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Ubisoft's DRM Cracked — For Real This Time

therufus writes "A few days after the release of Assassin's Creed 2, naughty piracy sites were announcing they had cracked Ubisoft's Online Services Platform. Turns out, that wasn't entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will need to draft a new response. A new crack has begun circulating that removes the DRM entirely."

81 of 443 comments (clear)

  1. Let The Excuses Begin by WrongSizeGlass · · Score: 5, Insightful

    I'm not a fan of 'Piracy' at all, but Ubisoft DRM tactics are draconian, ridiculous, and are just begging for the attention of those who break DRM for fun or profit.

    Ubisoft has brought this upon themselves and now they'll use the fact that their "unbreakable" DRM has been broken to justify their further efforts. Asshats!

    1. Re:Let The Excuses Begin by causality · · Score: 5, Insightful

      Ubisoft has brought this upon themselves and now they'll use the fact that their "unbreakable" DRM has been broken to justify their further efforts. Asshats!

      The reasonable approach would be "Unbreakable? Yeah we've heard THAT before, no thanks, let's not waste money bothering with this. Lets use the programmers who would be designing complex DRM systems and have them join the team that's actually creating the game." Unfortunately I think that what you said will come to pass. They won't recognize that "try harder" is not the correct way to deal with a failed idea.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    2. Re:Let The Excuses Begin by Dachannien · · Score: 5, Insightful

      In that respect, DRM is like a witch trial directed at legitimate paying customers. If the DRM stays intact, the witch sinks and dies, and the DRM perpetuates its own myth by "proving" its own success. If the DRM is cracked, the witch floats and lives only to be burned at the stake, and the DRM perpetuates its own myth by "proving" the need for harsher measures.

      Either way, the DRM isn't really doing anything but killing witches - I mean, eliminating paying customers.

    3. Re:Let The Excuses Begin by Bigjeff5 · · Score: 4, Funny

      Well, since paying customers weigh the same as ducks, they are all witches and deserve to be burned at the stake, obviously.

      Once again Science and Justice rule the day!

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    4. Re:Let The Excuses Begin by thinsoldier · · Score: 2, Insightful

      Asshattery indeed. If only they realized that this good news FINALLY means it makes sense for me to BUY Assassins Creed 2 AND Splinter Cell Conviction.

    5. Re:Let The Excuses Begin by Bigjeff5 · · Score: 4, Insightful

      Indeed, different company, but same issue here: I was going to buy Spore when it came out, because it sounded cool. When I found out about the DRM that amounts to their installing a rootkit on my system, I just downloaded the cracked version instead. I figure if they're going to treat me like a criminal from the get-go, why not earn the punishment? Turns out I had a much easier time of things than most anybody who actually paid for and installed the software. Go figure.

      It's like the parents who leave the house for the afternoon, and tell the kids they have to do chores/homework and aren't allowed to watch any TV. Instead of trusting the kids at all, or even waiting till they get back to determine if they broke the rules and watched TV, the parents decide to punish the kids ahead of time because they know they'll break the rule anyway. Well, since they've already been punished for it, why wouldn't the kids watch TV when they aren't supposed to?

      These fucked up DRM schemes are exactly the same - if I'm going to be punished for following the rules (heavy restrictions on use, rootkits, compatibility issues, etc), why the hell would I follow the rules? A lot of people already know most cracked versions are easier and more convenient to play compared to the retail versions, so where is the incentive to buy retail? Some people are honest enough to buy retail and then get the cracks, but you're still breaking the law so why bother buying in the first place?

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    6. Re:Let The Excuses Begin by Bigjeff5 · · Score: 2, Insightful

      I think he's trying to say that games without DRM are more successful.

      While it's hard to argue that piracy affects the bottom line of game sales (if piracy is an option, it WILL reduce demand for the retail version), there is little to no evidence that DRM measures reduce the amount of piracy. Due to their digital nature (the very thing that makes them easy to copy in the first place), once a game is cracked that particular version is cracked forever, and anybody with an internet connection can get it. Because no security can ever be 100% effective, DRM will always be cracked eventually.

      What this means is companies are spending tens of millions of dollars that buys them just a few weeks of unpirated sales. That's it, it does not take the incentive to pirate away at all, and in the long run even the most draconian DRM only has a marginal affect on the amount of piracy that occurs. Therefor, any company that spends only a minimum amount of effort on a DRM scheme saves those tens of millions of dollars at the cost of those few weeks of unpirated sales. As Ben Franklin said: "A penny saved is a penny earned."

      Assassin's Creed 2 is just one of many games that are proof positive of this fact.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    7. Re:Let The Excuses Begin by Pteraspidomorphi · · Score: 4, Funny

      We all are, but evil pirates keep their money in their pockets instead of spending it, and that added weight allows them to escape detection.

    8. Re:Let The Excuses Begin by Kitkoan · · Score: 2, Insightful

      What part about people using your software and not paying for it a 'myth'? They are simply trying to prevent non-legitimate customers from playing the game. If the DRM prevents pirates from playing the game then it is already successful.

      But it's not preventing non-legitimate customers/pirates from playing the game, it's preventing its legitimate customers from playing the game do to issues with the DRM. Thus it isn't successful at all.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
  2. depends on the meaning of "for real" by illaqueate · · Score: 5, Informative

    Skidrow put their own copy protection on the crack because they simply placed the values from the emulator into a dll. It's nice and convenient to have a dll return the values instead of a server however if they had actually cracked then they would have also cracked the other games for which the emulator doesn't currently exist.

