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Struggling To Bridge the Casual-Hardcore Game Gap

With the advent of the Wii and the upcoming motion control systems from Sony and Microsoft, console makers are expanding the gaming population to include vast numbers of casual players. Their problem now, according to this editorial at Eurogamer, is that there doesn't exist a broad selection of games between the simple, introductory titles and the complex, hardcore ones, which tends to limit how deep new players will venture into the gaming ecosystem. Quoting: "... it needs software that spans the gap between the two camps of offerings which are emerging on Xbox 360 — games that encourage players of Dance Central or Your Shape to move upstream and explore. It's unlikely, perhaps, that they'll ever end up curb-stomping crinkle-faced nasties in Cliff Bleszinski's latest, but we're a long way past the point of the Xbox being all about shooting and driving, even if the public perception hasn't quite moved with the software line-up. The long-term challenge for the games market must, ultimately, be to emulate the success which other mediums have had in creating markets where consumers routinely and happily move between genres, and where franchises which would be pigeonholed as 'hardcore' in the games world nestle comfortably in people's DVD collections alongside those which would be dismissed as 'casual.'"

185 comments

  1. Whatever Happened... by mim · · Score: 3, Insightful

    to Tetris?

    1. Re:Whatever Happened... by Anonymous Coward · · Score: 0

      to Pong?

      http://www.youtube.com/watch?v=m-1vRCzZYGY

    2. Re:Whatever Happened... by Anonymous Coward · · Score: 0

      to Tetris?

      Nothing, I'd classify tetris as a casual game.

  2. Has anyone considered... by blahplusplus · · Score: 4, Insightful

    ... casual gamers just aren't that interested in gaming to begin with? There doesn't need to be more "intermediate" games where casuals "graduate up" the gaming ladder. The truth is you are either invested in games or you are not, period.

    Quite frankly I see this whole casual craze as a bubble that's going to pop.

    1. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      There are hardcore games and hardcore gamers.
      Sometime people play casual games hardcore.

    2. Re:Has anyone considered... by commodore64_love · · Score: 1

      Repeat of 1983?

      The only problem is I've been hearing people predict another gaming crash for the last ten years, and it still hasn't happened. Casual gamers seem to give their games like Darts or Pool - something to fill-in an evening but not something to take seriously (i.e. not a hobby). That market will never truly die out.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:Has anyone considered... by Karganeth · · Score: 0

      The truth is you are either invested in games or you are not, period.

      That is a false dichotomy. The amount of interest a person has in games is different for each person.

      Geeks often dismiss new technologies. Such as 3D TVs. 3D is here to stay and you will eventually be using it. The same goes to the Kinect. The Kinect is truly revolutionary and many otherwise informed people are dismissing it as a Wii clone. It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.

    4. Re:Has anyone considered... by WrongSizeGlass · · Score: 3, Insightful

      You're absolutely right. Casual gamers aren't investing in a console or a high-end graphics card just to play a few games when they have a little time to kill. The game companies need to offer enough interesting and leading edge content to get the "intermediate" gamers to "graduate up" their gaming ladder.

      Casual gamers are looking for a low cost of entry, no subscriptions or long term commitments, and games that don't require hours and hour of their time. It's one of the reasons the low cost, easy to play smartphone type games are popular. Each one is only a few dollars and is available for immediate download. They've become a digital impulse item. No going to a store, and you don't have to go to a computer or even leave your couch. Just download, play and kill a few minutes here and there.

    5. Re:Has anyone considered... by __aamnbm3774 · · Score: 5, Interesting

      I absolutely disagree with you.

      As someone who used to be hardcore into ID Software FPS titles, now that I am an adult with more responsibilities, it is harder to dedicate that much time towards finding a another freaking Intel Item, hidden obscurely in some level somewhere.

      If I cannot play for 15-20 minutes and abort where I am at, without suffering huge penalties, I am not going to ever finish that game.

      I am much more interested in quick games on my iPad, but wouldn't mind if they had a little more depth. Save the super hardcore games for the high school kids, but give us more than Poppit.

    6. Re:Has anyone considered... by phantomfive · · Score: 1

      Nah, that's not the problem, the problem is a skill gap. If you are a good gamer, you can just sit down with any new game and figure it out immediately. You're already used to the mechanics, you're going to see something like Portal as an interesting innovation, not as a completely new user interface. A hardcore gamer has gone along with all the Civilization titles, so when the next one comes out, the learning curve will be short. For a casual gamer, who has never played any Civ title, it's going to be something completely new. When Starcraft II comes out, as another example, I'm pretty sure I'll be able to hold my own almost immediately in online play, but someone who has never played the game before will get trashed.

      I'm not really sure this has to be a problem, because most games I've seen tend to have some kind of tutorial or ramp-up in the beginning to help noobs. But now that I think of it, on x-box, I can't think of any game that teaches you how to move around the same way the original Halo did, they all kind of assume you have a little basic understanding. I'm still not sure it's a real problem.

      --
      Qxe4
    7. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      Last generation, I'd agree with you.

      But then Wii Sports, Wii Fit and Wii Play came along and bitch slapped hardcore gamers. "Casual" games are here to stay. If anything, hardcore gamers are the ones in denial. Hardcore gaming sales have been decline for years and casual gaming is the only growth portion of the industry. (Last time I checked, Pokemon still continues to dominate sales charts while Halo 3/ODST, CoD:WaW/MW2 and Killzone 2/Resistance 2/Uncharted 2 have either disappeared or come crashing down from near/first place.)

    8. Re:Has anyone considered... by obarthelemy · · Score: 1

      yep, same as the casual readers, casual exercisers, casual gourmets, casual sports fans. Oh, wait ...

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    9. Re:Has anyone considered... by Anonymous Coward · · Score: 3, Insightful

      X is here to stay and you will eventually be using it. The same goes for Y. The Y is truly revolutionary and many otherwise informed people are dismissing it as a Z clone. It surprises me how many people here on Slashdot are poor at predicting what technologies will become commonplace in the future.

      See what I did there? Mega corporations marketing departments market these technologies as "gotta have it" to the general populus and they eat it up as they're intended to.

      Anyway, just because the idiots like it and everyone will "eventually" use it, doesn't mean that it's crappy technology. Technology is an ends to a mean, not a mean in itself.

    10. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      Kinect is not a Wii clone. It an EyeToy clone. I must admit it's a little advanced than EyeToy but what you end up doing would be the same. There's even a game called "EyeToy Kinetic" if I remember.

