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Bethesda Unveils New Co-op Dungeon Crawler

Bethesda Softworks took advantage of the recent Game Developers Conference to take the wraps off a new game called Hunted: The Demon's Forge that they're partnering with development studio inXile to create. It's planned for the PC, Xbox 360, and PS3, though no release window has been set. It's a third-person action game with a swords & sorcery setting, and it features two heroes as they fight their way through monster-filled dungeons. The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes. ShackNews summed it up thus: "From what I saw, Hunted rolled up ideas from a number of different games to create its modern reinterpretation of the dungeon crawl. There was the raw action appeal of wading through waves of goblins, spiders, and related denizens. The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO."

30 of 218 comments (clear)

  1. Can't quite pinpoint... by dancingmad · · Score: 3, Insightful

    I read some of the previews of this game and I am cautiously optimistic but a couple of worries:

    1. "the raw action appeal of wading through waves of goblins, spiders, and related denizens" sounds an awful lot like Dynasty Warriors/Musou series and while I understand some people are into that, and that's totally fine, I find the games terribly boring. I could be reading too much into the phrasing here, but it's hard to pinpoint what this game is trying to do exactly.

    2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

    --
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    1. Re:Can't quite pinpoint... by Chris+Burke · · Score: 4, Funny

      How are they going to top DS's brutality

      Easy!

      bloodSpurtAmount *= 10;

      and innovate features?

      Uh...

      bloodSpurtAmount *= 20;

      --

      The enemies of Democracy are
    2. Re:Can't quite pinpoint... by nschubach · · Score: 2, Informative

      2. To me, the current gold standard for a dungeon crawl is Demon's Souls. How are they going to top DS's brutality and innovate features?

      To each his own. I actually bought two copies of Demon's Souls because I imported the wrong language at first... and I figured it would be more fun if I could understand what was going on... I didn't. Replaying the same level over and over again to complete it isn't what I'd label fun. Also, logging in to play with a friend and having some ass hole join your game to kill you because he needs the black "karma" isn't fun.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Can't quite pinpoint... by Opportunist · · Score: 3, Funny

      Too bad the German (and IIRC Australian) version will be locked at

      bloodSpurtAmount*=0;

      So I guess no innovation for the nannystates.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. Re:Oooh, shiny! by nomadic · · Score: 2, Insightful

    More like Gauntlet.

  3. So... by Megane · · Score: 4, Insightful

    Like Gauntlet, only with RPG stats and more power-ups?

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    1. Re:So... by Chris+Burke · · Score: 3, Insightful

      Like Gauntlet, only with RPG stats and more power-ups?

      Holy shit, yes!

      I've been trying to figure out what it was that Diablo brought to the table as far as genre is concerned over roguelikes. What else was it drawing influence from?

      Then you come along and say what should have been obvious. Diablo = Rogue + Gauntlet. Randomly generated levels in an RPG based around leveling up and equipping your character, combined with a real-time button masher throwing yourself against an endless horde of largely identical enemies. And thus was the "Diablo clone" genre born.

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      The enemies of Democracy are
  4. Why can't I play with my buddy on the couch by Anonymous Coward · · Score: 5, Insightful

    The game is designed such that two users can play together online (no split-screen)

    Well why the fuck not? Online is great and all but I become increasingly annoyed by the fact that I can play with my buddy who is 300+ miles away but the instant he comes over to visit we can't play without doing some wacky setup with extra TV's and consoles. Seriously is it that hard? I've dealt with splitscreen multiplayer since the NES so why is it so hard to find now?

    1. Re:Why can't I play with my buddy on the couch by hvm2hvm · · Score: 5, Insightful

      because then you would have to buy only one game you silly man

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      ics
    2. Re:Why can't I play with my buddy on the couch by Blakey+Rat · · Score: 2, Informative

      You're making assumptions.

      You can play Baldur's Gate: Dark Alliance with two players without split-screen. It just moves the camera to keep both of them in view.

      Nowhere does it say, "there's no split screen, SO THEREFORE YOU NEED TO SHELL-OUT FOR A SECOND CONSOLE YOU SUCKER!! SUCKER!!!!!" which seems to be what you're reading there.

  5. Diablo Clone by Reason58 · · Score: 2, Interesting
    FTA:

    The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO.

    It is another Diablo clone. Oh, and having two people play together makes it like a massively multiplayer online game? Right.

    I don't see a single thing that wasn't in Diablo over a decade ago, let alone something innovative.

    1. Re:Diablo Clone by Sir_Lewk · · Score: 4, Informative

      "Diablo clone"? The proper term is "roguelike".

      Now get off my lawn!

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    2. Re:Diablo Clone by gravos · · Score: 3, Insightful

      The advantage of Diablo was how long Blizz supported it with patches. What are the odds Bethesda will fix any balance issues discovered 6 months after release?

    3. Re:Diablo Clone by Chris+Burke · · Score: 2, Insightful

      "Diablo clone"? The proper term is "roguelike".

      Well to be serious for a moment, as a lover of both Nethack and Diablo II, I'd say it's worth distinguishing between these two genres. The things that are commonly called "roguelikes" are clearly aping rogue, and the Diablo Clones with their emphasis on real-time combat are clearly aping Diablo, by intent if nothing else. Diablo clearly owes a huge debt to Rogue-likes, but I wouldn't say it is one simply because it shakes up some of the fundamental gameplay principles. Even nethack is just adding much loved complexity and nuance on the same frame.

