Slashdot Mirror


EA To Charge For Game Demos

Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos. According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point." He also made reference to a comment from EA's CEO John Riccitiello that "the line between packaged product sales and digital revenues would soon begin to blur."

49 of 313 comments (clear)

  1. $15 dollars for 4 hours of gameplay? by Anonymous Coward · · Score: 5, Insightful

    Sounds better than $50 for 4 hours of gameplay. I'm looking at you, most games.

    1. Re:$15 dollars for 4 hours of gameplay? by SimonTheSoundMan · · Score: 2, Insightful

      What happens if the DRM servers go down? I could spend 4 hours trying to activate the demo, by which the time has run out.

    2. Re:$15 dollars for 4 hours of gameplay? by Bugamn · · Score: 3, Informative

      I think the article says that one would need 3 to 4 hours to finish the demo, not that it would be a time-bomb demo with a fuse of 3 to 4 hours.

    3. Re:$15 dollars for 4 hours of gameplay? by Anonymous Coward · · Score: 4, Insightful

      Sounds to me like they want to get beta testers and QA to pay them instead of the other way around. This is just as ridiculous as paying your boss for allowing you to work.

    4. Re:$15 dollars for 4 hours of gameplay? by Anonymous Coward · · Score: 3, Insightful

      That's four EA-hours, not four real-hours. It's kind of like the difference between [computer manufacturer] hours and real hours when discussing laptop battery life.

      Anyway, this is a dumb idea - it's sort of like trying to monetize TV commercials.

  2. It's the Polyphony Digital model! by YesIAmAScript · · Score: 3, Interesting

    Far, far ahead of their time.

    Gran Turismo 4 and Gran Turismo 5 spawned "GT4: Prologue" and "GT5: Prologue" products which were cut-down versions of the eventual games to come out.

    According to some definitions, "Torchlight" by Runic Games is the same thing.

    The days of buying a game and feeling like you have the complete thing are coming to an end. It's nickle and dime time!

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:It's the Polyphony Digital model! by mc+moss · · Score: 2, Insightful

      I wonder if you actually played GT5: Prologue. It had more content than some finished racing games put out by other companies.

    2. Re:It's the Polyphony Digital model! by mathx314 · · Score: 4, Informative

      Same with Torchlight. The only way it's a demo is that they're using the same engine and some of the same assets to build an MMO. The game itself is a complete (and incredibly fun) Diablo clone.

    3. Re:It's the Polyphony Digital model! by Normal+Dan · · Score: 5, Insightful

      Bah! I've got a marketing model that can blow both of these out of the water. I'm creating the most awesomest game in the whole wide world. It's name you ask? Well, that'll cost you $1.50. Would you like to hear more about it? That'll cost you $7.25. Wanna see the trailer?

      --
      A unique way to learn a language: http://languageloom.com
    4. Re:It's the Polyphony Digital model! by phallstrom · · Score: 3, Funny

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

      Can I write you a check?

    5. Re:It's the Polyphony Digital model! by ooshna · · Score: 5, Funny

      Yes but since he is not EA you don't have to write it out in the blood of your firstborn blue or black pen is fine.

  3. Paid Beta Program? by Anonymous Coward · · Score: 4, Insightful

    Am I reading this wrong, or is EA essentially trying to establish a paid beta program?

    1. Re:Paid Beta Program? by nine-times · · Score: 5, Insightful

      If it's as simple as that, then it seems ok. I fear, however, that it will be more like they'll charge you $15 for the demo, then $60 for the full game, then an additional $40 for all the DLC-- and if you were to add all of it together, you'd get the same amount of content that would have been in a $50 game 10 years ago.

      Maybe it's just paranoia, but I feel like the days of businesses being innovative to find a way to provide more to their customers is over. Now all the innovation is aimed at getting customers to pay more for less.

    2. Re:Paid Beta Program? by SailorSpork · · Score: 2, Insightful

      Not paranoia, it's called "business model innovation." And if enough people wouldn't be willing to pay for it, EA wouldn't be doing it.

    3. Re:Paid Beta Program? by NeutronCowboy · · Score: 5, Interesting

      .... where they're redefining what a demo means. In my world - and everyone's world that I can think of - a demo is a short version of a full game that gives you an idea of controls, atmosphere, design and game type (with notable exception Brutal Legend, that completely failed to indicate its RTS nature). 4 hours of a game - let's say, RE5 - is about 1, maybe 2 levels in a full game. So I get to pay $10 for a game that completely fails to show me the full range of capabilities of a character, a satisfying story arc, and which might not even be finished??

