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Razer, Valve, and Sixense Working On Motion Control For PC Games

An anonymous reader sends along this excerpt from Shacknews: "Gaming hardware developer Razer has announced a new multi-year partnership with Sixense Entertainment and Valve Software to deliver a '...revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming.' Razer, Valve, and Sixense, along with a selection of PC OEM partners, are aiming to produce '...ultra-precise one-to-one motion sensing controllers that use electromagnetic fields to track precise movements along all six axes.' Each controller will reportedly track its orientation within a single degree, and detect positioning within one millimeter. Thankfully, the device will be compatible with both current and future generation PC games."

34 of 126 comments (clear)

  1. Casual Gaming by sopssa · · Score: 5, Insightful

    I can already see all the replies about how keyboard and mouse is a superior controller.. while somewhat correct, lets face it - casual gaming has took its place in recent years.

    And not just a little bit. While everyone always seem to downplay casual games, motion games and especially facebook games, the truth is that it's a huge untouched market. Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot. Frankly, market is what drives development, not the elitism.

    Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.

    1. Re:Casual Gaming by imakemusic · · Score: 3, Informative

      Steering wheels are the superior controller for driving cars. Joysticks are superior for flying planes. The whole argument is dumb.

      --
      Brain surgery - it's not rocket science!
    2. Re:Casual Gaming by mewsenews · · Score: 3, Interesting

      Frankly, market is what drives development, not the elitism.

      Something that is idiotic but makes money does not become less idiotic. Twilight is hauling in millions of dollars.

      Hey that gives me an idea, are there any casual Twilight games?

    3. Re:Casual Gaming by ObsessiveMathsFreak · · Score: 4, Insightful

      Frankly, market is what drives development, not the elitism.

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      Yet another example of how the market, left to itself, can actually end up tanking its entire industry.

      --
      May the Maths Be with you!
    4. Re:Casual Gaming by IBBoard · · Score: 4, Insightful

      Did you know the largest facebook game developer company generates 1/6 of Electronic Art's revenue? Considering that it's a little bit stupid to see the constant "but facebook games is for stupid people" comments here on slashdot.

      Not it isn't, it is still perfectly acceptable to say that "Facebook games are dumb" or "that's not real gaming". Making money != great gaming (in gaming, rather than financial, terms).

    5. Re:Casual Gaming by Calinous · · Score: 3, Interesting

      Since the days of the Sinclair Spectrum Z-80 computers, the joysticks have accrued what seems to be a keyboard (from two buttons to 15+ buttons).

    6. Re:Casual Gaming by Moryath · · Score: 3, Interesting

      Are they? There's a movement (combined with the drive-by-wire electronic setups of coming automobile generations) to switch automobile control to joysticks.

      Bonuses:
      - Allows putting the turn signals and other functions on joystick buttons, controllable with the same hand doing the steering
      - Allows for easy "zeroing out" (recalibration) of the steering; no more need to go spend $$$ at the shop to have your alignment adjusted, go into recalibration mode and set the new zero point, or even let the car sense the changes as they occur. Added bonus: the car's warning system can tell you when the physical alignment has gone too far off and needs servicing.

      - Removes the biggest danger (crushing the driver against a steering column) of a head-on collision.
      - Removes the fire dangers of the steering column (which is a major heat-tube from most engines as well as producing a ton of wear-and-tear on wiring; you'd be surprised how many recalls there have been due to this recurring problem)

      The modern steering wheel evolved out of a time when everything was gears and levers. It was literally connected (via chain, rod, or pulley) to devices like a ship's rudder or to cart wheels. Remove the requirement of a direct physical connection (I know, I know: "but what if your power goes dead or the connection shorts out!") and any equally sensitive analog device, or even a sensitive enough digital device with fine enough granularity, will work. Given that in a car you only need about 45 degrees, tops, of directional turning adjustment in either direction, a joystick is more than sufficient.

    7. Re:Casual Gaming by poetmatt · · Score: 3, Insightful

      casual gaming has only enabled the market to grow - however, casual gaming is it's own separate part of the market - to say that it has replaced pc gaming, or "hardcore gaming" when each of those are their own markets, is disingenuous.

      Each has it's own place, and trying to say casual is taking over is exactly what companies like EA are trying to do to be able to drop PC market and have DRM hardware side built-in (aka consoles) as opposed to software side on PC's where it is easily cracked. Not that the hardware DRM can't be cracked either, as it usually is quite quickly. So they provide shoddy support for PC games and then declare that PC gaming is over, etc. It's about a 5 year cycle that people say PC gaming is dead, or hardcore gaming. Yet I don't see those starcraft tournaments going away anytime soon, or gaming for sport.

    8. Re:Casual Gaming by TubeSteak · · Score: 4, Insightful

      That kind of thinking is what has produced such quality television titles as Big Brother and American Idol, while simultaneously getting good shows canned.

      The saturation of TV with "reality" programming is the result of advertisers cutting back and networks struggling to justify expensive scripted television.

      While I personally think that Reality TV sucks huge donkey dick,
      it took because it is dirt cheap to produce and people eat it up.
      They're sooooo cheap that "reality" can survive on low ratings &/or low ad dollars.