    So yes, Assassin's Creed 2 is playable but their copy protection is only broken in the sense that AC2 designers decided to make the server-client for this game return static responses that can be collected and eventually make the game playable for pirates.

    1. Re:depends on the meaning of "for real" by moonbender · · Score: 3, Interesting

      Even unencrypted it took weeks to emulate/"crack" the protection. So this was rather successful by the standards of DRM. They can step up this kind of protection in future titles. Allegedly the new Settlers game uses a variant of the same DRM which has a more complex integration with the server. Either way, the legit customer is stuck with a game that will only run when the server is up and reachable. If you see anybody playing AC2 on a plane or even on a train, they're almost certainly playing a pirated version, because legit customers simply can't run the game.

      --
      Switch back to Slashdot's D1 system.
    2. Re:depends on the meaning of "for real" by illaqueate · · Score: 5, Informative

      The protection for AC2 is tacked on. Settlers 7 received somewhat better protection and there is no working server emulator for it yet. In the future it will be more dynamic and most likely include server side game logic. The significance of it not being truly cracked even with a basic protection as in AC2 is this: every time Ubisoft releases a new game then the pirates must play through the entire game collecting the values which can take a few weeks to get 100% unless the process can somehow be automated. This is over and above any changes to the protocol used to communicate between the client and server between games which the cracker must code for to capture those values.

    3. Re:depends on the meaning of "for real" by Derosian · · Score: 2, Informative

      I really would only call this a success in name. No way to pirate the game should mean they would have a tenfold increase in sales, but they didn't see this. Sales were rather normal for a game of this magnitude, I wonder if this means people who pirate games are unlikely to buy your game anyway.

  3. I wish people would act more ethically by Anonymous Coward · · Score: 5, Insightful

    The only ethical response to ubisoft is not to buy their product, not to use their product, not to infringe upon their product and then tell them you are doing it and tell your friends.

    I'm irritated at the pro-piracy attitude, it hurts open source as well. Without respect for at least copyright-driven IP you can't have real opensource that allows the creator to specify how it is propagated (GPL). All you would have would be the BSD, and we saw what Apple did with that eh?

    1. Re:I wish people would act more ethically by celibate+for+life · · Score: 5, Insightful

      Except Ubisoft doesn't know whether you illegally download their game or not, so pirating it and not playing it at all have the same effect, that is: Ubisoft will assume piracy.

    2. Re:I wish people would act more ethically by sowth · · Score: 2, Insightful

      So, why the fuck would you want to play their games if they are total assholes? It is not as if they are the only people who have ever made any games.

    3. Re:I wish people would act more ethically by blackraven14250 · · Score: 2, Informative

      However, they are the only people who have ever made Assassin's Creed 2.

    4. Re:I wish people would act more ethically by celibate+for+life · · Score: 2, Insightful

      The answer is obvious: if you want to play Assassin's Creed 2, playing Borderlands (or any other game) won't help any, because it's not Assassin's Creed 2.

    5. Re:I wish people would act more ethically by Anonymous Coward · · Score: 2, Insightful

      This is exactly the point. Do not feed them, you teach them nothing if you still buy their product. Refuse to buy their product, tell them why and tell everyone else.

      Proprietary software is not necessarily immoral or unethical, but treating your own customers like common criminals is arguably unethical (this goes for Apple too).

    6. Re:I wish people would act more ethically by krelian · · Score: 3, Insightful

      That is why the parent was talking about ethics. Unfortunately, these days for most people protesting is fine as long as you don't have to actually sacrifice anything.

    7. Re:I wish people would act more ethically by log0n · · Score: 4, Funny

      I hear Duke Nukem Forever is pretty close tho.

    8. Re:I wish people would act more ethically by icebraining · · Score: 3, Funny

      I wish I had money to buy a decent PC, so I could say I've skipped AC2 because of DRM...

    9. Re:I wish people would act more ethically by Bigjeff5 · · Score: 2, Interesting

      I think it's more of "I really want it, but you're a total dick, so I'll just steal it."

      It's certainly not right, but it's also not un-justifiable. Given that a pirateer generally has a better gaming experience than a legitimate gamer should be illuminating.

      Really, the more obtrusive these DRM schemes get the bigger the market will be for pirated copies. That's the crux of their problem.

      You know a much more effective way to limit piracy? Make it more convenient to buy it than to pirate it. Valve has shown how effective this can be with Steam - they don't get nearly as much piracy on their games because it's just a lot easier to use Steam than it is to deal with cracking scheme X. Add to that the abundance of viruses disguised as game cracks, and a service like Steam becomes very attractive. Plus, with Steam Valve can react to changes in the market instantly, instead of having to wait. They can even do live testing en-mass, reducing the cost of market research. An example of that was when Valve reduced their prices on Steam and saw their revenues shoot up.

      Valve pretty much has it figured out, I don't understand why nobody else seems to be catching on.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    10. Re:I wish people would act more ethically by laparel · · Score: 5, Insightful

      So... You don't like Ubisoft's DRM but since you really really like AC2, you wait for a crack then still buy the game?

