Why Making Money From Free Software Matters
Glyn Moody sends in what could be a watershed article, if the recording and movie industries are paying attention. "People have been making money from free software ever since Richard Stallman started selling GNU Emacs on tapes for $150 a pop. That's been good for hackers, who have often managed to make a living from their coding by working for one of the startups based around free software. And as companies like Red Hat and Google have grown in size and profitability, so have the credibility and clout of free software. But there is another reason why the success of these new kinds of businesses is so crucial: in many respects they offer a glimpse of coming shifts in other industries that need to grapple with the conundrum of how to make money from goods that are freely available. In particular, they offer the music and film industries an example of an alternative to fighting people's natural instinct to share digital abundance, by making money from new scarcities."
It is human nature to dig in one's ideological heels against change, especially when money is involved. Substantial changes or the oft-cited paradigm shift often have to wait for an older generation to die off.
If Slashdot were chemistry it would look like this:Cadaverine
Free as in beer is great - if I had a ton of money I'd write giveaway, open source stuff all the time as I enjoy programming. Unfortunately I ( and most other people) have to earn a crust: It's just the way of the world. I try to give as much as I can if someone has a "donate" button on their site to support the guys - everyone's gotta eat.
while (true != false) process_more_stupid_code();
You can't really equate software and music/movies. Music and Movies are consumable products. You get it, you consume it. Maybe you watch it or listen to it more than once, but it's the rare consumer that uses the media as the means to an end.
Software is typically a means to an end. You don't install Linux just to have Linux. You install it because you want to do something with it. Same with web browsers, office suites, and just about any other software. The exception would be games which are meant to be consumed similarly to movies and music. But on the whole, most software is meant to help you create something else. Whether it be a resume, a presentation, a spreadsheet, even more software, the software exists as a tool, not a thing to be enjoyed in and of itself.
That's why it doesn't make sense to compare the music/movie industry to the general free software industry. The media industry is involved in making consumables, and that means they provide a finished product to the customer. The software industry provides tools which have ample room for customization and service work. The two industries start from different premises, so that's why software can be free whereas media cannot.
If you want to compare the industries, it makes sense to compare the media industry to the niche game software industry. But here you'll find very similar actions. Anti-piracy is the norm. Expensive packaged software (or downloadable paid software) and expensive CDs/DVDs are analogous. Even the antagonistic attitude between the customers and the producers is similar. It's just inherent in any industry that needs to protect its IP because that is precisely what it is selling.
"like free software, digital music has zero marginal costs. As basic economics teaches us, this means that the price of such goods will tend to zero. That's certainly happening in the world of computing, with Microsoft, for example, offering all kinds of cut-price deals on PCs (notably netbooks) in an attempt to discourage manufacturers from installing GNU/Linux. This knock-on benefit of free software is often overlooked, but is real and increasing as open source applications start to be deployed within companies"
"Instead of trying to stop digital goods being circulated freely, businesses need to find ways of making money around those free goods. For free software, that has meant selling things like authorised versions and services. The recorded music industry already successfully sells authorised versions in competition with free versions, so that approach is being adopted, even if not consciously. On the services side, the crucial thing to recognise is that services mostly sell scarcity - people's expertise and time - and that there are equivalents in the world of music"
Why Making Money from Free Software Matters
I'll never understand the cognitive dissonance that makes people say 'software should be free' but at the same time 'I should get paid to work on that free software for you'.
I wish the post was true...but sadly it is not. Yes, linux is free but people will still spend money to get a "package deal" (i.e. a pre-installed system done by somebody who knows his or her stuff). Same thing with Google...anybody could write Google Docs, if anybody had years of training and a huge team of designers, etc. It's easier for people to just use Google Docs and "pay" by reading the advertising and giving Google access to their data. In the case of movies and music, though, there's very little parallel here. I don't want somebody's "package deal" of Star Trek...I want the opposite of that (i.e. a file that I can do whatever I want with). I'd be more likely to pay for the software that allows me to easily transform my digital copy of a movie to the format I want to watch it in than I would be to pay for the content of the movie. The "new scarcity" doesn't exist in this case. And until people can figure out a way to get people to pay for a movie that hasn't even been filmed yet (good luck with that), I think the MAFIAA is likely to continue its quest to stamp out all forms of entertainment that don't involve them gouging the crap out of customers.
