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StarCraft II To Be Released On July 27

Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."

33 of 220 comments (clear)

  1. Finally! by Schickeneder · · Score: 5, Funny

    I've been waiting for this half my life!

    1. Re:Finally! by pwnies · · Score: 5, Interesting

      For a second I thought that this was hyperbole, but then I realized it's actually true. Seeing as the original starcraft was released in 1998, it'd make the parent 24 years old.
      God that's scary.

    2. Re:Finally! by Kozar_The_Malignant · · Score: 3, Funny

      God that's scary.

      Newly hatched zerglings should not trouble a fully mature high templar.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    3. Re:Finally! by Starayo · · Score: 5, Funny

      I'm going to be pwning noobs until "pwning noobs" is a ridiculously outdated term and then I'll beat my grandkids at whatever game they're playing and I'll go "Yeah! I pwned you little noobs! Old school!" and they'll groan and go "graaaaandpaaaaaa". It'll be awesome.

      Is it bad that I want to troll my hypothetical grandkids?

      --
      Ezekiel 23:20
    4. Re:Finally! by PopeRatzo · · Score: 3, Funny

      He was shocked that someone as old as I was would still play games. :)

      I hope you kicked that little punk's ass for him.

      >>"Gee, mister, I didn't know you forty-something senior citizens still liked to play games!"

      >"Screw off, junior, I was playin' games with your slutty mama, and you know what? She likes to take it right in the Spawning Pool, if you get my drift. Now get outta here before I strangle you with this corded sixaxis."

      --
      You are welcome on my lawn.
    5. Re:Finally! by sourcerror · · Score: 2, Informative

      You can't adopt if you're living in your mom's basement.

    6. Re:Finally! by MBGMorden · · Score: 3, Interesting

      Dang straight. Heck I've figured the nursing home scene will be the perfect time for gaming.

      Think about it: limited mobility, limited income, probably not a lot of visitors, sex drive that has plummeted to near zero, and tons of time to pass by SOMEHOW.

      I'd be in a WoW hardcore 25-man raiding group if I was old and in a retirement home. I got a ways to go, but I'm sure I'll be doing the equivalent when the time comes :D.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  2. All your base are belong to us by Anonymous Coward · · Score: 4, Funny

    Nerds unite! Now you can logout of WoW for 30 minutes to get your ass handed to you by a Korean teenager again!

    1. Re:All your base are belong to us by Anonymous Coward · · Score: 2, Informative

      I know its a joke, but the Korean server is completely separated and blizzard's matchmaking system usually puts you against someone of your exact skill level. It surprisingly works very well at the lower levels, high level players have a larger skill difference though and don't match up as well.

    2. Re:All your base are belong to us by lpp · · Score: 2, Funny

      Seems like as good a place as any to keep them.

  3. Time to buy stock by pwnies · · Score: 3, Funny

    in power plants in South Korea. I hear they're going to have a boom come July.

  4. Not excited by DoofusOfDeath · · Score: 2, Interesting

    So a friend got me in on the SC2 beta, and I've got to say, it really wasn't much fun. I loved the original SC, but when BroodWar came out, I felt like i had to coordinate too many units' special abilities during a battle, in a very small amount of wall-clock time. SC2 felt similar but perhaps even worse in that regard. Maybe some of that goes away after you've played for a while, but I'm just not in the mood to put in that time. Maybe it's just a stage-of-life difference, I dunno.

    That being said, I *am* looking forward to Diablo 3 still.

    1. Re:Not excited by alvinrod · · Score: 5, Informative

      The game can be quite micro-heavy, especially for certain unit types, but with the matchmaking system if you're not capable of playing at that level, you will rarely get stuck playing against someone who is and is capable of easily wiping the floor with you. The general idea behind their match-making system is that you should win about as many games as you lose so that it will always be a challenging and enjoyable experience. At least that's the theory. We'll have to see how well it actually works when the game finally launches.

