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US Gamers Spend $3.8 Billion On MMOs Yearly

eldavojohn writes "A new report from Games Industry indicates that MMO gamers in the United States paid $3.8 billion to play last year, with an analysis of five European countries bringing the total close to $4.5 billion USD. In America, the report estimated that payments for boxed content and client downloads amounted to a measly $400 million, while the subscriptions came to $2.38 billion. Hopefully that will fund some developer budgets for bigger and better MMOs yet to come. The study also found that roughly a quarter of the US population plays some form of MMO. Surely MMOs are shaping up to be a juicy industry, and a market that can satisfy people of all walks of life."

177 comments

  1. Farmville by Hadlock · · Score: 4, Interesting

    Roughly a quarter of the US population plays some form of MMO

    Does "Farmville" count as an MMO? Along with Mafia Wars and god knows what else? If so, then that number is probably conservatively low, judging from my Facebook newsfeed.

    --
    moox. for a new generation.
    1. Re:Farmville by sopssa · · Score: 2, Interesting

      I don't think so, as Zynga alone brings in over a billion a year. They're actually alone competing around the same level on revenue as EA and only with Facebook games.

    2. Re:Farmville by wizardforce · · Score: 2, Informative

      TFA seems to use MMOs and Virtual Worlds interchangeably so it seems that at least in this study, various Facebook games were probably not considered MMOs.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    3. Re:Farmville by biryokumaru · · Score: 1

      Considering $1.8 billion (subscription portion of their pie) divided by 46 million (their total number of gamers) is $40 a month, I imagine their numbers are extremely inaccurate. Unless we're assuming every gamer has three separate WoW accounts (or equivalent).

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    4. Re:Farmville by biryokumaru · · Score: 1

      Disregard above, I cannot do maths...

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    5. Re:Farmville by sopssa · · Score: 1

      Yeah and if someone is interested what the math error is, he assumed year income of $1.8 billion as being monthly.

      http://www.wolframalpha.com/input/?i=1.8+billion+%2F+46+million+%2F+12

      = $3.2 a month.

    6. Re:Farmville by MadUndergrad · · Score: 5, Funny

      My faith in humanity just died a little.

    7. Re:Farmville by Berkyjay · · Score: 5, Funny

      You had faith in humanity?

    8. Re:Farmville by Anonymous Coward · · Score: 1, Informative

      Privately held companies such as Zynga rarely release their financial information because they are not required to like publicly held companies are. Where are you coming up with this 'over a billion a year'? Back in April '09 the estimate was somewhere between 50 and 100 million.

      http://techcrunch.com/2009/04/29/zynga-pushing-nine-figures-in-revenues-thanks-to-micro-transactions/

      Did you find it in the same spot you found the revenue for EA? EA's revenue is 4.212 billion for 2009.

    9. Re:Farmville by Anonymous Coward · · Score: 0

      Zynga is estimated to be at 1.5 billion.

    10. Re:Farmville by crossmr · · Score: 1

      Some people would count them as MMOs. I know the mmorpg site used to count some of those referral link games (you know the ones that people always had to disguise to get you to click? upon clicking it you'd be eaten by a zombie) as MMOs and even gave them a subforum.

      the summary is misleading as usual. There comes a point where you have to wonder what sort of clowns are actually moderating this site.
      the fine print clearly states that its 22% of guys, 21% of girls, but only 8 years and above and only of those with access to the internet.

      According to: http://www.internetworldstats.com/stats14.htm only about 71% of americans have access to the internet. Assuming it was equal across genders, you're actually only looking at about 14-15%. Nowhere near a quarter.

      It is bad enough half the stories that show up here were on digg yesterday or the day before, even 3 or 4 days ago, but the utterly clueless moderation (for which kdawson could do a PSA, I'm really surprised this isn't one of his stories) is really beginning to push it over the edge.

    11. Re:Farmville by Canazza · · Score: 1

      Rounding error, 3.3 if you're going to 2dp, 3.26 if you're being accurate

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    12. Re:Farmville by Hurricane78 · · Score: 1

      It’s delusional. That’s why it’s called “faith”, and not “knowledge”. :)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    13. Re:Farmville by V+for+Vendetta · · Score: 1

      From a today's article over at German IT news portal Heise. Revenue in 2009:

      • Zynga: $200 million
      • Playfish: $75 million
      • Playdom: $50 million

      Overall estimated money spent on social gaming in 2009: $490 million. Estimates for 2010: $835 million.

    14. Re:Farmville by tehcyder · · Score: 1

      Privately held companies such as Zynga rarely release their financial information because they are not required to like publicly held companies are.

      In the UK private limited companies still have to publish accounts, don't they have to do the same in the US?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. I'd prefer to see lost productivity by rolfwind · · Score: 3, Insightful

    rather than what people spend on the games. And I mean at the workplace, not at home.

    1. Re:I'd prefer to see lost productivity by wjc_25 · · Score: 5, Funny

      Probably more than Minesweeper, less than Solitaire.

    2. Re:I'd prefer to see lost productivity by sopssa · · Score: 1

      Do you often play World of Warcraft at workplace?

      Actually that's a good question. A friend of mine is a programmer and he plays various games all day long. He is not really in a software development firm though, but a software developer at a firm who's business is in "real things", so he probably has the time. I wouldn't mind either playing 2-3 hours left4dead session during work day...

    3. Re:I'd prefer to see lost productivity by wizardforce · · Score: 2, Insightful

      It seems to me that someone that substitutes time working at their job for playing various games at said job isn't going to be doing much productive either way.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    4. Re:I'd prefer to see lost productivity by Ihmhi · · Score: 2, Insightful

      A friend of mine was a help desk monkey at a college. You know, the guys most people call when their computer breaks and they don't know what the Hell is going on.

      If no one made a call, then he was to sit on his ass. If he played games, well... it's not entirely *allowed*, but he basically has paid free time. Many a Diablo II quest was completed during his work hours because he literally had nothing to do but was on the clock.

    5. Re:I'd prefer to see lost productivity by EastCoastSurfer · · Score: 1

      A sys admin I used to work with played DAoC back when it was popular. He actually became pretty e-famous in the game because he could play 6-9 hours while at work and then another 6+ hours at home nearly every day. I'm sure there were things he should have been doing, but he also had most things automated to the point where he didn't have much that he HAD to do each day.

      I'm just not comfortable playing a game while at work. I'd much rather just check /. or other news during any break time.

    6. Re:I'd prefer to see lost productivity by sopssa · · Score: 3, Insightful

      Well, as the previous posters illustrate, sometimes there just isn't anything to do.

      Also, a software developer firm's boss once told me one of his best worker liked to play Civilization during work day but he didn't really have a problem with that, as it helped him unwind for a bit and then continue working even better. Relaxing for a bit often gives better results than just trying to push it to the limits.

    7. Re:I'd prefer to see lost productivity by PopeRatzo · · Score: 1

      A friend of mine was a help desk monkey at a college.

      I knew a crew of four such help desk workers who had an office down the hall from the hovel that my institution gave me and they became an extremely formidable Starcraft squad. It was by snooping over their shoulders that I learned the finer points of the game myself.

      We used to have friendly (sort-of) games of faculty vs students and they would whip our asses regularly. When they graduated, a couple of them were talking about going pro. They had first-rate strategic minds, although I did have to give one of them a "C" in a modern European literature class.

      --
      You are welcome on my lawn.
    8. Re:I'd prefer to see lost productivity by Jazz-Masta · · Score: 1

      I get a little bit upset (inside) whenever my clients ask me to enable certain games, or to install high end video cards on machines for gaming purposes at work.

      I know, they pay me to do a job, etc, but I still help but wonder how much work isn't being done. When I saw Office Space and Peter says he only get about 15 minutes of real, actual work done a week, I knew this was the truth in most organizations.

      I'd have to say that the hardest I've ever worked (other than University) was at Dairy Queen. Every job after that has been relatively easy with enough downtime that I felt guilty for years, until I realized every person has the same downtime.

    9. Re:I'd prefer to see lost productivity by Ihmhi · · Score: 1

      Oh my, that brings me back to the TFC and CS matches in AutoCAD whenever the teacher was absent...

      And he was absent frequently. (:

    10. Re:I'd prefer to see lost productivity by gparent · · Score: 1

      I may have hypothetically have done exactly this too. Nothing to do, no one is calling because their shit is breaking (summer), had an empty lab for the 2 tech monkeys.

    11. Re:I'd prefer to see lost productivity by 2obvious4u · · Score: 1

      The trick to minesweeper is finding the plain text high score file and then setting your hi-scores just a little lower than any of your co-workers could ever achieve. It will keep them busy for hours, while you get to be all productive. I call it my secret to success.

  3. Corporate Shills by Misanthrope · · Score: 2, Informative

    "a market that can satisfy people of all walks of life", count me out, I really hate MMOs. I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics. Give me a good old tabletop RPG any day of the week.

    1. Re:Corporate Shills by Nemyst · · Score: 3, Insightful

      No need to go back that far. There was a time where multiplayer was assumed to be free; paying for it wasn't even a question.

      Why do I suddenly feel old?

    2. Re:Corporate Shills by merchant_x · · Score: 1

      You forgot to tell us to get off your lawn.

    3. Re:Corporate Shills by sopssa · · Score: 1

      Why should it be free though? Users paying for it means continuous development and better content.

      And really guys. It's $10 a month. You spend that amount on 4-5 beers. You spent multiple amount of that when you go out. Even a single movie costs that. If something these MMO's give a great return in the amount of hours wasted in entertainment. I get off your lawns now, but please try to think a bit before just shouting "this is how it was in the old days"

    4. Re:Corporate Shills by Misanthrope · · Score: 1

      I wasn't implying it was free, I was just stating that even if it was free I wouldn't play it.

    5. Re:Corporate Shills by Opportunist · · Score: 1

      "A market that can satisfy people of all walks of life"?

      That's not even the plan, where did the story writer get that idea?