Great warrior...hrmph! Wars not make one great.
Google is a search engine that uses FOSS for it's company - it makes its money from advertising and selling non FOSS software.As a matter of fact, Google is actually a shitty FOSS company - see Sketchup and Sketchup Pro. Where's the source for those things? Hmmmm? And Sketchup Pro is pretty expensive, btw, and it's closed and proprietary program.
All the software written by Google, how much of it is really open? Honestly.
RIP America
July 4, 1776 - September 11, 2001
Thus far engineers are the only ones to directly profit from open source businesses.
The single biggest mistake open source advocates make when envisioning a future is the assumption that successful engineering practices will be successful artist practices. You don't sample a Britney Spears song to make a longer, better Britney Spears song; you sample it for reference. Whereas when you patch emacs, you aren't referencing emacs, you are adding functionality.
Even if an artist subscribes to the free->fame startup model, eventually the steps to monetization involve controlling the distribution of copies. For example, first Danger Mouse released the Grey Album to great acclaim, then formed Gnarls Barkley and released music in traditional commercial channels.
While copyright is bad for engineers, it is a 300 year old legal framework designed to compensate artists. Discarding it for nothing is short sighted at best, and at worst exploitive of artists.
And as companies like Red Hat and Google have grown in size and profitability, so have the credibility and clout of free software. ...
Erm, Red Hat and SuSE, or Red Hat and Canonical Inc, or even Red Hat and Geeknet Inc., yes. But Red Hat and Google of all things? Google does not provide or support or grow from providing Open Source software any more than e.g. Microsoft does. They run a close-source search engine, a closed-source mail hosting service and sell ads for a living.
"I love my job, but I hate talking to people like you" (Freddie Mercury)
"I was getting some eight to ten orders a month and that was enough for me to live on."
not everyone likes living in a 360 sq ft apartment in a s#1t neighbourhood
-paul
I found that people have a hard time understanding why they should pay/support something that is free until they have issues impacting production. Once they do they are all for contributing to a project or shelling out for support.
I am not sure how that really pans out in a world of music or films.
What are they going to get in return for supporting musicians/film artists in a world where the content to be consumed is free? The concert experience is worth paying for and maybe a t-shirt or so but is that a model to support large industries? And then is the question of maybe large industries are not needed for music (with the technology of today maybe all we need are indies) but films? With home theater setups and free content models what is the driver to get a person into a seat at a mega-plex?
It's ridiculous to assert that the primary creators of value in the sofware business -- those who actually write the software -- should do so for free, while the hangers-on who sell it, support it, and package it should get paid.
It's grossly inefficient to insist that a programmer who wants to make money has to do it by doing something else on the side. Doesn't he really create the most value by spending his time writing software?
And it's just plain stupid to think you can call for free software without implying both of these things.
I think Slashdot needs more articles about how the RIAA could still stay in business but really please the tech geek crowd by loosening up a bit. Sure, they won't make nearly as much as they're making right now, but I'm sure they'd like to get invited to some of our l33t geek parties, right?
Google has made a ton of money *from* free software.
That's right FOSS developers, all the work you released for free was used to make billions for a couple of guys. And they of course took all that money they made off of the back of the FOSS community and ....kept it.
And they're paying back to the FOSS community by adding some minor code and ....well really nothing.
So, the lesson I get from Google is exploit the free software and the free labor of others, make a billion, and keep it all to myself.
RIP America
July 4, 1776 - September 11, 2001
in my opinion the main reason why there is such an issue is because the media industry is basically trying to sell abstract ideas. take the example of a video game. is the code itself copyrighted or just the end result? if its the code then how much change needs to be made for you to get around those pesky copyright laws.of coarse the industry is going to want to tell you to sell it. its what they do. they'd market air if they had the opportunity. personally i think free and open source software is going to not only turn our current economy on its head, but also possibly improve it. the thing is the more we try to bottle are thoughts and sell them the more we hinder the growth of humanity. i for one think that we would be way more advanced if it wasn't for i need to sell information. many great ideas have been cut short because it wasn't "profitable" enough. i really hope that the digital age will help change the perception of compensation. just to be clear I'm not advising that we stop right now and burn all of our money. as Russia proved that idealistic society where everyone is equal is impossible as long as human greed still exists. i just hope that with the digital age instead of shallow pieces of paper we barter information with each other.
