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Another Study Attacks Violent Video Games, Claims To Be "Conclusive"

Killer Orca is one of many to tell us about a new study on the effects of violent video games on kids. The latest meta-study that analyzed research from 130 different reports claims to have "conclusively proven" that violent video games make more aggressive, less caring kids. "The team used meta-analytic procedures — the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors, thoughts, and feelings of the individuals, ranging from elementary school-aged children to college undergraduates. [...] Anderson says the new study may be his last meta-analysis on violent video games because of its definitive findings."

43 of 587 comments (clear)

  1. As always... by Pojut · · Score: 5, Insightful

    As always, whenever this topic comes up, here are my thoughts on it:

    http://livingwithanerd.com/violence-in-videogames/

    Excerpt:

    You have to allow the little monster to come out every now and then and release its frustrations. If you don't, you risk becoming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?

    1. Re:As always... by Pojut · · Score: 4, Interesting

      You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.

      I don't really think that engaging in videogame violence is anywhere near the real thing, I'm just saying that if that's your reasoning, it's flawed. If that's your excuse for playing videogames, why don't you just admit that you enjoy them, and leave it at that?

      It's not my excuse...at least, not any more. There was a time (early teens) when I had an absolutely horrendous temper. I'm extremely laid back now, but back then my anger was sometimes nearly uncontrollable (seriously...there were times when I literally felt like I almost couldn't control myself. It was bad. Real bad.) Weightlifting and violent video games were the only two things I found that I could focus on rather than lashing out. In a way, violent video games were part of the reason I DIDN'T become dangerously violent in real life...they provided me with a safe way to live out the violence I wanted. To me, it wasn't venting...it was "good enough", as opposed to going through with the real thing.

      Interestingly, as I've gotten older (one month shy of 26 now) and chilled out, I find myself playing violent video games less. I still enjoy them, but they are no longer therapeutic...I would rather play a game with a good story instead of, for example, taking a chainsaw to the Locust. ::shrug:: Don't know if violent video games were part of the cure, or if it was age, or maturity...but whatever it was, just about any violent emotion and feeling is completely gone in me. I'm as harmful as jello at this point (although I'm still kinda built like a 5'7" linebacker, lol)

      Naturally, YMMV, this is just my own experience, etc applies.

    2. Re:As always... by Anonymous Coward · · Score: 5, Insightful

      I love how all of these studies overlook the fact that so many parents use video games, like television, as a baby-sitter. Kids who's parents neglect them and allow them to spend all their time alone are bound to end up mal-adjusted. The fact that the kids choose to play violent video games is just a product of the situation and not the root cause. But of course ... it's never popular to release a study saying "bad parents raise violent kids" ... so much easier to have a scapegoat.

    3. Re:As always... by Moryath · · Score: 5, Insightful

      Sigh.

      Another day, another "lies, damn lies, and statistics" bullshit study.

      Psychology provides interesting insights. There are people who become "desensitized", but they're a pretty small minority. There are people who get more aggressive temporarily after a "violent" game (this includes contact sports, "violent" video games, watching a slasher flick, watching UFC, or anything of the sort), calm down for a half hour, and are much calmer than they were before watching. There are people who can watch the most violent stuff on the planet entirely dispassionately, discussing whether a boxer is holding his hands too high or low, telegraphing his moves or not... there are people who discuss the "ring psychology" of pro wrestling, the way that the actors play to the crowd to get a response.

      At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways to find something to fixate on. If they didn't have violent video games, they might go play football. Or full contact street basketball. Or get involved in the underground "street fighting" circuit. Or become UFC devotees. And a few of them will go nuts.

      The media's also going crazy popping stories about how that raving lunatic professor who shot up her campus was a "fan" of Dungeons & Dragons. Oddly enough, if you compare the statistics of the playerbase to the population at large, D&D fans are LESS likely to go raving nuts and shoot someplace up or get into bloody fistfights, but that little statistic never makes the news because it's not sensationalist.

    4. Re:As always... by dieth · · Score: 5, Funny

      D&D freaks are easy to get, sneak up while they're rolling for initiative

    5. Re:As always... by Moryath · · Score: 4, Insightful

      If they are predisposed to go nutso when exposed to violent video games, they are predisposed to go nutso. Period. They would go nutso if they had moved out to the "wild west." They would go nutso if some idiot let them command the 7th Cavalry. They would go nutso if exposed to UFC, or pro wrestling, or underground boxing rings in New York, or joined a thug gang, or any of a thousand other things. Their personality is predisposed to find a reason to go nutso. Period.

