DDO's Turbine Partners With Notorious SuperRewards
Zarrot writes "In the next step for their Free 2 Play model, Turbine Entertainment, publisher of Dungeon and Dragons: Online, Lord of the Rings: Online, and Asheron's Call, has partnered with notorious 'lead generation company' SuperRewards. Initial testing by forum users shows that just accessing the page without clicking on any offers sends the user's email and game login in clear text to SuperRewards. Reports of new spam and fresh malware infections on test systems are already being reported on the company's forums. Is the Zynga business model the future of Internet gaming?"
"Is the Zynga business model the future of internet gaming?" No sir, the unmitigated success of WoW is what everyone is going to try (almost always unsuccessfully) to copy for many years to come.
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I bet it will be great with their new Viking MMO
So what you're trying to say is, Turbine chose to get double the gold reward from the quest by gaining 3 evil alignment points? Who wouldn't do that in their shoes?
Signatures are the new names.
I'm one of the few people who liked Asheron's Call 2, apparently. I thought it was a lot better than AC1. If only they could have made the monthly events a little more exciting, I'd have played for years.
To think they've fallen so far as to jump into bed with a notorious company like that... I'm really saddened.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
The post says straight up that simply viewing the target Offer Wall sends your info out.
Did these idiot devs not even consider that Firefox does URL prefetching and they are, due to the prefetching of their sell-my-information-to-the-devil-wall page, selling information of people who didn't even view the wall but simply viewed a page that links to their offer wall?
This is shady at best and criminal at worst.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
... ALL players ... and it will teach them a lesson.
to code or not to code, that is the question.
AC1 players loved the game. It was my favorite MMORPG ever even though it had imbalances. Yet AC2 was a colossal rush job with the combat system being weak(Level 20 Archer+Tactician could kill level 50 mobs, and armor didn't work well).
AC1 success
AC2 failure
Will we see an AC3? I sure hope so.
God spoke to me.
I am sure they will not piss off any of their customers :))))
*Players participating in this offer program do not earn points from Turbine directly. All points are granted by the offer vendor (e.g. SuperRewards) at the vendor's sole discretion. Turbine does not provide any end-user support for this system. For questions about point rewards, offer content, or payment details please contact the Offer Vendor or advertising company (the company whose offer you complete). Turbine is not responsible for Super Rewards points or transactions. Turbine is not able to assist with Super Rewards purchases or interactions. For inquiries about Super Rewards or your purchase with them, please visit http://www.srpoints.com/help. If you believe that you have not received Turbine Points purchased or earned through Super Rewards, please contact Turbine. The Turbine Terms of Service apply to all Super Rewards transactions involving Turbine Points.
I do not play this game but I may have to check in occasionally just to watch the customer rage that is coming their way very, very soon.
Maybe I should start playing in time to get in on the lawsuit that will surely follow.
Not necessarily. It seems to me like diming and quartering the users is what's winning outside of the WoW world.
There are a _lot_ of games which live by selling in-game items for RL cash these days. It has the carrot of being theoretically free to play if you don't want to pay, and you even get a lot of leaway with the quality. People are quick to point out that it's free, even when they run into problems. And you don't need all that many people who go crazy with the purchases to more than make up for those who don't. There are people who spend thousands on having the top mounts, and the top extra enhancements on their PvP gear, and if you don't get them with the PvP, you get them when they get kicked out of endgame raids for not having enough +damage on their sword or +block on their shield.
And the model is sadly expanding even to paid subscription MMOs.
E.g., last time I tried EQ2, Sony was already selling a metric buttload of stuff for real currency for it, on top of needing a full subscription, and needing the Station Access expensive subscription if you want more than 4 character slots (total, not per server!), and having to buy the extra mini-expansion packs to get your extra class powers, and so on.
E.g., STO, much as I love the game otherwise, it's starting to bother me that by now half the playable races can only be bought for "cryptic points" (read: RL money.) And so are any character slots above 3 (4 if you bought lifetime subscription) which isn't enough even to play all 3 classes on both Fed and Klingon sides. And a few more things, not all of them cosmetic. And that bonuses for buying collectors' editions and whatnot include stuff like a purple quality bridge officer, or the only point defense system in the game.
Heck, even in single player games these days, it's getting to the point where half the content is available only by paying extra, even from day one. We're no longer even talking about expansion packs developped later, but stuff that was planned from the word "go" to be removed from the actual game and sold separately for real cash. E.g., The Sims 3 launched from day zero with more content for sale for extra money on their site, than got shipped with the game. E.g., racing games which ship with hardly any tracks _or_ cars, but you can buy the actual tracks or cars for extra cash.
