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AMD Launches World's First Mobile DirectX 11 GPUs

J. Dzhugashvili writes "Less than 4 months after releasing the first DX11 desktop graphics card, AMD has followed up with a whole lineup of mobile graphics processors based on the same architecture. The new Mobility Radeon HD 5000 lineup includes four different series of GPUs designed to serve everything from high-end gaming notebooks to mainstream thin-and-light systems. AMD has based these processors on the same silicon chips as its desktop Radeon HD 5000-series graphics cards, so performance shouldn't disappoint. The company also intends to follow Nvidia's lead by offering notebook graphics drivers directly from its website, as opposed to relying on laptop vendors to provide updates."

169 comments

  1. Driver Quality? by statusbar · · Score: 0, Troll

    Perhaps this will increase the actual quality of the Drivers which have been historically so bad?

    --jeffk++

    --
    ipv6 is my vpn
    1. Re:Driver Quality? by Anonymous Coward · · Score: 0

      Perhaps this will increase the actual quality of the Drivers which have been historically so bad?

      --jeffk++

      Came here to say the same thing that you said so I'm out!

    2. Re:Driver Quality? by stimpleton · · Score: 3, Insightful

      1995 called and wants their "ATI drivers are crap" comment back.

      --

      In post Patriot Act America, the library books scan you.
    3. Re:Driver Quality? by Anonymous Coward · · Score: 3, Insightful

      2010 called and wants their ATi card to run stable and stop crashing in any number of PC games: Borderlands, Saboteur etc. There have been public known issues with the 5xxx line of their cards causing system locks because of poor drivers and incompatibilities. http://www.joystiq.com/2009/11/03/borderlands-glitch-watch-2009-radeon-powered-pc-crashes/ http://www.evilavatar.com/forums/showthread.php?t=101665 etc. etc.

    4. Re:Driver Quality? by joshtheitguy · · Score: 5, Insightful

      1995 called and wants their "ATI drivers are crap" comment back.

      Obviously you have never tried running Linux on a system with a ATI graphics card.

    5. Re:Driver Quality? by Anonymous Coward · · Score: 0

      Agreed. It's been some time since ATI/AMD has produced bad graphics drivers.

    6. Re:Driver Quality? by Anonymous Coward · · Score: 0

      I have a system with a Radeon 9800 Pro card in it, no problems so far with Ubuntu.

    7. Re:Driver Quality? by Anonymous Coward · · Score: 0

      boredomlands works fine on my 5870 bro, sure you dont just have a shitty pc?

    8. Re:Driver Quality? by Anonymous Coward · · Score: 0

      Last week?

    9. Re:Driver Quality? by MostAwesomeDude · · Score: 4, Interesting

      I have three in my system. :3

      --
      ~ C.
    10. Re:Driver Quality? by Anonymous Coward · · Score: 0

      I have a system with a Radeon 9800 Pro card in it, no problems so far with Ubuntu.

      The shitty AMD supported FGLRX Linux drivers do not support the 9800 on the latest Kernels and versions of xorg. The MESA open source drivers don't count when it comes to bringing light to the shittiness of AMD's Linux drivers, sure a 9800 will work with linux but not by using AMD's drivers.

    11. Re:Driver Quality? by Anonymous Coward · · Score: 1, Informative

      Yes, it was a major issue when the game released, ie. essentially every 5xxx series card getting hardlocks; the recent drivers appear to have more or less fixed it after gearbox just ignored the issue for a couple months. Was also a huge issue with catalyst AI and breaking textures, but that was also a fix from the last catalyst update. I guess it's less of an ATi driver issue and more developers botching it these days, ATi is definitely doing better lately. see: http://gbxforums.gearboxsoftware.com/showthread.php?t=78815&highlight=radeon

    12. Re:Driver Quality? by Anonymous Coward · · Score: 0

      I have three in my system. :3

      You righteously deserve your nick. Congrats, you magnificent bastard.

    13. Re:Driver Quality? by Anonymous Coward · · Score: 0

      you're joking right? not that nvidia's are wonderful, but ati's are still loaded with unhandled exceptions (read bsod) for applications that are NOT the top 3 latest games. try running some 3d workstation apps or even demoscene stuff. ati has a long way to go.

    14. Re:Driver Quality? by armanox · · Score: 1

      Recently I've not seen an issue - HD4550 in my desktop, HD3200 in my lappy, XPress200m in old lappy (which did have major driver issues in 2006)

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    15. Re:Driver Quality? by perrin · · Score: 1

      It was only 3 years ago when I gave up on ATI and switched to NVidia because ATIs drivers could not handle bad inputs, and would crash the entire system. So I had to write my own abstraction layer to ensure that no bad point coordinates and so on could be sent to the driver. I also filed kernel crash bugs with ATI that took forever to get fixed. After I switched to NVidia, I have yet to see a single kernel failure due to programming mistakes. Their drivers are just rock solid. So much better to develop on that it would take a lot to go back. I also had much the same bad experience with the open source Intel drivers.

    16. Re:Driver Quality? by cpicon92 · · Score: 1

      Obviously you have never tried running Linux on a system with a ATI graphics card.

      It works fine for me... I've never built an nvidea system and ati graphics drivers have always come through for me.

    17. Re:Driver Quality? by cynyr · · Score: 2, Insightful

      hmm xrandar support, new kernel support? can i run vs. git sources? or just 1-2 releases back? does it support the 57xx and 58xx cards yet? how about TVout? Also can i use the card "hard"(WoW raids) for 4+ hours? and maintain uptimes of weeks? how about the current release of xorg? All of the above only applies to linux.

      Anyways until then i'll be sticking with nvidia cards.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    18. Re:Driver Quality? by BikeHelmet · · Score: 1, Informative

      Obviously you have never tried running Linux on a system with a ATI graphics card.

      Obviously you have never tried running Linux on a system with a nVidia graphics card.

      It's seriously a PITA to get new drivers working on a new kernel with an old card. Anything pre-GeForce 8 may have annoying issues. Not a problem for desktop linux with a new videocard - but if you were setting up a Myth box on that old Athlon XP w/ 6600GT, you may be in for a headache.

      Avoid distros like Ubuntu with automatic kernel updates. One update and suddenly your graphics drivers won't work and X won't start. Then it's back down to the CLI to figure out why the fully supported drivers with full 6600GT support don't work with your 6600GT.

      P.S. I've been jaded by automatic updates.

    19. Re:Driver Quality? by PitaBred · · Score: 2, Insightful

      AMD is developing the open-source drivers. It's paying people to work on them. Does that make them not AMD's drivers?

    20. Re:Driver Quality? by PixetaledPikachu · · Score: 2, Informative

      I have a system with a Radeon 9800 Pro card in it, no problems so far with Ubuntu.

      A BenQ Joybook with X300, and a Toshiba Satellite with HD3470. And I have been running ubuntu since 7.10 to 9.10 with ATI drivers in these machines. Issues, such as flickering video and incompatibility between 3D acceleration and Compiz do exist you know. I can only Google Earth on top of compiz fine only just recently (9.04 & 9.10) if I'm not mistaken. Xinerama support, which was excellent in 8.xx became unusable in 9.04. I can't hook the notebook to projector during the 8.xx series if compiz is running.

    21. Re:Driver Quality? by Hurricane78 · · Score: 2, Informative

      Well, perhaps it’b BECAUSE THEY STILL ARE!

      I have written many lengthy comments about it. When they did still use APIs that were so old, that after being deprecated for a long time, they were taken completely out of the kernel. Rendering the drivers useless.

      The same thing now happened with Xorg 1.7.

      And how long ago did neither compositing, nor xrandr work? One or two months?

      Hell, video still does not work. (Oh, it renders it. But unless you want to see huge black and white blots of over and underexposure at the same time, while having huge blocking in that tiny color space in-between, you can not call it “working”.)
      Also, acceleration is NIL.

      And let’s not forget that I can reproducibly crash the driver, by compiling the kernel or a big program in a terminal. Or swich a monitor off when in console mode. Basically everything where that crutch called “atieventsd” does not receive an event.

      And don’t even dare to ask about proper OpenGL 3.0 + GLSL support.

      And for the Linux driver being a the piece of shit that the Windows driver is, with a emergency layer wrapped around by a one-man team (seriously: ATi Linux driver development is one poor guy), that’s still impressive!

      I will never again buy an ATi card, unless they open-source EVERYTHING! No exceptions. And then I wait a year on top of that, for the Xorg team to catch up.

      You can say what you want about nVidia’s binary blob. But when I could not use my brand-new HD 4850 at all, a year ago, I was very happy that the onboard nVidia chip “just worked”. No hassle. emerge nvidia-drivers, and DONE.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    22. Re:Driver Quality? by Arterion · · Score: 1

      Actually, if you rely on your laptop manufacturer to provide you updated drivers, they DO suck. The decision to over the drivers from their website for mobile cards is an amazing decision they should've made years ago.

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    23. Re:Driver Quality? by apoc.famine · · Score: 1

      The $300 card I bought around 2002 had enough driver issues that I've never bought another ATI card since. So you can add at least 7 years onto that.

      --
      Velociraptor = Distiraptor / Timeraptor
    24. Re:Driver Quality? by BikeHelmet · · Score: 1

      Seriously? Why did I get modded troll? Every time I mention Linux I get modded troll.

      It's well known that you need to keep your drivers up to date to work with new kernel versions. And when those new drivers don't like your videocard anymore, you get screwed over.

      I wouldn't have mentioned it if it wasn't common, but it is. It happens all the time.

      To be frank, it's about as common as nVidia drivers messing up during an update on Windows - but that at least kicks you to an 800x600x8 desktop, or only BSODs when entering a game. When your linux drivers are too new for your card, you have to go back to an older kernel with older drivers that actually work.