      Look it's your money and everything so you're free to use it however you want, but to me buying their game whilst hating their DRM is very short sighted and counter-intuitive. If the current DRM-Crack arms war continues to escalate, I fear we'll just end up with a subscription model or something so draconian that pirates might just not be able to crack. You might be able to play Assassin's Creed 2 for now; but come Assassin's Creed 3, we'll all be fucked.

      I'd rather we just all stop buying Ubisoft's product now, even if that means we won't be playing their latest games, and hope that they shape up. Send a clear message to them that they're going to lose their customers and sales unless they remove their fucking DRM.

  4. Not so fast by Anonymous Coward · · Score: 5, Informative

    All Skidrow did was re-package the existing community-developed workaround.

    The community created a values.db which contains the name/value pairs to defeat Ubi's server checks, and a server emulator, Skidrow's DLL embeds this file and replaces the server-checking with a local access.

    Skidrow then takes full credit for the work (in a total douche move) and they also packed their DLL so no-one would detect their deception.

    1. Re:Not so fast by X.25 · · Score: 2, Informative

      The community created a values.db which contains the name/value pairs to defeat Ubi's server checks, and a server emulator, Skidrow's DLL embeds this file and replaces the server-checking with a local access.

      Considering those values are 'static' (which enables crack/emulator to work), what values would you suggest SkidRow to use?

      I have no idea what the story here is, nor do I care, but seemingly server/clients exchange static values, how could their crack use some other values? o.0

  5. There WILL be unbreakable DRM, heres how: by Anonymous Coward · · Score: 5, Insightful

    Here is how unbreakable DRM will eventually work:
    When internet connections are high enough bandwidths and low enough latencies, you will only have video transferred to you, all game assets will be entirely stored and run on their hardware, never will anything be stored on YOUR end that you will can manipulate.

    That is, you will play "unbreakable" games remotely.

    1. Re:There WILL be unbreakable DRM, heres how: by f4k3r · · Score: 2, Interesting

      you might want to google for "OnLive"

    2. Re:There WILL be unbreakable DRM, heres how: by Andorin · · Score: 3, Insightful

      When internet connections are high enough bandwidths and low enough latencies, you will only have video transferred to you, all game assets will be entirely stored and run on their hardware, never will anything be stored on YOUR end that you will can manipulate.

      At which point prices will have to drop significantly because you're no longer selling a game; you're selling a subscription to a game.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    3. Re:There WILL be unbreakable DRM, heres how: by WrongSizeGlass · · Score: 4, Interesting

      It's already in the works at On Live. IMHO I think the latency related to gaming in this fashion will ruin it for everyone (unless you're playing board games or the like).

    4. Re:There WILL be unbreakable DRM, heres how: by asCii88 · · Score: 5, Informative

      You might want to post the link

    5. Re:There WILL be unbreakable DRM, heres how: by Anonymous Coward · · Score: 5, Insightful

      At which point prices will have to drop significantly because you're no longer selling a game; you're selling a subscription to a game.

      Hahahahahahahahahaha

    6. Re:There WILL be unbreakable DRM, heres how: by Zero_DgZ · · Score: 3, Interesting

      You mean like people already do with World of Warcraft pirate servers?

    7. Re:There WILL be unbreakable DRM, heres how: by sowth · · Score: 4, Insightful

      You think they will drop their prices? Obviously, you don't know anything about the greed of the media companies.

    8. Re:There WILL be unbreakable DRM, heres how: by TavisJohn · · Score: 5, Insightful

      And that sort of "Streaming" of a game will totally eliminate the re-playability of the game.

      I have games that are 5, 10, 15, 20+ years old that I STILL go back and play. Some of the companies that made the games I have do not even exist anymore! No game company is going to pay to keep servers running so customers can continue to play the game that long after it was released.

      I will NEVER EVER buy a game that is not totally contained on the media I am purchasing. I like to go back and re-play games for DECADES to come.

    9. Re:There WILL be unbreakable DRM, heres how: by Anonymous Coward · · Score: 2, Interesting

      At which point prices will have to drop significantly because you're no longer selling a game; you're selling a subscription to a game.

      Why the hell is this modded "insightful"? It's either "troll" or at best "funny".

      They'll just sell a lifetime* subscription for the regular price.

      * Really just as long as we feel like running the servers. No longer than the date of the release of the successor or 2 years from release.

    10. Re:There WILL be unbreakable DRM, heres how: by redcaboodle · · Score: 3, Informative

      WoW has the assets stored on the client side. The server just controls the mobs and manages the communication between clients.

      For a free WoW server they mostly had to work out the protocols No hacking or cracking of servers was involved.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    11. Re:There WILL be unbreakable DRM, heres how: by Hurricane78 · · Score: 2, Insightful

      He doesn’t have to. He only has to know something about basic physics of a market.
      No price drop -> no buy -> bankrupt
      price drop -> buy -> PROFIT

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    12. Re:There WILL be unbreakable DRM, heres how: by celibate+for+life · · Score: 2, Interesting

      Nothing stops them from resurrecting old titles as a "Vintage Special" and offering you the privilege of playing them for a fee.

    13. Re:There WILL be unbreakable DRM, heres how: by celibate+for+life · · Score: 2, Interesting

      Most MMO private servers simply involve official server software leaking by an employee.

    14. Re:There WILL be unbreakable DRM, heres how: by Anonymous Coward · · Score: 2, Interesting

      And yet, they are still taken down using the DMCA....

