Fallout Online Website Arises Amid Legal Battle
Rumors of a Fallout MMO have been swirling for years, made all the more credible by hints from the legal battle between Bethesda and Interplay over licensing for the franchise. Now, Interplay has quietly created a teaser website for Fallout Online, offering beta sign-ups. Quoting Massively:
"Currently, there isn't much there, just a brief glimpse at a workshop desk with various Fallout references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. ... It looks legit, too: Interplay is promoting Fallout Online from their main website, and the new teaser site is indeed registered to Interplay Entertainment Corp."
Well it looks like InterPlay is trying to make a come back. GOOD! I say. Once upon a time Interplay was awesome.
http://wwww.zerospeaks.com
I saw this turn up on palgn.com.au under their releases and questioned the July release date.
Fingers crossed I get into the Beta.
Finally, a chance to play in a post apocalyptic world... this may even wean me off of Azeroth if it's any good.
I wanted to sign up but the page doesn't seem to work. The button doesn't do anything and the menus are blank. Does anyone else see the same thing? I'm thinking maybe it's a prerelease or not ready yet.
This game will waste your life. Don't clicky!
Although the precedence of WoW won't be threatened, it's a GREAT time for MMO players at the moment. Star Wars MMO, Fallout MMO, Final fantasy etc
Good thing the world doesn't revolve around you!
Bethesda bought Fallout® from Interplay but as part of this deal Interplay retained the licence to create a Fallout® MMO.
Fallout® belongs to Bethesda, but the MMO part is Interplay.
Wow, I should not post when knackered.
I think you made his point. His point being someone would come and gibber about how he played [insert Interplay games found on wikipedia] for hours back when he was young.
OTOH you chose Baldur's Gate as a symbolic Interplay masterpiece so you cannot be that bad. I love you. No actually I love Baldur's Gate but call it collateral damage.
they lowered the grinding, they opened MMO to a much wider non-fanatical-hardcore audience. The only people I ever hear saying they dumbed it down, are the one which think grinding 10231312 mobs for an uber armour or grinding 21312 hours for a level is "skill". Face it, in NO MMO whatsoever there is any skill. You need skill for chess, you need skill for throwing a disk far away, you don't need skill for an MMO, you only need to read what previous tactic-of-the-month was developped by one person and use it for your own grinding, or you need to read what wiki or previous person found as tactic for a mob. There isn't much to think about. I have done all role in many MMO (except UO, all major MMO since EQ) and they are not a game of skill, they are games of patience with trickle reward.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Planescape Torment wipes it's ass with Baldur's Gate.
Sure, Baldur's Gates were great games, but Planescape's story seemed quite deep.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
There's no shame in being worse than Planescape Torment. Everything is.
Baldur's Gate was not as good as Fallout either, but still pretty good.
Planetscape and Fallout had the advantage of being much more original. I love both games and I'm surely more of a Fallout fanboy than a baldur's gate fanboy but Baldur's Gate achieved near perfection in the classic AD&D universe and I think they deserve credit for that. (Except Throne of Baal which was a total mess IMHO)
Because Interplay, as part of what it ended up doing to actually survive long enough to attempt the Phoenix play (rising from it's ashes, reborn...) that it's doing right now, sold the rights to everything Fallout, except for the right to make an MMO for the same and the right to possibly buy the rights to the franchise back at a later date.
As part of the stipulations ZeniMax put on things, they had until a given date to start production on the MMO or lose the right to do that. Right now ZeniMax is challenging Interplay that they didn't meet the deadline- which is actually up to some debate for a change.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
I've just started replaying Planescape Torment. While the graphics haven't aged well, the story and game play have done fine.
WoW got 10million people playing a SINGLE game when previously people had argued the entire industry was worth about 1 million players. It was seriously believed that SOE when launching a new title could only canabilize its own existing titles because there just weren't enough players to go around. And then Blizzard came along and released a title that can't appear on graphs with other games because the others end up in a brown streak on the bottom.
THAT is the legacy of WoW.
Yes, it was in some ways a simpler game. It streamlined the EQ type of game by removing much of its needless complexity. It added tons of quests that actually told you were you were supposed to go instead of just "kill 10 x, I don't know what x is or where it is but kill them anyway. Oh x is 100 levels above you? THOUGH SHIT".
Doom was not the first FPS, but it was the smoothest. Lucasarts was not the first to do adventures, but they did some of the best by removing the "you made a tiny mistake, you are dead, you loser" element that had made Sierra infamous. Half-Life was not the first FPS with a story but they did it the best.
And Blizzard did MMORPG better then anyone else. Doesn't mean it is the PERFECT MMO. But it is the one that simply worked in an industry were most MMO's are either incredible boring grindfests or filled with so much needless complexity only a D&D lover could stomach it.
There is room for another game, a game that takes the lessons learned from WoW and applies them. Mostly, to be your own game and not someone elses.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
...Wasteland for the C64. That would be my favorite 'fallout'. ...You are taken to a small orchard by Sam and his farmer friends....
READ PARAGRAPH 63
-Malakai
A Dragon Lives in my Garage
The music is something else too. Deionarra's theme still brings a tear to my eye. It takes a special beauty of music to do that.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
You're right, they were both made by other companies. I guess it never dawned on you that Interplay employees might play games made by other publishers after work, back in the days before people could afford to network a bunch of computers together in their home.
If it doesn't come to PC, I don't fucking care. That's because I use the gaming device of an adult and not the one of a child.