Sorry, it seems to me like that's the real direction that the gaming industry is taking, not the direction of spending as much money and manpower as WoW did.
I guess I can't even blame them. You could spend years polishing a game, hiring people who can do at least the elementary maths to balance it, filling it with more content than the competition... and it still may or may not be a dud. Or you can just quarter and dime the players. Hmm. I can see why the latter is more popular.
But I can't say I like it one bit.
A polar bear is a cartesian bear after a coordinate transform.
Damn that is kinda shady. Oh well, I've been needing to clear of some space on the old hard drive, & that's a really good reason for DDO to go.
There is a war going on for your mind.
WOW is very easy for beginners, but offers a lot for pros, like a programmable GUI. DDO is just cheap, all the monsters and all the dungeons look the same.
Glad I quit a few months before the lawsuits between turbine and atari started. Seems that turbine is attempting to pay for their lawyers now with sketchy business practices of spamming their player-base.
Due to the outcry from their customers, Turbine has taken the Offer Wall down while they sort out the issues that arose due to the half-assed broken way they implemented this lame idea.
I am probably part of the target audience they hoped to attract when they went free to play - someone who hadn't played an MMO before, who had played a bit of pen and paper way back when, and who has disposable income that they are willing to spend if the game is fun enough. So far, it has worked well - I have spent $200 on the game in the past five months on my account and my son's account.
I don't want to deal with a company that I cannot trust, or leave my credit card information in their hands. I absolutely do NOT trust lowlife criminal scum like SuperRewards, and by extension, I do not trust any company that has any dealings with them whatsoever. That means you, Turbine.
I know better than to take any of those offers, but Turbine royally screwed up in their implementation. Even viewing the list of offers on the Turbine site meant that my email address and account name for login was likely transmitted to those parasitic bottom-feeders.
I'll still be playing the game as I bought a ton of content that I have yet to explore, but I will be getting Turbine to remove my credit card info from their billing system if this isn't fixed, and a formal apology issued to their customers by next week. I seriously love this game - it is a ton of fun, many of the players are older, and I don't have to worry about most forms of griefing or PvP emphasis that has kept me away from the entire MMO genre so far. I get to explore instanced dungeons in a small group, and have only explored less than a quarter of the content.
Time to turn the heat up to eleven - DDO players haven't killed it for good yet, or received a formal apology for this privacy breach. Group seppuku by the PHBs who thought up this scheme would be an entirely acceptable response at this time, and would go a long ways towards restoring confidence in the company.
Slashdot - the place where you can look like a genius by restating the obvious
Does anyone else have an advertisement for DDO looming large in the upper right corner of Slashdot? Targeted advertising is creepy....
Obvious to who? There have been regular updates to DDO on schedule since going free to play, and their revenue went up by 500% since going free to play. The number of subscribers has doubled, and I don't think that even includes the pay-to-play people such as me, who spend as much or more each month on buying content packs as a subscriber would. As long as they keep releasing content, they'll keep the revenue stream alive from people like me.
{princess bride}Truly, you have a dizzying intellect.{/princess bride}
Don't think so. But then, why look for real numbers when you can just spout FUD and pull stuff out of your ass.
You might not have heard, but brick and mortar games stores already have a few nails in the coffin, and could soon go the way of the arcade, the video store, and the buggy whip manufacturer. Ever heard of Steam?
Just by viewing a page on a Turbine site, DDO players have confirmed (by inspecting packets) that the account name and email address were transmitted from the "Offer Wall" page. Add the pre-fetching comment here, and you might be able to see the problem. Sure, my password and credit card were not transmitted, and I only browse with NoScript, but I am probably not representative of the most vulnerable portions of the player base.
Slashdot - the place where you can look like a genius by restating the obvious
Since we've been loyally paying our subscription fees for almost 11 years, and there are only about 200 or so people per server now at peak times. They refuse to merge the servers because it would be too much work and because of player housing issues. We have maybe 2000 players scattered over NINE servers. Yes you heard me. Support is NON-EXISTENT. Turbine supposedly has 1 team for all their games' support but they either aren't trained to handle AC issues or completely ignore them because when people apply for urgent assistance, it ends up unanswered for days or even weeks, until said player goes to complain directly to the developers on the forums. The entire game's development is handled by like 4 people or something (I must say I respect that tiny team for throwing out quality patches every month and large mini-expansions every year. Cheers to you guys.) If they consolidated the servers into a PK server and a normal server and made it free to play somehow, I think it would regain much of its former glory.
...and now that I have your attention let me explain that.
Look, Turbine is a company. They exist to make profit and along the way they incur costs (taxes, hardware, bandwidth, employees). Finding new ways to monetize their product is the right and proper thing for them to do and, as a customer of their products, I wish them all the success in the world in that endeavor.
