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Bungie Signs 10-Year Deal With Activision

An anonymous reader writes "Infinity Ward may be suing Activision under allegations of low payment and no royalties, but it seems some developers are still happy to work with the publisher — it has just signed a 10-year deal with Bungie, the studio behind the popular Halo series of FPS games. Activision will publish all of Bungie's games in the next decade — although Bungie will own the IP. The terms of the deal are similar to those brokered by former Infinity Ward chiefs Jason West and Vince Zampella when they signed with EA after being fired in March."

85 comments

  1. Yes... by Anonymous Coward · · Score: 1, Insightful

    Sign your souls away to us for the next 10 years while we milk you for all you're worth...I mean this will be a profitable 10 years for both of us...

    1. Re:Yes... by Anonymous Coward · · Score: 0

      No kidding. What idiot signs a 10-year deal with anyone nowadays?

      Bungie has lost its collective mind.

    2. Re:Yes... by The+Velour+Fog · · Score: 5, Informative

      The summary is wrong, they've only signed away the publishing rights to their new franchise, not all games. If things with activision go sour they can still go to another publisher and not continue whatever the new franchise is.

    3. Re:Yes... by Nerdfest · · Score: 1

      Ctrl+Alt+Del sums it up nicely.

    4. Re:Yes... by Anonymous Coward · · Score: 0

      Ctrl+Alt+Del sums it up nicely.

      Nothing on Ctrl Alt Del could ever be considered a summary...

    5. Re:Yes... by Anonymous Coward · · Score: 0

      > Implying there were times Bungie weren't just retards

    6. Re:Yes... by Moryath · · Score: 1

      Well, here we go. One more good game out of Bungie, followed by layoffs, firings, and an endless line of crapass worthless "sequels" from ripoff studios like Neversoft.

      I can't believe Bungie was that stupid. Microsoft might have pushed to get a couple things out the door earlier but come on, Craptivision's sequel-itis is making EA look like a sane company these days. The damage Craptivision did to Guitar Hero alone should have warned Bungie away, never mind the damage to Marvel's game lines, the absolutely crappy X-men "fighting games", the nonsense with Infinity Ward...

    7. Re:Yes... by Pojut · · Score: 1

      Craptivision's sequel-itis is making EA look like a sane company these days

      With the exception of a few hiccups, EA has actually been pretty awesome the past couple of years. They did a complete turnaround. They aren't quite what they were in their glory days, but they are well on their way back.

      There was a time when I would have refused to purchase a game with "EA" stamped on it. Now, I'm starting to get excited to see their name again.

      EA rightfully caught tons of crap for a while, but they have really improved themselves as of late.

    8. Re:Yes... by tophermeyer · · Score: 1

      Craptivision's sequel-itis is making EA look like a sane company these days. The damage Craptivision did to Guitar Hero alone should have warned Bungie away, never mind the damage to Marvel's game lines, the absolutely crappy X-men "fighting games", the nonsense with Infinity Ward...

      Respectfully, remember that we are talking about Bungie here. After seeing the success of Halo CE, Halo 2, Halo 3, Halo: ODST, and the excitement over Halo: Reach, I can certainly understand why they might want to find a publisher for their next big franchise that will has the marketing knowledge and culture to support a 10 year string of sequels. Maybe they are looking for a franchise like Guitar Hero, which would allow them to crap out a new full price game every 9-12 months with minimal development.

    9. Re:Yes... by The+Velour+Fog · · Score: 2

      Well, here we go. One more good game out of Bungie, followed by layoffs, firings, and an endless line of crapass worthless "sequels" from ripoff studios like Neversoft.

      Activision didn't buy out Bungie, it's just a publishing deal for one franchise, they have no control over them so they can't fire anyone.

      As for rip off sequels from Neversoft, Bungie still own the IP

    10. Re:Yes... by poetmatt · · Score: 1

      yeah. signing a 10 year deal without some easy way to break the contract is never a good idea, no matter what business.

    11. Re:Yes... by poetmatt · · Score: 2

      saying ea improved themselves is like saying microsoft suddenly became ethical. I'd give it a solid 20 years before companies this large would be expected to reasonably stop treating their customers like shit.

    12. Re:Yes... by DurendalMac · · Score: 1

      Go back to 4chan, Mr. Greentext. And Bungie was great in the years before the MS buyout.

