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How Do You Accurately Estimate Programming Time?

itwbennett writes "It can take a fairly stable team of programmers as long as six months to get to a point where they're estimating programming time fairly close to actuals, says Suvro Upadhyaya, a Senior Software Engineer at Oracle. Accurately estimating programming time is a process of defining limitations, he says. The programmers' experience, domain knowledge, and speed vs. quality all come into play, and it is highly dependent upon the culture of the team/organization. Upadhyaya uses Scrum to estimate programming time. How do you do it?"

53 of 483 comments (clear)

  1. Chop features. by tjstork · · Score: 2, Interesting

    Estimating accurately isn't so much of an art of estimating accurately, as it is being able to figure what to chop that still gets the product in on some semblance of being on time and in a way that people like it. The deal is, you have to be able to get a screen or database up and running ok in some x number of hours, and prioritize, to fit that estimate. Once you start doing that, then you can adjust your estimates to allow for more features or yes.

    --
    This is my sig.
    1. Re:Chop features. by oldspewey · · Score: 2, Insightful

      It's the Project/Program Manager's job to manage scope expectations in such a way that features do indeed get cut by plan rather than chance. Having said that, very, very few PMs I've worked with are actually good at this aspect of their jobs. Most of them prefer to avoid conflict and maintain a sort of comfortable fiction with the client until things reach a point where that fiction is simply unmaintainable.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    2. Re:Chop features. by Hognoxious · · Score: 4, Funny

      features usually get cut by chance rather than by plan since no one wants to give up on anything, including the deadline.

      Have you ever asked which feature has the highest priority, and received the answer, "all of them"?

      The type of twits who give that answer always think they're combining the wit of Oscar Wilde, the insight of Confucius and the cock of John Holmes.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Chop features. by 2short · · Score: 4, Insightful


      Exactly. Ship date is a feature. It will have lower priority than some features, and higher priority than some other features.
      I've never seen a team that could estimate, months in advance, when a particular feature set would ship.
      I've been part of great teams that regularly review progress and have the power to adjust priorities.

    4. Re:Chop features. by Sanat · · Score: 2, Interesting

      Nice insight in handling the ship date opportunity.

      My method was to carefully calculate (as well as possible) the ship date points of the various features/modules and when:

      Writing mainly in a C environment then double the time estimate which is pretty accurate and the client is usually very pleased to see things fall in line ahead of the estimated dates

      When writing in other languages (RoR, etc.) then it is tripled and the customers are still pleased.

      And these clients and customers are where you get your referrals.
       

      --
      And in the end, the love you take is equal to the love you make
    5. Re:Chop features. by haruharaharu · · Score: 2, Insightful

      If you can get people to actually prioritize features, then you have a chance in hell of cutting features by plan. The common first response to such a request is to rate all features as pri 1, to which the formula response is "so you mean I can just implement in any order i like?". If business is at all reasonable, they can be brought around to at least grouping features into required, really want, nice to have, and maybe, but the first challenge there is talking to them at all. This isn't really something you should be talking to middle management about if you expect an answer in reasonable time.

      --
      Reboot macht Frei.
    6. Re:Chop features. by Hognoxious · · Score: 2, Informative

      No, because the people who actually do software development know that using "parametric tools to estimate development schedules" means guessing the future based on an approximation of the past.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:Chop features. by tempest69 · · Score: 3, Insightful

      Exactly. Ship date is a feature. It will have lower priority than some features, and higher priority than some other features. I've never seen a team that could estimate, months in advance, when a particular feature set would ship. I've been part of great teams that regularly review progress and have the power to adjust priorities.

      Shipdate was the feature dropped in Duke Nukem Forever.. So it ships with all features..

    8. Re:Chop features. by Canberra+Bob · · Score: 2, Insightful

      The trouble is one of the biggest impact items - ie. the customers or vendors - will almost never be the same project to project. Other peoples experiences may differ but I always find that the people involved usually are the biggest factor determining if a project meets deadlines or not and you have no idea what they will be like until the project begins. Even the same person may perform differently project to project, on the first they may be a dedicated resource, on the next the project is one of a dozen they are working on simultaneously so can only devote a fraction of the time and effort of the original. I have had projects that in reality should have taken a few hours take a couple of weeks while other highly complex projects lasting several months go off without a hitch and come in early, all due to the different people.

