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EVE Online Battle Breaks Records (And Servers)

captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."

308 comments

  1. I'm not sure about their policy... by SlothDead · · Score: 1

    I mean, its great that they won't give you a refund for your ships if you got them destroyed because of stupidity... but if the network code destroyed your fleet? Isn't that CCP's fault entirely?

    1. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0, Funny

      Waaah Waaah!@!!!

      Oh noes - I just lost an imaginary spaceship! i want someone to blame someone now! or maybe Ill go back and spend thousands more $ on some more imaginary spacemen

      This truly is "stuff that matters"

    2. Re:I'm not sure about their policy... by Darinbob · · Score: 4, Insightful

      They're not real ships, and "thousands of dollars" were not lost.

    3. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 1, Informative

      ISK (the in-game currency) can be used as a substitute for paying subscription renewal fees, so yeah. There is some real money being lost here.

    4. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 2, Insightful

      There is a legal way to get money into the game that is exchange real money for virtual money, so things in the game have real value. Conversely, there are illegal (violation of EULA) but doable methods to get real money out of the game. Also, these virtual things were created by the people in game and their time spent can be valued by the cost of the subscription. So it's pretty easy to calculate the value on these nonexistent in game items. The approximate cost of one of those large ships mentioned is $10000 real world.

    5. Re:I'm not sure about their policy... by Jerrei · · Score: 1

      Game time can be purchased with in-game currency. One month of gametime goes for about 250mil ISK. 4 of the ships lost go for over 100bil. The "smaller" ships for anywhere from 1 to 2bil. >600 ships lost. Do the math.

    6. Re:I'm not sure about their policy... by DrugCheese · · Score: 4, Insightful

      They're not real ships, and "thousands of dollars" were not lost.

      But it did take a lot of time to build up the in game credits to buy those ships. And you do literally pay real money for time in game.

      --
      *DrugCheese rants*
    7. Re:I'm not sure about their policy... by Opportunist · · Score: 1

      Well, especially in EvE, you might claim that indeed thousands of dollars were lost.

      You see, it is possible in EvE through in-game means to sell game time card to other players for money. I.e. you buy a GTC for real money and can then sell that game time for in game money to other players. One could claim that it's not literally thousands of dollars but instead years of game time, but essentially, since it's a pay-to-play game, the effect is quite similar. Players could have used that money to buy game time instead. Or they might be forced to buy GTCs and sell them, since they're low on in-game money now (unlikely, considering who was involved, but still).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:I'm not sure about their policy... by Mr.+Freeman · · Score: 0

      We're not talking about a horde of crying babies whining that they lost some in game item. We're talking about a bunch of people that think that the server admins should effectively restore a backup from a time before the servers completely fucked themselves into the ground.

      We're effectively talking about replacing email here that got lost due to a server failure, unless that's "attempting to blame someone for the purposes of whining", there's nothing childish about it.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    9. Re:I'm not sure about their policy... by Tuoqui · · Score: 2, Informative

      I never got refunded when I lost ships due to Goons and their lag inducing tactics. Why should they get any refund when they get lag pwned?

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    10. Re:I'm not sure about their policy... by someone1234 · · Score: 1

      Why did they attack if only 5% of the fleet was present?
      If they had no effective communication, they deserved pwnage.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    11. Re:I'm not sure about their policy... by Darinbob · · Score: 2, Insightful

      If a player played for a year to build up your ship and treated it all as a horrible chore as merely an investment for possible future fun, then the fault is that of the player. If instead the player had fun while building up those ships, then the money is already well spent and thus isn't "lost".

    12. Re:I'm not sure about their policy... by Opportunist · · Score: 3, Interesting

      My educated guess is that they tried to bring the server to the knees with the load, then be assembled and ready for the restart and get an edge that way. Because even with a reinforced node, a group jumping in sync does not necessarily appear at the other end simultanously. Instead, my guess is the idea was to pop in, crash the server, log back in together and be actually assembled and battle ready while the other side is still trying to muster and/or log back in.

      Unfortunately, the node didn't crash.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:I'm not sure about their policy... by Fex303 · · Score: 1, Interesting

      If a player played for a year to build up your ship and treated it all as a horrible chore as merely an investment for possible future fun, then the fault is that of the player. If instead the player had fun while building up those ships, then the money is already well spent and thus isn't "lost".

      So if I enjoy my day job then boss shouldn't have to pay me?

      Anything can have value if people deem it to. Just look at gold - much less useful than steel or copper for almost every application, but for some reason people pay lots of money for it. By the same token, people pay money for the right to control one of these ships in this video game. You might think that's a silly use of their money, but it's a use of their money so the ships have value. If they're destroyed, that value is lost.

    14. Re:I'm not sure about their policy... by jameslore · · Score: 4, Informative

      Because we didn't get lag, we got a failure of the game system. We stared at a black screen for 2 and a half hours. My killmail is dated 30 minutes after I logged off.

      Lag is expected in a fleet fight of any size. You expect to be able to see that someone is present though, even if you're not sure if they're shooting you or not.

      Whether you like the Goons or not, that's not a fun game to play for either side. Hell, when IT and the Goons agree things are broken and need fixing you know there's either a problem or it's the end times.

    15. Re:I'm not sure about their policy... by Yoik · · Score: 3, Informative

      Eve is operated with a very laissze faire policy. Fraud, taking advantage of weak code, and other forms of "cheating" only get punished if repeated after explicit announcements. Piracy and fraud attempts are one of the interesting learning aspects for most new players.

      The game is treated as something to be played as it is, not as some perfect environment where you should be compensated for deviations.

      This is to my taste, as is the extreme PVP orientation. Playing a carebear game instead of Eve is a more appropriate response than whining if you don't like it.

    16. Re:I'm not sure about their policy... by zwei2stein · · Score: 1

      Not only that, time you spend playing has also intristic value for yourself, as you could be doing something profitable. If you transalte time needed to get those ships to dollar/per hour of, say, fast food dummy, you get quite impressive numbers too.

      You can choose not to play and insted use money you gain by working isntead to actually buy ingame credits (players can buy one monst subscription for real currency and resell it for ingame gold.).

      So yeah, You could very well have literally bought those shiny ships for your real hard earned dollars. Or, you could have not played game and earned those thousands of $ instead.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    17. Re:I'm not sure about their policy... by Paradigma11 · · Score: 1

      If there are people who would have paid thousands of dollars for it then that is the amount that was lost. And it doesn't matter that you can't get the money out of the system in accordance with their policy otherwise illegal drugs would have no value either.

    18. Re:I'm not sure about their policy... by SlothDead · · Score: 3, Funny

      Next time you play chess I'll come over, shake the table and make one of your pieces fall down and roll under the couch. Then I'll cry "Oh noes - I just lost an imaginary soldier! I want someone to blame someone now!..."

    19. Re:I'm not sure about their policy... by icebike · · Score: 1

      A life! A life! My Kingdom for a Life!

      --
      Sig Battery depleted. Reverting to safe mode.
    20. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      The difference is the rest of the world won't have to hear about it.

      Waaah waaaah my imaginary spaceships are gone!! Waah waaaaaaaah the world isn't crying with me waaaaaaahhhh

      Back to your parents basement, Im sure you can make some more imaginary spaceships and pretend your imaginary belongings are real

    21. Re:I'm not sure about their policy... by osu-neko · · Score: 1

      I mean, its great that they won't give you a refund for your ships if you got them destroyed because of stupidity... but if the network code destroyed your fleet? Isn't that CCP's fault entirely?

      The "network code" didn't destroy anything. Network performance might have had something to do with it, but this is the EVE equivalent of space-weather. Sometimes the divine wind comes by and wipes out the invading fleet (I'm talking real history now). No fault of the invaders, and not due to the skill of the defenders, just bad weather. Oh well, too bad, so sad. Nature doesn't reimburse you for your lost invasion fleet. CCP doesn't either.

      It's also apparently the case that the invaders were intentionally trying to bring down the server in a plan that backfired on the badly.

      You can argue until you're blue in the face that CCP should make such things impossible, but while they're possible, you live and die by the consequences of reality as it is rather than reality as you might want it to be, and crying to CCP for a refund will get you nowhere, whether it was skill, luck, or bad "space-weather" that ate your fleet. Life isn't always fair, QQ.

      --
      "Convictions are more dangerous enemies of truth than lies."
    22. Re:I'm not sure about their policy... by Sobrique · · Score: 5, Insightful

      Well, sort of. But the bigger point is not so much 'money was lost' as a 'basis for comparison'. Lets face it, only a WOW player knows what 1 gold is worth, and only an EVE player knows what 1 ISK is worth. But to compare it to 'real money' is something everyone can understand - whether that's done 'legitimately' or not, the point remains you can buy in game currency on e.g. ebay, and that's about the only real baseline for comparison.
      My girlfriend doesn't 'get' what 60 billion isks means, but if you look at the exchange rate (which last I checked was about 300 mil for 20$?) quoting $4000 is something that ... makes more sense. (even if that does make us EVE players barking mad).

    23. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      so.... have ever you been to a casino, where you pay "real" money to get fiches, with whom you (hopely) win more of those fiches and then you resell whathever fiches you finish with to get back "real" money?
      if somebody stole all your fiches, you wouldnt get angry becouse fiches are "fake" money, do you?
      I dont really get the "its virtual money, it isnt worth anything" - if you can buy and sell the virtual money for a market value of real money, its as real as any other commodity.

    24. Re:I'm not sure about their policy... by Sobrique · · Score: 1

      It's done for fun, certainly - I've (effectively) traded real money for isks in the past, and considered it money well spent, for the entertainment value (It's not something that you can 'cash out' without breaking the EULA). But ... the point of quoting the 'RL money' angle, is to give non players some kind of context of the effort involved - building a Titan may be something that's done for fun, or as a hobby - and you see the same thing with people restoring steam engines, or that kind of thing. But that doesn't change that it's taken many hours of 'work' to accomplish, and that's what makes it interesting - especially if it goes up in a puff of smoke.

    25. Re:I'm not sure about their policy... by CAIMLAS · · Score: 2, Interesting

      Piracy or fraud in-game is one thing: that's part of the game world. But service interruption resulting in in-game loss is something entirely different. It's not like with piracy or fraud where someone's gaining something; the only thing that is going to happen is you're goign to lose something, and the other parties involved are going to get the (unsatisfying) feeling of destroying an empty fleet.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    26. Re:I'm not sure about their policy... by daveime · · Score: 1

      But service interruption resulting in in-game loss is something entirely different

      Except the service wasn't interrupted by CCP, it was caused by the players from the attacking faction basically trying to slashdot the damn server, without using the established notification practice to give CCP time to move the node onto a more capable server in time.

    27. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 1, Informative

      Yeah, but they had it coming, all of them.

      EVE is a ruthless game that encourages players to be ruthless; and apparently, exploiting bugs in the codebase, trying to crash servers etc. are considered acceptable tactics. But beyond these specific tactics, EVE not just encourages people to engage in *metagaming*, but in fact pretty much makes it necessary to do so.

      Given that, people did get what they deserve. If you get into a boxing match, don't complain about a broken nose. It's not what's intended to happen, no, but given the activity you're engaging in, it's obvious that it is a possible outcome, so if you want to avoid it altogether, don't do boxing. If you play chess instead, for example, then the bloody battles of the opposing armies wlll only exist in your mind, and the players themselves will be unscathed.

      I hope the difference is clear. If it's not, consider classic (pen and paper) roleplaying. Wouldn't you frown upon players that use knowledge and information their characters don't have, for example? Players that try to read the DM's notes to get an idea of what's waiting for them?

      EVE is not about cooperating (as players, not necessarily characters!) in a shared fantasy or imagined environment. And CCP is right when they say "sorry, but tough luck". If you live by the sword, don't complain if you die by the sword.

    28. Re:I'm not sure about their policy... by daveime · · Score: 1

      That's like saying you "lost" money at the cinema because you didn't like the film.

    29. Re:I'm not sure about their policy... by Chris+Mattern · · Score: 3, Interesting

      Exactly. Other posters have said that there have been leaked logs confirming that this was indeed the case. And they were warned--repeatedly--that if they *didn't* crash the node, they would almost certainly fall victim to the bug that in fact killed them, and were advised not to try it. But they did, the node didn't crash, the bug occurred, and they died.

    30. Re:I'm not sure about their policy... by Canazza · · Score: 2, Insightful

      The fact you're comparing a game to a job says loads about how fun EVE is.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    31. Re:I'm not sure about their policy... by X.25 · · Score: 0, Flamebait

      Except the service wasn't interrupted by CCP, it was caused by the players from the attacking faction basically trying to slashdot the damn server, without using the established notification practice to give CCP time to move the node onto a more capable server in time.

      You are a fucking idiot.

      Sov was lost after downtime, and CCP can not reinforce the node without shutting it down. That's why they reinforce nodes during downtime. With old sov mechanics, it was easier, because sov was tied to downtime.

      And how exactly the "players interrupted the service"? I mean, would you mind telling me what exactly we did, except pressing a button in an online spaceship internet game called "EVE online"?

      I am so sorry if I wasn't supposed to press a button in this game. Maybe I should just give 15$ to CCP every month, and not even start the client? That would be ideal, wouldn't it?

    32. Re:I'm not sure about their policy... by X.25 · · Score: 0, Flamebait

      It's also apparently the case that the invaders were intentionally trying to bring down the server in a plan that backfired on the badly.

      Look at this monkey.

      Yeah, I just love crashing servers on Saturday evening, and holding my cock instead of playing a game. Not only that, but we were crashing the node while jumping our own Titans in.

      NERDRAGE ENGAGE!

    33. Re:I'm not sure about their policy... by daveime · · Score: 2, Insightful

      Oh stop with the tears ... that kind of emo-rage might work on eve killboards, but not here on slashdot.

      There's a difference between one user pressing a button innocently, and 700 all users all deliberately pressing their buttons at exactly the same moment, KNOWING what will happen when they do.

      It's the EVE equivalent of slashdotting a webpage, in more insidious circles it's called a DDoS.

      Now stop playing innocent, you're kidding no one, especially here.

    34. Re:I'm not sure about their policy... by MstrFool · · Score: 1

      Interesting analogy. Frankly, I do feel that way if a film I pay to see turns out to be crap. I lost the money I could have put to better use and I lost time that could also have been better used. That's why I seldom see a movie opening day and wait to hear if it's worth seeing or worth missing. What i find most interesting is that the people that 'lost' the money/ships aren't whining about it for the most part. How many other things in life have you seem the group of people that could claim to have been screwed looking on and saying 'Wow, that sucks. Ah well, guess we'll use a different tactic next time, see you soon.' rather then whining and pitching a fit? That's why I rather enjoy Eve, it has a much higher percentage of mature players that take responsibility for them selves. Sure, there are a few whining, but read the posts. I've noticed that most of the folks that seem to be whining here, and on the Eve sites, are people that didn't take part and are just trying to provoke a reaction, ie, trolls. It's a rather refreshing thing after reading about other MMOs and how the people in them act.

      --
      Question reality.
    35. Re:I'm not sure about their policy... by donaggie03 · · Score: 1

      I go out and buy a junked 1972 Pontiac Firebird, then spend a a few months and thousands of dollars restoring it. A day after I put the finishing touches on the trim, some steals the car, which is now in much better shape than it was before, has tremendous resale value, and instills pride in ownership. Since I had fun restoring the car, the money was well spent and thus nothing was lost . . .???

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    36. Re:I'm not sure about their policy... by donaggie03 · · Score: 1

      I've never heard of "fiches" and the online dictionaries all seem to allude to microfiche. Context gives the impression you are referring to the little round plastic/clay pieces that casinos exchange for money. We call them "chips" or "poker chips." Is that what you are talking about?

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    37. Re:I'm not sure about their policy... by Kamokazi · · Score: 1

      As others mentioned, there are legitimate and illegitimate means to exchange the virtual currency of Eve, ISK, to US Dollars. Going by the legitimate route of Game Time Codes/Cards, the ISK value of the ships lost would allow you to purchase thousands of dollars worth of game time. Illegitimately, you can sell your ISK directly for cash, but I do not know if that exchange rate would number in the thousands.

      So yes, they are quite obviously not real ships, and as they were they had no direct value, but had those players desired, they could have exchanged their ships for thousands of REAL US Dollars. So whether or not you want to believe it, "thousands of dollars" worth of ships were indeed lost.

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    38. Re:I'm not sure about their policy... by wisnoskij · · Score: 1

      A house is not real money but when it burns down do you not lose thousands of dollars (the amount you could of sold it for)?
      the ships were not real but if you could of sold your account/ship for thousands of dollars(real dollars) then thousands of dollars are lost.

      --
      Troll is not a replacement for I disagree.
    39. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      Hey, you got it on the third try! 1/3 ain't bad!

      It's okay, "instead," is a hard word for lots of people.

