Study Finds That Video Games Hinder Learning In Young Boys
dcollins writes "Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills. Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.'"
Thanks to Legend of Zelda my basic math sucked for years. I did however beat Ganon with the wooden sword.
Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.
Saying video games are bad for reading is like saying eating food makes you fat.
- I shall now replace Video Games with Not Being Locked in a Library.
...
The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys.
That is to say, the findings aren't based on survey data of kids' library avoidance habits,
but instead on a specific group of children that were randomly assigned to be locked in a library or not
Children not confined to a library showed less advancement in their reading and writing skills over time than the control group.
- Clearly, All children should be locked in libraries immediately !
" Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens "
Kinky, I'm pretty sure you can find many volunteers in the Slashdot population who would like to participate in this study of yours.
An Education is the Font of All Liberty
I let my kids (3.5 and 6) play on our Wii. But it's supervised, and only a few hours a week. Usually I'm taking part too. (New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level. ;)
I'd argue in our family gaming is a net positive activity. The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.
Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful. Any activity is bad for you if you do too much of it...
It it really so hard people?
.: Max Romantschuk
However, initially I'm going to call "bullshit". This is partially because my experience with psychology studies (I did psychology in university) leads me to believe that very few research psychologists have a good handle on technology. Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.
In this case, based on the article, I see two potential major flaws:
1) The study was fairly short term. That doesn't tell you anything. All kinds of changes can happen in the short term with a child, and are not meaningful in the long run. You need to evaluate development over a period of years, not over four months. If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run. A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.
2) It only dealt with kids who got a new toy, not with ones who had it. Even in adults, when we get something new we are more enamored with it and want to spend more time using it. That dies down after a little while. There is no reason to believe that videogames are any different. As such if you believe they are, you need to test that. There needs to be controls with kids that have had videogame systems for long periods of time.
As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory. They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory.
What needs to be looked at is the difference between kinds with and without videogames over a long period of time. Ideally from like elementary school up to graduation. At this point, the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.
Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways. I admit I am biased in that when I grew up videogames were not all that popular. They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.
I don't think the videogames caused that, but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment.
The experiment design side-steps the correlation=/causation issue and directly measures causality. To answer your question specifically, there surely were parents of your that in both samples...
You know I'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent, but, to just go and say video games are bad is entirely wrong.
My pre-school son is autistic, and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars. First, we worked on the basic controller stuff, up, down, left, and right, and jump, and from that he was able to make the verbal connection between the play and he learned to not only do the controller, but could also communicate directions. Building on that, I worked on teaching him how to describe different things in the game, like colors, sounds, and from there, characters. Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place. He's learning to share, and to ask for help, and to ask to do things, and get this, he's even learning how to give directions himself. He can ask to go back to Mos Eisely spaceport when he doesn't like a board. He's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor. He's solving puzzles and he can describe situations where he gets stuck, and he can respond now to verbal cues in response. I can say "you have to jump on that platform and build this thing to climb up", and he will. He's learning bonding, as we sit next each other on a big beanbag the whole time we're playing. We're even getting into some of the moral lessons in the tale. Darth Vader was first a good guy, then became a bad guy, then became a good guy, so he's kinda getting the idea that there is redemption through action, and he's understanding some of the themes of helping your friends. And, honestly, its been a great spring board for me to engage him in his activities and at his level. I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.
Are there downsides? Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations. But, if you take the thing as a whole, I'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction. Video games let you learn by doing, bond by sharing, and he's doing just that, and that's helped him grow as a person. If you are willing to blow hundreds of hours playing video games with your children, it will be one of the best things that you've ever done.
I highly recommend it.
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