service don't care about the physical details of your connection. What they notice is that when your connection is interrupted (say, you turn on the microwave), packets start getting lost. Packet loss has the effect, at the TCP level, of making the connection slower, but that's because the sender's buffer fills up while it's retransmitting the old packets that were dropped. Xbox Live can't tell whether you've put your router on standby for a few seconds, or whether you're experiencing radio interference that causes all of Live's packets to be dropped for a few seconds, or whether some router anywhere in between is temporarily overloaded.

      In fact, I just tried it myself: after pressing the standby button, it took 2-3 minutes before I was signed out of Live.

      It's absolutely not possible to read/write the memory of modern consoles unless you get access to an execution environment where you can execute your own code (outside the limited sandbox of say, XNA).

      So it's a good thing consoles are never vulnerable to buffer overflows and other expoits that let you run your own code, right? Oh wait, they are. That's how the Xbox, PSP, and Wii softmods work.

      Maybe the 360 isn't vulnerable, but all we can really say is that none have been found yet.

      This is why despite the console having been out since 2005, no such hack has yet been successful- all hacks have depended on detectable modifications to DVD drive firmwares and similar.

      There's no inherent reason why a firmware mod would have to be detectable. The console can only check the drive's firmware by going through the drive. If the drive has been modified to lie about the contents of its own firmware, what's the console going to do about that?

      CoD: MW2 certainly doesn't [have auto-aim in multiplayer] and I'm pretty sure MW and CoD5 didn't either.

      COD 4 did, and from what I can tell, so do World at War and Modern Warfare 2. Maybe it's subtle enough that you don't notice it, but it's helping you nonetheless.

      This is another straw man argument, pretty much everyone had an SDTV before HDTV came along

      I'm not sure you know the difference between strawman and analogy.

      How did a faulty power supply cause an RROD when the power supply is external and RROD represents an internal hardware fault?

      RROD indicates a "general hardware failure". After several weeks,

      --
      Visual IRC: Fast. Powerful. Free.
    86. Re:This is where consoles win by Xest · · Score: 1

      "Er, that's not really how wifi works... it steps down to different transmission schemes when the signal/noise ratio gets too low."

      What do you think a modulation scheme is? It's merely an error detection/correction algorithm- my example was extremely simplified yes, but your link reaffirms exactly what I said. My example was based on the underlying math of data transmission on which just about all (or in fact all?) data transmission is based. It just becomes more relevant on communication methods like wifi which have higher levels of noise than say, fibre optics.

      In fact, I just tried it myself: after pressing the standby button, it took 2-3 minutes before I was signed out of Live.

      No, you're mistaking the trusted link for the live notification sign out here- a better test is to try it in CoD:MW2 or similar, and (assuming you can even tell you're the host) you'll see host migration when you plug back in. Note that I'm not saying a bit of packet loss causes this, but packet loss for any usable amount of time (i.e. enough to be exploitable) absolutely does cause this. This is my point regarding intermittent wifi- either your wifi is so bad that you get periods of around one second or more (which is a really really long time in computing terms) and you do get dropped, or the packet loss is merely intermittent and you get a slower, but still stable system which doesn't cause this.

      So it's a good thing consoles are never vulnerable to buffer overflows and other expoits that let you run your own code, right? Oh wait, they are. That's how the Xbox, PSP, and Wii softmods work.

      Yes that's certainly true, but you have to be able to built 360 binary blocks, and get access to an execution environment to be able to exploit the buffer overflow in the first place. With code signing this would take some doing, and as you state, it's something that hasn't been managed yet and something that is easily fixable from software and detectable regardless- again, you can't say the same about the PC.

      There's no inherent reason why a firmware mod would have to be detectable. The console can only check the drive's firmware by going through the drive. If the drive has been modified to lie about the contents of its own firmware, what's the console going to do about that?

      This is certainly true on the PC platform as it depends on standardised specifications. The same can't be said of custom hardware like consoles- there is custom hardware for example whereby you have a separate chip that can read the actual direct memory contents of the firmware and return the checksum bypassing the firmware. This means the checksum of the firmware is always returned independently of the firmware and again, you'd need some pretty high end (again- DARPA/Intel type labs) equipment to be able to defeat that. I don't know if this is the exact method Microsoft use in the 360, but presumably it's something similar as they haven't failed to detect modified firmware yet.

      COD 4 did, and from what I can tell, so do World at War and Modern Warfare 2. Maybe it's subtle enough that you don't notice it, but it's helping you nonetheless.

      These forum posts don't really provide much useful information but they may be right. One thing's for sure though it's not the default multiplayer option as I've never played with it, it's not mere subtlety because it's on by default in single player and I did play through the single player campaign with it- it's easy to tell when it's there. If it does exist in multiplayer and is off by default, then that doesn't seem to make any difference over those that use it either, as I don't struggle to do well in game. Perhaps somewhat ironically, years of playing on the PC still gives me a competitive advantage when playing on the 360- even with a switch of co

    87. Re:This is where consoles win by Mr2001 · · Score: 1

      Oh I see, so you were merely speculating and putting forth that speculation as fact? There are plenty of console gamers who would disagree with you.

      I was doing what you did when you claimed "if you give it a chance and get used to the controller just like you had to with mouse and keyboard originally then there is absolutely no issue". Were you speculating, or were you extrapolating from your own experience and the experience of others? As you know, there are plenty of gamers who disagree with you too.

      --
      Visual IRC: Fast. Powerful. Free.
  7. I tested Saboteur by Anonymous Coward · · Score: 5, Interesting

    I tested Saboteur across all platforms and, of all the titles I tested, the Pandemic devs were more open to fix issues than any development studio i've had experience with. Unfortunately the 360 and PS3 versions were much more thoroughly tested (we're talking a few weeks a piece). This was because 4 days into Saboteur PC testing (of which 4 of 5 testing stations were nVidia, btw) EA (the publisher and last end-tester before final submission) laid off 2000 people, which included almost all North American testers (essentially cutting the amount of testers globally by half).