      What do MMOs aim at? Large market share. Duh. That's how they survive. What gives large market share? Lowest common denominator. Again, duh. So you get shallow quests ("go there, kill x", "go there, kill x of y", optionally appended with "and bring me z of their w"), a matchmaking system that reeks of first person shooters where you get slapped together with some other people of dubious skill, which is no problem because the battles are dumbed down to the point where only your equipment makes the difference anyway. A halfway decently written script can play any modern MMO easily without failing. Ever. Unless the odd 1% bad luck chance strikes, but that can't be avoided anyway. Ok, no big deal, death is meaningless anyway.

      If you are not into that, you are basically fucked. If your "walk of life" includes wanting a game that cannot be beaten by a lobotomized monkey who got his paws tied to the keyboard, what's left for you is one or two games. If you're also not into big space battles, you're basically screwed.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Corporate Shills by Misanthrope · · Score: 0, Redundant

      Get off my lawn!

    7. Re:Corporate Shills by Rei · · Score: 4, Interesting

      Which raises some good questions, re: lowest common denominator. The general question with MMO design isn't whether the focus should be grinding to gain more ability, or even whether the focus should be grinding in combat to gain levels; it's "what sort of variant of a common formula should be used". A MMO that doesn't stick to the standard tank/healer/damage dealer party formula gets considered as innovative. And, sure, there's usually some form of resource harvesting or crafting in addition to the fighting, but that's usually half-arsed, and even more of a grind.

      Sure, there are exceptions. But not many. Second Life an obvious one, for example, but that's little more than a graphical chat room, and a couple steps away from being an interactive porn site.

      Is it unreasonable to expect more diversity from MMOs? Or is the grind, and in particular combat grind, the only formula that will really work?

      I'm curious as to what others think about the subject.

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
    8. Re:Corporate Shills by sopssa · · Score: 2, Informative

      Your view is kind of screwed as well, or you just haven't looked good enough. There is more to MMO's than just World of Warcraft.

      Fallen Earth is a great fallout like MMO with crafting etc
      Lego Universe will have building with lego blocks among normal MMO like things
      Haven & Hearth is in beta and is extremely open MMO with no quests in it's own - you build your own place, maybe go raid other peoples places if you want to. Almost with endless possibilities (even if somewhat buggy still as its beta)
      Eve Online also has a lot of aspects unusual in the casual MMO games.
      Successor for Ultima Online is coming this year.
      And countless of other MMO's available and development that should cover every need of a gamer.

      Please try to look past World of Warcraft next time.

    9. Re:Corporate Shills by Anonymous Coward · · Score: 0

      Did you have a senior moment and forget?

    10. Re:Corporate Shills by wizardforce · · Score: 1

      Luckily there are other people just like you for whom a market for other kinds of games exists.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    11. Re:Corporate Shills by Cassius+Corodes · · Score: 1

      Is there really much continuous development and content addition going on in paid MMOs? I only really have experience in WOW - and they only release new content on expansion packs which you have to fork out for. As far as I can see the monthly payment is just for server maintenance and to fill the money pool at blizzard.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    12. Re:Corporate Shills by Darinbob · · Score: 1

      Um, go out? I don't understand the concept.

    13. Re:Corporate Shills by DMUTPeregrine · · Score: 1

      Actually, given some of the lag problems recently you'd best be into small space battles (less than 50 people per side or so). That will be fixed eventually though.

      --
      Not a sentence!
    14. Re:Corporate Shills by sopssa · · Score: 2, Informative

      Do you actually play WoW? They release new patches and new dungeons and raid areas often. It's the larger changes like completely new areas and races that come with expansions.

    15. Re:Corporate Shills by Anonymous Coward · · Score: 0

      Expansions packs and point releases. There have been 3 major point releases in WoW since the last expansion came out.

      Not that they have anything close to the level of content found in an expansion at launch, but it's still new content.

    16. Re:Corporate Shills by Reverend+Zanix · · Score: 3, Funny

      They also often seem like they promote some of those dungeons as being part of the expansion though. Fight the Lich King! In a year or so!

    17. Re:Corporate Shills by Anonymous Coward · · Score: 1, Informative

      You can ask yourself whether or not the latest Expansion Pack for WOW included the content released so far in Northrend, which includes:

      The Argent Tournament
      Ulduar
      Onyxia at lvl 80
      A new Battleground
      Icecrown Citadel

      Is it worthwhile, given how long the expansion has been out?

      Tough question.

    18. Re:Corporate Shills by Rei · · Score: 4, Interesting

      Some of my fondest coding memories were programming for an LP mud. :) I loved the fact that wizards (coders) could literally have programming wars. For example, one wizard makes a dest ("destruct" -- basically, kicking off another player or wizard, with a lot of fanfare) that has a big leadup to it. So another wizard, tired of getting dested, writes a rapid counter-dest that kicks off the wizard doing the dest before it completes. So the first wizard writes an insta-dest that doesn't give the second wizard a chance to counter. So the second wizard writes an object that seeks out the first wizard's inventory, intercepts their commands, and if they try to start a dest against them, it instead turns the dest on its caster. So the first wizard writes an object that scans their inventory for objects to intercept the dest, and if it finds something that shouldn't be there, the object kills it off for them and then dests its owner. And on and on, back and forth.

      Then there was the simply humorous aspects. A friend of mine had a dest where he would pick up a flower and contemplate whether the person being dested loved them. "(S)He loves me; (S)He loves me not. (S)He loves me."... and so forth, ending up on "(S)He loves me not." As they throw the flower away, the person gets kicked off the server. So I wrote a parody wherein, first thing, an object gets added to the inventory of the target to prevent them from quitting or counter-desting. A bumbling ogre version of my friend stumbles in and picks up the person being dested and starts pulling off limbs, doing the "(S)He loves me, (s)he loves me not" thing with them, and causing the person to randomly scream out in pain.

      I used to occasionally disguise myself as the developer's board in the main development room. When people tried to interact with me, I'd manually make up responses. Occasionally I'd jump into other wizard's inventory or other things like that, perhaps making myself into a talking sword and having them wield me or the like. A neat feature was that you could "patch" objects to call any function that object possessed, including the objects that it inherited from. So changing things' descriptions or making them call actions was a snap.

      I once wrote a program that would compile statistics about the most used words on the wizard chat line. When I informed everyone of it, all of the sudden, they started shouting out random obscene words over and over for days on end to try to get them high up on the ranking list. ;)

      At one time, I accidentally wrote an object that landed on the floor of the room everyone logged in to and which dested anyone the instant they logged in. This kicked off all but one player, who was in another room coding an area. I couldn't get in to tell them not to log out and to please dest all objects in the login room; if they logged out, we'd have to wait for a sysadmin to restart the server! So I connected in through the FTP server and uploaded some files in the area they were working with file names in all caps that would tell them what to do as soon as they LS'ed. Thankfully they did ls, noticed the files, and fixed the problem!

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
    19. Re:Corporate Shills by Opportunist · · Score: 2, Insightful

      Well, I guess we could discuss endlessly what has been tried so far and what has failed. In general, what makes the "holy Trinity" so stable is simply that it's been done and tried and will work. Hands down. But whatever "innovation" you want to bring along will not inherently work. The road to make it "good" is a lot longer than simply tossing healer, tank and a handful of DD into battle because that model has been established and so many hours have already been invested in making it "work". If you dump the same amount of hours behind any other model, it will certainly work out too.

      The question is not "what would be better?" but rather "what company would be willing to invest the time it needs?". Take whatever concept you could think of and ponder whether a company would really want to drop the time (and thus money) on it to make it "good", to iron out the wrinkles and to actually take the incredible risk that their customers won't think like them, that they consider it inferior. And, again no matter how good the idea, they WILL think it is inferior because the first incarnation simply cannot be anything but inferior. It has by far fewer test hours than the Trinity. A system that has been optimized by MMOs and their players over more than a decade now.

      So if you want to bring along a "new" system, you first of all have to convince your players that this is new and that it will probably look inferior for now, but they have to see that it has potential. And then you have to find a way to keep your investors from wanting to dump your game onto SOE when they don't see their ROI forthcoming within a year or two.

      If you cannot do that, don't even ponder touching the Trinity. No matter what idea you might have, you can't implement it without sinking your MMO.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:Corporate Shills by Anonymous Coward · · Score: 0

      Agreed. It costs me that to catch public transport to work and home for a single day.

    21. Re:Corporate Shills by LordLucless · · Score: 1

      I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics.

      Which were basically an early form of MMO (large number of players, persistent world, etc). So it's not that you hate the concept of MMOs, you just don't like any of the current, popular MMOs.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    22. Re:Corporate Shills by LordLucless · · Score: 1

      Multiplayer still is free. The only sort that isn't is persistent world multiplayer, where your activity is taking place on a third party server, which has to be paid for and maintained.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    23. Re:Corporate Shills by Opportunist · · Score: 2, Insightful

      Ok, allow me to elaborate.

      I've been playing various MMOs, from the mainstream ones to the obscure ones that few know of and fewer played. Let's see...