      I fear for the gaming industry, because I think casual gaming
      is going to start crowding out expensive games in much the same
      way that reality tv has been crowding out the scripted stuff.

      P.S. American Idol is just another version of the variety/talent show that's existed since radio was king.
      P.P.S. Remember Star Search? Me either. I can't wait till American Idol goes down the same path and dissappears.

      --
      [Fuck Beta]
      o0t!
    9. Re:Casual Gaming by elrous0 · · Score: 2, Interesting

      No, profitability doesn't necessarily make great gaming. But it does drive the gaming industry. Hardcore gamers are always bitching about how the industry doesn't listen to them. But when you turn around and say things like "Mouse/keyboard are the ONLY way to control a game! Who cares about making money or what casual/console gamers want?" it makes it perfectly understandable *why* they don't listen to you.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  2. Hrmm by acehole · · Score: 3, Funny

    But how accurately can it track the dreaded tea bag maneuver?

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by GoombaTroopa · · Score: 3, Funny

      You mean these guys now get cheeto crumbs ON THEIR BALLS?!?
      I really am out of the loop on the online gaming scene!

  3. six axes? by yivi · · Score: 2, Interesting

    I don't get the bit about the "six axes". I thought we had only three in meatspace.

    Are they talking about something else and I am not getting it? Or they are just being silly?

    Regards,

    I.-

    1. Re:six axes? by Misanthrope · · Score: 4, Insightful

      You're forgetting pitch, yaw and roll.

    2. Re:six axes? by imakemusic · · Score: 3, Interesting

      I might be wrong, but I think it's three axis of movement and three of rotation. I've always thought it's a bit misleading...

      --
      Brain surgery - it's not rocket science!
    3. Re:six axes? by BESTouff · · Score: 3, Informative

      They're nos axis, but rotation instead of translation along the same axis. They're called Degrees of Freedom, so a game allowing uncosntrained movement is 6DoF.

    4. Re:six axes? by ShakaUVM · · Score: 4, Insightful

      >>I don't get the bit about the "six axes". I thought we had only three in meatspace.

      Well, I only have one axe in meatspace.

      I'm very excited about this controller though - I can't wait to see how inaccurate people will be in games when they actually have to aim, instead of just clicking on a point with their "sniper rifle" and pretending that's skill.

      Being able to shoot yourself in the head in a FPS? That's revolutionary.

    5. Re:six axes? by Anonymous Coward · · Score: 2, Informative

      But they are expressed as axes on the controller interface (to the system) as continuous values, thus defining a point in a six axis hyperspace.

    6. Re:six axes? by somersault · · Score: 2, Interesting

      Actually, there is still a lot of fine skill in controlling the mouse in these games, but being good while running around with a real gun obviously requires a lot more than just quick reactions, as it uses many more muscle groups, especially if you're free standing..

      I was annoyed recently when trying my first CoD game to find out that you can't even turn off the auto-aim when you play online though.. some poor n00bs are going to get a shock if they ever have to play a game where they do all the aiming themselves.

      --
      which is totally what she said
  4. Gaming is best when it is consistent by erroneus · · Score: 2, Insightful

    One of the problems with PC gaming is that the experience is never delivered in a consistent manner. Better processors, more memory and getter graphics cards will improve the experience every time. Different controllers will also vary the experience for the user. Console games limit the hardware selection and so the experience is more uniform and consistent. I think this is an important aspect of a good gaming experience.

    Attempting to develop a new gaming controller, while mildly interesting, is actually working to compensate for the very weakness in PC gaming that I just identified.

    1. Re:Gaming is best when it is consistent by SharpFang · · Score: 3, Insightful

      You're getting old.

      Young people want novelty, change, freedom.
      Old people want consistentcy, stability, control.

      If I want something to look better, I can shell out more money for better hardware and have it look better.
      No such option with consoles.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Gaming is best when it is consistent by Anonymous Coward · · Score: 2, Insightful

      What you see as a weakness I see as an advantage.

      The development of a new gaming controller is not compensating for anything. It will only enable more options for PC gamers to enjoy their games.

    3. Re:Gaming is best when it is consistent by grumbel · · Score: 2, Insightful

      The good old joystick is slowly dying out on the PC and even gamepad support is still lacking or non-existant in quite a few games. I doubt that some crazy motion technology has any change to becoming a wide enough success to actually be used in more then a handful of techdemos.

  5. Bah by oGMo · · Score: 4, Interesting

    Being a long-time gamer and programmer, I did still got interested about Wii and Natal. It was great fun to play just moving naturally. But even more so casual people saw it as more fun. Dancing, shaking, moving, whatever they do. It may not seem much, but it is for them. And it's a huge market.

