BioShock 2's First DLC Already On Disc
An anonymous reader writes with this quote from 1Up:
"Trouble is brewing in Rapture. The recently released Sinclair Solutions multiplayer pack for BioShock 2 is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the 2K Forums noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games responded with a post explaining that the decision was made in order to keep the player base intact, without splitting it between the haves and have-nots."
Double dipping.
If this were an update after release, it would make sense. I wish Resident Evil 5 had done the same instead of requiring people to purchase the DLC to view others who had the costume packs. But this is different... it was already on the disk!
That means they were planning all along on making an already completed work a cost accessory.
When I think DLC, I think of things that were created or finished after the final release. Maybe things that were meant to be a part of the final product but were left out due to lack of necessity or space constraints (unlikely with Blu-Ray) that would be released through download for free.
Essentially, they charged players 5 dollars for a patch to correct a bug in the game; access to the existing content was broken. They have the right to choose to do business this way, but that doesn't make it any less bullshit and this practice isn't going to impress customers.
Now, cue the jackasses thinking they did the right thing. I'll cut out my kidney with a disposable drinking straw if anyone can reasonably argue this as ethical.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
I'm sorry, but that's just not negotiable. I will pay once, no more.
But, I expect the full game for my $60. If you hold back any of the content, you won't get my $60. I'll still play whatever I want to, I just won't pay you. The presence of DLC causes me to pirate games I would otherwise (joyfully) pay for.
Dragon Age:
I got boned by that "Keep" DLC with the storage box. I made it to the top of the Keep, killed everything, on the way out I notice that Picture you click to make a chest pop out of the wall..I'm overloaded so, Hey I'll just bop down to the storage box, unload and come back.
NOPE! Since I "Beat" the Keep , the doors now no longer open, Chest lost forever. I was so pissed.
They could have just dumped that damn storage box at camp since the door to the keep was closed forever after you beat it. I paid for that damn Keep and now I can't enter it? What Bullshit.
I don't know why people would feel happier paying for DLC that they feel came out after the game's release. If that were the overwhelming opinion then all companies would do is complete the DLC before the game was released (on the same schedule as before) and then artificially delay it for a couple of months.
That said, I love DLC, as it's what's prevented me from paying $50 for any new title. Nowadays I just wait a couple of years for a gold/platinum/complete/game of the year edition and pay $5-20 for a large amount of gameplay. I look forward to playing Dragon Age and Mass Effect 2 in 2012 :)
DLC is a great idea, despite being unable to resell it. Expansions and sequels have always been a big deal, but clearly the producers don't want to play the same game that consumers do.
Some hard lessons are going to be learnt before DLC becomes a tool that is used fairly. Just wait until DLC becomes integral to gameplay instead of optional... THAT will piss off just a few people.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
Is it just me or do I see more outrage than the time MS shipped all versions of Vista on a single disc, and it was only the product key you got (and the price you paid for it) that determined the edition it installed. If you skipped the product key it had to ask you which edition to install!
AFAIK they're still doing this with 7.
This is one of the reasons I like Bad Company more then Modern Warfare.
When the first bad company came out multiplayer wasn't very good, I don't think it even had conquest mode. but today I pop in the game and it's pretty fun, I don't have to buy some crappy DLC to get the real online experience.
Compare this to CoD:W@W this game was actually pretty fun the day I bought it. But it only came with some of the content, Now there are 3-4 DLC's out and they want $10 bucks each. If I want to play a game today I have to wait in the Queue to get in a game for a map that I have, Also when the map ends you get a new random map from the DLC and you get booted back to the main window. I'm sorry the TCO(Total cost of owner ship) of this game is not worth $90!
The DLC issue is why I'll be buying bad company 2 instead of MW2
Dick-over Legitimate Customers
So, if they still made DLC alongside the actual game itself but instead downloaded a 180KB key file + 20MB dummy file that went straight to /dev/null it would be ok?
