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Devs Finally Finding Success With Xbox Indie Games

McBacon writes with this excerpt from Wired.co.uk: "Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores the success stories of this hidden marketplace. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies."

2 of 65 comments (clear)

  1. All this really proves... by nataflux · · Score: 0, Troll

    Is that around 200,000 people were stupid enough to pay for a game with equal quality to a flash game, in fact almost every indie game on XBLA is of or lower than online flash game quality, that or are just ripoffs of geometry wars.

  2. Re:not a "fair" comparison by NScott1989 · · Score: 0, Troll

    That's what I'm thinking.... Haha. Anyways, it is my understanding that PSN is more accessible to Indie developers in the first place. I think that this is just a move on Microsoft's part to make up for some lost ground.