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EVE Online PVP Tournament Streamed Live

infinitevalence writes "Every few months the good Viking programmers of the north organize and present one of the most geeky e-sports out there. Thanks to them, for three weekends in a row we get to watch player-controlled spaceships fight it out for accolades and unique in-game items available only to the first, second, and third place winners. This year CCP has all of the content live online and streaming in HD for your viewing pleasure. So find a drink, whip up some snacks, watch the shiny explosions, and listen to the soothing words of player experts as they walk you through the action!"

10 of 101 comments (clear)

  1. Missed Day One? They're up... by Xveers · · Score: 5, Informative

    Day one's battles have already been posted on Youtube at http://www.youtube.com/user/CCPGAMES#g/c/29BA4E251AA2A6F8 , in 720p HD for your viewing pleasure.

  2. Re:erm.. by DMUTPeregrine · · Score: 3, Informative

    Sadly the player "experts" are rather moronic this year. "Oh, look, that dramiel is trying not to die. Let's talk about nothing instead of analyzing the match." "He must be a master of orbiting." etc, etc.

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    Not a sentence!
  3. Re:erm.. by Anonymous Coward · · Score: 1, Informative

    You mean I actually have to play the game? No, thanks. The only thing better than playing a MMORPG like Eve is watching someone else play it. Better yet, anyone have a live stream of themselves watching the live stream? Don't want to get too close to the action my heart may explode LOL!

  4. Re:Good to see what EVE is like by Anonymous Coward · · Score: 1, Informative

    Don't run highsec missions unless you like doing them. Get into a corp asap. Personally I'm loving living in wormholes.

    Perhaps check out Red vs Blue, Eve Uni or Faction Warfare for fights asap in cheap fun ships.

  5. Re:Eve sucks! by Vahokif · · Score: 2, Informative

    So less than your average South Korean shovelware MMO then.

  6. Re:Eve sucks! by six11 · · Score: 2, Informative

    From http://www.eve-offline.net/?server=tranquility

    Player statistics

    Currently online: 55,783
    Max today: 60,453
    Current record: 60,453

    It seems the tourney and this slashvertisement is doing them some good.

  7. Re:Good to see what EVE is like by Jedi+Alec · · Score: 4, Informative

    It's lots and lots of grinding for money so you can experience a battle for a few minutes and then you're back to 10h of grinding.

    Then you're doing at wrong. When your character is still young and you're still inexperienced you should be flying cheap crap. Especially if you join a corp(like mine) that specializes in pvp you can still make a contribution even in a simple rifter with a total cost of less than 1 million, and any corpmate can have a 100 of those for you in 2 mouse clicks.

    One mistake a lot of EVE players make is to assume that bigger is better. Each and every ship in the game fills a particular niche, and the tournament shows this off quite well.

    Still, in my line of work we sit on gates for hours waiting for someone we don't know is actually at his computer to undock his ship. I guess you could call that grinding as well ;-)

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    People replying to my sig annoy me. That's why I change it all the time.
  8. Re:Can someone who plays explain some things by Wog · · Score: 3, Informative

    When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

    Ships are not irreplaceable. If you play Eve, you WILL lose ships.

    How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

    The GMs move the teams to a specially isolated system where there is no way in and no way out. If you leave a certain radius from the center of the arena you are automatically destroyed. You can't return to the field after fleeing, so there's never anything to gain from running before doing as much damage as you can.

    What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

    Different ships are assigned a point value, with a hard point limit imposed on each team. You can have a few expensive ships, quite a few cheaper ships, or some mix. It should be noted that both in terms of tournament points as well as in-game cost, the ability of a ship does not scale linearly with price. A ship that is 50% as expensive as another will probably be more than 50% as effective.

    How many human players are involved in a battle.

    Not sure what the hard limit on participants is, but I imagine that usually the limit is ship value as stated earlier.

    Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

    Doing so would ruin the value of the video broadcast for those who DO know what's going on. It would be reduced to a seemingly random video of shooting and explosions.

    Hope I've helped.

  9. Re:Can someone who plays explain some things by codetwice · · Score: 3, Informative

    When you die, you lose your ship right? What on earth would compel a team to enter a tournament unless they were sure they were in range of the top 4 spots?

    The point of an alliance tournament is not to make a lot of money. It is to show yourself and prove yourself in the eyes of the community, to earn some respect and achieve something only a few people have achieved before. The prices for the top 3 are very high this time, but I am quite sure that the alliance tournament would not be less popular if there were no other prices than just the title itself.

    How isolated are these tournaments? Can random people just fly in and start messing stuff up? Can you run away if you're about to be killed?

    The arena is in an isolated area of space, unaccessible to normal players. Running away is not an option, the entire arena is a large warp disruption zone and if you leave it you're ship will be blown up by a GM.

    What are the limitations of the team? What's to stop a really rich team from having a better loadout? Or a really big team? Can you have a large team of cheap ships?

    A team can field 10 ships max, this means 10 players. Every single ship class (frigate, assault frigate, bomber, cruiser, heavy assault cruise, recon, battleship, battlecruiser, etc) has a set point value and a team can field maximum 100 points worth of ships. This means you can either go with a few big and expensive ships and spend the few remaining points on some small ships or you can go with a full set (10 pieces) of medium sized vessels. There are also limitation on what modules you may use: the super expensive stuff is prohibited as it would put a lot of smaller teams into disadvantage.

    How many human players are involved in a battle.

    Maximum of 10 per team, so 20 per battle. Most of the teams used 10.

    Don't you think for streaming purposes they should remove the red/blue overlay which makes a cool space battle look like just a bunch of squares standing around if you don't know the game?

    The alliane tournament is both for new and veteran players. While new players (or outsiders) are amazed by the graphics, you can experience that any time you just sit down and play the game. The really interesting part about the tournament is the tactics, and even with the squares on its still very difficult to tell whats going on. Without the squares it would be totally impossible. Imagine looking at a chess board where every piece is white. The general approach followed by the camera team was that they were trying to show a more strategic, "squary" look of the fight when there were a lot of things going on and the outcome would not be obvious yet... and go for nice, more cinematic shots when one of the teams started winning and the match was mostly decided already.

  10. Re:Eve combat by Jedi+Alec · · Score: 5, Informative

    What I mean by that is you're constantly button mashing while you watch your model ship circle around your target shooting at something. When eve players talk about "skill" they're talking about it in the same sense as WoW players do, knowing when to mash the right buttons and when to run away.

    Actually, no. When those of us who actually have it talk about skill we take things into account such as:

    - Should I focus on trying to take him down asap or should I destroy some of his drones to reduce the amount of damage I'm taking myself?
    - What distance between myself and the target is the most ideal? This varies from ship to ship(and there's well over a hundred different ships) and loadouts.
    - Does he have any help coming in? Are any of the other people in the area interfering in the fight?
    - What is my opponent trying to do? Fight, flee, stall, what's going on inside his head?

    Add to that managing the supplies of the various kinds of ammunition, the status of your own ship etc...and then consider that this is just for a situation involving 1 ship on each side and now extrapolate that to 10 vs 10 where ships take on specialized roles.

    Ow...and one of the skills in EVE is to prevent other people from running away...heck, it's probably the single most important one in PvP ;-)

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    People replying to my sig annoy me. That's why I change it all the time.