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Final Fight Brings Restrictive DRM To the PS3

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. " Channard continues, "The key difference between buying titles on the 360's Marketplace and Sony's PlayStation Store is that buying a title from the Marketplace only usually entitles you to play that title on a single console. A PlayStation Network account, on the other hand, can be used to license up to five consoles, meaning any title purchased from that account can be played on five different consoles. And these consoles can be de-authorized and re-authorized at will, allowing gamers to switch licenses around. This has led to a practice known as PSN game sharing, whereby gamers can purchase a title together, thereby paying a fifth of the cost of the game, and still allowing anyone to play the game on their console. Whether this has had any direct impact upon Sony or Capcom's apparent decision to implement this forced sign-in system is unknown. [Though an email from a Capcom employee seems to confirm this.] But Final Fight is the first title to feature this system — it'd be interesting to know whether this was done at Sony or Capcom's request."

38 of 240 comments (clear)

  1. If you don't like it don't buy it by assemblerex · · Score: 4, Insightful

    simple as that. Only by refusing to buy DRM laden product will we win.

    1. Re:If you don't like it don't buy it by lowlymarine · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

    2. Re:If you don't like it don't buy it by radicalskeptic · · Score: 4, Informative

      Good idea. Don't forget to tell them why you didn't buy it.

      Here's a link to the developer's (Proper Games) contact page: http://www.proper-games.com/index.php?option=com_content&view=category&layout=blog&id=35&Itemid=55

      And here's one to the publisher's (Capcom) contact page: https://shop.capcom.com/DRHM/servlet/ControllerServlet?Action=DisplayContactFormPage&SiteID=capcomus&Locale=en_US&Env=BASE&resid=S9FRGwoBAiMAAFFzqmEAAAAD&rests=1272009021063

      --
      WARNING: If accidentally read, induce vomiting.
    3. Re:If you don't like it don't buy it by Taco+Cowboy · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      --
      Muchas Gracias, Señor Edward Snowden !
    4. Re:If you don't like it don't buy it by zebslash · · Score: 3, Insightful

      Well, that did work for MP3, didn't it ? After some time, consumers made interoperability between mp3 players prevail and vendors finally sold DRM-free mp3 music.

    5. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 2, Funny

      And the company kaput. Killed by "phantom pirates".

      With companies the size of Sony it's going to be more like: bailed out with tax payer money.

    6. Re:If you don't like it don't buy it by eeCyaJ · · Score: 5, Funny

      Phantom Pirates vs. Ghost Ninjas?

    7. Re:If you don't like it don't buy it by Nadaka · · Score: 2, Insightful

      I am pretty sure that there is a huge drive to make is so that it doesn't matter if you have an ATI or NVidia graphics card. I remember the old days where some you needed the exact model of soundblaster and graphics hardware expected by a videogame. Hell, I am very glad that steam and valve titles are on their way to linux at the moment.

    8. Re:If you don't like it don't buy it by Bakkster · · Score: 4, Insightful

      Restrictive, but generally convenient. Even a mildly restrictive DRM is a problem when it noticably causes inconveniences for those using the product legaly. Likewise, the DRM schemes on the consoles are generally less of a hassle than those on the PC, even though they are more restrictive.

      On the 360, your content is licensed to both your gamer tag and the console you download it on. So, anyone can play it on your console, and you can play it on any console you are logged into. The only hassle was when you got the Red Ring and your content was still licensed to the dead console. Now they allow you to transfer your licenses to the new console when it dies. Since it's pretty transparent, it doesn't bother most people who aren't pirates.

      This scheme, on the other hand, is a hassle for many people who did purchase the game legally. Surely you can see the issue. Of course, the blame could partially rest on Sony for letting this loophole be abused for long enough that publishers have to use kludgy DRM to stop it.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    9. Re:If you don't like it don't buy it by mcgrew · · Score: 3, Insightful

      That's not what happened in the late '80s (or was it early '90s?) when gamers started getting pissed about the DRM at the time, which was nowhere near as restrictive. Back then, piracy was from sneakernet and BBSes and DRM was stuff like extra holes in the floppies, but the industry still cried "pirates are killing out business!"

