Myst Online: Uru Live Returns As Free-To-Play
agrif writes "Shorah b'shemtee! Uru Live has been released for free, as a first step towards opening its source. This game, an MMO released by the makers of Myst and Riven in 2003, has been canceled, zombified, resurrected, canceled again, and is now about to be released as open source to its dedicated fan base. Massively has written a brief newbie guide if you're unfamiliar with the game."
Well there are a couple of options available, to start with there could be ads at the beging of the game; or the game could be open source but the servers them self may require some kind of login which wouldn't be free; or lastly the whole system could be completely decentralized and require no server over head. personally I'd vote for the last one.
Will the art be open, or just the code?
Any game can be opensource, with official servers having p2p or microtransaction.
O.o
Cyan's hubris is what killed Uru the first, second, third, and fourth times. It will be no different this time. The promise to go open source has been up for nealry a year, with no sign of it actually happening. The community went to Cyan and requested it to be open source, or even open world development, after it died the first time. Yet, Cyan insisted on driving itself into the ground with a poor, thinly veiled story line.
Good luck Cyan, good luck.
Completely decentralised would be difficult, probably impractical, to get make work right. If by decentralised you mean people run their own discrete servers then you lose a large chunk of the MM from MMO. If they try disparate but connected servers with no centralised management the key problem would be one of consistency and coherence - the feel of the game could be lost in a mess of individual changes in areas controlled by different servers which would create a complex learning curve at best or alienate players at worst. Of course it could work well, creating an interesting free-form experience, but you would have to be lucky for that to happen.
Caveat: I've never played Myst (it has been on my "really must find time to try that one day" list for many years, but I get the impression it is something that I'd want to find lost of time for to savour rather the rush through) so I might be just talking out of my arse here.
Still Wondering, after reading the guide, if they managed to put enough content into the game to make it make sense to be a mmo game, Are you expected to explore the same age over and over again?
And how does it differ from Uru: Ages beyond Myst, The screen shots looks like at least a large portion of it is in the same places.
Troll is not a replacement for I disagree.
Any game can be opensource, with official servers having p2p or microtransaction.
Well some more discussion of how to pay people to do open-sourced stuff is certainly needed IMO. These days I'm thinking some bounties or variation of that should work more, but it has to be more organized.
Build your own energy sources from scratch. http://otherpower.com/
Any game can be opensource, with official servers having p2p or microtransaction.
Except no one has come up with an economically viable microtransaction infrastructure. Even the phone company relies on measured time units and call completion charges, or counting your text messages and billing you at the end of the month, so even they don't have it worked out, for the closest thing that exists.
-- Terry
Anyone who can host a dedicated server? My ISP hosts a whole bunch of game servers for free use of its customers.
Am I missing something or is it not available for Mac and Linux?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
Now all that remains is for everybody and their dog to create their own Dragon Rider Teen Vampire Pirate themed fork, run a yo-yo server (it's up, it's down...) on their home ADSL, and watch it die in a spread out whimper of indifference.
If you were blocking sigs, you wouldn't have to read this.
No but the link in TFA has direct HTTP downloads of the full game and the downloader/installer.
From their About page:
One of their forum topics asks about Mac users running this. Several replies indicate that it does work, mostly, under emulators.
I would like to mention here for those interested that Andrew Plotkin has written a FAQ that he has maintained meticulously through all of Uru's incarnations. Interestingly, this is the very same FAQ that was linked when Uru's first demise was posted to Slashdot.
Uru attracts dedicated fans, and Cyan has some of the best fan relationships of any company. This is a game worth trying out, if you haven't. You may not like it, but I guarantee, if you like it at all, you'll love it.
For the time being, Cyan is running the servers on donations from users.
If you like the game, feel free to donate and keep it running.
The donate button is at the bottom fo this page here.
So sayeth Tim.
Will someone please post a .torrent?
Not a gamer here, but when I first got my own job after grad school, I bought myself a nice fast computer (for that time) and RealMyst as a treat; it was only $10 at the EB discount bin.
There were bugs in the game. In particular, I had quite obviously solved 2 of the puzzles but the gateway wouldn't open (or whatever magical thing was supposed to happen when I solved the puzzle). I checked some walkthroughs to make sure I wasn't missing something.
But RealMyst was very cool. I haven't seen any other version, but I suspect they were static versions of this . RealMyst was immersive --the entire screen was used for the game; there was no legend or status bars or anything other than the game environment. (There was a mouse cursor that could change shape/status, and there were keyboard commands taht opened menus.)
404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
[GPG key in journal]
The game is mostly written in python. Going to love to see the code...
I can only hope there is effort put forth to convert the game from DirectX to Opengl and have it run in a Linux environment. A while back there was also effort to make open source shard servers.
RES PUBLICA NON DOMINETUR
...They didn't actually finish or polish the game, hope that open-source devs will pick up the code to do it for them, and have open-source haters criticize how bad the game is and how it's all the fault of open-source, right?
I am not devoid of humor.