    11. Re:Has anyone considered... by obarthelemy · · Score: 1

      I think it's a social gap, not skills. Skills can be acuqired, with motivation, and motivation is created by social pressure.

      Hardcore gamers are hardcore either because they've got no friends and games are a way to cope, or because their friends are hardcore also. So games are a core part of their social make-up.

      Casual gamers don't care about the games, their friends neither.

      To switch someone over from casual to hardcore, you need to change their friends, which is a tall order.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    12. Re:Has anyone considered... by blahplusplus · · Score: 1

      "Repeat of 1983?"

      No, it's not going to be a repeat of 1983 but I think what they are going to find over the long term is that casual gamers aren't invested in *gaming* as a whole and after they've had their fun are going to find something else to do. I don't really think anyone keep the casual market long term it remains to be seen if current Wii owners that are primarily "casuals" and effectively non gamers for instance will want to buy wii 2.

    13. Re:Has anyone considered... by blahplusplus · · Score: 0

      "As someone who used to be hardcore into ID Software FPS titles"

      But this statement is proof you are already invested in games themselves, you are still invested. Technically you aren't a casual gamer because you're invested already in games.

      By invested in games I mean *interested enough* that it would take a lot to make your interest in games peter out.

    14. Re:Has anyone considered... by AigariusDebian · · Score: 1

      And yet, the same casual gamers want to use the same game to kill hours and hours of their time without becoming 'too repetitive'. Oh and forget about immediate downloads and start thinking about streaming play - there is nothing casual about waiting two hours for a game to download or about ordering a game for tomorrow.

      So you need rather simple games that are flashy and easily capture attention, but don't require too much attention to succeed in the game. Games that allow you to sit down, do something for 15 minutes auto-save your progress and leave with a sense of accomplishment. Games where you can't loose things that you already have if you sit down to play drunk and fall asleep with the game running. Games that are free for trial use and download themselves onto you computer while its idle (according to you past preferences and within you pre-set bandwidth quota) and are ready to play the moment you have free time and then once you are hooked to a game, offer you additional level packs for a few bucks each. Different kinds of games for people with different types of thinking and logic - games for spatial thinkers, games for people that think via associations, people with visual thinking, ...

    15. Re:Has anyone considered... by Zerth · · Score: 4, Interesting

      Kinect is truly revolutionary

      Truly? Let me know when they make a version can detect hand motions.

      Hell, let me know when they stop faking Kinect demos.

    16. Re:Has anyone considered... by kaizokuace · · Score: 4, Interesting

      I dunno man. The fact that there are 85 million Farmville players says something.

      --
      Balderdash!
    17. Re:Has anyone considered... by Mad+Merlin · · Score: 1

      I think the more likely situation is that there's a spectrum of gamers from casual to hardcore, with lots of people in between. RIght now, the people in between are quickly bored with casual games, but quickly frustrated with hardcore games. So, as the summary is saying, what gaming needs is more games like Game!, simple enough that anyone can pick them up and play without reading the manual, but with enough depth to actually keep people interested too.

    18. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      What bizarre alternate universe do you come from where Pokemon is a casual game instead of something with a massive world and complex gameplay which requires dozens of hours to finish?

    19. Re:Has anyone considered... by WCguru42 · · Score: 1

      (Last time I checked, Pokemon still continues to dominate sales charts while Halo 3/ODST, CoD:WaW/MW2 and Killzone 2/Resistance 2/Uncharted 2 have either disappeared or come crashing down from near/first place.)

      Modern Warfare 2 Sales.

      Yes, truly, hardcore games are not selling well. Sure, the industry might be having some troubles but I don't see the industry surviving without hardcore games. Casual games are a legitimate viable market but rarely do you see the record breaking sales in casual games.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    20. Re:Has anyone considered... by twidarkling · · Score: 1

      Yeah, that WoW servers go down way too often for whatever reason.

      --
      Canada: The US's more awesome sibling.
    21. Re:Has anyone considered... by blahplusplus · · Score: 2, Insightful

      "Geeks often dismiss new technologies."

      You mean like the Sega CD, the 32X, the SNES Zapper, the power glove, virtual boy and R.O.B.?

      http://en.wikipedia.org/wiki/R.O.B.

      Not all technologies pan out. The Virtual boy was 3D and the original Gameboy was a black and white lcd.

    22. Re:Has anyone considered... by hedwards · · Score: 4, Insightful

      Are you sure about that? 3D TV may very well come along, but it's hardly an assumption that people should be making. 3D has been available to film makers for a half century and it still hasn't really taken off. From time to time there's a story which works better in 3D, but the reality is that most movies are already 3D in the mind of the viewer, We know what's close and what's far and adding 3D to that doesn't contribute a whole lot.

      Likewise videophones were first demonstrated many decades ago and they still haven't taken off. The main reason being that except in extremely long distance communications like in and out of a war zone, people just don't want to have to put on pants and a shirt to take a telephone call.

      I don't think Kinect will catch on to the extent that you do. It's cool, but I'm not sure that it'll truly overcome the problem of games being about escape. Nintendo had a controller back in the 80s which has been emulated a few times in games like DDR, but even that hasn't particularly caught on. The Wiimote has really come the closest, but I'm not sure if it's truly here to stay or not, it depends solely upon how much it adds to the game.

    23. Re:Has anyone considered... by hedwards · · Score: 1

      But he's definitely not a hardcore gamer for the same reason that I'm not one. You're not particularly hard core if you can only play for a few minutes here and there and aren't rearranging things to play more. Nor are you a hardcore gamer just by virtue of being interested in more complexity harder game play.

      Perhaps I'm old fashioned, but if you're average period of play is under a half hour and you're not doing multiple sessions per day, it's a pretty good guess that you're not hardcore. Not that that's bad, but it's just a fact of life that if you aren't willing/able to make sacrifices to play the games, then you're not hardcore by any reasonable definition.

    24. Re:Has anyone considered... by Ethanol-fueled · · Score: 1

      I'm a former hardcore gamer(NES and SNES) who's looking to get back into casual gaming. The current generation of consoles and games are too expensive for my budget and mobile games suck because I don't want to squint at a small screen.

      Solution? Playstation 2's and their games are now dirt-cheap and there are a lot of good ones, the Final Fantasy and Metal Gear Solid series being two examples.

    25. Re:Has anyone considered... by blahplusplus · · Score: 1

      But what you just said basically means these people are effectively _non gamers_. They've "grown out" of games and have *more important* things to be involved in. My whole point revolves around the level of involvement.

