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Valve's Newell Thinks PS3 Needs To Be "Open Like a Mac"

Eraesr writes "Apparently Valve boss Gabe Newell thinks the PS3 needs to be more of an open platform, drawing a comparison to Apple's Mac platform. In an interview with 5BY5.TV, he said he would like to see the PS3 be 'open like a Mac' instead of being 'more closed like a Gamecube.' 'Platform investments, like the Mac, are difficult because you have to be aware of what direction that platform is moving,' Newell said, referring to the firm's recent move onto Macs with its titles and distribution service Steam. 'We need to target platforms that do a better job of looking like where we want to be in a few years.'"

23 of 348 comments (clear)

  1. Yeah by Monkeedude1212 · · Score: 4, Funny

    Open like a Mac, I get it,

    kind of like, Secure like a Windows?

    1. Re:Yeah by Anonymous Coward · · Score: 3, Interesting

      Oh, and enough to make parts of it refuse to work right, regardless of one's prior UNIX knowledge. I'll never forgive them for the "Internet Sharing" setting, which regularly fails even between a pair of Macs...then when you start trying to troubleshoot it you find that while natd is running, there's no natd.conf ...those bastards have wrapped it up in some proprietary binary object. Thanks Apple; you've successfully reinvented the wheel, and made it square to boot.

    2. Re:Yeah by forkazoo · · Score: 4, Insightful

      Open like a Mac, I get it,

      kind of like, Secure like a Windows?

      You realise that the comparison is against a PS3, right?

      Besides, the Mac is a fairly open platform. You can get kernel code and Webkit code under a genuine open source license. Good luck getting Windows NT kernel code and IE rendering engine as open source projects. Apple's developer tools are built around gcc, and the default shell is bash. Apple provides X11 support out of the box, so you can build an app for a Mac, and trivially move it to another platform if you choose to rely only on open standards.

      Apple as a company may be psychotic, but I don't know why people insist the Mac is so hilariously closed.

    3. Re:Yeah by Johann+Lau · · Score: 5, Insightful

      No, open like a Mac compared to, say, a Gamecube. None of you going ROFL have actually watched even the first five minutes of the interview, have you? It's boring, it's annoying, but at least it clears up that misconception. None of you (so far, as I'm posting this) are actually discussing the subject of the article, anything he actually says.

      Oh, and just to make it clear, I think Mac sucks (1mousebuttonLOLOLOLkthxbai) and Valve is a bunch of greedy, uninspired whores. I'm not defending them, I don't care at all about this.... I just think y'all are tards too, for talking to/about strawmen exclusively. Cheers.

    4. Re:Yeah by dgatwood · · Score: 4, Informative

      HFSX is an extension to HFS Plus to allow additional features that are incompatible with HFS Plus.

      You are completely misunderstanding that sentence. HFSX is incompatible with HFS+ because a filesystem B-tree sorts its keys in different ways depending on whether it is using case-sensitive or case-insensitive matching. As a result, at a volume format level, HFSX includes low-level changes that are incompatible with ancient tools that work with HFS+ volumes. If we were talking about a disk utility like DiskWarrior (which, incidentally, has supported HFSX since way back before it even became a GUI-selectable formatting option in the non-server version of Mac OS X)---an application that mucks around in the raw volume B-trees by accessing disk blocks directly, then yes, it would break when it encountered these volumes, and break massively. As a general rule, 99.99999% of application developers should not be anywhere near the low-level bits that the technote you referenced refers to.

      We're not talking about software that works with the volume format directly here. We're talking about software that opens files by passing hard-coded path names with incorrect case. Such apps also don't work when your home directory is:

      • On an NFS mount
      • On an AFP volume backed by a UNIX box
      • On an HFSX volume
      • On a UFS volume (in an older Mac OS X version where this was still supported for writing)

      And so on. That incompatibility list is only going to get longer as time moves forward. These days, case insensitive filesystems like HFS+ are the exception, not the rule.

      Moreover, Apple has never in any way even HINTED that not working on case-sensitive volumes is an acceptable practive, and even published Technote 2096 that basically says the precise opposite of what you're implying. Because the filesystem underlying iPhone OS is case sensitive, iPhone developers are strongly discouraged from building iPhone applications on case-insensitive HFS+ volumes. On case-insensitive volumes, the simulator can't catch bugs caused by case sensitivity mistakes, so when you finally get the app on an actual device and it fails miserably, you'll be scratching your head.

      In short, if your app doesn't work on case-sensitive volumes, now would be a good time to fix it, particularly if you want iPhone developers, web developers, etc. to use your software.

      This is like complaining about KDE not compiling properly with a "perfectly sane" configuration of Hurd running on ARM.