      Fuck you, EA. I'm not going to be suckered into paying for what sounds suspiciously like a beta program.

      --
      Those who can, do. Those who can't, sue.
    4. Re:Paid Beta Program? by CastrTroy · · Score: 2, Insightful

      But that's the big problem isn't it. Why does it cost $50 million to create a game. It costs $50 million for a movie because some actors demand $20 million just to be in the movie. It's not like games programmers are asking for such large salaries. I've had more fun playing independant games on Wii Ware then I have playing some of the full on commercial games. Also, I think they take away a lot of the risk if they just made more $1 million games, and sold them for $10 a piece then to make a $50 million game and try to sell it for $60.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  4. Shareware by dunezone · · Score: 4, Insightful

    the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo

    So were going back to shareware?

    1. Re:Shareware by Lunix+Nutcase · · Score: 4, Informative

      How is this shareware? Shareware was giving away free trial versions of a software that you then had to pay to upgrade to the full version. This is selling people a beta version of a game to demo.

    2. Re:Shareware by h4rr4r · · Score: 4, Funny

      No, we bought it for $5-$10 on a floppy in a retail establishment. We also wore an onion on our belt, as was the style at the time.

    3. Re:Shareware by dunezone · · Score: 2, Informative

      ...and always wondered at who would buy them when they were free! All you needed was access to a BBS or a mate.

      For some of us it was cheaper to buy them at the store then tie up the phone line to a long distance call to a BBS server.

    4. Re:Shareware by MBGMorden · · Score: 2, Informative

      Where I was at MOST of the BBS's were long distance, not to mention that downloads were slow as molasses on a 2400 BAUD modem and the terminal program wasn't multitasking (so you had to leave the computer alone to do it's thing while it downloaded).

      Trust me, those shareware houses that sold "by the disk" had a purpose back in the day.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  5. EA, you've missed the point by Werthless5 · · Score: 4, Insightful

    The point of a demo is to convince people to purchase your game. If you force people to also purchase the demo, then they'll likely not bother purchasing anything.

    The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about "piracy is decreasing our revenue" when in actuality it's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue.

    1. Re:EA, you've missed the point by pauls2272 · · Score: 4, Insightful

      >The point of a demo is to convince people to purchase your game

      But this isn't a Demo. They are already milking the back end by selling DLC "addons" to the base product that were probably developed in tandem with the base product. Now they want to sell PDLC "addons" to the product by releasing bits of it early. I'd bet the programmers/developers won't use much if any feedback from the PDLC people as they will be too busy trying to get the base product out the door as well as the DLC content that is to be sold immediately after the base product.

      So, in some respects, it is ingenious. Prior to the DLC stuff, you had:

      "Base product" if that sold well then a lot of time later "expansion to base product"

      Now the business model is:

      "PDLC content reaps in big bucks", "base product (which gets smaller and smaller)" ,"DLC content "addons" reaps in more bucks"

      Next they will start charging you for character generation, Saves, multiplayer, etc...

    2. Re:EA, you've missed the point by Adaeniel · · Score: 2, Funny

      Yo dawg, I heard you like demos. So we put a demo in your demo so you can game while you game.

  6. EA as a comedian by syousef · · Score: 3, Insightful

    I'm no hardcore gamer but to me the value of a demo has always been to decide whether or not I want to spend money. Am I showing my age or something? Because what is called monetising in the summary I call money grubbing. If EA are counting on this I think they'll likely implode. If they're not, well done on one of the best jokes I've heard in a long time. Bonus points if you can convince your developers that coding is a game, and get them to pay you for working 18 hour days 7 days a week.

    --
    These posts express my own personal views, not those of my employer
    1. Re:EA as a comedian by santax · · Score: 3, Interesting

      Wait until the next Mass Effect or Dragon Age comes along. Release the 'demo' 2 weeks before the full game... Make sure the buyers of the demo can transfer their character to the full game and you just pleased a whole lot of people who really really really want to be the first to play the game. But: I don't get it either and yet I buy every darn car-pack for Forca 3 that comes out.

  7. Dammit, EA by Pojut · · Score: 5, Insightful

    You guys were doing so good...really making a turn around. You were starting to release big games without DRM (Dragon Age), You were showing that aquiring a company no longer meant dictating every facet of development (again, Dragon Age is a good example), you were gaining some great IP (Dead Space)...and then you go and do this shit.