      What are the statistics on "video game related" violence, anyways? The most that has ever been found is anecdotal crap, usually because someone dug up a copy of an incredibly popular video game that almost all kids had access to somewhere, and tried to blame that for the violence, rather than the fact that the kid had an alcoholic parent beating them up, or dickweed kids at school were torturing and harassing them while shithead administrators turned a blind eye, or local gang members were threatening enough that they decided they needed "self-defense" in some way...

      I note that it's an anonymous coward who puts forth the "how many..." strawman. It's the common refuge of someone who is looking for an all-or-nothing approach, a dishonest call for "action" against something they have decided to dislike, whether it's the real cause of a "problem" (and sometimes not even an overarching problem) or not. Sister to "think of the children", half-brother to "if you use oil then the terrorists win."

      To answer your question: how many postal workers have to "go postal" before we say fuck-it and shut down the post office?

    6. Re:As always... by Creepy · · Score: 4, Insightful

      Say what you will about that, but I disagree - after a high school friend of mine blew his brains out with a 38 to the head, I spent two weeks depressed and the first thing I was able to get myself to do after that is help a church group tear down a house. Best release I ever had was deflecting that anger with a sledgehammer.

      Incidentally, I'm sure I can conclusively prove that aggressive, less caring kids are attracted to violent video games by their study, and therefore there is no conclusive evidence that violent video games cause kids to be aggressive and less caring.

    7. Re:As always... by Hatta · · Score: 4, Insightful

      The way I like to think of it is like cake. No one would argue that cake isn't a causal factor in obesity. Likewise no one would argue that a healthy child can't have any cake.

      Even if this study is 100% accurate, you can't extrapolate that into "no child should play violent video games", any more than you can say "no child should ever eat cake". But given the political reality of the world, that is exactly how it will be used.

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  2. Just like porn "conclusively" creates rapists by SpuriousLogic · · Score: 5, Insightful

    It's just another study by people with an agenda.

    1. Re:Just like porn "conclusively" creates rapists by Anonymusing · · Score: 4, Interesting

      You can see the study author's bent in this quote:

      "It's now time to move on to a more constructive question like, 'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'" But Anderson knows it will take time for the creation and implementation of effective new policies.

      Um... is it the government's job to make parenthood easier? I thought they put the kids in front of the glowing screen in order to give themselves (the parents) a break from parenting.

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    2. Re:Just like porn "conclusively" creates rapists by MightyMartian · · Score: 4, Insightful

      Metastudies are a troubling area. What's more, particularly with this kind of work, there's a huge risk of GIGO... Even where the "researchers" don't have an agenda.

      It's just bunk. Pure bunk. It comes too late to save Jack Thomas (thankfully).

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Just like porn "conclusively" creates rapists by langelgjm · · Score: 4, Insightful

      What I think is more interesting is the stuff right after that:

      But Anderson knows it will take time for the creation and implementation of effective new policies. And until then, there is plenty parents can do to protect their kids at home. "Just like your child's diet and the foods you have available for them to eat in the house, you should be able to control the content of the video games they have available to play in your home," he said. "And you should be able to explain to them why certain kinds of games are not allowed in the house -- conveying your own values. You should convey the message that one should always be looking for more constructive solutions to disagreements and conflict."

      I really don't have a problem with that analogy (between parents controlling a kid's diet and controlling what games they play). However, he seems to be arguing that we need new policies that go beyond this. That breaks the analogy. People are already upset over the idea of the gummint telling them what they should and shouldn't eat through things like "fat taxes." Fat kids abound; instead of parents taking responsibility for their children's diets, maybe we should ban the sale of candy bars and soda pop to minors.

      --
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    4. Re:Just like porn "conclusively" creates rapists by jimbolauski · · Score: 4, Insightful

      I like the logic, all rapists drink water it must be the water! Time to start watering our plnts with BRAWNDO The Thirst Mutilator.

      --
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    5. Re:Just like porn "conclusively" creates rapists by hardburn · · Score: 4, Insightful

      It's only an "agenda" in the sense that it has a viewpoint you disagree with.

      Here's an article done a while back by the same psychologist as the study done in the OP: http://www.apa.org/science/about/psa/2003/10/anderson.aspx. To summerize:

      Video Game Violence, and media violence in general, are more than proven to increase aggression. This is not an area of "mixed results" any more than any other group of studies--there are always outliers. It's as conclusive as wifi and cell phone signals not causing cancer or being responsible for "electrosensitivity". Probably more so, since media violence has had over 40 years of research, whereas EMF health studies are relatively recent.

