Improving Education Through Social Gaming
A piece up at Mashable explores how some schools and universities are finding success at integrating social gaming into their education curriculum. Various game-related programs are getting assistance these days from sources like the government and the Bill & Melinda Gates Foundation.
"For the less well-to-do educator, the Federation of American Scientists has developed a first-person shooter-inspired cellular biology curriculum. Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection. Dr. Melanie Ann Stegman has been evaluating the educational impacts of the game and is optimistic about her preliminary findings. 'The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,' said Stegman. Perhaps more importantly, the video game excites students about science. Motivating more youngsters to adopt a science-related career track has became a major education initiative of the Obama administration. So desperate to find a solution that motivates students to become scientists, the government has even enlisted Darpa, the Department of Defense’s 'mad scientist' research organization, to figure out a solution."
Halo 3 frat beer pong playing is going to become a nerd activity?
...
God save us all.
I've learned so much from games.
Everything, from Tetris to GTA (my favorite).
I'm even thinking about writing a book about it once I get paroled.
Mario taught me that it's OK to take shrooms.
Pac-Mac told me I gotta munch as many pills as possible before the ghosts get me.
And lastly EVE taught me that no matter how big a guy is, I can always bring 200 of my friends and kill him.
o hai
Its funny how the supposed "educational" games seem to have the least educational benefit. Games with no intended educational use such as Civilisation seem to do the best jobs of it. Of course nowadays with most games reaching for the lowest common denominator (aka Consoles) its hard to say whether normal games will give the best educational response, but at least that's how it has traditionally been.
So desperate to find a solution that motivates students to become scientists, the government has even enlisted Darpa, the Department of Defense’s 'mad scientist' research organization, to figure out a solution.
Must be extremely difficult to create a solution that balances the pressure to both dumb down education, limit critical thinking AND become good scientists.
Does this mean kids learn better from virtual sim's than from real people? Or that virtual teachers are better than poorly trained teachers?
- Human knowledge belongs to the world
If the students in question are not interested in learning the material for the sake of their own goals (or in rarer, and even more valuable cases simply for the sake of learning) then any time spent pushing it at them is utterly wasted.
Once a few generations see their parents clawing at uranium ore work-faces barehanded (as it's cheaper to bring in replacement worker drones than supply equipment) we'll rapidly see a genuine and sustainable increase in students actually willing to learn.
kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
I'm driving the schoolbus, taking noobs to school!
I used to play games like The Incredible Machine and Sokoban when I was young and I like to believe that they sparkled my interest in engineering and a technical education. I see these games now returning in new forms on these newfangled things that seem to be glued to the hands of the younger generations so I still have some hope left for them to actually achieve something in life...
"The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing."
I can only imagine this is because they were able to make this information useful to the learner in a way not normally seen in a classroom: a great teaching technique.
Ok I'm all for making learning fun but for crying out loud why the sciences? I have my phd in physics and have a strong background in biology and I have to question the usefulness of the degrees. I live in a basement apartment making 35k a year. I live 16 hours from my girlfriend and 12 hours from my family. I don't get to watch my nieces and nephews grow up and the youngest ones don't even remember me when I actually get a chance to visit. My main task seems to be to publish papers and generate data so more grants can be written. I spent my entire graduate and undergraduate time learn and trying to understand the material instead of getting out meeting people and having fun. Everything I create is basically owned by my employer. Most of the papers, if they get published, are owned by the journals (there are a few exceptions). My younger brother with just his GED makes about the same amount I do mowing lawns and doing landscaping. When I was in college I was offered a job at 50k with good benefits as a manager at a restaurant. So someone please explain to me why going into science is such a good thing? The prestige you say? Ha, ever tried picking up a girl after telling them you have a phd in physics? To get them to even talk to me I have to lie and say I do something a bit less scary like a tax accountant (that is only half a joke).
You want to get kids interested in the sciences give them a good reason to go into science. Give them a path to follow. Show them the rewards for going into science and dealing with all the crap that comes along with it.
One danger of any instructional system is that the student will only retain the material as it pertains to the classroom context. Last night a teacher told me that their "social-awareness" curriculum seemed to work great, until they watched the kids on the playground. In class, the kids applied the negotiation and mediation skills, but not outside the classroom.
I've had math teachers tell me they couldn't think of a real-world problem that could be solved with the math they were teaching.