    13. Re:Yes... by Pojut · · Score: 2, Interesting

      They've released a few big time games with no DRM (Dragon Age being the most notable). They are well on their way.

    14. Re:Yes... by ooshna · · Score: 1

      Hey Bill Gates is trying his hardest to show everyone he is trying to change. Why else would he spend so much money to make cows that don't fart and helping to spread awareness for malaria?

    15. Re:Yes... by HaZardman27 · · Score: 1

      Halo: Reach isn't being made by Bungie, it's being made by 343 Studios, a MS Game Studios company that broke off of Bungie to continue working on Halo related products.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    16. Re:Yes... by kkwst2 · · Score: 1

      What do you mean change? Regardless of what you think of Microsoft or his role in it, he's been one of the most philanthropic guys for the past two decades and has long had plans to give away the majority of his fortune. He's just only recently begun to talk a lot about it, perhaps because he's been convinced that his voice is an asset to the cause in addition to the money, perhaps because he enjoys the celebrity, perhaps both. But the giving of mucho dinero is nothing new.

    17. Re:Yes... by poetmatt · · Score: 1

      no drm? Do you know what a disc check is? It's DRM. It's less of it, and it's much more sane, but it's still DRM.

    18. Re:Yes... by tophermeyer · · Score: 1

      Sorry, I didn't say that very clearly. My point was that they are probably very aware of how excited people are over Reach, even though it will be the 5th FPS in the series. I meant to imply that Bungie see's how successful they can be with cranking out sequels on a single (kick-ass) franchise.

    19. Re:Yes... by kkwst2 · · Score: 1

      Come on, they're still great. I think they've had a great track record of merging a real-time action game with an interesting story line. Granted, the Halo story is not nearly as flushed out, quirky, and just downright brilliant as the Marathon series. And I still have never had more fun playing multi than the LAN Marathon 2 tournaments we had in grad school. Perhaps some of that was the time and that FPS multi was still so new...

      But I think they transitioned quite gracefully from the Marathon games in which most of the story had to be told from text-based console interactions into one which was largely told through in-game action and cut scenes. I think it limits to some degree what you can do with the story in terms of detail, and most console (or even PC maybe) gamers are just not going to have the patience anymore to read a bunch of rantings from a deranged AI anymore...

    20. Re:Yes... by will.perdikakis · · Score: 1

      Also, the DLC in Dragon Age is a clever disguise for DRM. You make an account, attach the serial key to it and purchase the DLC. DLC can only be purchased once per serial key.

      --
      -Will P.
    21. Re:Yes... by Anonymous Coward · · Score: 0

      Actually Reach is Bungie's last Halo game before 343 takes over

    22. Re:Yes... by Anonymous Coward · · Score: 0

      You apparently haven't been playing video games in the past few years then. With Dice and other inhouse development teams, they've released original and successful ips such as Mirror's Edge and Dead Space and already have sequels in the mix. EA might have sucked 5 years ago with their infinite madden and medal of honor sequals but they've seem to learned their lesson after having to drop some of their studios.In terms of DRM they've only gone as far as disk checks and install limits, disk checks being around since pc games have existed and the install limit really nothing at all, just allows you to install and play a game on 5 machines simultaneously with licenses, licenses that can be returned when you decide to install. Compared to ubisoft, this is nothing.

      Video games on slashdot, its like im really talking to 8 year olds about video games.

    23. Re:Yes... by Anonymous Coward · · Score: 0

      Except it is being developed by Bungie, and published under MGS, maybe you should consider doing research before throwing false information that is publically displayed in a news article.

      Videogame discussion on slashdot seems to parallel 7 year olds talking about which pokemon cards are the best on a school playground.

    24. Re:Yes... by Anonymous Coward · · Score: 0

      No. Halo: Reach is Bungies last Halo game. 343 has future Halo projects lined up. It's not like MS is going to let this franchise die anytime soon...

  2. RIP by Anonymous Coward · · Score: 0

    Looks like they just Bungie Jumped with too much slack. Nice!

    1. Re:RIP by grantek · · Score: 1

      Whenever I see the word "Bungie" in type I always read it first as "Bungle"

  3. Oh no by atomicthumbs · · Score: 1

    Is Activision going to feed off Bungie's core until it, too implodes?