    15. Re:There WILL be unbreakable DRM, heres how: by Anonymous Coward · · Score: 5, Insightful

      and this is why a high school level economics education is not sufficient to properly understand market forces.

    16. Re:There WILL be unbreakable DRM, heres how: by arth1 · · Score: 3, Insightful

      You think they will drop their prices? Obviously, you don't know anything about the greed of the media companies.

      And why do you think that media companies will always be in control?

      Sooner or later, someone will come up with a viable economic model that isn't based on scarcity; knowledge, information and data is inherently both copyable and modifiable, and any scarcity is artificially imposed.
      The traditional model fails because it relies on the price of copying being higher than the price of buying.
      The ad model fails because it relies on the data not being modifiable.

      Games, books, or anything else that is basically data, need a different economic model altogether. One where you can copy and play as much as you like, and where a successful originator can't rest on his laurels, but will be forced to continue to create to get income rolling in.
      Perhaps an art tax, where each tax payer gets to tell who gets his art tax at the end of the year. Or perhaps something else. One thing is certain: The current system is broken, because it bases itself on limiting the supply.

    17. Re:There WILL be unbreakable DRM, heres how: by kimvette · · Score: 2, Insightful

      ISP bandwidth caps and the lack of network neutrality will prevent that from being successful.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    18. Re:There WILL be unbreakable DRM, heres how: by Jesus_666 · · Score: 2, Insightful

      I have no idea how these OnLive guys are going to handle frequent hardware updates since high-end games continue to push hardware.

      Not really. Most games are essentially using DirectX 9 with additions because that's what the current generation of consoles supports. When the next round of consoles comes out they'll support DirectX 12 and you'll see nothing but DX12 games for the next five years. The boundary-pushing games are a thing of the past simply because that only works if you only release for the PC. Everyone else is tethered to what you can do with the chips found in consoles.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    19. Re:There WILL be unbreakable DRM, heres how: by Bigjeff5 · · Score: 4, Interesting

      Indeed, "I'll believe it when I see it" is not a bad position to take with OnLive.

      Seriously though, it's going to take a very long time before an online system can replace a local system - think about it, current bus technologies between hardware and TV/Monitor run in the multi-gigabit range.

      Now that's uncompressed, Cable TV has shown that you can crank those numbers down quite a bit, but you're still talking about a lot of people completely saturating 200-300mbit connections to match the quality of video you get on your local hardware. The connection would have to be very very reliable as well - just a few hiccups in latency or speed can cause extreme annoyance for the gamer. So in reality you're looking at probably a 500mbit connection with a guarantee of no less than 300mbit or so.

      It would take one hell of an infrastructure improvement to handle that.

      It's also a moving target, because video advances continue (though slower than some would like), and by the time we get 500mbit connections in enough homes to make this viable (you'll always be cutting off a big chunk of the market with this setup), the target could very well need to be 1gbit to match local hardware.

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    20. Re:There WILL be unbreakable DRM, heres how: by debatem1 · · Score: 3, Informative

      And this is why we need mandatory economics education for every student.

      Price is not based on "greed", price is based on supply and demand.

      You may wish to avail yourself of that economics course- market forces have no control over initial prices, only what the price will trend towards. Companies could base their initial price on anything at all- greed being a significant factor.

      Companies charge what you are willing to pay, which is influenced by the quality of the product and the price of the alternatives.

      That's why electronic books are not significantly cheaper than paper books. The price of the paper and distribution is only a baseline lowest cost, it has nothing to do with what someone is willing to pay.

      And that would be relevant if they had equivalent sales. As things stand, it actually argues against your point: ebook sales in the US last year come to about $13 million dollars out of a (roughly) $23 billion dollar a year industry, according to the AAP. If the quality of the product and the price of the alternatives are the only driving factors, then I conclude that people are unwilling to pay equal amounts for a product that has no associated baseline costs and a product whose cost is dominated by those factors.

    21. Re:There WILL be unbreakable DRM, heres how: by Yosho · · Score: 2, Interesting

      Nothing stops them from resurrecting old titles as a "Vintage Special" and offering you the privilege of playing them for a fee.

      Uh, except for going out of business. Assuming they had the proposed sort of DRM, if I wanted to play Pool of Radiance again, who would offer that? How about Tyrian or Jazz Jackrabbit...?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    22. Re:There WILL be unbreakable DRM, heres how: by Sinryc · · Score: 3, Insightful

      Games are more akin to food or drinks? Man, you obviously don't see the real world much. I'm in college and I know LOTS of folks who havn't bought games in a while so that they could, you know, buy food or drinks. Games may be a tad addictive but they aren't like drugs THAT much.

      --
      Yay, I have a sig.
    23. Re:There WILL be unbreakable DRM, heres how: by Khyber · · Score: 2, Insightful

      "Price is not based on "greed"

      And you just failed economics *AND* you failed to understand human nature.

      Ever wonder why we have to haggle on prices? Because motherfuckers are greedy.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    24. Re:There WILL be unbreakable DRM, heres how: by Khyber · · Score: 2, Informative

      "Wow does not have assets stored on the client side."

      Gee, I wonder what this shiny fucking WoW disc is for, then?