  2. Simply, no software required. by loftwyr · · Score: 5, Funny

    I take the amount of time I think it will take, double it and move it up a time unit.

    So, if I think it will take two days, I estimate 4 weeks. If I think it will take a week, I estimate two months and so on.

    1. Re:Simply, no software required. by WrongMonkey · · Score: 4, Informative

      In other words: the Scotty Principle.

    2. Re:Simply, no software required. by Rob+the+Bold · · Score: 3, Insightful

      I take the amount of time I think it will take, double it and move it up a time unit.

      So, if I think it will take two days, I estimate 4 weeks. If I think it will take a week, I estimate two months and so on.

      Exactly my method too. I assume we both stole it from the same place, but I can't remember where. I am also ashamed that it is often right.

      Which either means I'm lousy at estimating or brilliant. Or maybe just lousy at implementation. Or maybe nothing at all.

      But it doesn't matter, of course, since the boss will ask "Are you sure?" And we all know that that means "try to come up with an estimate that fits my predetermined schedule." So you either cut features/quality by plan or by fact. Usually by fact, since no one wants to give up anything. So you give up whatever doesn't happen to be done (or give up your release date -- which is also a feature of a sort).

      Deadlines are useful, though, in avoiding a DNF type situation.

      --
      I am not a crackpot.
    3. Re:Simply, no software required. by Chapter80 · · Score: 3, Interesting

      The method I was taught in school, back in the days when Arthur Andersen existed, and prior to Andersen Consulting or AssVenture (or whatever they're called now), the method that was taught to me was credited to them, and looked like this:

      Estimate how long it will take, if everything goes right. Call it T1.
      Estimate the expected time it will take, knowing how some things usually go wrong. Call it T2.
      Estimate the worst possible case, if everything goes wrong, and there are lots of unforeseen issues - you are 99% sure you can get it done within this amount of time. Call it T3.

      The Weighted average estimate is (T1+(4*T2) + T3)/6

      This yields some very odd T values, but often works out to be a reasonable estimate. The developers may tell me "If all goes well, it'll take 2 days. I expect it to be 4 days. But worst case, it might be 40 days." And you end up with a 9.6 day estimate. (which is SIGNIFICANTLY different than the "I expect it to be 4 days".)

      ----

      The part I learned from working for a major computer manufacturer was this:

      Take whatever estimate the developers tells you, and tell the client to expect it in double that time (from today). If the lab tells you they'll have a fix by tomorrow, tell the client it'll be there the next day. If the lab tells you it'll be ready in three months, tell the customer 6 months. That way, as time goes by, the estimates become more real, and the variation from the estimate becomes more refined. And it accounts for the unavoidable time between when the lab releases the work, and when it gets installed at the customer's site.

      If, in January, I was told by the developers that it'd be ready in 2 months, I will tell the customer to expect it in 4 months (May). If in February, I haven't gotten a revised time-frame, then we still expect it in four months (June).

      Manage expectations, and don't let the customer down (particularly when things are outside my control).

    4. Re:Simply, no software required. by computational+super · · Score: 4, Funny

      Hofstadter's law: It always takes longer than you expect, even after accounting for Hofstadter's law.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    5. Re:Simply, no software required. by jellomizer · · Score: 3, Insightful

      We do it backwards. The boss gives us the timeframe and we make the specs to match it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:Simply, no software required. by DeadCatX2 · · Score: 4, Funny

      I multiply all time estimates by pi, to account for running around in circles.

      --
      :(){ :|:& };:
    7. Re:Simply, no software required. by adamofgreyskull · · Score: 2, Informative

      Exactly my method too. I assume we both stole it from the same place, but I can't remember where.

      fortune, aptly, sprung this on me last night:

      The Briggs - Chase Law of Program Development: To determine how long it will take to write and debug a program, take your best estimate, multiply that by two, add one, and convert to the next higher units.

    8. Re:Simply, no software required. by Hognoxious · · Score: 2, Funny

      I always add i, because most of the assumptions are imaginary.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    9. Re:Simply, no software required. by Hognoxious · · Score: 2, Interesting

      I hope that doesn't get a funny mod. It deserves better.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  3. Specs by TheTick21 · · Score: 2, Insightful

    For me it really depends on how accurately they spec it out. If it is a general idea I can be an order of magnitude off easily. If it is a very accurate spec and needs little change throughout then I tend to be pretty accurate.

