Study Finds That Video Games Hinder Learning In Young Boys
dcollins writes "Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills. Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.'"
Thanks to Legend of Zelda my basic math sucked for years. I did however beat Ganon with the wooden sword.
Did they really need to do a study to prove something we already knew? At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited. Of course, that won't stop parents from blaming video games anyway.
I'd be interested in seeing what games were used in the study. I played a lot as a kid, but mostly the RPG's and I'm pretty sure it helped my reading in the long run. My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.
They don't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game.
I wonder if the researchers thought to look for correlations between parents who were willing to let their children get away with not doing their homework before doing leisure activities, computer game related or not?
Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.
Saying video games are bad for reading is like saying eating food makes you fat.
If they want to see the REAL consequences, they should get a group of 1000 straight A students and see how many of them had video games for the last four years. I am sure the results will be the other day. I am sure many people HERE have been great students and did have a NES or some other console during their school years.
As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses). Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens. Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.
- Human knowledge belongs to the world
- I shall now replace Video Games with Not Being Locked in a Library.
...
The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys.
That is to say, the findings aren't based on survey data of kids' library avoidance habits,
but instead on a specific group of children that were randomly assigned to be locked in a library or not
Children not confined to a library showed less advancement in their reading and writing skills over time than the control group.
- Clearly, All children should be locked in libraries immediately !
The study finds a correlation between videogame play time and lack of learning. Which is quite understandable: if I study less than I need, I will probably learn less. No need to be dumber.
I let my kids (3.5 and 6) play on our Wii. But it's supervised, and only a few hours a week. Usually I'm taking part too. (New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level. ;)
I'd argue in our family gaming is a net positive activity. The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.
Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful. Any activity is bad for you if you do too much of it...
It it really so hard people?
.: Max Romantschuk
However, initially I'm going to call "bullshit". This is partially because my experience with psychology studies (I did psychology in university) leads me to believe that very few research psychologists have a good handle on technology. Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.
In this case, based on the article, I see two potential major flaws:
1) The study was fairly short term. That doesn't tell you anything. All kinds of changes can happen in the short term with a child, and are not meaningful in the long run. You need to evaluate development over a period of years, not over four months. If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run. A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.
2) It only dealt with kids who got a new toy, not with ones who had it. Even in adults, when we get something new we are more enamored with it and want to spend more time using it. That dies down after a little while. There is no reason to believe that videogames are any different. As such if you believe they are, you need to test that. There needs to be controls with kids that have had videogame systems for long periods of time.
As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory. They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory.
What needs to be looked at is the difference between kinds with and without videogames over a long period of time. Ideally from like elementary school up to graduation. At this point, the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.
Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways. I admit I am biased in that when I grew up videogames were not all that popular. They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.
I don't think the videogames caused that, but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment.
So, the damn summary specifically says that this is not a correlation study.
I'm going to assume you chose to play the PS3 instead of reading it...
sic transit gloria mundi
This study doesn't really show anything new.
It is well known that any student who spends less time studying will learn less then a student who spends more time.
Kids who spend a lot of time with sports, or have an artitic career tend to do less in academic pursuits. Of course there are exceptions but it ain't generally a surprise to find most jocks and girl/boy-bands to be dumb as shit.
There are other pursuits as well. Remember this one, the less sex you have in high school the more intelligent you are. (My IQ? 20... yes really. I swear... oh okay. 200)
Well no shit sherlock. There are 24 hours in a day, no matter how you try, you can only do so much in a single day and if you spend 30 seconds having sex, that is 30 seconds less study time.
So basically, kids who study less, learn slower. Shocking! Deny this study and you just look silly and are basically saying that a guy who spends all his time on the track should expect to be an A student.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It's already been pointed out that this is a rather obvious result (not that I personally think that means the study wasn't worthwhile). Given the option, of course boys are going to choose video games over basically any other activity.
Personally, I think computer games harmed my intellectual development as a kid. Here's my anecdote.
I grew up around computers - my dad was into them and basically gave me free reign over whatever systems we ended up with in the house. He didn't ever teach me very much, leaving me to learn it all on my own. Of course I was most interested in games (Commander Keen era) but I spent a lot of time exploring what else was possible. I learned a whole lot about computers at a very early age that way.
A few years later, computer games for me really took off - especially because of Star Wars games like X-Wing, Dark Forces, and the rest... I had pretty much all of them, couldn't get enough. At that point, my primary intention when I fired up the computer was to get into the X-Wing cockpit as quickly as possible; I was no longer really interested in anything else.
This kind of went back and forth over the years... there would be periods when I'd briefly get really into something besides games (3D modeling, photoshop, basic programming, all kinds of stuff) - but that only lasted until the next great game came out, and I'd forget all that stuff. The only thing that really stuck from those interstitial phases was photo editing, which I consider myself an expert in now :)
Now, this still put me way ahead of the pack - I knew more about computers than anyone else at school. The reason is that I was actually using computers in all my spare time (even if I was just gaming) rather than playing Nintendo. I never had a console or handheld like every other kid seemed to have. In the mean time I played all the big computer games, and a lot of small ones, up until 2001 or 2002 when I lost interest. When I stopped playing computer games, I went straight back into learning all I could about computers and various software, and though I was still way ahead of most people I knew, I was actually way behind in general. I'd lost several years of computer knowledge to games, and I never really caught up as much as I think I could have.
Also during that time when I was constantly gaming, I missed out on other stuff. I didn't watch a lot of good films (now a major passion of mine), I didn't read a lot of good books (I have quite the collection of Star Wars books, though...), the only music I knew was The Beatles (not that I regret that), and so on. Thus, though I was still an unpopular nerd in high school, once I stopped playing computer games I found all this time that I could suddenly use for more interesting cultural and intellectual pursuits, and I'm really grateful that I didn't waste all of high school playing games.