      If you don't care to learn those abilities, you'll likely play other people who can't or can't be bothered to learn them either.The original Starcraft tended towards high micromanagement ability requirements at the highest levels of play, but it may just be that you never got that far or even thought about how to effectively micro the vanilla units. You should check out some of the video casts of the various SC tournaments if you're interested in seeing some great high-level play. It's absolutely crazy watching some of the best players.

    2. Re:Not excited by DeadboltX · · Score: 2, Insightful

      Any highly competitive situation where you're required to multitask in an environment you're not familiar with is likely to cause a small bit of anxiety; certainly enough to ruin the 'fun factor' in a game. With no manual, no tutorial, and no single player to familiarize yourself with the units and buildings you find yourself learning as you go, or sometimes learning as you get your ass kicked.

      I was familiar with the original SC, but hadn't really played an RTS for a few years, and I found myself uncomfortable in the game until about 7-10 multiplayer matches. I think most of it is because this is a beta and you're just thrown right into multiplayer (sometimes against highly skilled players, during the placement games).

      When the full game comes out the single player campaign should be more than enough to ease players into the game so that multiplayer can be a fun experience from the very first match.

    3. Re:Not excited by thenextpresident · · Score: 3, Interesting

      It's actually not that bad, and it doesn't take long to get into the understanding. SC2 goes a long way toward assisting with all the micro and macro elements of the old SC. Matchmaking is also pretty good. I'm horrible, and play in the Copper ladder, and I when about half my games. They are challenging and fun, and I'm slowly seeing improvement in my game. I don't feel like I'm getting rolled all the time. I can usually look back on games and say "Yup, I should have worked on building an army and not just more drones." or "I failed to properly keep tabs on my opponent and he kept tabs on me, and that let him trounce me."

      At the same time, I've also learned how to keep fighting and still remember to build units back at the base.

      The thing is, SC2 is gonna be around a while. So I know the number of hours I get from the game will be worth it from a dollar's spent pov. It's like TF2 in that regard. That game was well worth the price (even moreso because it was in the Orange box).

      --
      Jason Lotito
    4. Re:Not excited by 2obvious4u · · Score: 2, Informative

      Wasn't Supreme commander the sequel to Total Annihilation? That was an awesome RTS.

  5. Re:bout time by Dayofswords · · Score: 5, Funny

    They required more vespene gas.

    --
    Someday we'll hit the human carrying capacity. And the band will just play on.
  6. Re:I still have bugs that make the game unplayable by CecilPL · · Score: 4, Insightful

    The beta sometimes crashes? The horror!

    Clearly they won't fix those for the final version.

  7. Re:But will it have LAN? by Red+Flayer · · Score: 2, Funny

    Dude, wrong franchise.

    That's WoT (Wheel of Time) and I don't think there's a RTS game in the works for that franchise, only a piss-poor MMO that'll never get off the ground, what with all the braid-pulling and emoization of the main characters and all.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  8. It's alright by phizi0n · · Score: 4, Informative

    I've been in the beta for a week and it's alright but I liked warcraft 1/2 and starcraft 1 more. BW and WC3 required too much micro so I didn't like them. Currently some SC2 units seem useless and some of the new ones are OP.

    The matchmaking system in SC2 is working rather well and matches you against similar skilled players. There are some concerns over it because it's loosely based on the Elo rating system used for chess and other competitions, but some people argue that they've destroyed everything good that the Elo system does. Elo gives people a starting pool of points and then trades points between the winner and loser of a match and the amount traded depends on the difference between the numbers. This makes it so that a good player beating a poorly rated player will gain hardly any points whereas if they lose then they lose a lot of points because they're good but lost to someone bad, and if they're evenly skilled then a moderate number of points will be traded. Eventually you top out and reach a number that corresponds with your skill and will stay roughly the same unless skill changes. With the SC2 rating system there are 5 leagues that separate skill levels, and within each league are divisions consisting of 100 players. Each division has its own Elo ratings and if you change leagues because your skill is out of place then your rating resets and you start a new Elo rating all over again in the new league/division. There are also 'bonus' points that accumulate while you're not playing that you can then gain once you do gain, much like WoW's rested xp system. These bonus points cause inflation within each division. For these reasons you can't compare the Elo style rating between divisions or leagues, your rating only shows how good you are within your division.