  4. This is what I usually do. by tool462 · · Score: 4, Interesting

    I'll throw together a script that takes in all of the project parameters as input, then based on the number of people in the team, past performance, scheduling deadlines and intermediate deliverables, comes up with an estimate for final delivery.

    Then I throw out that number completely, and just multiply the time it took me to develop that script by five. This method has proven disturbingly accurate.

    1. Re:This is what I usually do. by tool462 · · Score: 4, Funny

      I figure it boosts my efficiency by getting all my wasted time in up front.

    2. Re:This is what I usually do. by Anonymous Coward · · Score: 2, Funny

      Then I throw out that number completely, and just multiply the time it took me to develop that script by five. This method has proven disturbingly accurate.

      So you spend 16% of the project time developing estimates?

      No kidding.

      How do you get it so low? Was your project manager sick?

    3. Re:This is what I usually do. by tool462 · · Score: 2, Funny

      Estimating.

  5. My Ass by i_ate_god · · Score: 4, Insightful

    I pull numbers out of my ass.

    If I am ahead of schedule, rock on
    If I am directly on schedule, rock on
    If I am behind schedule, creatively blame something that is out of my control to begin with, rock on

    --
    I'm god, but it's a bit of a drag really...
  6. W.A.G. by ipb · · Score: 5, Insightful

    After 40+ years of programming it's still a Wild Assed Guess.

    You're never given enough time to prepare your estimate, marketing has already
    determined the delivery date, and management doesn't know what it is you're
    supposed to create anyway.,

    1. Re:W.A.G. by dkleinsc · · Score: 2, Interesting

      In all seriousness, a friend of mine who's been in the business for a while goes with a refinement of W.A.G.:
      1. Get a WAG from the developer.
      2. Apply this formula: Real estimate = WAG * (actual time for previous features / WAG for previous features)
      3. Tell the developer that his original WAG is what we're using, so he actually hits something pretty close to the real estimate.

      As a result, management has a pretty good (although not completely perfect) idea of how long something is going to take, based on developer's WAGs.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
  7. The George Carlin Principle... by TheDarkMinstrel · · Score: 2, Informative

    Show me a staff that consistently delivers products on time and one of the following will always be true:

    1) One or more of your highest performers works extensive amounts of overtime (and is likely to burnout)
    2) Project times are consistently overestimated.

    It's a variation of the George Carlin Principle... People will adapt to fill the space, one way or the other.

  8. It's Easy by BabyDuckHat · · Score: 5, Funny

    I just ask my manager how long he's already told the client it's going to take.

    1. Re:It's Easy by VoxMagis · · Score: 5, Insightful

      I wish I had mod points for this - it's the most realistic answer yet!

      --
      -- I really need to bleed off some of this /. karma.
    2. Re:It's Easy by Chrutil · · Score: 2, Insightful

      This is very true as far as the delivery date for the application/component. However, estimation is not used for determining the ship date of your software, dates and such comes from marketing.
      Estimation is used to determine how many subtasks/features that can be done within the given time so that you can scope out features that won't make from the very beginning.

      ^C

  9. Well, I *used* to use the entrails of goats... by gestalt_n_pepper · · Score: 4, Funny

    But the folks who used the table in the lunchroom complained, so we now use the far more sophisticated system of tea leaf reading. This upsets nobody but the tea drinkers as we frequently need to user their cups before they're done, but then tea drinkers are wussies anyway.

    --
    Please do not read this sig. Thank you.
    1. Re:Well, I *used* to use the entrails of goats... by quanticle · · Score: 2, Informative

      Hydrogen monoxide would be pretty reactive. Dihydrogen monoxide, on the other hand...

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  10. Quid pro quo by HangingChad · · Score: 5, Insightful

    The programmers' experience, domain knowledge, and speed vs. quality all come into play, and it is highly dependent upon the culture of the team/organization.

    My time estimates will be as accurate as your specs. You stick to the specs, I'll stick to the estimate.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
  11. Method changes based on scope by Anonymous Coward · · Score: 3, Insightful

    Are we estimating a tweak to an existing feature? Or the creation of an architecture for a high-volume real time production system?