    40. Re:I'm not sure about their policy... by SlothDead · · Score: 2, Insightful

      If you really like to stick to the chess analogy:
      Imagine a big chess tournament with 300'000 participants. And then some of the automatic sliding doors in the building get stuck, preventing some people from accessing the playing room. The referee then decides that the people in the room can have as many turns as they like, which makes winning very easy.

      And no, I neither play Eve nor Chess...

    41. Re:I'm not sure about their policy... by jameslore · · Score: 4, Insightful

      EVE is a ruthless game that encourages players to be ruthless; and apparently, exploiting bugs in the codebase, trying to crash servers etc. are considered acceptable tactics.

      EVE is a sandbox game that provides an environment and a permissive attitude as to what goes on within the sandbox. If people choose to be ruthless, great. If they choose to co-operate, great. But CCP have long been pretty clear that exploiting the game engine is out of bounds, despite all the Band of Developers history the old Goons like to rant about over the space-campfire.

      If someone can play the metagame and infiltrate Goonswarm and disband them, good luck to them! But when CVA was disbanded via an exploit recently, CCP rolled it back.

      I'm only a foot-solider, so don't take this as gospel, but my understanding is that the intention was not to exploit by crashing the server. It was acknowledged over TS however that a crash was a real possibility - they had a real large fleet, as did we. But admitting we were pushing the boundaries of the capacity and preparing for it is a very different kettle of fish to actively setting out to attack CCP's infrastructure.

      I still don't get your analogy, mind - I lost a group of pixels. It hurt me no more, nor anyone else on either side, than losing a pawn, or an evening of wiping in WoW. The only participant with a potentially broken nose is CCP, as they're the ones who'll suffer if people in 0.0 get bored with pre-emptive blobbing as a tactic and stop paying their monthly subscriptions.

    42. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      Still, that one "pays" for something does not necessarily indicate any "worth".
      I recently paid €450+ for a Samsung Android phone that turned out to be utter crap.

    43. Re:I'm not sure about their policy... by Sobrique · · Score: 2, Interesting

      Not really. I know many people who spend hours restoring classic cars. The value of their time in doing so is not well repaid in material terms, but they do it because they enjoy it.
      EVE is much the same - technically speaking, I accumulate in game assets by 'work' and that's some sort of reflection on how much time and effort was involved. But I do it for fun, and if it stops being fun, I do something else.

    44. Re:I'm not sure about their policy... by dnoyeb · · Score: 1

      That actually would have been a much more fair fight if they were able to accomplish it.

      The server tends to be broken down in sections. If the enemy is in 'grid 1' and your in 'grid 2', then you jump into 'grid 1', your fleet will load the grid slowly. Those in grid 1 will already be loaded and start picking your guys off one by one. Everyone will be lagged to hell, but the enemy will be shooting (slooooowly) while you will be still loading your display...

    45. Re:I'm not sure about their policy... by dnoyeb · · Score: 1

      What you call a slashdotting, in Eve-Online is called a "fleet battle."

      Is it effectively a DDoS? Only if the servers can't handle it.

    46. Re:I'm not sure about their policy... by icebraining · · Score: 2, Insightful

      The problem is that, in this case, all the people outside tried to enter at the same time instead of forming a queue, and expected the door to break. It didn't, it only jammed, so they got screwed. Too bad, but they had it coming.

    47. Re:I'm not sure about their policy... by kthejoker · · Score: 1

      If you enjoy your day job, you will probably work for less money than a job you don't enjoy, all other things being equal.

      Yes, that's exactly how economics work.

    48. Re:I'm not sure about their policy... by kthejoker · · Score: 1

      Stealing the car isn't the proper analogy. More like you got in a hot rod race with your new spruced up car and it crashed and burned.

    49. Re:I'm not sure about their policy... by MBGMorden · · Score: 1

      EVE, like most MMORPG's, is more like a traditional hobby than a load it up and have fun for a few minutes type game. Hobbies typically require a lot of work, a lot of time, and a lot of money. For example aside from computers my hobbies are aviation (I've got my pilots license - PPL-ASEL), astronomy, guitars, and shooting sports (IDPA competitions and the like). This summer I'm hoping to take up gliding/soaring (still flying and it's cheaper than powered aircraft :)).

      I've sunk literally thousands of dollars into each, and spent hours of time in practice in each. A lot of that time was hard work and I certainly wasn't giggling like a kid the whole way. Often times it was frustrating, but that was worth it because I wanted to be good at those activities, and the results of my work were worth it.

      To dismiss EVE or any other online game as being "unfun" because it requires a lot of work is just being naive.

      NOTE: I don't even play EVE currently. I played it for about 2 months a few years ago and decided it wasn't really for me, but I still can fully understand those that wish to take part in such a thing.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    50. Re:I'm not sure about their policy... by daveime · · Score: 2, Informative

      Is it effectively a DDoS? Only if the servers can't handle it.

      Agreed 100%. Which is exactly why CCP put a system in place whereby large fleets could notify them in advance to put it on a server that *can* handle it (which certain fleets choose to ignore in favour of trying to take down the whole server).

    51. Re:I'm not sure about their policy... by rrhal · · Score: 1

      The stupidity is that you trusted CCP yet again. Fool me once shame on you; fool me twice shame on me. CCP's lame ass buggy code exposes you to impossible situations where you can't fight back because the server isn't listening to you yet. By the time you get any control of your character you are "respawning" with out your stuff.

      --
      All generalizations are false, including this one. Mark Twain
    52. Re:I'm not sure about their policy... by HTH+NE1 · · Score: 3, Interesting

      So... excessive introduction of mass in a single locality causes unbalanced time dilation effects and even loss of consciousness? Sounds like an interesting game mechanic to me.

      "Oh dear, I think you will find reality is on the blink again." -- Marvin

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    53. Re:I'm not sure about their policy... by Darinbob · · Score: 1

      You can buy insurance for the car. For a game, in particular a heavily pvp obsessed competitive game, you always take the chance of losing that investment. In this case it was a slow network; a variable to be taken into account next time.

      What happens if your own ISP goes down? You sue them because you lost fictitious assets? Or your computer crashes, power goes out, etc.

      This is more like model rocketry, where you have to expect some destruction now and then.

    54. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      Well I used to build model airplanes, and they take quite a long time to build. It is a labor of love, and building them is a satisfying experience in and of itself (when you aren't accidentally gluing your fingers together). The real payoff comes when you fire the thing up and put it in the sky. Watching your baby crash, even though it was fun to build, is a wrenching experience, even if it is inevitably going to happen eventually (unless maybe you never test the limits of your plane or your skills, which isn't much fun).

      The same could be said of lots of similar things- a car you rebuilt, a garden, etc. Just because what you built is in digital form, doesn't really change anything. Putting a price tag on it is a bit trickier, but it has been demonstrated that virtual currency does have a real world value- that money took time (aka labor) to acquire. You may think its silly that a virtual world has currency with any real value, but when you think about it, what makes it so different than the US dollar or any currency not backed by some hard asset these days? The dollar is only worth a dollar because people will agree to accept it. If my corner store decides to start accepting payment in the form of WOW or Eve currency, what is the difference?

    55. Re:I'm not sure about their policy... by Ihmhi · · Score: 1

      This would be like DDOSing EVE servers that you know enemy ships are currently floating on so you can take over their territories virtually unopposed. IMO EVE should rollback to prior the crash.

      It takes months and months of work to get those sort of ships together.

    56. Re:I'm not sure about their policy... by Opportunist · · Score: 1

      Fair? You know this is EvE, right? And you know who we're talking about, right?

      "Fair" is not really what anyone involved had in mind.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    57. Re:I'm not sure about their policy... by Patch86 · · Score: 1

      Best guess is that it was lag from loading up after the jump.

      In EVE, all solar systems are loaded individually and are connected by jump gates- you want to go from system A to system B, you jump through the gate.

      In my day, most deaths as described above were caused when a fleet tried to jump into a system. One fleet would be sat waiting on one side, the other jumps through to meet them. Network lag causes the attacking fleet to load so slowly that the defending fleet (which is already all loaded up and ready to go) can kill them one by one at their leisure.

    58. Re:I'm not sure about their policy... by Patch86 · · Score: 1

      If they had jumped in one at a time they would have been slaughtered by the waiting defenders. If you have 700 people and the enemy has a very similar number, the only way you could hope to win is by jumping most (if not all) of it in at once.

      If that's the only way to win and that doesn't work due to server problems then they could be forgiven for being peeved at the new combat mechanics.

    59. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      So it's like a tournament where if you miss the start time you forfeit the match? Sounds pretty standard to me. Except in this case someone called the whaaaaaambulance because it was a bunch of nerds living in their parents basement who think klingon is a real language and it is normal to meet your friends dressed in star trek attire

    60. Re:I'm not sure about their policy... by Patch86 · · Score: 1

      And that's exactly why actors, singers and sports athletes (i.e. professional gamers) are all terribly impoverished while street sweepers and sewage engineers are living the high life.

      Right?

    61. Re:I'm not sure about their policy... by zAPPzAPP · · Score: 1

      In fact you can buy insurance for ships in EvE. It is an investment and you have to calculate the risk of losing the ship and getting your money back vs the "risk" of not losing it in a given time and wasting a lot of money on nothing. Some EvE players can chat endlessly about investments within EvE, you better not have them started. Im not one of them yet though.

    62. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      I'm not one of the bad guys, i'm mostly hapless. but i'm aware of what the bad guys are up to.

      I would think with such a crowd of avid gamers, among the higher ranks would be some very smart people,
      and likely a few hackers or at the least bot netters.

      I would think if the objective of crashing a node came from the upper levels of alliance,
      what i presume to contain a higher concentration of intelligence and potential deviousness,
      where the idea came from; when staking the livelihood of ones entire clan and even other
      united clans, id imagine you'd hedge your bets.

      why was there no DDOS contingency planning? the sever failed to crash, crash it!
      4000 real american dollars lost due to failure to underhand! shameful!

      there shoulda been a protocol, within 1 or two minutes of the assault: If the server still
      stood, and yet alliance members were still black screened. flood the server, protect
      your mates.

      CCP failed to promote an even fight, you must fail to promote your own destruction.
      they take your money and offer extreme levels of freedom, only for their inadequacy to
      stifle your efforts, YOU ARE OWED MORE FOR YOUR DOLLAR.

      Take what is owed.

      This is war son.

      just my two illegal cents ;)

      ag.

    63. Re:I'm not sure about their policy... by donaggie03 · · Score: 1

      I agree; that is a good example. The difference is that in my example, it is someone else's fault. In your example, it is your fault. That is the same discussion going on in other parts of this thread (the lost ships were who's fault?), but not the point I was making. I was only making the point that, either way, value WAS lost.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    64. Re:I'm not sure about their policy... by donaggie03 · · Score: 1

      You've got no argument from me. The only point I was making was that when the ships were lost, value was lost as well. The post I replied to was arguing that if you enjoy the ship building process, then the value has already been returned. I argued that the end result had value in and of itself, so value was lost. Whether or not this loss of value should have been expected or accounted for is a separate issue.

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    65. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      Actually, from speaking to people after the fight, it was Goon's intention to crash the node. There is a procedure to "reinforce" the node for these fights which makes one solar system run on one server which would have handled this fight I imagine (1500 is a huge number in one fight) Goons chose to not submit an application for reinforcement of the system in order to crash the node and possibly win the fight, they failed, boohoo for them. :)

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    66. Re:I'm not sure about their policy... by Coren22 · · Score: 2, Informative

      Especially Goons in this fight, most populous, third most populous, and a rather small alliance ganging up on an alliance that is still not up to full strength, I think the numbers in the fight were around 1000 - 500 in favor of Goon's side.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    67. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      Except the ones who lost the ships were the DDoSers...

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    68. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      You can insure Titans (the 4-5 ships lost) for most of their value, much like a car

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    69. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      The difference would be in taxing, which is why the EULA of Eve doesn't allow transfers of Isk out of the game. Only answering the question, if I had mod points, this would be AC, and you would be modded up, very good post.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    70. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      I have noticed this as well, and I was pleasantly surprised to find if from Goons who I thought prided themselves on their low maturity.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    71. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      I even did the math, came out to $20k-30k depending on the true losses, $20k-25k just for the Titans.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    72. Re:I'm not sure about their policy... by Coren22 · · Score: 1

      You expect any code to handle 1500 people in the system at once? That is a ton of data to move from server to server for you to spawn in the new system. If you are so confident in the bugs, apply for a programming job and help them fix it, I am sure they will pay you big bucks to point out the bug. So is it also a bug of their software that causes you to wait a few seconds when jumping normally, or is it maybe the hard drive -> memory -> cpu/video card bus speed of your computer to blame? This is the same problem, networks are only so fast, and expecting 700+ characters to move onto a new node quickly is quite a bit to expect. perhaps next time, someone will notify CCP that they intend to attack at a given time so that the node can be reinforced, for free I might add...

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    73. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      thousands of dollars were never lost on those ships, at least definitely not lost by the players that owned them

      they were all bought with in game money that was made by moon mining in most 0.0 space that takes 1 person refueling those POS (a starbase in space at the moon with the valuable minerals) and moving the mined materials one to two days a month, times the moons mined by well over 20 and this alliance made enough in game money (ISK) in 1-2 months of easily to buy a Titan for a member costing about 80-90 billion isk

      said alliance that lost these titans still has more titans from all the isk they have made in the game from these valuable moons and nothing else. no real money involved or hundreds of hours put in building it, other people in other alliances or in empire produced the ships in question

    74. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0
      Replying Anon because I have already modded in here:

      Is it effectively a DDoS? Only if the servers can't handle it.

      Agreed 100%. Which is exactly why CCP put a system in place whereby large fleets could notify them in advance to put it on a server that *can* handle it (which certain fleets choose to ignore in favour of trying to take down the whole server).

      I am not a Eve player, so don't really know the ins and outs of things here but correct me if I am wrong in the following:

      1) The fleet attacked sector 0,0 which is one of the most important and disputed nodes in the entire game.
      2) There is a very large fleet presence in that node by the people who control it.
      3) There is an ingame function to let the company know in advance to put a node onto a beefy server when loads of people plan to attack something.

      In all honesty, if this is all factual, then I really think that CCP should put that particular node onto the biggest server they have. It's where all those sort of battles are going to be fought? Okay, maybe the odd one here or there in some dingy sector that needs to be beefed up on occasion when something happens there that's very out of the ordinary, but wouldn't you expect that the game's most important sector is effectively run on a steroid enhanced server at ALL times just to stop crap like this happening?

      Fluffeh.

    75. Re:I'm not sure about their policy... by Phoghat · · Score: 1

      now it's truly just "Full of stars"

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    76. Re:I'm not sure about their policy... by someone1234 · · Score: 1

      No, that has more to do with their parents and their school visiting habits.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    77. Re:I'm not sure about their policy... by Mr.+Freeman · · Score: 1

      Yeah, well I said that this wasn't the case... so there. If anyone can provide actual links to actual logs (not something on pastebin that any dipshit can make up in all of 5 minutes) then I'll buy that argument.

      Until then it's all just a bunch of bullshit nonsense used to further someone's argument because they don't have any REAL evidence.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    78. Re:I'm not sure about their policy... by dnoyeb · · Score: 1

      Not true.

      1. 0.0 refers to the security level of the area. It has nothing to do with anything here TBH.

      2. There was a large fleet presence in a solar system by an alliance trying to take over that solar system from the other alliance. The solar system is on a certain Node. When the other alliance tried to enter the system to fight the alliance there already, in-game, in the real world this means they are also trying to join the node that the solar system is hosted by.

      3. The function is not in-game, and is supposed to be done before the servers get shut down for the day so the node can be moved for the next day. Probably you just send an email. obviously a flawed system.

      These fights happen in different solar systems all the time. For instance, if they HAD requested the server move, but the enemy had jumped into them and attacked in the neighboring solar system, the node reinforcement would be meaningless. (unless they happened to host all the local solar systems on the same node)

    79. Re:I'm not sure about their policy... by Anonymous Coward · · Score: 0

      Insurance is not in play at significant reimbursement rates at high levels of the game for most ships, and other ships cannot be insured for their anywhere near their full value. A loss is still a loss.

  2. Easy fix by Darkness404 · · Score: 0

    The thing about network issues is, they are an easy fix. Get a faster internet connection and buy more servers. Yeah, you can optimize your code and get similar results, but its usually one of the few problems in technology you can throw money at and get good results.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Easy fix by Dest · · Score: 0, Informative

      This shows how uneducated you are about these things.

    2. Re:Easy fix by bonch · · Score: 1

      If it was easy, don't you think it would have been done already? Even Blizzard can't handle the load of an entire server in one area and had to create a random queue to let people into Wintergrasp.

    3. Re:Easy fix by Opportunist · · Score: 1

      Is it the internet connection? Or is it the throughput of the NIC, the loading time of the HDs, the processing time necessary, or is it...