      Looks like a fair deal of assets are stored client-side to me.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    25. Re:There WILL be unbreakable DRM, heres how: by Attila+Dimedici · · Score: 5, Interesting

      Ever wonder why we have to haggle on prices? Because motherfuckers are greedy.

      There is something to what you say, of course the necessary corollary is that they are also stupid. I run into this quite a bit. A company that charges a "fair" markup on its costs will do better in the long run than a company that haggles to get every dime. It is why haggling went away for a long time in America (and elsewhere, but I am less familiar with the economics of this sort elsewhere). Quaker merchants in the colonial era sold their merchandise for what they believed to be a fair markup over their cost. Everybody knew that when you went to a Quaker merchant, you paid the same amount as the next guy no matter how good of a haggler you were. They also knew that the Quaker's markup was not excessive. Additionally, the Quaker merchants response to people who wanted to haggle was, "That's my price, if you don't want to pay it, go to somebody else." This meant that the merchants who haggled only got the customers who were good hagglers (eventually, as people who weren't good hagglers realized they were paying more than from the Quaker merchants) and therefore could not make as much money as the Quakers (or other non-Quakers who followed the same model).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    26. Re:There WILL be unbreakable DRM, heres how: by BLKMGK · · Score: 2, Insightful

      I'll throw in my .02 here. I stopped buying games. I stopped buying games because they became VERY expensive, are hogs, are being dumbed down to run on the console first and the PC second, and because the DRM is becoming ever more intrusive. Case in point: Supreme Commander 2. I LOVED the original TA game, I enjoyed Supreme commander 1, and now this... Built for console, dumbed down for the PC, and it requires STEAM. No sale. I like FPS, I play UT2K4 and once in a blue moon UT3. I have tried Battlefield and some others but nah too expensive and more and more complex. UT3 was even a PITA with better graphics but gameplay that wasn't as interesting to me and nowhere near as many 3rd party levels - maybe that has changed - and DRM that was more difficult than UT2K4 to deal with. I don't want to have to go find my DVD, I don't want to HAVE to be connected, and I don't want my machine inspected to see if I'm running software the company doesn't like. Yes, I actually had one of those pseudo DVD mount programs running for something other than game piracy and it kept me from installing a legit game I had purchased.

      The game industry has shot itself in the foot. They are moving to consoles just as fast as they can and dumbing things down because of it. It's a real shame that just as PCs have become quite powerful and video cards disgustingly fast that video game companies seem to have decided to abandon the platform. It sucks for people like yourself but when games are so ridiculous as to REQUIRE you to be online to play them then the companies have asked for the crap that follows. Sell me a game for say $25 that doesn't completely suck and I'm all over it. It doesn't need video realistic graphics just decent gameplay and the ability for 3rd parties to expand it ala UT2K4. Then the company can spend a little less development time on the graphics and a bunch more on a decent engine that will last a good bit longer.

      FWIW - we already see poorly-produced titles being delivered late with tons of bugs - that's reality.

      P.S. I own a Wii, a PS3, and a 360 (if this one doesn't fry) but I really prefer the PC for games. On those consoles I buy USED games and play them FAR less than my PC. While console development is of interest to the game companies it's not much interest to me - not at $60 a game!

      --
      Build it, Drive it, Improve it! Hybridz.org
    27. Re:There WILL be unbreakable DRM, heres how: by qubezz · · Score: 4, Insightful

      And that would be relevant if they had equivalent sales. As things stand, it actually argues against your point: ebook sales in the US last year come to about $13 million dollars out of a (roughly) $23 billion dollar a year industry, according to the AAP. If the quality of the product and the price of the alternatives are the only driving factors, then I conclude that people are unwilling to pay equal amounts for a product that has no associated baseline costs and a product whose cost is dominated by those factors.

      The low numbers are partially because the baseline cost is free - go to the library (or Project Gutenberg for pre-1923 works, the last year to probably ever be public domain). The truth is, the product you buy is not a product, it's a one-platform non-transferable DRM encrusted unresaleable bunch of words that will be disabled when the dot.com at the other end of the wire decides it's profitable to abandon or goes out of business, sold for the same price as a tangible product. Ebooks are massively crippled so they are worth even less than a sherlockholmes.txt ASCII file, and yet have still been priced uncompetitively, almost so they won't make a dent in the centuries-old paper codex business.

      The only sheeple customers who can't say no to DRM seem to be those who respond to marketing that tells them they need to buy the latest gadgets to be cool and fashionable. Why do you think iPhone buyers were so upset when the price of the phone dropped from $600 to $400? Because more people could afford to join the fashionista club.

    28. Re:There WILL be unbreakable DRM, heres how: by sjames · · Score: 2, Interesting

      The fact that prices consistently fail to fall to just about the marginal cost of production DOES, however prove that there are either very few truly healthy markets out there or that market theory is fundamentally flawed.

    29. Re:There WILL be unbreakable DRM, heres how: by debatem1 · · Score: 2, Informative

      market forces have no control over initial prices, only what the price will trend towards. Companies could base their initial price on anything at all- greed being a significant factor.

      Uh, who said anything about "initial" prices?

      Ebooks as a mass medium are still clearly in their infancy. The wide range of pricing models, distribution mechanisms, and presentation mediums argues strongly that ebook publishers and retailers have a great deal of uncertainty about what the market will eventually consider a good price for ebooks. Because no such consensus has been reached, I think its fair to call this the initial pricing stage. If you have an alternative terminology I'm open to it.