      P.S. This issue is so common that when I posted about it on the Ubuntu forums, a half-dozen people replied that they were having the same issue within that hour. Some of the people had just joined (1 post), and we all had different cards with the same affliction.

      Please don't use the troll mod to dismess real aggravating issues.

    25. Re:Driver Quality? by hairyfeet · · Score: 1

      What exactly is wrong with ATI drivers? Exactly? Because I was actually worried when I bought my first ATI a few years back because of all the horror stories I had heard, but frankly I ain't had a bit of trouble out of ANY of my AMD/ATI gear.

      I started with an ATI X1950 IIRC, because my 6200 was getting long in the tooth and Nvidia wanted crazy money for anything AGP (BTW you can still get decent AGP cards from ATI) and when I installed it (after using Drivercleaner of course) behold! It all just worked. And it is still working as a matter of fact, with my youngest boy using it with a 3.06Ghz Celeron to play Lunia, Aruarose, Perfect World, and a few other MMORPGs.

      When I passed it and the 3.6Ghz P4 on down to the boys I decided to take the plunge and support competition and go all AMD. First I gamed for nearly 3 months on the IGP! of my 780v board (it played Bioshock! It didn't suck!) and then upgraded my dual to a quad core and my GPU to a 4650HD. To even push my luck I got an ATI USB TV Tuner off of Woot! so I could watch cable on my monitor. To my complete surprise, even the TV Tuner, which anyone who has ever had one can tell you can be seriously flaky driver wise, just worked beautifully. i have pushed my luck by upgrading the drivers a couple of times, even changed OSes from XP X64 to Windows 7 HP x64, and it all "just works" day in and day out, nary a glitch or skip, and it all runs cool & quiet without a bit of troubles.

      So what exactly is wrong with ATI drivers? Because surely with 3 different boxes, running 3 different OSes (XP32, XP64, 7 HP x64) I would have run into something, wouldn't I? Surely I just can't be the luckiest ATI customer on the planet? And since the "bang for the buck" is squarely in the AMD/ATI camp I have been selling a lot of lower end AMD duals and quads on ATI boards and have yet to have a customer complaint there either. So what am I missing?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    26. Re:Driver Quality? by adolf · · Score: 1

      I'm sure I'll be modded into the toilet for this, in these modern times, but:

      If you don't like it, code something better. Can't code? Document it better. Can't document? Organize it better. Can't organize? Pay someone else to do it (or any of the other things, really).

      There's lots of ways to help push the open-source ATI drivers along, even for a skill-less schmuck as myself. (I just don't care enough to even bother with complaining about it anymore.)

    27. Re:Driver Quality? by TrancePhreak · · Score: 1

      I had an issue due to some weird config that could not be fixed by cleaning the computer of drivers and then reinstalling. The video drivers would send a message to new windows telling them to maximize. Depending on how the window was coded, it would obey. This was very annoying as suddenly tiny dialog boxes would fill the screen. I tried to debug the issue and all I could gather from it was that it originated from ATI's multi-monitor manager that tells windows to start up on certain monitors.

      --

      -]Phreak Out[-
    28. Re:Driver Quality? by JDeane · · Score: 1

      I have been using ATI's since the Radion 7000 PCI model (AGP was still new and most games didn't need that much bandwidth lol) to be honest I have like 3 issues. One is current (might be Windows 7) Star Craft gets all trippy looking on Bnet. It plays ok but after like 10 minutes I feel like I licked the wrong kind of paper.

      The other 2 issues are with installing the newest drivers, this happened a long time ago under XP and just last week on 7 64 bit edition.

      I had to use winrar to decompress the installer for the newest driver 9.12 and use the driver installer in device manager to get it to install. Usually I just double click and go go go lol Having to do it that way brought back memories of Windows 95 (it was always best to use the device manager to do drivers back then)

      At least I was not the only one its a known issue with the current driver, the weird thing is not everyone is having it and a fresh install of windows does not have it happen. Look for a 9.12b or something soon.

      Other then those ultra rare issues I am happy ATI customer.

    29. Re:Driver Quality? by Philip_the_physicist · · Score: 1

      On the whole, I would at least partially agree with you, but this is a project to make ATI cards worthwhile under Linux. It is therefore reasonable to want AMD to properly support it if they aren't going to provide drivers themselves which are comparable to the Windows ones.

    30. Re:Driver Quality? by Anonymous Coward · · Score: 0

      I just got off the phone with 1996 and they say they want their comebacks.

    31. Re:Driver Quality? by hairyfeet · · Score: 1

      Which GPU? Which version of Win7 x64? The reason I ask is reading your post I decided to "press my luck" again (BTW I recommend Quick Restore Maker before updating drivers. The also have an excellent FixWin and Wintweaker tools at the bottom of the page for Win7) and installed the latest update to 9.12 on Windows 7 HP x64, along with the latest transcoder for same.

      After reading your post I expected a big problem, but....well nothing happened. It all "just worked", even my ATI USB Capture card. Which BTW if you want a good USB card for Win7 media center keep an eye out on Woot! for the ATI 600 USB. It works great and gives me a good picture on cable.

      So it must be a specific set of software/hardware causing the error, which happens to every manufacturer from time to time. I mean when you think about the myriad of software/hardware combos you can come up with in Windows it is just staggering. What kind of IGP do you have? As I have found that sometimes Intel or Nvidia IGPs can cause trouble with an ATI discrete card, which is why I use Drivercleaner whenever I'm adding a new card. But in this case I just ran the .exe and everything was golden, didn't even need a reboot.

      In case it matters this is on an AMD 925 quad, with a 780VM board and a 4650HD Gigabyte card. But I have found as long as one stays off the "bleeding edge" of GPUs the drivers from both companies tend to be pretty stable. I am sticking with AMD because of the bang for the buck and the fact that I don't trust Nvidia after the bad solder fiasco,but I haven't seen any real problems with either companies drivers in a long time. These kids don't know what hassle is until they have dealt with ATI and Nvidia Win9x drivers. Boy now there was an unstable mess!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:Driver Quality? by __aardcx5948 · · Score: 1

      Obviously you have never tried running Linux on a system with a ATI graphics card.

      . One update and suddenly your graphics drivers won't work and X won't start. Then it's back down to the CLI to figure out why the fully supported drivers with full 6600GT support don't work with your 6600GT.

      P.S. I've been jaded by automatic updates.

      Wrong, dkms takes care of automatically (re)compiling the nvidia module if needed. This happens on boot, before X starts. All good.

    33. Re:Driver Quality? by JDeane · · Score: 1

      Oh specific hardware.. good god lol

      Lets see..

      ATI Radion X4870 1GB GDDR5 HIS Ice Q

      http://www.newegg.com/Product/Product.aspx?Item=N82E16814161292&cm_re=Radion_4870-_-14-161-292-_-Product

      Creative Audigy X Fi Fatality edition

      Antec Power Supply

      http://www.newegg.com/Product/Product.aspx?Item=N82E16817371026&cm_re=Antec_power_supply-_-17-371-026-_-Product

      8GB's of DDR2 800 from OCZ (supposedly will go to 1024 but meh not needed lol)

      Asus P5K EPU mobo.

      Intel E8400 (not OCed)

      I try to stick to top of the line hardware. When possible. By top of the line I mean quality not necessarily the newest stuff (its so much cheaper to shop a gen back on most parts)

      Software end I tend to run the latest drivers and patches for everything I can get my hands on.

      Windows 7 64 bit ultimate edition (loving the hell out of it)

      AVG, Comodo firewall. Pretty much thats it I like to keep things lean, well I do have an iPod so all the cruft that entails is also running...

      Not having any issues right now I managed to get the driver installed I just had to do it the old fashioned way :) and I am sure the next round of drivers will fix this (it did the last time ATI had a driver that had the same bug. Not a show stopper just an annoyance and it was years ago the last time this same thing happened lol)

      I don't think the issue I had was a common one to be honest. This was a clean install of Windows 7 too so its not like I could blame it on being upgraded from Windows Vista or something. I am really at a failure to explain why the drivers would not install, maybe the moon was out of alignment with mercury or something lol :)

    34. Re:Driver Quality? by hairyfeet · · Score: 1

      I know, my GF says I tend to devolve into technobabble when it comes to hardware and troubleshooting She is pretty good about reminding me that not everyone looks at PCs the way that jocks look at Mustangs,LOL.

      But I can guess where you may have had trouble and can point out a good little tool to help you hunt down weird bugs in the future. The most likely source of trouble was sadly the Creative card. I have gone so far as to stop selling these cards to my customers because in the last few years their drivers and support have really gone downhill. I recommend the Asus Xonar cards for my customers and will be putting one in to the new PC my band is getting. Their drivers are really solid.

      I have to agree on Windows 7. I have switched myself and many of my customers over and we all love it. The "smart troubleshooting" seems to fix a lot of little errors some of my customers are good at generating. For trying to hunt down the source of errors, especially ones where they just "shit themselves and die" as one of my more colorful redneck customers so eloquently puts it, I use Dependency Walker. It is only a few hundred Kb, no installation, runs off a flash, easy to use, just a great little tool to have. Just point it at an executable and it will list any missing dependencies it may have. You'd be surprised how many weird Windows problems can be traced back to a program having a missing dependency.

      I do have one question though: Why on earth are you running AVG with Comodo Firewall? Comodo makes an excellent AV that integrates perfectly with Comodo Firewall, is free, and has a better detection rate and uses less resources than AVG. So why drag your nice PC down with AVG? I have been recommending Comodo AV/Firewall combo for the past two years and even with my most dangerous click happy users I have found Comodo AV stops bugs dead. I have found it to stop many more infections than AVG ever did, and with less CPU and RAM suckage to boot. So why both?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    35. Re:Driver Quality? by BikeHelmet · · Score: 1

      Wrong, dkms takes care of automatically (re)compiling the nvidia module if needed. This happens on boot, before X starts. All good.