The Offer Wall wasn't actually all that bad of an idea on the face of it... they offered a way for F2P players to get something that many, in these hard economic times, may not have even been able to do on their own... get some quick item store points with out laying out RL coin and doing so in a way that they didn't have to toy with game mechanics. Having said that... they were pretty stupid in the implementation.
They clearly didn't understand the 'rewards marketing' industry they chose to rely on enough to find a competent partner (if they existed), they didn't put much time or effort into the solution... based on a complete read of the forums it looks very slapped together (an assumption on my part, not having seen it first hand), and they didn't give their customers much credit for thinking very deeply about these sorts of things (and given the complexity of the game, they clearly misunderstand their customers).
As for me and my wife... we came to DDO because we are short on funds now-a-days and they provide a cheap way to be entertained without resorting to something like TV. We really like their game and the implementation (I'm an old AD&D player... so had to get use to it). We've even bought adventure packs from them. We'll give them a pass on this... that doesn't mean they will get a pass forever if they keep doing stupid stuff or if it's dramatic enough (as I'm sure some takers of their offer might feel). If they continue to fail to respect their customer base repeatedly they will fail themselves.... as well they should.
In the meantime, I hope they've learned their lesson from this fiasco... and continue to provide a great game.
It's in lotro. Check out www.thefatlute.com
Yay me!
People on slashdot are always arguing that 'information wants to be free'. regarding pirates as heroes and people charging for games as the enemy,
And yet when you see how the providers of 'free' games behave, surely it makes you realsie that the old system of trying a demo, then BUYING a game outright that you enjoeyd was far better, and far less dubious than this new mess.
Turbine just keeps swinging the bat and missing with this crap. Go back to the tried and true; stop adapting existing stuff into MMOs and go back to making original content. Take everything that was good and wholesome about AC, the attribute/skill system, the experience system, experience passing to patrons, customizable armor, spell research, dodge-able projectiles, player housing, etc. Take it and code it into a modern spiritual successor; it doesn't even have to be AC3 as long as it's good. Modern graphics, modern features like an actual quest journal, things like that.
And I hope every day Brad McQuaid wakes up and someone IS kicking him repeatedly. Customer service, my ass. I've never played a Sony/Verant game since, and never will. Nor anything that dickhead is involved with.
That sounds like my story. I tried EQ, and some other online game (don't remember which). DDO gets a lot right - giving you private instances of dungeons, no gruntwork (mining, crafting, whatever) required to succeed, etc, etc. A fun game, and "free" play means that our family has spent more here than we did at EQ in monthly fees.With EQ, I really resented the weeks when I was paying but had no time to play. The attraction of the DDO model is being able to choose if and when you payg.
This sort of arrangement with a third party is disquieting, and frankly reeks of either desperation or some PHB boss or marketing type who has no understanding of their customers. As the parent said: I will stick around a short while, hoping to hear that they regret ever trying such a bone-headed idea.
Enjoy life! This is not a dress rehearsal.
You payed 200, for 5 months. At 15 per month P2P, it would have cost you 150 for TWO subscriptions. Since the game is old, you could pick it up for a tenner or less.
So, F2P, is more expensive.
Geez, who would have figured. Nickles and Dimes. They add up.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I liked Asheron's Call quite a bit, and Turbine was the first of the mass-market MMOGs not to take its customers for granted - Origin's (then EA's) Ultima Online management was clueless, and Verant's Everquest management was actively at war with its users.
Recently with DDO, however, they installed a torrent client for updates. Lest you have visions of World of Warcraft's torrent client that actively fetches updates then stops when it's done, Turbine uses Pando's Media Booster, a torrent client that starts on OS boot, and gives the user no indication it is running unless one goes into its control panel.
I took Turbine and Pando to task for this, and Pando did actually reply, but not much to my satisfaction.
http://www.unhelpful.org/2010/02/15/underhanded-and-sneaky-pando-ddo-online-and-turbine/
They made the forum closed to non registered viewers not long ago. Guess they didn't want the rants to be public.
Mythic's billing fiasco, this games marriage with spam and malware, what is it with online games this week?
_ _ _ Go for the eyes Boo! GO FOR THE EYES!
Turbine has announced that they are dropping the wall, and they also apologized to their players.
That only took a day or so from when the Offer Wall was introduced, which is reasonably fast by corporate standards.
Thanks Turbine, for listening to the players, and for the apology. You make a great game, and I hope to continue playing it well into the future.
Full text of the announcement:
Slashdot - the place where you can look like a genius by restating the obvious