    --
    http://pinopsida.com
  4. The silver lining by bbqsrc · · Score: 3, Insightful

    No more rehashes of Halo :D

    --
    Disagree != mod troll.
    1. Re:The silver lining by Tom9729 · · Score: 1

      Says who? The article suggests this may end any exclusivity agreement Bungee had with Microsoft, so if anything this may mean having Halo on more consoles is a possibility (and hopefully some PC ports sometime in the next decade, even if they are castrated).

    2. Re:The silver lining by Anonymous Coward · · Score: 0

      Wrong. Microsoft will keep milking Halo franchise until the corpse is dry. They already have Halo 4 well in development by another studio.

    3. Re:The silver lining by Anonymous Coward · · Score: 3, Informative

      Bungie and Microsoft already agreed to end Bungie's development of the Halo franchise following Reach. Going forward, Halo will be developed by 343 Industries, an internal Microsoft studio. This deal with Activision will not affect Halo at all. It will however see Bungie produce games for consoles other than the 360, as you suggested.

    4. Re:The silver lining by arogier · · Score: 2, Informative

      I'm pretty sure Microsoft still has the rights to the Halo franchise and is pushing Halo development after Halo Reach to 343 Industries.

    5. Re:The silver lining by ShakaUVM · · Score: 1

      >>No more rehashes of Halo :D

      Oh come on, Halo Wars and Orbital Drop Whatever were certainly better games than a classroom of 5th graders could have made in their free time.

    6. Re:The silver lining by BJ_Covert_Action · · Score: 1

      Translation: After Halo Reach, Halo won't be worth touching with a ten foot pole...

  5. Great! by DemonBeaver · · Score: 4, Funny

    Looking forward to Guitar Hero: Halo and Call of Duty 57: Master Chief

    --
    This message was brought to you by Sarcasm and Troll Feeders United (STFU)
    1. Re:Great! by Tom9729 · · Score: 1

      Guitar Hero: Halo would be...interesting, but to be fair it does have some very excellent music and I really wouldn't mind playing along (although we might need new plastic instruments :-).

    2. Re:Great! by Trepidity · · Score: 4, Funny

      I suppose playing along with Halo music is one way of doing it. But how about an FPS where you shoot up music venues?

    3. Re:Great! by Nerdfest · · Score: 3, Funny

      That would be "Rap Hero". The controller is a gun you hold sideways.

    4. Re:Great! by adamofgreyskull · · Score: 1

      This angers Gaga. Gaga has spoken.

    5. Re:Great! by tophermeyer · · Score: 1

      Aerosmith beat you them to it.

    6. Re:Great! by sharkey · · Score: 3, Informative

      Don't forget to trick out your Microsoft Glock!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    7. Re:Great! by Anonymous Coward · · Score: 0

      Do we have to switch clips to activate Gangstar Power?

    8. Re:Great! by tlhIngan · · Score: 1

      Guitar Hero: Halo would be...interesting, but to be fair it does have some very excellent music and I really wouldn't mind playing along (although we might need new plastic instruments :-).

      There is a free GH Halo track up for DLC (on the Xbox360, naturally) - Halo Theme MJOLNIR Mix (from Halo 2 Volume 1 soundtrack).

      Though, I think this is for Bungie's future games. Halo IP is owned by Microsoft anyhow. Part of Bungie's re-spinoff from Microsoft is so they could get away from Halo. And multiplatform releases.

    9. Re:Great! by Anonymous Coward · · Score: 0

      A time-travelling Master Chief must fight it out at the greatest recording studios and concert venues of all time to restore the correct flow of history. The final showdown is against DeNomolus at San Dimas High.

    10. Re:Great! by Anonymous Coward · · Score: 0

      It seems Duke Nukem Forever was canceled, so no shooting up "music venues" for you.

    11. Re:Great! by Anonymous Coward · · Score: 0

      Complete with homeboy nite sites!

    12. Re:Great! by Labcoat+Samurai · · Score: 1

      Or a Halo game you control by playing tasty guitar licks.

  6. Wonder $$ by Anonymous Coward · · Score: 1, Interesting

    10 years? that must be a huge chunk of change and little regret toward the future. Halo has already been fairly simple so they don't have much to lose tech wise.