      I don't think just because you play games x period of time means your "hardcore", you can play only one game (wow) a lot and that doesn't make you "hardcore" IMHO since your gaming breadth is nill.

      The GP basically is saying he's lost interest in videogames, which is the whole point - you're not invested enough to make the commitment therefore one wonders if one could even qualify as a "gamer" at that level of involvement and whether there is solid long term revenue stream for gaming companies from such people.

    26. Re:Has anyone considered... by Karganeth · · Score: 1

      "Geeks often dismiss new technologies."

      You mean like the Sega CD, the 32X, the SNES Zapper, the power glove, virtual boy and R.O.B.?

      http://en.wikipedia.org/wiki/R.O.B.

      Not all technologies pan out. The Virtual boy was 3D and the original Gameboy was a black and white lcd.

      I never claimed that all technologies panned out. When I said that geeks often dismiss new technologies, I meant that they thought the new technology was stupid or poor or bad in some way without giving it a proper evaluation.

    27. Re:Has anyone considered... by Jedi+Alec · · Score: 1

      You're absolutely right. Casual gamers aren't investing in a console or a high-end graphics card just to play a few games when they have a little time to kill.

      So what *do* they buy them for, because I have a hard time thinking of a household near me that doesn't have one? To put it in horribly stereotypical terms, mom gets in a bit of wii fit during the day, son and dad play multiplayer $sportgame and the daughter has better things to do anyway.

      Of course it helps if there's a family member to spread the love a bit(sorry mom for getting you hooked on the DS).

      --

      People replying to my sig annoy me. That's why I change it all the time.
    28. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      The intermediate games already exist, although many are "retro" games. Most of them didn't have mandatory secrets, the secrets were just bonus points. Most of them were easy to start playing, didn't require reading pages of rules because most of the controls were basic directional controls with 1 or 2 buttons. Casual gaming meant playing until the game was over, well, maybe play another game. Hardcore gaming meant playing until the game was beaten or looped, trying for perfection in every one of the game levels.

      Even the earlier games such as Asteroids, Pac-man, Missile Command, Centipede, etc. could be played casually, but once a person got far enough in the game it certainly became hardcore to at least some extent.

    29. Re:Has anyone considered... by Karganeth · · Score: 1

      Are you sure about that? 3D TV may very well come along, but it's hardly an assumption that people should be making. 3D has been available to film makers for a half century and it still hasn't really taken off.

      I disagree with that. Only recently has the technology become good enough (3D using polarization - those glasses with different coloured lenses as filters were a joke) at an affordable price.

      From time to time there's a story which works better in 3D, but the reality is that most movies are already 3D in the mind of the viewer, We know what's close and what's far and adding 3D to that doesn't contribute a whole lot.

      3D is to HD as HD is to standard definition. It takes it to the next level. It isn't about letting the viewer understand the distances better. It's about making it look better.

    30. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      The simple fact is that games that require more time investment will get less played when the gamer gets real-world responsibilities when they are past their college age.

    31. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      Thank you!

      It's important that someone mention at least once per motion-controller/cacsual-gaming thread that Kinect can't see your hands. Don't forget to mention that you can't sit down, as well. I'm been ramming that awkwardly into the conversation for six months, because it blows my tiny mind so completely.

      Stump arms, no sitting, and over 100ms of additional lag.

      The real reason they won't do live demos is the crazy-limbs. If your hand gets near the edge of the Kinect frustum, or your feet get near the edge at the bottom, or your limbs block each other a little too much, or if you're a little too far away for Kinect to make you out well, or if your clothing doesn't scatter infrared well, your hands/feet/head/whatever Kinect is having trouble with will suddenly start flipping and flapping around violently within its physically allowable boundaries. If you walk too close to the camera and your legs are cut off, you may find your avatar smiling happily as his legs flap in the air like a windsock. It's gruesome.

      The funny thing is, it has the smallest effect of actual gameplay. It looks weird when you first walk in front of the camera, and depending on what you're doing it looks ridiculous for a second or two at random now and then...

      The stump arms, no sitting, and aggressive lag are the parts that make it nearly unplayable.

    32. Re:Has anyone considered... by Infernal+Device · · Score: 1

      It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.

      That is because they're more engaged in wishful thinking, rather than actually thinking.

      --
      "My God...it's full of trolls!"
    33. Re:Has anyone considered... by Pinky's+Brain · · Score: 1

      Wii Play is a casual game ... but Pokemon is certainly not.

    34. Re:Has anyone considered... by Narishma · · Score: 1

      Pokémon games are long and complex. Just because it's aimed at kids (mainly) doesn't mean it's a casual game.

      --
      Mada mada dane.
    35. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      But what you just said basically means these people are effectively _non gamers_. They've "grown out" of games and have *more important* things to be involved in. My whole point revolves around the level of involvement.

      Your definitions are a bit interesting. I would say that people that play games are at least casual gamers by definition, and hardcore gamers are those that play 1 or more games intensely, generally being invested enough in the game to know the necessary moves and rules by heart.

      However, games used to be playable by all, but "hardcore" players would generally be better at them and could go to some special content that you had to be willing to invest time in to beat or solve. They were completed for the sake of being completed and/or bragging rights. I think this type of game is much more rare these days, with games being either for those that invest many hours into a game or style of game, or the rest of us. IMNSHO this is a short-sighted losing proposition for the gaming industry as the effort of entry into their new products becomes so high that none but the hardcore gamers will buy them.

    36. Re:Has anyone considered... by 7Prime · · Score: 1

      I think everyone is defining "casual" and "core" not as amount of time people are putting into games, but the amount of thought. Needless to say, Final Fantasy and MGS are, no matter how you look at them, NOT casual games, and never will be. They are lengthy, complex games that take not only a player's time but patience and full attention. I would argue that those two series are pretty much the antithesis of casual gaming.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    37. Re:Has anyone considered... by Karganeth · · Score: 1

      X is here to stay and you will eventually be using it. The same goes for Y. The Y is truly revolutionary and many otherwise informed people are dismissing it as a Z clone. It surprises me how many people here on Slashdot are poor at predicting what technologies will become commonplace in the future. See what I did there?

      Yes, you did nothing. Replacing what I was referring to with letters achieves nothing. Such techniques should only be used when explaining a logical flaw in an argument. And I have mostly ignored any marketing efforts. When the Wii came out I was unimpressed (and still am) but when the Kinect was released I was able to recognize its brilliance.