      I've seen WoW, played it even for a while. It was a nice game to raid in when there was something good on TV that I wanted to see where a game that needed my attention would really have been distracting.
      I also played games like Earth and Beyond (which should be taught as the example for cardinal sins as far as MMOs go, how to dump a game with a great storyline by doing about everything wrong).
      Anarchy Online was a great game with a great idea, great tools, great ... everything. It just suffered the fate of every old MMO: Top heavy and deserted. Old players leave, no new players come in and eventually it gets stale. But that game really gives me fond memories... a skill system complex enough to earn a master's degree for, and an equipment planning scheming that makes old Diablo go pale in comparison. Also one of the first games that got third party addons... though mostly due to the lack of traffic encryption. ;)
      DAoC is the poster child for "how to kill a game with an expansion", some thing that WoW might accomplish with their next. Just in case the groupfinder wasn't enough. But I ramble. Still one of the best games I played. At least 'til the ToA expansion.
      Vanguard is something that really makes me weep. It is maybe the game with the most interesting crafting system to date, it has such a great, interesting "additional sphere" with its diplomacy, it just suffered the usual "push the premature child out the door" dagger to the backside. It was pushed out half baked, people dumped it, now it's empty. Pity. Good game. Really is. Just ... well, in a multiplayer game it would be nice to see someone else in a while.
      EQ2 was HARD at release. You needed a group and you needed a group that plays well. A bit like EQ. Just more badass hardcore mode. Tough like a nail and about as comely. Needless to say that was NOT what people wanted. And, to be honest, it was even a bit too far out for my tastes too. So people left in droves and in return it was dumbed down to WoW levels, making the ones leave, too, who liked it difficult... you can imagine the rest.
      Tabula Rasa. Another one that went too early for my tastes. Another one killed by a release too early (ok, after seven years of development, investors could be excused for getting uneasy). But it was really ready for release - The moment it was shut down it really was. But at least it was something else for a change. The formula could have worked with a bit more tweaking... anyway, it's over.
      And EvE, yes, a good game. Unforgiving, tough, but it takes too much of my time away to make me "enjoy" it. I didn't want a second job, and the way I play it it's what a friend of mine described very aptly: Excel with nicer graphics. I am more metagaming than gaming. Or rather, I'm not playing the game, I'm gaming the play. ;)
      Perpetuum Online seems to go the same road (hell, it seems they got more than "a few ideas" from EvE... not going into detail here, apply for the beta if you want to take a look. Imagine EvE on a planet).

      So you might notice that I have played a few MMOs in my time. I also tried Fallen Earth, I've been waiting for it since, well, '07 I think. To say I'm not really impressed is maybe an understatement. Well, maybe I should go back again and take a look at it once more, but at release the world was quite ... bland. Don't get me wrong, something happy-go-lucky would certainly be out of place in an end time MMO, but seriously, it was just ... empty. Nothing to, well, do.

      Still, nothing on the horizon that could get me interested. What would I want? I don't really know, maybe a blend of AO, DAoC with a hint of EvE mixed in, creative and meaningful crafting and a smidge of Vanguard's diplomacy. But I guess I won't find something custom made in a cookie-cutter world.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    24. Re:Corporate Shills by morcego · · Score: 1

      Not to mention the costs of keeping the servers running. Hardware, staff, bandwidth, more staff.
      Yes, WoW is a gold making machine for Blizzard. No, it is still not cheap to develop/maintain.

      --
      morcego
    25. Re:Corporate Shills by morcego · · Score: 1

      Just because YOU are not paying for it, doesn't mean it is free.
      I remember a friend of mine that used to run a NWN permanent world. Used to cost him some good money and time.

      --
      morcego
    26. Re:Corporate Shills by Anonymous Coward · · Score: 0

      The success of EVE-online kind of throws a spanner in your "lowest common denominator" theory. Its so brutally difficult most players don't make it through the trial. And its made that way on purpose

    27. Re:Corporate Shills by LordLucless · · Score: 1

      Which is what I said. Persistent world's aren't free. The "traditional" multiplayer still is.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    28. Re:Corporate Shills by Opportunist · · Score: 2, Interesting

      EvE sure is the odd-one out. And it's only successful because its company actually let it live long enough to be successful. Even had fewer than 50k subs in its first year. Fewer than 100k for over three years of its existance. How many games do you think will be allowed to piddle around for three years without being the touted "WoW killer" that was promised to the VCs before they axe it? Sure, EvE now has a stable 200k, some say 300k, subs, but it hasn't been that way until rather recently. Over five full years after its initial release.

      The cynic in me would say that EvE is so successful because every other "hard" MMO folded eventually and every time another MMO closed its doors, some of the people playing those games gyrated over to EvE with every other toughie in the MMO market closing its door, so eventually it got critical mass. Simply because people come in every time another game closes. CCP also took the hint and offered again and again "transfers", i.e. free play time to the "refugees" from games that shut down.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    29. Re:Corporate Shills by dieth · · Score: 1

      Absolute Virtue says "Hi" to all the people who want a tough came.

    30. Re:Corporate Shills by Anonymous Coward · · Score: 0

      As it turns out, you can still play MMOs for free. I'm currently enjoying the very artistic and good game play of Granado Espada. Sure the game works on micro-payments, but you really don't have to buy the items to play the game.

      /posting anon to avoid undoing mod points.

    31. Re:Corporate Shills by sopssa · · Score: 1

      I mostly do agree with you. Fallen Earth put me off too. But it's not like there isn't any market for other kind of MMO's or people that would enjoy them. As soon as Haven & Hearth will get their pathfinding and other beta quirks solved I think I'll be playing it full time, as it's exactly what I want - Build freedomly everywhere you want to, but still have PVP and other usual aspects.

      Besides that I've enjoyed MW2 and BC2 lately. They have semi-similar aspect in multiplayer to MMO's. Leveling, perks and so on.

      I think MMO's will be there to serve everyone at some point tho.

    32. Re:Corporate Shills by Anonymous Coward · · Score: 0

      10 usd, 7.35 euro,
      900 yen, or 2 starbucks
      depending on you're preferred form of currency.

    33. Re:Corporate Shills by bertoelcon · · Score: 1

      I know Runescape doesn't (or didn't it has been a while) have the trinity but you have to grind each stat. There also wasn't any healers you just carried around insta-eat food. There is(was) not much grouping to speak of either except for certain bosses and battlegrounds. It is still way easy to play though.

      --
      Anything can be found funny, from a certain point of view.
    34. Re:Corporate Shills by Anonymous Coward · · Score: 0

      So you are telling me that Ensidia travelled to the future, killed the Lich King, and then time travelled back, just to get banned for doing something that didn't happen yet?

    35. Re:Corporate Shills by furby076 · · Score: 1

      I might be biased though because I started playing back in the early 90's on various MUDs which were a) free and b) a lot more creative with their game mechanics. Give me a good old tabletop RPG any day of the week.

      Really? You are trying to compare muds of the early 90s (which I also played) to todays games? You are comparing "You are in a room, your exists are up, down, north, west". I played majormud, telearena, tradewars2002, and a bunch of others. They were great, but nothing compared to today. After playing Doom 1 I said "wow one day we will have a merger of this and muds" and we do.

      I think your dislike of MMOS today (which is just a large graphical mud) is that you are comparing today to your youth...that's a mistake...about as much of a mistake when I rented the original transformers series, and battlestar galactica series...what a way to kill my childhood memories. Things seem better from when you were a kid because your brain fantasizes and makes it better then what it was...plus as a kid we have beeter imaginations and are more easily impressed then when we are adults.

      BTW - it did cost money to play muds back in the day depending on where you played (just like today). I had to pay $20/month so I could have a monthly account with the local BBS. It did cost the guy time/money to keep the computers/phone lines up and running and he was limited to 15-25 people at a time. He paid $10/line so charging users $20/month was fair.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    36. Re:Corporate Shills by furby076 · · Score: 1

      Some of my fondest coding memories were programming for an LP mud. :) I loved the fact that wizards (coders) could literally have programming wars. For example, one wizard makes a dest ("destruct" -- basically, kicking off another player or wizard, with a lot of fanfare) that has a big leadup to it. So another wizard, tired of getting dested, writes a rapid counter-dest that kicks off the wizard doing the dest before it completes. So the first wizard writes an insta-dest that doesn't give the second wizard a chance to counter. So the second wizard writes an object that seeks out the first wizard's inventory, intercepts their commands, and if they try to start a dest against them, it instead turns the dest on its caster. So the first wizard writes an object that scans their inventory for objects to intercept the dest, and if it finds something that shouldn't be there, the object kills it off for them and then dests its owner. And on and on, back and forth.

      It gets to the point "Your body contemplates to take a breath of air....you get kicked" ;) BTW, later in your post you said "screams out in pain"...how does one scream out in pain in a text based mmo?

      --

      I do not support "The Man". I also do not support your irrational stupidity
    37. Re:Corporate Shills by Anonymous Coward · · Score: 0

      Wow. Get a life or end it. Please.

    38. Re:Corporate Shills by Warui+Kami · · Score: 1

      Ah, memories.

      You wrote some of the screwiest mud tools I've ever seen. I wish I still had the source.

    39. Re:Corporate Shills by Kruunch · · Score: 1

      I think the "grind" formula works at the lowest levels (basic carrot on a stick psychology) so is the most easiest to adopt for most game developers who tend to try to focus their efforts on glitzier aspects of their game. Of course in a game you really enjoy you tend to notice very little of the "grind" so grinding in general is very subjective. For my tastes, I prefer an MMO that goes out of its way to create as real a virtual world as possible. MMOs with shortened worlds and more "stream lined" mechanics tend to get me bored quicker (i.e. notice the grind faster). EQ, EQ2 and WoW are good examples of fairly well fleshed out MMO worlds with good physics and indepth levels of play (true Z-axis, gravity, water, friction, quests/crafting/meta games, thriving economies, etc ...). WAR, Shadowbane and Champions Online are good examples of "niche" MMOs that I don't care for. Very limited in scope and play styles. Most current mainstream (i.e. not F2P) MMOs fall in between those two models in my mind (DAoC, Aion, City of Heroes, SWG, etc ...).

    40. Re:Corporate Shills by Rei · · Score: 1

      "BTW, later in your post you said "screams out in pain"...how does one scream out in pain in a text based mmo?"

      In text, of course. :) Something along the lines of, "(name) screams, "Oh dear God, make it stop!" There are various types of chat lines in a MUD. In this particular case, I forget whether it was done via the Shout line (global, everyone hears) or by Say (local, only those in the room hear).