    The bottom line is this: the company's agenda is to release the product on a set day, and regardless of the quality of the product it WILL be out that day. You may see street dates pushed ahead a few months in advance but people test until a week or two until it hits the shelf, and if issues arise during the final hour most times the bugs will be swept under the table until one day they may get patched (if enough people bitch). It's sad that first day patches are not only considered acceptable, but are the norm these days.

    1. Re:I tested Saboteur by Renraku · · Score: 5, Insightful

      This is exactly the problem and I don't blame you for posting anonymously. Every single EA game I have owned after a certain point shipped with horrible bugs. Things that you could have caught in testing after about an hour of play time. Game stopping bugs. Only to be fixed a MONTH later when I shelved the game or had taken it back and swore off EA. It's getting harder and harder to avoid their games, though, since they keep buying out good ideas and then turning them to shit.

      You know, EA, games take a while to develop. If you don't have the resources, time, or patience to deal with it, you're welcome to go eat a bowl of dicks. I'm tired of promising games being snatched up by EA, only to have them lay everyone off at the last minute and skip testing. They've done this with pretty much every single game, even their successful ones.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:I tested Saboteur by orlanz · · Score: 1

      EA is a blacklisted company in my book. If I hear EA, I just ignore anything from anywhere about it till the game has come out and at least a month has passed. Then I do a google search for " sucks" and see what the results are. Even if everyone thinks the game is great, I still just rent it.

      EA needs to learn to pay its developers and testers like it does its marketing/sales, artists, reviewers, and copyright owners.

    3. Re:I tested Saboteur by Aceticon · · Score: 2, Informative

      EA is well known for forcing game developers to release Beta and even Alpha quality software as final.

      Another thing EA is well known for is the, after release, quick redirection of resources from bug-fixing/patching to making (paid for) expansions.

      I strongly suspect that EA's recent "downsizing" simply exacerbated the negative-effects of their usual pattern of behavior.

      As long as people keep buying their games, EA will keep doing the same thing again and again and people will keep getting shafted.

    4. Re:I tested Saboteur by RubberDogBone · · Score: 1

      This is of course because all the biggest game publishers are now public companies with shareholders who DEMAND profit on a set schedule promised in advance and written in blood at midnight in a graveyard.

      Thou SHALL release SOMETHING on release date! Or else the exec board gets axed.

      There are marketing campaigns to think about, magazine ad placements, store displays, mass production and packaging, huge trailer loads of the stuff shipped to Walmart alone. All of this stuff is planned out before the game is even done.

      Compare to the old days of iD and Apogee and Epic Megagames releasing games "when it's done" -that just doesn't happen any more.

      When it's release day, the game gets released. Whether it WORKS or not is another story.

      But it's not like EA has just started releasing faulty games. Mercenaries 2 for PC (oddly another Pandemic game wasn't it?) was sent out into the world with all sorts of bugs and patched almost immediately, which still didn't fix all the problems. I've yet to have the courage to even install the thing myself though I did end up playing Mercenaries 1 on the original Xbox platform the other day. Not a bad game.

      --
      Sig for hire.
    5. Re:I tested Saboteur by apoc.famine · · Score: 1

      I learned this probably 7-8 years ago. If it's stamped EA, I don't buy it. Period. In fact, I don't even pirate it.
       
      I've got no interest in supporting companies who produce crap products. While this has seriously cut down on the mainstream titles I play, I spend less money and buy more games. There are plenty of fun little games from small publishers who do a good job, polish their game, and support it. Those are the folks who get my money now.

      --
      Velociraptor = Distiraptor / Timeraptor
    6. Re:I tested Saboteur by Anonymous Coward · · Score: 0

      This is congruent with my experience at EA.

      I worked in development at the Redwood Shores studio. During my orientation, one of the studio's top brass (I don't remember who he was exactly) came to address all of us new hires. He stated, specifically, and let's see how close I can get this based on memory: "EA does not have the luxury of delaying games like some of these other companies do. We ship on time, period. We have a responsibility to the shareholder, blah blah expectations blah blah." I just remember that he came out and said it, in clear language on my first day of work.

      I was brought on contract to help out with the last six months or so of a project. More and more as the alpha deadline approached, KS* became our favorite word.

      With how much everybody gets overworked, a developer that under normal circumstances would want their game polished to perfection are more than happy to watch things slip. Some of these bugs are old low impact on gameplay and hard to fix aesthetic bugs, many were newly created issues arising from gameplay changes that had no right taking place that late in development.

      "We ship on time, period." has a lot to do with why so much of EA's catalogue is so mediocre.

      *Known shippable

  8. "EA released Pandemic Studios' final game" by Hadlock · · Score: 2, Insightful

    The studio is being retired; there's no value in having the product work at launch. If it takes them a month to get the patch out, so be it, people will blame (the now defunct) Pandemic, and people will continue to buy EA games. If they ever revive the Pandemic name (why? what notable titles have they made? Dark Rein comes to mind, if only because my buddy was obsessed with Dark Rein 2 for so long in high school) nobody will remember this flop in 5-10 years time. The only flop anyone ever remembers is Duke Nukem Forever. I doubt most geeks could tell you the name of the rouge iD developer who made his own FPS (which failed miserably), or what the name of his game was. In two years nobody will remember the "Pandemic studios Pandemic of 2009".

    --
    moox. for a new generation.
    1. Re:"EA released Pandemic Studios' final game" by Renraku · · Score: 2, Funny

      People won't blame Pandemic, they'll blame EA. But what chance do we have of boycotting EA for it's well-known and shitty practices? Seems like 90% of all big name games come out from them. Perhaps the various Departments of Labor should look into how they treat their staff? Finish this project, lay everyone off, skimp on pay, hours, blacklist people, contract violations, etc.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:"EA released Pandemic Studios' final game" by sznupi · · Score: 2, Funny

      Hey, there are people who think Daikatana was rather good...