    That matters. Methods that are cost-effective for one are worthless for the other.

    And there are other concerns...like....how much are we allowed to spend on the estimate itself? That will put limits on the accuracy and precision (the difference between which is critical to understand in any methodology), as well as further determine what kind of estimation methodology can be used.

    In order to answer the question put forth in the summary, I will first need more relevant details.

    My experience working both with huge and tiny projects has taught me this:

    One size does not fit all.

    1. Re:Method changes based on scope by epine · · Score: 2, Interesting

      Estimating programming time is often estimating how long it will take to do something that has never been done before.

      And if it has been done before, it's out the door to India already, which I'm sure someone else will also point out.

      It seems to me that a lot of project estimation is done to serve a hidden purpose.

      Yes, and the hidden agendas are formal inputs to the schedule estimation problem. Been there, done that. One of the major terms in the non-linear politics is who gets the blame when a product shipped with working functionality proves impossible to extend in the next coding iteration because the wrong foundation was chosen. Do you want the estimate consistent with my professionalism, or with grenades baked in for the next guy to work on this? How many accountants say "the audit will take six weeks, but I could have it done in three if I cut a few corners"? The engineers are often the easiest departed to prey upon to extract the necessary lies to feed management fiction in the face of disgruntled investors. Our work process is among the least subjective, but our quality standards are among the most subjective. Works or doesn't work is hard science. Maintainable or not maintainable is pure sociology (under most boardroom conditions).

      Some day I would love to seal my estimate into a cryptographic vault on the basis that my estimate is only correct if I don't tell anyone. As soon as you tell someone, that person immediately goes around changing the assumed conditions.

      I'd also love to try a pair programming exercise where the project manager sits down beside me while I work and then I go into a stream of conscious mode:

      Well, without knowing more about this tool, my estimate is one to eight weeks". If we spend anywhere from two to eight hours, my estimate will likely improve to an interval of (t,2*t) + investigation overhead. Which path would you like me to take?

      Generally I can lucidly explain every decision point, usually three or four levels deep off the top of my head. Every time my companion antiparticle shies away from taking the abrupt path to clarity, the estimation error expression spouts more terms, in some cases combinatorially depending on sub-problem interrelationships.

      With a certain level of development maturity, the shortest distance between two points is to drive clarity at every step of the process coupled with an intense feedback-loop concerning local discoveries. It wouldn't be a mathematical contradiction is the decision strategy with the lowest expected time has a particularly ragged expected variance. In fact, I believe this is true.

      Another thing to throw at my companion antiparticle is that you can't just take the statistical average of the anticipated decision chain. If the variance of a distribution is poorly behaved (e.g. real life, according to Nassim Taleb) higher order moments of your distribution are undefined. Put that in your pipe and compute the average.

      Of course, there are exceptions to the recalcitrance of black swans, such as when your business is in a lucrative application domain with slow moving market conditions with only gentlemen competitors if any competitors at all, and your company is funded by private money who politely and happily declare "looks like we're still on target to reach profitability in year ten, good work chaps".

  12. Uhh, Scrum is not an estimation method by pclminion · · Score: 5, Interesting

    Scrum is a way of chunking development into well-defined portions. The idea of using Scrum to estimate time just doesn't make sense. Everything in Scrum takes the same amount of time. Two weeks. (Or one week, or whatever your sprint length is.) The difference is that long projects are implemented over multiple sprints, since obviously, not everything can be done in two weeks. So the estimate is not of how long it will take, but how many backlog items will be required in order to reach some known endpoint. Once the backlogs have been created and agreed upon by the team, estimating the necessary time becomes a matter of multiplication: 12 backlogs * 2 weeks = 24 weeks to finish this product.

    This makes you shift your thinking from "how long will it take to do all these things" to "how can I break this product development into chunks which each fit into a two-week period?" That's much easier than making wild-ass guesses about the time it takes to do something.

    1. Re:Uhh, Scrum is not an estimation method by MobyDisk · · Score: 2, Insightful

      Do you realize that you just explained why scrum is a great estimation method? I'm gonna have to try that!

