Roger Ebert On Why Video Games Can Never Be Art
Roger Ebert has long held the opinion that video games are not and can never be considered an art form. After having this opinion challenged in a TED talk last year, Ebert has now taken the opportunity to thoughtfully respond and explain why he maintains this belief. Quoting:
"One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite an immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them. She quotes Robert McKee's definition of good writing as 'being motivated by a desire to touch the audience.' This is not a useful definition, because a great deal of bad writing is also motivated by the same desire. I might argue that the novels of Cormac McCarthy are so motivated, and Nicholas Sparks would argue that his novels are so motivated. But when I say McCarthy is 'better' than Sparks and that his novels are artworks, that is a subjective judgment, made on the basis of my taste (which I would argue is better than the taste of anyone who prefers Sparks)."
At this point it's almost like he's desperately trying to find some way of defining "art" in a way that excludes video games purely because he, for some reason, NEEDS them to not be art.
I'm going to go out on a limb here and say that he's officially passed into hinging his entire worldview in relation to videogames as art on a "No True Scotsman" fallacy.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Nuff said.
ICO is art.
Shadow of the Colossus, was also incredible but it did not have the emotional impact of ICO. However Shadow of the Colossus remains one of the most visually epic games to date, with a very insightful story... it misses the mark a bit but its there if you break it all down. Its an incredible game.
You may not be able to win at Nintendogs, but if you're playing it at all you've already lost.
Are the rules of games art? Perhaps not.
Are games themselves generally composed of art? Yes.
Does applying rules of games to the art in games negate the artistry? No.
Is Ebert being a curmudgeon again? Yeah.
The average first-rate game contain a good book worth of creative written material, galleries of fascinating and provocative artistic images, and a couple albums worth of creative sound. These things are art - they give the game rules context that creates a story the player enacts... they are a play with a branching script, performed with audience participation.
If that's not art, your definition is flawed.
Ryan Fenton
Okay, so it's not art because you can "win". That's fine if you're the player. What if you're watching someone else play a videogame? It's kind of like watching a movie, and you can't "win" at it. So, then is it art? And if not, then why is a movie art?
"You cannot simultaneously prevent and prepare for war." -- Albert Einstein
It's dance, and an art. And yet, you can win at it.
Never argue with a man carrying a water buffalo
Is Roger Ebert really that dense?
It's like making the argument that a movie isn't art because you're sitting on your ass while watching it, whereas a painting you have to stand up for.
Art is not about the person VIEWING or EXPERIENCING - it is about the creator.
Clearly WATCHING a movie or PLAYING a video game is not art.
MAKING one, on the other hand, can be.
Oh really, mister Tzu?
There are much older definitions of art, like Schopenhauer's. He argues that artistic judgment is the disinterested contemplation of beauty or the sublime. That is a technical definition, but it basically means that art is free from your will, or desire.
If Schopenhauer is right and art is free from the will, then Ebert's idea is not so stupid, and has some intellectual pedigree. For, a game is the embodiment of the will, in that you want to triumph.
You don't "win" or "lose" Heavy Rain. You experience it. It's even less of a game than Flower. I suppose Ebert could say that it has passed through being a video game, and gone on to being an interactive movie (hello Fahrenheit 451) -- but your skill, lack thereof, or intentional supression of it determines how the narrative unfolds. It's unlike most any other "game" you have played, and very moving.
That said, I fundamentally disagree with him. Art evokes an emotional response -- and video games do that in spades. From becoming an avatar in Ultima, to avoiding zombies in Resident Evil, losing Arith in FF VII, exploring your coldwar inner child in post-apocalyptic DC in Fallout 3 and discovering who GladOS is in Portal, video games do that. Denying such is just being snobbish.
The wheel is turning, but the hamster is dead.
Ebert is a movie critic. As such he has a vested interest in keeping people interested in spending their eyeball time on movies rather than "diverting" it to other passtimes, such as video games. This constitutes a conflict of interest whenever he attempts to analyze those passtimes.
Again, Ebert is a movie critic. This means he thinks movies are something more worthy of his attention than other passtimes. This can be expected to produce a subjective bias whenever he attempts to analyze other passtimes.
While this may be his actual honest and informed opinion, rather than a conscious attempt to promote his own subject matter (and thus his career as a critic) or an unconscious bias manifesting as a denigration of other art(or not)forms, I am inclined to take what he says about video-games-as-art with a large salt lick. (The same one I used in the '50s through now when blithely ignoring the mainstream literature establishment's constant criticism of both science fiction - which has an opposing ideology - and graphic novels / "comic books" - which bear the same relationship to written literature as theater does to storytelling.)