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
    41. Re:Corporate Shills by furby076 · · Score: 1

      Me: "/globalwhisper Hey bill, long time no"
      Global Whisper from Bill: "Hmm, where did your message go"
      Me: "/re Sorry bout that, almost got backstabbed by that jackass kid dave. He's always trying to kill me when I'm barely paying attention...Too bad i beat his n00b ass"

      --

      I do not support "The Man". I also do not support your irrational stupidity
    42. Re:Corporate Shills by CaseM · · Score: 1

      Which mud? I coded for Batmud for a while until a college buddy keylogged me as I was signing on and then later signed on and did "call all set_level(30)" or some such destructive thing. Got me banned, the ass.

    43. Re:Corporate Shills by Rei · · Score: 1

      For my tastes, I prefer an MMO that goes out of its way to create as real a virtual world as possible.

      So by that, do you mean "as aesthetically realistic as possible" (graphics quality, sound, perhaps physics), or something more than that?

      BTW -- in terms of aesthetics, here's what to expect in games in a couple years.

      EQ, EQ2 and WoW are good examples of fairly well fleshed out MMO worlds with good physics

      What do you mean by "physics"? I've never thought of them as containing what would generally pass for a realistic physics model (say, PhysX, Bullet, Havok, etc) -- just pre-calculated special effects and the ultra-simple equations (like gravity). And there's big challenges involved in using real physics, in that physics is CPU/GPU intensive and for everyone to have the same experience and to avoid cheating, it needs to be run on the server (increasing hosting costs). Well... I have come up with one alternative, but it's not pretty (dispatching the calculations for each region or task to half a dozen random clients and then going with a majority-rules basis for whose results are correct). If you just rely on one client to do each of the calcs, they could use a hacked client that could rig them and cause all sorts of cheating. And if it's not random, you could end up with groups of hacked clients working together to vote the same rigged results.

      This could work even in a serverless MMO, but it would require something like a Kademlia network.

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
    44. Re:Corporate Shills by Rei · · Score: 1

      It was called 7th Sign. It was a spinoff of Three Kingdoms.

      Heh, I was never keylogged, but I did have someone chat me up while watching me type my password over my shoulder when I was logging into a university unix account to check my email. The "friend" then proceeded to set up a bestiality porn site on my account as a prank.

      Last I heard, he had become a Mormon missionary...

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
    45. Re:Corporate Shills by ImpShial · · Score: 2, Informative

      EVE Online constantly releases new patches, game mechanics, graphics updates, content....and it's always free. You pay your 14.95 a month, and they keep working their asses off to get you better stuff.

      --
      I gave up religion for Lent.
    46. Re:Corporate Shills by sixsixtysix · · Score: 1

      the standard tank/healer/damage dealer party

      this is one thing that is so retarded in wow. i'm a master in first aid, but i need a healer? wtf. maybe don't call my rogue a master of lockpicking and still require me to use keys to free kul and his comrads.
      of course, there are other sucky things like portal and other technologies being available, but not implemented everywhere. i would really like to see a mmo that evolves, instead of putting this stuff in half-assed.
      why the hell can 99% of all craftables be used by anyone, except that engineering is the obverse? it makes no sense.

      --
      ...
    47. Re:Corporate Shills by morcego · · Score: 1

      I understood you. I just wanted to clarify this because some people might think you only meant stuff like servers hosted by big companies (Blizzard etc), and not the small persistent worlds like we had on NWN.

      --
      morcego
    48. Re:Corporate Shills by Rei · · Score: 1

      I still have it ;) Just browsing through it now. For example, bread4-1.c:

          add_action("drink_fn","drink"); ...

      status drink_fn(string what)
          {
          if (this_object()->id(what))
              {
              write("You know, you must be REALLY stupid.\n");
              say(
      "You notice "+this_player()->query_name()+" pick up a large piece of bread and try to drink\n\
      it. "+capitalize((string)this_player()->query_pronoun())+" must have been dropped on "+this_player()->query_posessive()+" head as\n\
      a child.\n");
              return 1;
              }
          }

      Hehe... just looking around through the objects in my home directory, I find a "security hole". Since everything in LPC is a literal object, so was my demonstration of a security hole I discovered, presented as a hole.

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
  4. Welcome to the world of fast-food computer gaming by Opportunist · · Score: 5, Insightful

    Why? Because MMOs will be what will eventually remain of games, at least A-Title games, in the forseeable future. Think of it: Recurring revenue, no copying worries, customer loyality even big brand names could only dream of today (aka fanboys that will defend any shit you cram down their throat) and even the "this sucks" lamenters will pay. They might not play (for now, when their favorite class gets nerfed) but they still pay!

    Even add-ons are superior to sequels, despite (usually) not going for the same amount of dough. Think about it: A sequel may or may not be to your customer's liking, so he may or may not buy it. He WILL have to buy the add-on just to stay in the loop, like it or not, buy it or the months you "invested" in the game are wasted. And just like the main game, you will sell them not only today but for years to come. And when your next add-on is due, bundle the original and the first add-on and again you can sell them to all those that didn't catch on earlier. Oh, did I forget to mention that you can still sell your same old, dated game five years down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).

    Wait, it gets better. If you craft your game carefully and make it juuuust easy enough that you can play it with half your brain's attention, people will actually go out and buy TWO, read it, TWO copies of your game. Or three! Or four! Watch people buy their own group, their own raid, their own ... well, however large you make your sensible grouping, you just have to dumb it down enough. And people will go and buy not one, but five or ten copies of your game and pay for every single one every month.

    And since companies tend to follow exactly that logic, this is what we get: Shallow, repetitive, faceroller MMOs that fulfill only a single letter in MMORPG. And that's only if the servers are not offline.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. Re:Oh the math... by BKX · · Score: 5, Insightful

    Multiply that $319M by 12 months and the numbers make a bit more sense.

  6. Bullshiznizzle by Anonymous Coward · · Score: 0

    How can there be more people playing MMOs than there are playing video games at all?

    Who funds this shit? (Blizzard) Who reads it? (Naive investors)

    http://blog.nielsen.com/nielsenwire/consumer/video-games-in-play/

  7. MSN by BlackHawk-666 · · Score: 3, Interesting

    I like to think of the MMO I play as hanging out with friends on MSN/Vent...with dragons!

    The MMO gives my hands something to do while I chat to my peer group.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:MSN by bmecoli · · Score: 0

      The MMO gives my hands something to do while I chat to my peer group.

      Se, that's what porn is for...

    2. Re:MSN by Selfbain · · Score: 1

      Once Star Trek Online launches, I'll be hanging with my friends on MSN/Vent... IN SPAAAAAAAAAACE

      --
      Well, it has never been successfully tested.
    3. Re:MSN by Anonymous Coward · · Score: 0

      Star Trek Online already launched. Don't worry, you didn't miss a thing.

    4. Re:MSN by DNS-and-BIND · · Score: 1

      I've got MSN, too. It's free, though. And as a bonus, it is a single-purpose communication program that supports video chat, file transfers, etc. - not cluttered up with silly games so it becomes a liability at work!

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:MSN by drinkypoo · · Score: 1

      The MMO gives my hands something to do while I chat to my peer group.

      Don't worry, you're chatting, they can't tell if your voice is jerky anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:MSN by RivenAleem · · Score: 1

      The MMO gives my hands something to do while I chat to my peer group.

      Have you tried Chat Roulette?

  8. Re:Oh the math... by wizardforce · · Score: 1

    140$/1 year = 11.67$ per month which is not that bad. Just try finding decent internet access or cable tv that cheap.

    --
    Sigs are too short to say anything truly profound so read the above post instead.
  9. Not me by macraig · · Score: 1

    I've never played an MMO, and don't intend to start. I prefer to spend once for my entertainment, especially games, and even then most don't have replayability to justify $50 price tags so I wait a couple years until they hit the bargain bins.

    1. Re:Not me by EastCoastSurfer · · Score: 4, Insightful

      I don't really see MMOs as a waste of money. The game fee and then the monthly probably give way more hour/$ of entertainment than most $60 console games. What MMOs do waste is tons of time.

    2. Re:Not me by mandolin · · Score: 1

      Agreed. In addition, since I have fairly addictive personality and enough addictions already ... I don't need to start an MMORPG habit.

    3. Re:Not me by sopssa · · Score: 0, Troll

      Good for you. While otherwise we other enjoy the games while you can't put up with $10 a month which you probably spend on a few beers for 1 hour.

    4. Re:Not me by JSBiff · · Score: 1

      "While otherwise we other enjoy the games while you can't put up with $10 a month which you probably spend on a few beers for 1 hour."

      $10/mo? Really? What game are you playing? Last time I saw an MMO with a $10/mo subscription, it was Ultima Online in 1999. $15/mo seems to be about the average, near as I can tell. Although, I do still agree with your point that MMO's are still a fairly 'cheap' entertainment. Movie at a first-run cinema, plus drink and a snack, will probably cost you more than $15 for 2 hours entertainment. Dinner out with friends, plus drinks, will *definitely* cost you more than $15.

      But, I've personally quit playing MMOGs. I had played them pretty much continuously from about 1999-2009, then decided it was just time to quit. They really are too much of a time sink, and I've decided I want to do other things with the rest of my life.

    5. Re:Not me by pandrijeczko · · Score: 2, Interesting

      I'm with you on waiting for games to get cheaper before buying them - not to mention the fact that most games these days seem to be unplayable out of the box and you need to wait six months for a patch or two to appear.

      As for MMOs, I'd never played one until two weeks ago after finally relenting to my close buddies and joining them in WoW. Bearing in mind that these are the very same buddies I socialise with and have (very enjoyable) board game evenings with, I'm distinctly underwhelmed with WoW.

      I'm a huge fan of FPS/RPG games like Fallout & the STALKER series, and IMHO WoW comes nowhere near close to the enjoyment I get playing those games - or even just going online for an hour or two for Left 4 Dead, Team Fortress 2 or Unreal Tournament.

      Firstly, there's the issue of being "forced" to play the game. I like to take my gaming chunks as and when I feel like it, not necessarily at a time when all my buddies want to meet up online together.

      Secondly, I know there are restrictions in MMOs but the realism just isn't there for me. In WoW, you start levelling up by taking on missions to, say, kill someone or go explore a kobold mine.