    1. Re:Wonder $$ by Hadlock · · Score: 2, Insightful

      It's probably enough money to support the company while they rebuild after being let loose from under Microsoft's wing for what.. 8 years now? You need a huge chunk of investment cash flow from somewhere to support a major studio while they build a new AAA level blockbuster game. Activision will be breathing down their neck to see a first release inside of two years, so expect it to be shitty. They won't have the luxury of time to put out a top notch game like Blizzard does. Does anyone remember Blizzard announcing that FPS game "Ghost"? Luckily Bungie is sitting on the Myth property, along with ... well, [googles bungie's properties owned] uh, Marathon, and Oni [googles "Oni"]. So unless their plan is to release Myth 4 less than two years after Starcraft II, they'll be building some sort of new property just to generate cash. I'm doubtful if much of the creative staff that built Myth and Halo still work for the company.

      --
      moox. for a new generation.
    2. Re:Wonder $$ by DurendalMac · · Score: 1

      Oni doesn't belong to Bungie. Take Two got it in the MS buyout deal, then rushed it to market and didn't even give us fucking multiplayer, which would've rocked.

    3. Re:Wonder $$ by Graff · · Score: 2, Informative

      Luckily Bungie is sitting on the Myth property, along with ... well, [googles bungie's properties owned] uh, Marathon, and Oni [googles "Oni"]. So unless their plan is to release Myth 4 less than two years after Starcraft II, they'll be building some sort of new property just to generate cash. I'm doubtful if much of the creative staff that built Myth and Halo still work for the company.

      Bungie transferred the rights to Myth and Oni to Take-Two Interactive as part of being bought out by Microsoft so those are toast unless they manage to buy them back. Myth 3 was pretty much a disaster so I'm betting they don't bother. Oni was an extremely cool FPS at the time it came out but it also didn't go too far.

      I'm on board with Bungie being pretty much dead. Most of their original staff left for more exciting work over the years and they'll have to do a lot of rebuilding. Maybe they'll pull it off but they certainly aren't the same company that innovated with Marathon and Myth years ago.

    4. Re:Wonder $$ by fyrewulff · · Score: 1

      Most? You mean Seropian? Like, one guy? Two of the three founders are still there.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    5. Re:Wonder $$ by Graff · · Score: 1

      Like, one guy? Two of the three founders are still there.

      Two founders are still with Bungie, yes. However, a lot of the rest of the top staff went to other companies over the years, such as Wideload Games, Certain Affinity, and Giant Bite.

      We'll see if they can regain the magic they once had but they are definitely not in the same place they were before they were bought out by Microsoft.

  7. great idea. by Anonymous Coward · · Score: 1, Interesting

    all this means is that bungie won't have to gamble with their own money, just Activision's.

    they still retain the IP, which means they won't make anything they don't want to.

    smart on their part.

  8. Which Bungie employees are tied in? by Rogerborg · · Score: 3, Interesting

    Because Bungie is the people, not the corporate entity. Oh, how we'd all laugh if all the Bungie staff tunnelled their way into Respawn.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Which Bungie employees are tied in? by RoadDoggFL · · Score: 1

      The core of Bungie is working on the first title that will be published by Activision. I think the only one really missing is Alex Seropian.

      --
      "This is considered plagiarism."
    2. Re:Which Bungie employees are tied in? by AHuxley · · Score: 2, Informative

      Some went to http://en.wikipedia.org/wiki/Wideload_Games
      What is left at MS is just a sell out brand and Halo.
      Gaming and marketing for the hardware limited console generation.

      --
      Domestic spying is now "Benign Information Gathering"
    3. Re:Which Bungie employees are tied in? by RoadDoggFL · · Score: 1

      I knew Seropian formed Wideload games. Just didn't know how many left with him.

      --
      "This is considered plagiarism."
  9. Reminds me of Tim Meadows by Anonymous Coward · · Score: 0

    Why are contracts so incredibly hard to break?

    Oh, I could be out in LA!

    Why did I sign a thirty-year contract?

    That's such a long time.

    I see that nowww!

    1. Re:Reminds me of Tim Meadows by zaphod777 · · Score: 0

      Love that Saturday Night live sketch.