      No, this is like complaining about KDE running fine on an EXT3 volume, but crashing in bizarre, inexplicable ways when you migrate your system to EXT4. It's a sign that the developer couldn't be bothered to use correct capitalization in hard-coded filenames within their code. The ONLY relevant difference between case-sensitive and non-case-sensitive filesystems in Mac OS X is that if you write code that tries to load "~/Library/application support/whatever" instead of "~/Library/Application Support/Whatever", it will fail on the case-sensitive filesystem. The ONLY bugs it causes are entirely due to sloppy, bad coding on the part of the developer. Thus, software that won't work on HFSX volumes are like a giant shining beacon that screams "We don't know how to write software."

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    5. Re:Yeah by dgatwood · · Score: 4, Interesting

      What, like that obscure filesystem, what's it's name, that no one uses? Oh, right, NTFS.

      NTFS, which dates back to the early 1990s, is hardly a modern filesystem. It is also a case-sensitive filesystem under the hood. This is masked by a case-insensitivity shim for applications accessing it through the Win32 API, but applications that use lower-level APIs get case-sensitive behavior. So I'll see your NTFS and raise you basically every single filesystem created in the past two decades.

      Case-sensitivity in a filesystem is not something a developer should have to care about, any more than they should have to care about, oh, I don't know, a lack of protected memory. Sure, it would be nice if people used correct cases, but really, it's 2010.

      Exactly. It's 2010. If twenty years of every single new filesystem being case-sensitive hasn't gotten people to realize that this is the direction technology is moving, I don't know what will....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  2. Open like a Mac? by _pi-away · · Score: 4, Funny

    Sorry, my irony detector is overloading.

    --

    "The crows seemed to be calling his name, thought Caw."
  3. Not necessarily ironic by idontgno · · Score: 5, Insightful

    C'mon. It may be a legitimate comparison on the continuum of platform comparision.

    "Sony, you've made the PS3 so closed and restrictive that you make the Mac look like Richard Stallman's promised land."

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:Not necessarily ironic by DMUTPeregrine · · Score: 4, Informative

      That and the Mac is pretty open. Darwin is open, and it's not restricted like an iPod/iPad or such. It's more open in many ways than Windows, though closed in some others (locked to apple hardware).

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      Not a sentence!
  4. Re:Well... by EvanED · · Score: 5, Informative

    To be fair, the developer tools on the Mac are free, unlike Microsoft's developer tools...

    The Express Editions of Visual Studio are pretty darn usable; they're free. While what you said is not technically incorrect, it's also not being entirely honest IMO.

  5. Re:Apple isn't really open source. by dingen · · Score: 3, Informative

    Look at the iPhone.

    No, for a change, don't look at the iPhone. Look at what the man in the article is actually talking about: Mac OS X. Can you name one platform that is more open and runs commercial games?

    --
    Pretty good is actually pretty bad.
  6. Re:How is a Mac open? by Wovel · · Score: 4, Insightful

    I am fairly certain I can come up with the source for a lot more of OSX than you could for Windows 7...

  7. Re:How is a Mac open? by dingen · · Score: 4, Informative

    Open like a Mac? What does that mean? Its not like Apple is anymore open than MS is

    Actually, Apple is a lot more open than MS is.

    --
    Pretty good is actually pretty bad.
  8. Re:word association by Fross · · Score: 4, Funny

    That's another month for Episode 3.

    Thanks a lot buddy! >:|

  9. Mac!=iPhone/iPad by UnknowingFool · · Score: 5, Informative

    Judging by the sheer number of responses so far, many people here can't tell the different between iPhone/iPad and Mac. They are both made by Apple. Macs run OS X which is based on BSD. Mac OS X is composed of Darwin sub-system, Aqua GUI, and other libraries. Darwin is open source and is available under a BSD type license. Aqua is proprietary. Mac OS X runs on a lot of open source software such as BIND, bash, openSSH, etc. The Mac versions are available freely at http://www.opensource.apple.com/

    The iPhone/iPad uses a variant of OS X. It is not open source and the release of Apps is tightly controlled. Developers are free to release to their own devices but must abide by Apple guidelines if they want to publish in the Apple Store.

    Valve is referring to Macs not iPhone/iPad.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  10. Re:How is a Mac open? by dingen · · Score: 4, Informative

    It's not just Unix-parts that are open sourced by Apple. There's a lot more.

    --
    Pretty good is actually pretty bad.
  11. Re:His assesment is accurate... by Ixokai · · Score: 3, Interesting

    How do you get to this? How conceivably is OSX more closed then Windows?