      Yet when you find the NPC you need to kill, you discover someone else is doing the same mission - so you wait for him/her to kill that NPC, whereupon the NPC dies and then stands up again for you to kill him...

      Or you go explore a kobold mine, start fighting your way through it & killing off kobolds one by one, whereupon you get halfway into the mine and the ones you've killed stand up again so it's impossible to beat a hasty retreat to heal up and go in again...

      And finally, the saddest thing about WoW is that despite it supposedly being a "social" game, I don't think I've ever felt so "alone" when playing it when my buddies aren't there. Sure, there's plenty of players about, stood in groups posing or running around... but despite my having joined a "role playing" server, nobody bothers to communicate with you (unless it's to hurl abuse) and when you try and speak with anyone new, you're just ignored if you're not already part of their little gaming group.

      At least now I can have an opinion of WoW based on actual experiences but you're really not missing that much.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:Not me by Sir_Lewk · · Score: 1

      Oh come now, everyone knows that time is money. Also women are the root of all evil, or however that works....

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    7. Re:Not me by macraig · · Score: 1

      You keep thinking I'm some flawed hypocrite if you want. I don't drink beer; I can't stand the taste and the alcoholic buzz is unpleasant. I don't squander my fifty dollars on some other frivolous B.S., because I don't have it to squander. I don't own a cellphone because I don't have the $30+ a month. Squandering $120 or more in a year on a game is out of the question.

      Enjoy your luxury, but don't you dare call me a hypocrite because you assume I must be like you.

    8. Re:Not me by Anonymous Coward · · Score: 0

      There are a number of MMOs that aren't pay every month. They're not the big names, but they're the ones that I play.

      Dungeons and Dragons Online (ddo.com) is my current one. I used to play GuildWars (pay once - or once per stand-alone game, as there are multiple games that can be played together, but you're just fine with just one).

      Many more hard core MMo players will point out that they're generally not as high-quality as the $15/month games, but if you're like me and only play an hour or two here and there, why pay $15/month if you only play three or four hours a week? That's a buck an hour!

  10. Re:Welcome to the world of fast-food computer gami by Haoie · · Score: 1

    Guess what? They both lead to obesity!

    --
    If each mistake being made is a new one, then progress is being made.
  11. The Expansion Problem by BlackHawk-666 · · Score: 3, Informative

    MMOs have a problem which is slowly creeping up on them, I guess the EQ crowd are already well familiar with it. As they release more expansions, all of which are required to play with the level capped players it becomes more and more expensive to enter the game. Over here in Aus WoW classic is about $40, Burning Crusade $50, and the latest pile of WoW is $60 - total price to enter the game is current $150 and then on top of that you pay about $24 / month to play. This means over the course of a year you will have paid out $438 and most likely only experienced the top level content. The rest will have been an endless grind of UPS/Kill/Kill+Collect quests - oh sorry, at lvl 60+ bombing quests are added to the grind. Unless you have a friend joining at the same time or one who will level with you you're stuck doing all this shitty content solo.

    When the next expansion is out you will need to buy class+3 x expansions. I expect that to cost about $190 total and then subscription fees bringing one years playtime on WoW up to almost $500.

    The amount of money you have to pay keeps rising, but the amount of useful content doesn't - it stays at the top level of the game. As soon as the gates are opened everyone floods out of the current top level zone and into the next, leaving only a desert behind.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:The Expansion Problem by Reverend+Zanix · · Score: 1

      I think this is one of the wise things that Funcom is doing with Age of Conan. The upcoming expansion is not raising the level cap, and is instead adding content for all levels, so you won't have the whole deal where a bunch of content becomes obsolete all of a sudden. God knows that game needs to grow out, not up anyway.

    2. Re:The Expansion Problem by HybridJeff · · Score: 3, Informative
      Are you sure about those prices? The USD and AUD are pretty close right now and you can buy every wow product online at blizzards battle.net store. $20 for original wow, $40 for the battle chest (original+first expansion) and $40 for the current expansion. Assuming you wanted to go from not having the game to being current all at once you would need to put out $80 US (which as of this post is equivalent to 87.57 AUD)

      Is the blizzard store not available in Australia or something? I can use it seamlessly from Canada with a Canadian credit card. Those prices are nearly half what you're describing. I can understand if its not your cup of tea and you don't want to play,but whats the point of over inflating the cost to such a large degree?

    3. Re:The Expansion Problem by Anonymous Coward · · Score: 0

      Welcome to the world down under with the 'no good reason' tax. Games are stupidly expensive off the shelf just because. PS3 and 360 games are usually $110 to $120 when new. Hell, COD4 stayed over $100 even after COD5 came out just because they can. I think the dollar was 1AUD = 0.98USD at the time. Even with steam I hear we pay more just because we are an isolated market and steam has nothing to do with shipping...

    4. Re:The Expansion Problem by Ambassador+Kosh · · Score: 1

      Actually for Everquest and Everquest 2 this is incorrect. For the last 5 years or so the expansions have been inclusive. So if you buy whatever the most recent one it then you get all the content from everything previous. They have also been making it much easier to catch up with bonus experience until you get closer to where most of the players are. It actually is not as hard to catchup as you would think. When EQ1 first came out it took months to hit 50, you can now hit it in a week or two of fairly relaxed play. The mercenary system makes it much easier to solo and form groups. There are still 85 levels though and probably a thousand AA for EQ1 but I just recently went back and started on a new server and catching up has not really been hard at all.

      I think that all the older MMO will have to something like what everquest does to make it easier to come back.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    5. Re:The Expansion Problem by Anonymous Coward · · Score: 1, Informative

      Yep. I just moved from Canada to Australia and while the dollar in both countries is about the same, games here are twice as expensive and even online stores like "Impulse" have half the games as "Not available in your region" ... What ? My internet connection can't download this game ?

    6. Re:The Expansion Problem by Anonymous Coward · · Score: 0

      WoW is particularly onerous in that it charges subscription + client + expansions. Most MMOs only charge subscription - the latest up-to-date client is free.

    7. Re:The Expansion Problem by Rakshasa+Taisab · · Score: 1

      There is nothing intrinsic to an MMO that requires such an expansion/leveling grind. For a good example look at EvE Online... Free regular expansions that widens the breadth of the game, not the skill depth.

      --
      - These characters were randomly selected.
    8. Re:The Expansion Problem by Trerro · · Score: 2, Informative

      Ragnarok Online is one MMO that's largely avoided this problem, and it's by no means the only one. I'll talk about that one as it's the one I've played the most, but again, PLENTY of MMOs have avoiding the WoW trap.

      That game is a free download with free content updates - you just pay a sub. They supplement this with a *minor* cash shop that doesn't greatly influence the game. Result: Best of both worlds - no giant pile of updates to worry about because you don't buy those, and no exploitative cash shop, because they're only using it to make up for update revenue, not the subscription (which is the bulk of what you pay in a normal p2p MMO.)

      As for avoiding abandoned maps, this is easy - they don't use WoW-style gear. By ensuring there's stuff you want in a variety of areas - including ones you don't care about for exp, they can ensure most areas get used. Sure, you're always going to have those few zones that everyone just loathes and won't touch with a 10' pole, but the rest of the world really does get used. The first dungeon the game ever released drops an item that can enchant armor so you count as water type (and all the bonuses and penalties you'd expect from that), and to this day, I still people down there looking for that... in a game that's now ~8 years old. Sure, the armor you're using said item ON may have changed a gazillion times, but you'll still want that item. Just about all of the old dungeons, in fact, have stuff people still want. Additionally, unlike WoW-style MMOs, there's no exp penalty for fighting stuff under you. Of course, the curve is exponential, so there's a point at which the exp just doesn't matter, but fighting swarms of things 10-15 levels under is a perfectly valid leveling strategy, and people do it in both solo and party play. Indeed, some maps are even specific designed to be basically impossible at the monsters' level, as they're DESIGNED for mobbing. Last but not least, since gear actually DOES stuff, rather than just modifying stats, there's no "this is the best item for this slot always". It's "this gives me more damage reduction overall, but this gives me far more vs a specific creature type", "this will randomly cast a useful spell, but this make all of my normal spells cast 10% faster". Etc. Result: People actually think about what they want to use, and it's not just "I'm wearing Tier X, you're in Tier X-1, you suck." Of course, everyone wants to try the new content, and whenever new stuff is released, everyone jumps in and tries it, but once that rush ends, you'll find the new stuff is still getting used... but so is the old.

      Again, I'm using RO for my example as I've played it more than any other, but it is NOT in anyway unique in avoiding the WoW trap.

      WoW, and the other railroaded MMOs that copy it, have major problems with their "tiered" gear, and rigid, guided level paths, because naturally, why would you hunt anywhere except the 2 places that drop this month's gear? You're going to discard all the old stuff the second you get the new. Pair that with stasis leveling (where nothing really changes as you level but your stats, and they simply scale to level such that all you do is throw bigger numbers around), and there's even less to think about on a character - hell, they even color code the monsters so you know you're on the map you're supposed to be on.

      The solution to all of this can be summed up in 5 words: Don't play a WoW-like game. There's plenty of other styles, and just because the US might not make much else doesn't mean the rest of the world hasn't stepped in to fill the gap. Try a bunch of different kinds, you'll probably find one that fits your style, and you'll definitely find a bunch that don't have the "pile of expansions no one plays" problem.

    9. Re:The Expansion Problem by kiddygrinder · · Score: 1

      You are correct sir, this is exactly the amount you'd spend, in addition it's about $17 a month for subscription rather than the $24 blackhawk mentioned. you *can* spend a lot more on games here as they do have their prices arbitrarily jacked up (console games are routinely sold in my town for $110-$120... over $100 USD) but with some careful shopping and international ordering you can avoid this ridiculous price fixing without too much effort, big W for example sell most new releases for around $80 bucks and steam generally lists US pricing for PC games. And as the parent mentioned, you can just buy wow straight from blizzard for $80 USD

      --
      This is a joke. I am joking. Joke joke joke.
    10. Re:The Expansion Problem by Firkragg14 · · Score: 1

      Im an eve online player and the client and expansions are all free. They claim its all included in the subscription.

