Photoshop 1.0 Recreated On iPhone
Dotnaught writes "Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0, originally introduced in 1990, for the iPhone. The resulting app, created in three days using the Corona SDK, was distributed to 50 attendees of an event celebrating Photoshop's 20th anniversary. Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster."
Windows 3.1 will be released for the iPhone. Hrm, that is 2012.
Photoshop from exactly 20 years ago - the only way to reliably avoid software patent problems!
Please help publicise swpat.org - the software patents wiki
And my N900 can run the latest and greatest version of the Gimp. Big whoop.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
you can edit your photos while driving
I'm surprised it was approved by Apple.
...I suppose I'm the only person who wants someone to recreate Claris CAD.
"How big should touchable areas be? I recall Verizon's mobile style guide recommending nothing smaller than 44 by 44 pixels;"
I lost a little respect for the developer when I read that. Pixels are meaningless as they are affected by the display's DPI. Considering Verizon doesn't even sell the iPhone, obviously their style guidelines are specific to some other hardware. My HTC has a DPI of 259 versus the iPhone's 163, so a 44x44 pixel area is rendered with vastly different scale from device to device.
Better known as 318230.
The iPhone can do doom, quite easily. And Wolfenstein. And Quake. Hell, my third generation iPod can run Doom - yes, the one with 4 color (white, black, and two grays) screen.
Well, someone's already started to do that with the iPad, they are going to have 3rd party stylus ( http://reviews.cnet.com/8301-19512_7-10443415-233.html )
Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
Way to *completely* miss the point.
It's not that a re-creation of Photoshop 1.0 can run on the iPhone. It's that it look three days to write from scratch. It's a demo of the SDK capabilities, not the iPhone's capabilities.
The iPhone can do doom, quite easily. And Wolfenstein. And Quake. Hell, my third generation iPod can run Doom
We need an iCar app, or we're Doomed.
The iPhone (and many other smartphones) can do "way better than that" – take a look: http://mobile.photoshop.com/
The "Photoshop 1.0" app was not intended to be serious... it was just created for fun to mark Photoshop's 20th anniversary.
Photoshop 1.0 actually ran on a B&W Mac? Seriously? What's the point in that?
Although, if anyone know where I can find a copy of this for my Mac Plus, let me know...
It's a neat tribute, but that's not Photoshop.
It's just a Photoshop startup screen and a fudged reproduction of the "Levels" tool.
I don't see that taking 3 days on the project was a great achievement. He could have probably done it using Apple's developer tools in the same time period.
Again, I'm not poo pooing the idea or execution. It's sweet and I'd enjoy messing with it on my own iPhone. But it's not Photoshop and I don't think that it effectively demonstrates that their product speeds up iPhone development.
The description implies some advantage in memory-management with that image-swapping and masking going on in the demo, but I'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones.
This doesn't look as impressive as it sounds. It seems all the app can do is display a histogram and adjust the levels and then save the result. So its more like a little toy then a full application.
Photoshop doesn't have a simple GUI either, nor does AutoCAD and a pile of other things that give you more options than can be easily thought of all at the same time.
Sometimes people just have to stop whining and read the manual. Gimp gets a rough deal because all those people that spent ages learning photoshop look at gimp and get angry about learning where each option is all over again.
I must be getting close to twenty years since I as a complete photoshop newbie asked on a newsgroup where "undo" was and was mercilessly flamed by about a dozen that said things like "real professionals will never need undo". Photoshop 1 was obviously crap compared to both the current photoshop and the current gimp. Later it was fairly dismal compared to the gimp of the time with no undo and very limited support for different image formats - even though gimp was aimed at simpler stuff than photoshop. I never intended to be a "pro" and the gimp did the job I wanted so I've never been able to justify the expense since.
In this case "Colors" is probably the better app to compare it with on an iPhone or NDS anyway.
Steve Jobs must be hating Adobe now.
Them with their old tech, trying to bring it to new tech.
Be seeing you...
..is always much faster than for the first.
Yep, this shouldn't really be called "Photoshop 1.0 Recreated On iPhone".
I mean, why not just call it "Photoshop CS4 Recreated On iPhone", afterall, CS4 also has the histogram dialogue...
Link to videodemo:
http://av.adobe.com/russellbrown/AnniversaryiPhone_SM1.mov
No kitty, this is my pot pie!
I have updated all my filter-lists several times, but this article still shows up.
You can block stories by slashdot editor name, you know. The only drawback to blocking ads that way is that CowboyNeal doesn't post articles to the front page all that often.
So in other words, once a platform has all the things that currently stop making it being a real platform, it'll be a real platform. That's different from any other platform how, exactly?
Oh you missed one: it needs to actually be released. Duke Nukem Forever will be a real game, once it's released too (I hear the department of redundancy department are working on it).
I'm reminded of that recent story of people selling faked "Iphones". Those people were mocked, yet it seems people are happy to have a fake photoshop to run on their Iphones...
...or the Lost Electrical Reclamation League.
Ironically, Windows Mobile has had a pretty good Photoshop workalike for most of the past decade as Pocket Artist. On-device editing of PSDs included, along with layers, IPTC/EXIF, brushes, and so on. It's a pretty good demonstration for why there are in fact some compelling use cases for resistive screens with pinpoint accuracy stylii, despite what the capacitive screen absolutists believe.
For the record, years ago Aldus Superpaint was superior to Photoshop for several years on the Mac. It was more responsive, and supported both vector- and bitmap-based rendering.
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