      --
      "Don't Panic!"
  10. Recruiting by Anonymous Coward · · Score: 1, Funny

    Activision - Hey, it beats working for Microsoft!

  11. Plz open-source Myth engine. by Anonymous Coward · · Score: 0

    Would be great to have a Myth-engine style game that can cut to first-person perspective, so this way you can replace the game data with something that runs faster than Warcraft3/WoW or Savage BFN kind of action. I distinctly remember that Halo was built ontop of a modified Myth engine, so this is what I'm hoping they open source it from obsolescence. The reality of the matter is I simply want an engine as versatile as Quake2's rendering engine but with some more diverse recent technology enhancements like the code in Doom3 but with a perspective of what Tenebrae/Quake3 accomplished.

    Or in other words, Myth engine would be faster. Anyone have the URL for the old Bungie Halo/Myth videos and demo codes where the Master Chefs are running around on the screen just shooting eachother in a Myth engine?

    Microsoft milked Bungie into an unresponsive told and done company that has no skill anymore, and with all the recent inflation of "game programming degrees" on the market it is become a giant joke to continue; this must be why they wanted to sign a 10-year contract, kind of like how 3D Realms did but couldn't code their way out of a cardboard box to save Duke.

    1. Re:Plz open-source Myth engine. by Pfhorrest · · Score: 1

      Myth is "semi" open source right now. It's not really open in any proper sense, but the lead developer on Myth 3 got the rights from Take 2 (who bought them from Bungie) to develop the Myth engine further, mostly to fix up the mess Take 2 left after laying off the whole team just after the game was rushed out the door... But anyway, from him the code and rights to develop it have passed down through several sets of hands to a progressively more informal group of fans who continue to update the Myth engine to this day. See Project Magma for more.

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  12. You mean Myth engine with enhancements. by Anonymous Coward · · Score: 0

    It would be nice to open source Myth engine. Then someone can make StarCraft 2 for real.

    1. Re:You mean Myth engine with enhancements. by DurendalMac · · Score: 1

      Awww yeah. They already open sourced Marathon, so why can't they follow suit with Myth? It's still unrivaled as a tactical RTS!

    2. Re:You mean Myth engine with enhancements. by Anonymous Coward · · Score: 0

      They don't own the rights to Myth. Take Two do.

    3. Re:You mean Myth engine with enhancements. by DurendalMac · · Score: 1

      Son of a bitch! I thought they only lost Oni! Well, those asshats are just going to sit on it unless Bungie buys it back, which I doubt.

      Godammit.

  13. Re:Fuck you by RoadDoggFL · · Score: 1

    Haha, I was actually thinking of visiting Croatia, too. Might have to put it off if their board of tourism thinks spamming is a good way to get the word out.

    --
    "This is considered plagiarism."
  14. Suggestion for the first game by indytx · · Score: 1

    Oni 2. I've been waiting years for a sequel to Oni. Maybe they could call it Offi.

    --
    Make love, not reality television.
    1. Re:Suggestion for the first game by UCSCTek · · Score: 1

      Sequel: "Pwni"

      And the third title, "My Little Pwni"?

    2. Re:Suggestion for the first game by DurendalMac · · Score: 1

      Bungie lost the nearly-completed Oni to Take Two when MS bought them up. Sorry, but they'd have to buy the rights back if you want Oni 2.

  15. Re:Fuck you by Disstress · · Score: 1

    I read that as their "board of terrorism", need more coffee =/

  16. Why the Infinity Ward comparisons? by Tobor+the+Eighth+Man · · Score: 2, Informative

    Every time I see this story, there's some ridiculous note about how Activision is screwing Infinity Ward or how Bungie worked to break off from Microsoft, so why would they go back to Activision?

    This is a PUBLISHING AGREEMENT. Microsoft owned Bungie, just like Activision *owns* Infinity Ward. A publisher has a degree of control over a developer, yes, but comparing that to an ownership situation like Bungie/MS or IW/Activision is patently absurd. It's not even apples to oranges; it's apples to rocks.

    1. Re:Why the Infinity Ward comparisons? by flabordec · · Score: 1

      Mmm... Delicious, juicy rocks

      --
      "I see undead people" Warcraft III - Necromancer
  17. I wouldn't mind playing by boneclinkz · · Score: 0

    as Master Chief in first-person against little dwarves armed with Molotov cocktails.