      Correct.

      And then X doesn't start, and you're left wondering what the hell went wrong.

      Off to the forums, where other people are complaining...!

    36. Re:Driver Quality? by toddestan · · Score: 1

      Have you seen the interface they use for the Windows drivers? It's like a giant bloated turd cooked up in .NET, which makes even the simplest tasks a chore. Why they moved away from the interface they used back around 2004 I'll never figure out. At least they are stable now.

    37. Re:Driver Quality? by JDeane · · Score: 1

      Might switch back to using the built in Comodo Antivirus. Back when 7 first came out...... I had a pretty nasty problem with the file protection thing.

      I think it boils down to how I built my install. (I have 3 hard drives) So on XP I downloaded all my drivers and firewall and all the freeware I can get my hands on that I use. Then I installed a fresh copy of Windows 7 offline (I don't like to plug in things until I have security up and running)

      So I installed Comodo and thought "yeah one package its great" then I went online.... there where of course updates and I said yeah lets update everything. The machine needed a reboot. upon rebooting I get a message from Comodo file protection thingy "MS mouse driver.exe or something was trying to install to blah blah blah would you like to allow?" At this point I couldn't move my mouse and since it was a bubble I could not use my keyboard shortcuts :(

      It took me about 1 hour to figure out what do to fix that. I also know that MS updates the drivers fairly often so I wasn't in a hurry to repeat that experience lol I am sure they have it all fixed up now.

      P.S. going to try that dependency walker thing lol

      Also yeah I was kind of thinking it may have been my creative drivers :( They make some awesome hardware they just need some better software people.

    38. Re:Driver Quality? by Anonymous Coward · · Score: 0

      Why wouldn't X start? As long as you use the official repositories, you should be good with all upgrades really...

    39. Re:Driver Quality? by hairyfeet · · Score: 1

      That is why I always install AV LAST. I know it sounds backwards, but since XP if you have the Windows firewall running and are only doing updates you really have no worries as Windows Firewall by default doesn't respond to incoming pings and port scans. Then Once Windows is fully updated I install AV, head by Ninite and get the usual programs like FF, Flash, Java, etc, if it is a customer's box add OO.o on Ninite (I have Office 2K which works great in Win7) and finally wrap it up with K-Lite Mega Codec Pack (which covers just about any A/V format I'm liable to run into) and all is golden. Working PC repair you have run into most "gotchas" at least once so you know what to avoid. Fool me once, ehh?

      Now that you have your PC stable I would recommend Comodo over AVG. With my customers I had quite a few that managed to infect themselves while running AVG and so far ZERO with Comodo! And if you have family or friends you have to do the occasional "tech support" for (what geek doesn't, huh?) I would recommend bookmarking Ninite. They have all the most common programs, along with excellent tools like ImgBurn, just have them pick what they want and run the combined installer. Oh, and NO TOOLBARS! That's right, ninite strips out the toolbars on apps like CCleaner and Java so you don't have to tell them "uncheck the third box on the second page" or whatever.

      And if you like Dependency Walker you should search around the net and try to find a copy of "Computer Repair Utility Toolkit V2". Unfortuantely some FOSSies had a fit and maid them take down the main links, but nothing disappears on the net, right? It has dozens of tools to troubleshoot and repair a PC, fits on a 1Gb flash easily, and it is trivial to add your own tools. Working on house calls it has saved my ass more than once, and is a worthy tool of having in your toolbox. Just add WinFix and Ultimate Windows Tweaker from this page (bar on lower right has the download links) and with the Computer Repair Toolkit you can fix a good 85-90% of the Windows problems you run into. I hope this helps!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    40. Re:Driver Quality? by JDeane · · Score: 1

      Thank you for all the tools!!! (haven't even downloaded them yet but I will lol)

      One you might like to try is Hiren's Boot Disk (keeping in mind I haven't tried the ones you offered yet so they might be close in function)

      Its a boot CD with just too many tools to list on it. The most useful one I have ran into is disk cloning and also a tool for cracking the SAM file on Win2K boxes (how do people "forget" the passwords for the admin account so often?)

      Thank you for your information I will add it to my own!!!

    41. Re:Driver Quality? by BikeHelmet · · Score: 1

      Why wouldn't X start?

      Yeah, that's the problem. Why? And on the forums most of the replies are about as helpful as yours.

      <irony>Oh well, time for an OS reinstall.</irony>

    42. Re:Driver Quality? by hairyfeet · · Score: 1

      No problem with the tools, Oh and hey I found a link for the repair utility toolkit for you. It is less than 100Mb and has over 50 tools for things like networking, recovery, virus removal, etc and it is butt simple to add your own. I added Malwarebytes Antimalware, along with a few tools from the portable freeware collection and all is golden. If you have to deal with any XP boxes I would suggest autopatcher which lets you have all the patches for Win2K-Vista offline, along with common add-ons like Java and .NET. They are gonna add Windows 7 support soon but the new autopatcher isn't out yet.

      And while I thank you for the suggestion, if I end up with a machine that is that borked I use a WinPE LiveCD with built in support for resetting keys, running malware scans, launching system restore, and about a dozen apps, all from the GUI. It works just like a Linux LiveCD only I can use Windows apps natively. It is pretty nice and since I use online virus scans like Trend Micro Housecall I don't have to constantly be updating it.

      But you should definitely download the repair toolkit and give it a spin. The AV will of course be out of date but that is easy enough to fix, and it has great tools like DriveImage, CCleaner, tools for finding out product and wireless keys, TweakUI, a ton of really great tools all set up in an easy to use and easy to add to package. Even if you only have to work on a PC once in a while it is a good tool to have in your toolbox and with flash sticks being so cheap it is an easy way to have powerful tools in your pocket. I added a bunch of programs like FixWin and Ultimate Windows Tweaker and it still only takes up 268Mb of a cheapo 512Mb drive I had laying around. Nothing to install, just unzip and use. Try it, I'll bet you like it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. People Still Use DirectX??? by Anonymous Coward · · Score: 2, Interesting

    Who the hell other than the poor sods still doing x86 Windows only game/graphics development still uses that turd of an API DirectX?

    Let's just go over the platforms I work on:

    PC graphics development - OpenGL
    Linux graphics development - OpenGL
    Mac graphics development - OpenGL
    Android graphics development - OpenGL ES
    iPhone graphics development - OpenGL ES
    Embedded ARM based system development - OpenGL ES

    even some OpenGL for console development.

    1. Re:People Still Use DirectX??? by Nabeel_co · · Score: 1, Insightful

      I think the far majority of games are x86 windows based games.

      You have to remember that x86 itself is a shitty architecture, but is only used because of Window's dominance.
      A RISC based architecture would be much better suited for todays computers.

    2. Re:People Still Use DirectX??? by WaroDaBeast · · Score: 4, Funny

      Maybe one of the big names over at Microsoft said at some point he wanted his employees to adopt the "lack of risk" mantra, but instead they all understood "lack of RISC." ;-)

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    3. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      What an inane comment.

      You have to remember that the "far majority" of games are using specialized instruction sets on both the CPU and the GPU which long ago replaced the "shitty architecture" that was x86

    4. Re:People Still Use DirectX??? by Nabeel_co · · Score: 1

      Ouch. That actually was funny! My proverbial hat goes off to you sir.

    5. Re:People Still Use DirectX??? by confused+one · · Score: 2, Informative

      And that makes perfect sense if you're targeting all those different platforms. There may even be perfectly reasonable reasons to use OpenGL over DirectX based on your coding requirements and the APIs. However, if you're target audience is Window and Windows Embedded only, and there are no requirements that are better served by OpenGL, there's no reason not to use DirectX.

      It's just a tool.

    6. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 3, Insightful

      Is this 1990 again? We are back to RISC vs CISC? Intel and AMD showed that decoding CISC to RISC microps can be just as fast as RISC. They gain some performance advantage on the instruction cache hit rate vs pure RISC at the expense of some hardware logic(This only comes into play when compared to very low power devices)

    7. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      You don't play many Windows games, do you? Most of them use DirectX, IIRC.

    8. Re:People Still Use DirectX??? by Lunix+Nutcase · · Score: 2, Insightful

      A RISC based architecture would be much better suited for todays computers.

      Is this ignoring the fact that modern x86 chips from Intel are basically RISC chips with a CISC to RISC interpreter bolted on?

    9. Re:People Still Use DirectX??? by MBGMorden · · Score: 2, Insightful

      Yeah those "poor sods" making multi-million dollar grossing titles. Seriously, I'm all for OpenGL. I like it because it does make ports easier and I'd like to see more games available on Linux and Mac.

      The snide "are people STILL using technology X?" comments when technology X is the clear market leader are just annoying though.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    10. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      No he just watched 'Hackers' so he's a cpu-design specialist now.

    11. Re:People Still Use DirectX??? by Atzanteol · · Score: 1

      1997 called. They want their troll back.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    12. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      Ever hear of XBOX what the hell underlying code do you think they use, it's called XBOX with the X meaning DirectX Now it is not entirely the same as on the PC but shares some of the same underpinnings.

    13. Re:People Still Use DirectX??? by jgtg32a · · Score: 1

      One of the early ideas for a name was actually "DirectX Box"

    14. Re:People Still Use DirectX??? by jgtg32a · · Score: 1

      Most?
      Besides iD tech are there really any engines that use OpenGL?

    15. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      market leader != automatic best choice/win in every context. I'm sick of business types, or nerds pretending to be business types because they happened to make a bit of money, pretending this falsehood is true. It's just another version of the popularity fallacy.

    16. Re:People Still Use DirectX??? by kokojie · · Score: 1

      Half-life has OpenGL mode

    17. Re:People Still Use DirectX??? by kestasjk · · Score: 3, Insightful

      The Microsoft tool's dilemma: Should I stop making money selling software, or risk being called a Microsoft tool by an anonymous coward on /. (who writes iPhone apps, no vendor lock-in there of course).