All this outrage is going to do is to force developers to move that content off-disc so they can pretend they developed it outside the standard development cycle. You don't really think company execs will say "gee, we'd better provide better value," do you? Particularly when every other company jumps aboard?
More Twoson than Cupertino
will still pay for the damn thing. Gamers are some of the biggest mindless consumers there are right after the Apple fanatics :)
You get a few companies like Rockstar who release DLC which is basically the equivalent of an entire new game. That's the kind of DLC people want.
The funny thing is that DLC is a perfect way for publishers to make sure they will always get some $$ on used game sales. BUT savy people know that if you just wait 6-12 months you'll be able to buy the SE version of a game that includes all the DLC. Greed, it's what's for dinner.
who to be more angry with, the company, or the idiots that pay for it giving them a reason to justify doing it again.
They have the right to choose to do business this way
they dont have a right to do business this way. its like selling a car, but leaving out the mirrors, and then charging to install them.
its selling an incomplete product. its basic fraud. these are now legal because we let them do so - they sell a 'game', but the definition of amenities in the game are not defined in detail, and also a shitty 'game experience may change' dropped into eula. this covers their ass from selling an incomplete product. it shouldnt happen.
Read radical news here
Your analogy is a little off... They produce one disk with all the versions but openly advertise different features with different versions. DLC is supposed to be additional content produced after the game goes gold/is released. It violates the spirit of what DLC is...it's extra. It's not part of the game held back so they can charge extra for it. To use your Windows example it would be like after installing if you wanted a network two PC's and had to purchase an additional feature pack to do it. Games cost almost 60 buck...game companies are crossing a line trying to milk their customers.
Working in IT, this is no different. Want to shape 'X' amount of packets? Run 'Y' amount of concurrent users? Use 'N' seats of voicemail? You already have the software and hardware, but many vendors charge your extra to use your hardware to its capability.
At least IT can choose some of it's software without restrictions, and it interoperates. Can't really say the same for gaming.
Anyone else notice game publishers locking out user generated content, while charging more and more for 'official' content?
Geez, just sell me the game engine then, and let me choose the levels. No more of this $5 add-on armour BS.
And in some sense it may still be "incomplete" content. Perhaps they had the game base up, and while testing or whatever is going on they also have some "expansion" content being developed. It's not fully done, but they're fairly sure of much of it (say, the graphics or whatever), but there are still some bugs in the AI scripting, whatever.
The core game is done, but you don't want to release the extra bits yet because they haven't been tested. So you segregate them from the game, but keep the files on disk so that only the last few pieces - maybe a patch or whatever - need to be applied to make it usable and ready for sale.
I haven't played BS2 so I don't really know all of what's in this pack, but really if the game is fully playable through to a definitive end-of-plot, then I don't see what the big deal is. Either I'm willing to shell out a few bucks for a bit more - however it happens to be packaged/delivered - or I'm not. Now if the content is cut from the game itself so that it's noticeably incomplete, that's different, but it doesn't seem to say whether this is the case or not.
This whole thing is interesting to me. I think we're sort of watching a paradigm shift in the way publishers and consumers interact.
Just isolating at the economics of it, why does it being on the disc matter? Everyone who purchased a copy of the game knew what they were getting into. They willingly exchanged money for the game as it was. This unlock was not included in that transaction. Then, the publisher asks people to pay more money for additional content. People decide whether or not they want that content.
However, we have this notion that once we've bought a 'thing' we should have full access to it. I like this idea, personally. I think most of us here do. When they reveal that you bought the disc, and it had the content ready to go and you are locked out, that's evil.
However, if they did the same thing but shipped it without this content on the disc, that would be OK? If they COULD have put it on the disc, but they didn't - does the publisher have an obligation to release the content if it is finished? I think that gets a bit more gray.
What if they finished this the week after the disc shipped? Is that OK?
Is it that we're theoretically 'covering the cost' of the development of the game with our $60 or $50? And then the price of DLC is an incentive for them to continue expanding the game? On the other hand, they delivered a game in a state that you can choose to buy or not. What is hidden in the disc's dead space is of little concern, right?