      --
      One that hath name thou can not otter
    3. Re:"EA released Pandemic Studios' final game" by teg · · Score: 1

      The studio is being retired; there's no value in having the product work at launch. If it takes them a month to get the patch out, so be it, people will blame (the now defunct) Pandemic, and people will continue to buy EA games

      There's definitely value in having the product work at launch - if there wasn't value in that, why develop the game at all? EA has spent most of the title's budget by now - now is the time to get income. Looking at EA's results, that income is sorely needed too.

      And of course, I recall Daikatana and John Romero. Not a lot of other fiascos from that time, though.

    4. Re:"EA released Pandemic Studios' final game" by Anonymous Coward · · Score: 0

      Hey, there are people who think Daikatana was rather good...

      And it's easy to tell who they are too, what with "John Romero's BITCH" tattooed on their foreheads.

    5. Re:"EA released Pandemic Studios' final game" by shutdown+-p+now · · Score: 3, Informative

      If they ever revive the Pandemic name (why? what notable titles have they made?

      Battlezone 2. Though that franchise seems to be long forgotten (which is a pity... it was a very interesting genre).

    6. Re:"EA released Pandemic Studios' final game" by mqduck · · Score: 1

      I doubt most geeks could tell you the name of the rouge iD developer who made his own FPS (which failed miserably), or what the name of his game was.

      I "remember" John Romero and Daikatana, and I wasn't even aware of the PC games scene when it was current news.

      --
      Property is theft.
    7. Re:"EA released Pandemic Studios' final game" by Syberz · · Score: 2, Funny
      --
      ~Syberz
    8. Re:"EA released Pandemic Studios' final game" by drinkypoo · · Score: 1

      I "remember" John Romero and Daikatana, and I wasn't even aware of the PC games scene when it was current news.

      That's because John Romero made you his bitch. Duh.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:"EA released Pandemic Studios' final game" by CronoCloud · · Score: 1

      Ditto, but the game was also released on the N64.

    10. Re:"EA released Pandemic Studios' final game" by Chris+Mattern · · Score: 1

      There's definitely value in having the product work at launch - if there wasn't value in that, why develop the game at all?

      For God's sake, don't give them any ideas!

    11. Re:"EA released Pandemic Studios' final game" by JDeane · · Score: 1

      Honestly one of the first games I ever pirated....

      It's a minor miracle that I ever bought another piece of software after that. lol

      Thank god I downloaded it instead of buying it...

      But it was so bad it was almost funny lol

      Reminds me of that game Shadow Warrior... now that was a great game.

      At least I buy my software these days but I have to say its getting easier to avoid the POS's like that one.

      Favorite tool these days for reviews Youtube. The audio sucks and sometimes people film like they have the shakes from withdrawal symptoms but at least the review is honest...

      On the main topic, this game did not look any good to me anyway so not a huge loss.

  9. Problem with Sabateur, with DirectX, or with ATI? by Mhrmnhrm · · Score: 1

    This is the second game in just the past two weeks to suffer MAJOR headaches with ATI video cards... CCP's EVE-Online Dominion expansion has also been plagued by ATI-related video problems, artifacts, and outright crashing.

    --
    I suspect that one of these choices is incorrect. Correct.
  10. Wasn't that the exact experience with GTA SA? by Hurricane78 · · Score: 3, Interesting

    I friend of mine bought it, back then. And it hat not one, not two, not three, but four points in the loading of the game, where it could crash. Which means that pretty much everyone got into one.

    And then, on all nVidia cards, all triangles were messed up. With one of the 3 points of each triangle being wayy off in its position, moving all over the screen. Like a ton of spikes.

    There was not a single comment from Rockstar. Let alone a patch.

    And now for the funny part: I loaded it of bittorrent, and as always, I went to gamecopyworld.com, to look for a crack.
    They not only had more than one working crack. No. They hay patches for every single of those four crash points, *and* the nVidia bug!

    I couldn’t hold back to laugh at him. ^^

    With GTA 4 it was not much better. Right from the start, the input lag was around 3 seconds! The intro was full of weird graphical errors. And the game still runs slow as hell, even on computers that have the power to run a game with those weak graphics and physics twice or thrice!
    18 fps at 1024x786 with a Radeon 4850? Are you fuckin’ kiddin’ me??

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:Wasn't that the exact experience with GTA SA? by Anonymous Coward · · Score: 0

      GTA IV is definitely CPU bound. It can be maxed out even with relatively weak GPU like a 8600gt, so long as you have it paired with a fast Core i7.

      It's optimised for quad cores; you wouldn't happen to be running a dual core by any chance?

  11. ATI, in my experience, has always... by dikdik · · Score: 1

    ...had wonky drivers. Especially on their more recent cards (radeon forward). I'm guessing they get their cards so cheap by not paying their driver team. For instance, on my mulitmonitor system I used to have the Radeon VE (Win2k). I installed Wolfenstein and Jedi Knight. Wolfenstein would crash all the time, but Jedi Knight was okay. So I upgraded drivers. Then Jedi Knight didn't work, and Wolfenstein did. Bah. Not to mention going from TV out to Monitor out and back again was a terrifying ordeal because their saveable settings "themes" don't work. Or at least didn't work up until the time I took out my *last* ATI card. mmmmmm Parhelia....

    1. Re:ATI, in my experience, has always... by default+luser · · Score: 1

      Your *last* ATI card was designed seven years ago, and was a budget card with no T&L unit so how exactly could you claim you have relevant experience? I ran an ATI 8500, and then an Nvidia 6600GT, and had the following problems with both cards:

      ATI 8500:

      Battlefield 1942 flickering textures. Never resolved fully (but it happened less and less with newer drivers).
      And unlike you, I had no issues playing Wolfenstein on my 8500.

      Nvidia 6600GT:

      Water shaders incorrectly rendered in Source Engine. This bug was never fixed.
      Battlefield 2: game would eventually freeze, did not happen on other Nvidia 6-series cards. This bug was never fixed.

