Gran Turismo 5 Delayed
RogueyWon writes "The Times is reporting that Polyphony Digital's Gran Turismo 5, likely to prove a key title for the PlayStation 3, has been delayed indefinitely, despite an expectation that it would be released relatively early in 2010. The delay seems likely to impact Sony's plans to bundle the game with the PlayStation 3 console in time for the important spring sales period in Japan."
Since the linked article just returns 404, here's EuroGamer's one.
Also note "Update: In related news, Sony Europe has said that the delay is "only applicable for the Japanese market"."
I remember I bought the PS3 for this game when it first came out.... Now I played their demo which I didnt like very much. Too much anticipation for something builds up my hopes only to crush them. When something that has been in dev for 5 years like too many hands were in the pot. Anyone else feel that way like some games that get announced and delayed feel hollow. Like they've been built from the ground up only to be stripped down for scrap then rebuilt. You end up with something like a rushed sequel when there was no original to reminisce about the glory days. Maybe I'm wrong but thats just my feelings.
Is Gran Turismo 5 using the same engine as Duke Nukem Forever?
Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
For the past 2 to 3 years I have been harping on at numerous forums how I'm not entirely convinced that Polyphony Digital actually know what the hell they are doing.
GT4 was a splendid game for the time, the physics were great for a PS2 and 'semi' realistic racer (see: Proper PC Sims for insane physics but much much more niche) the menu music was nice and I liked how they didn't throw cars at you like dollar notes to a stripper, I had to 'bond' with my first car and work my way up with it. I had that MX5 for about 50 races.
Now, if you actually read any articles and interviews, the GT guys seem to want to add every single possible gametype to the game.
WRC, F1, Nascar, 'standard' racing cars and of course modified real cars too. Apparently they are going to be able to handle the driving physics and engines for all these types (oh and motorbikes in the latest news articles!)
I think they are diluting the hell out of the game just trying to throw anything and everything at it.
Forza has a few good things going for it, for one it has probably some of the best rumble and audio queues in a racing game since Rallisport challenge 2. As ridiculous as it sounds, you feel as if you really can feel the track / wheel traction just from a controller. The audio is very good at distinguishing traction, the rumble is just right and combined they work well.
GT however has been re-using the same 'arcade style' traction squeel which sounds like it came out of Outrun since GT3.
No, I'm not joking, go and play GT3, GT4, GT4 Prologue, GT5 Prologue, GT5 Limited Jap demo, GT HD Concept and finally GT Academy - the tire squeel sound is not only the same, it's just plain annoying!
While I'm at it, they keep releasing things like GT HD Concept, GT5 Jap Demo, GT5 Prologue, GT Academy (Europe series and Aus/NZ series!) and I believe I'm missing one of the GT5 demos too... can I just be blunt and say, where the heck is the game for goodness sakes? Now in the time that GT4 has shipped, Turn 10 under Microsoft have shipped Forza 1, Forza 2 and Forza 3, furthermore it's not like they "madden'd!" the Forza series, each game had quite a fair while between each release with substantial changes to them and improvements.
Example Forza 1 and 2 had crappy emo rock thrashy music in the menus which just got on your nerves, whereas GT4 - credit where credit is due had this very laid back elevator style music you could (and would) comfortably listen to all day in a 12 hour rainy Sunday racing and upgrading session. Now Forza 3 has some pretty relaxed menu beats, rewind feature (best thing EVER for anyone who isn't an extreme racer) You've got brilliant graphics, a car trading and buying system - etc.
Also if you listened to the 1up podcasts about 18 months back Shane Bettenhausen quoted the Polyphony GT guys as basically saying "we're the best, we don't care about the competition we literally haven't even seen Forza 1 or 2" this arrogance frankly pisses me off as I just want a good product from both companies. Forza 2 most certainly WAS worth PD looking at, there are several improvements. (FWIW They finally did sneak a peak at F3 mid 2009 if I recall, the game was delayed a few months later)
So why am I posting this? I'm basically sick of speaking to mates or anyone really about games and when GT comes up it's "wow, amazing, best ever, insane!" along with "GT5 will be best/better/amazing" along with "Forza is arcadey shit" (Me:) "Have you played it?" "Nah but I've seen it!" - that's a real conversation I've had with not 1 but 2 normally intelligent people.
I love my PS3, vastly more than my 360 and genuinely dislike the business model of XBLive Gold, dislike the nickel and diming, dislike the reliability issues and I still purchased a 360 JUST for Forza 3 and it was worth every cent.
I may as well get the whole rant out there.
GT5 Prologue, no car modding? for 60$ AUD (40$ US?) you have to be bloody joking!