      --
      // MD_Update(&m,buf,j);
    18. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      I still remember Half Life 1 / Counter Strike beta through 1.6, and getting much better results on OpenGL then on the DirectX crap at the time (was it 5 or 6?). Since then, it seems most modern games require directx, and no longer offer the OpenGL option, which is a true shame.

    19. Re:People Still Use DirectX??? by Nabeel_co · · Score: 2, Informative

      Ok so...
      XBOX 360 RISC
      PS3 RISC
      PS2 RISC
      iPhone RISC
      Most, if not all Mobile devices RISC
      Wii RISC
      Sun systems RISC
      Need I go on?

      If you need power and efficiency, you use RISC. Always. Try to come up with anywhere near as many examples for CISC.

    20. Re:People Still Use DirectX??? by Lunix+Nutcase · · Score: 2, Informative

      And that's why modern x86 processors are basically RISC processors with a decoder on them for legacy x86 instructions. Your comments haven't been insightful for quite some time now.

    21. Re:People Still Use DirectX??? by Kjella · · Score: 4, Insightful

      Only all the AAA games on Windows, but clearly you are far more important than them.

      --
      Live today, because you never know what tomorrow brings
    22. Re:People Still Use DirectX??? by jgtg32a · · Score: 1

      Very true but I was thinking more about newer games

    23. Re:People Still Use DirectX??? by Nadaka · · Score: 1

      that is debatable. But the competition is good. RISC isn't a miracle cure, but I like where ARM has been going the last few years. Hopefully the next year will see some Cortex A8 or Cortex A9 chips approach the performance of x86 chips (atom at least).

      Qualcoms snapdragon is based on the Cortex A8 with a ton of custom development work, I have not really seen much in high performance Cortex A9 chips yet, but they are supposed to be on the way.

    24. Re:People Still Use DirectX??? by TheKidWho · · Score: 0, Flamebait

      Why is it a shame?

      Because it's using M$'s technology? lol.

    25. Re:People Still Use DirectX??? by Ash-Fox · · Score: 1

      Besides iD tech are there really any engines that use OpenGL?

      Off the top of my head... APOCALYX, Irrlicht, Espresso3D, AGE3D, Vortex3D, Qube, Cube, Cube 2, Hero engine, Aleph One, Unreal Engine 3, Axiom Engine, Crystal Space, Dark places, Allegro, Exult...

      And if you want more, you'll have to search for it yourself,

      --
      Change is certain; progress is not obligatory.
    26. Re:People Still Use DirectX??? by Nabeel_co · · Score: 2, Informative

      So then -- and this is a genuine question -- why are RISC based devices so much more powerful while using a lower clock speed, and consuming less power?

      For example, this video was recently referenced in a /. post a few days ago: http://www.youtube.com/watch?v=W4W6lVQl3QA

      Where an atom processor at 1.6GHz was just about on-par with a 500MHz ARM based processor.

    27. Re:People Still Use DirectX??? by sexconker · · Score: 0, Troll

      link to article on microcode
      something something
      turn in your geek card
      something something

    28. Re:People Still Use DirectX??? by sexconker · · Score: 0, Troll

      The snide "are people STILL using technology X?" comments when technology X is the clear market leader are just annoying though.

      Are people STILL being snide on the internet?

    29. Re:People Still Use DirectX??? by sznupi · · Score: 2, Insightful

      (This only comes into play when compared to very low power devices)

      Which of course means "this only comes into play when looking at most widespread devices, shipping at least order of magnitude more units than x86"

      --
      One that hath name thou can not otter
    30. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      The context of the article is still desktop.

    31. Re:People Still Use DirectX??? by Lodragandraoidh · · Score: 3, Interesting

      I read your post and it occurred to me that it illustrates perfectly a key problem with software development today: short sightedness.

      In an age of fast multiprocessing, it only makes sense to do everything you can to create abstraction layers that will ensure:

      1. My software will have the widest possible audience regardless of platform. $$$

      2. I will be able to extend the application, or create a new one with minimal effort by reusing modules I've already created to do hard things well/fast. $$$ (in form of turn-around time/effort)

      3. If a vendor decides to break something in their firmware/hardware - I only have to fix one module that drives the given hardware - *NOT* the application itself. $$$ (ditto)

      Flexibility, resiliency, more cash in your pocket...I don't see a down side to taking this approach. On modern gaming rigs in particular, there is no reason NOT to use OpenGL - for all it's perceived limitations compared to a tweaked out directX X86 app.

      As a gamer myself, I look at it from another angle: I have Linux, Mac machines as well as a high-end Windows game rig - to host games (I like to create and share my own maps/scenarios in some games) cost efficiently I prefer to use the Linux server, and play on my Windows box....using and tweaking WINE in order to run the game (I'm not made of money and can't cost-justify a full compliment of windows servers - which also would waste resources since I am a *nix developer too). Getting WINE to work with some of the niche games I play is a royal pain. If the developers of said games took my advice, I would be running their games natively under linux with minimal headaches.

      Flexibility and choice is good for the widest audience. Vendor lock-in is bad - and only serves a few types of people (the corporation$$$ and simple gamer-$$$). The funny thing is, these companies stand to make more money than they would under their lock-n strategy if they would think long term and build flexible extensible applications that benefit the largest audience. Lucky for me most of the titles I currently enjoy have taken this approach; I will continue to gravitate to those that do, and deny $$$ to those that won't.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    32. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      Why is it a shame?

      Because it's using M$'s technology? lol.

      Perhaps it's a shame because Microsoft doesn't support DirectX on Mac, Linux, iPhones, Wii, or the Playstation. While it's great to use it in a microsoft-only world, there *are* other systems out there, and Microsoft has no plans to support DirectX on such platforms.

      On the other hand OpenGL does have Windows support, for the sanity of developers not in game companies with billions of dollars who can write their code twice: for microsoft platforms and for non-microsoft platforms.

    33. Re:People Still Use DirectX??? by Lodragandraoidh · · Score: 1

      As I point out at length in my post above, ironically they would make more money if they did cater to a wider audience. Of course, that would require 2 things:

      1. Long Term Thought.

      2. Abandoning unmaintainable hard coded monolithic structured program cores that spin on tweaked out low level directX hardware APIs...

      Unfortunately everyone wants to be a rock star - so everyone is more concerned about the size of their bank account without consideration for the size it would be if they made titles that endured and morphed quickly with the widest possible audience..."But it's fast...and I make a lot of money from it...", they respond.

      Sometimes it is like speaking to a brick wall.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    34. Re:People Still Use DirectX??? by sznupi · · Score: 1

      Well, laptop, actually ;p

      But even in desktops, there are possibly more ARM cores than x86 ones. Something in the monitor. Something in optical drive. HDD controller perhaps. Or WiFi controller.

      --
      One that hath name thou can not otter
    35. Re:People Still Use DirectX??? by shutdown+-p+now · · Score: 2, Informative

      Who the hell other than the poor sods still doing x86 Windows only game/graphics development still uses that turd of an API DirectX?

      I know you've specifically excluded Carmack here, but nonetheless, I think his opinion is not exactly irrelevant:

      "DX9 is really quite a good API level. Even with the D3D side of things, where I know I have a long history of people thinking I'm antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step—they're not worried about breaking backwards compatibility—and it's a pretty clean API. I especially like the work I'm doing on the 360, and it's probably the best graphics API as far as a sensibly designed thing that I've worked with."

      (the original interview that contained that quote seems to be offline, sadly, so I cannot give you the primary source, but googling for that phrase should give plenty of secondary sources)

    36. Re:People Still Use DirectX??? by TheKidWho · · Score: 1

      OpenGL isn't a gaming API. It's an interface to a graphics card, that's it.

    37. Re:People Still Use DirectX??? by TheKidWho · · Score: 1

      Are you kidding?

      Since when have Open Source 3D engines become popular games?

    38. Re:People Still Use DirectX??? by TheKidWho · · Score: 1

      Your "obvious" ideas require a significantly higher level of investment which 99% of the time won't pay off.

      Sometimes it's like listening to an idiot harp on.

    39. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      Well, Torchlight did pretty well, and uses the OGRE engine.

    40. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      Without wanting to troll, you might try reading Hennessy and Patterson's "Computer Architecture: A Quantitative Approach" which talks about how all the pieces of computer architecture fit together. Follow that up with a good book on the back end of compilers and one on operating systems and you'll see how it all works.

    41. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      Exactly! I am looking for OpenGL 3.2 available on video cards. Don't tell me about locked down, proprietary, one-offs that aren't compatible with anything else, and lock me into expensive "well fix it when you pay us more" graphics. OpenGL means I get a choice. If I'm not happy, I can go somewhere else. With DirectX, I'm stuck. I like to keep my options open. I like to be able to change vendors/suppliers as I decide. I don't want expensive hits because of the lock in. I don't have expensive hits if I use OpenGL. I have expensive hits if I use DirectX. OpenGL has always gone places DirectX never did.

    42. Re:People Still Use DirectX??? by MrHanky · · Score: 1

      Remember how Macs went from being "twice as fast on the same clock speed" when using PPC to being surprisingly twice as fast when switching to Intel?

    43. Re:People Still Use DirectX??? by espiesp · · Score: 1

      RISC is going to change everything don't cha konw?

    44. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      You know practically nothing about processor design. RISC vs. CISC is such a pointless argument. Those two ideas have essentially merged over the years. Nobody cares about RISC vs. CISC anymore.

      Also Intel basically took a design for a general-purpose PC and put it to use in another field it wasn't specifically designed and optimized for from the beginning. Dragging that into a RISC vs. CISC argument is juvenile and shows a lack of understanding of the subject matter.