    11. Re:The Expansion Problem by Aceticon · · Score: 1

      I'm shocked, shocked I tell you!

      Just recently I decided to go back to WoW (after a break of almost 5 years) bought the Battle Chest in a bricks and mortar store, in the UK, for £14.95.

      That's less than $20 at current exchange rates.

      First time ever that I bought anything in the UK that was cheaper than in the US.

    12. Re:The Expansion Problem by MartinSchou · · Score: 1

      This means over the course of a year you will have paid out $438

      And if you play an hour a day on average, you're paying $1.20 an hour to be entertained. Compared to the price of movie rentals, cinema and pretty much every other entertainment you pay for, that's not that bad.

    13. Re:The Expansion Problem by Kruunch · · Score: 1

      Not precisely accurate ... as the game gets older, the client starts to include previous expansions. I just restarted my EQ2 account and the client came with all of the expansions up through the last two (that's 7 of the 9 expansions).

    14. Re:The Expansion Problem by IICV · · Score: 1

      Man, one thing I loved doing in Ragnarok Online back before it required a subscription was taking my area of effect spellcaster dude out into the newbie fields and dropping some vendor trash. There's this wimpy little non-aggressive jelly in the game that seeks out trash on the ground and picks it up; some glitch in either the spawning AI or the jelly AI made it so that if you put a lot of trash on the ground, a ton of jellies would end up spawning and mobbing your trash pile. I'd spam my AOE attack, kill them all, and end up with even more vendor trash and some useful items. Rinse and repeat a couple of times, and you'd end up with three or four of the ultra rare item those jellies sometimes dropped, which made it worthwhile (and corralling all those jellies was fun, too). Sometimes one jelly would weather my attacks, grab everything, and run off before I could kill it - presumably to be killed by a very lucky newbie later on.

      The only hard part was convincing the inquisitive newbies to leave the trash on the ground instead of picking it up and running off. Usually they eventually understood that by helping me bait the trap they could end up with even more cash afterwards (since the jellies weren't aggressive, they could pick off the stragglers and I'd let them have a share of the vendor trash), but some douchebags would just grab as much as they could and run off.

  12. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    Oh, did I forget to mention that you can still sell your same old, dated game five years down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).

    StarCraft comes to mind.

  13. Perspective by Ghubi · · Score: 3, Interesting

    For comparison, US consumers spent almost 10 billion in theaters and almost 9 billion on DVDs in 2009. http://online.wsj.com/article/SB20001424052748704789404574636531903626624.html

    1. Re:Perspective by Anonymous Coward · · Score: 0

      Sit down and figure out how much time and money you spend on visual entertainment.

      My Breakdown
      $15 USD a month for an MMO / ~50 hr a month
      $60 for one time game / ~20 hr total life on average (I buy 1 game a month usually)
      $40 for Cable (just TV)/ ~90 hrs a month
      $8 for Netflix = ~20 hrs a month (I only get through 10 DVDs a month)

      MMO = $.30 per hr
      One Time Game = $3 per hr
      Cable TV = $.44 per hr
      Netflix = $.40 per hr

      So really, those One Time Games are more expensive per hour than anything else for me. Your numbers of course may vary.

      I've left out the question of expansions, because the MMOs that I play don't charge for them. You can add them in as you like. If you play WOW, the expansions are on a pretty regular cycle now. So let's say an expansion for $60 every year. So add $5 a month to the $15 fee and you still only get $.40 an hour. And if you play WOW, you are probably playing more than the 50 hrs a month I play, so the number will be lower.

      Side note: Out of ~720 hours in a month I spend ~180 of those hours staring at a screen for entertainment. I spend ~160 at work and ~210 sleeping as points of comparison. Probably not healthy.

  14. To the fanboys out there... by Dogbertius · · Score: 0, Offtopic

    Mac: Photoshop is not a game!
    Win: Windows is not an OS!
    Lin: You're STILL playing koules???

  15. No not really by Sycraft-fu · · Score: 4, Insightful

    While MMOs are attractive, they aren't easy. An MMO requires a substantial investment to start up, far more than a single player game. Also MMOs are the sort of thing that there's more of a limit on how many there can be. Many people will pay for one MMO, far less will pay for two MMOs, and so on. As such to get in to the market you either have to get a new segment of gamers that weren't doing MMOs before, or take gamers away from MMOs already out there. With a single player game, you just have to convince someone they want to play your game, they may well play others.

    MMOs will doubtless continue to be very popular, but they are hardly all that is going to be out there. I mean look at Blizzard they are -THE- kings of the MMO world currently, yet they are making Starcraft 2 and Diablo 3, both non-MMO games. Reason is they know they'll make money on those too. Heck some of their WoW players will buy them. Just because people play MMOs doesn't mean they don't also play other games. I've played an MMO of one kind or another for about 6 years now or so. However I still buy single player games all the time. Just because I like MMOs doesn't mean that's all I play.

    So sorry, I'm not buying this doom and gloom "Only MMOs are the future!" All evidence seems to say there will continue to be games of many different types. After all, MMOs are not new, yet game studios continue to roll out non-MMO titles as well as MMO ones.

    As for your analogy, well guess what? Fast food hasn't taken over the world. You are right that I can find McDonalds all over my city. However I can find hundreds of non fast food restaurants too. There are sit down chain restaurants like Olive Garden or P.F. Changs, and there are plenty of little ones that are just someone running their own thing. Fast food has not replaced where you can go to eat, it has supplemented it. Also turns out that you can eat fast food for one meal, and then eat at a nice place the next, they don't get mad at you or anything.

    I think it'll be the same for MMOs. Sure, a lot of people are going to play them, but it won't be the only thing they'll play.

  16. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    Oh, did I forget to mention that you can still sell your same old, dated game five years down the road? Yes, that's right. You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).

    There are quite a few games that are 5+ years old that are still in stores and not in the bargain-bin:

    Civilization III
    The Elder Scrolls III: Morrowind
    Diablo II
    Half-Life 2
    Neverwinter Nights
    Starcraft
    Warcraft III
    Warhammer 40,000: Dawn of War

    And these are just what I can think of off the top of my head.

  17. Azeroth Barbados by izomiac · · Score: 1

    It's rather amusing to me that in 2010 virtual worlds are economically more powerful than about 50 real countries. Population-wise, they beat about 100 real countries. While largely an irrelevant apples-to-oranges comparison, it does portend interesting changes in politics as decentralized global NGO-esk groups become larger and more powerful. Of course, while the current lot has a militia that's globally unprecedented in training and equipment, I think they're content enough within the virtual world to be basically harmless to the real one.

  18. Re:Welcome to the world of fast-food computer gami by sopssa · · Score: 1

    Uh, what? Even on Steam they're all on low priced sale. All of them.

    But neither of you or the GP is correct. WoW and its expansions are also sold for really low prices now a days.

  19. Re:Welcome to the world of fast-food computer gami by Korin43 · · Score: 1

    And you just described why I don't play MMO's. Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?

  20. Mod parent awesome. For the children. by copponex · · Score: 1

    Please!

    1. Re:Mod parent awesome. For the children. by bertoelcon · · Score: 4, Funny

      For the children? You some sort of pedophile?

      --
      Anything can be found funny, from a certain point of view.
    2. Re:Mod parent awesome. For the children. by Anonymous Coward · · Score: 0

      No he isn't, I haven't seen him at any of the meetings.

  21. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    Just because a game isn't selling for $50 anymore after 5+ years doesn't make the game "low priced." "Low priced" is not the same as bargain bin. Bargain bin is more along the lines of $10 or less, of which there are plenty of games there. The games listed are typically still sell for $20-30 in brick-and-mortar stores, which is typical price for a good, solid, PC game being that old. Just the fact that almost every store that sells PC games still sells the games listed, and not even in the bargain bin, says that the games still sell decent enough even to this day.

  22. MMOs? by Michael+Kristopeit · · Score: 2, Funny

    they also live at their MOMs

  23. I don't think the poll is that accurate by JumpDrive · · Score: 2, Interesting

    I think they did this poll outside a gamestop.
    Really, you actually believe 72% of people over 50 play MMO games.

    Geez, you think that maybe someone at gameindustry.com may have an incentive to exaggerate the numbers, just maybe

    1. Re:I don't think the poll is that accurate by JumpDrive · · Score: 1

      Ahh, saw where I looked at the wrong graph, but I still think they have the hours wrong and there's a whole population of people I don't know about.

      I still think they amplified the results.

    2. Re:I don't think the poll is that accurate by Anonymous Coward · · Score: 0

      Not to mention the fact that 3.8 billion (total) - 400 million (boxed) - 2.38 billion (subscription) = ~1 billion (unaccounted)

      Where did the extra $1 billion go? typographical error? cash paid to gold farmers? lost productivity? mysterious wire transfers to offshore accounts held by the MMO owners?

    3. Re:I don't think the poll is that accurate by Inda · · Score: 1

      Facebook is a MMORPG, no?

      Seriously, my mother, who just about manages gmail, likes to play those Pop Cap games. She also warmed to 1 vs 100 on Xbox live and would have loved to have played it more. Last season, in the UK, there were 80,000 players online during the live events.

      Yeah, those figures look stuffed, but probably not that stuffed.

      Your definition of a MMOG is a little off.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    4. Re:I don't think the poll is that accurate by nickruiz · · Score: 1

      I still think they amplified the results.

      Agreed. They don't seem to have a link on their website that describes their research methodology. Displaying a bunch of graphs proves nothing.

  24. Re:Welcome to the world of fast-food computer gami by sopssa · · Score: 0

    So then buy it where its cheaper.

    I just looked Civilization III on Steam and its 4,99e with all the expansions. That's not low priced enough for you?