      BOTH cards had shitty drivers.

      But here's my RECENT experience with both ATI and Nvidia

      Nvidia 7900GT: no serious problems with games. One serious issue: the fan would not throttle-down between 2D and 3D modes (happened with a lot of 7900GT cards), had to get a 3rd-party cooler to get the noise down.

      ATI 4850: no serious issues.

      In this day and age, both Nvidia and ATI have quality drivers that are generally equal in compatibility and performance. The only exception today is Crossfire/SLI, where Nvidia has a slight edge...but for single-card setups (%95 of the gaming population), you'll be happy with either company.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  12. Because most gamers have zero awareness by trawg · · Score: 3, Insightful

    ...about the games they're going to spend money on, and then find out too late that it has problems (ie, after they've paid for it).

    Gamers need to get over that urgent, gripping need they have to rush out and buy a new game the second it is released. They've become too complacent and accustomed to game developers not releasing demos, and - sadly - this has become the status quo. Instead of a demo being something that absolutely has to happen before people even glance at your game, publishers have figured out that they can release some PRs, screenshots, and trailers, and slap anything in a box and it will /still/ sell enough to justify doing it that way.

    Once they've gotten your money, it's basically too late (unless you have the energy to go and demand a refund).

    BE A DISCRIMINATING GAMER. Read reviews. Try demos, and if they don't have one post on their forums asking where their demo is. Check out their forums and see what people are complaining about. It's all about knowledge.

    Further, anyone that has touched an EA game in the last 10 years should know by now that they make games based on a deadline. Unless a game is catastrophically not ready, then it will be shipped and shelved, and any problems will get fixed later (maybe). They make a lot of great games, but a good rule of thumb is to only buy them after it's been out for a month and they've fixed all the critical bugs (a good rule for PC games in general).

    Note: I'm not trying to justify shitty development practices. Far from it. I'm trying to make sure people understand the most effective way to vote on this stuff is with their feet - don't buy broken video games.

    1. Re:Because most gamers have zero awareness by Stevecrox · · Score: 1

      I'd advise against reading reviews most of the ones at launch at pretty much bought and paid for in my experience.

      My habit is to wait at least six months after launch, the games are cheaper, the bugs will be well known and most importantly if a Publisher hasn't released a patch by then they never will.

      I recently bought Mirrors Edge and Far Cry 2 for the PS3 brand new for £5 each the Internet told me neither was particularly great but at £5.....

    2. Re:Because most gamers have zero awareness by trawg · · Score: 1

      My habit is to wait at least six months after launch, the games are cheaper, the bugs will be well known and most importantly if a Publisher hasn't released a patch by then they never will.

      Also excellent advice generally - living 6-12 months behind the latest and greatest will save you a ton of money on hardware.

      The only time it's not great is for games that are primarily multiplayer in nature. Unless they're exceptional (and few are), the multiplayer is often much less viable after 6-12 months, simply because people have moved on to other games.

    3. Re:Because most gamers have zero awareness by Spad · · Score: 1

      It was easy, in days gone by, to try demos before you bought games, but these days you're lucky to get a demo at all, let alone one that's available before the game is actually released.

      Add to that the fact that if there is a demo available prior to release then unless it's on Steam you're usually stuck between buying a magazine with a coverdisc containing the demo or queuing for hours on one of the many slow and difficult to navigate download sites (Fileplanet and the like).

      The only demos I've played in recent memory were L4D2 and Football Manager 2010 (although the latter was mostly to satisfy my craving until the game was released rather than to try it out), both available on Steam.

    4. Re:Because most gamers have zero awareness by JDeane · · Score: 1

      I got FarCry2 for the PC its not too bad to be honest, not really a heavy action game (it can get intense at times but mostly its strategy)

      I liked it but if some one was looking for a frantic FPS action game I would steer them away.

      How was Mirrors Edge ? I seem to recall it looking pretty good to me but just haven't had the time to dig into reviews.

      P.S. I would almost call FarCry2 a FPS role playing game.

    5. Re:Because most gamers have zero awareness by Stevecrox · · Score: 1

      Mirrors Edge has a lot of potential and is generally really good, however it really suffers from level design in the later chapters. Chapter 6 (of 8) ending took me around 10 hours of constant dieing to get through when the area shouldn't have needed more than 2 minutes.It's a shame really because the game has some fantastic bits. I wouldn't pay more than a tenner for it.

      To give an idea where I'm coming from, I like Far Cry 2 but having to go right across that map and deal with five/ten checkpoints for every mission, then battling through the same checkpoints to get back is starting to get on my nerves. I don't mind the traveling its just the checkpoints are an annoying grind.

    6. Re:Because most gamers have zero awareness by JDeane · · Score: 1

      "I like Far Cry 2 but having to go right across that map and deal with five/ten checkpoints for every mission, then battling through the same checkpoints to get back is starting to get on my nerves. I don't mind the traveling its just the checkpoints are an annoying grind."

      I know exactly what you mean lol at least on the PC version you can download a trainer and just use the RPG with unlimited rockets and rapid reload to nuke the check points with out having to deal with them.... Its also not like you can just drive threw real fast :( they just hope in trucks and chase you lol Might have to pick up Mirrors Edge for my PS3 if I can get it out of the discount bin lol I tend to take more chances on something I may not like if its cheap the days of spending $50 on some pile of crap are over for me lol

  13. O RLY? by Anonymous Coward · · Score: 0

    And just who are these "people"?

    1. Re:O RLY? by iosq · · Score: 1

      John Romero and his e-p33n.

  14. EA? Bugs? UNPOSSIBLE by rebelwarlock · · Score: 1

    It's not like EA is any stranger to releasing games with major issues that prevent a large chunk of their customers from playing them. EA is a huge company, and not every subdivision has people who type with their fingers. Many of them lick the keyboard.