      That has no relevancy to the current discussion. And even if it did, why don't companies charge $1,000 / game, and be REALLY greedy? By your logic, market forces don't matter and people would just pay it.

      I've just constructed an argument BASED on market forces for why you're wrong. Add a logic- or perhaps reading comprehension- course to the lineup of economics you seem to have missed. Math would probably be helpful as well- with an emphasis on minimization and maximization.

      If the quality of the product and the price of the alternatives are the only driving factors, then I conclude that people are unwilling to pay equal amounts for a product that has no associated baseline costs and a product whose cost is dominated by those factors.

      I didn't say that were the "only" factors. Obviously, they are not the only factors. People (at this point, at least) prefer paper. Paper and electronic formats are in competition with each other, hence the reason one is cheaper than the other, because people don't perceive them as equivalent.

      Either the other factors are substantial or they are not. If they are substantial, then your earlier comparison was invalid and you were threadshitting (again). If they are not substantial, then my argument holds and your assertion about baseline costs was, er, baseless. In either event, you haven't given any evidence to support your highly dubious claim that greed has nothing to do with pricing.

    30. Re:There WILL be unbreakable DRM, heres how: by Goaway · · Score: 4, Interesting

      Man can make a one-time pad, man can not break a one-time pad. Your generalization is false.

    31. Re:There WILL be unbreakable DRM, heres how: by PhilHibbs · · Score: 2

      I will NEVER EVER buy a game that is not totally contained on the media I am purchasing. I like to go back and re-play games for DECADES to come.

      I hope that you still have the freedom to maintain that stance without giving up games entirely.

    32. Re:There WILL be unbreakable DRM, heres how: by Omestes · · Score: 2, Insightful

      Why do you think iPhone buyers were so upset when the price of the phone dropped from $600 to $400 [macnn.com]? Because more people could afford to join the fashionista club.

      Lowering the in-group bar might be why some people were angry, but I really doubt it was the main motivation for the anger. Even in the article you linked it states that people were pissed because they thought Apple was gouging the loyalists with an artificially high initial price, then lowering it to hook in the normal customers. This is a valid concern, and a valid reason for some indigence.

      Another possible driving factor that is stronger than your reason, is normal anger of a price drop immediately after you bought an item. If I bought a widget for $1000 then a week later, with no warning, the widget went down to $500, I would be rather pissed myself. If I had know, I would have waited the extra week and got it at the reduced price. This, too, is a valid source of anger.

      I'm sure some Apple snob-types got pissed because their exclusive club got a bit less exclusive, but I doubt it was a main factor in the anger, it probably wasn't even a massive contributor to it.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  6. Hypocrisy at it's best ... by GNUALMAFUERTE · · Score: 3, Insightful

    Attached to the "readme" file that comes with the hacked content (which can be found here), Skid Row alerted other hackers that the group's methods were safeguarded against reverse-engineering in order to fend off competing hacking groups and Ubisoft itself.

    Let me see if I got it ... you are against the draconian practices of ubisoft ... so you crack the game and ... protect the source of your crack?

    I guess how you differentiate between hackers and crackers, this guys are nothing but thieves.

    And, before anyone replies saying that this is to protect the patch against ubisoft ... ubisoft created the DRM, they don't need to take a look at the crack's code.

    --
    WTF am I doing replying to an AC at 5 A.M on a Friday night?
  7. Skidrow didn't do the hard work by Anonymous Coward · · Score: 5, Informative

    For the record:

    The actual hard work was done by a community of people who bought the game. They ran a proxy that logged all the "values" sent from the Ubisoft servers to the game. Each time the game progresses to another mission (or similar), it requires a different set of "values" to determine what game data to load (or a very similar method). The people who logged these values then submitted them to a community database, which collected them and sorted out any fake ones uploaded by Ubisoft employees or griefers.

    This community also made a server emulator, which served the "values" to the game upon request. The server emulator, written in python, was a pretty simple HTTP server; the game connected to it by editing the system's "hosts" file and hardcoding DNS responses for ".ubisoft.com" to localhost (where the server emulator runs).

    Thus, the game is only crackable once enough people have bought the game and logged all possible values for all possible missions states. It's not a total loss for Ubisoft in a sense -- it prevents "Pre" releases, wherein a release group distributes the game before the actual release date. It also ensures that a certain number of people must buy the game and contribute "values" to the community database; all in all this ends up lengthening the time from game release to full-working pirate release.

    SkidRow's new crack is simply an IPC (inter-process communication) method of delivering the "values" to the game, bypassing the network connection to the game. Therefore SkidRow's version doesn't use a server emulator running on localhost, but rather patches the executables of the game and has the "values" hardcoded into the cracked DLLs.

    The real issue here is that SkidRow took the "values" database from the community who initially logged them, and pretty much claimed it as their own work. The original cracking community inserted some fake "values" as trackers in order to determine when anyone stole their work and released it.

    1. Re:Skidrow didn't do the hard work by jeremyp · · Score: 5, Interesting

      The real issue here is that SkidRow took the "values" database from the community who initially logged them, and pretty much claimed it as their own work. The original cracking community inserted some fake "values" as trackers in order to determine when anyone stole their work and released it.

      One group of pirates being ripped off by another group of pirates is not an issue, it's funny.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    2. Re:Skidrow didn't do the hard work by TheLink · · Score: 4, Insightful

      There is a difference between plagiarism and copying.