I still do like games, but I take them in moderation and I wait a while after they come out to decide if I really want to spend time on it. I play through one or two games a year at most (most recent ones I spent a lot of time on were Civ IV and Fallout 3; I do also play most of the Call of Duty games as a guilty pleasure...) The rest of my time is spent doing things that are more intellectually stimulating or otherwise useful.
So what's my point... well, given the chance - and given that they aren't going to put much thought into how this will affect them in the future - boys are going to choose video games. If parents want their kids to know more than how to play first person shooters when they grow up, they should probably do some parenting. I'm very grateful that my parents let me do whatever I wanted growing up (more or less), but I don't think most kids can handle that responsibly. Most of my actual learning took place outside of school, and if I spent all my time playing video games like a lot of kids do now, I would be a completely different person today.
You know I'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent, but, to just go and say video games are bad is entirely wrong.
My pre-school son is autistic, and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars. First, we worked on the basic controller stuff, up, down, left, and right, and jump, and from that he was able to make the verbal connection between the play and he learned to not only do the controller, but could also communicate directions. Building on that, I worked on teaching him how to describe different things in the game, like colors, sounds, and from there, characters. Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place. He's learning to share, and to ask for help, and to ask to do things, and get this, he's even learning how to give directions himself. He can ask to go back to Mos Eisely spaceport when he doesn't like a board. He's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor. He's solving puzzles and he can describe situations where he gets stuck, and he can respond now to verbal cues in response. I can say "you have to jump on that platform and build this thing to climb up", and he will. He's learning bonding, as we sit next each other on a big beanbag the whole time we're playing. We're even getting into some of the moral lessons in the tale. Darth Vader was first a good guy, then became a bad guy, then became a good guy, so he's kinda getting the idea that there is redemption through action, and he's understanding some of the themes of helping your friends. And, honestly, its been a great spring board for me to engage him in his activities and at his level. I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.
Are there downsides? Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations. But, if you take the thing as a whole, I'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction. Video games let you learn by doing, bond by sharing, and he's doing just that, and that's helped him grow as a person. If you are willing to blow hundreds of hours playing video games with your children, it will be one of the best things that you've ever done.
I highly recommend it.
This is my sig.
I'm going to add to this, even though my details are purely anecdotal.
My youngest son has learning difficulties and we've put in a lot of work to get him to the stage that he can learn at a normal school. it's an autism spectrum issue.
He plays a LOT of games, probably about 6 hours a day on average. No PS3 or X360, but PC games. Mostly BF2 Sandbox and games where he interacts with real people.
As a result, he has to do a LOT of typing and spelling while playing. It seems to have quite a positive effect, with teachers reporting an improvement in his english. His spelling is perfect and he's putting sentences together a lot more effectively than he previously did.
Communicating through forums and games on the Internet seems to have had a profound effect on him. he's motivated to learn while he's creating stories and worlds and co-ordinating other players.
The solution is simple. Mindless games lead to mindless results. Challenging games lead to academic improvement. Online games with other players lead to social improvements and communicating through messenger has left him learning more after-school than he's able to during class-time.
Even first person shooters can be educational, but it tends to me more on the PC multiplayer games where strategy and communications are key elements of the game.
GrpA
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
It's obvious that we're growing MUCH dumber people than we were fifty years ago. -Well, obvious to those who take the time to explore the issue, and by explore, I mean, compare stories.
If you are in your thirties, then talk to people who are twenty years older than you. Get them to tell you their stories about being a youth, then compare those stories to your own. Unless you stayed away from TV and electronic media in a big way, you'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there. Sharp, educated, brave and bruised; people who experienced real adventures and lived to tell the story. And I'm just talking about basic rural living. There was a lot more heart to go around.
Then compare your own stories with the latest crop of plugged-in kids. Even you will sound like a superhero by contrast.
Like it or not, in broad strokes which cannot be easily summed up in statistical analysis of video game studies, THIS is the direction human evolution is going.
Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it. Nothing else does it better. -Whereas interacting with media teaches escapism.
I mean, sure, there are certainly pros and cons; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge. The user's intent matters. But the fundamental truth is that when drugs are freely available, drugs usually win. Knowledge obtained through work, by contrast, is not addictive. Walking uphill is harder than rolling down a slope.
Amazingly, you can still raise brilliant, powerful kids. The human machine is fundamentally the same as it was before the advent of TV. Simply follow this protocol. . .
Don't have a TV in your house. Don't play video games. Don't be a computer addict. Eat non-toxic foods, read a lot and get outdoors to play a lot. Do all that as a parent and aside from loving your own life, your kids will follow suit. Oh, and hugs and love. Everybody needs love and hugs!
But it's not going to be an easy world to inherit. If there were any Huns, they'd be at the gate right now.
-FL
It was a little over ten years ago, I turned off the voice option (he didn't know there was one) and got him interested in Gabriel Knight Sins of the Fathers. He got incredibly interested because of how dark it was (hook, line, sinker). He would sit on my computer for hours reading the conversations between the characters, and I would help him with the hard words. His grades went up significantly at school after getting interested in that game.
He's in the Army now, take that as you like, but he went from a special slow learners class to a gifted and talented program.
The preceding post was not a Slashvertisement.
I suspect a major part of the reason is simply that the more you play computer games, the less time, motivation and energy you have for learning things that are perceived as boring. Unfortunately this can lead to a vicious circle - when you have difficult learning something, you tend to push aways as "boring", which will make it even harder to learn.