    45. Re:People Still Use DirectX??? by cptnapalm · · Score: 1

      I'm not sure it has anything specifically to do with Windows. We have and will have x86 on Windows, regardless of any superior advances, due to binary compatibility. I think it has more to do with closed source software than the OS that it runs on. Windows on x86 won out over other home alternatives meaning that with closed source software, it is Windows on x86 for the foreseeable future. Not like you can port the software over when you don't have access to it.

    46. Re:People Still Use DirectX??? by cptnapalm · · Score: 1

      I remember that... those snail ads were just embarrassing to watch and I was a PC guy who really didn't like Macs. Having to explain to my Mac friend that those ads were so utterly misleading that they really were nothing more than blatant lies.

    47. Re:People Still Use DirectX??? by FreonTrip · · Score: 1

      Technically Torchlight uses OGRE. :)

    48. Re:People Still Use DirectX??? by Chryana · · Score: 1

      This all sounds good in theory, but I don't think it works in practice.
      - The Linux user is really small, so there's not much point in developing games for them; and worse, we're all tech-savvy, so most Linux gamers have a Windows computer somewhere if there is a game they want to run. So your first point is completely moot.
      - I don't think game development benefits nearly as much from code reuse as most other software development.

      Anyways, I think the current state of game development speaks in my favor. Take a look at Unreal 3... It has been released for two years, and they're still working on the Linux version! This speaks volumes about how much they expect to benefit from releasing that game. Even Carmack doesn't seem too keen on releasing a Linux version of the upcoming Rage. Personally, I don't think Id software and Epic Megagames would bother making Linux versions of their game engines except for the fact that Linux is so disproportionally present on game servers.

      One last point I would like to address in your post is regarding the difficulty of running a game in wine. Anecdotes do not make data, but I have found that the few times I tried playing a Linux version of a game, that the gaming experience was sufficiently inferior to the one on Windows and the installation troublesome that I ended up booting Windows to play anyways.

      Lucky for me most of the titles I currently enjoy have taken this approach; I will continue to gravitate to those that do, and deny $$$ to those that won't.

      Unfortunately for you, the rest of the world is using consoles and Windows and couldn't care less which platforms a game runs on.

    49. Re:People Still Use DirectX??? by RAMMS+EIN · · Score: 1

      The question is, with all your arguments favoring OpenGL over Direct3D, why are developers still using the latter?

      And why do the developers of many portable 3D libraries and game development libraries (Crystal Space, OGRE, etc.) support Direct3D, even though they already have OpenGL support, which would supposedly work just fine?

      --
      Please correct me if I got my facts wrong.
    50. Re:People Still Use DirectX??? by Ash-Fox · · Score: 1

      Since when have Open Source 3D engines become popular games?

      Since Doom I think. Possibly even earlier old adventure games like nethack which used to be really popular computer games.

      Anyway, I mentioned both open source and closed source ones - But again, if you want more - open source or closed source, Google is your key, those were just at the top of my head.

      --
      Change is certain; progress is not obligatory.
    51. Re:People Still Use DirectX??? by SavTM · · Score: 1

      - The Linux user is really small, so there's not much point in developing games for them; and worse, we're all tech-savvy, so most Linux gamers have a Windows computer somewhere if there is a game they want to run. So your first point is completely moot. - I don't think game development benefits nearly as much from code reuse as most other software development.

      I choose not to boot some machines into Windows, except on VMs or through network connections. This really does not hamper the ability to play games for the majority of good titles. You are probably right about the second point, though. When games get too re-hashed and re-used, they end up in stale and lifeless franchises that merely juggle the rosters and tweak a few stats on the game every year.

      Take a look at Unreal 3... It has been released for two years, and they're still working on the Linux version! This speaks volumes about how much they expect to benefit from releasing that game.

      I guess my first mistake was buying Unreal 3 before the Linux client was released? Since the UT2k3 Linux support was generally excellent, I figured the sequel would improve on that...and still hope it does. Nonetheless, the long and short of that is that I'm just not playing a title by Epic right now. Maybe you are, but I do already own Unreal 3 and I just haven't read about any killer mods or buzz beyond that Epic has moved into selling console titles and I could be playing now if I had chosen the correct platform.

      One last point I would like to address in your post is regarding the difficulty of running a game in wine. I have found that the few times I tried playing a Linux version of a game, that the gaming experience was sufficiently inferior to the one on Windows and the installation troublesome that I ended up booting Windows to play anyways.

      The most popular games do generally play without a problem in Wine, but there's a good two or three year lag between release and a really playable form, usually. A lot of more recent releases have components that are intentionally designed not to work with Linux, such as multiplayer or anti-cheat, which is a fair decision on the part of the publishers. Some people will see doing business the proper way as a hassle not worth trifling with and be satisfied with what they get. People like me have no problem with that - by all means spend money to develop more games. I promise not to be bitter.

      I will remember which companies have shrugged me (and others) off in the past, though. Good games don't go bad, only the players or admins can make them seem that way - and by my estimate, I enjoy the games I play much more knowing that others like me are able to have the same experience. I won't have to tell them, "It's too bad you don't get to do X anymore. Those were really better times for this game."

      Unfortunately for you, the rest of the world is using consoles and Windows and couldn't care less which platforms a game runs on.

      I actually see this as a more fortunate turn of events in the long term because it takes focus off DirectX 10/11 and makes OpenGL a viable path for cross-platform development. If someone tells me, "It's too bad you don't get to play X on Linux," I generally think, "Well, maybe not yet." Because in all likelihood it will be ported to Wine if it is at all popular, or it will be playable through an emulator someday if it is console-only. What's the hurry? I don't have time to finish all the games I have as it is now.

      My theory is that so long as I continue buying and playing games which can, in fact, be played on a Linux machine, someone will be interested in catering to my niche segment. If there is a console game that is, indeed, the second coming of QuakeWorld, I just might buy it. It is the community that makes a good game something memorable and interesting years after its release. If developers and publishers don't enable a wide platform for their games, via vendor lock-in or simply DRM/EULA terms, they are only hurting themselves in the long run. Which is a roundabout way of saying that I really think Lodragandraoidh is right.

    52. Re:People Still Use DirectX??? by Ilgaz · · Score: 1

      As nobody (including IBM) can match the huge R&D money Intel spends to maintain that CISC CPU and Intel became essentially a monopoly after Apple's give up of PowerPC, it is a lock down issue.

      I mean you can make World's most advanced, fast RISC CPU today (compare G5 (IBM 970) to Intels of that time) but when Joe Sixpack asks if there is Windows support or Developer Joe Sixpack wants to use Visual Studio, you are stuck.

      Trust me, I am writing this on a Quad G5 (970MP) now. Interestingly, when I learn more about developer tools, the apis, optimizations, I agree to Apple more. They had to switch to Intel. IBM wants mainframe/supercomputer dominance, Motorola is.. You know.. Hopeless.. So, it already happened.

      PS: There is no pure CISC or RISC anymore, perhaps the closest thing to pure RISC is MIPS I heard.

    53. Re:People Still Use DirectX??? by TheKidWho · · Score: 1

      An engine isn't a game, and very very few games which use any of those listed engines barring UE3 aren't very big sellers. In fact, most of the games stink, I know this because I've tried almost all of them under Linux.

    54. Re:People Still Use DirectX??? by Anonymous Coward · · Score: 0

      And what do you think DirectX is then? Microsoft would like you to think it is a gaming API (as you put it) but it too is nothing but an interface to graphics cards. Both can be used to create gaming graphics.

    55. Re:People Still Use DirectX??? by TheKidWho · · Score: 1

      "Microsoft would like you to think it is a gaming API "

      The troll is strong in you.

      DirectX IS a gaming API, while OpenGL is NOT. It's not really something that is up for debate. You might be able to argue that OpenGL is a better graphics API than DirectX, but even that isn't really true. DirectX is much much more powerful than OpenGL is when doing gaming related tasks and graphics.

    56. Re:People Still Use DirectX??? by Atzanteol · · Score: 1

      For far more reasons than CISC vs. RISC. Those terms only vaguely describe modern processors these days anyway. Lower clock speed can mean shorter pipeline with larger steps. Faster clock speed can mean longer pipelines with shorter steps. Each has advantages in certain scenarios and drawbacks in others. There are *many* other architectural differences as well. Gate size. Fab processing style. Some low-power chips don't include an FPU. ATOM chips, for example, don't have out-of-order-execution (to reduce cost and complexity). Etc.

      To boil all these complicated issues down to CISC vs. RISC is just stupid.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    57. Re:People Still Use DirectX??? by servognome · · Score: 1

      You ignore that it also takes more time and resources.
      There's a marketing window for most projects, whether it's a tie-in to a sport/movie/show or making sure your game isn't considered outdated upon release.
      Software as a business is about releasing a product that is "good enough." Spending more time costs money, both in actual cost and potential costs (you could have the same dev team working on another project).
      Tweaking may get more eyes, but it doesn't necessarily mean more money.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    58. Re:People Still Use DirectX??? by Ash-Fox · · Score: 1

      Qube, cube, cube2, darkplaces, axiom and crystal space have definitely been used in retail games. Your research is lacking, anyway, I'm going to get back to my holiday - I won't be posting on Slashdot for a while.

      --
      Change is certain; progress is not obligatory.
    59. Re:People Still Use DirectX??? by badkarmadayaccount · · Score: 1

      Sure you can, Transmeta style.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  3. Re:And? by symes · · Score: 0, Redundant

    Ok - so that's minesweeper and hearts... what's the third? Seriously though - I don't even have those games on my work computers. I'm more interested to know if they work well with my software, or matlab and so forth. There are other uses for computers.

  4. I would rather eat a bag of computer screws... by Anonymous Coward · · Score: 0

    Than buy another graphics card powered by ATI. Seriously, my X1300xt was only supported for like 3 years. Now I can't even use it on a current distro whilst retaining the full functionality/performance of the closed driver.