      He also has some very pointed words about the massive overuse of the phrase "Correlation is not causation".

      If you still think he has an agenda, then read this:

      Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this. (Emphisis mine)

      In other words, if your goal is to reduce violence in society at large, media violence, including video games, are not where you should be focusing your efforts. These studies in no way justify going to huge lengths to censor such violence. They justify parents being more attentive. Inattentive parents in various forms are probably a bigger factor in overall societal violence than any specific media violence.

      --
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    6. Re:Just like porn "conclusively" creates rapists by Rei · · Score: 4, Funny

      I'm waiting for the meta study that shows that studies on video games leading to anger make video gamers angry.

      --
      The only way I would lionize Dick Cheney would be while he was still alive, and it would involve actual lions.
    7. Re:Just like porn "conclusively" creates rapists by icebike · · Score: 5, Insightful

      Metastudies are a troubling area. What's more, particularly with this kind of work, there's a huge risk of GIGO... Even where the "researchers" don't have an agenda.

      It's just bunk. Pure bunk. It comes too late to save Jack Thomas (thankfully).

      And its pretty clear the researchers DO have an agenda.

      No scientist/researcher would ever use the term "Conclusively Proven".

      When you see that phraseology, mindset, or pronouncement, run away like your hair is on fire. No assertions of this type are ever conclusively proven. All such conclusions are merely working theories. And this study offers nothing new than increasingly suspect meta-analysis from dissimilar studies.

      "Conclusively Proven", "Settled Science", = Hidden agenda.

      --
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    8. Re:Just like porn "conclusively" creates rapists by elrous0 · · Score: 5, Funny

      Well, it does have electrolytes.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:Just like porn "conclusively" creates rapists by Jane+Q.+Public · · Score: 4, Insightful

      Mod parent up!

      Agreed. Anyone who does statistical analyses and claims to have thus "conclusively proven" anything can be dismissed as not knowing that the hell they are talking about.

      Not only that, but since when has the whole field of psychology claimed to have "conclusively proven" anything?

    10. Re:Just like porn "conclusively" creates rapists by Sir_Lewk · · Score: 4, Funny

      When you see that phraseology, mindset, or pronouncement, run away like your hair is on fire.

      No no no, don't you know anything? You stop, drop, and roll!

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    11. Re:Just like porn "conclusively" creates rapists by LordKazan · · Score: 5, Insightful

      I'm an ISU Alum

      this guy has an agenda. He was a common subject among the CS students, about how he talks out his ass with confirmation bias.

      As an alum i just sent him a polite email telling him that he's full of shit

      "conclusive" in science.. uumm
      "conclusive" in psychology? not even POSSIBLE
      "conclusive" in a meta-analysis? YOU'RE FREAKING BIASED!

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    12. Re:Just like porn "conclusively" creates rapists by Odinlake · · Score: 4, Interesting

      That's because the article you are reading is NOT written by a scientist-slash-researcher but by some idiot journalist who (I hope) interviewed a scientist-slash-researcher. I can't say I myself have bothered to read the whole paper

      http://www.psychology.iastate.edu/faculty/caa/abstracts/2010-2014/10ASISBSRS.pdf

      ... but from the abstract: "The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior". This is a strong but not unusual kind of statement, meaning they are sure of themselves. The word "conclusive" is not used once (if Adobes search function is accurate). It also annoys me that the journalist turned "causal risk factor" into "causes", but then again perhaps people in general are just too stupid to understand anything more complicated than "A causes B".

      What really bugs me though is how /. users eagerly discard scientists as having a "hidden agenda" based only on someone elses lay review, without having the decency to actually read the publication. Don't forget that there is often a distorting layer between what you read and the real stuff.

  3. I'll shoot anyone in the face who says that I'm vi by Anonymous Coward · · Score: 5, Funny

    I'll shoot anyone in the face who says that I'm violent.

  4. Maybe he's right. by captaindomon · · Score: 5, Funny

    Just taking the viewpoint that the majority of comments will probably not take.

    --
    Just because I can hook a shark from a boat, I do no offer to wrestle it in the water.
    1. Re:Maybe he's right. by SatanicPuppy · · Score: 5, Insightful

      Well, I mean his study is conclusive. I guess that means he must be right?

      Of course the article is completely fact free, with no actual methodology or conclusions other than "the effects are measurable."

      Ooooo, measurable. Look out everyone, the effects are measurable. Whatever the hell they are.

