OpenGL 4.0 Spec Released
tbcpp writes "The Khronos Group has announced the release of the OpenGL 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit, double-precision, floating-point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous-generation GPU hardware."
consoles don't count.
Not to an average joe, who wouldn't give two flying fucks about your latest CAD program.
Who the fuck was talking about CAD? All you have to do is point them to mobile phones and Windows. Both are vastly huger OpenGL platforms than the PS3 and either Linux or Mac OS X could ever hope to be.
on par or 'copy'? Interestingly how OpenGL in last 10 yrs is playing catch up game with directX. all these features were developed by AMD, Nvidia and Microsoft for directX, and now just made available for OpenGL.
And they supposedly will care about 3d acceleration anywhere else? Why the fuck has this boiled down to what an average joe thinks? The point remains that the examples used above are piss poor examples of OpenGL winning for a number of reasons.