    To ATI: Support your products for at least 5 years (like NVidia does), or I will *never* buy from you again!

    1. Re:I would rather eat a bag of computer screws... by StayFrosty · · Score: 1

      ATI dropped support from their binary drivers because these cards are supported by the OSS driver. They aren't good enough to game on, so why would anyone want to run the proprietary ATI driver with this card anyway?

      --
      "Frequently wrong, never in doubt."
    2. Re:I would rather eat a bag of computer screws... by Anonymous Coward · · Score: 1, Interesting

      The older cards are still capable of doing the minimal of acceleration needed to do desktop effects but yet the MESA drivers seem to be incapable of providing reliable 3D acceleration of said desktop effects.

    3. Re:I would rather eat a bag of computer screws... by nxtw · · Score: 0

      Than buy another graphics card powered by ATI. Seriously, my X1300xt was only supported for like 3 years. Now I can't even use it on a current distro whilst retaining the full functionality/performance of the closed driver.

      This sounds more like a Linux/X.org problem than an ATI problem. Users of old graphics cards in Windows can keep using the old drivers, even in newer operating systems. Even Windows 2000/XP drivers continue to work in Windows 7/2008 R2, although without the features made possible with newer drivers.

    4. Re:I would rather eat a bag of computer screws... by StayFrosty · · Score: 1

      I know both of our arguments here are anecdotal, but 3D acceleration and compiz-fusion are running great on my laptop with a mobile x1270 with the MESA drivers. 3D just worked right out of the (figurative) box. The motherboard that used to be in my HTPC had an x200 onboard and 3D acceleration worked fine with minimal effort on that machine as well.

      --
      "Frequently wrong, never in doubt."
    5. Re:I would rather eat a bag of computer screws... by PitaBred · · Score: 1

      The architecture changed significantly. Not to mention that it actually has more functionality under the open-source driver than it ever did under the closed-source one. What in the hell are you bitching about?

    6. Re:I would rather eat a bag of computer screws... by Anonymous Coward · · Score: 0

      Original poster here. I'm bitching because the open source drivers don't provide the same level of performance for games that the proprietary drivers do. If they're going to drop support for the proprietary drivers, the open ones should be *just as fast* as the closed ones were.

      Although an X1300xt is an older card, it is still quite powerful and able to run games from a year or two ago pretty well. Take Penumbra or Sauerbratten or Nexuiz for example.

    7. Re:I would rather eat a bag of computer screws... by Philip_the_physicist · · Score: 1

      I have the same experience with my 200M. On windows, I can play older games with no problems. On linux, using the open drivers, I don't get good enough acceleration to use Compiz with no extensions.

    8. Re:I would rather eat a bag of computer screws... by PitaBred · · Score: 1

      So use the older driver. It's still out there.

  5. Re:And? by Jeremy+Erwin · · Score: 1

    Are these cards fast enough to run the games in DX11 mode?

  6. Innovationz!!!! by NotBorg · · Score: 3, Funny

    DirectX 11 in a mobile device? So the device doubles as a hairdryer?

    --
    I want this account deleted.
    1. Re:Innovationz!!!! by mikael · · Score: 2, Informative

      Embedded systems may only be using a screen resolution of 640x480 or 800x600 rather than dual monitor 2048x1536. That's one energy/time saving. Then there won't be 900+ stream processors like the high-end gaming cards, there might just be 128 or 256. There's another saving. Anti-aliasing will be disabled as well, so that saves some processing time and power as well.

      You will still have texture mapping, shadowing effects using fragment shaders, but just not as many triangles as the current gaming engines will all the effects turned on.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    2. Re:Innovationz!!!! by WilyCoder · · Score: 1

      Um, the mobility 5870 has 800 Stream Processing Units and utilizes 1.04 billion 40nm transistors.

      http://www.amd.com/us/products/notebook/graphics/ati-mobility-hd-5800/Pages/hd-5870-specs.aspx

    3. Re:Innovationz!!!! by mikael · · Score: 1

      Thanks for that link - I'm amazed that the energy demand for all of that is only 50 watts, compared to the 300 watts required in the past for other cards. You could have a cluster of those and still use a standard electric socket.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    4. Re:Innovationz!!!! by adolf · · Score: 1

      I'm amazed that anyone bothers to seriously consider an ancillary device that uses 50 Watts of energy as something which can be usefully utilized in a light-weight device powered by batteries, let alone to go all the way to designing and marketing the thing.

  7. Linux support is coming, we promise! by MostAwesomeDude · · Score: 4, Informative

    Support in the open-source drivers is being written as fast as ATI can verify and declassify docs. Also the r600/r700 3D code should be mostly reusable for these GPUs.

    --
    ~ C.
    1. Re:Linux support is coming, we promise! by owlstead · · Score: 2, Interesting

      How many years was it again that they promised to produce open source graphic drivers for Linux? I've lost count and have ordered a new motherboard with a silent Nvidia based graphics card because I just *HAD* it with ATI on Linux. My AMD chipset motherboard also had a lot of SATA instability under Linux and I had all kinds of problems letting the system know how to read any of the CPU's censors (X2 Phenom based CPU). So I have just ordered an Intel based CPU/chipset as well.

      I've no doubt that AMD is slowly working with the community to get better support, but their current binary offering sucks balls, there is no other way to describe it. Having a discrete graphics chip with video decoding capabilities should not mean you can use either one, but not both at the same time. Turning my monitor 90 degrees? Forget it, greyed out. And that's just the start of things.

      And don't tell me how to do things, I've been running Linux since my first slackware CD's and even now I have not a single good idea on how to fix these issues, even after googling for hours on end. If I can't get this right, then only very hard core Linux programmers can.

    2. Re:Linux support is coming, we promise! by Sir_Lewk · · Score: 2, Insightful

      At first glance, from the subject line, I thought your post was a snide comment about the state of official ATI drivers on linux. I must say though, you guys are doing an excellent job at picking up ATI's slack.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    3. Re:Linux support is coming, we promise! by MemoryDragon · · Score: 1

      Not fast enough, I dumped my perfectly fine Radeo 4850 in favor of a somewhat slower NVidia, the reason was that X support was hit and miss, half the 3d functions crashed X others worked. I then dropped in my NVidia card and everything worked out of the box.
      I do not care for how many years we got promises, the linux drivers suck donkey balls, and probably will be forever.
      Wake me up when the stability is up to NVidias offerings, or shock the Intel opensource drivers.

    4. Re:Linux support is coming, we promise! by Kjella · · Score: 3, Interesting

      How many years was it again that they promised to produce open source graphic drivers for Linux?

      Announced: September 7th, 2007: press release

      Since then they've been catching up more and more, the HD5xxx/Evergreen/R800 instruction set was posted before Christmas so the docs are almost up to date, minus a few things like UVD2. Also AMD promised to help the open source community, not write the whole thing themselves and it's making big strides but there's also a lot of rework going on in xorg to support a modern desktop.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Linux support is coming, we promise! by Ash-Fox · · Score: 1

      Support in the open-source drivers is being written as fast as ATI can verify and declassify docs.

      Personally, I've not been impressed with the 'correct' opensource effort when it comes to 3D acceleration support, see my blog entry for more details.

      --
      Change is certain; progress is not obligatory.
    6. Re:Linux support is coming, we promise! by Randle_Revar · · Score: 1

      Are you that guy from the Debian mailing list? You sound like him - unjustly bashing ATI/AMD, misrepresenting their statements, and exaggerating the problems ATI on Linux has.

      They fact is that even the binary drivers (yuck) are much better than thy used to be, and the Free drivers are moving along by leaps and bounds. AMD has done very well with their promise to deliver documentation, and the Xorg guys are improving drivers as fast as they can, given limited manpower, and a rather large amount of (needed) churn in Xorg (DRI2, KMS, TTM/GEM, Gallium3D) that they need to keep up with.

      I currently have Intel, but in 2007/2008 I had an r300, and it worked very well (free drivers). I have a lot of confidence in the Radeon driver, and sometime soonish I will probably get an r700 or r800.

    7. Re:Linux support is coming, we promise! by Anonymous Coward · · Score: 0

      and I had all kinds of problems letting the system know how to read any of the CPU's censors

      I knew DRM had gotten bad but this crosses the line. Do you know what your chip censors? I hope it's not the XOR operations.

      And don't tell me how to do things, I've been running Linux since my first slackware CD

      And here I thought you had been running linux since you created a mirror of linus' source! I've never heard of anyone installing this linux thing from a distributions install disc! Amazing!

    8. Re:Linux support is coming, we promise! by Anonymous Coward · · Score: 0

      The point of free software and open specifications is that YOU can write the code and YOU can share it with the world. If you believe that FLOSS means that everyone does the leg work while you just sit back and wait they hand it to you then you have it all fundamentally, profoundly wrong.

    9. Re:Linux support is coming, we promise! by owlstead · · Score: 1

      Are you that guy from the Debian mailing list? You sound like him - unjustly bashing ATI/AMD, misrepresenting their statements, and exaggerating the problems ATI on Linux has.

      No, for a normal user they are unusable. Any less advanced person would not have spend those kind of hours on configuring a graphics card.

      They fact is that even the binary drivers (yuck) are much better than thy used to be, and the Free drivers are moving along by leaps and bounds. AMD has done very well with their promise to deliver documentation, and the Xorg guys are improving drivers as fast as they can, given limited manpower, and a rather large amount of (needed) churn in Xorg (DRI2, KMS, TTM/GEM, Gallium3D) that they need to keep up with.

      Oh, I'm not bashing anyone, trust me on this.

      I'm just this guy waiting on some kind of normal display/sound drivers on my Linux computers. Currently doing anything slightly over running vesa or nvidia for graphics and very basic sound stuff sucks on Linux (or at least the last 4 Ubuntu versions I tried. Don't mistake this comment for "Linux sucks". I love the way many things like package mgmt and source control work in Linux. But also don't forget that good touchpad, display and sound card support are paramount for any real "Linux on the desktop". After so much time, any promises of better support would get anyone down.