    I was trying, EA. I really was. But this is making it very hard for me. If you take the money paid for these extended demos off the price of the full game, then ok...I'm behind you 100%. BUT. If it's just "pay for demo, pay full price for the full game"? I'm sorry EA...but I would be forced to abandon you.

    WHY CAN'T I QUIT YOU???

    1. Re:Dammit, EA by MBGMorden · · Score: 2, Insightful

      EA owns Bioware. A company can't dictate ANY terms to it's parent company. Convince them that it's a good idea to stay out of their affairs? Sure. But if EA chooses otherwise, Bioware has no choice either way.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  8. Re:Ha! by apoc.famine · · Score: 2, Insightful

    Not just that - it's getting fanboys to pay to be beta testers.

    EA has been off my list of companies to purchase from for years and years now. Shit like this does nothing to get them back on my list.

    --
    Velociraptor = Distiraptor / Timeraptor
  9. Hello, Gran Turismo 5 Prologue! by psoriac · · Score: 4, Interesting

    Looks like EA saw how successful Sony's GT-5 Prologue was and decided that this is a viable business model for eagerly anticipated AAA titles.

    If the demo purchase price could be applied as a credit on the final release I would have no problem with this, but somehow I think the chances of this being the case are pretty close to 0%.

    --
    I browse Slashdot at +3, Funny
    1. Re:Hello, Gran Turismo 5 Prologue! by Rivalz · · Score: 3, Interesting

      Um no.... GT-5 was not successful here is why. When I bought my ps3 years ago it was for one purpose. GT-5. I played the demo's of gt-5 and prologue and now they will not have any of my money. Their system works in reverse. Now when they come out with the next gen game this fanboy who would have bought it just on the name alone will not.

  10. Slippery slope to the MMO 'pay to play' model... by MarcoAtWork · · Score: 4, Interesting

    first it was some small cosmetic DLC (anybody remembers the huge hoopla about the 'horse armor' in Oblivion?) and lately it's starting to become a 'pay if you want the full experience' with 0-day DLC, with assets sometimes already present on the game media.

    It's pretty obvious that the games industry is envying the MMO business model where customers pay as long as they play (and wish they had done so a lot earlier) and this 'paid beta access' program seems just like another step in that direction.

    Nowadays not being internet connected on your gaming PC is pretty much unheard of (and with more and more games with net-based DRM impossible), the only people who would regularly play disconnected would probably be laptop users, but I guess they are not big enough of a market to stop this kind of monetization.

    --
    -- the cake is a lie
  11. They already do it, pretty much by shutdown+-p+now · · Score: 4, Interesting

    Consider Battlefield: Bad Company 2. A beta was available on Steam more than a month before game release, but you could only access it by pre-purchasing the game. There is a small step from that to splitting the cost between beta content, and full game content.

  12. Call Me Old Fashioned!!! by xQuarkDS9x · · Score: 2, Interesting

    I have been a gamer since I was a teenager in the late 80's, and I'm very much used to downloading demo's for free, for the rare times I actually DID download game demo's but instead read tons of reviews and what have you until I got a game. I would not pay money for demo software, because then if it is a crappy game or something I did not like, I would be complaining I wasted a good $15 bucks on a crappy demo, when I could have went and bought lunch somewhere instead! :D

    I see this as another money making ploy by Electronic Art's and for the fanboys to throw away money at demo's.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  13. So they're charging people to be beta testers? by BaronHethorSamedi · · Score: 3, Funny

    Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point."

    So essentially, I pay $15 for the "privilege" of being a beta tester? I get to play (part of) a prerelease version of the game, so I can tell them what needs to be fixed before it ships?

    That last bit is especially rich, coming from a bloke named "Patcher."

  14. The demo of the demo? by SmallFurryCreature · · Score: 4, Funny

    Don't worry, EA has already thought this out.

    Now you can download the demo of the demo. Just $4.99!

    The ad for the demo of the demo. Just $1.99!

    The teaser for the ad for the demo of the demo. Just $0.99!

    Post fan posts discussing a potential new teaser for the ad for the demo of the demo. Just $0.10 a post!

    You know you want it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Sounds like a plan by FlyByPC · · Score: 3, Interesting

    Hey, if it means that I get more interesting games because they're more profitable to make, cool. I'd pay good money for, say, a sneak preview of the next Elder Scrolls V game (or even an official version of Morroblivion complete with quests). Just please don't make it an online game; that would ruin it.