the differences you cite aren't really differences. everything is a means to an end, including music and movies: pleasure. "You install it because you want to do something with it" applies to linux. it also applies to "iron man" and beyonce
put it this way: a hammer is not a screwdriver. but in terms of how they are acquired: bought in a store or ripped off from woodshop class, they are the same
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
... that he was changing for the making of the tapes, as opposed to the software himself. I recall reading this on his site maybe ten years ago. This seemed weird to me, to charge for the menial task rather than the inspired one, and of course the costs of software distribution have now all but evaporated. Besides, what if the coder just can't be bothered with that stuff? It's not what they are valued for perhaps even as a genius (who doesn't eat much).
See: http://beust.com/stallman.html ("RMS was beginning to be successful with Emacs by that time, shipping more and more tapes. These tapes were sold $150 but, he insisted on that point, it was only the price of s&h. The software on it was both free from a pecuniary point of view, but more importantly, free of any intellectual rights. Fearing that these terms might change, RMS felt that he had to quit the MIT if he wanted to be sure that his subsequent works would belong to him completely. The Free Software Foundation was created and took over the distribution of tapes. RMS could now focus on his quest.")
So ... transient idealism?
It is interesting to now read the 1993 Wired view of Stallman's work: http://www.wired.com/wired/archive/1.01/stallman.html
I respect the guy as much as anyone; amanzing contributions (I hadn't heard the EMACS angle, my ignorance). But his business model ... well, I'd still like to know more. The voluntary payment model seemed predominant now, and frankly that's a tax on the nice, people who feel a moral obligation and not necessarily the people profiting most ... and likely ignoring GNU obligations as well.
For example, like free software, digital music has zero marginal costs. As basic economics teaches us, this means that the price of such goods will tend to zero.
No, it doesn't. Economics represents market dynamics using both a supply AND a demand curve, in fact many supply vs. demand charts for a given industry because of market segmentation (Armani vs. Calvin Klein vs. Kohl's brand suits) and unique products (such as movies and music albums and tracks). For example, diamonds are very expensive, even though it might not cost much for DeBeers to pull them out of the earth, because of the steady demand for them. Just slinging around some academic buzzwords does not imply a mastery, or even grasp of the basic material.
That's the free software developer's fault. They developed and released free software with the intention of it being free, not with the stipulation that if it is ever worth something that they should get a cut.
If those free software developers wanted to go through the process of patenting/copyrighting the software, investing millions in PUBLICIZING IT LIKE GOOGLE/ETC. do with it, and generally provide the support of a large corporation, then maybe they would get a cut of the software.
Software isn't just the code, it's the marketing and more importantly the support from the company AFTER SALE. Free software only works because there is no financial investment from the creators after the point of sale. They get the ability to put it on their resume and hope to get recognized so they can move on up. That's the difference between an IT person and a Business person. Don't blame the business person for taking the IT person's FREE SOFTWARE and providing the billion dollar industry of SUPPORT and MARKETING to back it up.
As a discussion comparing Free Software and the movie industry grows longer, the probability of someone introducing a Free Porn movement where Richard Stallman is an actor approaches one. When this happens, the thread should immediately be killed.