      Not always it's easy to identify the bottleneck. Throwing more resources at something is not always an option, there are physical, and technical, limits.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Easy fix by Opportunist · · Score: 1

      "Even Blizzard"?

      Just 'cause they have the largest subscriber numbers doesn't mean they know anything about server load balancing and handling hundreds of players in close vicinity. There's a reason why they opened auction houses in all the starting areas, ya know...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Easy fix by bug1 · · Score: 1

      I think they have stated that their bottleneck is the database (microsoft btw), everthing in the are has to be tracked and eve does most of the work on the server, its a very light client.

    6. Re:Easy fix by Opportunist · · Score: 1

      Well, like basically any MMO client. Like any MMO client has to be.

      You can't really let the client do much more than take input and display the result. Anything besides that opens you to a lot of abuse.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Easy fix by ihavnoid · · Score: 2, Informative

      If money and sheer 'raw performance' could solve the problem, I'd bet that they would have already done that. The (salary of the engineers + server downtime + crashses (resulting in bad reputation) + etc.) are much more expensive than the hardware cost.

      The problem in this situation is that they are trying to put too many people inside a small region.

      For example, if you develop some kind of chat server, which can have 10 people inside a single room, and assuming that each person types one message per second, you have 10 messages per second on the room for 10 people, resulting in 100 messages transmitted per second. Make that 1000, and you have 1,000,000 messages to broadcast per second.

      The problem is that, all that data has to get out of your server farm. Even worse, is that the required bandwidth grows square-proportional of the number of users on the battlefield. Now, add the 'computing load distribution' when the computation (and the interaction between the users) also grows square-proportional of the number of users. Things will get ugly quickly. That's why most MMOs put queues and user caps on individual 'servers' or 'instances' or whatever, because potentially everything inside the region need to interact with each other.

      Actually, I heard that EVE online had done a tremendous job scaling the size of battlefields up to remarkable sizes. Well, at least they are trying.

    8. Re:Easy fix by Anonymous Coward · · Score: 3, Funny

      Buy more servers, indeed! I'm also told that nine women working together can have a baby in one month.

    9. Re:Easy fix by Coren22 · · Score: 1

      They do an amazing job when the node is put into reinforced mode when they are notified about it. Trying to do a fleet battle of this size on a non reinforced node is like trying to run vista on a 386.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  3. Kinda Cool by MarkvW · · Score: 4, Interesting

    I still don't think I'll sign over my credit card to a MM online game, but a game that lets you destroy THOUSANDS of dollars of stuff that other people value for the sheer malicious joy . . . well, that's perversely COOL!

    1. Re:Kinda Cool by TheLink · · Score: 2, Funny

      Some people already do that in the financial world.

      Oh yeah, they do treat it as a game.

      --
    2. Re:Kinda Cool by Opportunist · · Score: 3, Funny

      Ummm... who do I write to for a bailout for my lost ships? Hey, my alliance sure is too big to fail!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Kinda Cool by syousef · · Score: 1

      I still don't think I'll sign over my credit card to a MM online game, but a game that lets you destroy THOUSANDS of dollars of stuff that other people value for the sheer malicious joy . . . well, that's perversely COOL!

      Destroy thousands of dollars of stuff? You mean donate it to CCP games don't you?

      --
      These posts express my own personal views, not those of my employer
    4. Re:Kinda Cool by Anonymous Coward · · Score: 0

      but a game that lets you destroy THOUSANDS of dollars of stuff that other people value for the sheer malicious joy . . . well, that's perversely COOL!

      And that's why I stopped playing....
      EVE is a greifer's paradise.

    5. Re:Kinda Cool by Sobrique · · Score: 1

      No more than Chess or Supreme Commander is. Despite what it may appear, EVE is a strategy game. Real time ish, too, but not 'per game' just ... plain Real Time. Assets are accumulated and destroyed, for tactical and strategic advantage.
      It's quite awesome really - there's no other strategy games that do it at that 'level' - with morale, logistics, strategy, command capability, unit veterancy, politics, diplomacy, resource management. The key difference is, of course, that you don't actually get to be the 'commander' unless you can convince some people that you're worth following.

    6. Re:Kinda Cool by jollyreaper · · Score: 2, Interesting

      I still don't think I'll sign over my credit card to a MM online game, but a game that lets you destroy THOUSANDS of dollars of stuff that other people value for the sheer malicious joy . . . well, that's perversely COOL!

      I noodled about in EVE years ago. It's got the harshest cost factor of any MMO out there. It can take weeks of grinding to get a good ship and you can lose it in seconds if you're not careful. You have many, many hours spread between the ship you buy and your pilot and the pilot has both XP and implants that boost stats. You can buy clone insurance for the pilot but implants are always lost upon death.

      There are a lot of chinese farmers in the game as well as OCD no-life guys who amass virtual fortunes. You get kill mails when you nail someone in PVP showing what you managed to blow up. There was one I saw that was amazing in the perverse fashion you mentioned. Someone was making a run from base to market in a giant freighter with no escort. A pvp pirate popped him and just about shat himself when he saw the kill mail. That ship had like a zillion credits worth of loot in it. In real world dollars it was something ridiculous like $10k. You make your money in the game by one form of grinding or another. Noobs are making thousands per hour and veteran players can make millions per hour but even the most veteran player is going to have to play for a very long time to earn $10k. I don't even know how much time $10k would represent to a gold farmer. The output of a whole shop for a month? I just don't know.

      Things like that convinced me there was more money to be made grinding in real life. :)

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    7. Re:Kinda Cool by rgviza · · Score: 1

      haha you'd love eve then

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    8. Re:Kinda Cool by Sobrique · · Score: 1

      Actually, you don't. Grinding is one of the worst ways to make money in EVE - isk per hour spent mission running or mining for example, is really very bad indeed.
      Sure, you can do it, and it makes you a start point, but ... you will make significantly more through the market - either by buying one thing, manufacturing it and selling it elsewhere at a mark up, or just simple buy low, sell high style market manipulation.
      It takes (in game) cash, and a bit of brain power, but it's not particularly time intensive - I do my 'industry' for a couple of hours a month, and turn over enough to keep myself in quite well fitted ships. Admittedly I'm getting better at keeping them alive these day, but I still probably make 500 mil a month without any particular difficulty.
      Of course, understanding 'the market' and playing it, also works quite well in real life too...

    9. Re:Kinda Cool by dnoyeb · · Score: 1

      Because farming is legal in China. That is why there is a Chinese server meant for those players. Or at least it was in the works.

      In eve, most farmers are Russians.

    10. Re:Kinda Cool by Blakey+Rat · · Score: 1

      I still don't think I'll sign over my credit card to a MM online game, but a game that lets you destroy THOUSANDS of dollars of stuff that other people value for the sheer malicious joy . . . well, that's perversely COOL!

      In the time it took you to grind the equipment/ships required to destroy THOUSANDS of dollars of stuff, you could have made TENS OF THOUSANDS of dollars if you had, for example, knitted dolls and sold them at craft fairs instead of playing EVE in the first place.

  4. Why Am I Not Surprised by GammaKitsune · · Score: 5, Funny

    Only in EVE would the players decide that network failures are a factor they should take into consideration.

    --
    Gamertag: WyleType
    1. Re:Why Am I Not Surprised by el_tedward · · Score: 1

      I agree. I've played a few MMO's before, and in every single one of those, you'd never hear the end of the shit storm something like this would spawn.

    2. Re:Why Am I Not Surprised by Dan667 · · Score: 1

      EVE has an actual functioning economy and the main story is actually driven by the players themselves. You are encouraged to use everything at your disposal even play multiple accounts so it only makes sense network issues would become part of the game.

    3. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 0

      Naturally. The playerbase is used to swallowing garbage, after all.

    4. Re:Why Am I Not Surprised by cbhacking · · Score: 4, Informative

      Only in EVE would you try and have thousands of players meet in a single location to fight.

      From the sound of it, the number of people who were in that particular star system (or trying to get in) exceeds the number of players on many WOW instances. Yet, all in all, that was probably at most a few percent of the players online at the time, and they're all connected to the same game world.

      That said, a single star system on EVE is hosted by a single physical server. Less-used systems can be grouped together to save on hardware, but for a big fight like this CCP fires up their most powerful hardware and puts the relevant system(s) on dedicated servers. While they're getting good at this - a few years ago 200 ships was a big fight, these days it's a common occurrence - it's still going to be an awful strain on the server to support that many players in combat. In a situation like that, the players need to take the limitations of computer hardware into account, and plan accordingly.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Why Am I Not Surprised by Opportunist · · Score: 3, Insightful

      In a situation like that, the players need to take the limitations of computer hardware into account, and use it to gain an edge.

      It's EvE, after all.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 5, Informative

      In this particular case, there were 1340 people in the same star system at peak. A star system is handled by a single server, due to code limitations - CCP have stated that they want to improve the code so that a single system can be managed by multiple servers, but they are not yet there. About a year ago, this number of people fighting in the same system would've been next to impossible. CCP later improved their code to be able to handle fleet fights of 1500+ players with reasonable responsiveness (IE, lagged but playable). Due to the fact that eve is more of a tactical simulator than an action sim, lag is not always such a big issue. A five or ten second weapons activation lag is actually playable in a fashion, unlike many other games.

      Now, keep in mind that this is actually 1340 players fighting on a single physical server, with upwards of 50,000 players logged in at the same time on the single world shard of eve. Compare this to many other MMOs, where you may have 1340 players total on a shard cluster.

      Now, EVE is not designed for 1340 players. The fact that that many players are able to play in a single solar system at all is a testament to the sandbox nature of eve, where the developers have decided to try to avoid hard limits as much as possible (IE, no 25-man raids or maximum players on the server), but instead allow the players to use as much as they can and want. This obviously results in situations where the servers cannot cope, which is a known problem with fleet fights. CCP's response has traditionally been "Yes, we allow you to do this, but be aware of the potential consequences - we won't reimburse you for lag or poor server performance". The alternative would've been hard limits on the number of people on a node, which would've favoured those who made it in first, with the most people on their side - there are no defined sides in eve, so you cannot for instance let in 100 red and 100 blue.

      The battle that the OP refers to was one of those cases. It was well known that server performance was unreliable after the Dominion patch. In many cases, this would prevent fleet fights from occurring, and when they did occur, they were often one-sided massacres. Knowing this, and despite being warned by their allies numerous times, the opposing force still decided to enter the system. Not only that, but they also decided to jump in at the same time, instead of staggering their jumpins - something that has been proven to reduce lag and avoid people getting stuck in loading - or jumping in to different "grids". In fact, leaked logs indicate that they did this knowingly with the intent of crashing an already overloaded node, so that they'd be at an even footing when the server came back up.

      In the end, this backfired and they lost their entire fleet as a result.

      Once again, CCP allows fleetfights with no hard limit on the number of participants, but their stance is "Yes, we allow you to do this, but be aware of the potential consequences - we won't reimburse you for lag or poor server performance".

    7. Re:Why Am I Not Surprised by brkello · · Score: 1

      No, it wasn't more than a WoW shard. It is also a much simpler game. And they continue to not be able to handle large scale battles when advertising the opposite.

      While the above is fact, my opinion is it is an extremely boring game except for the people who can dedicate a lot of time to it. It is quite tedious to play as someone who only plays like 8 hours a week. I have tried to get in to it a few times and just die of boredom after a week or two.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Why Am I Not Surprised by Shinobi · · Score: 2, Interesting

      Actually, a year ago, there were even larger battles that were functional. The problem is CCP apparently not having synched development trees. So for example, every other expansion, drone AI gets old bugs back, that were fixed in the release in-between. The Bloodlines expansion was the worst in terms of that though

    9. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 0

      Yeah, i tried eve and found it to be one of the most boring experiences ever. Fly 20 minutes to deliver a package...fly another 20 minutes to return and complete the quest, all the while have fun watching the windows starfield screen saver. What fun....

    10. Re:Why Am I Not Surprised by Ephemeriis · · Score: 2, Insightful

      Only in EVE would the players decide that network failures are a factor they should take into consideration.

      EVE is a fairly intense game.

      It can take you literally years to train enough skills to fly certain ships. It can take weeks to manufacture a piece of equipment. It can take months to recover from a loss.

      Yes, of course, it's only pixels... But they're pixels that take a lot of time and effort to acquire. Because of this, people take things fairly seriously.

      In this case - everyone knows that CCP has some issues. There are known problems that people just work around - like Jita on the weekends. You know it'll be packed, you know there'll be travel advisories, so you work around it.

      In the case of this battle, and the network failures... Yes, it is something that they should have taken into consideration. One side could have camped a jumpgate with overwhelming numbers intending for the other side to lose players to lag when they jumped in. Or they could have flanked the system and come in through different jumpgates to avoid some of the lag. Or they could have attacked other assets in nearby systems to draw players away from that one overwhelmed system and even the playing field.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    11. Re:Why Am I Not Surprised by Weezul · · Score: 3, Interesting

      True, but CCP also has a long history of favoring the Band of Brothers. People can quite reasonably accuse CCP of continuing to favor BoB's playing style here.

      A fleetfight should simply not become unbalanced. If players are lagging out, they should cull players evenly from each side, ideally offering non-culled players the option to give their slot to a culled player.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    12. Re:Why Am I Not Surprised by jforr · · Score: 1

      Eve handles large scale battles just fine. The problem is, the term "large scale battle" gets redefined every time their network code gets updated. Over the past few months there have been dozens of large scale battles with less players in this particular matchup, but still having hundreds more players than would be possible in years past.

      As for only having 8 hours a week to play, eve is probably one of the most casual-friendly games out there. Skills train whether you're online or not. All ships, even the basic newbie ships which require virtually nil resources and training time play a role.

    13. Re:Why Am I Not Surprised by magamiako1 · · Score: 1

      Just an FYI, you can't really compare Eve's "single world" design with WoW's, as there are some interesting considerations to take into account here.

      -WoW has 4 continents, each continent is on its own server/cluster of servers. Every player therefore sees every other player. Continents otherwise are not "instanced". Every player can see and interact with every other player. There's no "rooms"-style selection for this. You log in, you go into a city, and you're there with everyone else.

      -Cities are the most popular areas of WoW, usually a single capital city. Come Cataclysm (next expansion) it will be broken into 2 cities again (horde and alliance).

      Even can get away with splitting off players because it's a virtually limitless world, and there's a loading screen in between most areas. WoW favors far fewer loading screens than most other MMORPG games.

      -Battlegrounds, Dungeons, Raids, and Arenas are all instanced.

    14. Re:Why Am I Not Surprised by Drethon · · Score: 1

      Except they probably can't really tell if the problem with a player is due to the servers or client side lag. As a result a player could jump in system with an empty ship and cause their network to lag in order to cause an opponent ship to be disabled.

      Also Eve doesn't really have sides and traitors are common. How does one tell if a ship is an opponent, a spy or neutral?

    15. Re:Why Am I Not Surprised by Zeelan · · Score: 1

      Large fleet battles are not a surprise anymore and fleet lagging of this kind is well known now. My own alliance lost 300 ships to just such a lag shortly after the new expansion came out. Anymore we actually get in system four to six hours before the main battle, and sit there bored to tears just so that we have the lag advantage. Goons never did have the discipline to do something with that level of dedication. Full Disclosure: I fly with IT and was there in system when this happened. I also flew with BoB before and after its fall.

    16. Re:Why Am I Not Surprised by drinkypoo · · Score: 1

      About a year ago, this number of people fighting in the same system would've been next to impossible.

      It looks to still be impossible.

      I notice you didn't bother to log in, probably because you know the single biggest problem with your argument, and don't want to put your name on such a flawed creation: EvE creates situations where it is necessary, if you want to accomplish certain reasonable goals, to attack with a fleet which the game cannot handle. EvE seeks to do something truly amazing, something of which the developers are apparently not capable. Yet they created a game which would create the necessity to do these things! This is a side effect of trying to make EvE too real without actually having the technical ability to back it up. It may well be that no one has figured out how to do what they're doing yet, but it doesn't change the fact that it makes EvE a lousy game. It may, however, be an acceptable second reality for some people.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:Why Am I Not Surprised by Zeelan · · Score: 1

      Oh, I didn't know about the leaked logs and went looking for them. I know damn well that their allies told them that this was a problem. (one of them lost a 300 man fleet to just this problem) That just adds topping to the cake. Love it.

    18. Re:Why Am I Not Surprised by Zeelan · · Score: 2, Insightful

      How would culling players have been fair? The people on the IT side logged in and got into system four to six hours before the battle was reasonable expected to start, and goonswarm was told by all of their allies about the fleet lag and grip opening issue and chose to go in anyway.

      From another thread I found out about leaked logs that they were aware of the problem and jumped so many people in at once with the intent of crashing the server outright and the plan failed.