    38. Re:Has anyone considered... by KDR_11k · · Score: 2, Interesting

      My thought on the matter is that "hardcore" pretty much means "hardcore buyer" now, nobody seems to care what those "hardcore" do with the games after buying them just as long as they keep buying anything that's hyped up or critically acclaimed. Casual gamers can't be arsed to put that much research and effort into buying games (note that that doesn't mean anything about what they do after buying the game, someone who only buys 3 games a year will likely play them much longer than someone who buys 3 a week), makes brand reputation much more important.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    39. Re:Has anyone considered... by KDR_11k · · Score: 1

      I think we have no data to back that claim up other than the tautology that "casual gamers are casual" (yes but that doesn't show these people are actually casual gamers under this definition) and of course the occasional anecdote.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    40. Re:Has anyone considered... by apoc.famine · · Score: 1

      3D is to HD as HD is to standard definition

      Ridiculously high priced, requiring a massive investment in all new equipment, and generally not worth the upgrade?

      I'd totally agree.

      I don't watch much in the way of TV or movies. But recently, I got to see some "high definition sports!!!!!!!". Really, when HD is lower quality than what the monitor on my desk gives me, for double the price, it's laughable. So far, I've been pretty unimpressed with HD. It's such a marginal upgrade that I'm amazed that the world has been suckered into it. Of course, there's nothing stopping 3-D from being taken up like HD, except a recession and the glasses. Fix those, (there was a "3-D without glasses story the other day here) and it might take off like HD.

      --
      Velociraptor = Distiraptor / Timeraptor
    41. Re:Has anyone considered... by KDR_11k · · Score: 0

      It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.

      It doesn't surprise me that you accuse others of being unable to predict the future while only providing your opinion as counter evidence to the popular opinion. Arguments for Kinect tend to be like "it's like the Wii and that sold, right?" without really understanding the mechanisms that were involved in the Wii's route to success. Kinect is creating a fire in Microsoft's core market and most likely MS will have to abandon their focus on pursuing Nintendo in favour of putting out that fire. Furthermore Microsoft's abilities and motivations don't match those of the disruptor Nintendo which is why their counterattack will fail. If you think that "disruption" and "blue ocean strategy" are only buzzwords you are not in a position to understand the mechanics that led to the Wii's rise and will lead to Kinect's fall.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    42. Re:Has anyone considered... by KDR_11k · · Score: 1

      No, a disruptive technology gets evaluated as crappy because it does not provide high core values but its detractors don't realize the actual values of the product. On the other hand that doesn't mean anything considered crappy by core consumers is disruptive, in most cases it's actual garbage. Disruption isn't easy and MS is failing the requirements to properly pull it off.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    43. Re:Has anyone considered... by KDR_11k · · Score: 1

      Making things look better isn't necessarily a useful step, maybe SD is good enough or HD is good enough? Sure, the tech will some day become ubiquitous simply because it's so dirt cheap to add in it can just be thrown into everything but what matters is how much the technology actually increases the value to the consumer and thus increases his willingness to buy a product. Currently very few people are willing to pay the necessary premium for 3D and HD wasn't very effective at making people buy more expensive televisions either (of course now they buy HD because it's as cheap as SD televisions were). What's the real value of 3D to a TV manufacturer, measured in consumer willingness to pay a premium just for that feature? Are consumers maybe even more interested in crappy techs like easy internet streaming video?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:Has anyone considered... by KDR_11k · · Score: 1

      Constant progression is by no means a constant in casual games. Look at Wii Sports, the only persistent stat in that game is your player ranking and that goes down if you mess up, yet the game was a MASSIVE console seller. Most games these days offer constant progression yet many of the successful classics actually were the other way, like arcade games that you started, played until you died and then likely started again. Pong. Tetris. Super Mario Bros. Wii Sports. Doodle Jump. Solitaire. All of these had little or no persistence between rounds yet people replayed them over and over. The only thing that remains after the game ends is YOU.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    45. Re:Has anyone considered... by Ethanol-fueled · · Score: 1

      I would argue that those two series are pretty much the antithesis of casual gaming.

      But the beauty of 'em, like books, is that you choose how much time you dedicate to each sitting. Saving allows us to casually play hardcore games. Hell, today I'm going to fight The Fury after a monthlong hiatus.

    46. Re:Has anyone considered... by KDR_11k · · Score: 3, Insightful

      Defining a game as hardcore because of total complexity leaves you without useful data. We know Pokemon is a game that appeals to people who aren't big into gaming. A game's values are defined by the customer and the customers of Pokemon define it as a newbie-friendly game so it is a newbie-friendly game, no matter what the game's code or anything else says. Time to finish is completely irrelevant. If you think casual gamers are only interested in shallow short games with no content you would get torn apart by Nintendo if you tried to enter that market. The common belief that casual gamers are stupid has ruined more than one company.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:Has anyone considered... by ucblockhead · · Score: 1

      "casual" is no fad. It's older than hardcore gaming. The first games were all casual games. PacMan is a casual game, as is Pong.

      --
      The cake is a pie
    48. Re:Has anyone considered... by KDR_11k · · Score: 1

      Social networking + viral marketing as a part of the game = success?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    49. Re:Has anyone considered... by KDR_11k · · Score: 1

      simple enough that anyone can pick them up and play without reading the manual, but with enough depth to actually keep people interested too.

      There used to be a time when you could find those by the dozen and they were a quarter to play each.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    50. Re:Has anyone considered... by blahplusplus · · Score: 1

      What I mean is are casual gamers a consistent and reliable revenue stream for gaming companies? This is what I mean by people being *invested* and interested enough in games that they will actually *spend money* on them. It's one thing for casual gamers and former hardcore gamers as adults that they want games x/y/z it's another thing if they rent them and don't consistently pay for them (on release) and wait until they are bargain bin titles. That's what it comes down to in the end.

    51. Re:Has anyone considered... by kaizokuace · · Score: 1

      not success just skip to profit!

      --
      Balderdash!
    52. Re:Has anyone considered... by Merls+the+Sneaky · · Score: 1

      Depends on the release of wii 2. Release it too early and casuals won't buy it because they will perceive the wii to be "enough" for them, and/or will fail to see the value of wii 2 due to being part of the casual segment of the market who already owns a game console.