and it isn't really that revolutionary: its the same business model as broadcast television or radio
content is free, and money is made via ancillary revenue streams. you give your music or movies away for free on the internet and you make cash from the people who show up at concert gigs (because they like your music: your mp3 files are merely advertising) or in the cinema house (the internet, like television and the vcr before it, despite all the panic, is not going to kill the cinema house)
furthermore, this "radical" future is not the death of capitalism, it is the ultimate expression of capitalism: the marketplace, the internet, is a great equalizer. quality and quality alone becomes the dominant determinant about who triumphs and who has to keep their day job. the only people who suffer are the old media companies from the previous, now dead, era of vinyl and cellulose: they aren't needed anymore
and don't believe their lies: when such dying distributors whine about capitalism, they actually are talking about corporatism. corporatism is a greater enemy of capitalism than communism or socialism ever can be, and this is also historically true: oligopolies and monopolies using their size and influence over legislators to warp and destroy the free market to their advantage. so if you are interested in a free market, a marketplace of competing equals, you are interested in strong government regulations which curtail the influence of the dominant players
but this simple truth is unfortunately contrary to so much libertarian and tea party rhetoric
on the topic of foss, and also on many other topical issues, too many people confuse the idea of capitalism and corporatism
too many people unfortunately buy the self-serving rhetoric and the propaganda and the alligator tears of the 800 pound gorillas in the room who say they are on the side of capitalism, but who are not interested in true capitalism at all, they are in corporatism. they are interested in destroying the free market to their advantage by doing away with regulations or flat out rewriting the regulations to grandfather themselves into dominant positions in the marketplace
are you a libertarian? are you a free market fundamentalist? are you a tea party member? then recognize this: your greatest enemy is not the government, it is large corporations. they will destroy the free market UNLESS the government is strong enough to check their power so the little guys can compete equally. the government is the enemy ONLY to the extent that large corporations have corrupted it. so fight to CHANGE the government, not destroy it, for that is far worse in the name of YOUR ideals. IN THE NAME OF THE FREE MARKET, you want and need a strong regulatory government. this really is 100% the truth. a truly free market functions only amongst equals. and since in a marketplace no one stays equal very long, you must have strong regulations to make sure the larger players don't take advantage of the smaller players. there's simply no way around that
so in the name of true capitalism, defy the mpaa and riaa. monopolies and oligopolies are the greatest threat to capitalism, ever
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
What a fantastic approach! I haven't thought it through, as I hadn't seen things this way before, but the approach of bringing artists back to the audience really is fascinating. Compare Bruce Springsteen's relationship with his audience in 1980 to Brittney Spears' 20 years later. I know which I want.
Record companies, are you listening?
The subject who is truly loyal to the Chief Magistrate will neither advise nor submit to arbitrary measures (Junius)
You don't sample a Britney Spears song to make a longer, better Britney Spears song; you sample it for reference.
Is that so? I read about take-down notices of parodies, covers/enhancements every day here.
Equally, I can just download Emacs and enjoy it without patching or contributing anything.
Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
In general I won't mind paying a buck or two if it means the page will load.
If you mod me down the terrorists will have won
I read the article hoping that it would provide some interesting ideas about how independent musicians can better adapt their business to the challenges of the internet (I record for a number of small independents), but was rather disappointed.
TFA basically makes two suggestions:
1: Make all your money from live shows instead.
This argument has been made many times before on many different websites, but fails to account for anyone who doesn't fit easily into the typical 'rock band' style setup. What about composers? Dance music producers? Orchestras? People who for whatever reason can't gig regularly? It also assumes that you'll easily get gigs in the first place - something that is much more difficult without having music already released, so you're back to square one.
2. Get people to payfor your album in advance, then tailor it to their needs and maybe get them involved/credit them if they donate enough
I shouldn't need to point out why this will only work in the tiniest number of cases. Realistically, who's going to pay for music that hasn't been made yet, when so many people don't even want to pay for music that has? How many people here would 'fund' an album that might turn out to be shit? The evidence supplied by the article for this is also irrelevant for the vast majority of musicians who are trying to make a name for themselves.
Most musicians - if they're in it for the right reasons - should tell you that they're not in it for the money. This is the right attitude to have, but try telling anyone who enjoys their job that they shouldn't get paid for it and see how far you get. Musicians need better solutions if than this if they're going to survive the huge drop in profits from recorded music that is affecting most (not all) people in the industry, and has been for years now.
That's a reply to the frosty pisser ?
Yes, Open Source and free software do cross more lines than many people suspect. They also cross lines that the wrong people suspect. Oddly the same issue exists with Christianity in some areas. Communism vs. capitalism is a dangerous and non productive battle. Many powerful people do not separate communism from socialism in their thoughts. If Open Source is perceived as socialist then there is actually a certain danger attached. In South America there has been an ongoing slaughter of religious leaders as the powerful perceive Christianity as a danger to their wealth. Perhaps many people who support Open Source consider it more of a social justice action than having anything to do with socialism. But at the end of the day you can bet your last penny that governments take an intense and covert interest in Open Source to continuously assess whether or not it is a threat. And you can bet that big companies such as Microsoft push governments to restrict Open Source.