  9. What I'd like to see... by Skyshadow · · Score: 4, Interesting

    The trouble with multiplayer RTS games is that, after a while, they appeal largely to the type of folks who want to learn the recipe for success on a given map and then practice until they're able to apply it faster than the other loser they're playing against.

    What I'd like to see in the next wave of RTS games, then, is a method by which they screw with the various units just enough from game to game that simply being able to do the same thing over and over again as quickly as possible does not equal success in multiplayer -- somehow introduce a measure of creativity and quick-thinking rather than just "zergling rush the bitches until Blizzard patches us"-style tactics.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:What I'd like to see... by Myji+Humoz · · Score: 2, Informative

      That's like saying chess appeals to folks who like memorizing openings and practicing until they're able to apply it better than the other loser they're playing up against. I'm sorry it takes practice and "skill" to not get stomped, but surely you wouldn't want to play with losers anyway eh?

      At any decently high level, RTS games are a reactive series of attacks and counterattacks. Starcraft: Brood War in particular became popular in large part to how dynamic strategies became, and how much properly managing one's army matters.

      Screwing with random units from game to game will just frustrate newbies and introduce an unneeded luck element.

      --
      Signatures are the new names.
    2. Re:What I'd like to see... by benhattman · · Score: 2, Interesting

      That's like saying chess appeals to folks who like memorizing openings and practicing until they're able to apply it better than the other loser they're playing up against. I'm sorry it takes practice and "skill" to not get stomped, but surely you wouldn't want to play with losers anyway eh?

      Except, many people do believe that is a significant problem with the game of chess. One particularly famous player invented an alternative game called Fischer Random Chess. http://en.wikipedia.org/wiki/Chess960

    3. Re:What I'd like to see... by Myji+Humoz · · Score: 2, Insightful

      Fischer happened to be at a level where openings were a matter of players choosing the type of game they wanted to play. Was it open and aggressive? Closed and positional? Most players who think openings are a significant problem with chess likely haven't jumped that skill hurdle and are getting wrecked competitively because of it.

      Starcraft sold huge numbers of copies and is still widely played in Korea at a very high level. Chess is a game known across the world and played by a vast number of people from every walk of life. They're successful games, and Blizzard seems to know a thing or two about making games require strategy (macro) and execution (micro.)

      --
      Signatures are the new names.
  10. Re:bout time by Nasarius · · Score: 3, Insightful

    The press release is missing from blizzard.com, it's on the Activision site: http://investor.activision.com/releasedetail.cfm?ReleaseID=466030

    I do hate it when people neglect to cite their sources, but most journalists probably received this as an email.

    --
    LOAD "SIG",8,1
  11. Re:Playing the Beta by Anonymous Coward · · Score: 5, Insightful

    Blizzard never innovates. They just do what everybody else does without the suck. I LOVE THEM!!!

  12. Duke Nukem Forever by Haxzaw · · Score: 2, Funny

    So, could Duke Nukem Forever be just around the corner?

  13. Re:Playing the Beta by chrisG23 · · Score: 3, Insightful

    And I'm ultimately unimpressed. Here's Blizzard's history:

    I honestly cannot tell if you are being sarcastic or not. In the event that you are not being sarcastic, allow me to elaborate on your points.

    Warcraft -- First RTS

    It was not. Usually Dune 2 by Westwood Studios gets credit for this. Warcraft 1 did have some innovations, but both of those games are really horrible if you try to play them now.

    Warcraft 2 -- Added sea/air units, multiplayer

    Thats innovation isn't it?