    53. Re:Has anyone considered... by guyminuslife · · Score: 1

      MGS may require full attention ("Oh shit, the guard's coming this way!"), but Final Fantasy? Not really. Sure, it's got high-end graphics and a complex storyline, but the gameplay itself is rather trivial.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    54. Re:Has anyone considered... by guyminuslife · · Score: 1

      WoW players and Farmville players are not the same people. In fact, I have yet to meet someone who plays both.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    55. Re:Has anyone considered... by Merls+the+Sneaky · · Score: 2, Interesting

      Such as 3D TVs. 3D is here to stay and you will eventually be using it.

      Except the 10% of people with impaired or no vision in one eye. There would be absolutely no point for them.

    56. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      The truth is you are either invested in games or you are not, period.

      That is a false dichotomy. The amount of interest a person has in games is different for each person.

      Geeks often dismiss new technologies. Such as 3D TVs. 3D is here to stay and you will eventually be using it. The same goes to the Kinect. The Kinect is truly revolutionary and many otherwise informed people are dismissing it as a Wii clone. It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.

      This is the difference

      The Wii WAS revolutionary
      The Kinect, while a fine piece of engineering, is an evolution of what Wii introduced to the public

    57. Re:Has anyone considered... by X0563511 · · Score: 1

      Ahem. You have that backwards. You meant to say: "Technology is a means to an end, not an end in itself." ... and there are those of us (like me) who would disagree with you.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    58. Re:Has anyone considered... by hedwards · · Score: 1

      It's necessary to spend a significant amount of time to be hardcore, but it's not sufficient. It's perfectly adequate as a rule out, but insufficient as a means of determining that somebody is in fact a hardcore gamer.

    59. Re:Has anyone considered... by mrmeval · · Score: 1

      I can't play FPS or any game that requires a lot of repetitious movements and twitches. I have damage to my hands some peripheral neuropathy and carpel tunnel. In most cases I can't play even the 'thinking' type games as there will be some part of it that requires arcade level responses. I would welcome games I could solve over time that did not penalize the player for not being a 13 year old twitch master.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    60. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      The GP basically is saying he's lost interest in videogames, which is the whole point - you're not invested enough to make the commitment therefore one wonders if one could even qualify as a "gamer" at that level of involvement and whether there is solid long term revenue stream for gaming companies from such people.

      Not really, he said:

      "If I cannot play for 15-20 minutes and abort where I am at, without suffering huge penalties, I am not going to ever finish that game." and "Save the super hardcore games for the high school kids, but give us more than Poppit."

      ... so he gave the requirements he has in games that he currently finds lacking. Meet those requirements and you'll be able to sell him games is the point. It seems likely to me that those things would make good gaming more accessible to a lot of people.

    61. Re:Has anyone considered... by SuperMonkeyCube · · Score: 1
      The problem with a definition like "hardcore" is that it's not clear-cut, is in the eye of the beholder, and is relative.

      When I was in college, my girlfriend and I scoured every odd pawn shop in town for the odd overlooked Nintendo game and stayed up all night playing Gauntlet and Xenophobe. After college but before I had kids, I burned many an afternoon with my friends playing Quake, Goldeneye 64, Gran Turismo or some incarnation of Street Fighter or Mortal Kombat. Now that I have kids and my last-gen games are looking a bit dated (I have GameCube/PS2/Xbox), we got a Wii. I really enjoy Mario Galaxy, Twilight Princess, Tatsunoko Vs CAPCOM, RE4:Wii Edition, and No More Heroes.

      What games can I log a lot of time on? Mario, Zelda, and maybe some Tatsunoko Vs CAPCOM. RE4 and NMH end up being a after-the-kids-have-gone-to-bed game, and guess what. By the time they're asleep, I've probably had enough for one day too. By your definition, my older son who will play LEGO Batman until the Wii overheats is more hardcore than I am. I play TvC with a Gamecube controller, he uses the simple controls. How can I be the less hardcore?

      Meanwhile I am presented with lots of odd scenarios.

      "You play fighting games and you didn't own a Saturn or a Dreamcast? You're not hardcore."

      "Wow, there's lots of stuff out there for the Wii that isn't a sports game collection? Thanks for helping me pick something out. It's nice that a hardcore gamer would be willing to help out a noob like me."

      "You don't own a PS3 or a 360? How can you even call yourself a gamer?"

      "Seriously, you finished Devil May Cry and Ninja Gaiden? Those games are brutal. I can't even have any fun playing them."

      It took me years to finish Devil May Cry (2 and 3 were much easier), and some crosstraining from Ninja Gaiden may have helped a little, but the best thing about the Devil May Cry games is that you can save at absolutely any time. So, if there's an incident involving bodily functions that I need to tend to, or someone wants their third hot dog, or I can't stand how much sand got tracked on to the living room rug, I can deal with it. I think I have gravitated towards fighting games because single playthroughs are not 6+ hours. The other thing I really like is a game like Pikmin where time is naturally divided into 15 minute segments. And another thing - as a parent, it's a lot more satisfying to play Wii Bowling or Tatsunoko vs CAPCOM with my son if we have time to do that than to play a more difficult game by myself. It's not that I've 'grown out' of gaming, but how it fits into the rest of my life has necessarily changed because the rest of my life has changed.

    62. Re:Has anyone considered... by vlueboy · · Score: 1

      Geeks often dismiss new technologies. Such as 3D TVs. 3D is here to stay and you will eventually be using it.

      Funny this should be mentioned. I have some "valuable" property in the form of cold dead 1998 VRML 3D technology to sell you :)
      The reason for failure is that 3D televisions don't work without special glasses, and Sony's expensive screen comes with a single pair. That won't be practical for your wife, kids and friends watching the cool blurry 3D soccer game. Are we counting on unmarried, single-person residences to base the success of 3D market on? It will be as niche as 3D theaters unless something is done to avoid the glasses. Well, VRML didn't need them, and it still died along with almost all VR hopes back in the nineties.

      Kinect is new VR, so I'm crossing my fingers for it to be a durable rebirth of VR. However, if the XBox ever needs me buy extra glasses in a future release, then forget it.

    63. Re:Has anyone considered... by vlueboy · · Score: 1

      Solution? Playstation 2's and their games are now dirt-cheap and there are a lot of good ones, the Final Fantasy and Metal Gear Solid series being two examples.

      When a platform is old, you also have the advantage of knowing if the game you're purchasing was good enough to become a "Greatest Hit." I've bought a few that say it on the box (like Kingdom Hearts 1 and 2.)

