Slashdot Mirror


OpenGL 4.0 Spec Released

tbcpp writes "The Khronos Group has announced the release of the OpenGL 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit, double-precision, floating-point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware."

2 of 166 comments (clear)

  1. Re:OpenGL on par with Direct3D11 by calibre-not-output · · Score: 0, Flamebait

    Does your post imply that .NET is mature? Or well-tested? I almost spilled my coffee..

    --
    Nothing lasts forever but the certainty of change.
  2. Re:DOA for anything but pro gear by Lunix+Nutcase · · Score: 0, Flamebait

    OpenGL is used on PS3, linux and OS X.

    So the loser of the next-gen console wars and two OSes with minority market shares? zOMG SUCCESS!!