  15. Wait a few months to buy games by Anonymous Coward · · Score: 0

    This is why I started waiting at least 3 months before buying a game.
    You find out if it is a piece of crap. Bugs are fixed. And the best part is that the price tends to go down (after more than 3 months)

    I violated this rule for Neverwinter Nights (trusting BioWare), and NWN at release was a buggy nightmare. I also returned it.

    Wait until the game has been properly tested in the wild.

    1. Re:Wait a few months to buy games by Provocateur · · Score: 1

      But...but...(lips trembling)...but I thought we were the wild?
       
      /** runs sobbing **/

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:Wait a few months to buy games by DavidTC · · Score: 1

      Yup, me too. My general rule is six months, in fact. I just bought Fallout 3 GOTY, for example.

      NWN is an awesome game, but I can understand why someone who got the original buggy release returned it.

      I'm especially leery of Bioware first releases, especially because of NWN...it's why I'm waiting to buy Dragon Age for another few months.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    3. Re:Wait a few months to buy games by kevingolding2001 · · Score: 1
    4. Re:Wait a few months to buy games by Vastad · · Score: 1

      I got the PC version of DAO and it appears to be working fine so far. I'm even using mods from dragonagenexus.com, the same guy who did the TESNexus and Falloutnexus websites.

      I would still advise you to wait anyway because the mods are still very basic and you'll likely get the current crop of DLC content bundled for free in a GOTY edition.

    5. Re:Wait a few months to buy games by DavidTC · · Score: 1

      Yeah, I've seen that, but five years is a bit much.

      Hell, with five years, you end up playing games on the wrong OS! (Unless you lag there, also.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    6. Re:Wait a few months to buy games by DavidTC · · Score: 1

      Well, that's not the only reason I'm waiting. I do have a game budget that has to fill back up, too.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  16. What Pandemic? by wiedzmin · · Score: 1

    Patches? What patches? In order to release the patch you would actually have to have the developers to write it and since EA shut down Pandemic studios and fired its 200 employees shortly before they released the game... well you can draw the conclusions on whether there will be any patches any time soon.

    --
    Bow before me, for I am root.
  17. Re:This is where consoles don't win by mjwx · · Score: 4, Insightful

    As an avid non-gamer, mostly because PC gaming sucks and console gaming is too costly,

    This is offset by PC games being cheaper to buy. A$10 cheaper in fact. Lets look at Modern Warfare 2 shall we, Xbox 36 = A$119, PS3 = A$119,PC = A$99. OK that's A$20 dollars cheaper but I'll argue at A$10 because I'm nice.

    I buy two games a month, that's A$540 off the cost of my A$2000 gaming rig over two years. So that reduces the cost of the rig to A$1460. The cost of a PS3 is still $600, a new HDTV is A$1000. The price of a PS3 when I built my gaming rig in Feb was A$999. A$2000 is a top of the line gaming rig, Phenom II 955BE with a Geforce 985

    This is of course ignoring digital distribution. I can pick up steam and Impulse games for A$50 easily.

    Beyond price there's usefulness. After the Xbox 360 is superseded the Xbox 360 is useless, my PC can be re-rolled into a word processing/email machine.

    There's also the question of graphics, As FarCry 2 proved the PC is still the superior graphics machine. I also get flash games for free, a superior control system, cheaper add-on packs and strategy games. In fact I just bought the latest add-on for Sins of a Solar Empire for US$10.

    PC gaming is only more expensive for those who do not know the real costs.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  18. Re:This is where consoles don't win by kklein · · Score: 1

    Sorry, I've tracked my spending. At least for me, moving games to the living room has been way, way cheaper. I never pay full price for the games, though.

  19. Temporary workaround by BForrester · · Score: 1

    The game is playable (low FPS) with ATI cards if you revert the processor to single core, either through task manager / process affinity, or right at boot with (e.g.) the msconfig utility.

    Of course, you're better off exercising some patience and waiting until a proper fix comes out than running with a crippled game. The game isn't exactly *gorgeous*, but running at 800X600 and all settings at minimum is a surefire way to sabotage the experience

    1. Re:Temporary workaround by CannedTurkey · · Score: 1

      Any bets that the patch does exactly this?

      --
      Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
  20. Wait a minute, people buy games? by Anonymous Coward · · Score: 0

    I just had a thought about this. Remember the thing about the 95% piracy factor or whatever bullshet number the ESA made up?

    Here's a free way to get the game tested. Deliberately leak an unfinished version, label it pre-alpha or "E3 Demo" or something with none of the storyline, only the finalized game mechanics/engine and have it "phone home" all the crashes.

    Once the crash report rate dwindles or few people are reporting, release another demo that "demos" a different part of the game. Repeat until people are not reporting bugs with it. Keep internal testers for the storyline, use external players for multiplayer tests.

    This worked so much better in the day of shareware because if the first episode was terrible, you didn't buy the rest.

    Win-win here, you get a bunch of free beta testers, and they can't excuse pirating it later for the game being crap.

    1. Re:Wait a minute, people buy games? by Anonymous Coward · · Score: 0

      I just had a thought about this. Remember the thing about the 95% piracy factor or whatever bullshet number the ESA made up?

      What does the European Space Agency have to do with any of this?

  21. Yawn by Akita24 · · Score: 1

    ZOMG! EA shipped a game that was not ready for prime time! OH NOES!!!! Give me a break. The day EA ships something that doesn't suck it'll be a vacuum cleaner. I quit giving them my money a long time ago after waiting months if not years for them to fix crap that should never have shipped that way. Oh, and for the apologists: The shipped that crap hugely broken without caring about their customers. And you want the customers to "understand" how difficult life is for poor little EA games? Get a life. I'll give a shit about their problems in the gaming industry just as soon as they show an iota of concern for their customers. We don't owe them shit other than the profit (that BTW they already got from thousands of users for their broke-dick product).