      If the game is complex, you'll find hundreds of boards with hints and complete walkthroughs (curses, Wild Arms 5!) You can't really cheat if a brand new game that sucks is what ends up in your hands (Next Life for the PC was cryptic and has little "cheat" even 3 years after release.) The point is that cheating by using the internet is encouraged for gameplay and reviews these days, and the PS2 has an established library no tricky backward compatibility for PS1 classics.

    64. Re:Has anyone considered... by grumbel · · Score: 1

      Geeks often dismiss new technologies. Such as 3D TVs. 3D is here to stay and you will eventually be using it.

      The thing to realize is that 3D is old, extremely old. It started somewhere back in 1838 when we believe Wikipedia. Thats not only pre-TV era, thats pre-lightbulb era. In all those decades 3D was tried again and again and again and again and basically always failed. It is a neat gimmick for a while, but if you actually want something you use on a day to day basis, you go back to 2D, as 3D still has to many unsolved problems. Now will 3D TV be here to stay? Likely, as there really isn't any harm in rendering high framerates, but I seriously doubt that everybody will sit with 3D glasses in front of the TV all day long. That stuff didn't take of back when it was tried on PCs and as nothing really has changed in the tech, there is not much reason to think it will now.

      The one thing I find a little surprising however is that with all the focus on 3D these days, there is still basically nothing new when it comes to VR googles. VR googles with headtracking would improve the immersion into a game far beyond what a small little 3D TV could do, yet the market doesn't seem to care much about it at this point.

      The same goes to the Kinect. The Kinect is truly revolutionary and many otherwise informed people are dismissing it as a Wii clone.

      It is a Wii clone. Just look at it. Microsoft cloned Miis, then they cloned Wii Sports, now they are even cloning Nintendogs. Its just a big long "doing what Nintendo does". It is based around different technology, but almost everything else is a more or less straight copy.

      It surprises me how many people here on slashdot are poor at predicting what technologies will become commonplace the future.

      There is a slight difference between what the Slashdot people consider good and what is mass marketable. See the Wii, its a huge success in the mass market, but has it actually produced any games a gamer would care about? Not really. The few really good Wii games, like Mario Galaxy or SSBM, make little to no use of the whole motion sensing business. So from a gamers point of view, the Wii is still more like a little technological experiment then something that actually produced valuable gameplay.

      Will Natal/Kinect be different? I doubt it. It seems to work really well for some games (the dancing game looked interesting), but pointless in others (racing games) and basically hopeless for any classic gamer game, which doesn't come as much surprise given the complete lack of actual buttons on the thing.

    65. Re:Has anyone considered... by CronoCloud · · Score: 1

      but Final Fantasy? Not really. Sure, it's got high-end graphics and a complex storyline, but the gameplay itself is rather trivial.

      Sure, for nerds like us. But put the stereotypical Wii Fit playing "Yoga Mom" in front of it and she'd be overwhelmed.

    66. Re:Has anyone considered... by guyminuslife · · Score: 1

      I've met plenty of people (mostly girls) who will play FF and no other video games. There's a reason X-2 exists, and it's because Square recognized this segment of their market and wanted to grow it. (Unfortunately alienating their base.)

      I think something along the lines of Final Fantasy---with perhaps a gentler introduction and more streamlined use of items and level progression---would meet the criteria for an "intermediate" game.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    67. Re:Has anyone considered... by Anonymous Coward · · Score: 0

      While I also disagree with the parent, I never understood how being an adult with more responsibilities stops so many people from playing games. I can understand if you just don't want to play for more than 15-20 minutes at a time, but if it's something you want to do, is it not possible to set aside more time to play than that? I don't see anything wrong with adults actually spending time doing something they enjoy. Some people have far stranger hobbies than playing video games.

    68. Re:Has anyone considered... by Bungie · · Score: 1

      I agree with you. I usually just want to play for a bit and relax after work, if the game gets to be too much work itself then I don't bother. I just can't devote the time I used to into games. So the best games for me are the ones that let you always make progress. There can be difficult parts, enough to trip you up a few times and then you can keep going. Some games do this really well!

      --
      The clash of honour calls, to stand when others fall.
    69. Re:Has anyone considered... by Bungie · · Score: 1

      Because a lot of the game is just catching and training pokemon, at your own pace and discretion. The storyline advances with a few quests and battles in between, but there's no rush to get to the end of the game, you can just hang out and level up your collection. If you want you can just catch 6 pokemon and blow through the storyline to the end...or you can try to catch them all.

      --
      The clash of honour calls, to stand when others fall.
    70. Re:Has anyone considered... by NoZart · · Score: 1

      I would not see Modern Warfare as a pure hardcore game anymore.
      Sure, to play online you gotta have skills and dedication, but the singleplayer, and the way it is handled is really casual. "Casual gamers" just set their game to easy and go with it. I don't even care for multiplayer anymore except if its with some friends.

      And titles like MW2, or Halo ARE bought by the casual crowd, because the hypemachine is just not ignorable on such titles.

      I remember back when i brought my xbox to the office for fun. Lots of nongamers and casual gamers there, and everyone of them only asked "but do you have Halo for it?", dismissing Gears of War and a load of other games that are better.

       

    71. Re:Has anyone considered... by incognito84 · · Score: 1

      Quite frankly I see this whole casual craze as a bubble that's going to pop.

      I don't think casual gamers are going anywhere. If they really enjoy it then they've probably been sold on the idea of having some form of video gaming in their lives and the vast majority of them will still continue to play games casually, just as the vast majority of people who were introduced to the internet continue to use it (and most of them aren't even "casual" internet users anymore).

      I also don't think there is a such thing as "casual gamers" and "hardcore gamers" to begin with. I've seen people spend entire days addicted to a "casual" game. It just comes down to preference. Some people like puzzle games they can figure out in 30 seconds, other people (like me) enjoy simulator titles that take days or weeks to learn how to play.

    72. Re:Has anyone considered... by PrecambrianRabbit · · Score: 1

      The above point is excellent. I used to play (way too many) video games as a kid, and I really enjoyed them. But I stopped somewhere in high school, and it's really hard to go back. On the rare occasion that I have the opportunity to play an FPS with friends, I actually cringe, because I know that I will spend the next hour of my life wandering around lost holding a crappy pistol while my friends blast me with rockets that they all know where to find and I don't. Losing 100 to -40 that way is not fun.

      On the other hand, I love Rock Band. Maybe being an amateur drummer helps ;-).

      I think the bottom line for me - and I suspect many others - is that the skill differential between players is hugely important. Casual games are great in this respect, because they take a minute to learn and a minute to master... the owner of the console doesn't have a significant advantage.