      Gamers ignored their whining and ignored games with DRM. The DRM went away -- until a new generation of gamers willing to put up with corporate bullshit came along.

      DRM is one reason it's been a long time since I've bought a game. Piracy won't kil your company, but DRM can.

    10. Re:If you don't like it don't buy it by Thansal · · Score: 3, Informative

      Yes, RTFSummary?

      However it is mostly back to the old days of copying games for friends.:

      PSN games are tagged to an account.
      You can log into a PSN account from any PS3.
      Prior to this game you could download your PSN games and then sign off and play them as you saw fit.

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once. It is apparently fairly pervasive, and even works for MP games (you can be signed into a different account and still play the games, not sure if this works for this FF title or not).

      I haven't done this yet myself as PSN games fall under within my price range of "It is low enough that I am willing to take the hit if it isn't that great, especially if they offer a demo". Admittedly, I have also bought all of one PSN game (Fat Princess).

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    11. Re:If you don't like it don't buy it by Junior+J.+Junior+III · · Score: 2, Funny

      "Which, predictably, they'll attribute to piracy..."

      Which would be incredibly stupid on their part,

      So, then, it's virtually assured that Sony will indeed attribute a dip in sales to piracy.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    12. Re:If you don't like it don't buy it by Hatta · · Score: 2, Interesting

      Except when the majority sees *OOH PRETTY!* and buys anyway, thereby depriving those of us who care about our rights the only influence we have.

      --
      Give me Classic Slashdot or give me death!
    13. Re:If you don't like it don't buy it by rxan · · Score: 2, Insightful

      Unless you're OK with the DRM scheme. Requiring to have the disc/cartridge in the system while playing the game _IS_ a DRM scheme. Yet you were OK with that with the NES, SNES, Saturn, ..., PC, PS3, XBOX360.

      My point is that people are on a misguided tirade against DRM. When really what they want is to play a game without DRM getting in their way.

      DRM isn't wrong, it's just implemented in a way that hurts consumers most of the time. The sooner that customers realize DRM is OK, and the sooner that publishers realize that DRM can hurt consumers -- that's when we'll meet that nice and comfy middleground.

    14. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 2, Insightful

      Requiring to have the disc/cartridge in the system while playing the game _IS_ a DRM scheme.

      You're thinking of just plain old copy protection, and you're still wrong. On almost all the systems you mentioned, the physical media was a technical requirment to play the game, not a matter of company policy. It's not like everybody was sitting around going "why do I have to have a cartridge to play may SNES?"

      My point is that people are on a misguided tirade against DRM. When really what they want is to play a game without DRM getting in their way.

      The only misguided bit I've seen is calling DRM and copy protection the same thing. It's not, but since DRM is being used so much now the difference usually isn't big enough to ause a confusing conversation. (I wouldn't have even brought it up if you hadn't mentioned 20 year old systems. :P)

      Anyway, to get back to what you said, your point is both right and useless. There really is no such thing as DRM that doesn't get in your way for the simple reason that customers have different ideas from the publisher. If it didn't get in the way, there'd be no point to it!

      The sooner that customers realize DRM is OK, and the sooner that publishers realize that DRM can hurt consumers -- that's when we'll meet that nice and comfy middleground.

      Think about why copy protection started turning to DRM in the first place. Your dream will never happen. It's not just because these businesses think all their customers are waiting to turn into thieves, it's because they want to kill the used video game market, too. There is no middle ground. They need to take a deep breath, look around, and calm down. Internet ubiquity has risen in the last 10 years, so has the video game market. Their fears are unjustified.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 2, Insightful

      I'm seeing a lot of semantics in your post and little reason. DRM, copy protection, call it what you like, the purpose is the same.

      No, it's not. In fact, it's at odds with the rest of what you posted. I would encourage you to go look up the difference between DRM and copy protection. It's a fascinating read, though longer than I'm interested in posting here amongst people who'd rather argue than discuss. I'll give you the short version, though: The key difference is that with copy protection you can sell your game to somebody else.