  22. Proper blame? by Sparr0 · · Score: 1

    Has anyone even considered the possibility that the blame here lies with Microsoft or ATI? It bothers me how most Windows users blame an application when a library or driver is at fault. Just because only one app crashes doesn't mean that app is broken. If MS says some_rare_function() works, and it really causes one game to crash on particular systems, that's MS's fault.

    1. Re:Proper blame? by Wesley+Felter · · Score: 1

      That's not how commercial software development works. If you find a bug in someone else's code that you can't fix, you work around it. Customers don't care whose fault it is, they just want the software to work and a workaround is usually the fastest and cheapest way to get things working.

    2. Re:Proper blame? by Sparr0 · · Score: 1

      I disagree. When I write code that depends on OpenGL, I code to OpenGL's standards as long as it runs on some target platform. If the OGL implementation for YOUR platform of choice is broken, complain to someone who isn't me. Ditto just about any other library or driver.

  23. The most cost effective bug testers are customers! by Anonymous Coward · · Score: 0

    Why pay for expensive bug testing when you can just sell the game to consumers and release patches for months after. You have their money, and the box is open so they can't return it. Its win win win for executives looking to save money! Also if the game isn't popular, then they can just not release any patches at all and blame the problems on drivers and configurations, because it works fine on their computers!

    No one has any pride anymore, except maybe open source projects.

  24. Re:This is where consoles don't win by BronsCon · · Score: 1

    I said PC gaming sucked.

    I said console gaming was too expensive.

    Further, once the x-Box 360 is discontinued, I'm fairly sure all the old games will still play and it won't magically stop begin able to stream and play video across the LAN. Media center PC, anyone?

    Certainly not useless.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  25. Re:This is where consoles don't win by pwfffff · · Score: 1

    So now you've paid for a PC, which you still use for PC things, AND a console, which you can only use for movies/games. You do know that you can plug a PC in to your TV right? the one in your living room?

  26. Re:This is where consoles don't win by BronsCon · · Score: 1

    But you pay full price for the console, right?

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  27. Huh? by BumpyCarrot · · Score: 1

    Wait, so the game should be pushed back so that the people who *don't* have any problems can't play it either?

    Given that a patch'll probably be out post haste, I don't understand that "logic". I live in the UK, so in the past I've had to wait for games that my friends across the pond are already playing, and it sucks. Hell, I imported MechWarrior 4. A *PC game*. I wasn't going to pirate if I could avoid it. I'm really disappointed if the community's viewpoint is quite so bitter as to deny other gamers.

    --
    Do you see what I did there?
  28. I smell... by Anonymous Coward · · Score: 0

    ...a class action suit. Go the USA.

    EA, take heed: consumers are _not_ your beta testers. That's what you hire people for - oh wait, you fired them all. EA need to be punished for this sort of carry on, we all remember the mess that was Battlefield 2, and that's just for starters.

    Digital distribution and patching has made a number publishers lazy. Patches are for fixing and enhancing, _not_ for finishing an incomplete game. I object to downloading 500MB "patches" for a NZ$99 game - bearing in mind that internet traffic in New Zealand is capped - will EA refund me the cost of my internet traffic? I don't think so.

    Some of the most successful software companies held back the release of their games until they were 100% happy with them (not just Marketing Dept). Valve/Half Life 2 is a prime example and look at it's success. Gamers were stoked to have a game that actually worked and it certainly did not impact the sales of it, in fact the effect was opposite and made it look like a worthy purchase. Valve took a lot of flak for the delays but it does not matter when they ship a quality product that is worth the purchase price.

  29. Re:This is where consoles don't win by mjwx · · Score: 1

    Further, once the x-Box 360 is discontinued, I'm fairly sure all the old games will still play and it won't magically stop begin able to stream and play video across the LAN. Media center PC, anyone?

    So long as the hardware is still working, which isn't good considering the problems the Xbox 360's had already.

    Once the HW dies then everything magically stops working. However on PC's I can still utilise my old games and programs from 1993 on my current PC even though the hardware and operating environment has been out of date for 16 years.

    Yes there are things like the Virtual Console but I don't really want to have to buy the same game again, especially if I've got the original cartridge.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  30. Re:This is where consoles don't win by BronsCon · · Score: 1

    So you use an emulator?

    Cartridge-era games are among the only games ever designed for console play that are actually comfortably playable on a PC.

    When I do get that gaming itch, I usually whip out Sonic the Hedgehog or Mario Bros. because those games don't suck on a PC.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  31. Only one data point...can show anything by sznupi · · Score: 1

    You totally ignore other important factors.

    Less pervasive DRM for example, one not relying on keys and/or authentication.

    Meaning one important thing...it is much more realistic to resale console games, or even buy them used outright (and resale is also an option in the latter case of course, if you don't feel like keeping the game; usually you can do it at around the same or even slightly higher price, meaning that the cost of such consoles games is better then ZERO)

    Console gaming is dirt cheap. Getting a console and a laptop for work - still cheaper.

    --
    One that hath name thou can not otter
    1. Re:Only one data point...can show anything by mjwx · · Score: 1

      Less pervasive DRM for example

      On PC, DRM may be built into the software.

      On Xbox, Playstation and Wii DRM is built into the hardware, software and may be built into the network.

      I'm sorry, which one is less pervasive. Not every PC game has DRM, nor activation, nor serial keys, however every Xbox has hardware content control's built in that check to see if your content is genuine. Do you know what pervasive means.

      Further more PC DRM is far easier to crack, for the most part you copy over an .exe file and maybe a .dll. The Xbox 360 still hasn't been properly cracked. This means console DRM whilst being less noticeable is actually more invasive.

      one not relying on keys and/or authentication.

      And how difficult is it to find a serial on the internet?

      However I require an xbox 360 to be genuine in order to play and xbox 360 game so when a 360 breaks and there are none easily available your entire game collection is useless.

      it is much more realistic to resale console games, or even buy them used outright

      Not to me or to many others. I still have games from 1993 on floppy disk and SNES carts. Strangely enough I can only use the floppy disks on modern hardware, the SNES carts require a 16 yr old SNES to play (which I have one of).