    2. Re:Uhh, Scrum is not an estimation method by JohnFluxx · · Score: 3, Insightful

      In reality, by the end of the project you are creating new backlogs as fast/faster than fulfilling them. There's always code that needs to be redone, newly found bugs to fix, performance testing that needs to be done, etc. You can't "create and agree" on performance, debugging etc backlogs ahead of time.

  13. Make Estimate, Track Overrun by Kostya · · Score: 2, Insightful

    I make the initial best-guess estimates based on past projects and past developer performance. I track the initial estimate, and then I track all effort spent as it is logged. I.e. each checkin gets an "effort spent" number. I then track "actual vs. estimate" and come up with a total amount of overrun so far. I take that overrun, get a percentage (e.g. "over by 15%") and then add that back to the total estimate.

    So, if the total estimate is 100 man hours, and we are currently over by 15%, I then say it will actually take us 115 hours total to finish the project.

    This is based on the sage wisdom of Mythical Man Month: if you first estimate is off, so are all your estimates, usually by the same amount. As depressing as that might initially sound, it's actually accurate and it gives you a great tool for getting a real estimate once the project is underway.

    So I mark my first estimates as "estimates" and then I consider the adjusted estimate once we are 2-4 weeks in to be more accurate. It has usually put us one to two weeks within the actual delivery date--which based on my experience with software development over the past 15 years is really good estimating :-) The norm on the projects I was a developer on was that overrun was closer to 90-100%. My last project I managed was 25% with new developers--I considered that a victory :-)

    --
    "Doubt your doubts and believe your beliefs." -- Switchfoot, Ode to Chin
  14. Exact approximation. by Nicolas+MONNET · · Score: 2, Insightful

    Precise guess.

    Accurate estimate.

    In just one word: oxymoron.

  15. Bill per hour by aclarke · · Score: 2, Interesting

    I almost always bill per hour. Most of the time my clients give me an email or verbal idea of what they want over the phone. I try to get as many questions answered as I can without wasting time.

    I then take the task and break it down into as many bite-sized subtasks as I can. This does a couple things:

    1. It shows where I have unanswered questions
    2. It's easier to estimate "add 3 new roles to management interface" and "add cart admin role to admin interface" than it is to estimate "make admin area more secure".

    Once that's complete (for this round), I put all those line items into a spreadsheet. I then estimate the number of hours it takes in a reasonable best, and worst, case scenario. So "add cart admin rold to admin interface" might be 3-4.5 hours.

    I then add all those up, and add about 33% for planning, and 33% for testing/deployment. Sometimes it can be more or less depending on my experience with the client. I then give that spreadsheet to the client and say, I'm pretty confident your price will be within this range. The areas that have high variability are the areas we need to work on nailing down further. I will bill you actual time taken, but I'll let you know if the range is nearing the top number so we can re-evaluate. That almost never happens, or I should say that when it does, it's almost always because the client has asked for more work, and they understand this.

    Customers almost always appreciate this approach and find it helpful. Most of the time I only do this for the first project for a client, and then they just ask me to give them a verbal idea of how hard the project will be since they trust me.

    For the very occasional fixed bid work I do, I just take the high number, pad it a bit, and double my hourly rate. I tell customers ahead of time though that they are better off hiring me hourly in almost every circumstance. I usually don't spend a lot of time on fixed bid work because, frankly, I usually don't want it.

  16. A better formula by CorporateSuit · · Score: 3, Funny

    Find out how much time you can spend on the project before you'd get fired for laziness, then subtract a day.

    --
    I am the richest astronaut ever to win the superbowl.
  17. we use scrum/invest stories by Surt · · Score: 2, Interesting

    And probably more importantly than estimating accurately, we aim to estimate consistently. Then we compare actual rate of feature completion against the estimated size of remaining features. We've landed within a single sprint of estimates over a year long release with 20+ developers.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  18. Software Estimation: Demystifying the Black Art by strimpster · · Score: 3, Informative

    I would recommend reading "Software Estimation: Demystifying the Black Art" [http://www.stevemcconnell.com/est.htm]. When estimates are created, there are many tasks besides "programming" that need to be done that are totally forgot about in the estimates and thus throws things off from the very beginning. We have to admit from the beginning that it is an estimate and is hinged with certain unknowns. If the unknowns are cleared up, we can be more accurate with our quoting (this is why requirements gathering should be done with careful attention). Also, since the estimates are just that, they need to not just be a number, but more of a range (if you have to give a number, choose the far end and be sure that you are confident that it can be accomplished by then - with a minimum of 90% certainty - and give the confidence with the estimate). One thing that I have learned is that I never negotiate on estimates/price, I only negotiate on functionality. If a manager/client wants it quicker/cheaper/less hours, fine, but I'm not going to change the number unless the functionality changes or more unknowns are cleared up (helping me to quote more accurately).