      I have to have my disc in my drive to play a game despite it being installed. The disc doesn't spin except on app start up.

      DRM is what they use so you can do things like download games from Steam. Spore is another example. When you install Spore, you don't need the disc anymore. You also have limits on how many times they're installed, you need their permission to install, and good luck selling it to somebody else.

      So, no, copy protection and DRM are not the same. In fact, you proved it with your own post.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:If you don't like it don't buy it by TrekkieGod · · Score: 3, Interesting

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once.

      The actual console you make the download with needs to register. Sony specifically allowed 5 different consoles to have the games, so that's not really "pirating." In fact, the reasonable DRM they used to have was the only reason that I actually decided it wasn't that bad, and bought playstation games. Other people I shared account with decided they needed to "pay me back" for the games I was allowing them to play, and bought additional games. All of this resulted in our sharing network buying more and more games, leading to more profit for Sony.

      In the end, I now realize that I was stupid for not realizing that any DRM, regardless of how permissive it appears to be, is still evil and unacceptable. They can always change how permissive they are after they already have your money, and then you're fucked. Now that Sony has gone back to their completely evil ways and are removing OtherOS support and allowing stricter DRM after a few years of being rather nice with their PS3 (you can easily replace your hard-drive with any laptop SATA drive, controllers are standard bluetooth, ports are USB, OtherOS support, etc.), they already got the money I used to purchase the PS3, AND the PS3 games I bought.

      Fuck me and my naivity. Oh well, lesson learned.

      --

      Warning: Opinions known to be heavily biased.

  2. What I've experienced with PS store by MC68040 · · Score: 2, Interesting

    Well, its a funny thing actually.

    I've downloaded items (like game maps, etc) using my friends accounts on MY ps3.
    While I've not bought these items I've had access to them when the machine isn't logged in to their ps network account (nor mine, e.g. just logged in locally to my user).

    Which basically means free game extras.. (still, paying £40 for a game then £2-5 for 6-7 extra maps is a ripoff in my book, and yes I know, its entirely optional to purchase the extra content, no flames please)

    Note: The accounts aren't linked per say. I believe there's some "family" account thingy where you can share some (or all?) purchases between linked ps3 accounts.

    1. Re:What I've experienced with PS store by Anonymous Coward · · Score: 5, Informative

      well, you've touched on the actual story here, which slashdot completely missed. Lots of PSN games require you to be signed in to play, that part is nothing new. What Capcom did with Final Fight is disable the ability to share the game between 5 accounts like you can with everything else on PSN. And it has nothing whatsoever to do with Sony, no matter how much everyone loves to hate them, the move was entirely Capcoms.

  3. Re:Alternatives? by leuk_he · · Score: 2, Insightful

    Worse: if they decide this the resell value of your ps3 will decrease.

    Let me give sony an other idea: only allow blue rays disk to play if a title has a release in blueray and dvd.
    -Blueray give better screen qulaity.
    -They can sell the titles all over again.
    -DVD "security" is broken. it is not an effective DRM.

  4. We're not all always connected by syousef · · Score: 2, Insightful

    These companies need to get it through their rotten skulls that we aren't all always connected to the Internet. Many, many people go through periods where they don't have a net connection at all. All these greedy fools are doing is shooting themselves in the foot by reducing their customer base. A customer only has to buy a small number of titles that don't work for them, for whatever reason, to conclude that all the games are junk and that they're better off to pirate or go without.

    --
    These posts express my own personal views, not those of my employer
    1. Re:We're not all always connected by neumayr · · Score: 3, Insightful

      You think they haven't thought of that?
      They only have statistics to go on, like what percentage of the population would buy games at all, what percentage has broadband access, how many of those can or would buy their games, and of those, how many are broadband subscribers.
      Following those stats, it's not hard to see how they would think a large enough amount of their potential customers has net access, especially in this case - it's a download title after all.
      Why anyone would buy any of those in the first place is beyond me...