      Two features that help are (1) handicapping, and (2) cooperative modes. Rock Band is a great example of both, because I can play drums on expert while a newbie friend sings on easy, and we both do OK relative to our skill level, and both have a good time.

    73. Re:Has anyone considered... by PrecambrianRabbit · · Score: 1

      I'm almost embarrassed to admit this, but, yeah, even FF. I loved the FF series as a kid, but I basically played no games between 1995 and 2003, until I started playing FFX at a friend's place. There was a huge leap between FF3 and FFX, and it took me a little while to get the hang of it (Sphere Grid? WTF? Aren't I supposed to just level up and the system decides what bonuses I get??)

      I got the hang of it after an hour or so, and really enjoyed it, but there was definitely a learning curve, even for someone who had actually played games before.

    74. Re:Has anyone considered... by PrecambrianRabbit · · Score: 1

      I don't think anyone needs to "graduate up the ladder", but it sure would be nice to have a spectrum. Right now it seems like there's precious little between "waggle this stick at the TV screen" and "spend 2500 hours learning military tactics and then we'll talk." There are a few exceptions for sure...

      You could probably quantify the complexity of gameplay mechanics, and it's nice to have a spectrum. The level of complexity that people enjoy seems to vary with their level of familiarity, so "hardcore" gamers crave complexity, and "casual" gamers crave simplicity.

      I think there's a room for a medium level of complexity... if you go back to something like the SNES, hardware limitations sort of bounded complexity, and that was honestly a nice level for me, but maybe that's just nostalgia talking...

    75. Re:Has anyone considered... by chocapix · · Score: 1

      As someone who used to be hardcore into ID Software FPS titles, now that I am an adult with more responsibilities, it is harder to dedicate that much time towards finding a another freaking Intel Item, hidden obscurely in some level somewhere. If I cannot play for 15-20 minutes and abort where I am at, without suffering huge penalties, I am not going to ever finish that game.

      Try out Quake Live, then.

      It's multiplayer only, so no stupid blue key to find, you just "click on people until they die"*
      There's a 10 minutes time limit for Duels, 15 minutes for FFA (and someone always reach 50 frags before that) so you absolutely can complete a game in well under 20 minutes.

      I think it's perfect for the hardcore-gamer-gone-casual. The game itself is pretty hardcore, because you need a huge amount of skill to perform well (it's basically Quake 3 arena) and at the same time you can play a quick 10 minutes game whenever you feel like it.

      Oh, and it's free.

      (*) I just love that description of Quake I read somewhere :-)

    76. Re:Has anyone considered... by LarrySDonald · · Score: 1

      I'm in the same situation and agree. That's sort of the point - there should (you'd imagine) be a market for mid level games. I often play quick and mindless stuff because I'm pretty sure one of the kids will yell at me about something within 10 mins. Devoting time to a large and highly complex game is out of the question now, but it wasn't then and I didn't lose my brain completely either. Portal was a good example of a midlevel game to me. I had to devote slightly more attention and learn slightly more, scraping slightly more attention points together but not so much so that it was impossible to play. And solo with no penalties if I should happen to have to hit pause, shove the laptop to the side of the couch and go put a bandaid on the latest booboo and make more coolaid.

    77. Re:Has anyone considered... by LBt1st · · Score: 1

      I'm in the same boat. I used to be hardcore. Had multiple consoles, elaborate PC rigs etc. etc.
      Now I'm in my 30's, I have maybe an hour each day for gaming. I don't necessarily want a casual game but it does need to be something I can fire up, get my fix and put down.

      Or maybe I'm just burnt out on all the rehashes being offered these days and anything that's different, no matter how basic it may seem to the hardcore, is something I might want to try.

      But dedicating any amount of time to something that does nothing more then look better then something I've already played is simply not going to happen.

    78. Re:Has anyone considered... by Anonymous Coward · · Score: 1, Informative

      I was at E3. All of the Kinect demos were hands on. Almost all of them are about detecting hand motions (for steering, shooting, dancing, everything). In fact, most detected hand motions and FOOT motions of TWO people simultaneously.

      It works. None of it is fake. I played the damn thing. So did 40,000 other people this week, and the only complaint anyone had is that it's slightly laggy (possibly due to immature software, who knows). OP is completely wrong on all counts of his post. I have no idea why OP posted this, or WORSE, how OP got modded up.

      Posting as Anon because I don't need to be downmodded to oblivion for telling the truth instead of spewing bullshit. It's not fake - I played the damn thing. It's coming out in just a couple of months FFS!

    79. Re:Has anyone considered... by Anonymous Coward · · Score: 2, Insightful

      Having worked at Zynga, I can say with confidence that the reason there are 85 million Farmville players comes down to two things, neither of which involve good gameplay or tailoring of experience to audience:

      1) $1 million plus in advertising per week in Facebook ads alone ( http://www.businessinsider.com/gossip-2009-11 ). My personal experience there corroborates this number, and I can confirm that they spend similar numbers on other advertising venues.
      2) A ruthless focus on acquisition, regardless of tactic. Policy violation and "we're shutting you down if you don't stop doing X in your apps" emails received from Facebook and MySpace ran about 2 a week while I was there. If they find a way to exploit an API or work around the system to spam people, they'll do it. The most recent one I've seen is dynamically generated apps whose sole purpose is to get new Farmville invites into your request queue to work around the "block this app" functionality in Facebook. If they can get away with temporarily turning a feature off so the policy violations disappear and then turn it back on a week later, they'll do that, too.

      The typical lifespan of a Zynga player ( >95% ) is one play session, ( ~5% ) play for 3 days and then are never heard from again, and (0.001% or less, depending on game) sticking around for the long term. The money is made during the first three play sessions, primarily via completion of affiliate offers (65-90% of all revenue, depending on game), with the rest coming from direct purchase of virtual goods by the 0.001% that stick around.

      Generally speaking, there are 4 ways of maintaining a player base - acquisition, interest, retention, and reactivation. Zynga is a master of acquisition with a moderately large internal focus on reactivation (Farmville's gameplay is almost exclusively a reactivation device). They spend very little on interest, just enough to get people in the door. Anything focused on retention is actively discouraged; the entire organization employs fewer than 15 QA persons in total, who also double as customer service - this should give you an idea as to their strategy here. Seriously - I was actively disciplined for reducing game downtime and resolving major bugs that interfered with gameplay, and the division I worked in (servicing > 800,000 active players/day at the time) reduced its QA+customer service staff from 7 to 2 because "QA was slowing things down too much".