      One involves deception or not telling the full truth.

      --
    3. Re:Skidrow didn't do the hard work by Draek · · Score: 3, Insightful

      And both involve stealing from someone else

      No, as a matter of fact neither of them do.

      --
      No problem is insoluble in all conceivable circumstances.
  8. Lag/latency is bad for games And yet-- by way2trivial · · Score: 2, Interesting

    Dragons Lair was VERY successful- and it had a wee amount of delays..

    http://en.wikipedia.org/wiki/Dragon's_Lair

    The game's enormous contrast with other arcade games of the time created a sensation when it appeared, and was played so heavily that many machines often broke due to the strain of overuse. It was also arguably the most successful game on this medium and is aggressively sought after by collectors.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:Lag/latency is bad for games And yet-- by Khyber · · Score: 2, Informative

      The delays in Dragon's Lair was for you to have a chance at actually doing the appropriate move at the right moment. Without those delays you'd be fucked.

      I still have the original laserdisc of Dragon's Lair.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  9. Re:get a clue by cdrguru · · Score: 3, Insightful

    Nobody that pirates is a "potential customer". The end goal of the piracy movement is that it is all free or it isn't even made, and we are about 50% along the way towards that now.

    DRM is a pointless hiccup along the way to utter destruction of revenue from digital goods. Now, whether you think that is good or bad is perhaps interesting. But it is undeniable that this is the goal and where we are going very, very quickly.

    China gave up on selling music already. The US isn't far behind. Europe might be there before the US. Asia, Africa and South America never paid for anything anyway.

  10. The next step (an insider's view) by Anonymous Coward · · Score: 5, Interesting

    I work at Ubisoft as a programmer, which is why I'm posting as an AC. What the next step will be in the DRM, the ramp-up, is gameplay code that is run from the server. So in order to crack that one the pirates will have to fully emulate the server side code. Not the whole of the gameplay code mind you, just a small, but necessary and essential, portion. This should be in effect for the coming summer releases.
    For the record I think Ubisoft are being asshat idiots in continuing to ramp up this obscenity of a slap in the face to paying consumers. And I'm not alone, you should see the in-house mailing list flamewars about this (which also means that other employees are freaking greedy douchebags, it's not just the suits.)

    1. Re:The next step (an insider's view) by Anonymous Coward · · Score: 5, Insightful

      Oh, I'll be leaving soon, but for other reasons. Mostly because they work you into the ground sweat shop style, they are hellbent on NOT making innovative fun games (it's always about how it looks, not how it plays), and because the place is full of greedy capitalist douchebags.

    2. Re:The next step (an insider's view) by Anonymous Coward · · Score: 5, Interesting

      And I'm not alone, you should see the in-house mailing list flamewars about this (which also means that other employees are freaking greedy douchebags, it's not just the suits.)

      Please leak them.

    3. Re:The next step (an insider's view) by MemoryDragon · · Score: 2

      I had the exact feeling about their games when I bought the last Prince of Persia (I bought it because it was DRM free)
      the game was all about looks but not about fun, I am not sure when Ubisoft changed their attitude, but the game was clearly not good although it looked spectacular.
      Seems like the last PoP will be the last game from them I have bought in a long time, since they are hell bent to keep up their DRM.

  11. Re:Almost 2 months by LingNoi · · Score: 4, Informative

    and from reading the article it looks like the created a testing nightmare..

    The protection was designed to produce effects almost indistinguishable from bugs, so testing was also affected. If any false positives occurred in the protection, they could be reported incorrectly. For this reason a very thorough debugging plan was produced just for the protection. Every location that could trigger protection was listed, along with how long it would take to trigger, what the exact effect would be, and where you had to look to see the effect. Testers had to visit the locations, wait the required amount of time, and then look to see if the protection had been triggered. Having any of the protection give a false positive was obviously our biggest worry. Therefore all the protection was set up on a compile-time switch so that it could be turned off at any time if we weren't absolutely sure that the protection was reliable (and believe me, there were a few moments when it didn't seem to be).

  12. I could *not* care less. by L4t3r4lu5 · · Score: 4, Insightful

    I wouldn't play Assassin's Creed 2, Command and Conquer 4, or any other game which required a constant internet connection for single player use, regardless of the state of cracks or how low the publisher dropped the price.

    Fuck Ubisoft. Fuck EA. They've both lost a paying customer by pulling this bullshit, and I buy a lot of games.

    Fuck 'em both.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  13. don't use the crack, don't play the games by blueworm · · Score: 5, Insightful

    Do not use the crack and do not play the games with DRM if we want to really see an end to DRM. Even playing the game without buying it can be good publicity that generates sales for those who would complain they are not selling enough. Resisting the temptation to consume products instead of creating our own is the real problem. Instead of consuming things because we feel we need to, if we do not agree with the product we should instead work to create our own. We cannot let self-doubts and temporary failures prevent us from being creative if we are to bring about a new creative renaissance without DRM.

  14. Re:Cracked by Ninnle! by Khyber · · Score: 2, Interesting

    Uh, yea, if you're going to talk smack, make sure you know what you're talking about.

    A linux server is EXACTLY how I bypassed the DRM initially, and I DID get past the memory block most couldn't get to - learn to check your in-process opcodes, fools.

