Photoshop 1.0 Recreated On iPhone
Dotnaught writes "Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0, originally introduced in 1990, for the iPhone. The resulting app, created in three days using the Corona SDK, was distributed to 50 attendees of an event celebrating Photoshop's 20th anniversary. Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster."
Photoshop from exactly 20 years ago - the only way to reliably avoid software patent problems!
Please help publicise swpat.org - the software patents wiki
And my N900 can run the latest and greatest version of the Gimp. Big whoop.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
you can edit your photos while driving
Well, since the Photoshop took about 2 years to reach version 1.0, we can expect Windows 3.1 for the iPhone in another 3 days. In a month we'll have Windows 7 and CS4! Why hasn't anyone thought of this amazing SDK before?!
I'm surprised it was approved by Apple.
Way to *completely* miss the point.
It's not that a re-creation of Photoshop 1.0 can run on the iPhone. It's that it look three days to write from scratch. It's a demo of the SDK capabilities, not the iPhone's capabilities.
...I suppose I'm the only person who wants someone to recreate Claris CAD.
Speaking as someone who was once forced to use Claris CAD daily in his job as a technical illustrator, I'd say "yes."
This ain't rocket surgery.
I lost a little respect for the developer when I read that. Pixels are meaningless as they are affected by the display's DPI. Considering Verizon doesn't even sell the iPhone, obviously their style guidelines are specific to some other hardware.
Yeah, I knew I wrote that part a little too quickly! More specifically, Verizon was recommending that figure on circa-2008 guidelines aimed at their earliest iPhone-style touchscreen phone, which had a DPI that was more or less the same as iPhone, so it's a reasonable rough-and-ready number to cite. (I was at Adobe working on FlashCast, aka "Verizon Dashboard", at the time, so I randomly happen to remember that guideline.) The iPhone HIG is obviously a better reference, but in this app it's sort of moot anyway because the real limit was "as much touch area as we can squeeze out of 20-year-old WIMP GUI". If I can figure out how to boil all this into a few words, I'll clarify the article.
It's a neat tribute, but that's not Photoshop.
It's just a Photoshop startup screen and a fudged reproduction of the "Levels" tool.
I don't see that taking 3 days on the project was a great achievement. He could have probably done it using Apple's developer tools in the same time period.
Again, I'm not poo pooing the idea or execution. It's sweet and I'd enjoy messing with it on my own iPhone. But it's not Photoshop and I don't think that it effectively demonstrates that their product speeds up iPhone development.
The description implies some advantage in memory-management with that image-swapping and masking going on in the demo, but I'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones.
Well, yes, it ran ok on an SE/30 if memory serves... however it was mostly only useful on that platform to people doing 2-bit graphics or for someone who was just doing file format conversions... Mind you at the time 2-bit graphics were no laughing matter considering the lack of color output options or existing standards for same. A lot of DTP was output in 2-bit, until people started outputting gray-scale photos etc on laser printers, and there was nearly no electronic publishing method like the www. People forget that it was only well after the IIx came out that 24(and then 32)-bit color was even supported at the system level. It was all 8-bit before that.
BTW: here are the original sys reqs for PS 1.0.7:
Macintosh SE, SE/30, II, IIx, IIci, IIcx with a minimum of 2 megabytes of RAM
System software 6.0.3
Oddly, the SE had the same 8mhz 68k processor as the Plus, and both were upgradable over the 2MB minimum, so I'm not sure why the Plus was excluded. Might be worth a try.
You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
Photoshop doesn't have a simple GUI either, nor does AutoCAD and a pile of other things that give you more options than can be easily thought of all at the same time.
Sometimes people just have to stop whining and read the manual. Gimp gets a rough deal because all those people that spent ages learning photoshop look at gimp and get angry about learning where each option is all over again.
I must be getting close to twenty years since I as a complete photoshop newbie asked on a newsgroup where "undo" was and was mercilessly flamed by about a dozen that said things like "real professionals will never need undo". Photoshop 1 was obviously crap compared to both the current photoshop and the current gimp. Later it was fairly dismal compared to the gimp of the time with no undo and very limited support for different image formats - even though gimp was aimed at simpler stuff than photoshop. I never intended to be a "pro" and the gimp did the job I wanted so I've never been able to justify the expense since.
In this case "Colors" is probably the better app to compare it with on an iPhone or NDS anyway.
Photoshop 1.0 actually ran on a B&W Mac? Seriously? What's the point in that?
Photoshop was made for the needs of the publishing industry, not specifically photographers. Photographers would want precision and fidelity at every turn, which would definitely limit the program's usefulness, but printers just care that photographs get printed to the paper in a way that it still looks good. In 1990, most of newspapers were black and white. Heck, in 2010, a lot of newspapers are still black and white - printing in one ink is cheaper than printing in four.
If you want to process photographs for black and white newspaper, all you need is the ability to touch up greyscale images - or, you can scan in colour photographs, and process individual components, as long as the end result is represented in greyscale. Going from greyscale to B/W, you get dithering on screen, and you want halftones on final printed page.
Obviously there's much use for graphics editing on B/W, even when the application is obviously not as capable as the current programs.