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
  5. How Console DRM Works for digital downloads. by cgenman · · Score: 5, Informative

    Xbox 360: Everything you download is tied to your gamertag and your console. Either your gamertag must be logged in, or it must be running on the specific console that the content is licensed to. Microsoft provides a license transfer tool that you can use to migrate your licensed console in case of system death, which you can use once a year (more if you talk to the service agents). You can re-download content as much as you want as long as the purchasing gamertag is logged in.

      - Advantages: Very difficult to illicitly share content. For the most part, it happens behind the scenes without the user ever knowing. Content can follow you to other consoles with your gamertag.
      - Disadvantages: When the console breaks, licensing issues become very confusing and unexpected. License transfer & re-download is easy, but time consuming.

    PS3: You get 5 downloads, tied to the purchasing PSN account. This can be onto your console, or the consoles of bunches of friends. If you choose to download to the consoles of a group of friends, you won't be able to re-download in the future if your console dies. As the grandparent poster pointed out, this leads to sharing groups on PSN... groups of friends who buy once, share 5 times.

      - Advantages: Relatively straightforward. Easy to understand. Trusts the user. Can use content on friend's machines (afterward, so can they).
      - Disadvantages: Lots of cheating. Migration is a lot less streamlined. After a certain point, the user simply cannot re-download to new consoles.

    Wii & DSi: Downloads are tied to the system, not the account. If your system breaks, your content needs to be re-purchased on the new one.

      - Advantages: Extremely simple & hard to cheat.
      - Disadvantages: Any console failure means all of your digital items are lost.

    Steam (for comparison): Downloads are tied to the account, which must be logged in to the steam application to play. Additionally, steam may or may not require being online at the time of play. However, player can download and connect to as many machines as they install steam on, and can switch freely between them so long as they are only logged in once.

      - Advantages: Relatively easy to understand. Download anytime, anywhere. No need to keep old games on your HDD that can be re-downloaded later.
      - Disadvantages: Requires frequent network access. Some games install secondary DRM.

    1. Re:How Console DRM Works for digital downloads. by RogueyWon · · Score: 3, Insightful

      I wish I had mod points right now, because this is an excellent summary of the current state of play. To my mind, the Nintendo model is the worst/least ethical, due to the require to repurchase content if your console dies (and this does happen - I've had a Wii die on me). However, Sony do now seem to be engaged in a race to the bottom. It's ironic, given MS's usual reputation and the controversy that surrounded the launch of Steam, that these two systems are actually the least offensive of the current DRM systems for the end-user.

      Now if only Valve would finally put their foot down and ban 3rd party DRM from their network, mainstream PC gaming could be in for a serious resurgence.

    2. Re:How Console DRM Works for digital downloads. by pizzach · · Score: 2, Interesting

      So your console died and you didn't call Nintendo? They do have a replacement program the last I checked where they transfer your data to the new console...

      From Nintendo's website:

      How long is my warranty in the US or Canada and how do I check the warranty status?

      Nintendo systems carry a standard twelve-month warranty, which is one of the longest standard warranties in the video game industry. For more information and to look up your system's warranty status, click here.

      How can I pay for my repair if is not under warranty?

      We accept Visa or MasterCard, or for some options you can send in a check or money order with your repair. The payment options and pricing will depend on the type of repair selected. If you have a question about payment, please call 1-800-255-3700.

      You can probably still send it in.

      --
      Once you start despising the jerks, you become one.
    3. Re:How Console DRM Works for digital downloads. by salahx · · Score: 4, Informative

      You should have called Nintendo to explain the situation.

      In my case, my Wii was was over a year old, and it wasn't damage - my apartment was burgled and my Wii stolen. (Fortunately I carry renter's insurance). I got a new Wii, called Nintendo explained the issues. I had not yet signed into the Wii Shop channel on the new Wii (which is good, becasue its important to NOT do so) They me send a letter with thep police report and the serial # of the old and new Wii. And sure enough, they moved all my old content to the new Wii.

  6. Re:Game sharing isn't that widespread and besides. by PhunkySchtuff · · Score: 2, Informative

    I've installed WipEout HD on two consoles, so that's not the case. I also had to redownload the activation key when I put a new HDD in my PS3, and this counted as another download from my 5 console limit...

