Another Study Attacks Violent Video Games, Claims To Be "Conclusive"
Killer Orca is one of many to tell us about a new study on the effects of violent video games on kids. The latest meta-study that analyzed research from 130 different reports claims to have "conclusively proven" that violent video games make more aggressive, less caring kids. "The team used meta-analytic procedures — the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors, thoughts, and feelings of the individuals, ranging from elementary school-aged children to college undergraduates. [...] Anderson says the new study may be his last meta-analysis on violent video games because of its definitive findings."
As always, whenever this topic comes up, here are my thoughts on it:
http://livingwithanerd.com/violence-in-videogames/
Excerpt:
You have to allow the little monster to come out every now and then and release its frustrations. If you don't, you risk becoming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?
Living With a Nerd
It's just another study by people with an agenda.
I seem to remember there being plenty of violent criminals before video games were invented.
Yawn. Another academic tries to prove his pet theory. Nothing is "conclusive" in science. You can merely fail to reject the hypothesis.
It's like saying that children who participate in animal cruelty grow up to be serial killers because most serial killers have a history of animal cruelty. They fail to take into account that almost all CHILDREN have been cruel to an animal at one time or another. No, that doesn't support the point we want to make, so let's not mention it...
FTA:
How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?
Liberal? Conservative? Compare perspectives at Left-Right
As a parent, that seems a pretty fair and balanced analysis to me. And yes, I have been known to play GTA myself. As an adult.
That he's a complete loon, idiot, incompetent?
Sorry - but we grew up on ultra-violent-tv - bugs bunny / road-runner / daffy duck / elmer fudd - etc... drek-cetra - always getting shot, blown up, smashed, poisoned, etc...
Before that, it was war, television broadcasts, movie shorts, etc...
Before that it was real-life - wild-animals, bandits, thieves, scum, etc, drek-cetra
The human race is violent... The entertainment we choose is violent. Always has, always will be.
Sorry - same thing, different generation.
Doubtful. Violent video games have been around for a while now, and VIOLENT CRIME CONTINUES TO DECREASE.
But don't believe me, just take a look at the DOJ website.
... is that it is very challenging to study political hot topics without bias.
Responsibility is an addiction
Virtue is a temptation
Community is a cartel
he says a new study he led, analyzing 130 research reports on more than 130,000 subjects worldwide
It (TFA is actually a link to the school that did the study) doesn't take into account that many if not most of the studies he was studying were horribly flawed and designed to give the answer the researcher wanted (in short, not real science). Few studies I've seen on the subject were the least bit reputable.
However, at the end is a bit of hope -- he calls for parents, not governments, to police the children
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An attention seeking/instant gratification/short attention span culture is generating less caring, more violent children because their communication is self-centered, widely dispersed and largely meaningless between their 7000 text messages a month and their garish myspace pages with 10000 friends.
Taking guns away from the 99% gives the 1% 100% of the power.
Well, I mean his study is conclusive. I guess that means he must be right?
Of course the article is completely fact free, with no actual methodology or conclusions other than "the effects are measurable."
Ooooo, measurable. Look out everyone, the effects are measurable. Whatever the hell they are.
Of course, they're not measurable in an upswing of violent crime, or anything like that. But gaming and puppy kicking behaviours? Strong correlation. Also, I'm told, gaming and pwning noobs is also strongly correlated.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Yes, this is always trotted out, but I think it's applicable here. How can you demonstrate causation through a meta-analysis? Without randomizing your subjects, and subjecting them to different treatments you can't prove that any given effect is caused by that treatment and not a 3rd variable.
Also, how big is this effect compared to other things we tolerate as a society? Watching sports for instance causes an increase in testosterone, and testosterone is linked to aggressive behavior. We need this kind of context in order to prioritize how we treat these issues.
Give me Classic Slashdot or give me death!
The article claims it's a risk factor, right?
I'd like to know how it compares to other 'risk factors' such as parents who drink, parents who smoke, or parents who are psychologists.
I move that we must first issue a ban on people who drink from having children...tricky to enforce in that many children are a result of excessive drinking
I live in New York, you FUCKING ASSHO - ahem, I mean, you insensitive clod!
Seriously, it's usually people who've never lived in NYC that say things like this. We're as good-natured as any Americans. And when was the last time you offered a homeless guy on the street a place to stay?
Prisencolinensinainciusol. Ol Rait!
For people like me who take science very seriously, I find these results disappointing. I imagine that many people here do as well. Let's remember, though, that just because we don't like the results does not make them wrong. I was really hoping that the universe would not end in a boring heat death, but I'm not about to attack cosmologists because the results of their research have dashed my hopes.
