Sid Meier and the 48-Hour Game
MMBK writes "Sid Meier is possibly the most influential game designer ever, having developed the Civilization series, among others. This video documentary looks at his past while he travels to the University of Michigan for the 48-hour game design competition, which was hosted by his son."
I'm one of the three co-coordinators of the contest. You can find out more information about it on our webpage:
http://wolverinesoft.org/event/contest/48hourcontest7/
If you have any questions, I'd be happy to try to answer them.
Insert self-referential sig here.
While it's an intellectual challenge, and appeals to geek curiosity, how many really meaningful, influential games were written in one of these contests?
This is supposed to be news for nerds, please hand in your /. userid. The correct nerd response to a 48 hour game competition is "that would be fun" and not "what is the point". Some people do actually program for their own fun and not just to give you an updated version of NetHack. Anyone playing the games that result from these competitions are not doing so to find the next big classic game, but to see what people can achieve in a short time.
Sorry to sound confrontational, but I can't understand why anyone could even think that this sort of competition should end up with some meaningful and influential game. This is the epitime of the original, true geek. The goal of the geek is the same as a mountaineer: you climb a mountain or solve a problem because it is there.
You're also unlikely to win at Chess by making an early pawn rush.
When I read the headline I was certain it was referring to the time required to complete a single game of Civilization. I just concluded a single-player civ4 game on standard speed and spent around that amount of play time. It's certainly a change of pace from games like Starcraft where 2 hours is epically long.
Ha - Hahaha!
Man, I know I've spent Well over 48 hours in a single player civ game - and multiplayer has taken over 100 hours of game time to even reach a level nearing climax.
As for Starcraft, 2 hours isn't epic. I'd say 2 hours is breaching what one might call a long-ish game. A quick game is about 20 minutes. A regular game is about an hour. An Epically long game, which is to say, 3 players on an 8 player Map, goes from 9 pm till 6 am, with all players remaining till the last 20 minutes.
Yes its happened, and yes I have the replay.
I've boycotted cookie-cutter games like that. Same with movies. Do you know how few filmmakers bother designing their own quarks and leptons and stuff? The lazy bastards think they can just fill an existing engine with art.
How can I believe you when you tell me what I don't want to hear?