For my two cents I would like to see computing move further beyond the constraints of businesses and governments. I do not want every aspect of my existence welded to the almighty dollar or the rule of law.
you give your music or movies away for free on the internet and you make cash from the people who show up at concert gigs (because they like your music: your mp3 files are merely advertising) or in the cinema house (the internet, like television and the vcr before it, despite all the panic, is not going to kill the cinema house)
Then how does one make money from single-player or couch-multiplayer video games? What is the video game equivalent to a live concert or an exhibition at a cinema house? Sure, there used to be video arcades, but arcades have pretty much died in Latin-alphabet markets. And even for movies, how do you make sure revenue from the cinema house goes to you and not to someone who copied your movie and is passing it around to other cinema houses?
Ehm, just pay them for the job? Why must they be paid every time the work is copied?
Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
he ignored ip law and was very successful for doing that: he succeeded on merit alone
you point out he then formed gnarls barkley and went on to even more success. this is the old model, where success is determined by getting the fickle attention of a distributor who then hypes you. danger mouse's novelty is only the unorthodox way in which he garnished attention. his story is a hybrid of the old and new model of music distribution. its a temporary phase
the future is the first part of danger mouse's story, and the second part, the amplification by old school distributors, is still going to continue (pop music will never die), but how you make money will be concert venues only. there's still plenty of money there, no need to (mpossibly) control the internet to make money off of media files. in fact, it is superior to give otu the files for free: they are just advertising for your concert gigs: what consumer wants to buy advertising?
"Discarding it for nothing is short sighted at best, and at worst exploitive of artists."
this is absolutely hilarious because the pre-internet model of music distribution is one giant litany of artist explotation. no barrier between consumer and artist, ie, distribution via the internet, is the most artist-empowering reveletation possible
you, like many people, are confusing the death of the middle man with the death of the artist, for some erroneous reason
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
you're just lacking imagination
off the top of my head: in game advertisements, $ for premium or personalized content, subscriptions to online access arenas, etc
in the early 90s, id gave away its first free levels. id made millions because they hooked people on their content, then they charged for more premium content. from this ancient era of videogames, you can see free files is a superior approach, and in fact, not a very revolutionary one
the idea of giving away your product for free for great market share and capitalizing in alternative ways is a story as old as capitalism itself. trying to control that which you cannot control, the internet, emanwhile, is a loser's game, an act of insecurity that simply hurts your bottom line in the new world of media distribution
look: when lots of people consume your media, you have gained power. this power can be capitalized on in all sorts of ways. that's the beginning and the end of all you need to know about the future of media
it is to your advantage to give your media away, to maximize the mindshare, the eyeballs you have control over now. if you charge for your media meanwhile, you simply lessen the amount of copies of your media that is out there, and therefore the ancillary ways in which you can profit
welcome to the new world (not really that new)
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
So you recommend that composers get paid up front for their work just like the majority of other knowledge workers. But who pays the composer, and out of what revenue?
and I have bugs I want fixed. Give us bounties in Launchpad and Brainstorm and donate buttons in the Software Center and this problem is over.
What about composers?
Other Slashdot users have told me that composers should learn to play an instrument and give concerts as the soloist. That's why there was a form of music called a "concerto", which was somewhere between a sonata and a symphony but written for a soloist and a backing band. The backing band's part might be arranged for a piano, four-piece chamber music band, or an orchestra, depending on what size of gig the composer-soloist wanted to play.
Dance music producers?
The synthesizers and samplers used to make dance music also work in real time. Find some keyboardists, DJs, or whatever.
The article didn't say anything about the movie or video game industry. Unlike music, movies don't have live performances. They have exhibitions in a cinema house, but almost no movies are adapted into stage plays. Non-MMO video games are similar; arcades are dead in most of the world.
Nessus provides and interesting example. The software itself is free, but you can buy knowledge modules.
So, Suppose a particular free package supports knowledge modules. These could be simple tables, scripts, whatever. A package like Nessus could even support its own programming language, perhaps even to the extent of LISP on Emacs. One can purchase them, and when purchasing them, they can buy a susbcription for updates. (For that matter, one could even purchase anti-virus signatures that destroy computers, but that is another story.)
So, the software is free, but the data isn't. Would scripts that run within a particular package constitute software that, by imnplication, would be free, or data that one would pay for?