      Of course, they're not measurable in an upswing of violent crime, or anything like that. But gaming and puppy kicking behaviours? Strong correlation. Also, I'm told, gaming and pwning noobs is also strongly correlated.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Maybe he's right. by psiclops · · Score: 5, Funny

      Death's been around for a while now, an POPULATION CONTINUES TO INCREASE.

      Ergo, Death doesn't decrease population.

      --
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    3. Re:Maybe he's right. by skine · · Score: 4, Insightful

      Let's assume he's right (which I will not pass judgment on). What does that imply?

      It implies that age-restricted material shouldn't be sold to minors and that parents should be more active in determining what is appropriate for their children.

      Do we really need a study to tell us that?

    4. Re:Maybe he's right. by ZeroSumHappiness · · Score: 5, Insightful

      Unless other causes had reduced violent crime, of course. For the same reason he can't assume violent video games cause violence you can't assume violent video games reduce violence.

  5. So does living in New York by Kagato · · Score: 5, Funny

    You know what else makes people indifferent and uncaring... living in New York city. Nobody can ignore a bum on the street nearly as well. Should we ban living there too?

    1. Re:So does living in New York by RevWaldo · · Score: 5, Insightful

      I live in New York, you FUCKING ASSHO - ahem, I mean, you insensitive clod!

      Seriously, it's usually people who've never lived in NYC that say things like this. We're as good-natured as any Americans. And when was the last time you offered a homeless guy on the street a place to stay?

    2. Re:So does living in New York by malkavian · · Score: 5, Insightful

      "And when was the last time you offered a homeless guy on the street a place to stay?"

      That'd be about 1991, in between degrees; still paying out the nose for the first, and prepping up for the second.. To make a little extra cash, I did early morning work cleaning a homeless hostel (trust me, jobs don't get much more crap than that; shaking the blankets on the beds and wondering if crap will fly out, literally, or needles).. Some of the guys there were really unpleasant. Most were pretty good blokes, in hard times.. One was an absolute blast, just had had a complete mental meltdown and hit rock bottom.. He was full of plans to get back into life proper again after getting his head straight.. Ended up hanging out with him for a while, then offered him my spare room for a few months until he got sorted (having a good address as correspondance works a lot better than a homeless hostel for job apps). Took him a few weeks to get a job from there, and after getting the first month's paycheck, he hunted a place for himself..
      Guys on the street, like anywhere else, are like anyone else. Some are arses, and some are good guys.. Sometimes, life just deals bad cards and you end up somewhere unpleasant.

  6. Uh... no. by dgatwood · · Score: 4, Informative

    Nothing other than a double-blind study with random selection of test subjects can truly be considered "conclusive", IMHO. All studies that I've seen thus far are hopelessly thwarted by selection bias.

    --

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    1. Re:Uh... no. by algormortis · · Score: 5, Insightful

      I agree with this. The majority of people who conduct these studies and find that video games "make people more violent" are generally trying to prove that they do. Probably everyone can attest to at least one friend they know that acts more aggressive while playing games, but definitely not after. My own brother swears like a sailor when he plays flash games about amoebas and Tetris and the like; it's more of a competitive aggression than a response to violence.

      Also, in terms of desensitizing, it's more likely that the news desensitizes people than violent video games. Nobody even flinches nowadays when they hear about another car bomb or some other terrorist attack. Killings happen daily; it's a pretty well-known fact. When the news constantly report it, people stop caring. Playing Halo 3 or COD: Modern Warfare 2 aren't what make people yawn when they hear about the latest tragedy befalling people in Darfur, Rwanda, etc. It's the fact that when news stations constantly report such things, they simply become... expected.

  7. "not huge effects" by Anonymusing · · Score: 4, Insightful

    FTA:

    "These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

    The analysis found that violent video game effects are significant in both Eastern and Western cultures, in males and females, and in all age groups. Although there are good theoretical reasons to expect the long-term harmful effects to be higher in younger, pre-teen youths, there was only weak evidence of such age effects.

    How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?

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    1. Re:"not huge effects" by tool462 · · Score: 4, Funny

      I would assume by killing all the dissenters.

  8. Pretty balanced view by monoi · · Score: 4, Insightful
    From TFA:

    "These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

    As a parent, that seems a pretty fair and balanced analysis to me. And yes, I have been known to play GTA myself. As an adult.

  9. Or maybe by XxtraLarGe · · Score: 4, Insightful

    An attention seeking/instant gratification/short attention span culture is generating less caring, more violent children because their communication is self-centered, widely dispersed and largely meaningless between their 7000 text messages a month and their garish myspace pages with 10000 friends.