I am reminded of the TV show episodes during the rise of various things perceived as competition to network TV - cable, internet-based conferencing (netnews, blogs, ...), and again video games - which attempted to tie video games to crime, drugs, death, etc. (For example I recall one particularly pathetic (and low budget) cop show (involving "The San Diego Chicken" as a major character and witness) where the murder was committed by an executive of one of two cable companies involved in a bidding war.)
I hope Ebert is not sinking to this level.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
He's arguing with someone who is actually correct that games are art. Here's how he handles this debate:
"Santiago now supplies samples of a video game named "Waco Resurrection" (above), in which the player, as David Koresh, defends his Branch Davidian compound against FBI agents. The graphics show the protagonist exchanging gunfire with agents according to the rules of the game. Although the player must don a Koresh mask and inspire his followers to play, the game looks from her samples like one more brainless shooting-gallery."
Ok, note the important thing: because games require you to actually play them to appreciate them, he's essentially describing a painting that *he has never even seen*. He's making the conclusion that the game is not art *based on screenshots*.
Really. Super really. He's as qualified to judge whether or not this game is art as my damned dog is to preside over the works of Michelangelo- meaning, he'll ignore that which is on the ceiling, and he'll pee on whatever he can reach.
"Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game."
For the unfamiliar, we have " http://en.wikipedia.org/wiki/Braid_(video_game) ".
Firstly, in chess, if you are practicing or playing by yourself, taking back a move is one of the things you do to explore the gamespace more thoroughly. Only in a competitive multiplayer environment does time manipulation become something different entirely. He's suddenly gone from exploring a world into cheating. Not related. Plus, the game isn't just a regular game that has time manipulation, as he would again discovered *if only he could type it into google*. Seriously, here's from wikipedia:
"Time and Mystery introduces objects surrounded by a green glow that are unaffected by time manipulation; for example, switches will remain flipped even if time is rewound to before the action occurred. Rewinding can thus be used to change the synchronization between objects that can and cannot be rewound, the basis of many puzzles in this section.[15] This theme is also used in later worlds to denote objects unaffected by the player's time manipulation."
Ok, so, he doesn't know what he's talking about. This isn't "taking back a move" at all. This is something he has never heard of and doesn't understand.
And his third:
"We come to Example 3, "Flower" (above). A run-down city apartment has a single flower on the sill, which leads the player into a natural landscape. The game is "about trying to find a balance between elements of urban and the natural." Nothing she shows from this game seemed of more than decorative interest on the level of a greeting card. Is the game scored? She doesn't say. Do you win if you're the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is? "
I don't know man DO YOU? You haven't even TRIED this game out.
What a tool. Seriously, this is like refusing to acknowledge sculpture as art because all you have seen are pictures, or dismissing photography because you heard someone describe how a camera worked and then you were like, wait, does the exposure speed matter? WHY DO YOU NOT SAY NOT ART LOL. Or as I mentioned before, dismissing paintings having never viewed them.
Old man is old.
He's not a game critic. He's a MOVIE critic. He's watched trailers of games and commented on them with the perspective of a movie critic. Did he play portal? Did he play Braid? Did he play bioshock? Did he play WACO? No.
Now i'm going to play the part of the snob. Even if he did, he's unqualified to judge them. Roger Ebert does not understand the vocabulary of gaming. He hasn't played enough FPS to judge the waco game as an experience beyond you run and shoot people.
Not that i'm defending the waco game as art. i've never played it myself. I don't go into it thinking the point of the experience is to shoot people however. shooting people is common place to gamers. to someone who has played a number of FPS games, they are likely not paying much attention to the fact that they are shooting people. Someone who doesn't instinctively control an fps is likely to spend more time trying to figure out how to move, how to shoot, than to absorb any kind of message or mood the game is trying to convey.
Having gone to art school, i know that art snobs think the knowledge you bring to viewing the art is important in critiquing it. Having a thorough knowledge of principles of design and color theory is essential to being an art snob. Games have their own vocabulary and history, and if you don't posess it, you are just a schmoe saying, "i could have put a red square on a black canvas."
He's Begging the Question. He defines 'games' as 'interactive stories that aren't art', then uses this to prove that games aren't art.