A comparison between Google and Red Hat doesn't make much sense. Red Hat makes the vast majority of its product completely open source; whereas, Google is very serious about keeping its core products closed. By that I mean, Red Hat open sources the things that make it money, but Google open sources tools that it uses for services that make it money. RHEL is fairly expensive and is a big money maker for Red Hat, and it's not just the sort of "buy support" money either. Google releases several products, Android being the most prominent, that are open source (although small parts of Android are not); however Google doesn't make money directly from Android licenses from end users or device manufacturers.
Don't get me wrong, both companies are very important to open source. Red Hat directly open sources most of its products, which benefit the Linux community tremendously, and Google open sources some platforms (like Android, Chrome OS, Chrome, etc.) and some tools that are important. I just don't think that the two are comparable. Lumping them in the same open source group is not appropriate, and I think this is important when examining financial profitability.
Google's profitability from open source is cake icing for them. There's probably not a whole lot that they expect from open source. Take Android for example. No matter the OS, device manufacturers would have access to the source code, so it's not an issue to them. And I doubt they would get many submissions from the manufacturers anyways unless they were obligated, which they are not under the Android license (some BSD-style license); there are probably not a ton of submissions from the "community" either. Kernel submissions would be the most like IMO, and Google is working to merge Android with the Linux kernel (forked around 2.6.18 I believe). Basically, Google doesn't benefit a significant amount from open source. It doesn't really affect their bottom line, which is largely the ad business.
Red Hat, on the other hand, has to make money directly from open source. Projects like CentOS and OEL (Oracle Enterprise Linux) are direct threats to Red Hat's profitability. That's not to say they are bad or anything, but they certainly do have an effect on Red Hat's ability to make money. Red Hat is far more dependent on open source, and if you look at contributions, open source development (mostly Linux, but also OS independent projects like Gnome) is very dependent on Red Hat.
In the end, both companies, and all the others that support open source, are great. However, it's unfair to categorize companies that release open source products that depend of those products for their revenue and those that get revenue largely from other areas.
id made millions because they hooked people on their content, then they charged for more premium content.
And then watch as the premium content gets distributed far and wide without any revenue to you, especially if lawmakers ever recognize the assertion in your signature that copyright is incoherent.
As for advertisements, how well do they work in video games not set in a highly-developed country in modern-day Earth without looking incoherent in the setting? For example, how well would advertisements work in the Super Mario franchise? And how does a smaller developer find advertisers willing to advertise in a game made by a smaller developer? Small businesses tend to offer their services regionally and therefore advertise regionally, but video games are distributed globally.
subscriptions to online access arenas
If it's free software, people can set up their own arenas in a private server. And a lot of people will just choose to play single-player or couch multiplayer: one large monitor shared among players and four gamepads.
if you could actually control the internet
since you can't, get used to what i am talking about
because i am not trying to sell you some fantastical alternative way of doing things that only works if i convince everyone to do things my way
i'm simply describing the matter-of-fact future you need to adapt to, or die
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
It is easier for those who speak a language where free(dom) and gratis are distinct words. Perhaps why open source is more successful in europe.
[...] the conundrum of how to make money from goods that are freely available. In particular, they offer the music and film industries an example [...]
Except that information, by the laws of physics, can not be a good. A physical container for it can be a good. The creation of it can be a service. But information lacks an essential property to be able to be a good: It can not be owned. This is, because it can be copied without loss. Asking who owned it, is as absurd as asking who the real you is, when you got cloned by a perfect teleporter. Or what came before time itself. That our language is able to create such questions, does not mean that they make any sense.
If one actually accepts that fact, it is easy to come up with a realistic business model. Because there is only one event, where one can demand (not ask, but demand) money in exchange for the service. (Ignoring the anachronistic sale in physical containers here.)
And that is, when you first pass it on. Obvious. The rest follows from there. (Which, for very expensive services [like e.g. movie making] usually results in your clients / target group taking the place of the investor that you have to pitch it to, and who will buy the service from you.)
Any sufficiently advanced intelligence is indistinguishable from stupidity.
That is called initial investment. Then the developer tries to sell the software to get money in for continued investment. Which is basically the way closed source software works as well.
The problem really is that free has a double meaning in english. It might be the short form of freedom and might mean gratis. And free software is freedom software and not gratis software.