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  10. Re:I'll shoot anyone in the face who says that I'm by MrEricSir · · Score: 5, Funny

    Reading your comment turned me into a violent criminal.

    And that's conclusive.

    --
    There's no -1 for "I don't get it."
  11. We should keep an open mind about this. by Dr.+Spork · · Score: 4, Insightful

    For people like me who take science very seriously, I find these results disappointing. I imagine that many people here do as well. Let's remember, though, that just because we don't like the results does not make them wrong. I was really hoping that the universe would not end in a boring heat death, but I'm not about to attack cosmologists because the results of their research have dashed my hopes.

    We have to examine the data very carefully, trying to look for other explanations for the correlations that were allegedly discovered. If becomes an established conclusion in the field that video games weakly cause violent and antisocial behavior, we might still decide that we don't need to do anything to regulate them beyond "M" labeling. This research result, even if confirmed, doesn't mean that the prudes won and that the state will be prying Crisis from some fat kid's cold dead fingers. We have many choices in how to react to this. But let's not get on our high-horse and yell about how this research must be tainted because we don't like the result. Fundamentalists with no respect for science do that, and we should meet a higher standard.

  12. Violent videogames do not cause violence - BUT - by RevWaldo · · Score: 4, Insightful

    Violent videogames do not in of themselves cause violence - BUT - works of fiction (or exaggerated works of non-fiction), including videogames, with characters that exhibit extreme behavior, can warp our perceptions of what "normal" behavior is, giving us license to act in ways we'd otherwise consider extreme.

    "Yeah, I'm a gangster and I've killed a few people but it's not like I'm Scarface or anything."
    "Yeah, I'm not the best manager in the world, and I goof around a lot, but it's not like I'm Michael Scott or anything."
    "Yeah, I've been known to give a perp a beatdown after he's cuffed, but it's not like I'm Jack Bauer or anything."
    And so on and so on...

  13. Re:I'll shoot anyone in the face who says that I'm by nebaz · · Score: 5, Funny

    You're vi? Nice to meet you, vi, I'm emacs.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  14. Re:Same sh*t, different decade. by Amouth · · Score: 4, Interesting

    I remember when Columbine happened - i was in the den with my mom and we where watching the news.. they showed this "Violent GAME" that the kids had played - and it was the original DOOM - now my mom had remembered me playing that and looked at me odd when i started laughing..

    i then explained. - this "Expert" on ABC was showing this "Violent GAME" which allowed kids to go around killing everything without any remorse or consequences..

    what was on the screen was the starting level - he was running around with the rocket launcher and gold eyes (aka god mode)

    so he had to cheat at the game to get the skewed point of view he wanted across

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  15. Re:Funny by vell0cet · · Score: 5, Informative

    Actually... there were MORE violent criminals before video games were invented.

    Youth crime and violence have been steadily decreasing since the introduction of the playstation in 1995. And apparently, they haven't been this low since the sixties.

    "As violent videogames have become more popular in the United States and elsewhere, violent crime rates among youths and adults in the United States, Canada, United Kingdom, Japan, and most other industrialized nations have plummeted to lows not seen since the 1960s." - Texas A&M International University researchers Christopher Ferguson and John Kilburn

    There are some graphs out there from the US Department of Justice that show exactly this trend.

  16. A Meta-Analysis of bad studies creates a bad Meta by vtechpilot · · Score: 4, Informative

    My wife's PhD thesis was a Meta-Analysis, and I helped her create some new tools for doing the math behind the analysis so I feel like I have a pretty good grasp on the topic. The process (greatly simplified) is this. Dig through hundreds of articles published in peer reviewed journals on the topic you are examining, and find as many as you can that test the specific theory you are studying. All the articles included in the meta-analysis must test the same theory. Next you need to reverse engineer the numbers reported in the article. This can be a bit tricky since each article may have reported their result using different statistical tests. Occasionally some articles don't have all the relevant numbers and you have to contact the author. Once you have all that data together the math is relatively straight forward.

    Presuming that all the other articles that you feed into the process are based on high quality research, then a Meta-Analysis can give you an insight to the overall strength of the results of the theory being tested. As you might imagine this process can easily be a Garbage In Garbage Out sort of situation. The researcher performing the meta-analysis must have the ability to identify bad studies that overlooked key moderating variables, or were simply done poorly and remove these bad studies from their analysis. If you want to attack this meta-analysis, attack the articles it was based off of. A meta-analysis by itself is not 'conclusive' just because of the method it represents. The analysis itself must be performed on many many well done studies in order to have any credibility of its own.

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