    I call BS. First: "just moving naturally". I have yet to see any of these games where movements are anything resembling natural. Or in any way "more fun" because of the aforementioned spastic flailing. (While "fun" is, granted, somewhat subjective, there is still consensus at some point, usually in the form of AAA titles everyone can't stop playing and will be remembered among the classics for decades to come.) This leads us to: "I did still got interested [sic] about Wii and Natal," and "casual people saw it as more fun" (emphasis mine). This is what these things come down to: a marketing tool to make people interested in something. The promise of something new. Unfortunately, that promise has not been delivered.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Bah by Anonymous Coward · · Score: 5, Interesting

      Speak for yourself. I've been a Playstation guy before but decided to go with Wii this generation because of the price (might get a PS3 now that they are saner). I've been quite happy -- partly because I'm not such a HC gamer anymore and partly because there are enough good games for me: I love Sports Resort and Mario Galaxy. For the first time ever I'm also playing games with my fiancee...

      You keep calling it "spastic flailing". Feel free to also stick fingers in your ears and say lalalaa, if you want.

    2. Re:Bah by nedlohs · · Score: 3, Interesting

      That "spastic flailing" can be the fun on its own.

      When drunk for example swinging the controller like a golf club is more fun than clicking a button at the right time. And for the other drunk people in the room it is *much* more fun to watch.

    3. Re:Bah by rxan · · Score: 2, Interesting

      The failure of motion control is when it is used just for the sake of having motion control.

      Here's a fundamental: don't make the player shake the controller for an action when they don't have to shake the controller at any other time. Example: Metroid Prime Corruption... why do I have to shake the controller to jump! Whyyyy!

      Developers went nuts experimenting, and failing, when motion control came out. Hopefully bad use of motion control will phase out once many studios get used to making games for it.

  6. Lionhead's Black and White by naz404 · · Score: 4, Interesting

    Well, one type of game where this would probably work out well was Lionhead's Black and White series where you controlled a hand floating in 3D space.

    That being said, as a PC desktop and not a living room on-the-couch type controller, this could end up being tiring for the user to use over extended periods of time because you'll be holding your hand up all the time with no support unlike with a mouse/keyboard where your hands are resting on your desk.

    I recall reading about why 3D mice failed or why Minority Report interfaces may not be as viable - it's very tiring for users to hold up and wave their hands in the air for extended periods of time.

  7. Re:Electromagnetic tracking? by Rockoon · · Score: 2, Interesting

    The breakthrough, if any, probably isnt the detection equipment. External fields isnt an obstacle, its a modeling problem that can be dealt with. The model just needs to include them, so in the end its a signal analysis problem (learning the proper model for the individual installation)

    --
    "His name was James Damore."
  8. Re:Electromagnetic tracking? by jeti · · Score: 2, Informative

    Only the surrounding fields change a lot over time. They change when you turn on a light, when the compressor of the fridge turns on and whatnot. Also the EM input I tried did lag a lot because so many samples had to be averaged to compensate for errors.

  9. Re:Nice concept by IBBoard · · Score: 2, Informative

    Not only that, but you need the space. My wife (g/f at the time) got a PS2 with the EyeToy and the exercise games. Great idea, and it worked okay in a sufficiently lit room, but not ideal in a student flat. Even if we moved the sofa out of the way as far as we could and stood on the opposite side of the room we were still too close and furniture/walls were still in the way. Some of these controllers don't need quite that much room, but you've still got obstacle issues.

    Also, for anyone who has watched Michael McIntyre's latest standup DVD, don't forget about the "youngest son meets daddy playing tennis on the Wii" sketch ;)

  10. Will this really work for PC gaming? by TurinX · · Score: 2, Insightful

    I mean logistically - my PC is on my desk in the corner of my room. My consoles are in the living room with my TV and lots of space... which is why the Wii works. I can flail about to my hearts content - but not so in front of the PC......

  11. Re:Nice concept by somersault · · Score: 2, Insightful

    These will be generic controllers that can work with multiple games though.

    Plenty of people (including me) are happy to buy even specific drum and guitar controllers to play rock band games, and they are nowhere near as versatile as generic motion controllers.

    Plus, what is there really to "get used to".. do you not move your arms around from day to day? My 80 year old grandmother was playing Wii bowling at Christmas (and getting strikes!), and I doubt she's ever played a computer game in her life.. there's a lot less to get used to with these types of controllers.

    --
    which is totally what she said
  12. Re:Next generation games? by somersault · · Score: 2, Insightful

    lol. I am definitely a gamer, but I still prefer playing drums and guitar on rock band with the peripherals than with a joypad. You can use the joypad if you prefer, or at least you could on GH3, it's obviously not as fun or as intuitive.

    It's nothing to do with the controllers being "sophisticated" or not, it's to do with using the appropriate tool for the job. Motion controllers are a great idea, but they are no use for certain types of games.. ie the sixaxis controller sucks for motion controlled driving, and IMO so does that godawful MarioKart steering wheel for the Wii.. but those controllers both work well for other types of games (if you take the stupid steering wheel off the Wii controller ;) ).. stuff like fl0w and flower on the PS3 work great with the sixaxis for example. I hate games where developers use the motion controls just because they're there, rather than because they're actually appropriate.

    With the Wii sometimes it's necessary to incorporate the motion controls because of the lack of buttons to press, but still there are some games that really don't have many controls, but still require you to shake your arms about for no good reason. It's not even fun, especially when the code for interpreting what movement you are doing is crap.

    --
    which is totally what she said