Bethesda Unveils New Co-op Dungeon Crawler
Bethesda Softworks took advantage of the recent Game Developers Conference to take the wraps off a new game called Hunted: The Demon's Forge that they're partnering with development studio inXile to create. It's planned for the PC, Xbox 360, and PS3, though no release window has been set. It's a third-person action game with a swords & sorcery setting, and it features two heroes as they fight their way through monster-filled dungeons. The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes. ShackNews summed it up thus: "From what I saw, Hunted rolled up ideas from a number of different games to create its modern reinterpretation of the dungeon crawl. There was the raw action appeal of wading through waves of goblins, spiders, and related denizens. The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO."
I read some of the previews of this game and I am cautiously optimistic but a couple of worries:
1. "the raw action appeal of wading through waves of goblins, spiders, and related denizens" sounds an awful lot like Dynasty Warriors/Musou series and while I understand some people are into that, and that's totally fine, I find the games terribly boring. I could be reading too much into the phrasing here, but it's hard to pinpoint what this game is trying to do exactly.
2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Like Gauntlet, only with RPG stats and more power-ups?
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The game is designed such that two users can play together online (no split-screen)
Well why the fuck not? Online is great and all but I become increasingly annoyed by the fact that I can play with my buddy who is 300+ miles away but the instant he comes over to visit we can't play without doing some wacky setup with extra TV's and consoles. Seriously is it that hard? I've dealt with splitscreen multiplayer since the NES so why is it so hard to find now?
"Diablo clone"? The proper term is "roguelike".
Now get off my lawn!
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
multiplayer MUD
Hopefully I can use my NIC Card to play some Local LAN network games as well!
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
2. To me, the current gold standard for a dungeon crawl is Demon's Souls.
I'd say that the current gold standard for a dungeon crawl is Diablo II. Nothing else released in the past 10 years has even come close.
Diablo II, Morrowind, Final Fantasy VI, Half Life 2... I could keep going, but I think you get the idea.
Maybe I'm just sentimental, but I like to break out my old favorites every few years.
Deux Ex, Starcraft, System Shock 2, Half-Life 1...
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The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any balance issues discovered 6 months after release?
This game will waste your life. Don't clicky!