Devs Finally Finding Success With Xbox Indie Games
McBacon writes with this excerpt from Wired.co.uk:
"Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores the success stories of this hidden marketplace. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies."
Is that around 200,000 people were stupid enough to pay for a game with equal quality to a flash game, in fact almost every indie game on XBLA is of or lower than online flash game quality, that or are just ripoffs of geometry wars.
That's what I'm thinking.... Haha. Anyways, it is my understanding that PSN is more accessible to Indie developers in the first place. I think that this is just a move on Microsoft's part to make up for some lost ground.