We have to examine the data very carefully, trying to look for other explanations for the correlations that were allegedly discovered. If becomes an established conclusion in the field that video games weakly cause violent and antisocial behavior, we might still decide that we don't need to do anything to regulate them beyond "M" labeling. This research result, even if confirmed, doesn't mean that the prudes won and that the state will be prying Crisis from some fat kid's cold dead fingers. We have many choices in how to react to this. But let's not get on our high-horse and yell about how this research must be tainted because we don't like the result. Fundamentalists with no respect for science do that, and we should meet a higher standard.
Violent videogames do not in of themselves cause violence - BUT - works of fiction (or exaggerated works of non-fiction), including videogames, with characters that exhibit extreme behavior, can warp our perceptions of what "normal" behavior is, giving us license to act in ways we'd otherwise consider extreme.
"Yeah, I'm a gangster and I've killed a few people but it's not like I'm Scarface or anything."
"Yeah, I'm not the best manager in the world, and I goof around a lot, but it's not like I'm Michael Scott or anything."
"Yeah, I've been known to give a perp a beatdown after he's cuffed, but it's not like I'm Jack Bauer or anything."
And so on and so on...
Prisencolinensinainciusol. Ol Rait!
Let's assume he's right (which I will not pass judgment on). What does that imply?
It implies that age-restricted material shouldn't be sold to minors and that parents should be more active in determining what is appropriate for their children.
Do we really need a study to tell us that?
Unless other causes had reduced violent crime, of course. For the same reason he can't assume violent video games cause violence you can't assume violent video games reduce violence.
I agree with this. The majority of people who conduct these studies and find that video games "make people more violent" are generally trying to prove that they do. Probably everyone can attest to at least one friend they know that acts more aggressive while playing games, but definitely not after. My own brother swears like a sailor when he plays flash games about amoebas and Tetris and the like; it's more of a competitive aggression than a response to violence.
Also, in terms of desensitizing, it's more likely that the news desensitizes people than violent video games. Nobody even flinches nowadays when they hear about another car bomb or some other terrorist attack. Killings happen daily; it's a pretty well-known fact. When the news constantly report it, people stop caring. Playing Halo 3 or COD: Modern Warfare 2 aren't what make people yawn when they hear about the latest tragedy befalling people in Darfur, Rwanda, etc. It's the fact that when news stations constantly report such things, they simply become... expected.
I'm not going to address the study, but i think a lot of the people here on Slashdot should take a look at their own gut reactions to this sort of thing, especially those of you who flame the research before rtfa'ing.
Slashdot readers are to videogame violence as Fox News viewers are to global warming.
Mod away - i have karma to burn.
The only thing necessary for the triumph of evil is that good men do nothing.
"And when was the last time you offered a homeless guy on the street a place to stay?"
That'd be about 1991, in between degrees; still paying out the nose for the first, and prepping up for the second.. To make a little extra cash, I did early morning work cleaning a homeless hostel (trust me, jobs don't get much more crap than that; shaking the blankets on the beds and wondering if crap will fly out, literally, or needles).. Some of the guys there were really unpleasant. Most were pretty good blokes, in hard times.. One was an absolute blast, just had had a complete mental meltdown and hit rock bottom.. He was full of plans to get back into life proper again after getting his head straight.. Ended up hanging out with him for a while, then offered him my spare room for a few months until he got sorted (having a good address as correspondance works a lot better than a homeless hostel for job apps). Took him a few weeks to get a job from there, and after getting the first month's paycheck, he hunted a place for himself..
Guys on the street, like anywhere else, are like anyone else. Some are arses, and some are good guys.. Sometimes, life just deals bad cards and you end up somewhere unpleasant.
Now I wish that the discussion on the rest of this thread were conducted on this level, instead of the "If the research doesn't support my preconceptions then it's wrong" crap perfected by geocentrists, cigarette companies and climate change deniers.
To be fair to them, they're at least trying to isolate a factor, which is a lot more than what you're doing. The same drop in violent crime could be attributed to cable tv, and it could easily be argued that the drop would have been MUCH higher, if it weren't for those pesky games.
I would suggest that it's disingenuous to claim that there is a measurable increase in real world physical violence that can be directly attributed to video games, but it's much easier to suggest that other social indexes (like empathy) are affected.
Still, I don't think that there is anything resembling conclusive proof. The studies are all much too narrow, and many of the things measured are questionable.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
The author of this meta study deserve all the derisive responses he gets. for his entire career he has been trying to show that TV, and now video games' cause people to have a higher risk of violence. His proof is always crappy studies.
The man should either start doing proper studies, or have his doctorate revoked.
The Kruger Dunning explains most post on
So what you are saying that your study is a fact and that another study is a lie. How does this work? Because you like the conclusion of the one and not the other?
Violent crime studies are as controversial as computer game studies and have the same bias by people wanting to make their point.
Why do you blindly accept one study and denounce the other? Because you got an agenda?
Science doesn't work that way.
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You may solo them, I prefer them in a group.
Even if death were to decrease population, it would only do so for those predisposed to dying.