    I had ACII running the week before official release. I beat it the day of official release.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  15. please unthink what you have just thunk aloud by chilvence · · Score: 3, Insightful

    Comparing games to food and drink is just ridiculous. One you can't do without - the other, you think you can't do without because obviously you have more money than sense. Well, some people 'can't live' without heroin either, I'm sure they convince themselves that the drug is more important than food, a roof, friends and family. Good for them, and good for you!

    Of course it is like a luxury item that people will stop buying. YOU are addicted to gaming if you think that nobody has the resolve to just unplug from the cycle. I haven't bought or played any games for years - DRM has always been one of my hates because it punishes ME for what everybody else is doing, but primarily because outright bullshitting on the system requirements by every single company made it impossible to judge what to buy, without doing incredibly monotonous research on hardware and benchmark sites which no one should have to be subjected to. Hardly as big or invasive an issue as DRM, but still enough more me to think 'fuck this for a laugh', so just how much worse is DRM in my opinion and in the minds of millions of other people?

      I struggle to understand how anyone can be intrested in 15 pages of pie charts and framerates for every single graphics card that has ever been packaged as if it tells you anything more than how much money you owe Nvidia or ATI to keep getting the next-next-gen franchise-ware that EA/Activision/UBI have carefully appropriated unscrupulously from more independent and imaginative companies and proceeded to either bastardise into the recurring sports-themed-shit production line or just senselessly killed off for no other reason that to sit on the rights so that no one else can be a threat to them. Good riddance big gaming companies, you'll be driven into the ground by the same simple minded, overbearing buisness environment that you created to make yourself fat and rich off people's ignorance.

    1. Re:please unthink what you have just thunk aloud by oliverthered · · Score: 2, Insightful

      "Well, some people 'can't live' without heroin either"

      They 'can', it's just not very nice. I say can as I expect suicide rates would go up quite substantially if masses of people weren't self medicating often after trying the legal stuff.

      People without those kind of persistant problems (such as people taking opiates for 'fun' or for pain relief) don't seem to have too many problems giving the opiate up for good. (quite a bit of peer reviewed stuff about, esp related to pain relief or things like all the herion addicts coming back from veitnam and getting clean without too many problems themselves)

      --
      thank God the internet isn't a human right.
  16. You're missing the point by wall0159 · · Score: 4, Insightful

    This isn't about price. This is about the freedom of the internet, which is slowly being eroded, and with it our personal freedom. It's easy to take the path of least resistance and simply seek technological circumventions to censorship and other online restrictions. But, while we keep playing with such toys, those that would control knowledge are busy building both the legislative and technological systems that will make this battle that much harder to fight in another decade or so.

  17. And there's always the problem of latency by Sycraft-fu · · Score: 2, Insightful

    The longer the latency, the worse the user experience. This is because it is a lag of everything, including user interface. You do something, you don't see it happen until later. That is noticeable, and is annoying. Now the problem with latency is that the only real way to combat it is to have the source and destination physically closer to each other. Reason is that light speed is the ultimate limit and while it sound fast, it isn't when talking data latency. Light can orbit the Earth around 8 times per second. Sounds really fast and is, unless you are talking data. To state that another way, that's 125ms. So what that means is that if you want to send data half way around the Earth, you are talking a minimum theoretical latency of above 100ms. Even assuming everything is perfect, that's just how long it would take light in a vacuum to get there and back.

    Of course in reality it gets worse. Fiber optic cable has an index of refraction, which means light travels slower in it. It moves at maybe 66% of c or so. Also you don't get to have a nice direct line with fiber. It snakes around mountains, follows railroads, goes down to the bottom of the ocean, etc. It is longer than "as the crow flies." Then of course there's the routers. No matter how good, they are going to add some latency as the process the information and forward it to the right port. Finally there's the fact that an actual data payload takes time itself to transmit.

    So you have to have servers distributed near to the clients to maintain a nice low latency and make the system work well. This is a problem for two reasons:

    1) Cost. It will cost a hell of a lot more to have servers in data centers all over the world than to try and host them all at one site.

    2) Security. This is the biggy. Given that the point of the is copy protection you have a real problem. If everything is at your site, ok you can take measures to do a real good job securing it. However if it is at various ISPs all over the world, that's a problem. All it takes is someone who works at one of those ISPs who also works with a pirate group to get the actual program off your server, since they have physical access that you can't monitor, and then the program is out in the open. Trying to secure against that with hundreds of sites around the world would be impossible.

  18. Re:They don't have to do heavy lifting by MemoryDragon · · Score: 2

    Problem is you you move parts of the code to the server you run into bigger load problems than Ubisoft currently has, they obviously do not have the infrastructure to keep that alive without outages, then you have the lag.
    Etc... it will become harder to crack, but they will alienate even more customers that way, and in the end no one will buy their games anymore.
    Sersiously, if the industry is going to move to DRM like that I will give up gaming, or just buy independend anymore. It is not like it hurts if you stop gaming, or play your unplayed back catalog.
    It is just like giving up an old habit.

  19. Two types of stealing by complacence · · Score: 2, Interesting
    1. Taking someone's work.
    2. Taking credit for someone's work.

    These people value skill and care about giving credit for it. They do not care about stealing a product while expressly leaving the credit where it's due. Their value system is contiguous and non-contradictory, hence not hypocritical.