  19. Re:The formula by Hognoxious · · Score: 2, Interesting

    Sadly, even that doesn't work.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  20. Re:Programming time? by LowerTheBar · · Score: 2, Insightful

    Our development time is estimated based on when management has promised a feature/enhancement. Even when management has forgotten to tell the development team the promised date, until a few days beforehand. Apparently this is a very accurate way to estimate programming/testing time, because somehow we always make the dates. Of course there are times when sleep is not accounted for in these estimates.

  21. Rational Unified Process (RUP) by Maxo-Texas · · Score: 2, Interesting

    I like this methodology.

    We break the project into use cases.
    Estimate each use case.
    Identify the risk of each use case (High = New stuff that may not work or is hard to predict, Low = Straight forward coding to implement).

    Divide the work into time blocks (3 to 5 weeks, I liked 1 month increments).
    Each month, measure actual progress against plan.

    Another thing I do for my resources is to maintain an ongoing metric of whether they over or underestimate and apply it to their estimates. So eager girl who says she can do it it 50 hours but took 75, gets a +50% to her ongoing average. Meanwhile, cautious lad who estimates 80 and took 60, gets a -25% put in with his average.

    I usually have a meeting with the stakeholders AND the developers to firmly establish scope and when scope changes, we renegotiate the deadline.

    By putting the high risk items early (just do a proof of concept that Xserve 3.85 really does work under Unix 3.71 over a VPN connection before you commit 180 million dollars of dead end work to the project).

    While I do not normally overwork my resources, if one of them bids 30 days from now to deliver, then if they have to work extra to make that date, then so be it.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  22. Re:Function Point Analysis and Man Hours by boaworm · · Score: 3, Funny

    I always learned it like this:

    1) Make a guess, very generous one. Make sure there's plenty of space.
    2) Double it, as you will need an equal amount of time for testing and bugfixing when you're done writing.
    3) Double it again, as Murphy will make sure everything will fail, which will lead to inevitable delays.
    4) Multiple by PI

    Now you're pretty close to a realistic estimate!

    --
    Probable impossibilities are to be preferred to improbable possibilities.
    Aristotele
  23. Re:Hofstadter's Law by Liquid+Len · · Score: 2, Funny

    Stack overflow detected...

  24. My Way by Island+Admin · · Score: 2, Informative

    my $quality = 100;
    my $initial_project_time = length($piece_of_string) / ($count_programmers);
    my $real_project_time = ($initial_project_time + ($scope_creep_time * $count_non_it_business_staff)) * $3.14;

    if ($slave_driving_boss eq "yes") {
    $real_project_time = $real_project_time / 2.5;
    $quality = 60;
    $bugs = random;
    }

  25. Good Estimates Lead to Layoffs by Moof123 · · Score: 2, Interesting

    I am not a software guy, but an analog microwave design guy. All too often management expectations can in no way jive with reality. Instead it is often necessary to intentionally underestimate times, and later find specific items to pin the "delays" on. Along the way so much money and resources get involved, that effectively you've gotten the project through the second trimester without management realizing they are pregnant. Beatings ensue, but at that point those of us with scarce skills can't be laid off, so we shield our faces and live on to design another day.

    Yay, another successful project out the door despite management...

  26. You want an estimate? Pony up an accurate spec. by buzzn · · Score: 2, Interesting

    It is to laugh. Developers are never given enough information about what it is they are supposed to deliver. You want a fast sort algorithm? I can do that in, say, less than a week. You want an award winning social networking web site that brings in millions of hits? Might take me, hmmm, a month or two? Maybe more. Oh, please remember to factor in testing and documentation time, people.

    --
    Join the window installer's union, where prosperity is a brick throw away!