DLC has caused some interesting ethical and financial quandries. One the one hand, it seems like game prices are going up by degrees. We're paying $60 for a game, PLUS another $5 here and $10 there. Some games, especially multiplayer titles, may cost you upwards of $100 by the time you're finished. Are we getting our money's worth? Are we getting a good deal for our gaming value? At the same time, do publishers have an obligation to tell us up front what we're getting into: ie, you will pay $60 for this game and an estimated $x/interval for DLC in order to have the 'complete' experience.
Not to mention the whole 'project $10' initiative - where there's a code in the box that you can only use once, and it locks used owners out of content that you would otherwise have to pay for as DLC...
Complicating matters is that there's not any competition in the market - if you want a COD:MW2 map, for instance, you're getting it from IW/Activision/MS Live. There's not a competitor that can sell you a similar product at a competitive price.
I think the future is going to be full of more of these practices. And, by and large, the average gamer is going to be oblivious.
This is not a test. This sort of thing has been happening for a few years now. 2K was just following standard procedure. Although, admittedly, usually this isn't done with such a substantial bit of content.
I'll tell you what the real problem here is: gamers let publishers walk all over them. They're so obsessed with getting their gaming fix that they're willing to give up their principles. They'll piss and moan online, run these meaningless campaigns where they rate games a 0, but they'll still go out and buy the damn game. Or they'll openly proclaim that they're going to pirate the game in protest. Nice way of justifying to the publishers that they should keep pushing DRM on us. Although, what's worse are the ones who see no problem with this, apparently they can't part with their money quickly enough.
If you want to send a message, boycott any game that features these unlock codes. They'll only notice once you've hurt their bottom line. As long as suckers keep paying for this stuff what the hell do the publishers care about the complaints. This might mean giving up on some popular games, but then I've found that the biggest games are routinely overrated and gaming isn't the most important thing in the world anyway.
I don't see multiplayer as being much of a big deal for Bioshock 2. There are just too many great games that were made for multiplayer, instead of a game like Bioshock, where multiplayer was clearly an afterthought.
A lot of people who haven't yet bought Bioshock are just going to see if maybe there's a scene release of the single-payer instead of enriching a company that has such hostility toward their customers.
I'm not condoning it, but I can understand it.
You are welcome on my lawn.
Okay Mr. Blizzard Troll Fanboy, I'll bite.
Blizzard (possibly the most evil gaming company to convert from awesome indie hood to 1984), will almost definitely try to do tiered access the same way they do with WoW, oh you didn't buy the expansion? Well you don't have to, but you will be the handicapped of Azeroth with no special parking, to the point that not buying the expansions means you've completely wasted all the time money you DID invest. I notice you didn't provide a link to your assertion so I'll just spout my opinion the same as you.
In addition, the most purchased game EVER, Modern Warfare 2, does and did have a $60 MSRP, and is still selling as such on Steam and probably elsewhere. No, I don't own it; nor will I.
I am an avid, long time gamer (25+ years), I supported Blizzard from Blackthorne on 3.5" floppy to WoW; never again. They've proven money is more important to them than anything else, their customer service is abysmal, their inflated monthly fees for a 5+ year old game are sad, they're pro-censorship and anti-freedom at every level. Their enormous Asian market keeps them afloat I'd wager. Yes, they have polished releases where almost no one else does. That's the one thing they have left, I wonder how long before it goes too. Once bitten twice shy? I got sick of re-buying scratched games and whatnot.
It seems like they will be milking the SC2 and Diablo III releases for as much as they can. I would rather seem them charge $80 or $100 up front and include everything than do something insidious like this which contributes to the DLC debauchery, which I think is wrong generally, as has already been posted, developers are now leaving things out on purpose to charge for them later.
I used to scoff at people who said PC gaming was dying. I've since sadly joined their ranks.
ps, fuck karma.
Lots evil pirates reading for free there.