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StarCraft II To Be Released On July 27

Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."

6 of 220 comments (clear)

  1. Finally! by Schickeneder · · Score: 5, Funny

    I've been waiting for this half my life!

    1. Re:Finally! by pwnies · · Score: 5, Interesting

      For a second I thought that this was hyperbole, but then I realized it's actually true. Seeing as the original starcraft was released in 1998, it'd make the parent 24 years old.
      God that's scary.

    2. Re:Finally! by Starayo · · Score: 5, Funny

      I'm going to be pwning noobs until "pwning noobs" is a ridiculously outdated term and then I'll beat my grandkids at whatever game they're playing and I'll go "Yeah! I pwned you little noobs! Old school!" and they'll groan and go "graaaaandpaaaaaa". It'll be awesome.

      Is it bad that I want to troll my hypothetical grandkids?

      --
      Ezekiel 23:20
  2. Re:bout time by Dayofswords · · Score: 5, Funny

    They required more vespene gas.

    --
    Someday we'll hit the human carrying capacity. And the band will just play on.
  3. Re:Not excited by alvinrod · · Score: 5, Informative

    The game can be quite micro-heavy, especially for certain unit types, but with the matchmaking system if you're not capable of playing at that level, you will rarely get stuck playing against someone who is and is capable of easily wiping the floor with you. The general idea behind their match-making system is that you should win about as many games as you lose so that it will always be a challenging and enjoyable experience. At least that's the theory. We'll have to see how well it actually works when the game finally launches.

    If you don't care to learn those abilities, you'll likely play other people who can't or can't be bothered to learn them either.The original Starcraft tended towards high micromanagement ability requirements at the highest levels of play, but it may just be that you never got that far or even thought about how to effectively micro the vanilla units. You should check out some of the video casts of the various SC tournaments if you're interested in seeing some great high-level play. It's absolutely crazy watching some of the best players.

  4. Re:Playing the Beta by Anonymous Coward · · Score: 5, Insightful

    Blizzard never innovates. They just do what everybody else does without the suck. I LOVE THEM!!!