      Not everyone re-sells games, in fact most of my games are worth keeping. So your entire argument relies on reselling games, which developers like EA, the bread and butter of the console world are fundamentally against. You surely know how they equate a 2nd hand game to piracy. The only reason they dont use online activation with the Xbox and PS3 is that they'd have to pay Sony and Microsoft to do it for them seeing as they aren't permitted to run their own servers on PSN/Xbox Live.

      usually you can do it at around the same or even slightly higher price, meaning that the cost of such consoles games is better then ZERO)

      *cough*bullshit*cough*.

      I'm sorry but you'll need to show some numbers, show me a 3 month old game that sells for more then the original, then show me this 10 times for 10 different games. If this were true Microsoft and Sony would be out of business (check the financials anyway, Sony is loosing money hand over fist with the depression in Japan) because they sell the consoles at a loss and require a minimum number of full price game sales (license fees) in order for each console to make a profit.

      Your logic is fail, first it will not work with all games as I cant see a copy of Madden 08 going for more then full price in 09. Secondly if it worked it would undermine the business models of two of the three hardware manufacturers and I'm fairly sure Nintendo wouldn't appreciate it either.

      Even if your system of reselling games for more then it's initial retail value worked (which I find hard to believe) then Microsoft and Sony would simply start requiring you to register each game with your XBox Live/PSN accounts.

      Lets go over the numbers again shall we, to get a PS3 I require a PS3 console (which cant be re-rolled after I've finished with it as a gaming device) for A$600 and a HDTV for A$1200 (As all I've got is a 22" PC monitor and 66CM CRT TV) and an additional A$20 per game. This also means giving up strategy games and semi-complex FPS's like S.T.A.L.K.E.R.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Only one data point...can show anything by sznupi · · Score: 1

      Don't try to pretend you are unable to understand what I'm talking about...

      On PC you have DRM that relies on more or less individual keys for each copy. Buying used you have no guarantee you are the only one who knows the key. You have online authentication servers even for single player games (and many examples of very limiting TOS in regards to how many times and who can authenticate, it was covered on Slashdot to death; also no guarantee of those servers staying alive). Last but not least, games are abandoned in regards to patches and sometimes OS updates/etc. introduce incompatibility. Since DRM is all software it must rely on...tricks.

      As a matter of fact, it is common consensus on Slashdot that PC-style DRM has the primary goal of stopping second-hand market

      In contrast, on consoles...YES, DRM is less pervasive. Perhaps not in the technical sense, but hardware implementation is what causes the DRM to be absolutely invisible to the user and non-problematic. If the disk is original, it will work, no matter who owns it.

      You ignored it and now you try to spin in some silly way.

      (and it's ridiculous that you must resolve to advocate efforts to brake supposedly "non-pervasive" PC DRM to be able to defend your position (besides ACTA will probably bring DMCA to all of us...). Heck, your beyond ridiculous. Modern PCs with floppy drive? :D )

      My argument doesn't rely at all on selling games one owns, that's a nice side-effect if you don't like that particular game. It relies on buying used games first and foremost. But it's no wonder you were unable to comprehend that, seeing you were also unable to comprehend that "zero cost" applies when one buys AND sells used. Mistakes (getting a game you don't like) are cheap in this way. Heck, you are even convinced that the old myth of consoles loosing money on every sale is true - that happens only at the beginning, X360 & PS3 are long past that point (plus it's less of a problem then many people think, with manufacturers earning their cut early on peripherals)

      And generally - look, understand that you're trying to be a smart-ass with somebody who currently chooses both kinds of platforms. Knows well and enjoys both. You're just blinded by trying to justify your one-sided choice (granted, people like you act funny when, say, they talk with me how they also love GalCiv2, can't help but mention "yeah, our games are great, not like those of stupid console users"...just before I announce that I also greatly enjoy consoles; so at least it has some value as entertainment)

      BTW, newsflash - PC monitors can be used with consoles cheaply; though living in fantasy world you might have not known that. Also, most games that really make the PC gaming shine are perfectly playable on cheapest laptops; for the small portion that isn't - I can wait, that keeps the costs down even more (though it's nice that you finance my hardware upgrades, keep up the good work)

      --
      One that hath name thou can not otter
  32. PC games generally poor quality by jamyskis · · Score: 1

    It's certainly disgraceful that this game should be released in this state, given than around half of PC gamers use ATI cards. That said, I find it a little unfair to single out this game or even EA for the problems. Yes, most EA titles are highly buggy upon release (I was fuming about the problems with ATI cards and Sims 3), but I don't think many other publishers do much of a better job. Most games released over the past 10 years on the PC have been highly buggy. Just off hand I can name Sims 3, The Golden Compass, LA Rush, GTA 4, GTA San Andreas, Kane and Lynch.

    Developers and publishers will tell you that this tendency towards more bugginess is a result of the more complex development procedure arising from the games themselves becoming more and more complex. This is, of course, utter tripe. They will also tell you that the wide variety of PC configurations makes it impossible to cater for all. While there may be some truth to this, there is absolutely no excuse for bugs arising from highly common hardware or logic errors in the game.

    The reason that console games are less buggy than their PC counterparts is simple - money. Tight deadlines and budget constraints mean that developers and publishers are not sufficiently inclined to release a game on the PC with proper testing because they know that they will be able to subsequently release a patch to address the inevitable uproar. The consequences for releasing a buggy game on consoles are much more severe. On consoles like the PS2, GameCube and XBox, this would have meant a full-scale recall. And not every PS3 or XBox 360 gamer has an internet connection. Remember the farce that was Need for Speed Undercover on PS3...?

  33. The enemy of ignorance is education - HG Nelson by mjwx · · Score: 1

    Don't try to pretend you are unable to understand what I'm talking about...

    Unlike you I have an understanding of the subject.

    PC gaming does not depend on DRM, there is no forced component, it is a third party add on that is entirely optional. The point is that the hardware DRM for consoles is enforced on every single game, for any game that does not have a disk requires online activation.