      So, just like (to pick a random awesome example) Super Metroid was in a very real sense just an expansion of basic 2d platformer/shooter ideas from games like Castelvania and Contra, but it modernized and in the process shook up the concept enough to create something new and itself something that would be specifically replicated in the future.

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      The enemies of Democracy are
  6. No Split Screen? by Revvy · · Score: 2, Insightful

    Too bad they've decided to do away with split screen. I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate. We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

    Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

    -----
    My wife and I play on the couch; video games, too.

    1. Re:No Split Screen? by Blakey+Rat · · Score: 2, Informative

      I count myself one of the lucky geeks with a wife who loves video games and one of our favorite types has been the split-screen dungeon crawl like Baldur's Gate.

      Uh, assuming you're actually talking about Baldur's Gate: Dark Alliance, then it's not split-screen.

      (Baldur's Gate is a 1-person-per-computer game, and a full-on RPG, not just a dungeon crawl.)

      We won't be buying another TV and another PS3 to play games on, though, so I guess this is a game we won't be buying.

      Dear Game Developers: Please bring back split-screen play as a standard. While Borderlands is great, we won't be playing it forever.

      You're going to confuse the bejeesus out of these mysterious game developers reading Slashdot if you tell them, "make the game split-screen," and "make the game like Dark Alliance" at the same time. Their heads will explode.

  7. Abbreviations... by nschubach · · Score: 4, Funny

    multiplayer MUD

    Hopefully I can use my NIC Card to play some Local LAN network games as well!

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    1. Re:Abbreviations... by ben0207 · · Score: 4, Funny

      I guess I'll have to get some cash from the ATM machine to pay for all this - especially if there's DLC content. I hope I can remember my PIN number.

      While I'm out I should probably pick up some new DVI interface cables and RAM memory.

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    2. Re:Abbreviations... by bigstrat2003 · · Score: 3, Funny

      Well, I've lost the will to live after reading these two posts. Thanks, guys. :(

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  8. Are you kidding? by Anonymous Coward · · Score: 4, Insightful

    2. To me, the current gold standard for a dungeon crawl is Demon's Souls.

    I'd say that the current gold standard for a dungeon crawl is Diablo II. Nothing else released in the past 10 years has even come close.

    1. Re:Are you kidding? by hairyfeet · · Score: 2, Interesting

      Well I would say Sacred was pretty good, with lots of quests, tons of items, and plenty of replay. A really huge gameworld too, which was nice. For me I preferred Sacred over Diablo II. There was just more to do, more ways to customize my character, etc.

      But even if you think Diablo is the end all of dungeon crawlers, if you haven't picked up Sacred you really can't beat $10 for the original plus the expansion pack. And when you put the two together that is a really really REALLY long game, which if you like hunting for new weapons and getting new powers for your character is a real plus.

      --
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  9. Re:How many games by Anonymous Coward · · Score: 4, Informative

    Diablo II, Morrowind, Final Fantasy VI, Half Life 2... I could keep going, but I think you get the idea.

    Maybe I'm just sentimental, but I like to break out my old favorites every few years.

  10. Re:How many games by pseudofengshui · · Score: 4, Insightful

    Deux Ex, Starcraft, System Shock 2, Half-Life 1...

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    [Text goes here]
  11. Re:Bethesda top Demon's Souls? LOL, No... by kurokame · · Score: 2, Insightful

    How will Bethesda top Demon's Souls?

    Easy. Like other recent Bethesda RPG projects, there will probably be a mod kit. Want the game to behave more like Demon's Souls and less like a traditional modern western RPG? You can make a mod for that.

    Extensibility very nearly always beats what you can come up with in-house.

  12. Re:How many games by KahabutDieDrake · · Score: 2, Informative

    Homeworld, TotalA, Carmegedon 2, Counter Strike... etc

  13. Screw you, Bethesda by Pherlin · · Score: 2, Interesting

    Bethesda lost me as a customer after completely screwing over me and everyone else who bought Star Trek Legacy for the PC. If they treat this as well as they treat other third party titles, you'll be in for a great time of necessary patches that never come.

  14. Will the PC interface be a XBOX port? by John+Saffran · · Score: 2, Informative

    Hopefully this time they won't get lazy and just port the XBOX interface to PC like they did with Oblivion ..

  15. Re:Oooh, shiny! by fractoid · · Score: 2, Insightful

    This is actually why Blizzard held off introducing teleport-to-dungeon and teleport-to-battleground systems for so long. If you remove the need to travel through the actual world, then the world becomes (as you put it) just one huge glorified lobby for a 5-player co-op game.

    The reason they found it necessary is that they've designed WoW more and more around mind-numbing repetitive grinding of intolerably easy dungeons. They need to stop pushing the "kill this same guy once a day for the next week and we'll give you a piece of gear" design and go back to "work a little bit on this long difficult quest chain."

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  16. Re:Another Diablo by justin12345 · · Score: 2, Informative

    How about 4? I know modern game systems can support more then 4 controllers, but 4 has always been pretty much the standard. Back in the day we had no problems playing a game on standard def tv split into 4. With modern HD sets you are getting about the same resolution per quadrant as we were used to getting in 1 player mode.

    --
    Cool art gallery, if you're into that sort of thing.
  17. Re:Another Diablo by Brandee07 · · Score: 2, Insightful

    For a two player game, two player split screen sounds appropriate.

    I'd love to play this game with my boyfriend, but alas, we have only one TV, one xbox, and - if we purchase it - only one disc.

    So, unless the single player is singularly compelling, I can write this game off my list already.