Photoshop 1.0 Recreated On iPhone
Dotnaught writes "Photoshop co-creator Russell Brown asked Ansca Mobile to re-create Photoshop 1.0, originally introduced in 1990, for the iPhone. The resulting app, created in three days using the Corona SDK, was distributed to 50 attendees of an event celebrating Photoshop's 20th anniversary. Programmer Evan Kirchhoff in a blog post explains that Ansca took the project on to prove its claims about how Corona makes iPhone development faster."
Photoshop from exactly 20 years ago - the only way to reliably avoid software patent problems!
Please help publicise swpat.org - the software patents wiki
And my N900 can run the latest and greatest version of the Gimp. Big whoop.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
you can edit your photos while driving
Well, since the Photoshop took about 2 years to reach version 1.0, we can expect Windows 3.1 for the iPhone in another 3 days. In a month we'll have Windows 7 and CS4! Why hasn't anyone thought of this amazing SDK before?!
I'm surprised it was approved by Apple.
...I suppose I'm the only person who wants someone to recreate Claris CAD.
The iPhone can do doom, quite easily. And Wolfenstein. And Quake. Hell, my third generation iPod can run Doom - yes, the one with 4 color (white, black, and two grays) screen.
Way to *completely* miss the point.
It's not that a re-creation of Photoshop 1.0 can run on the iPhone. It's that it look three days to write from scratch. It's a demo of the SDK capabilities, not the iPhone's capabilities.
I lost a little respect for the developer when I read that. Pixels are meaningless as they are affected by the display's DPI. Considering Verizon doesn't even sell the iPhone, obviously their style guidelines are specific to some other hardware.
Yeah, I knew I wrote that part a little too quickly! More specifically, Verizon was recommending that figure on circa-2008 guidelines aimed at their earliest iPhone-style touchscreen phone, which had a DPI that was more or less the same as iPhone, so it's a reasonable rough-and-ready number to cite. (I was at Adobe working on FlashCast, aka "Verizon Dashboard", at the time, so I randomly happen to remember that guideline.) The iPhone HIG is obviously a better reference, but in this app it's sort of moot anyway because the real limit was "as much touch area as we can squeeze out of 20-year-old WIMP GUI". If I can figure out how to boil all this into a few words, I'll clarify the article.
Photoshop 1.0 actually ran on a B&W Mac? Seriously? What's the point in that?
Although, if anyone know where I can find a copy of this for my Mac Plus, let me know...
It's a neat tribute, but that's not Photoshop.
It's just a Photoshop startup screen and a fudged reproduction of the "Levels" tool.
I don't see that taking 3 days on the project was a great achievement. He could have probably done it using Apple's developer tools in the same time period.
Again, I'm not poo pooing the idea or execution. It's sweet and I'd enjoy messing with it on my own iPhone. But it's not Photoshop and I don't think that it effectively demonstrates that their product speeds up iPhone development.
The description implies some advantage in memory-management with that image-swapping and masking going on in the demo, but I'd have to reproduce the demo in Xcode and run the two apps side by side to figure out if that's so and I suspect that for an app of that modest complexity any difference that would make would be imperceptible on all but the earliest iPhones.
This doesn't look as impressive as it sounds. It seems all the app can do is display a histogram and adjust the levels and then save the result. So its more like a little toy then a full application.
Photoshop doesn't have a simple GUI either, nor does AutoCAD and a pile of other things that give you more options than can be easily thought of all at the same time.
Sometimes people just have to stop whining and read the manual. Gimp gets a rough deal because all those people that spent ages learning photoshop look at gimp and get angry about learning where each option is all over again.
I must be getting close to twenty years since I as a complete photoshop newbie asked on a newsgroup where "undo" was and was mercilessly flamed by about a dozen that said things like "real professionals will never need undo". Photoshop 1 was obviously crap compared to both the current photoshop and the current gimp. Later it was fairly dismal compared to the gimp of the time with no undo and very limited support for different image formats - even though gimp was aimed at simpler stuff than photoshop. I never intended to be a "pro" and the gimp did the job I wanted so I've never been able to justify the expense since.
In this case "Colors" is probably the better app to compare it with on an iPhone or NDS anyway.
Steve Jobs must be hating Adobe now.
Them with their old tech, trying to bring it to new tech.
Be seeing you...