    19. Re:Why Am I Not Surprised by elrous0 · · Score: 1

      Last time I played, WoW was NOTHING like you described. It was divided into servers and if you went to the capital city the only people you saw there were the people playing on that one particular server. Eve is *way* more like what you're describing that WoW (unless you're intentionally being sarcastic).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    20. Re:Why Am I Not Surprised by dnoyeb · · Score: 1

      Correction: Typically several star systems are handled by a single server. Note that "single server" does not mean 1 computer, but could be several working together on that 1 star system.

      With this new type of thing, if you let CCP know ahead of time where the fight will be, they will assign that star system to just 1 server. The ability to do this is appearantly new. But theoretically, this only helps if the other star systems had a significant number of pilots in them. Relative to the number of people fighting in large fleet battles, and where these usually take place, the single server to star system is not likely to help much. Unless this is a special jumbo server of some sort.

      From what I hear, it may add 5-10% more playability.

    21. Re:Why Am I Not Surprised by Shinobi · · Score: 2, Informative

      "Note that "single server" does not mean 1 computer, but could be several working together on that 1 star system."

      Wrong. EVE is not parallellized. One system is limited to one CPU core, though a core can run several systems.

    22. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 0

      Really? From each side, you say?

      I played EvE Online for a while. It's not a binary world when it comes to alliances.

      In the fleet battles they are talking about - there might be 3, 4 or even 5 total "sides". Players could be shooting at others from the same alliance, deliberately or not. Covert operatives - some undercover for months if not YEARS - might be playing for "unfriendlies". Alliances may switch teams partway through battles.

      EVE is very much about enlightened self interest - do what you can to get yourself rich, screw everyone else. It's incredibly cutthroat. And remember - almost all corporations use NBSI to determine their targets - "if it's Not Blue [a known friendly], SHOOT IT!". There are sometimes even corporations that are both under the same umbrella that will shoot at each other. Rare, but it happens.

    23. Re:Why Am I Not Surprised by zerocool^ · · Score: 3, Interesting

      CCP's favoritism of BoB is something that gets trotted out every time they accomplish anything. It's years in the past.

      In this engagement, BoB (IT) won. The people who jumped in were dumb. They knew this might happen.

      In a previous engagement (check the corporation alliance and org forum for post by SK Rooster), BoB/IT jumped in to someone else and lost 40 dreadnoughts. Favoritism? Not so much. Whenever BoB loses, it's cause they suck, whenever they win, it's because they are getting help from the Developers and GM's. Right?

      --
      sig?
    24. Re:Why Am I Not Surprised by cowscows · · Score: 1

      So basically the best option was to just throw up their hands, close EvE, and go play some other game? Just accept the fact that poorly thought out game mechanics and inability of CCP to create an infrastructure to support the inevitable results of those mechanics has forced them to give up a system with hardly a fight?

      CCP should be ashamed that their game created a situation like this, where hundreds(thousands?)of people can get together and organize on short notice to go have some fun, and then have to choose between logging off and giving up without a fight or staring at a black screen for a few hours while their crap gets destroyed.

      --

      One time I threw a brick at a duck.

    25. Re:Why Am I Not Surprised by hvm2hvm · · Score: 1

      I think it's a great idea (although I don't play it). It's called an open system, where you have difficulties going beyond the practical (and maybe conceivable) just so that you can have a better understanding of what practical is.

      An analogy would be a combat training dummy that has a difficulty score, let's say a number starting at 1 and going up. Suppose no human could beat it past 9, most would say "make it go up to 9". By the open system logic, you would still make it go as high as you want (even if for example at 20 the thing breaks or something).

      The simplest argument for this is that since it's combat _training_ dummy, it is possible humans will evolve past the "impossible" 9 so this would enable people to push their boundaries as they wish, or at least convince yourself that they exist: some might think that since they beat the dummy at 9 they could attempt the 10 too, trying and failing would give them a clear notion of their limitations.

      I think EVE does this too, they show the grinding maniacs the impossible so that they understand their limits and value their capabilities and achievements more. If you know that nobody can beat the (above) dummy at 10, you'll feel better for being amongst the ones who win at 9.

      --
      ics
    26. Re:Why Am I Not Surprised by ThePsion5 · · Score: 1

      Actually, a year ago, there were even larger battles that were functional.

      Can you cite a source for that? I haven't heard of a functional fleet battle involving 1200 players happening on non-reinforced nodes that long ago.

    27. Re:Why Am I Not Surprised by Weezul · · Score: 1

      A simple random culling algorithm would be extremely close to fair the vast majority of the time.. no reason to favor players already in the system.

      If you must favor players in the system, the only sane method is placing ships into the system only once the system can handle them. So, if two many ships jump into a system, then additional ships jumping into the system either end up elsewhere or else their jump simply fails.

      It's just downright lazy & stupid to place ships into the system without granting their pilots control.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    28. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 0

      Last time CCP spoke on the subject, they said that there's more CCP employees in Goonswarm than in any other alliance.

    29. Re:Why Am I Not Surprised by AP31R0N · · Score: 1

      i wonder, is that the same Band of Brothers from PlanetSide? SOE bitch slapped them for hacking PlanetSide.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    30. Re:Why Am I Not Surprised by Anonymous Coward · · Score: 0

      EVE has an actual functioning economy and the main story is actually driven by the players themselves. You are encouraged to use everything at your disposal even play multiple accounts so it only makes sense network issues would become part of the game.

      Storyline isn't driven by players. Weren't you paying attention a while ago before when some players found out the storyline and events were rigged? It's not a sandbox when the referee is playing for the other team.

  5. Thousands? Far from accurate... by mr_da3m0n · · Score: 0

    ...effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets.

    If you have played eve, at this point you will know that a thousand ISK is small change. Even a million is pretty much small change. In fact, the Titan ships mentionned in there are rumored to cost around 60 billions. Sixty billions. That's far from thousands.

    1. Re:Thousands? Far from accurate... by icegreentea · · Score: 0

      They mean thousands of real dollars that have been used to purchase in game assets...

    2. Re:Thousands? Far from accurate... by Rakshasa+Taisab · · Score: 1

      You seem to have RL and virtual life mixed up. Try going outside your house, but be careful.. The bright fire in the sky can burn unprotected skin.

      --
      - These characters were randomly selected.
    3. Re:Thousands? Far from accurate... by mr_da3m0n · · Score: 0

      Oh, you're probably right. Nevermind me then, and this only makes the story more amusing.

    4. Re:Thousands? Far from accurate... by fake_name · · Score: 1

      You do know that an isk is not worth a dollar right?

      Consider either the cost to buy 60B isk from currency sellers, or take the total man-hours needed to make a Titan and multiply by minimum wage, and then you'll have a much more useful figure representing how my *real* value was invested in those ships.

    5. Re:Thousands? Far from accurate... by michaelhood · · Score: 1

      You do know that an isk is not worth a dollar right?

      Consider either the cost to buy 60B isk from currency sellers, or take the total man-hours needed to make a Titan and multiply by minimum wage, and then you'll have a much more useful figure representing how my *real* value was invested in those ships.

      If you google 'buy ISK', there are a ton of ads from places selling - if you buy 60B, even with the bulk discount, it will cost about $2200 at the places I checked..

    6. Re:Thousands? Far from accurate... by Opportunist · · Score: 3, Informative

      Hmm... last time I checked a PLEX was about 300m for 30 days. 15 USD=300m, so a Titan would "cost" about 3000 USD, the equivalent of 200 months of play time. So I guess the description could well be correct.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Thousands? Far from accurate... by hvm2hvm · · Score: 1

      200 months=16+ years The game wasn't on for that long

      --
      ics
    8. Re:Thousands? Far from accurate... by PeterBrett · · Score: 1

      200 months=16+ years The game wasn't on for that long

      You do realise that EVE is a multi-player game, right? And that the efforts of hundreds of players go into producing one titan?

    9. Re:Thousands? Far from accurate... by nedlohs · · Score: 1

      Because eve has only one subscriber.

    10. Re:Thousands? Far from accurate... by Zeelan · · Score: 5, Interesting

      Building a Titan' a quick overview.

      Very basic overview, with time requirements attached to give an idea how how much work goes into it.

      Materials: 30 man or more strip mining fleet running through some nullsec systems for materials.
      Time: Two three weeks of a few hours of mining every day.
      Skilltime: About three months of skill trainning to be able to do this job.

      Blueprints: 3 or 4 people needed to do Research on the blueprints and make copies of needed components. A player owned structure is needed for this with all maintenance done. Usually but another group of players.
      Time: Three to Six months of minimal research and development on blueprints to make them useful.
      Skilltime:Four to Six months minimal time needed to make an effective researcher in eve.

      Building: One Two or Three players depending on how you build to make a Titan.
      Time: Takes about two months to build components and then a full month to build the full ship.
      Skilltime: Nine months Minimum skill training time to have an effective industrialist.

      Flying: One person, usually a dedicated player that does nothing else.
      Time: Hours of sitting around waiting for something to happen followed by a few minutes pure terror as you take your alliances Titan into battle and hope to hell you don't lose it.
      Skilltime: One year of dedicated training minimum required to actually fly the thing.

      This is a very basic overview, and the support structure needed to make this all happen tends to take at least a few hundread people activily playing the game to make it happen.

  6. It was their own fault by Rakshasa+Taisab · · Score: 4, Insightful

    It's well known and not even contested that the forces bridging in to the system black-screened and never got to fight.

    However, they got what they deserved. The node in question was not reinforced due to the unexpected nature of the fight (as in; the notification system was not used to put the system on a dedicated server). And jumping into large fights was well know to be bugged since the expansion and the Fleet Commander was made aware by an alliance member that the specific way in which they were going to enter the fight would trigger the bug.

    They ignored all those warnings and decided to go ahead. Sources claim the intent was to crash the node and get a more even fight once it got up, multiple accounts even got banned for spamming local chat. Funny thing is the bug seems to be in the simultaneous transfer of 100+ ships into an overloaded system, and doesn't affect people warping around within a system once they are there. This being the worst possible situation for the attempted rescue of the system.

    --
    - These characters were randomly selected.
    1. Re:It was their own fault by Anonymous Coward · · Score: 5, Informative

      For those who don't know, there were already 750-800 players in the system when the defending forces decided to jump into the system. It was a stupid move on the part of the commanders, and they deserved to be shot down like they were.

      EvE has many thousands of systems, and many have very few players in them a large portion of the time. CCP requests that when large alliances are going to have a large fight that they notify them so they can put the system in question on a more powerful server to support the large number of players.

      Goonswarm, PL, and SOT knew that the system in question was going to be attacked and failed to inform CCP. After they lost the race to get players in the system first, they decided to attemp to crash the node by spaming the local chat channel and jumping everyone in at the same time, and then beat IT alliance back into the system when the server came back up, but they failed, and lost a record dollar value of ships for one fight. Before that fight there had only been about 15-20 titans killed across the whole game, and they lost 4 in one fight. Pretty epic.

    2. Re:It was their own fault by martijnd · · Score: 1

      Seems the next project for the EVE programmers is dynamic reallocation of their solar systems based on number of people in local to a smaller set of high-performance systems.

      Either that -- or the server whose load goes up (people in local climbing over treshhold) should start offloading lower priority solar systems it also hosts to other servers to reduce its CPU/Memory usage.

    3. Re:It was their own fault by piggydoggy · · Score: 2, Informative

      Sadly the node couldn't be reinforced in time, as CCP's policy requires it to be done during the daily downtime. Yet thanks to a screwup by the original owners of the system, the attackers (in this battle) had only 12 hours to make their move and attack the system - not enough to wait for the next downtime and node reinforcement.

    4. Re:It was their own fault by Airdorn · · Score: 0

      CCP employees are already known to collude with player alliances that contain their own employees, and CCP itself seems unwilling to combat that problem. So notifying CCP about a coming fleet fight is akin to giving it all away to the enemy.

    5. Re:It was their own fault by TopSpin · · Score: 1

      Maybe. Dynamically moving systems to faster CPUs will raise the ceiling a little. The game is growing; the big alliances have 4000+ players. Eventually they'll break the fastest CPUs CCP can get their hands on.

      The servers use "cooperative multithreading" (their term, not mine) which means it can't be distributed across cores because the system isn't thread safe. Read about it here.

      EVE just doesn't scale. Microthreads, green threads, whatever you want to call them, are elegant and efficient while your problem fits inside one core. When it doesn't you get this fail.

      --
      Lurking at the bottom of the gravity well, getting old
    6. Re:It was their own fault by Anonymous Coward · · Score: 0

      You can only reinforce nodes at downtime. (Because they change server topology to do it). IT paid off the defecting SOT corp to drop sov after downtime causing a fight before the node could be reinforced.

    7. Re:It was their own fault by Anonymous Coward · · Score: 0

      You sound like you're either in IT or have an axe to grind with Goonswarm. So I'm guessing we should have done nothing and let SoT hand IT a system right next to Delve without a fight? PL jumping Titans in before the lag was tested was an idiot move, granted. But I for one would like to actually play this internet spaceship game I was formally paying for as opposed to sitting in station spinning ships.

      And no, as far as I'm aware there was no intent to crash the node though you and every one else on CAOD can keep spouting that as much as you want. The situation of the node crashing was taken into account in case it would happen, but it was not the plan.

    8. Re:It was their own fault by Rakshasa+Taisab · · Score: 1

      Well, since you didn't even bother checking my /. nick against in-game characters I guess you didn't really care what 'side' I'm on.

      And yes, you should just have stayed docked and figured out alternatives. Losing that kind of assets on a reckless move is never worth it. Especially when you know it has a very high risk of failing.

      --
      - These characters were randomly selected.
    9. Re:It was their own fault by Anonymous Coward · · Score: 0

      I think its actually a data transfer (I/O) and RAM capacity issue more than CPU. Copying in $X number of player profiles, ships etc at once doesnt sound like a CPU issue.

    10. Re:It was their own fault by Anonymous Coward · · Score: 0

      Proof or STFU.

      Don't mention T20 either. That's been beaten to death, just like your mom.

    11. Re:It was their own fault by Anonymous Coward · · Score: 0

      "After they lost the race to get players in the system first, they decided to attemp to crash the node by spaming the local chat channel"

      Local chat is hosted on an entirely different server, and attempting to crash the node with a jump in is more IT tinfoil bullshit.

    12. Re:It was their own fault by Anonymous Coward · · Score: 0

      We didn't really have a choice though. Our options were limited to

      1. Jump in and try to defend our system and hope for the best or

      2. We go and ride bikes and let IT take the system.

      Given the nature of the game at the moment it's all stacked in IT's favour. Since they are a Euro based alliance they can always stack the system immediately after down time so they will always have the numbers advantage making it nigh on impossible for us to do anything.

    13. Re:It was their own fault by Anonymous Coward · · Score: 0

      prove they paid them off or stfu tbh that's a baseless accusation

    14. Re:It was their own fault by Anonymous Coward · · Score: 0

      notifying CCP of a fleet battle in a system has to happen 1 downtime before it is going to happen, the system in question lost sovereignty by a corp in an allied alliance corperation that had owned the system/station left that alliance without properly transferring ownership of the system/station to another corp.

      once they left their alliance after the next Downtime sov was unclaimed and IT alliance (the attackers) anchored their own TCU and with current messed up new sov system in eve its nearly impossible to take a system once it is properly claimed so it is very crucial that you get sov back you see and the TCU module that must be anchored and onlined takes 12 hours to do so allowing attackers the opportunity of blowing it up without facing a timer like they need to once SOV is claimed in a system.

      this means it was impossible to have the system reinforced because they would have gained sov before the next downtime when CCP could reconfigure the server cluster to be ready for a major battle. had the defenders (that were actually on the offensive here) told CCP and waited they would have never got the system back anyways the only chance to save it was to throw everything they had at it to try and get it back but IT alliance knew this and already had too many in the system beforehand waiting for the defending alliances to come in on the attack

      I'm a player in one of the defending alliances and can tell you that IT hates the new sov mechanics as much as we do because they are completely unable properly take a defended solar system now and the only reason why they have taken ones is because one of our allied alliances has a bunch of failure corps in their alliance that were holding stations and this is not the first time one of these corps has either bailed on their alliance without doing it properly or forgot to pay a stupid sov bill from CCP to keep sov in a system

      bottom line here is as usual in EVE when CCP brings a major patch to the servers and/or introduces new mechanics to the game things are buggy and messed up for a few months afterwords and this is the very first time sense they introduced system sovereignty into the game that they have completely changed how it works in the game. theres allot to be worked out with it still and in the mean time between the bugged out servers when they get over loaded and the near impossible to conquer sov system in place now, there has not been and will not be many systems lost by owners unless they screw up or just give it up willingly

      by the way one of the major failures of the game mechanics i witnessed first hand that night and caused the lost of many if not most of the big dollar ships in that fight was the server failing to make logged off player's ships disappear after 15 min. in fact there was at least a dozen ships that made it out of that system because they logged off when invulnerable and stuck jumping between that system and our home system which is supposed to happen instantly but do to the lagged out node it took nearly an hour to do so. these players logged in the middle of that and ended up in a perfectly fine system with no lag and never disappeared from space even after the server cluster went down for downtime when the server came back they were still stuck in space even though not in game for over a half of a day by that time!! many of us tried to get CCP involved in this any they simply refused to acknowledge it and say the players effected need to contact them not you.

      pretty messed up imho

  7. Reminds me of the recent Star Trek film... by VinylRecords · · Score: 1

    The scene where Kirk is facing off against Spock's unbeatable scenario and shuts down the servers temporarily, disabling the shields all of Spock's ships, before blowing them up.