      I currently have Intel, but in 2007/2008 I had an r300, and it worked very well (free drivers). I have a lot of confidence in the Radeon driver, and sometime soonish I will probably get an r700 or r800.

      Well, I'm looking at a screen driven by my laptop with Intel graphics now (karmic koala), and if Windows would give me kind of shit like this I would SERIOUSLY complain to Microsoft. It's that compiling the OpenJDK works so much better under Linux because seriously, the amount of time that it takes to get things slightly right is bugging the hell out of me.

      It's amazing how far Linux has come, and it is at least as amazing how far it still needs to go.

    10. Re:Linux support is coming, we promise! by Randle_Revar · · Score: 1

      >No, for a normal user they are unusable. Any less advanced person would not have spend those kind of hours on configuring a graphics card.

      I don't remember doing much configuration for my r300

    11. Re:Linux support is coming, we promise! by Anonymous Coward · · Score: 0

      "How many years was it again that they promised to produce open source graphic drivers for Linux? I've lost count and have ordered a new motherboard... *blah blah troll*..."

      So, you lost count after 2? Please let me know what school system you went through, so I know not to move there when I decide to start a family.

    12. Re:Linux support is coming, we promise! by MostAwesomeDude · · Score: 2, Insightful

      Your post is roughly fourteen months out-of-date. In the past year, TTM and GEM have both matured and been submitted to the main kernel, providing memory management services to nouveau, radeon, intel, and via. GLX 1.4 support is now advertised server-side for DRI2 stacks.

      In Mesa, most of GLSL is now supported by the drivers that can accelerate it, and the actual GLSL hooks are now in place for r600 and i965. Additionally, in Gallium, work is underway to provide GL 2.0+ on i915, i965, r300+, and nv30+ (all GeForces after 2004 or so.)

      I do feel the need to nitpick a few things. GL 2.1 is pure lies on many chipsets, including a fair number of nV GPUs, so nvidia is not being exactly honest. Additionally, nV has not always provided drivers for the newest and latest GPUs on the market, causing the agonizingly slow vesa driver to be used instead. Finally, you completely glossed over 2D, which is not surprising, because nouveau has been faster than nvidia in all 2D rendering besides video for a while.

      Believe it or not, we are at a point where the graphics situation on open-source operating systems is no longer dire.

      --
      ~ C.
    13. Re:Linux support is coming, we promise! by owlstead · · Score: 1

      Well, congratulations for getting a well working configuration. But don't assume your easy configuration is the norm. Things are getting better, but we're not there yet.

    14. Re:Linux support is coming, we promise! by lewiscr · · Score: 1

      since my first slackware CD's

      Slackware comes on a CD now? I can finally get rid of my pallet of floppies!

  8. Re:And? by Nadaka · · Score: 1

    At least the higher end models will. They have 800, 400 and 80 stream processors respectively.

  9. Most of the game world by Sycraft-fu · · Score: 3, Interesting

    As well as a good deal of other Windows graphic programs. You can stick your head in the sand and pretend that Microsoft Windows isn't a major player, but you are fooling only yourself. Windows development matters a whole lot, and DX is the native API and thus many use it.

    However, in this case the reference is to features of the card. See OpenGL is really bad about staying up to date with hardware. They are always playing catchup and often their "support" is just to have the vendors implement their own extensions. So when a new card comes out, talking about it in terms of OpenGL features isn't useful.

    Well, new versions of DirectX neatly map to new hardware features. Reason is MS works with the card vendors. They tell the vendors what they'd like to see, the vendors tell them what they are working on for their next gen chips and so on. So a "DX11" card means "A card that supports the full DirectX 11 feature set." This implies many things, like 64-bit FP support, support for new shader models, and so on. IT can be conveniently summed up as DX11. This sets it apart to a DX10 card like the 8800. While that can run with DX11 APIs, it doesn't support the features. Calling it DX10 means it supports the full DX10 feature set.

    So that's the reason. If you want to yell and scream how OpenGL should rule the world, you can go right ahead, however the simple fact of the matter is DirectX is a major, major player in the graphics market.

    1. Re:Most of the game world by RAMMS+EIN · · Score: 1

      ``However, in this case the reference is to features of the card. See OpenGL is really bad about staying up to date with hardware.''

      How can that be, when it allows vendors to add their own extensions? Add a feature to your hardware, add an extension to OpenGL so programmers can use it. No need for delays.

      ``They are always playing catchup and often their "support" is just to have the vendors implement their own extensions.''

      Is there a problem with that? I mean, yes, it would be nicer if features were immediately also included into a standard that was also supported by other vendors, but you can't have it both ways. If progress comes from the vendors, the standard is going to be behind. If progress comes from the standard, the vendors are going to be behind. At least OpenGL defines an extension mechanism that is used by vendors to provide access to new features, while otherwise remanining compatible with standard OpenGL.

      ``So when a new card comes out, talking about it in terms of OpenGL features isn't useful.''

      Perhaps, but, personally, "DirectX 11.0" doesn't tell me anything, either. I suppose it's great to know the DirectX level if you code to DirectX, though. For me, it would be more useful to know which OpenGL version and extensions were supported.

      Now, don't get me wrong. I think Microsoft is doing some great work with Direct3D. I doubt there would be as much progress and coherence if it wasn't for Direct3D. It's just a pity they had to go and make their own, incompatible API when an open standard already existed.

      --
      Please correct me if I got my facts wrong.
    2. Re:Most of the game world by Arterion · · Score: 2, Informative

      Well... it IS easier to buy a video card that says DX10, and know that a game that says DX10 is going to run on it. Trying to keep up with all the extensions your card is going to support or not when you're at the store looking at games on a shelf would be a nightmare.

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
  10. X [] O by tepples · · Score: 1

    Xbox 360 graphics development - DirectX
    XNA (Xbox 360 indie games) graphics development - a managed API based on DirectX

  11. Re:And? by Jeremy+Erwin · · Score: 1

    Some of the reviews of "Dirt 2" had suggested that ATI 5xxx cards were up to 50% faster in DX9 mode.

  12. Re:And? by Nadaka · · Score: 1

    I wouldn't know, but the 800 stream processor mobile card looks like it has very similar performance to the desktop 5xxx cards. Even at 75% speed, it should still be playable. Besides, DX11 is brand spanking new, I would expect some time before the drivers mature.

  13. Just in time...? by billsayswow · · Score: 0

    Good thing they got these out on the market. They were about to kill off DX10, just like they killed off DX9... oh wait...

  14. Re:And? by Barny · · Score: 0, Troll

    This is ATI, their drivers don't mature they ferment :)

    As for the original article, I could have sworn I had adverts turned off on this site...

    --
    ...
    /me sighs
  15. Re:And? by dunkelfalke · · Score: 1

    So, in your opinion, all technical progress should stop at once?

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  16. ATI at it again... by GooberToo · · Score: 1, Informative

    Just upgraded my brother's laptop over the holiday. Seems ATI dropped support for his GPU in their proprietary driver so now he has a choice. Option one, use the open source drivers which provide no 3d acceleration. Basically 3D is completely unusable. Option two, use an older distribution which has the required version of X, kernel support, and all dependent software. And with the second option comes all the associated security issues of running an old and unsupported distro. He chose to run a current distro and be stuck with 2d-only acceleration. All of the 3d games he had on his laptop are now completely unplayable; measured in fractions of frames per second.

    It turns out ATI decided they would simply stop supporting his GPU and AFAIK, they have not released any 3D documentation on it. This is exactly the reason I've gone out of my way to never buy ATI. They drop support of cards like crazy leaving users completely stuck. And in something like laptops, which is exactly what this article is about, that means your entire laptop is now obsolete.

    I don't care how many ATI fanboys there are that want to bash NVIDIA for providing binary blobs - the fact is, their stuff works and works well and best of all, they don't leave their users high and dry. The only problems I've had with NVIDIA was years ago when their first started providing 64-bit Linux drivers. So say what you will to support ATI, at the end of the day, they are still doing the same old thing and hurting their customers. Case in point, I have an nvidia video card which is older than my brothers laptop which is still supported by NVIDIA's drivers.

    So what do you want as a user? Stuff that works year after year or a company (ATI) telling you when your equipment is obsolete and that you need to replace the entire computer?

    For Linux there is still only one 3D option - NVIDIA. Period.

    1. Re:ATI at it again... by Randle_Revar · · Score: 1

      >Seems ATI dropped support for his GPU in their proprietary driver so now he has a choice. Option one, use the open source drivers which provide no 3d acceleration.

      Bullpucky. Any/all cards that are not supported by the binary drivers do have 3D support from the OSS drivers.

      >For Linux there is still only one 3D option - NVIDIA. Period.

      Funny, my experience with 3D with both Intel and ATI has been great

    2. Re:ATI at it again... by Raptor851 · · Score: 2, Interesting

      Well...he does have a point for some cards..take r500 series for example (such as x1550). Proprietary drivers dropped support for drivers >9.3, radeon opensource drivers get an average of 10fps in older games such as UT2004 or less powerfull games like Touhou 8. radeonhd drivers work, but aren't much faster and are still fairly unstable (15-20fps average, crashing every 10 minutes or so, driver has a long way to go still as the game is still more or less unplayable). Note that this is on a card roughly equivalent to a geforce 7600, and rarely dips below 60fps with the proprietary drivers.

      I applaud their efforts and overall my experience with ATI on linux has been great but there IS still a huge problem with them dropping support for some cards. For ones like mine there's only a few options.