    --
    Paleotechnologist and connoisseur of pretty shiny things.
  16. So they are selling the beta versions... by sbeckstead · · Score: 2, Insightful

    So they are selling the beta versions and then upping the price after you tell them how to fix it. Ok just like Microsoft's operating system strategy but with MS you don't get the cheap version first.

  17. Re:Oh, that pig is not going to dance. by sbeckstead · · Score: 2, Insightful

    It hadn't hurt Microsoft and they charge full price for their betas.

  18. It'll work by GF678 · · Score: 2, Interesting

    This is a stupid idea, but not the way you think. It's stupid for us, but not for EA.

    This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC. It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit. We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.

    Shit, I still see people who think the DRM in Assassin's Creed 2 or CNC 4 is fine because their internet connection is "rock solid". Yeah, great. Unfortunately it doesn't mean you will still be able to play the game, particularly if EA themselves can't keep their shit working.

    Honestly it's getting to the point where I'm going to take one of there options:
    (1) Stick with old, quality games until I get burnt out on them
    (2) Stick with open-source games which don't do this DRM shit, and only purchase commercial games from independent developers who won't risk this kind of behavior
    (3) Find a new hobby. Probably the most healthy option anyway.

    1. Re:It'll work by LatencyKills · · Score: 2, Informative

      Interestingly, I was one of those people who thought my internet connection was rock solid, but as I've been trying to review (shameless plug: game-over.net) CNC4 for a couple of weeks now without being able to complete a SINGLE GAME, I guess that's not the case. I've never had problems with any online games in the past - CoD:MW, CNC3, Kane's Wrath, SC2:Beta - CNC4 regularly reports that I've been dropped from the service and need to log in again (and it doesn't save your PW, BTW). I'm sure glad my game copy came through the review site and I didn't pay for it or I'd really be pissed.

      --
      Jealously hoarding mod points since 2007.
  19. Good luck! by Godji · · Score: 4, Insightful

    I believe I speak for many gamers when I say that I wouldn't play most of their finished games for free, so good luck trying to sell me a demo.

  20. WOW! by joocemann · · Score: 2, Funny

    So you're saying I should have gotten MW2 for $15!

    (Mod it funny; anyone who owns the game knows it took 5 hours)

  21. Sensationalist Buillshit by MobileTatsu-NJG · · Score: 5, Informative

    What the headline says:

    "EA To Charge For Game Demos"

    What the article says:

    - None of the proposals call for charging consumers for traditionally free game demos.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  22. Was going to say it doesn't work, but I bought in by SuperKendall · · Score: 2, Interesting

    I paid $5 for a preorder of Battlefield:Bad Company 2 simply so I could play the PS3 demo. I had no intention of actually buying the game later, so I guess that technique works pretty well. And honestly, I did easily get $5 of value from it...

    I ended up purchasing the game in the end, but the thing is I was willing to pay $5 for a pretty full-featured demo version.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  23. Re:Ha! by tsotha · · Score: 3, Insightful

    I don't think it's a fantastic idea at all. The whole point of a demo is to give people a taste of the game so they buy it. But you always risk giving them so much they have time to get tired of it. When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial. I think this is going to cost them sales if it does anything.

  24. Starcraft 2 by Prien715 · · Score: 2, Interesting

    Right now beta keys for Starcraft 2 are selling for $200 on ebay. Part of me would rather pay Blizzard $15 than a scalper $200 to be in the beta. And what if you got $15 off the released game? I'm not sure it's a terrible deal.

    (Yeah, I'm registered on my battlenet account. If you want to send me a key go ahead;))

    --
    -- Political fascism requires a Fuhrer.
  25. Re:Ha! by Schadrach · · Score: 2, Insightful

    Nope. This cannot and will not cost them sales in any way. Only piracy does that, and if this appears to, it just means that piracy is on the rise...

  26. Re:Ha! by dfxm · · Score: 2, Insightful

    I don't think it's a fantastic idea at all. The whole point of a demo is to give people a taste of the game so they buy it. But you always risk giving them so much they have time to get tired of it. When it's free you can just give them enough to get hooked, but people paying fifteen bucks for a demo are going to expect something a bit more substantial. I think this is going to cost them sales if it does anything.

    I think it is fine, if, at the end of the day you can put that $10-15 toward the purchase of the full game and also use the save data from the demo in the full game. I would never replay the first few hours of a game, and I would also never pay for the same content twice.

    However, I might pay for a "try before you buy" type of deal where you really do get to try the game, and not just play 5-10 minutes.