    1. Re:Reminds me of the recent Star Trek film... by Abcd1234 · · Score: 1

      Dude... he didn't shut down the servers. He reprogrammed the simulation (the shutdown was just a temporary glitch while his modifications loaded).

      Now turn in your geek card. ;)

  8. Blaming the servers? by fake_name · · Score: 1

    "annihilated amidst controversy"? When has there ever been any significant battle in Eve that didn't feature people blaming server issues for their loss? (often correctly, I might add)

  9. Thousands? Try multi BILLIONS by Anonymous Coward · · Score: 0

    When you write about something like Titans, your talking about multi-BILLIONS in game assets. To have lost 4 or 5 is enough to bankrupt many Corps. Not to mention all the cap ships and support fleets that went down. Its always nice to see GoonSwarm get the smackdown.

  10. EVE Online. by MindlessAutomata · · Score: 3, Informative

    I'm not trolling, but I fail to see the point of EVE for several reasons. I used to play EVE myself for a few months but quit...

    One, why play a game that takes you at least a year to be able to do anything fun and useful? That's not a game at all, that's a job.

    Two, CCP has shown themselves in the past to be shady and unreliable, having developers specifically favor certain alliances and otherwise abuse their powers for their own in-game corporations.

    Three, the amount of bugs and inability to cope for server stress for large battles (which is the meat and potatoes of this game--large space wars!) has apparently been evident for quite some time now.

    I understand that EVE online fills a niche few other games do, and EVE is probably the only one that even attempts what it does, but, IMO, that in no way means the CCP has displayed what I would consider a necessary amount of competence or good game design to make me want to play it. I mean, if Age of Conan (no, EVE is nowhere near the mess that game was at) was the only MMO out there I still wouldn't play it even though I like MMOs.

    It's pretty poor form when CCP will claim that subscribers need to account for their own ineptitude when playing their game and not take responsibility for their own, and not even fire the developers that gave unfair advantages to their own corporations way back when. And I hear the game masters are incompetent jerks, too...

    1. Re:EVE Online. by Darinbob · · Score: 1

      It's a game for people that want to treat a game as a job, and who think PvP is the only real fun out there. Ie, hyper-competitive people that tend to be scary in real life too.

    2. Re:EVE Online. by DMUTPeregrine · · Score: 4, Informative

      1) It takes about a month to fly an interceptor. I'd far rather have a newbie in an interceptor than a battleship, they'll be worthless learning in the battleship. This is just plain wrong.
      2) This has vastly improved with the creation of the internal affairs department. The problem with CCP is more incompetence (mostly on the part of the low-level GMs) than outright malice.
      3) The Reinforced node system helps, but is too limited. This is honestly the biggest issue with the game. The servers need to be able to support the player base.
      I play EVE because I enjoy small scale combat with meaningful risks. If I wanted to have epic battles with thousands of ships I'd probably be disappointed in it, but for 10-20 man roaming gangs it's very fun.

      --
      Not a sentence!
    3. Re:EVE Online. by techhead79 · · Score: 2, Informative

      A year to do anything useful? That's what you got from playing for a few months?

      I don't really see any difference between that and say WoW where what everyone tells you the first goal is to get to level 80. How long does that take you assuming you don't have a pal leveling you through everything or you were not so devoted that you went out and found a leveling guide and followed it to the letter. All games like this take HUGE amounts of time. I don't see how eve is any different.

      The major problem with eve besides huge fleet battles is the repeating cycle of quests...but again this is seen in other games as well like eve.

      There are some people in game saying it was closer to 1,300 ships...not just a couple hundred...I mean come on...how many games out there can handle a battle in real time with 1300 players? Eve has done a lot and there are many things unique in it...but I'd agree...it's just a game...no point in making it a job.

    4. Re:EVE Online. by jeff4747 · · Score: 3, Interesting

      Two, CCP has shown themselves in the past to be shady and unreliable, having developers specifically favor certain alliances and otherwise abuse their powers for their own in-game corporations.

      Three, the amount of bugs and inability to cope for server stress for large battles (which is the meat and potatoes of this game--large space wars!) has apparently been evident for quite some time now.

      IMO, these two issues are caused by CCP's location. There's not a vast number of high-quality programming talent in Iceland. (Simply because there isn't a vast number of people). CCP has had a "Senior Programmer" open position on their web site for a couple of years now.

      Frankly, the reason I left EvE is that the quality of the already mediocre code was heading downhill rapidly. My personal tipping point was the bug where in-game browser bookmarks were not properly imported by their new in-game browser. If the Devs can't even do that right, then how can anyone expect much from the rest of their code?

    5. Re:EVE Online. by Korin43 · · Score: 3, Informative

      I don't play anymore, but I think you're wrong about your first point. One of the reasons the Goonswarm is so powerful is that they recruit noobs in frigates and cruisers and then swarm the enemy. It's not like other games where a level 70 player could stand around being hit by a lower level character all day. You can destroy a titan using frigates (and the titan likely wouldn't even be able to fight back, it's only options would be to call for help or run away). If you think you need to have a big ship to do anything fun or "be useful", you're missing the point.

    6. Re:EVE Online. by Killeri · · Score: 1

      You can fly a "tackler" in a couple of days (tackler is a ship that is designated to get in fast, hold an enemy ship for 10-20 seconds until the heavy ships get in, and then bail out). You can fly a decent mining ship in a couple of days. You can start doing effective trading in a few weeks. Production does take a bit longer to do effectively.

    7. Re:EVE Online. by Anonymous Coward · · Score: 1, Informative

      For an absolute expert, it takes 2-3 days of played time to get to 80. For a good player, 6-7 days. For a dedicated newbie, about 10.

      So in a month, you get to the bulk of the game. But the process to get there is hardly uneventful.

      If you take longer than 10 days of played time to get to 80, you took that long because you were enjoying it.

    8. Re:EVE Online. by cbhacking · · Score: 4, Interesting

      Mod parent up!

      You can have enough skill points to be useful in 0.0 (the unsecured space where players make all the rules and large alliances carve out empires) before the end the free trial. Sure, you won't be able to kill the most valuable NPCs or take on almost anybody in a solo fight, but you can make more than enough money to support buying the ships and gear that your skills allow you to use, and you can certainly be useful in a roaming gang or defensive camp. Heck, you might even get lucky and find some idiot with a hauler full of valuables and nobody escorting him (happened to me once) in which case you really only need a warp disrupter (cheap and easy to train for) and enough firepower to overcome the hauler's shield recharge rate (which you could get by your second day of playing the game).

      EVE and CCP may never completely live down poor decisions on the part of several employees, but the game itself goes on and for most people such events are scarcely newsworthy for a week. While we'd certainly prefer if such things had never happened, they're old news - almost irrelevant by now - and the CCP has taken some fairly solid steps to prevent such things from happening again.

      From the sound of it, this fight was executed wrong in almost every possible way, perhaps most importantly in that CCP wasn't notified ahead of time so they could put the system on high-end dedicated hardware. Consider also that having hundreds of people in the system used to be enough, by itself, to cause atrocious lag (even if they weren't fighting one another), a problem which is very rare today. Now, while fights with nearly 1000 player/side might still be a bit more than the game can handle, a few hundred per side is commonplace and a thousand total is well within the capabilities of the "reinforced" (with dedicated servers) nodes.

      --
      There's no place I could be, since I've found Serenity...
    9. Re:EVE Online. by jameslore · · Score: 1

      You can only reinforce a node at downtime. Hence, the problem here: no one knew there would be a fight until after downtime had passed.

    10. Re:EVE Online. by Anonymous Coward · · Score: 0

      Eve drama and politics are like nothing else you will ever find in any other game. If you are in an alliance that kind of knows what's going on and explains it to their members (basically only Goonswarm as far as I'm aware, IT/KenBobKu are notorious for giving their members the rosey censored view of everything) it's some of the most intriguing stuff you'll ever hear. Oh and PS. Don't go by anything you read on Scrapheap or CAOD as they are notoriously biased and unreliable. Kugu's not too bad but even he doesn't always get it right.

    11. Re:EVE Online. by Anonymous Coward · · Score: 0

      "One, why play a game that takes you at least a year to be able to do anything fun and useful? That's not a game at all, that's a job."

      GoonFleet's MO is to take day old newbies and throw them into the fire of the end game where they can actually be useful. I'd say it's worked quite well. Beats playing WoW all day every day for months on end so you can grind out the end game over and over again...

    12. Re:EVE Online. by MindlessAutomata · · Score: 1

      I never said you can't be useful in low level ships, you can--but your job basically is slowing other ships down. Not fun.

    13. Re:EVE Online. by MindlessAutomata · · Score: 1

      Yup.

      and don't confuse endgame WoW with being able to do anything useful in EVE. EVE is complete apples and oranges--there is no raiding, nothing like battlegrounds where you are matched up in level tiers, etc...

    14. Re:EVE Online. by MindlessAutomata · · Score: 1

      I said FUN and USEFUL, not fun and/or useful. Big difference--swarming the enemies and slowing them down is not fun, it's mindless and tedious.

    15. Re:EVE Online. by MindlessAutomata · · Score: 1

      I'm not stupid, I used to be in Goonfleet. I just don't consider only really slowing other ships down for months to be "fun" because I have to wait for my skills to slowly gather over time.

      As someone who did WoW + its endgame years ago, I disagree.

    16. Re:EVE Online. by MindlessAutomata · · Score: 1

      And you can't really do all of those things, you have to specialize in one of them, at least to some degree.

      And mining? You might as well get an online job or something, because mining is probably the most boring thing in the world.

    17. Re:EVE Online. by Rogerborg · · Score: 1

      why play a game that takes you at least a year to be able to do anything fun and useful?

      I never said you can't be useful in low level ships

      You know we can all read what you just wrote, right?

      --
      If you were blocking sigs, you wouldn't have to read this.
    18. Re:EVE Online. by Rogerborg · · Score: 1

      Plus, the number of people who can write commercial quality bug free high performance massively scalable Python can be counted on the fingers of one foot.

      --
      If you were blocking sigs, you wouldn't have to read this.
    19. Re:EVE Online. by Anonymous Coward · · Score: 0

      Regards your first point, I played EVE for a while a few years ago and had a completely different experience. Given that I tend to go for a jack-of-all-trades, master-of-none approach, I was very impressed with the way in which I progressed through the game.

      I also loved being in a system with loads of other players running around. This was basically what made me want to play the game; human generated background content.

      I stopped playing because I wasn't really interested in playing with other players, preferring to do missions which eventually became too hard to do singly. This might seem contradictory, but I like the feeling of a 'real' environment while I don't really want to have to interact with others.

    20. Re:EVE Online. by Kierthos · · Score: 1

      wait, what?

      I hardly consider myself an "absolute expert" at WoW (I only have one level 80, a human rogue), but some of us have obligations in the real world (job, family, etc.), so unless you're living in your parent's basement and all your expenses are paid for, no, I'm sorry, it takes a bit longer then that to get to 80. (Yes, I realized played time is cumulative time played, but damn, even with mounts being made available earlier and such, 1-80 in 240 hours of played time is not reasonable for a newbie.)

      --
      Mr. Hu is not a ninja.
    21. Re:EVE Online. by Anonymous Coward · · Score: 0

      I never said you can't be useful in low level ships, you can--but your job basically is slowing other ships down. Not fun.

      The fuck it's not. You can be a fairly raw noob in an essentially disposable frigate and you can pin down a ship* that costs a hundred or a thousand times the value of yours or even more long enough for the big boys to come step on it and put a world of hurt on it. If that's not fun I don't know what it.

      *You're not guaranteed to pin it down but you have the potential to.

    22. Re:EVE Online. by hob42 · · Score: 1

      So, I've been playing an account on EVE for a little more than a week. I have more than one ship, and have based myself where there is both high and low security systems around me. If I want to mine for a while but have other stuff to do, I send out my Wreathe into high security space and read my email as the mining laser chops away asteroids. Even if by chance I get attacked by some jerk who suicide bombs miners in 1.0 regions just for the joy of causing others grief, I have enough saved money to replace everything I have, and it only takes a couple mining trips to make it up again. (I'm upgrading away from the Wreathe tomorrow, though - I've been training skills for flying the mining barges, and will be able to do in 5 minutes what took 50 before. Training skills while you sleep is a nice feature.)

      I have a destroyer as well that I've been using for running missions. I keep a salvager onboard and have made as much money salvaging the wrecks of NPC ships during missions as I have mining, so I haven't even sent the mining ship out in a couple days. Even last night when I lost my destroyer (was playing on a slow laptop for convenience, hard to warp out in time) I was still revenue positive for the mission after buying a complete replacement ship, finishing the job, and mopping up the wrecks.

      Am I out there in massive fleet fights against player who have been playing for years longer than I have? Nope. Haven't ventured beyond 0.4 space yet (and that one taught me a lesson about using the in-game map before wandering around systems), haven't joined any of the big player corporations, and I'm having fun.

      Then again, I liked Elite II: Frontier back in the '90s. At least the space combat isn't that tedious.

    23. Re:EVE Online. by Kierthos · · Score: 1

      What you find fun and/or useful is not going to be the same for everyone else. Maybe some people out there like swarming larger ships. Maybe they like doing things you don't. That's what makes individuals.... individual.

      --
      Mr. Hu is not a ninja.
    24. Re:EVE Online. by Bert64 · · Score: 1

      Games are not supposed to be useful, they are supposed to be fun..
      If you want to do something useful, go to work.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    25. Re:EVE Online. by jaggeh · · Score: 1

      i beg to differ, some of my most fun times were in small ships. even now when my corp go out hunting i encourage everyone to leave their big toys at home and bring small ships.

      Small ships are win!

      dont like slowing people down? train for a stealth bomber instead, you can be a cloaky bomber within a month. Nothing says i love you like a bomb in the face!

      --
      I would give everything i own for a little bit more.
    26. Re:EVE Online. by Anonymous Coward · · Score: 0

      Why play a game that takes you at least a year to be able to do anything fun and useful?
      Only if you believe that in order to become a real world millionaire, a person would have to sweat at a 30k/year job for 33+ years.

      There are thousands of ways to make ingame money in EVE's "anything goes" society besides combat and production... say trading, fraud, ingame and out of game services, detective work, prostitution, whatnot, and many of them don't even require your character to undock in his newbie ship. Once you have a sizable amount of ingame money, you can use it to *legally* buy some player's character that has your desirable, advanced, time-consuming skills trained. In most cases it's a lot more time-efficient.

      Also, for all the game's shortcomings, its developers are in very good contact with the playerbase, and even host an annual fanfest to allow the players to meet the whole company in person.

    27. Re:EVE Online. by Rogerborg · · Score: 1

      Don't pick a fight with me; I'm not the one saying it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    28. Re:EVE Online. by Anonymous Coward · · Score: 0

      lol you quit cos the ingame browser wouldnt import your bookmarks LOL can i haz your stuff?

    29. Re:EVE Online. by MstrFool · · Score: 1

      Personally, I found that I could make a diff in a battle by the first month. And now that I know what I am doing, I could make a new CHR and make that diff a positive one for my side ;). I took a group of new players, 1 to 4 months in the game, and with just 2 weeks of helping them pick skills and learn to work as a team, a group of 4 noobies were able to annihilate a 3 year old player in a tech 3 ship using tech 2 fittings. On your own as a new person, it's ruff. But, get together and a hand full of new folks can hand one or two older folks their heads, quite unexpectedly. CCP did some amazing things in the balancing of the game. It's true you'll need an older player to point it out and organize, but new players are far from powerless and can do far more then I see in other MMOs. As for favoring BoB, that was a few bad folks in CCP, and folks got fired over it. Sadly, there are bad people in every corp and every game, it happens. It is good to know that on average the Eve players are adult enough to know that and be able to deal with it. Fly safe.

      --
      Question reality.
    30. Re:EVE Online. by Ephemeriis · · Score: 1

      One, why play a game that takes you at least a year to be able to do anything fun and useful? That's not a game at all, that's a job.

      Most games out there have some kind of level cap. You kill monsters, gain experience, get loot, get levels... And eventually cap out. Maybe it's 50, or 60, or 99, or whatever. Eventually you can't go any further.

      To keep players interested, this is often where developers put all the cool stuff. The big raids, the fancy gear. All the epic stuff.