With educational games - on a computer or not - social or not - the fear is that the students will learn the rules of the game, which are loose abstractions of physical reality, rather than the rules of reality. Oregon Trail taught everyone that each settler needed 99 bullets, and that you could be killed by some wild animal called a "dysentery."
I'd rather have someone respond than be modded up.
We use Immune Attack to introduce the Molecular World. Students need details about the world to win the game. Another way to use video games to teach is to have kids create their own games about molecular processes. The kids I was talking about in the story above were busy programming prototypes of "Immune Attack 3.0 The Neuron" using Game Maker.
Games can make abstract concepts and microscopic objects understandable. Games can teach more, Game enhance education, Games cannot replace a teacher, but a teacher can use games to introduce concepts that take years to comprehend through words alone. Why should affinity and diffusion and Michaelis-Menton kinetcs be something that only bio graduate students understand? Doesn't everyone deserve to understand why drugs are addictive and how hormones affect our minds? Shouldn't teenagers have an understanding of emotions and how depression can come and also go...
Of course, these concepts are confusing in lectures... but in game format they are just are strategic tools to winning the next level.... students eat them up just like... like... like a video game!
Check us out at ImmuneAttack.org. Donate to our cause. Or wait for Immune Attack 2.0 in July and then donate!
And let us know what you think!
Melanie Stegman, Ph.D.
Director, Educational Technologies
Federation of American Scientists
FAS.org
ImmuneAttack.org
Does anyone know if there is a conflict of interest here with the Bill & Melinda Gates Foundation and how their money gets spent?
The Bill & Melinda Gates Foundation is supporting game related programs... do they just end up buying MS SDKs and 360 dev kits? They support libraries by helping them get internet access... do they just end up buying MS PCs that feature Internet Explorer? The money that helps out schools, does it go to Windows PCs and licenses for MS products?
Bill Gates may not work at MS anymore, but he still gets a lot of support from MS itself. It seems like a very incestuous relationship. He has put a lot of himself into MS and helped shaped its direction, and probably doesn't want MS to fail. It's clear from his letter to hobbyists that he has a certain agenda to push, and he'd probably like to help his buddy Steve achieve that.
Is there any problem with what's going on here or is it just coincidence?
Twinstiq, game news
"So desperate to find a solution that motivates students to become scientists"
I didn't realize we were in desperate need of more scientists. Nurses yes, but scientists? Nope. We are pumping out way more science PhDs than we have positions for. Even before the recession, job prospects could be absolutely dismal if you just have a bachelor's degree.
Not all of the games need to be immersive or first person shooter types to be educational. Last year I was a Steward(player advocate) at http://thenethernet.com/ until it went off line for a few months (You can read more about it here - http://en.wikipedia.org/wiki/The_Nethernet) I am currently involved in what will be an open source version of that style of game located at http://www.nova-initia.com/ . They are PMOG (Passive Multiplayer Online Games) run through a Firefox plugin connected to a host server. The plugin and server allow you to interact with websites, leaving tools and such on them for other players to find. Whenever you go to a site where something is located a small popup window appears and you have the choice to interact or not. The primary role of my player at the Netethernet was to make missions that guided players through sites related to World War II history. Other players used the game to pass on information about areas they were interested in. I took very educational missions about literature, science, politics, etc It proved to be a very easy way for people to share a wide range of detailed information. When Nova Initia is released to open source we plan to include a version tailored to education. The idea is that a local server would be set up and students would install the toolbar, only the students and teachers would be able to access this server. The teacher could assign them a subject and, using the game engine they could ‘write’ reports on the subject that the other students could take and comment on. Kind of like a choose your own adventure approach to the subject. The idea behind these games is to supplement your daily web experience with useful bits of knowledge but, not be something you need to be fully invested in while you learn.
I know many teachers and hear their problems. One of the problems is motivating students. It can be quite an effort to make some science seem relevant and interesting.
Introducing games and peer competitions might provide some of the motivating force that schools can't provide. After all, haven't DARPA, NASA and others gotten progress made by making a competition out of certain challenges?
Education: any process a person (student) uses to improve their skills, knowledge or attitudes, with the help of others.
thus:
School: institution that supplies an opportunity for a student to educate themselves (for free or for fee)
"Others" include: game-maker, parent, teacher, professor, sensei, leader, author, writer, blogger, film-maker, podcaster, speaker, friend, etc
Test: feedback mechanism for student to assess progress, skill level, etc in this case, game score and peer response