  18. Bungie is the people, and its heart is Jason Jones by kybosch · · Score: 1

    We shouldn't forget in this period of transition that the technical brains behind Bungie is Jason Jones (not the guy from John's Stewart's The Daily Show). Historically, he has shown an inclination to not want to retread ideas endlessly. He created his own game Minotaur before joining Alexander Seropian at Bungie.

    When they wanted to create a 3-D version of Minotaur, they apparently found the format lacking and so modified the ancient Greek location to a Mayan pyramid inhabited by a god-like space alien to create the game Pathways Into Darkness. I enjoyed that game, with its semi-RPG like structure a lot. After that, Jones started Marathon, a science fiction themed game that also formed the basis for much of Halo's structure and backstory. What's relevant to me is that Jason Jones was involved in a heavy engine rewrite for Marathon 2 that saw much improved full screen performance, but did not involve himself in the next sequel, Marathon .

    Instead, he had already started following the thread of another project that interested him: Real time strategy in a 3-D environment with desformable terrain. This was quite an about face from Marathon, and was quite interesting in its own right. I am not sure how involved Jones was in the making of the sequels but it is clear that he again felt ready to move on and craft something new.

    This turned into the project codenamed Blam!, which everyone now knows as Halo. As an outgrowth of ideas in Myth, Halo was originally slated to be an massively multiplayer game where players took on certain roles. The idea was for every gamer to find their niche, like warthog driver, pilot, or sniper.

    From a development perspective, it looks like Jones was heavily involved in the first sequel to Halo, but again, I am not sure how involved he was in the next sequel.

    For years now, I have been wondering what he is up to. I figured that Jones has followed his same pattern and has decided to follow up on other ideas that interest him. After ten years of Halo and the prospect of endless sequels churned out by Microsoft, I think many people are very interested in what Bungie will do next. Previous comments have speculated that the publishing announcement with Activision will mean that Bungie will have to squeeze out a product very quickly and that the quality may suffer for it. I would contend that they have probably been working on something for several years at this point (there is a joystiq article from 2006 that states that Jason Jones was working with Halo programming lead Chris Butcher on a secret project).

    Here's hoping for something exciting.

    And by the way, I wouldn't mind seeing something that revives Pathways Into Darkness or Myth again.

  19. Rehashes of something else by Anonymous Coward · · Score: 0

    They never rehashed Halo. They only rehashed Marathon.

    Let's consider. You're a human cyborg and an AI is going to order you around for most of the game as you fight an enigmatic but strangely caste-based alien race which appears to hate humanity for no apparent reason. Along the way you'll encounter references to rogue AIs and an ancient civilization, source of most of your enemies advanced weaponry, since your enemies don't have that Human Inventive Gumption. Said ancient alien civilization was apparently destroyed by some imprisoned-but-now-freed chaotic alien groupmind.

    Hmmm.

    captcha: "Combine"... no, this isn't like Half Life 2.

  20. Re:Fuck you by CorporateSuit · · Score: 1

    Haha, I was actually thinking of visiting Croatia, too. Might have to put it off if their board of tourism thinks spamming is a good way to get the word out.

    Right now, there is a Bosnian sitting back in his chair, pressing the tips of his fingers together in front of his face, and saying "Just as planned."

    --
    I am the richest astronaut ever to win the superbowl.
  21. Take Two tried to steal Earth's babes from Duke. by Anonymous Coward · · Score: 0

    Somebody at Take Two is going to pay for shootin'-up my bride..

  22. "Grizzled Ancients" are mostly newbs by Pfhorrest · · Score: 1

    Most? You mean Seropian? Like, one guy? Two of the three founders are still there.

    Three founders? Who is this third person you speak of? Bungie was founded entirely by Jason and Alex.

    The only person still there from even the Marathon days, besides Jason, is Rob McLees. Everybody else is from the Myth days at the earliest, and while they may call themselves "Grizzled Ancients" now, I still consider them newbs.

    Signed, a formerly proud Bungie fan since 1992,

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  23. Next up at Bungie: Phoenix/Breach/"Fantasy Siege"? by Pfhorrest · · Score: 1

    I've always hoped in my heart of hearts that they would resume work on the cancelled "Phoenix" project. That thing looked awesome.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."