      What this does is it shifts the focus from the leveling grind to the endgame. It turns the game into a race to the finish line. All those levels from 1 to the cap are basically filler. Folks race to the endgame just as quick as they can so that they can get into the good stuff.

      EVE has no level cap. You could play for literally years and never hit any artificial limit.

      EVE isn't about the endgame, it's about what you can do now.

      You do not need to wait for a year to be able to do fun and useful things. You need to get off your ass, stop waiting for something to finish training, and go do something with the skills that you have now.

      Granted, a brand new character with just the starter skills is pretty useless... But with just a week of training you can have yourself in a tackle frigate and actually do something useful in a PvP battle.

      If you're just sitting around waiting until you can fly a cruiser, or a battlecruiser, or a battleship, or a dreadnought, or whatever - you're doing it wrong.

      Two, CCP has shown themselves in the past to be shady and unreliable, having developers specifically favor certain alliances and otherwise abuse their powers for their own in-game corporations.

      This is true... But the important bit is "in the past"... Things have gotten much better. With the CSM and the internal affairs folks there's far less shady-ness going on.

      Three, the amount of bugs and inability to cope for server stress for large battles (which is the meat and potatoes of this game--large space wars!) has apparently been evident for quite some time now.

      Yes and no.

      The game is very playable. There are certainly bugs, but they're no more game-crushing than those in WoW or any other MMOG.

      There is a limit to what the hardware can handle. Folks work around that - by not going to Jita on the weekend, for example. Maybe it shouldn't be this way... But I don't think there's really a good way to fix it. When you've got that many people trying to travel to a single system you're going to have issues whether you want them or not.

      This can be mitigated, to a certain degree, by letting CCP know about fleet battles ahead of time. They'll move the target system to beefier hardware to give you the best experience possible. It isn't perfect, but they're trying.

      It's pretty poor form when CCP will claim that subscribers need to account for their own ineptitude when playing their game and not take responsibility for their own

      One of the things that makes EVE what it is, is the largely hands-off approach that CCP takes to the game.

      With the exception of a few explicitly stated exploits, everything is legal.

      This means that if you aren't taking advantage of everything you can to give yourself the best chance of succeeding, you have nobody to blame but yourself.

      If you know a remote system is heavily defended, and jump in a big fleet to try to recapture it, you know ahead of time that there's a good chance the hardware will not be able to handle the load. They knew this. They took the gamble, and lost.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    31. Re:EVE Online. by Drethon · · Score: 0

      Actually they have an office in Atlanta too. Unfortunately my wife doesn't want to move there...

    32. Re:EVE Online. by fitten · · Score: 1

      Except that you can be useful from day 1. All you need is a frigate and a warp disruptor or warp scrambler to be useful in a fleet fight and you can do that from just about character creation time. EQ/WOW (traditional MMOs) have trained its players into the mindset that you aren't useful until you're maximum level the game allows (raids, etc.). EVE isn't like other MMOs and it's difficult for some players to adjust.

    33. Re:EVE Online. by Killeri · · Score: 1

      You don't need to specialize. When you can use a decent frigate, warp disruptor, web and MWD, you can tackle. Sure, you can specialize, if you want to, but even a T1 tackler with bad skills is a welcome addition to just about any fleet.

      (For non-EVE people who might read this: frigate = small fast ship; warp disruptor = keeps an enemy ship from warping away; web = slows down an enemy ship; MWD = micro warp drive, boosts the ship speed by 500%; T1 = level 1 technology, not as good as T2)

    34. Re:EVE Online. by harl · · Score: 1

      That's your example? Really?

      What about the patch that in certain situations destroyed windows by overwriting an important system file? Don't make your file the same as a vitally important system file. Definitely don't do it and then overwrite said file without an explicit path to the install location.

      I love EvE and still play from time to time but yeah their programmers make some of the stupidest mistakes.

      Every patch has a great bug thread along the lines of "How did the "BSes explode when undocking bug make it to production? We told you about it on test, there was a huge thread, and all you have to do to recreate it is undock a BS and watch it explode."

      I love reading those threads.

      --
      I find being offended by me offensive.
    35. Re:EVE Online. by Anonymous Coward · · Score: 0

      Thank you for your post. I found it very informative, and exciting. I was never excited about EvE before :)

    36. Re:EVE Online. by MindlessAutomata · · Score: 1

      No, he's right, I said fun AND useful, not fun AND/OR useful. Big difference.

    37. Re:EVE Online. by Shinobi · · Score: 1

      No, T20 did not get fired for it. CCP's official reason was that it was "against EU regulations to fire him"

    38. Re:EVE Online. by jeff4747 · · Score: 1

      What about the patch that in certain situations destroyed windows by overwriting an important system file?

      That one was esoteric enough to be missed in testing. Yes, stupid to call your ini file "boot.ini", but they'd done it safely for years.

      Likewise, a fair number of their bugs are awkward enough to be vaguely understandable.

      But importing bookmarks is the kind of thing you assign to the intern because it's so easy, and they still couldn't do it right.

    39. Re:EVE Online. by ThePsion5 · · Score: 1

      Really? I find tackling to be one of the most thrilling and nail-biting experiences in the entire game! Diving toward an enemy battleship as your prey launches his drones in an attempt to shoot you down, mashing the scanner button and praying that the rest of your fleet will arrive before enemy reinforcements do, overloading your systems in an attempt to stay ahead of the incoming damage. It's the most fun I've ever had in EVE.

      Note: (for the uninitiated, tackling is the act of using a small, fast ship to engage and prevent an enemy from escaping while larger, heavier ships bring their weapons to bear on it)

    40. Re:EVE Online. by Anonymous Coward · · Score: 0

      It deleted the windows boot.ini of anyone who had Eve installed to the C drive. That's hardly an esoteric set up.

    41. Re:EVE Online. by cbhacking · · Score: 1

      Yep. There's a reason my favorite ship class for PvP is an interceptor. I'm perfectly capable of flying ships that can do 10 times as much damage per second, and absorb 50 times as much damage, but in exchange I lose the incredible speed, agility, and targeting speed of a frigate. Let somebody else bring the big guns - in the end I might do 1% of the damage to kill the enemy, but if it weren't for me he'd have gotten clean away.

      Fighting two frigates against one another is even more fun, though relatively uncommon. Unlike normal combat (lock enemy ship, start orbiting them, activate guns and electronic warfare) in large ships, frigates are fast and agile enough to dogfight, and fragile enough that they must if they want to survive.

      In any case, while training for interceptors will certainly take you at least a month (to be able to use them effectively, at least) and will cost you a few million ISK per hull, before the end of the tutorial missions you'll have a ship that can outfly anything bigger than a frigate and is perfectly capable of tackling. Sure, you'll do no damage and die in a second if anybody tries to kill you, but I'm talking about a ship that you can begin the game with skills to fly, and that can be purchased, outfitted, and insured for 2% of the cost of my interceptor's hull.

      --
      There's no place I could be, since I've found Serenity...
    42. Re:EVE Online. by Rogerborg · · Score: 1

      Apology accepted: clear communication takes a bit of practice, but you'll get there eventually.

      --
      If you were blocking sigs, you wouldn't have to read this.
    43. Re:EVE Online. by jeff4747 · · Score: 1

      It did so 2 years after they started using boot.ini as their config file name. Plus, it only deleted the C:\boot.ini in certain configurations.

    44. Re:EVE Online. by Korin43 · · Score: 1

      I didn't say "slow them down". You can easily destroy a battleship with a cheap frigate. With a large number of frigates you could destroy a titan. I stopped playing around when Titans can out so I don't know exactly how many, but I do know it's unlikely that a titan would get a single hit in against a swarm of frigates.

  11. Here is video of the battle... by toxygen01 · · Score: 5, Informative
    1. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      HAHA Friggin awesome fight... always good to see Goons getting a smackdown.

    2. Re:Here is video of the battle... by Korbeau · · Score: 2, Funny

      I have no clue about how this game work, but judging by the video the big vessels clearly should have gone into Ludicrous Speed mode!

    3. Re:Here is video of the battle... by routerl · · Score: 4, Insightful

      That really looks terribly boring. After decades of big budget sci-fi movies, not to mention epic space battle video games like Homeworld, this is the best space combat system that EVE can offer? There didn't seem to be any maneuvering involved at all... might as well be a text based game.

      --
      Trust me, kids; don't drink and post.
    4. Re:Here is video of the battle... by seifried · · Score: 2, Interesting

      I don't get it. Everyone just parks their ship and slugs it out? No maneuvering? Boring. Gratuitous Space Battles has way better game play.

    5. Re:Here is video of the battle... by Anonymous Coward · · Score: 1, Interesting

      So this is supposed to be fun?

    6. Re:Here is video of the battle... by Opportunist · · Score: 2, Informative

      You're looking at effing HUGE ships. There isn't much movement sensibly possible for them, they are slow and turn even slower. Battles in EvE are at this scale less a matter of maneuvering and moving yourself in position (ships that depend on that instead of huge hulls exist, too, and they serve a vital role, too). Battles of this size are highly influenced by actions before the battle even starts, they're more a matter of good logistics and efficient group management before, as well as good coordination of targets and boosting/enhancing in battle, less one of swift evasive maneuvers and dogfighting skills.

      I admit, it's not really a looker (ok, for the EvE player in me it is, but from a non-player perspective it's maybe not much more interesting than the average screensaver), but considering what was necessary "behind the scenes" to make such a battle possible (and how many, many, many hours of "hard work" were wasted in mere minutes) makes the mind cringe.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Here is video of the battle... by Anonymous Coward · · Score: 2, Informative

      That really looks terribly boring. After decades of big budget sci-fi movies, not to mention epic space battle video games like Homeworld, this is the best space combat system that EVE can offer? There didn't seem to be any maneuvering involved at all... might as well be a text based game.

      That's because you don't see any interceptors or for that matter any other small craft flying around. That might be a matter of scale or maybe their display is turned of to prevent the death of the graphics card. What you SEE is a big lump of imperial star destroyer sized ships and some death star sized ships which shouldnt move fast.

    8. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      Those are all capital ships, they can hardly move anyway. And dreadnoughts are in siege mode, so they can't move at all.
      When using subcapitals fighting requires maneuvering.

    9. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      That's because you don't see any interceptors or for that matter any other small craft flying around. That might be a matter of scale or maybe their display is turned of to prevent the death of the graphics card. What you SEE is a big lump of imperial star destroyer sized ships and some death star sized ships which shouldnt move fast.

      You might want to look at other videos if you want to see the small vessel action.

    10. Re:Here is video of the battle... by Opportunist · · Score: 2, Insightful

      It was basically a one sided battle, shooting fish in a barrel because the other side was caught in lagland (server transition isn't so great in EvE when a few hundred ships are already in the system). So I guess if you're expecting to see a "battle", you have to end up disappointed. It's a bit like shooting sitting ducks that had their wings cut off.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Here is video of the battle... by ijakings · · Score: 2, Funny

      Or done a barrel roll.

    12. Re:Here is video of the battle... by L4t3r4lu5 · · Score: 1

      Here's a screenshot from the losing side!

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    13. Re:Here is video of the battle... by Rogerborg · · Score: 1

      You can try and convince yourself about all you want, but "logistics" means joining the biggest gang, then getting into the system first and chewing up the attackers piecemeal. If that's your idae of "efficient group management", then sure, it's undeniably effective.

      Funny that you should mention screensavers; I've lost count of the number of people who have described EvE as a very pretty screensaver.

      --
      If you were blocking sigs, you wouldn't have to read this.
    14. Re:Here is video of the battle... by Opportunist · · Score: 1

      Personally I see it as Excel with better graphics. But then again, I'm in resources...

      Logistics is much more than that. Like, making sure you actually have what you need when you need it. Just having 2000 people in your alliance means jack if they have no resources, which means no place to produce, which means no ships. Likewise, it means jack if they're scattered all over the galaxy. Logistics is about having what you need where you need it when you need it.

      This may not be a concern to alliances that shrug the loss of a dozen Titans off (though, afaik the loss was reimbused, at least partially... or so I heard...), but it sure can be important to alliances that do not have virtually unlimited funds.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:Here is video of the battle... by toxygen01 · · Score: 1

      too bad given today's computing power, they must divide and reassign universe to nodes manually during downtime. imagine what it could be like if it ran on mainframe+cell addon cards: http://www.eetindia.co.in/ART_8800463141_1800001_NT_b30dcef8.HTM http://www.gamasutra.com/view/news/13685/IBM_Integrates_Cell_Into_Mainframes_For_Virtual_Worlds.php one truly self-contained universe...

    16. Re:Here is video of the battle... by theantipop · · Score: 1

      Is that a laser Floyd show or a video game?

    17. Re:Here is video of the battle... by MartinSchou · · Score: 1

      Look again.

      There are what? 300+ huge ships all clustered together in a box that appears to be no larger than maybe 10 ships on each side. It's absolutely cramped. Where should they go? If you're in the middle, you're fucked, because if you start moving about, you've just turned yourself and the ships around you into kinetic missiles.

      Those on the outer edges of the box could move around, sure. They can back away. But if they have to turn around to face their engines towards the centre mass and their weapons away, that's a complete waste of time from their perspective.

      I don't even play the game, nor have I ever done so, but to me it seemed a bit like the space battle scene from Serenity just multiplied by ten and with MUCH bigger ships. The only reason the Serenity scene looks as intense as it does, is we're following a tiny ship in the midst of a massive battle. But if you look closely, the only big ships moving about are the Reaver ships, and that's because they were already moving when they came out of the cloud.

    18. Re:Here is video of the battle... by Rogerborg · · Score: 1

      So the explanation for it being boring is that it's boring. Perhaps the point is that a different combat engine design might have made for a more interesting game. Look at the Battle of Jutland for an example of how a wet navy fleet combat can be all about maneuver rather than sitting nose to nose and pounding each other.

      --
      If you were blocking sigs, you wouldn't have to read this.
    19. Re:Here is video of the battle... by WinstonWolfIT · · Score: 0

      Ah but there's nothing like the rush of jumping into certain death flying in a time investment of multiple months and fighting like you're already dead and have nothing left to lose. Brings back lots of fun fun memories (3 tri 3 3 vsq)

    20. Re:Here is video of the battle... by Ephemeriis · · Score: 1

      That really looks terribly boring. After decades of big budget sci-fi movies, not to mention epic space battle video games like Homeworld, this is the best space combat system that EVE can offer? There didn't seem to be any maneuvering involved at all... might as well be a text based game.

      You need to understand what you're looking at.

      This is a massive fleet battle involving capital ships. In order to fit everything on the screen the camera has been zoomed out quite a bit. Any smaller ships are simply not going to be visible.

      With smaller ships, speed matters. You can move fast enough to make it hard for the enemy to hit you. Smaller ships like frigates and cruisers will do this - but they wouldn't be visible in this movie.

      The bigger ships can't get that kind of speed going. They aren't going to dodge anyone's shots. There isn't much point in them moving around a whole lot.

      EVE also uses a combat system that's more similar to an RPG like EverQuest or WoW than a space flight sim like Wing Commander. You don't use a flight stick... You can't physically dodge a laser... You click a button to fire at the enemy, and the game mechanics decide whether you hit or not.

      Small-scale combat is a lot more interesting. Gangs of frigates and destroyers do, indeed, maneuver around. There'll be lots of motion as people try to control the distance between them and the enemy. But that just does not happen with capital ships.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    21. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      EVE is not a space combat flight simulator (which in itself is kinda dumb, to be honest... the flight and combat would have to all be computerized given the speeds at which things would happen). EVE takes that approach, you give general commands to your ship and it (the 'computer') does them for you... go over there, fire weapons at that target, etc. But EVE also does other things that break it from being a flight simulator as well, like ships moving at slow speeds... even at slow acceleration, you could eventually get a Titan to fly at near light speeds, if it were a simulator.

    22. Re:Here is video of the battle... by MartinSchou · · Score: 2, Informative

      The explanation for it being "boring" is the same explanation as to why an two elephants walking across an anthill looks boring - you're not watching the details.

      One of the Titans they talk about in the summary is an Avatar. It has a volume of 155,000,000 m^3. If they were completely completely spherical, they'd have a radius of 333 meters.

      In the opening of the battle (post jump I suppose?) I see at least 6 titans on "our" side of the camera. I'm guessing the distance between the closest ships on either side of the screen is 10 km as a minimum.

      Now, one of the smallest ships I can find have a volume of 28,100 m^3. That's a radius of 19 meters. Try spotting those in a field that is tens of thousands meters across. Even if we go up to mid size ships like T2 Battlecruisers we only find a volume of 234,000 m^3, which is sphere with a diameter of 39 meters. Not going to be easy to spot either.

      Essentially you're trying to spot the zodiacs in a carrier group picture. And keep in mind that the aircraft carrier in that picture is shorter that the radius of the Titan sphere.