Also, I may be called a heathen but between the good feedback audio, controller rumble
It's a good thing the entire reason I bought my PS3 was blueray. Otherwise I might be disapointed... again...
considering that polyphony has broken ground with everything they've released, i don't think it's unrealistic to wait a little longer for them to reinvent the wheel.
having played the demo of gt5, i'm excited to see the whole game. personally, i don't think it needs some of the silliness that forza has added, but i haven't played anything past the first installment (ai drivers that drive race cars like bumper cars? what a waste).
i do like that the gran turismo series has stayed fairly strict to the spirit of racing and simulation, but i understand that big sales will require appealing to a broader audience. i only hope that appeal doesn't destroy the game like so many of the other racing games out there.
Congratulations, you posted in the wrong article. Pity you didn't accidentally post as AC.
I think you're in the wrong room. The one you want is just down the hall, this is the "Gran Turismo 5 Delayed" lecture.
I know it's not looking good for GT5, but I don't think mummification needs to be on the cards for it just yet!
I've heard that GT will be getting rewind and the option of building your own tracks. I also heard they implemented weather effects but dropped them because they simply weren't fun.
That they sacrificed a feature on the altar of fun despite that it must have taken a lot of effort to implement and, at the same time, are humble enough to steal good ideas from other games I take as signs that GT5 will be brilliant.
I'm not getting a PS3 though.
I don't have any disposable income to throw at a PS3 for my Logitech G25 now anyway. Come back later when I have the time.
And yes, the PS2 I bought a year or two ago was just an accessory for the G25 too :P
Well thats a f**king surprise...
When I play games on consoles I tend to lean towards racing and sports games and Gran Turismo was always one of my favorites. Then when the X-Box came out I switched to that for the Project Gotham Racing and then Forza was released so I switched to that because it just seemed like a better all around game. Anyway, I have not had a chance to play Gran Turismo for the past few releases because no one I know owns a Play Station for me to try it. I was wondering if anyone can give me an insight as to how the latest releases of GT compare to the latest releases of Forza. Preferably non-bias responses (although I know around here that will be hard to find.)
"The two most abundant elements in the universe are hydrogen and stupidity." -Harlan Ellison
GT5 Prologue featured the same stiff, unnatural physics endemic to the entire series. However, in early December a time trial demo of GT5 was released which impressed me with how the physics engine had been improved. The featured car, a Nissan 370Z in the game seemed to handle more accurately, from the replays the car shifted around more convincingly and I'm pretty sure they're even accounting for tire flex. Although the demo did suffer from the same problem I've found in the GT series overall where a car stock is somehow more difficult to drive than the heavily modified version. In this case, the car in stock form had a propensity for excessive oversteer, which seems to be an over-compensation for the excessive understeer of most cars in previous games in the series.
That demo almost convinced to stick with GT5. But at this point, the delays have gotten so ridiculous that I don't think I'll buy it when it's released on principle alone. It's crossed my mind to sell my PS3 with all the games I own and get an Xbox360 and Forza 3.
I had no experience with the Forza series until a few months ago when I played Forza 3. I was immediately impressed. Overall it provides a convincing driving experience with a more convincing sense of speed than the sterile GT series provides. Forza may exaggerate the sense of speed somewhat, but the fact is that you're sitting in front of a television, not inside an actual car where the sense of motion would be far more profound. Even a friend of mine who had been a fairly devoted fan of the GT series has admitted that the Forza series provides a more entertaining experience. So what does GT5 offer over Forza 3? Nicer graphics and a larger library of cars. But Sony has long reached a point of diminishing returns. I'd say, in fact they reached that point back with GT4. What is the point of offering 1000 cars when nearly every gamer out there will only drive perhaps 5% of that number?
I'm guessing that Sony is pretty confident that gamers will buy GT5 in huge numbers regardless of the long wait. What they've lost in reduced sales of the PS3 over the past few years is a lot harder to quantify.
I'll just go buy a 360 and get Forza. GT5 might be better than Forza, but at this rate, I'll never know. Being able to play something is better than waiting for something that might not even be as good as what I can play now.
All I see in your "superior open source competitor" is off-roading and trucks. That is not a competitor to sports cars on a racing circuit (unless Rigs of Rods has that as well).
I waited until this spring to buy a PS2 since I only wanted it for GT4. I've since bought a few other games, mostly for my son (6 years old loves lego starwars). When I bought the refurbished console and GT4 I also shopped for and found a nice Logitech Driving Force Pro. With the control pad I was unable to complete the Nurburgring license test, but with the wheel I pulled it off. Anyway I would love to find other driving games that use the wheel on the ps2. There has to be one or two. A really arcadey game that my son would enjoy would be great, but from what I can tell most of the non GT driving games don't support the steering wheel. Any thoughts or recommendations?
-- QED
I've read all the comments and have seen a lot of people mention Forza and a few other racing games but no one has mentioned Colin McRae DiRT 2. I personally love rally games more than standard track racing games due to the skill in timing the corners and speed with slides. The inclusion of rally in GT 5 is definitely a main point of interest for myself and it should keep me busy for awhile until the WRC PS3 game comes out! So what's the general opinion on DiRT 2?