    Starcraft -- Asymetric factions, battle.net

    Ok, now here is one where the innovation, or at least the execution, cannot be overstated enough. There weren't just three factions each basically the same with slightly different units and maybe a faction specific unit and building or two. Starcraft had three entirely different factions, with almost entirely different build mechanics, and definitely with entirely different feels and strategies that work. They also managed to balance the factions fairly well, after many balance patches (they never quit making balance changes until it got to be just right). People are still playing it now, 10 years later. In Korea it has become something of a sport (leagues, teams, televised games, etc) and over here it is gaining momentum, and has been since I got into it two years ago. Oh, and the best players in the world don't play on the Battle.net server, they play on a server called ICUP

    Warcraft 3 -- Hero units, 3D

    Maybe not as much innovation. It took balls though to not just rehash SC or Warcraft 2. Blizzard's main competition was the Command and Conquer series of rts games, and those got rehashed and made into so many sequels that I didn't even know C&C 4 came out a week or a month or something ago, and didn't care either. Also, WC3's map editor is quite robust and has spawned many interesting games, including something called DoTA, which in itself is becoming a new genre of competitive multiplayer gaming

    Starcraft 2 -- I can select 255 units at once now?

    Is there anything I'm missing other than a conspicuous lack of risk or innovation?

    Probably, yeah.

  14. Re:bout time by The+Snowman · · Score: 2, Informative

    Honestly, I think this may be fake.

    Is Blizzard's site a fake?

    I think I can safely say that Blizzard said it will be released on July 27, 2010.

    For completeness, here is the press release on blizzard.com.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  15. Not a Series by oljanx · · Score: 2, Interesting

    Games like Starcraft, Warcraft, C&C, etc almost always have one campaign for each faction. That's been the standard for decades now. Blizzard is slowly releasing a single game over (a year or two?) and making a lot more money in the process. I'll admit that 29 missions is slightly longer than your average campaign, and challenge modes are a nice way of recycling content, but it certainly doesn't make for a complete game. I'll still buy it.

    1. Re:Not a Series by azcoyote · · Score: 2, Interesting

      The only difference between this and two expansion packs is that all the missions for one race are in one pack. Blizzard always priced the expansion packs at full. So there's really nothing to mind about it; in fact, I'm glad that there can be more story depth to each singular race campaign then, especially because I love the Terrans. Plus this means that with each expansion they can add back in units from SC1 that were not included in SC2, which will make for great custom maps.

      --
      Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
  16. But I haven't even gotten my Mac Beta to work yet! by bughunter · · Score: 2, Interesting

    Somehow I doubt that general release will meet that schedule. There are still widespread installer issues with the Mac beta, and reading the beta forums one is left with impression that there are still severe balance issues between races.

    So I expect they'll delay release. Or -- worse -- they'll delay the Mac release until sometime after the PC release.

    Remember the original StarCraft? The Mac Release was more than a year after the Windows release. Few people seem to remember it, but I do; I was pissed. Blizzard pledged "never again" but somehow I doubt that they'll stick to that pledge if it threatens them with any real opportunity costs.

    Most of my friends are already playing the Windows version on PCs or using BootCamp. But if that becomes a requirement, why even bother pretending to cater to Mac users?

    --
    I can see the fnords!
  17. Re:But I haven't even gotten my Mac Beta to work y by vitaflo · · Score: 2, Interesting

    " Blizzard pledged "never again" but somehow I doubt that they'll stick to that pledge if it threatens them with any real opportunity costs."

    You're overreacting. Blizz did stick to this pledge and there is nothing to point to the fact that they won't here. My Mac client patched just fine, so did a friend's. Do they have bugs to iron out in the mac client? Sure, but patching issues aren't a huge deal. They have 3 months to fix them. There were patching issues in the Windows client earlier as well, these got sorted out. I see nothing in the Mac beta that makes me think they won't reach launch on time.

    "and reading the beta forums one is left with impression that there are still severe balance issues between races."

    People tend to shout "imba" when they lose and can't figure out a proper counter. The problem with balancing a game like SC is that so much of the actual game balance comes out in the metagame, and this takes time. SC:BW hasn't been changed in, what, 7 years? And yet the way the game is played today is totally different than 7 years ago. What was once thought was OP is now not a big deal, people figured out how to stop it. If you keep mucking with units and balance, you never have the opportunity to see if the player base will "learn" how to counter challenges on its own.