      Now, obviously the Titans aren't spheres. That is obvious from the pictures. They're probably on the order of two kilometre+ in length. Essentially the only thing we're seeing in the video is two elephants bluff charging on top of an anthill. It's going to be very boring to watch at a distance, but get up close and you'll see the ants scurrying about trying to fix their nest. But that's not something you can really show in these kinds of videos - that's something you can show in movies with large budgets.

      And when you have weapons that can shoot hundreds if not thousands of kilometres in less than a second, and your ship cannot possibly get out of the line of fire, because it is simply too large a target, why would manoeuvring ever be important? It's important for the small ships, but in any kind of meaningful battle of this kind (meaning the ships are moving at identical vectors at almost identical speeds), the only thing manoeuvring can help you with when your ship is several hundred meters across, is turning to present the smallest cross section possible or present the biggest armour to the enemy. If the ship is small, then you can talk about dog fighting and running around trying not to get hit. But if you're watching that, you're going to miss out on the big picture.

    23. Re:Here is video of the battle... by crossmr · · Score: 1

      all set to some unnecessary and crappy music by someone who thinks they're a hot shot music video producer.

    24. Re:Here is video of the battle... by Anonymous Coward · · Score: 1, Informative

      I have no clue about how this game work, but judging by the video the big vessels clearly should have gone into Ludicrous Speed mode!

      You see that bubble in the video? That is warp disruption bubble disabling the Titans' warp drives. They were going nowhere, except the scrapheap! Epic fight, loved every minute of it! I'm still a confused how I only used 2 cycles of stront during a 30 minute battle, but oh well. :)

    25. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      You're looking at effing HUGE ships. There isn't much movement sensibly possible for them, they are slow and turn even slower. Battles in EvE are at this scale less a matter of maneuvering and moving yourself in position (ships that depend on that instead of huge hulls exist, too, and they serve a vital role, too). Battles of this size are highly influenced by actions before the battle even starts, they're more a matter of good logistics and efficient group management before, as well as good coordination of targets and boosting/enhancing in battle, less one of swift evasive maneuvers and dogfighting skills.

      I admit, it's not really a looker (ok, for the EvE player in me it is, but from a non-player perspective it's maybe not much more interesting than the average screensaver), but considering what was necessary "behind the scenes" to make such a battle possible (and how many, many, many hours of "hard work" were wasted in mere minutes) makes the mind cringe.

      Indeed, the mere fact that you can assemble 1300+ people from all over the world at one instance to do virtual battle is incredible in itself.

    26. Re:Here is video of the battle... by Rogerborg · · Score: 1

      Mmm. You understand that all of the above is a design choice, right? That EvE isn't actually real, nor even a simulation. It's a game.

      So if capital ship battles look dull, that's because they've been designed that way. The combat mechanics (demonstrably) get less interesting the further you progress in the game. I call that a Titanic Fail. How would you characterise it?

      --
      If you were blocking sigs, you wouldn't have to read this.
    27. Re:Here is video of the battle... by thoth · · Score: 2, Insightful

      As others have noted, you're watching the equivalent of aircraft carriers fighting each other - those don't dodge or pivot much.

      More exciting action is much scale, 5 on 5 or fewer. In those type fights, one person will try to slow a ship (web stasis field), prevent it from escaping (warp disruptor), make it more visible electonically (target painting), scramble it (electronic scrambling), drain its energy (nosferatu modules), etc. Though set in a sci-fi game, smaller scale battles play out reasonably realistically.

      Granted, it still isn't X-wing space fighter style combat. If you want that you would look for a different game.

    28. Re:Here is video of the battle... by apoc.famine · · Score: 1

      A bunch of us are probably spoiled from playing Sins. While those combats aren't at ton more visually interesting, they are definitely better looking than that was. Plus, ships in Sins can fire backwards.
       
      You're telling me that ships in Eve can only fire forward? Did the ship designers learn nothing from the 14th-19th centuries? When my expensive ships in Sins start getting chewed up, they retreat, firing all the way. Sometimes they make it, sometimes they don't. But they at least have the option.

      --
      Velociraptor = Distiraptor / Timeraptor
    29. Re:Here is video of the battle... by IorDMUX · · Score: 1

      Hmm. Between the beaming lights and the background music, it appeared to be either an Animusic production or a Trans-Siberian Orchestra concert.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    30. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      Ships in Eve can shoot in all directions. Large cannons have however a low tracking speed, so it's more difficult for them to hit small fast ships.

    31. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      In other words, combat in EVE is as boring as the rest of the game.

      Former EVE player, finally gave up the spreadsheet simulator.

    32. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      That really looks terribly boring. After decades of big budget sci-fi movies, not to mention epic space battle video games like Homeworld, this is the best space combat system that EVE can offer? There didn't seem to be any maneuvering involved at all... might as well be a text based game.

      Actually, this isn't normally the case. The only reason you see all those ships not moving is because those are the attackers that jumped into the system and lagged out. From those ship pilot's point of view, they just saw a black screen and couldn't move their ships even if they wanted to.

    33. Re:Here is video of the battle... by Opportunist · · Score: 2, Informative

      Ships in EvE can fire at any angle, I dunno where my post gave you the idea they couldn't. Also, retreating is only an option if you have control over your ships, something that appearantly they didn't have. Imagine your expensive ships duking it out while you're afk for, say, an hour.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    34. Re:Here is video of the battle... by zAPPzAPP · · Score: 2, Insightful

      The whole point here and of this news is, that the victims of this battle (the big ships you see being shot at) were not able to to anything. The players supposed to control these ships were staring at a black screen for at least an hour. With no reaction from their targets there was no reason for the attacking fleet to do anything else besides just sitting there shooting them one by one. Compared to your average battle, this one was exceptionally boring. In a "real" EvE fight, you might have seen them reposition themselves from time to time, although they arent really suited for such maneuvres when being pinned down by faster ships. Smaller ships would be warping from spot to spot trying to get a good shot in and while staying alive.

    35. Re:Here is video of the battle... by zerocool^ · · Score: 2, Informative

      This gives you an idea of the size of the ships involved:
      http://www.gossipgamers.com/images/eve1.jpg

      Anyway, yeah, Titans are huge, and the rest of the ships there are dreadnoughts mostly (they're also huge). Check the chart - in my opinion, most of the fun combat is in cruiser sized ships. Find the Caracal or the Rupture or the Vexor to see a size comparison. There's lots of maneuvering with those kind of ships.

      Something like http://www.youtube.com/watch?v=Aeyt-T_U2Vg gives you a better idea, but even that ship is more of an up-close slug fest kind of ship. http://www.youtube.com/watch?v=tUDLQEZf9J8 is another idea of combat. Keep in mind, if you zoom in you get great visuals but after a while, you stay zoomed out to get an idea of the arena of combat. It's strategical, not twitch, so much.

      ~X

      --
      sig?
    36. Re:Here is video of the battle... by apoc.famine · · Score: 1

      I can't. I'm either playing a game, or I'm not. I don't go for games where I die/lose when I'm not playing. That's the realm of crazy folk.

      --
      Velociraptor = Distiraptor / Timeraptor
    37. Re:Here is video of the battle... by inflame · · Score: 1

      That's why it was called a massacre. One side basically lagged so much it was like shooting fish in a barrel.

    38. Re:Here is video of the battle... by Anonymous Coward · · Score: 0

      The Titans are approximately ~15km long according to ingame info. You can check all of them here: http://dl.eve-files.com/media/corp/DavikRendar/EVE_Shipchart_Apocrypha_Edition_v2%5B2%5D.jpg

      Since the camera is zoomed out a lot, you can't see smaller ships maneuvering. While capital ships (carrier, dreadnaught, motherships/supercarrier, titan) are mostly stationary during the fights, the subcapitals maneuver a lot. The smaller the ship, the more it will move in a fight. Battleships (largest subcap) will warp in and out to optimal gun range and always stay aligned towards next warp target, while interceptors will zoom-zoom as fast as they can and orbit other ships to keep them pinned down and unable to warp.

      Big fleet fights are exciting as hell as long as you don't die too much ;)

    39. Re:Here is video of the battle... by Anonymous Coward · · Score: 0
  12. Re:Thousands? Say it isn't so! by Anonymous Coward · · Score: 1, Funny

    And in other news, this morning while my mom was on the way to work, she couldn't avoid a piece of road debris, causing thousands of dollars of assets to be destroyed. She had to pull over and call a tow truck.

    Is your mom willing to host a LAN party?
    Because that'd totally be news for nerds.

  13. Re:Thousands? Say it isn't so! by Anonymous Coward · · Score: 0

    Slashdot has been posting stories like this since its inception, and your self-righteous whining about it isn't going to change that. So shut the fuck up. Also, no one gives a tin shit about your fucking mom.

  14. Re:Thousands? Say it isn't so! by Anonymous Coward · · Score: 0

    Also, no one gives a tin shit about your fucking mom.

    On behalf of every member of his mom's local high school's football team, I humbly beg to differ.

  15. Re:well... if you think about it by Twisted64 · · Score: 1

    Isn't this offtopic? I'm not familiar with EvE Online, but your post doesn't seem to be addressing the same issues as the other posts. Probably meant to post to another topic (G-Spot article?) and got mixed up, that happens sometimes.

    --
    Consciousness is a myth. Trust me.
  16. Re:well... if you think about it by Asclepius99 · · Score: 1

    I'm guessing the ape is the IT Alliance and GoonSwarm is the zoo worker.

  17. Offline alternatives ? by Antiocheian · · Score: 3, Informative

    Gamers with a tighter schedule (work, studies, family etc) or a lagging connection to online servers should really consider an offline alternative that goes with their own pace and allows time speed adjustment. Without time speed adjustment (which is by definition incompatible to large online games) space games can be extremely time consuming.

    X3 Reunion + Xtended mod (I didn't like TC very much) is a good alternative but I'd be willing to know more.

    1. Re:Offline alternatives ? by Anonymous Coward · · Score: 0

      sins of the solar empire RTS is fun.

    2. Re:Offline alternatives ? by wfolta · · Score: 1

      Yeah, X3 TC is what got me interested in trying EVE... Didn't like EVE, but still have X3... I did run into a bug in X3 that prevented saves from working -- perhaps due to the MARS targetting scripts -- but otherwise, enjoyable.

    3. Re:Offline alternatives ? by Ephemeriis · · Score: 1

      Gamers with a tighter schedule (work, studies, family etc) or a lagging connection to online servers should really consider an offline alternative that goes with their own pace and allows time speed adjustment. Without time speed adjustment (which is by definition incompatible to large online games) space games can be extremely time consuming.

      X3 Reunion + Xtended mod (I didn't like TC very much) is a good alternative but I'd be willing to know more.

      One of the things that new players in EVE always complain about is how much of a timesink EVE is. They complain that it takes literally weeks to train a single skill. They lament who unfriendly EVE is to players who have real-life obligations.

      Frankly, I think that's just plain wrong.

      Most games require you to be sitting in front of them, playing, in order to advance. WoW, for example, requires you to be logged in and killing monsters in order to gain XP and earn levels.

      EVE, on the other hand, trains in real time. If a skill indicates it will take a week to train, that's a week of real time. Not in-game time. So while I'm asleep, it's training. While I'm at work, it's training. While I'm mowing the lawn, or going out to dinner with my wife, or spending time with the kids - it's training.

      And when I finally do have time in the evening to play EVE, I don't need to go kill monsters to get XP. I can go mining instead, or run missions, or do some shopping, or PvP, or sit back and chat with people, or whatever... And I'm still training my skills.

      EVE, more than any other game out there, lets me play the game according to my schedule and my desires. It never forces me to perform any specific in-game activities in order to progress... Nor does it require any specific number of hours of gameplay to progress.

      I play EVE specifically because it is so friendly to my casual play schedule.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Offline alternatives ? by Antiocheian · · Score: 1

      That can be done in X3 as well (a frequent request implemented in TC was to let the game run in the background) but you have the option to let it run in 10x speed than normal. Which means that you reach your goals faster.

      I have a second hand experience from a friend who is a dedicated EVE player; we gathered in his home to watch a movie a few months ago. It took him half an hour to finalize what he was doing before making himself available...

    5. Re:Offline alternatives ? by Ephemeriis · · Score: 1

      That can be done in X3 as well (a frequent request implemented in TC was to let the game run in the background) but you have the option to let it run in 10x speed than normal. Which means that you reach your goals faster.

      Yeah... I played X3:TC for a while. I tried to get my EVE fix that way, instead of re-subscribing. It didn't work.

      X3 is fun, but ultimately you're just playing with yourself.

      Once you've run through the storylines a few times, built up a few complexes, bought a dozen carriers, obliterated a star system or two... It just loses its appeal. There isn't a whole lot of challenge.

      In EVE, there is always someone bigger than you. There's always someone to best. There's always a challenge.

      I have a second hand experience from a friend who is a dedicated EVE player; we gathered in his home to watch a movie a few months ago. It took him half an hour to finalize what he was doing before making himself available...

      Yup. And if you were in the middle of a large-scale fleet battle in X3, but didn't have any way to pause the game, it would take you a while to finalize what you were doing.

      EVE is very forgiving for a MMOG. Like I said, you can make progress without even logging in. But, like any MMOG, there is no pause button. If you're in the middle of something... Interacting with other human beings around the world... You can't always bail out at the last second.

      Poor form on his part, maybe, to get involved in EVE when he knew you were coming over to watch a movie... Or maybe he didn't realize what he was getting in to...

      But the only reason you could have shut everything down any quicker in X3 is because the game doesn't keep running when you close it down.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
  18. Re:Thousands? Say it isn't so! by Opportunist · · Score: 1

    Sorry to be blunt, but an event that affects multiple hundred people is more newsworthy than one that affects only one. But thanks for your participation.

    To be more sensible, certainly we're talking makebelieve money here. Then again, given the current economy, I'm not so sure the stuff we use to buy goods and services is anything better.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  19. Re:Thousands? Say it isn't so! by Anonymous Coward · · Score: 0

    As does the entire crew of the USS Nimitz. She is a legend. Hup!

  20. Re:well... if you think about it by Anonymous Coward · · Score: 0

    GoonSwarm is most definitely the zoo worker. However, the IT Alliance is actually the lightbulb. The ape is CCP. And, if you remember the dev-bob-bpo fiasco of a few years ago, you'll know just how much that little monkey loves his lightbulb.

  21. Re:well... if you think about it by Drumpig · · Score: 1

    That makes much more sense.

  22. I'll take that ... by ccozan · · Score: 1

    ...for any WoW patch afterdays!

  23. Their server software uses python by bug1 · · Score: 1

    Props to CCP for contributing to the development of "stackless python", but maybe they should write their server code in a different language.

  24. Re:Thousands? Say it isn't so! by Anonymous Coward · · Score: 0

    We aren't talking about imaginary money. Eve currency has a real dollar value, because...people value it. Exact same reason why government-backed currencies have value. It's valued by a smaller population, but that doesn't really matter - the assets that were destroyed could have been sold for a real dollar value.

  25. technical issue by voudras · · Score: 1

    this is, from my perspective, without a doubt a technical issue.

    the people who got wiped out, if the killboards are correct - only destroyed 3 ships (helios, onyx and anathema)

    for them to not have dropped any other ships in such and engagement, given their capability - can only mean they could not move or couldn't even see they were in a fight.

    the killboards would also suggest the engagement was 421 against 65, even at those odds they should have destroyed a portion of the other fleet. even if it was 842 vs 65, nothing would prevent them from attacking except a technical issue.

    i have been in engagements with over 800 in system (before dominion) and was able to function.

    so, certainly there was a record broken on sheer lost of assets in one stroke, but it defiantly needs a foot note.

    (also, if there was a deliberate attempt to drop the node, well yea - strike against them too, anyway)

    there will no doubt be a rematch as the attacking alliance still owns another 20 titans

    1. Re:technical issue by voudras · · Score: 1

      oh btw - here is a youtube video of the fight

      http://www.youtube.com/watch?gl=GB&v=WERqUb0G6vQ

  26. Re:Thousands? Say it isn't so! by Opportunist · · Score: 1

    What's a "real dollar value"? Oh, what other people consider it worth? Ok, then ISK are basically like USD, just for a smaller group of people.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. Anonymous Coward by Anonymous Coward · · Score: 1, Insightful

    I'm a Goon and I was there, sat a system out because I was late and didn't jump in, listened as everyone lost their shit, will not x up again until CCP unfuck their servers. Pre-dominion fights with these numbers were doable (I believe the final count was 1700). You'd get some module lag and might e-warp when you jump in but you could at least fight.

    Now, all you have to make your move post downtime (node reinforcement requests have to be made at least one downtime ahead, SoT dropped their shit post downtime that day, I know a request was made but the node wasn't reinforced) and then pack the system with more than 300 people and keep eyes on all the gates (this is a doable number in eve, some people might need to stay up late or call off work but when the alternative is several weeks of work to take the system back you just do it). Then, when the attackers jump or bridge in you just turkey shoot wherever they show up while they're blackscreened for 3 hours trying to load.