  25. Re:Welcome to the world of fast-food computer gami by sopssa · · Score: 2, Insightful

    Why would you pay for any game you don't think isn't fun? However, many gamers find MMO's fun.

    I have played WoW and while I still think its too much grinding and too less PVP, I still think it would be quite fun if I just had the time now. But I like crafting and building the world (I coded a similar project as a teen, even spend my school hours thinking how the AI would interact :), so I currently play Haven & Hearth beta, even if it's a little bit buggy but I like the concept.

  26. The Internet by bistromath007 · · Score: 2, Funny

    MMOs replace Your father's love for mother She gets a webcam Burma Shave

  27. I used to think MMOs were a waste of time... by GodfatherofSoul · · Score: 3, Insightful

    But, then I listened to what most of my coworkers were doing on their time off. They were watching American Idol and Lost. So, what's the bigger waste of time? I quit playing MMOs when I saw how much time it was taking away from my regular "life management" chores.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  28. Re:Um..No. This is Slashdot by Green+Salad · · Score: 0, Offtopic

    Perhaps you thought you were posting to some sort of mainstream site and not slashdot? Condoms won't help me find a life in my mother's basement. The secret to finding a life down here is a microscope and agar-infused petri dish kept warm and with the cover left off of it long enough for me to watch Wierd Science. Just to make sure...maybe use the Q-tip to scrape the keyboard then scrape the same Q-tip across the agar solution...

  29. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    Oh wow, one of the games on the list is offered for less than $20 through some random online vendor! That must mean every game on the list is like that, right? Right? No.

    I posted a relatively small list of games that are typically priced between $20-30 that are 5+ years old. Obviously, those games still sell decently, otherwise they'd either be in the bargain bin everywhere for $10 or less, or not even sold at all. This was to show the OP that his assumption that games don't sell when they're that old is silly.

    As for you, what are you even trying to get at?

  30. Re:Oh the math... by Anonymous Coward · · Score: 0

    You only need 6 condoms a month ? Sounds like you need *more* of a life !

  31. Re:Welcome to the world of fast-food computer gami by Unoti · · Score: 1

    And you just described why I don't play MMO's. Why pay to "play" a game that's just designed to keep you playing as long as possible (fun doesn't even enter into the equation)?

    You're right, and I've felt the same way. But your perspective starts with the assumption that you don't want to interact with the other people that are playing.

    MMO's is the principal way that I stay in touch with old friends and family members. We play WoW, we hang out in Second Life, we play board games online- especially Ticket to Ride and some others. One of my sons is in the Army. I've got family members in multiple states, and we spend time together every day. How many dads spend time with their wife, kids, and parents every single day? Even though we're all over the world, we're together every day and generating new memories and experiences together.

    In Second Life, you can go learn other languages, spend time with brilliant creators from all over the world. I know and see every day people from Japan, Singapore, Germany, and Great Britain. People that are currently in Iraq, Saudi Arabia, and Brazil. The last few years of co-mingling with people from all over the world has been very enriching for me; I didn't really do that before virtual worlds. (Exchanging email or chatting some in IRC isn't the same as goofing off interactively, at least it has not been for me.)

    Your point about MMO's being boring is spot on. But people themselves are not always boring, at least the cool ones aren't. MMO's and virtual worlds let people spend time together and dissolve geographical and cultural boundaries. This is why someone might want to play them. Because the game itself is just a computer has limits to how entertaining it can be, but spending quality time with valued friends and family is priceless.

  32. But who really gets paid? by CodeDragonDM · · Score: 1

    As I look at the numbers, I want to know: Who is really seeing the 2.38 billion dollars in subscriptions? Blizzard of course comes to mind, but how many other thousands of little MMO games are there that have a subscription base of less than enough to protect Greece? 300 jokes aside, I don't see many companies sharing this great wealth.

    Now, if the pool is being spread around some, anyone wanna help me make a game?

    1. Re:But who really gets paid? by Chas · · Score: 1

      Okay, until the mutant that is WOW came along and hoovered up 3 million accounts (note, I said ACCOUNTS, not players since some players own multiple accounts, and most RMT (Gold Vendors) own literally hundreds), a "successful" MMO was one where the subscription base was over 80,000-100,000.

      One of the reasons Microsoft initially tanked MUO (what became Champions Online) was because they couldn't be honestly promised WOW-type numbers. Thing is, NOBODY can do that. WOW is a massive anomaly in the MMO world.

      Also, the money (in a lot of cases) is going where it belongs. Back into the games that generated it. To finance new systems, new content, etc.

      And smart developers realize that, unlike console games, these games DON'T have to die after a year or two.

      Look at Everquest (Evercrack, the original). It was released in 1999. THE GAME IS STILL BEING DEVELOPED! They released their 16th expansion in December of 2009.

      What's more, these games develop communities. Lots of people with common interests.

      Now, instead of being a football fanatic and tailgate partying, or going to a baseball game and hoping to catch a foul, or dropping several hundred dollars on miniatures that spend most of their time in a case, these people get on and bash monsters, bad guys, and sometimes even each other while playing. And carry it further into forums, fansites, etc.

      --


      Chas - The one, the only.
      THANK GOD!!!
    2. Re:But who really gets paid? by BlackCobra43 · · Score: 1

      Greece? IT.WAS.SPARTAAAAAAAA.

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  33. Re:Azeroth Barbados by Anonymous Coward · · Score: 0

    "it does portend interesting changes in politics as decentralized global NGO-esk groups become larger and more powerful"

    Yes, they'll wield huge power in the form of e-petitions!

  34. Re:Oh the math... by Anonymous Coward · · Score: 0

    I hate condoms...

  35. MMO's are like the sitcom of the gaming world... by PhantomHarlock · · Score: 3, Insightful

    Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.

    It's the difference between episodic television and a film. A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc. for that hour and a half which will play to large captive audiences paying a one time fee to see it. Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.

    The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe. They also keep your interest until the logical conclusion. With an MMO, you eventually lose interest and it just sort of fades away. A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes. The whole point is to get people to keep paying that monthly fee, ad infinitum.

    Playing MMOs is the equivalent to watching television. It's just scratching an itch of compulsive behavior.

    My most recent game experience was BioShock II. What a great game in general, especially towards the end when it gets weird. Machinarium is a $5 puzzle RPG game on Steam that is very engaging and well crafted. I've played all the Half Life games as well, and most of the big FPS games going back to the original Doom. The industry has come a long way. Great interactive stories. I think the turning point was the original Unreal single player game, which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible. Since then we've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.

    While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place. The multiplayer games I enjoy the most are the Starcraft type, where you can play a short campaign and be done. (no, that's not the same as going for a 'raid' in an MMO...)

    I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands. In any given Blizzard Q&A thread on Slashdot, the MMO related questions always far outnumber the Starcraft II / Diablo III questions, so the disparity in numbers is even evident there.

  36. Re:Oh the math... by daoes · · Score: 1

    This report contains comparative data om MMO players across six surveyed countries. It comprises approximately 60 pages and 70 graphs. The product also includes a full table set comparing MMO players in all six countries across all questions of the survey allowing Zynga Poker Bot unlimited cross-analysis and detail. If required we will assist in interpreting the data making sure you get the most out of it for your sales, marketing, product development and strategy.

  37. Re:Oh the math... by Anonymous Coward · · Score: 0

    You should feel what some of those Amsterdam hookers can do with their mouths, even with a condom separating your johnson from her mouth. OMG, I had no idea safer oral sex could feel like that.

  38. Re:Welcome to the world of fast-food computer gami by Toonol · · Score: 1

    Or Super Mario Brothers.

  39. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    Guess what? Comments from six figure boys really ARE that lame!

    Go away.

  40. Do you go to movies? by Chas · · Score: 1

    I used to think like you did. I pooh-pooh'ed "Rent to PWN"

    Then I actually TRIED one. And did a little math in regards to my entertainment expenses.

    Two tickets is $15 (or more nowadays). And you sit for 90-180 minutes. Passive. Then you're done. If you want to do it again, you spend another $15.

    With an MMO, $15 buys you roughly 43,000 minutes of entertainment (granted, you won't be able to USE all of that).
    Realistically, if you play an hour or two a night, and take one day off to go do something else, you'll up to 720 minutes of entertainment a week (3,340 minutes a month) (more if you decide to play for longer stretches).
    And while it's not *physically* interactive, it IS interactive, and can be quite engaging.

    Yeah, everyone's heard about those who absolutely lose themselves in the game. Some even ignoring a bootie call when it's lying unclad on the bed not two feet from them.
    And yes, there ARE games out there that feel more like jobs than games. This is what trial periods are for.
    Find one you like and one that suits your entertainment needs enough to make you feel like shelling out a regular fee.

    Also, there are FTP (Free To Play) MMOs out there, where just playing the game is free, though some advanced zones and character perks are cordoned off for paying players. Like D&D Online. You can play as much or as little as you want. And it won't cost you a penny if you don't want it to.

    --


    Chas - The one, the only.
    THANK GOD!!!
  41. Re:Welcome to the world of fast-food computer gami by Anonymous Coward · · Score: 0

    You can still sell your title five years after its initial release and people will still buy it! Now name a single non-MMO that can boast this (I'm not talking about the 2-bucks-bin here, ok?).

    Let's see:

    • Half Life
    • The Sims
    • Diablo II
    • Warcraft

    Notice something in common? They're all great games -- most games are pretty forgettable when compared to ones of this calibre.

    I'd say that the current popularity of MMOs is mainly because of WoW, which brought MMOs to the masses while still being a great game. Before that, MMO gaming was a tiny niche and it will return to that unless another great MMO replaces WoW after its death.

  42. Re:MMO's are like the sitcom of the gaming world.. by Chas · · Score: 1

    Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.

    Try looking at something like AION before you get too firmly entrenched in that.

    Also, try to remember that these games are played online and only so much data can be passed before the overhead becomes ridiculous. Yes, if you're playing a nice, self-contained game, they can try harder to max out the limits of the system you're on.