      1. Stop playing 3d games.
      2. work on the radeonhd driver to help support my card. (a LOT is still not implemented, or incompatible with my specific card, I'd love to help but this would be very time consuming)
      3. get a new video card. (I'm actually happy with my hardware though..just the drivers lately are the issue)
      4. (what I actually do) Patch the proprietary driver for new kernel/xorg-server versions, the changes between a few versions are relatively minor, and easy to debug and track down. It only takes a few hours to get it working on an unsupported kernel version or xorg version, though tbh i haven't tried to get it working >=1.7 yet, I'm running the proprietary driver 9.3 currently on 2.6.31.6-rt19 with xorg-server-1.6.5-r1

      I use ATI myself and won't bash them for doing a good thing, but he does have a point, ATI DOES still drop cards from driver support very quickly, and well before many of the cards are adequately supported by the OS driver (which means your system effectively can't update X, mesa, etc, and that latest ubuntu ISO has no option for 3d acceleration for his card without painful downgrades or modifying the driver himself).

    3. Re:ATI at it again... by Randle_Revar · · Score: 1

      >[r500] radeon opensource drivers get an average of 10fps in older games such as UT2004 or less powerfull games like Touhou 8.

      Huh. I admit I have no personal experience with 3D OSS on the r500, I just knew support existed. Obviously not that helpful if Imperishable Night only gets 10fps, though.

      I hope r300g and r600g get usable soonish.

    4. Re:ATI at it again... by Randle_Revar · · Score: 1

      Oddly enough, I just saw that the RadeonProgram wiki page says TH08 is "platinum" with Mesa 7.5 on r500. Something doesn't seem right here...although I guess technically the definition of "platinum" they give doesn't say anything about speed, just correctness. Still, you might think that speed so bad that it is unplayable on low settings might be worth noting.

    5. Re:ATI at it again... by Anonymous Coward · · Score: 0

      Nvidia drops support for older cards as well.

    6. Re:ATI at it again... by MostAwesomeDude · · Score: 1

      Not feeling like replying to the troll posts, but I'll reply to you.

      I probably reported the TH08 status; I'm kind of a danmaku fan. It was totally playable on an X1950 on an all-classic setup, but there's been a few regressions since and I bet the performance has dropped a little bit. We had to sacrifice a bit of performance to add stuff like FBOs and DRI2. It should start getting better soon though; we've started paying attention to speed and such so the next couple months should see big speedups.

      --
      ~ C.
    7. Re:ATI at it again... by GooberToo · · Score: 1

      All of the 3d games he had on his laptop are now completely unplayable; measured in fractions of frames per second.

      Bullpucky. Any/all cards that are not supported by the binary drivers do have 3D support from the OSS drivers.

      That's simply not even close to being true. Does my original quote sound like the open source drivers are providing 3D acceleration. Proprietary driver 20-70 fps depending on the game. Open source driver, unchanged settings, 0.008 fps. I rounded down the time in the provided fps for the open source driver, which make that number even larger than it actually is. In one of the games it took over two minutes to render one frame. No joke either. Does the later of the two numbers hint to you that the driver is not accelerating 3D? To me, it smacks of being completely unaccelerated.

    8. Re:ATI at it again... by Randle_Revar · · Score: 1

      Sorry I offended. I was mostly surprised that the platinum definition didn't explicitly require playable speed, but I understand it is secondary to getting things working correctly first. And I admit I haven't tried it myself and just took the parent post's word on the speed issue.

      The truth is, I am a big fan the ATI OSS driver dev team, and I thank you and your colleagues for all your hard work. I'll probably be back on ATI soon (from Intel) and I feel confident I'll have an overall good experience, thanks to you guys.

  17. What good is great hardware ... by Anonymous Coward · · Score: 0

    ...without great drivers?

    Seriously.

    I know everyone says ATi is so much better now, but as frequently as they drop support for older hadrware (and as badly as I was "burned" for my last two cards from them), I still have no desire to purchase their hardware.

    nVidia delivers drivers for platforms that have an even smaller market than GNU/Linux does for 3D such as Solaris, FreeBSD, etc. which greatly benefits me as a user of those operating systems.

    What motivation do I have to buy ATi cards when their support for non-Windows operating systems has been so crap for so long?

  18. Re:Starry Starry Night by Lodragandraoidh · · Score: 1

    You forget to mention the Apple Newton. There are people STILL using their Newtons today. It had handwriting recognition years ahead of anything comparable, and communication capabilities. When Steve Jobs went to Next, Mr Sculley(sic) (another corporate droid - in the theme of your post) shut it down.

    Over the years Newton enthusiasts have asked the company many times to release the code so they could port their beloved operating system to newer hardware as their Newtons died of old age. Apple always refused. I can only speculate, but I think this new device may leverage the experience of the Newton - if not the code - to resurrect the table PC concept.

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  19. Re:And? by Anonymous Coward · · Score: 0

    Direct X 11? Is that anything like Direct X 10? Last story I heard, said I should rush out to get a Direct X 10 video card so I can play the whopping 3 games that support Direct X 10. I haven't heard any other stories updating that number.

  20. Re:And? by hairyfeet · · Score: 1

    Actually this is one problem you can lay squarely at the feet of MSFT. Instead of investing in their core business and pushing Windows they have spent all this money on Xbox, and now it is coming back to bite them in the ass. How? Because a whole lot of new computers, along with a whole lot of windows licenses, are bought by those that like to game on Windows.

    And since the x360, which in all likelihood be the same model they will be selling 3-5 years from now, due to the cost of designing a console, supports mostly DX9 game companies are designing for the x360 FIRST, and then putting out a shitty port and calling it "multiplatform" later. Which doesn't leave a whole lot of PC games left worth having, and the MMOs like WoW will frankly run just fine on a 3.2Ghz P4 with a 36xxHD AGP card.

    This is why you have ATI pushing Eyefinity, and Nvidia pushing GPGPU, because ever since Ballmer took over it has been a big FU to gamers and their core markets. But MSFT better wake up and smell the stupid, because as the Linux guys will tell you, just about everything EXCEPT Windows gaming can be done on Linux just fine, with cheaper hardware and no licensing fees. All it is gonna take is a big OEM getting really pissed off at being burned on all those juicy gamer rig sales to really push Linux and cause the Ballmer monkey to crap his pants.

    Windows 7 is definitely a step in the right direction, but if they don't push hard to get REAL games for it, instead of shitty console games with the word "multiplatform" tacked on (God I hate that fucking word) then it will all be for naught. I know many gamers that are still using XP, as thanks to DX9 there really isn't a compelling reason to switch, and Linux is getting better all the time. MSFT really needs to push their games division to put out REAL DX11 games for the PC, push their partners to do the same, and get it done ASAP if they don't want their marketshare to be dominated by XP with the Mac and Linux creeping up to bite them in the ass.

    I used to buy $150+ cards to game with just about every year, and build a new PC (with a new Windows License) every other year just so I could crank up the purty. Now everything I play looks nice on a $60 ATI 4xxx card, and I doubt my quad core will be going anywhere for the better part of a decade. Why should it? DX9 is what 99% of the games are using, the few games that would need more powerful hardware are frankly ePeen tech demos like Crysis that are NOT fun, so why should I build bigger? Why should I buy a new Windows every other year so I can pass down my older machine? I can't find any reason to. And THAT is what MSFT needs to be worrying about. The x360 is doing just fine, it is PC gaming that is on life support. So Ballmer better get off his ass and get to work ASAP.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  21. Stalin Lives! by seyyah · · Score: 1

    J. Dzhugashvili writes...

    Thank you Stalin.

    1. Re:Stalin Lives! by BoothbyTCD · · Score: 1

      I believe the correct comment here should be "Thank you Comrade Stalin for our happy childhood."

      --
      snig
  22. Re:And? by AHuxley · · Score: 0, Troll

    All you need for the game of monopoly that is the windows 7 desktop.

    --
    Domestic spying is now "Benign Information Gathering"
  23. Comparing i486 to Pentium 4 again? by Ilgaz · · Score: 1

    Wrong. Don't compare Motorola G4 junk to Intel Core duo. G4 has 133Mhz FSB for God's sake. Even if G4 had "bigger Mhz" (Sixpack), its 133Mhz FSB would still guarantee the horrible performance.

    But... If we compare first G4 CPUs of the time to Intel CPU of that day, we can easily match 2x speed difference, especially with decent Altivec instructions. Obviously, you also need a good programmer/developer to effectively use them.

    Lets talk about G5 and current POWER6, especially POWER6 which 4.0 Ghz speeds are common. Or Cell broadband?

  24. heh dx10 by Ilgaz · · Score: 1

    Funny thing is, MS never learned their lesson. DirectX 10 was Vista exclusive (!!!) technology and all gamers were running XP! So, except the usual MS ass kisser companies, nobody was that stupid to release a directx 10 game.

    Guess what? DirectX 11 is a Windows 7 exclusive technology!

    I pity the idiots coding in directx only in this age, especially after iPhone and Intel OS X revolution. How many years must pass for them to understand?

  25. his ease of config is absolutely the norm. by Sir_Lewk · · Score: 1

    All I did was pop in a Fedora 12 livecd and my R500 card started working. Absolutely no configuration. Whatsoever.

    Hell, my old roommate uses Gentoo and even he doesn't have to do much of any configuration to get it running, all he does is build X as usual, with radeon support. If you still need to do manual configuration of X on a modern setup, you are failing hard.

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
  26. But CPUs? by flex941 · · Score: 1

    Somehow it feels that AMD is completely loosing it's focus on CPUs. Great wins at graphics market every few months but nothing (really) exciting coming on CPU front. That's sad.

  27. They do by DrYak · · Score: 1

    It is therefore reasonable to want AMD to properly support it if they aren't going to provide drivers themselves

    ATI/AMD *do* support the Radeonhd project. They provide documentation and test code - although at a very slow pace.
    On the other hand Nvidia are completely ignoring the Nouveau project. (At least, they don't sue or DMCA neither).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]