EA To Charge For Game Demos
Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos. According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point." He also made reference to a comment from EA's CEO John Riccitiello that "the line between packaged product sales and digital revenues would soon begin to blur."
Sounds better than $50 for 4 hours of gameplay. I'm looking at you, most games.
Am I reading this wrong, or is EA essentially trying to establish a paid beta program?
the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo
So were going back to shareware?
The point of a demo is to convince people to purchase your game. If you force people to also purchase the demo, then they'll likely not bother purchasing anything.
The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about "piracy is decreasing our revenue" when in actuality it's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue.
You guys were doing so good...really making a turn around. You were starting to release big games without DRM (Dragon Age), You were showing that aquiring a company no longer meant dictating every facet of development (again, Dragon Age is a good example), you were gaining some great IP (Dead Space)...and then you go and do this shit.
I was trying, EA. I really was. But this is making it very hard for me. If you take the money paid for these extended demos off the price of the full game, then ok...I'm behind you 100%. BUT. If it's just "pay for demo, pay full price for the full game"? I'm sorry EA...but I would be forced to abandon you.
WHY CAN'T I QUIT YOU???
Living With a Nerd
Looks like EA saw how successful Sony's GT-5 Prologue was and decided that this is a viable business model for eagerly anticipated AAA titles.
If the demo purchase price could be applied as a credit on the final release I would have no problem with this, but somehow I think the chances of this being the case are pretty close to 0%.
I browse Slashdot at +3, Funny
first it was some small cosmetic DLC (anybody remembers the huge hoopla about the 'horse armor' in Oblivion?) and lately it's starting to become a 'pay if you want the full experience' with 0-day DLC, with assets sometimes already present on the game media.
It's pretty obvious that the games industry is envying the MMO business model where customers pay as long as they play (and wish they had done so a lot earlier) and this 'paid beta access' program seems just like another step in that direction.
Nowadays not being internet connected on your gaming PC is pretty much unheard of (and with more and more games with net-based DRM impossible), the only people who would regularly play disconnected would probably be laptop users, but I guess they are not big enough of a market to stop this kind of monetization.
-- the cake is a lie
Consider Battlefield: Bad Company 2. A beta was available on Steam more than a month before game release, but you could only access it by pre-purchasing the game. There is a small step from that to splitting the cost between beta content, and full game content.
Don't worry, EA has already thought this out.
Now you can download the demo of the demo. Just $4.99!
The ad for the demo of the demo. Just $1.99!
The teaser for the ad for the demo of the demo. Just $0.99!
Post fan posts discussing a potential new teaser for the ad for the demo of the demo. Just $0.10 a post!
You know you want it.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Same with Torchlight. The only way it's a demo is that they're using the same engine and some of the same assets to build an MMO. The game itself is a complete (and incredibly fun) Diablo clone.
Bah! I've got a marketing model that can blow both of these out of the water. I'm creating the most awesomest game in the whole wide world. It's name you ask? Well, that'll cost you $1.50. Would you like to hear more about it? That'll cost you $7.25. Wanna see the trailer?
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I believe I speak for many gamers when I say that I wouldn't play most of their finished games for free, so good luck trying to sell me a demo.
Yes but since he is not EA you don't have to write it out in the blood of your firstborn blue or black pen is fine.
What the headline says:
"EA To Charge For Game Demos"
What the article says:
- None of the proposals call for charging consumers for traditionally free game demos.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)