Sid Meier and the 48-Hour Game
MMBK writes "Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son."
These days it feels like all games are being made within 48-hours.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
I'm one of the three co-coordinators of the contest. You can find out more information about it on our webpage:
http://wolverinesoft.org/event/contest/48hourcontest7/
If you have any questions, I'd be happy to try to answer them.
Insert self-referential sig here.
While it's an intellectual challenge, and appeals to geek curiosity, how many really meaningful, influential games were written in one of these contests?
I mean, Sid's famous for writing games that required incredible amounts of research, iterative design, playtesting and balance. Those are what most grognards are interested in... not the next casual twitchfest, nor even another NP Hard gem no matter how elegant.
Sid, if your reading this, give us a modern, multiplayer version of NetHack (and not a click orgy like Diablo, but a "the dev team thinks of everything" masterpiece), or an updated turn-based strategy game like Fantasy General... I'm waiting for another trend of well balanced, challenging games to come along. Desperately.
I can see the fnords!
You're also unlikely to win at Chess by making an early pawn rush.
I once thought as you did about Starcraft. I thought it was basically real time tactics and click speed contests. Then I watched some pro replays on Youtube, and realized how wrong I was.
The Starcraft community refers to strategy as macro, and tactics as micro, and it's widely understood that both are essential ingredients to play well. You can see games where someone micro's masterfully, but they don't have a big enough picture view of the game and get absolutely slaughtered.
When I read the headline I was certain it was referring to the time required to complete a single game of Civilization. I just concluded a single-player civ4 game on standard speed and spent around that amount of play time. It's certainly a change of pace from games like Starcraft where 2 hours is epically long.
Ha - Hahaha!
Man, I know I've spent Well over 48 hours in a single player civ game - and multiplayer has taken over 100 hours of game time to even reach a level nearing climax.
As for Starcraft, 2 hours isn't epic. I'd say 2 hours is breaching what one might call a long-ish game. A quick game is about 20 minutes. A regular game is about an hour. An Epically long game, which is to say, 3 players on an 8 player Map, goes from 9 pm till 6 am, with all players remaining till the last 20 minutes.
Yes its happened, and yes I have the replay.