  7. For hacking obviously by SeaFox · · Score: 2, Interesting

    The summary says they mention adding this restriction to keep people from sharing a PSN account to share a game. But it also means that hacked or Linux-enabled PS3's wont be able to play it either, as those machines are not running the most recent firmware and are banned from the PSN.

  8. Re:Alternatives? by Captain+Hook · · Score: 3, Insightful

    What he's saying is; if there is a choice between DVD and Blu-ray for a particular Title, set the PS3 to only play the Blu-Ray version - because the profit margins on Blu-Ray are higher and so are more valuable to a media company like Sony.

    --
    These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
  9. Oh hey! by L4t3r4lu5 · · Score: 4, Insightful

    Look! It's a game which requires that you are logged in to PSN to play it, which will require you upgrade your firmware to the latest version which disables the "Other OS" feature!

    I DID NOT SEE THIS COMING.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Oh hey! by nacturation · · Score: 2, Informative

      To be fair, it requires you to be logged in to buy it, so you'd already have the Other OS option disabled. If you don't update your firmware, any game that already works and doesn't require you to be online will continue to work.

      --
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  10. Re:Ah... those were the days by delinear · · Score: 2, Insightful

    Oh, find the DRM restrictive? Don't buy it. Problem solved. I fail to see why that's worth an article

    It's worth the article because I'm pretty sure Sony won't be trumpeting this new "feature" from the rooftops, and if it's not discussed, how will people even know it's happening (until they run up against the restriction, which might not be for a while if they're usually connected). I'm sure you read every last term and condition of every product or service you purchase so that nothing escapes your knowledge, but the average user who has bought games before will just click through the boilerplate (if, indeed, they even include some boilerplate, it doesn't sound like they do from TFA) without realising the terms have changed.

  11. Re:Thank you Sony by TheVelvetFlamebait · · Score: 3, Informative

    No, but at the same time, you don't hear the parent crying himself to sleep either.

    That's the idea of boycotting in capitalism; not to punish companies, but to consciously refuse to compromise your principles, resulting in you getting only what you truly want.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  12. Thank you Sony by Vanderhoth · · Score: 3, Funny

    Dear Sony,

    I now see that by removing the Other OS feature I paid for with my PS3 console you were intentionally trying to upset me so I would no longer be a customer for any Sony or related products. I see you did this for my benefit so that I actually might be spared enormous headaches down the road when playing games as I do not have a persistent connection to the net with my console. You truly are a noble and caring company.

    Your former, but grateful customer,
    xxxxxxx

  13. A more useful letter by Errol+backfiring · · Score: 3, Funny

    Dear Sony,

    Could you please share your secret of making a profit by pissing off customers? I am very intrigued how you manage to do that. We are a company of people with a proud heart for our jobs. Time and time again you demonstrate that satisfying customers is not the way to go.

    But what is? What makes your customers want to buy products that will be crippled remotely after a while or even directly at sale? Is it some marketing trick? Do you select your customers for misplaced good faith? Is it some other twist of genius?

    Curiously,
    An honest craftsman.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
  14. Re:Alternatives? by Svartalf · · Score: 2, Insightful

    Actually, you've one other option on either...probably the best one overall.

    You can opt out. You're not forced to do anything you didn't sign off on there. If you pay for it, now that the cat's out of the bag it's your own fault, not theirs- and you weren't forced to do anything. If you pirate it, you're giving them ammo to do WORSE things to everyone.

    Isn't it about time people quit doing the "ooh...shiny" or "but...it's shiny" stuff and stood up to them and let them know that you're not a consumer but a customer and you don't treat customers like this.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  15. Re:Thank you Sony by Svartalf · · Score: 2, Insightful

    Ah... The big deal there is...if there's nothing you want offered, was there anything really lost by sticking to your principles?

    I'd say entirely too many compromise on their desires and principles too easily these days. It's good to be able bend like a reed or willow in the wind, but if you're too flexible, too often, you get nothing but beat all to hell- just like the rest.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  16. Re:Sony you're off my x-mas list. by VGPowerlord · · Score: 3, Funny

    Haiku is based on
    the number of syllables
    per line, not words 'yo!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011