    Please get your facts straight in the future.

    Last but not least, games are abandoned in regards to patches and sometimes OS updates/etc. introduce incompatibility.

    Hmmm.. this does not happen on consoles? I think not. There are plenty of abandoned console games. In fact all console games are abandoned as soon as the hardware gets too old. At least with the decent abandoned PC games you get a community that fixes it, take a look at Evil Planet for Evil Genius or Armada Fleet Command for an ancient Win98 game called Birth of the Federation. I'm certain there are support communities out there I've never heard of.

    has the primary goal of stopping second-hand market

    You are thick aren't you, I've already said this is their stated goal on all platforms that's why 2nd hand sales are used as part of the piracy statistics. The only difference is that they are trying to kill 2nd hand PC sales on the software but attempting to kill 2nd hand Console sales by going after retailers. This is due to the fact it's cheaper to harass retailers then it is to pay MS to monitor you. Also remember that there is reigion coding on the Xbox meaning I cant import games from Asia or the US and expect it to work in Australia, PC games do not have this restriction.

    YES, DRM is less pervasive

    Now I know you don't understand the meaning of pervasive. Here it is.

    pervade

    /prved/ Show Spelled Pronunciation [per-veyd]
    -verb (used with object), -vaded, -vading.
    to become spread throughout all parts of

    Hmmm... PC DRM is an easily defeated optional component, console DRM is a difficult to defeat mandatory component. This makes console DRM both more pervasive and more invasive.

    You ignored it and now you try to spin in some silly way.

    How, your post was full of logical inconsistencies and half truths? at least point out the bits that were wrong and provide evidence to back it up.

    Heck, your beyond ridiculous. Modern PCs with floppy drive?

    Here's the brilliant part, I can have a floppy drive on a modern PC if I want to. If you must know I'm a sysadmin, every now and then I have to read a floppy at work thus I have a USB floppy drive. There are two types of fools in this world, the first says it is new therefore good and the second says it is old therefore good, you have just proven you are the first type of fool.

    seeing you were also unable to comprehend that "zero cost" applies when one buys AND sells used

    I said demonstrate this, find me an example of being able to sell an old game at above retail. Your entire point hinges on this. Otherwise it costs you.

    My argument doesn't rely at all on selling games one owns,

    Yes it does

    Meaning one important thing...it is much more realistic to resale console games, or even buy them used outright

    So you not only propose buying used games but you also think that you can resell those games for a greater price. Basic economic theory says this cannot be done, you are proposing that retailers not only make no profit on used games but actually take a loss on buying them back off you.

    look, understand that you're

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:The enemy of ignorance is education - HG Nelson by sznupi · · Score: 1

      Yes, you're a blatant example of disconnect from reality, so prevalent among those who have to make themselves feel better through mental masturbation.

      Anybody sensible knows that claim of PC DRM being "just an addon" is moronic; that's one of the main reasons why PC gaming goes down the drain (and why some people like Stardock, among few other publishers). in contrast you almost never hear about bitching at console DRM, (when was the last such big story?), at least not among non-pirates.

      You're ridiculous in trying to attach disk-less games to this; they are mostly a PC trend, that is outside 2nd hand market on any platform.

      "Argument" about abandonment of console games gave me giggles, seriously (I can't wait what's happening further down :) ) - you really can't comprehend that console games generally don't depend on external services? That's the whole point. You pop the disk into any console, at any console, and it just works.

      Oh, how cute, seeing that supposed "stopping 2nd sale" doesn't happen for console games is suddenly "thick". Since you don't know much about gaming world outside of PC games in Australia...look, publishers can bitch all they want about 2nd hand sales but the fact of the matter is that they aren't going after it (retailers? are you kidding? eBay, syndicated lists, forums...look them up, handy stuff). Which would be trivial & with good justification - after all, the largest benefactors of such situation would be console manufacturers. Yet they chose not to implement DRM such pervasive as in the case of PC.

      And BTW, amusing how somebody for whom EN is a 3rd language can use it with grater finesse...because using "pervasive" in such context is perfectly justified, you troglodyte. On consoles DRM concerns only its implementers & pirates, its invisible for gamers. On PCs otoh...it pervades much more aspects of gaming - hitting legitimate customers the most, creating risk of semi-random incompatibilities, complicating 2nd hand market greatly, creating a need to defeat it at all - things which don't happen on consoles

      The thing I was hinting there at, and which you just proven is that you're so self-delusional than you think having an FDD drive in a modern PC is in any way representative. You're not even in as group that's counted in percents; permils at most. BTW, I would really like to laugh at how potential FDD DRM from that time works on USB drive in modern OS...

      Do you really have so little imagination and understanding of the market that I need to describe the situation in which a game can have zero cost? Very well, if you insist it is so...
      Imagine you want to buy some game, not now and not old, that has fairly stable prices at eBay auctions. Which are nonetheless fluctuating a bit, obviously. You find a good deal, pay $X + $Y of shipping cost. You get it, you play it, decide for whatever reason you don't want to keep it, and sell it a month or two later, when prices are still fluctuating around the same rough value. And...you manage to sell it for $(X+Y).

      There...was it really that hard?

      Besides, this was one of sub-scenarios, quite borderline at that. The point was about buying mostly used games. Possible selling of them later wasn't the part of primary argument...which I clarified...too bad you failed to understand it. Perhaps the failure stems from the fact that you're fixated on so called "retailers" (commercial avenues, I imagine)

      And funny, the way you quoted me implies that the conclusion about my neutrality stems from the simple information about me playing games on both platforms, it is therefore self-evident by the mere fact; thank you.

      And see, they main reason from your disconnect from reality somewhat the other way around (magnified only by one effect: when games don't determine the time for PC upgrade, the upgrades are much rarer; the upfront cost for both gaming and non-gaming PC is otherwise very simi

      --
      One that hath name thou can not otter