Martin
Gillette had the idea to give away the razor to sell the blades in 1900. I would consider this a marketing expense, and I do not see software as less valuable than a physical product. In many cases I would see it as more valuable. Word processor or typewriter...Digital Audio Workstation or 4-track....etc...
I don't see DRM as killing music or software. Giving away music may be a valuable marketing tool for some artists, but it can also devalue your music. It's human nature to want what you can't have and vice versa. If Metallica just gave away their music, they would have been out $1 billion at about 100 Million Albums at about $10 per. Maybe it's a good idea for lessor known artists, but when I think about bands that just handed me their CD (this is in the old days), it ended up on a shelf rather than the CD player.
In the case of software, I see DRM as quite necessary. It takes a lot of time and energy to develop good software. People deserve compensation for their efforts.
The Dead used the free model long before free software. You could record, copy, and trade their concerts - they even encouraged it. They made their money from concerts, memorabilia sales, and (gasp) records. It simply was uncool to bootleg Dead records; caus ethey were cool about letting you trade their concert tapes. It's about the music, man.
I'm a consultant - I convert gibberish into cash-flow.
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i live in midtown manhattan
how's the basement twatstain?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
C'Mon Guys, Look at the success story of Bottled Water. It's 99.9% the same as the stuff everyone gets for (almost) free out of the tap, except it comes well packaged and advertised. It's all down to the marketing and packaging of the product.
Later, it became a development methodology too, largely at the hands of Linus, whose geographical isolation in Finland forced him to develop ways
Isolated? They make it sound like he was living in the wilderness, not in what was then the most technologically advanced and computerised part of the world, spending more per capita than any other on research in Computer Science (Scandinavia). Finland may have been a bit behind the other Scandindinavian countries in 1991 (but Nokia was closing the gap fast), but was still a lot more technologically advanced than USA.
The Scandinavian countries had from the early 1980's until the middle of the 1990's more home computers, workstations and computer servers per capita than any other part of the world. And also the highest average level of education of any countries in the world, mostly in engineering and medicine.
He was less then three hours away by sea and/or road (or a local rate phone call) from companies like Nokia (mobile phone maker since the 1980's), Ericson (worlds first automated telephone systems and the worlds first mobile (cell)phone system (used in some Swedish cities since the 1940's)), Norsk Regnecentralen (SImula and a increadible amount of other innovations ), Dansk Regnecentral (largest contributor in the creation of Algol 60), Norsk Data (once producers of the worlds fastest computers), SAAB (air systems), Bofors (missile systems) and a lot of other high tec, highly computer intensive companies, and lots and lots and lots of universities and colleges in Finland, Sweden, Norway and Denmark, most of them teaching Computer Science (or rather Datalogy) since the 1960's and connected together with a computer network since the early 1980's. Places all using languages close to Linux Torvalds native Swedish dialect (the difference between dialects in Swedish, Danish and Norweigian is at worse less than between Brittish English and American English).
Although not fond of pleasentries and small talk (especially not Finns, go see a Aki Kaurismäki movie, they are spot on), Scandinavians is very cooperative minded and don't hesitate to involve the rest of the world in anything they do (unlike USAians who seem to like to isolate themselves), it is part of the Scandinavian mentality. That is propably a large part of why Linus choosed to develop Linux with developers all over the world using Internet, Open Licenses and the (more international) English language, not geographical isolation.
I'm a lawyer and employee of a law firm. When representing a case in court all related documents will bear my name.
But if I'm a programmer and employed in a closed source software company, code written by me will NOT bear my name.
I'd like to buy homeland for our 10 million people. http://twitter.com/mahadiga
Do you have a degree in computer science or computer information systems? No, of course not: You're yet another dime-a-dozen slashdot wannabe computer expert (not, not minus those degrees slacker. You're no expert by any means and nothing but another slacking waste of sperm wasting everyone's time with your "pseudo-expert" so called advice, you wannabe. ROTFLMAO!).
Answer the subject line's question. Do you have a degree in computer science or computer information systems? No, of course not: You're yet another dime-a-dozen slashdot wannabe computer expert (not, not minus those degrees slacker. You're no expert by any means, though you certainly play one, courtesy of google university online, lol, and wikipedia college too, rotflmao!)