Fallout Online Website Arises Amid Legal Battle
Rumors of a Fallout MMO have been swirling for years, made all the more credible by hints from the legal battle between Bethesda and Interplay over licensing for the franchise. Now, Interplay has quietly created a teaser website for Fallout Online, offering beta sign-ups. Quoting Massively:
"Currently, there isn't much there, just a brief glimpse at a workshop desk with various Fallout references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. ... It looks legit, too: Interplay is promoting Fallout Online from their main website, and the new teaser site is indeed registered to Interplay Entertainment Corp."
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-- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
What "precedence" did WoW set for MMO's except make getting to max level easy, and raid content an almost given win even if a few people couldn't play their way out of a tin can?
EQ, UO set precedences, WoW dumbed things down, but has better graphics and youtube rage videos.
WoW set the precedence that MMO can function on it's end-game content rather then leveling, and then did what blizzard always does - polished the hell out of it, making so that no one comes even close. This is why pretty much all other MMO's largely die off a few months after release now - leveling part ends, and people notice that end-game is non-existent in comparison to WoW, both in quality and in quantity. So you have massive influx of new players at start, they spend a few months leveling, and then they go back to WoW once again appreciating just how good they have it in WoW.
As for difficulty, mind you, if you seriously think that you can take heroic Lich King on, all's good for you. Most servers in the world still don't have ANYONE who downed him. Hell, many still struggle with heroic Putricide, which isn't nearly as hard and vast majority of players is barely doing any hard modes. So yes, it's hard, unless you count top five percentile, and call everyone else dumb.
they lowered the grinding, they opened MMO to a much wider non-fanatical-hardcore audience. The only people I ever hear saying they dumbed it down, are the one which think grinding 10231312 mobs for an uber armour or grinding 21312 hours for a level is "skill". Face it, in NO MMO whatsoever there is any skill. You need skill for chess, you need skill for throwing a disk far away, you don't need skill for an MMO, you only need to read what previous tactic-of-the-month was developped by one person and use it for your own grinding, or you need to read what wiki or previous person found as tactic for a mob. There isn't much to think about. I have done all role in many MMO (except UO, all major MMO since EQ) and they are not a game of skill, they are games of patience with trickle reward.
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