    Its extensively documented, the full suite of development tools needed to make software on it are provided for free by the vendor, and its *really* cheap to get beta/pre-releases to test against -- seriously, have you *seen* a MSDN license, vs the $99 Apple charges? (Yes, I'm aware of the Express editions MS has been offering)

    Yes, the iPhone OS is closed as all hell. Mac != iPhone, even though they share a lot in common.

    As a *platform*, the Mac is pretty open. Open as in there are very little barriers for entry for developers. Anyone can write software it, there's no licensing you need to get your software on it, all the tools are available to anyone, with everything documented well.

    Windows, by comparison, is more open then iPhone OS, certainly... and of late its documentation is pretty good. But for the fully enabled toolchain and documentation set and access to beta-versions and everything is hundreds to thousands of dollars.

  12. Re:Well... by Kwami · · Score: 4, Insightful

    Unless you want to compile native 64-bit binaries. In that case, Visual Studio Express Edition won't be sufficient.

  13. Gabe blowing smoke again by Gizzmonic · · Score: 4, Insightful

    Remember the horrible Orange Box port for PS3? That was farmed out to EA, but it was still with Valve's approval. It reflected poorly on Valve, and Newell's been in PS3-bashing mode ever since then. Rather than admit that his company is too small to devote the resources to develop on PS3, he blusters about how crappy it is.

      No, Gabe, other developers have been developing on PS3 for years and there are some great games for it. You already develop for Xbox 360, another platform that forces you to have the developer's blessing before you can code. Whining about openness doesn't make sense at this point. Feel free to skip PS3 development. Just don't blame the PS3 for your own company's shortcomings.

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    (-1, Raw and Uncut is the only way to read)
  14. I see the Windows fanboi mods are out in force by Daniel+Dvorkin · · Score: 4, Insightful

    There is no possible way that parent post deserves a troll mod, except in Windows-fanboi land. What he says is exactly right: in certain ways -- specifically, code availability, which is exactly the sense in which "open" is most often used on Slashdot -- the Mac is indeed more open than Windows. As another poster points out, hardware-wise Windows is more open, but think about the subject of the story! Sony isn't going to start writing OSs for other companies' game systems any time soon, but more information about the PS3 would help draw developers to the platform. The type of "openness" which Valve is calling on Sony to practice with regards to the PS3 is exactly the type of openness Apple practices with OS X, not that which Microsoft practices with Windows.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  15. Waaah! It's a whine from Gabe Newell by CronoCloud · · Score: 3, Insightful

    This sounds to me like a "waaah" whine:

    "Waaaah, we're an x86/Microsoft/DirectX platform dev house we don't want to learn any other architectures or tools."
    "Waaah, we want to sell our games via OUR online distribution, not the one Sony has set up for the PS3"
    "But we want to make money selling games for the PS3 so Sony should do what we want...waaaah"

    Sony is probably thinking:

    "Fuck you, Newell, you farmed out the Orange Box port to EA instead of some competent house like Gearbox."
    "The PS3 is our sandbox, our rules, it's the same way with the Microsoft's Xbox."
    "Tying yourself to Microsoft like you have is a mistake. You can make games without Microsoft Tools and on non-microsoft platforms...if you're not a lazy x86 dev house."
    "If the Mac is so open, why did it take you 12 years to release the original Half Life for the platform, Considering that the PS2 version came out in 2001?"
    "How long did it take you to do Half-Life 2...six years? Lazy x86/Windows devs! A sequel should only take 2 years or less. How many Final Fantasy games did Square release between 1998 and 2006? Lets see VIII, IX, X, X-2, XI, and XII."

    I've noticed a few other Windows centric game houses (like Blizzard, and Wild-Tangent) that talk the same way.
    abba

  16. Re:How is a Mac open? by jo_ham · · Score: 3, Insightful

    What, like OpenGL? You might need that for video games. Dunno, do video games need to draw things on the screen?

    What about sound? OpenAL? Might need that perhaps.

    What about writing the Steam app itself. Well, you might need Objective C and C, and compile it with GCC in Xcode. All so proprietary! Whatever to do!

    You might also need to be able to write to the Mac filesystem - most use HFS+, because that's all proprietary and closed.... no wait.

    Sorry, what parts do Valve need that are Apple-only and proprietary. Specifics please.

  17. Re:You have a strange definition of open by not-my-real-name · · Score: 4, Insightful

    It's really very simple. Apple is a hardware company that also makes software. Microsoft is a software company that also makes hardware.

    Apple doesn't care what software you run on a Mac. Microsoft doesn't care what computer you run Windows on.

    Apple wants you to buy a Mac. Microsoft wants you to buy Windows.

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