    Also, exactly how in-depth is the story quality of most of the shared/PVP/online portions of said games? Most are simply elaborate boxes that players are dropped into and expected to beat each other's brains out in.

    It's the difference between episodic television and a film. A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc. for that hour and a half which will play to large captive audiences paying a one time fee to see it. Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.

    There's also MORE than one arc in many MMOs. So you don't always have to take the same exact path every time you play.

    The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe. They also keep your interest until the logical conclusion. With an MMO, you eventually lose interest and it just sort of fades away. A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes. The whole point is to get people to keep paying that monthly fee, ad infinitum.

    On the flip side. Standalone games, you play once and that's it. You've done everything. There's some limited replay value in there with unlockables and increased difficulty settings, but you've essentially played the whole game. MMOs tend to have enough content that you can't simply sit down for 6-12 hours straight and play it all through.

    What's more, MMO's while they would like you to keep paying (your entertainment dollars would go SOMEWHERE, so why not them?), are constantly improving and adding content.

    As I noted elsewhere, Everquest is on it's 16th expansion since it opened up in 1999.

    City of Heroes is also on it's 16th regular expansion since 2004 and number 17 is only a few months out. All for free no less. What's more, it's second major paid expansion is due out around the same time with a major revision of the graphical engine.

    What exactly is "new" about your 5-10 year-old stand-alone games? How much replay value is there in them now?

    The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe.

    I disagree. More, I think you're confusing flashy graphical work with storytelling. With stand-alone games, you usually have supporting material and a lot more cut scenes to do exposition. In MMOs, you have to do more exposition in mission setups.

    And yes, there are just some story lines that are dogs. But there are others that are by turns scary, funny, sad, glorious, and just about any other descriptor you could care to use.

    Playing MMOs is the equivalent to watching television. It's just scratching an itch of compulsive behavior.

    I disagree even more strenuously. TV is a passive behavior. Decent MMOs are ANYTHING but passive.

    While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place.

    There's enough room for everybody.

    I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands. In any given Blizzard Q&A threa

    --


    Chas - The one, the only.
    THANK GOD!!!
  43. Re:MMO's are like the sitcom of the gaming world.. by Anonymous Coward · · Score: 0

    The point of Multiplayer games isn't to tell stories, it's to test your skillz against other players. I played starcraft and warcraft for years, but I only ever got an adrenaline rush when I was playing against non-AI opponents. I also play WoW, but mostly just to kill people in battlegrounds and arenas. Raids are fun the first couple times, but after you figure out the strats, it's the same as killing your robotic opponents in Bioshock. WoW to me is just CS with swords and magic instead of only guns.

    When I want stories, I watch movies or read books. When I want a test of skill, I play games.

  44. one more blow against RIAA by Atreide · · Score: 1

    Well that is a fact
    against music majors stupidity
    who wants people to buy
    disks and games and DVD...

    Unfortunately,
    unless my boss gives me more money
    I cannot spend money on MMO plus other media.

    --
    The world belongs to those who get up early. - I'm far from being the king of Earth then :-(
  45. Right, so you don't have cable or a news paper? by SmallFurryCreature · · Score: 1

    Do you have a "pay once" internet connection. No you don't. Pay once cable? No you don't. Pay once newspaper? No you don't.

    But somehow a game that you can play for years running on expensive servers with 24/7 support, must be paid once.

    Gosh, for services, you pay per month. What a novel concept.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  46. Answers from the MMO Survey publisher by Gamesindustry.com · · Score: 5, Informative

    Hi guys, good to read your comments. I am Peter Warman, MD of gamesindustry.com, company behind the survey. Just to clarify: indeed, not 72% of 50+ play MMOs. Only 4% of female and 5% of male 50+ people play MMOs. You can see it by scrolling down the graphs here: http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_USA. The 72% accounts for all platforms. Elderly play mainly on online game portals. The money spent does NOT include Farmville or Facebook games in general. It DOES include kids MMOs/Virtual worlds such as HabboHotel and ClubPenguin. The respondents were selected from a huge panel that represents the complete nations surveyed. A lot of effort has been put in to get respondents representing the country. So we did not just ask gamers but all kinds of peopel evenly distributed across demographics. Please keep the questions coming.

    1. Re:Answers from the MMO Survey publisher by Anonymous Coward · · Score: 0

      Lies, Damned Lies, and Statistics ;-)

      The real question is how many hot chicks play MMOs? I couldn't find a graph for that.

  47. Re:MMO's are like the sitcom of the gaming world.. by jayveekay · · Score: 1

    I agree that the gameplay of the best standalone games is far superior to that of MMOs, as the latter tends to be relatively simple and immensely repetitive.

    The complexity and most interesting dynamics of MMOs are in the social interaction and organization. How do you organize a group of people to perform some task? How do you deal with angry/obnoxious jerks? How do you resolve a conflict between two of your ingame friends who aren't getting along?

    You can learn a lot about humanity and the skills needed to deal with it from MMOs. God knows I won't learn them otherwise while living in my mom's basement... :)

  48. No shit, Captain Obvious? by Anonymous Coward · · Score: 0

    Don't be so fucking stupid, it means "free at the point of use". Everyone who isn't a pedantic asperger understands that.

    Do you really think everyone else thinks stuff falls out of the sky, and you're soooooo much smarter because you know otherwise? Do us all a favor and kill yourself.

  49. Let's put the whole post in the title! by lucian1900 · · Score: 1

    Ta-ta tatata ta taaaa ta ta.

  50. Why are MMOs considered a waste of time? by V50 · · Score: 2, Insightful

    One thing I've never really understood is why there is such a strong belief among many people that MMOs are a huge waste of time and suck the life out of people. I play WoW an average of two hours a day, judging from my /played time. Most of my co-workers seem to think I have no life because of this. (I have no life, but it's not because of WoW.) Most information I've seen shows the average American watching five or so hours of TV a day. I really fail to see why MMOs are considered so terrible by many people, but watching that much TV isn't...

    On that note, WHAT THE HELL DO PEOPLE WATCH FOR FIVE HOURS A DAY, EVERY DAY? Do they just get home from work, turn on the TV, and watch it until they go to sleep? I'd be hard pressed to find five hour long shows to watch every day. Even with DVDs of my favorite shows, I can recall very, very few times where I've watch five hours of television in a single day, let alone every day for life...

  51. Star Trek Online by Anonymous Coward · · Score: 0

    =/

  52. Are MMO's really that much bigger in the USA? by Liambp · · Score: 1

    The US and European figures seem out of line. For example the MMO spend in the USA is 14x the total UK spend even though the population of the USA is only 5x that of the UK. Similar ratios apply for France and Germany. As a Euro gamer who often gets stuck paying €1 for $1 I am surprised the total US revenues are so much bigger.

    Also the expenditure on virtual currency is very high (around 20% of revenues on average). Does this include "black market" gold bought from gold farmers? Given the fact that most big name games don't support legal gold selling it would seem likely.

    Perhaps these questions are answered in the full report but the €4,950 price tag is beyond my budget.

  53. How much is WoW? by Anonymous Coward · · Score: 0

    I'm just wondering what % of these figures is just WoW, and what's the rest?

  54. WoW! by hesaigo999ca · · Score: 1

    Guaranteed WoW is probably half of that figure....damn game, can't quit even if I wanted to....I gotta have the next tier gear.
    Wait till cataclysm comes out, it will get even worse...more people will sign up pushing the overall subscriptions passed 14 million.

  55. Re:Welcome to the world of fast-food computer gami by KnownIssues · · Score: 1

    You are so right that Activision is planning to do exactly this with Call of Duty.

  56. Yet still no real console MMO's by elrous0 · · Score: 1

    It's a shame we still don't have any modern console MMO's (and no, an ancient Final Fantasy XI port doesn't count as modern). Seems like someone could make a lot of money if they were a pioneer on this (Evercrack/WoW money I bet), so it's strange that no one seems to even be trying.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  57. Re:Welcome to the world of fast-food computer gami by Kruunch · · Score: 1

    While you will (and currently do) have a number of titles moving to the MMO model specifically to milk a rising niche in the games market, you are also seeing many MMOs starting to fail (Horizons, Matrix Online, London: Hellgate, etc ...). You will always have some graff in any market but considering the production costs of an MMO (much greater then your average console game) I think the less substansive MMOs will start to weed themselves out (Champions Online is a good example of this).

  58. "that can satisfy people of all walks of life..." by lennier · · Score: 1

    ... elves, dwarves AND trolls.

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  59. so that explains it by Anonymous Coward · · Score: 0

    This is why you slashdotters are so stupid when it comes to politics..

    good luck finding jobs and don't forget to study your spanish
    to pass the bilingual test on the job app you morons!!!.. HAHAHAHA

  60. So many MMORPG players, so few roleplayers by FoolishOwl · · Score: 1

    There's a tension intrinsic to the concept of a role-playing game, between "role-playing" and "game." I've found that it is nearly always resolved by abandoning one or the other aspect entirely, usually the "role-playing".

    I've seen it pointed out that most combat soldiers never kill anyone -- that such is the case is pretty obvious, actually. But, in computer games, your avatar will kill hundreds or thousands of enemies in a short period of time. In an online roleplaying game, doing that isn't enough to be considered a competent fighter. This, in itself, profoundly undermines roleplaying. One usual consequence is that if you design a character so that the character makes sense in roleplaying terms, it's an ineffective character in game terms.

    A lot of people get the idea that roleplaying means your character has stats and levels. That roleplaying is about collaborative storytelling, or even that there are tabletop roleplaying games without levels, seems to escape most. For those that have some inkling what roleplaying is, it's something that gets in the way of playing the game.

    Occasionally, I've run into people who blow off the game aspect entirely, and just roleplay. I'm not crazy about that, either. Without the grounding of the game rules, it just drifts off into tedious wish fulfillment and soap opera.

    I've come to think that true role-playing games are intrinsically unstable, and can only be continued with enormous effort. I don't see such efforts made by MMORPG developers. Consequently, I think MMORPGs are a waste of time.