    It's funny that CCP went through all this trouble to make an RPer news brief (I bet some guy in provi creamed his jorts at THAT little piece of roleplay gold) about a giant space battle when there wasn't even a fight. PL was dumb as hell for jumping a bunch of titans in, but considering no one involved except the NC had been in a fight this big since before Dominion they have some cover for not expecting the situation to turn out as bad as it did.

    Regardless, this is really all good for us. While IT have a station right next door to us they still have to come like 10 jumps through junk space to actually get to anything and we can do pretty much the exact same thing they did to us in every station system (of which we have like 40 and, thanks to ccp, it requires 4 days of poopsocking to take a station. If you lose one of those days you have to start all over).

    This is of course unless CCP pulls another t20 and fixes the situation right before IT shows up on our doorstep, one of the reasons I'm unsubbing three accounts is there were things that happened in that 'fight' with bombers and grid load for people who were already in system that were pretty damn suspicious, I will keep the details to myself however as some of it is opsec.

    Dominion was supposed to shake up 0.0 sov warfare. It has (in usual CCP fashion) instead pretty much killed it.

    Obligatory 'u mad' 'tl:dr' 'cool story bro' etc etc

    1. Re:Anonymous Coward by amosh · · Score: 2, Insightful

      Wow... this IS insightful. A post about a game using so much in-game speke that I don't have the slightest clue what you're talking about. Well done!

    2. Re:Anonymous Coward by Anonymous Coward · · Score: 0

      I'm a Goon and I was there, sat a system out because I was late and didn't jump in, listened as everyone lost their shit, will not x up again until CCP unfuck their servers. Pre-dominion fights with these numbers were doable (I believe the final count was 1700). You'd get some module lag and might e-warp when you jump in but you could at least fight.

      I'm in the Goonswarm alliance. I was 1 solar system away and did not enter the solar system in question through a jump gate. I won't request to join the fleet "x up" again until CCP fixes there servers... Before the Dominion patch you might have some delay in your modules activating, and after you jump into a solar system you might get emergency warped away to a safe place, but you could fight.

      Now, all you have to make your move post downtime (node reinforcement requests have to be made at least one downtime ahead, SoT dropped their shit post downtime that day, I know a request was made but the node wasn't reinforced) and then pack the system with more than 300 people and keep eyes on all the gates (this is a doable number in eve, some people might need to stay up late or call off work but when the alternative is several weeks of work to take the system back you just do it). Then, when the attackers jump or bridge in you just turkey shoot wherever they show up while they're blackscreened for 3 hours trying to load.

      Eve servers go down for a hour every day... Jumping-in means to use a stargate, bridging-in means to use a Titan's slipstream to enter the solar system.

    3. Re:Anonymous Coward by WuphonsReach · · Score: 1

      I'll bite... (it's been a few years, but the lingo is mostly the same).

      "x up" - someone wants to form a fleet, everyone is in a channel (either the corp channel, the alliance channel or a custom channel). The fleet commander (FC) says that they need N people to perform task Y and that you should put an "x" (literally) in the channel. The FC can then right-click on the people who X'd up and add them to the fleet. Which is a lot easier then trying to find people in the "local" list (a list of everyone in the star system or docked at a station).

      "module lag" - Weapons and active defenses (active shielding that draws power) and things like tractor beams, warp inhibitors, or speed boosts are all called modules. In a busy fight, you'll press the key associated with said module and find that the server takes anywhere from a few seconds to a few minutes before it registers. Of course, if you're jumping into a system or into a hot fight, your system will lag while it downloads the new location information from the server. Meanwhile, the enemy has probably targeted you and blown you up before your screen clears and you can activate modules.

      "e-warp" - When a player disconnects from the server (pulling the plug, going linkdead, etc), their ship will after a few seconds turn and warp away to a random location in the star system. Also known as emergency warp. Not to be confused where a pilot aligns with a distant object and then warps out of the fight in an attempt to get away. Ships don't turn on a dime, they have to first align with their destination before the warp engine can cut in. Emergency warps can also happen if the lag is so bad that the server thinks you've disconnected, even if you really hadn't.

      "gates" - All jumps into a system (barring some other tricks such as setting up a jump bridge by sneaking a covert ship into the system ahead of time) come through the small handful of gates. Upon arrival in a system, you'll appear at a few km from the gate in a random direction after which you have to turn/align before you can warp away from the gate. The goal of a gate camp is to catch (tackle) ships that have jumped in so that they can't warp away.

      Not sure what else there is to explain.

      --
      Wolde you bothe eate your cake, and have your cake?
  28. Ohhhhhh... Let the Drama begin! by Opportunist · · Score: 1

    The allegations that IT (the victorious side in the battle) was the "successor alliance" of BoB (to inform the ones not caring too much about EvE: The alliance that allegedly had undue and "illegal" help from CCP insiders) and that it's the whole BoB inside job deal again are already starting.

    I love EvE. It's one of the few games where just watching the metagame, rumors and drama around it can be at least as entertaining as playing the game itself.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Ohhhhhh... Let the Drama begin! by ginbot462 · · Score: 1

      So what you're saying is...

      The only way to win is to not play?

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    2. Re:Ohhhhhh... Let the Drama begin! by Opportunist · · Score: 1

      Well, playing is fun, but don't get too attached. It's fun to watch the exchange of insults between the participating people, how ones claim a huge victory, how the others claim that this is only possible by abusing game bugs (the kicker being that the second group is notorious for being masters of the metagame, i.e. out-of-game means to gain an edge, and that there are quite strong indication that they tried to abuse the very same game bug and it backfired), you get to hear a lot new words you never thought existed. It's like watching a drama sitcom, only that it's not makebelieve anger over makebelieve stuff. It's real anger over makebelieve stuff.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  29. It may have cost -real money- by SlashDread · · Score: 1

    You can accumulate Interstellar Kredits (ISK) by gaming, or you can actually BUY it with real money.
    After all you can sell PLEX (Pilot License EXtentions, essentially game cards) in game (for ISK) bought outside of the game with real money.

    1. Re:It may have cost -real money- by Coren22 · · Score: 1

      You can also sell the GTC on the Game Time Bazaar, but I have noticed PLEX makes more money recently.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  30. Bobbechk's EVE on a Strip about the event by acz · · Score: 2, Informative

    OP is a bit lame as it fails to even mention Pandemic Legion who
    lost the 4 titans.

    Pandemic Legion loses 4 titans
    ( contains teamspeak recordings of the attack, screenshots, chatlogs, etc...)

    Bobbechk's comic strip about the event

    EVE-O Uncensored Daily Political Updates (reliable source of information about EVE Online politics, updated daily.)

    1. Re:Bobbechk's EVE on a Strip about the event by Anonymous Coward · · Score: 0

      Its worth noting that kugutsumen uncovered the T2 scandel (his website) and has been a long time supporter of PL and GoonSwarm. The posts linked contain many comments by these alliances, and one of those threads started by the PL leader. Needless to say theres much PL/GS bias to be waded through.

  31. Wtf is this? by X.25 · · Score: 0, Troll

    What is this shit, looks like a damn advertisement for EVE?

    EVE is horrible game, the performance is horrible after Dominion, and someone is trying to present this failure on CCP's part, like something cool?

    I canceled my accounts. Not because I lost something (I lived and killed quite few hostiles, woohoo), but because I realized I spent more time waiting in this game, than playing it.

    If I want to wait, I can go to a bus station. For free.

    Fuck EVE.

  32. GoonSwarm by wernox1987 · · Score: 2, Informative

    Wasn't the stated purpose of the Swarm to grief BoB in game? When did they get all serious about the game (just like the group they were mocking).

    1. Re:GoonSwarm by Anonymous Coward · · Score: 0

      They're not very serious about being consistent.

    2. Re:GoonSwarm by rgviza · · Score: 1

      Actually their original stated purpose was to grief everyone ;) They did it by getting massive

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
  33. Re:well... if you think about it by Anonymous Coward · · Score: 0

    In fact, the mountain gorilla has a very tiny penis, no more than two inches long and more often closer to 1.

  34. Re:well... if you think about it by Anonymous Coward · · Score: 0

    Real apes actually have rather small cocks.

  35. No you can't by SmallFurryCreature · · Score: 2, Insightful

    The problem ain't like a webserver where you can seperate users, this about a LOT of users needing to interact with each other as they are in the same battle in the same area. You then run into the problem that for every person added you need 1+N more data being handled.

    Imagine a battle between a B17 bomber and a single fighter aircraft. The game needs to handle direction changes by both players AND their firing action BUT while the B17 can generate a LOT of fire data (10 or so guns) it won't actually be doing that since many of its guns will not be able to shoot at anything.

    But now add 1 more enemy fighter. Suddenly the B17 can often have two of its guns being able to see an enemy and fire at it. 1 more player added means not just that players flight and fire data but also additional data being generated by the original B17 player.

    And you now got extra as well with the fighters wanting to know each others status.

    That is why multiplayer games scale so badly and you can't just say, "oh my connection is 10x faster, now I can host 10 times the number of players. If that was true, we should be seeing home hosted 256 players game servers. We aren't.

    Personally I think that for the next move in massive player worlds (lots of people in the same area rather then just a massive world made up of different zones) you need to talk to IBM about mainframes and "super" computers. And that would involve more serious money then a small MMO company has available.

    MASSIVEmo's can't just be created by adding more servers, they have the difficult problem of needing a lot of CPU power to be applied to the SAME data, exactly what current super computers do NOT want to do. Parallel programming won't save your ass here. Neither will splitting up the load.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:No you can't by Coren22 · · Score: 1

      About a year ago, CCP replaced the cluster, they already have a cluster on par with the super computers IBM can build for the money. Eve is already subdivided pretty decently, it is just these surprise loads that it can't handle, and there is a notification process to prevent a surprise load from causing problems, I guess it just takes too long to perform as it requires about 24 hours notice so the solar system can be moved to a more powerful server all by itself.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  36. BoB by Anonymous Coward · · Score: 0

    Yes, CCP personnel are known for favoring BoB, given this bug was specifically reintroduced, one can reasonably conclude the CCP wants to favor BoB's playstyle.

  37. This was my take as well. by maillemaker · · Score: 1

    I tried one of the 14-day trials.

    It was obvious to me that in order to be a real player in this game you would have to invest a LOT of time and/or real money buying ISK.

    I didn't have that kind of time or money.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:This was my take as well. by icebraining · · Score: 1

      That was my problem too - it seems the only MMO that I find really interesting, I simply don't have time to play MMOs.

  38. Incorrect by Anonymous Coward · · Score: 0

    I took my cleric up to level 70 in two month and a half. It took only a few week to go up to level 50, then nearly two month to go to 70. I haven't the latest expansion, but it does not take MONTHES to see most of the content and be involved in raid and stuff. Whereas for eve it clearly take much more, and one of your "co-player" above even said it would be a waste to give powerful ship on newbie.

  39. Clarification by Zos23 · · Score: 4, Informative

    A lot of what was said here is incorrect. EVE usually allows for very nice fleet battles with small amounts of lag. However about a month ago a new expansion was introduced that includes a nasty bug which makes it extremely hard for people to load the grid that already contains many other players. There were several battles in the past month where one side was completely annihilated because of that bug. Everyone involved in that conflict was already aware of that. IT alliance had a strong presence in system for the whole day, preparing for possible battle. Their enemies decided to show up when it was almost over while boasting about crashing the node. Sov was neutral and both parties had the same starting position. IT was bringing in forces during the whole day, the other side did nothing about it and gambled it all on one moment and lost.

    1. Re:Clarification by Virtucon · · Score: 0, Troll

      Shit! Get a life! I'm sorry, but this is like Second Life moving all the Adult Stuff to another place and when they outlawed Gambling. Virtual Property wiped out? Who the crap cares?!?!? Get a god damn subscription to Penthouse or buy those Girls Gone Wild DVDs or get a damn girlfriend for Christ sakes!

      You'd never hear this whining bitch shit from people who play Sid Meier's stuff!

      Now if you'll excuse me, I have to wipe out the Incas!

      --
      Harrison's Postulate - "For every action there is an equal and opposite criticism"
  40. Tried EVE... by Anonymous Coward · · Score: 0

    Call me a carebare, but I tried EVE in December and the culture's so aggressive that it's simply not fun.

    I liked the idea that a ship loss is a ship loss and you have to build a new one -- the old one could've been insured, but not everything's insured and you'll still have a significant rebuild-it time. It adds a gravity to the situation that games like WoW (or even less an FPS) don't have. At first, it also seems attractive that their's a range of security from "secure" 1.0 space to lawless 0.0 space.

    Problem is, the game's culture, encouraged by CCP, glorifies griefing and there is no safe space. You can be ganked in 1.0 space, whether for grins or profit, and there's absolutely nothing you can do about it and you still have that significant death penalty. In games like WoW, there are at least some safe havens on a PvP server, and if you die and get camped or otherwise griefed, in the worst case you can simply logout and come back later. (Or choose a PvE server and only PvP when you choose to.) In EVE, literally the only safe place is docked in a station.

    Case in point: if you had a paid account in the last two weeks of the year, you could claim a cool solar-sailing, explorer vessel. Problem is, you're only guaranteed to be able to undock in it. A significant portion of the population decided to compete to kill them. Your location and your skill level does absolutely nothing to prevent this.

    Guess I'm not their demographic, since I like fighting, but I also just want to login and run a few missions to decompress sometimes, without running the risk of having someone who lives in the game force themselves on me. Just a word to those who become interested in EVE while reading this thread: the game is intriguing with its many skills, ships, and the apparent number of ways you can play the game (trader, pirate, etc, etc) but the bottom line is that it's a PvP game with no safe haven at all and you cannot feel safe in any region or doing any activity that takes you outside of a station.

    1. Re:Tried EVE... by eudaemon · · Score: 1

      Yeah I'm one of those people who have no patience for griefers. Sure they exist, there are games
      that legitimize their asinine behavior, but that doesn't mean I need to hang out with them.
      You can try Anarchy Online if you want a game with futuristic themes and less griefing. It
      has different resource issues - mostly that cities can only be placed in limited areas
      that are already taken, but if you can live with having to find someone with a city rather
      than buying your own, you can solo pretty much most of the content in the game if you like.

    2. Re:Tried EVE... by gatkinso · · Score: 1

      It isn't as bad as you say. Stay in hi sec and you will have few problems. You will be bored, but wont have too many issues.

      However, just like in real life, people do get mugged in good neighborhoods.

      --
      I am very small, utmostly microscopic.
    3. Re:Tried EVE... by Secshunayt · · Score: 1

      No offense, but you must have been pretty terrible to have that experience in highsec, or you talked a lot of smack and pissed people off. I've played the game for over two years, spending significant amounts of time in highsec, lowsec, and nullsec, and I have never been killed in highsec by another player. Not once. Avoiding conflict in high security space is quite easy if you keep your wits about you and don't smack like a child.

    4. Re:Tried EVE... by AP31R0N · · Score: 1

      PlanetSide has virtually no griefing. The system punishes it fairly well and the other players even more so. The main annoyances in PS are hackers and sometimes low populations.

      Plus, it has no player trade (no virtual currency to buy, nothing to farm), it is pure PvP, shallow power curve (noobs can go toe to to with vets), fosters team play (but does not require it), has virtually no grinding, the battles can be 130 vs. 130 vs. 130 on maps that are several Km square (they make Battlefield 1942 maps look tiny).

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  41. The old cylon trick by Anonymous Coward · · Score: 0

    Fuck their networks up and take out disabled ships!

  42. Eve chinese farmers by Atreide · · Score: 1

    first semester 2009 CCP deleted 30'000 accounts they identified as farmers

    their team of economics analysts confirmed impact with saner enconomy after the "holy rage" operation
    (google : video eve online fanfest 2009 economy : http://www.youtube.com/watch?v=IHYcrow4ZUU)

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
  43. strikes me even more by Atreide · · Score: 1

    what strikes me even more is
    "Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures"

    in most if not all other MMO
    they would whine & petition for compensation

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
  44. Ho hum. by Anonymous Coward · · Score: 0

    Is there a 'crymeariver' tag that I'm supposed to use for stories like this? Or how about a "worldssmallestviolin"?

  45. Hrmm by Anonymous Coward · · Score: 0

    If there is next time you jump into numerous cynos on different grids and you will have much more success. The grid load is the problem, so if you spread it out you will have the ability to load the grid much faster than jumping into a single cyno on a single grid. It forces the defender to reload the grid you are on and debate on the effectiveness of moving from the safety of the deathstar and capitals around their TCU's.

  46. LOL the Perps got Pwned by Anonymous Coward · · Score: 0

    Hopefully Jumpgate Evolution when it comes out learns from EvE's mistake...

    Jumpgate is for hardcore space sim folks.... This sounds like a complete and bullshit attempt to take down a server and the perps got raped instead...

    If that happened in JG, they would be hunted until the end of time for such a lame ass act.