      This relentless focus on acquisition is why Farmville has 85 million players - nothing more. The corollary lesson being that if you want to be the next Zynga, start with a $50 million advertising budget and a weak sense of ethics - the rest will fall out naturally from there.

    80. Re:Has anyone considered... by RivenAleem · · Score: 1

      That might make sense if there were anywhere near 85 million WoW players.

      Also in the 5 years I've played WoW, I'd say I've had 3 times when the server was down for more than 20 minutes.

    81. Re:Has anyone considered... by hagardtroll · · Score: 1

      I'm not sure if someone who plays Casual Game is always a casual gamer. My uncle (Who must be in his 60s.) is obsessed/addicted to Bejeweled. At every family get together he is talking about his high scores and how he can beat his wife's ass (at bejeweled.) He may be playing a "Casual Game.", but I would not describe him as a casual gamer.

    82. Re:Has anyone considered... by Bakkster · · Score: 1

      When the Wii came out I was unimpressed (and still am)

      Thus proving GP's assertion that the standard /.er is not good at predicting which technology will be commercially successful.

      We're good at seeing what is most advanced technically, not what will sell best or be most used. The two are not the same (again, as the Wii showed).

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    83. Re:Has anyone considered... by Bakkster · · Score: 1

      I think GP is talking about what you see in the advertisements, including people sitting down (which apparently is still causing calibration issues in-the-field). You are correct that the hands-on demos are real, but many of the demos recorded to video are, in fact, fake. It's the same with the Wii commercials, where the actors obviously aren't actually playing the game.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    84. Re:Has anyone considered... by MobyDisk · · Score: 1

      I think people are mistaken about video phones. I think that they have not taken off for the usual technical reasons.
      - Bad image quality
      - Lag
      - Poor voice quality
      - Web cameras were not ubiquitous enough
      - No open standard!

      What is NOT a reason?
      - Lack of interest

      There's tons of interest: You know who *really* loves video phone calls? Parents and grandparents. I realized this after having a child that there are lots of long-distance relatives and friends who want to see the kids. Yet we video conference very rarely. Why? Because one person uses Skype, and another uses whatever came with their Mac, and another wants me to sign-up for MSN messenger. We just can't communicate without a common system in place.

      Remember when the iPhone wouldn't do MMS messages? There was an outcry. People take pictures and short video clips and mail them to each other. They are entirely common on Facebook. You even have devices dedicate to this purpose (like the Microsoft Kin).

      Most of the barriers I listed exist out of sheer laziness. But now that we are streaming video on a daily basis, and the internet is poised to replace TV, those limitations are going away. Cameras now come with most laptops, and many desktops. I propose that Apple's entry into the video conference marketplace on the iPhone will draw enough attention that suddenly everyone will be doing video phone calls. Not all the time, but it won't be a rare thing any more.

  3. The gap is permanent by clang_jangle · · Score: 3, Insightful

    The gap is permanent. As a casual gamer I know this because once in a while when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know. We don't all have the time to devote to "advanced gaming", you know... Even when I was a kid I didn't have that kind of time available for such frivolity. Work, work, work!

    --
    Caveat Utilitor
    1. Re:The gap is permanent by commodore64_love · · Score: 1

      Ditto. Especially when there are more interesting things to do, like read slashdot or watch the latest SyFy.com episodes. Unfortunately I have a lot of games laying-around (Kingdom Heart 2, Final Fantasy 12) that I WANT to play but just never set-aside the time.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:The gap is permanent by soilheart · · Score: 2, Insightful

      I think you are right.
      Especially talking about the controls.

      As somebody said in an article, the gamers today have been slowly brought up with more and more buttons and controls:
      NES had 2 Buttons => SNES which had 6 buttons => Playstation 8 buttons (and later analogue joysticks with two "buttons") and so on.
      I mean I had some trouble to use two buttons when I was small, but going directly for 8? Half impossible if you ask me...

    3. Re:The gap is permanent by shimage · · Score: 1

      Perhaps you are too casual a gamer to know what the bridge games are? You could have educated yourself simply by reading the article, but I'll mention a couple of them here: Mario Kart Wii and New Super Mario Bros.

      I was going to make a reference to The Shining here, but Slashdot's lameness filter put an end to that ...

    4. Re:The gap is permanent by LupusUF · · Score: 3, Interesting

      I'm with you on that. I enjoy games, but at 30 I have a very busy life and only have so much time to play games. I work 50 hours a week, have a girlfriend (who will play rock band and guitar hero, but thats about it), and friends that want to go out. I just don't have the same amount of time to play games that I did 10 years ago (or at least I don't prioritize the same amount of time to gaming anymore).

      I find myself playing games that I can pick up for 30 minutes at a time and put down. If it has a save system that I can save anywhere I'm more likely to play it. I really enjoyed the bioshock games, though it took me ages to beat them because I played them in short spurts. If a game has a checkpoint system where I have to get to a certain place before saving, I can guarantee that I won't keep playing it.

    5. Re:The gap is permanent by negRo_slim · · Score: 1

      The gap is permanent. As a casual gamer I know this because once in a while when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know. We don't all have the time to devote to "advanced gaming", you know... Even when I was a kid I didn't have that kind of time available for such frivolity. Work, work, work!

      I would say it's less about time devoted to learning any particular game than it is about how quickly you can learn it.

      That's not to say that skill has a entirely biological basis, for I'm sure there are common pathways in the brain that will lend themselves well to the a lot of things we encounter as well as the common concepts that tend to be found throughout all of gaming. But much like the strengthening of the connection of the two hemispheres that occurs in musicians I'm sure something similair can occur in regards to gaming so that in time and/or with a little genetic luck one might be more apt to just pick up a game and "get it".

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    6. Re:The gap is permanent by Rayonic · · Score: 1

      So you're saying that you need an intermediate game with easier rules and controls, but more depth than casual games?

      Though there are people who can't grasp the simplest of "hardcore" gaming concepts, like how to move and look around in a first-person game. I mean, that's gotten about as simple as it can get, and yet still some people just can't learn it. Honestly, if someone can't get that after a little bit of effort, I think they might have a learning disability.

    7. Re:The gap is permanent by hedwards · · Score: 2, Insightful

      That's what I hated about Halo, unless you own the console or live with somebody that does, the controls alone are formidable. Good luck trying to have an enjoyable experience without spending a lot of time on it.

      One of the things I like about Wolfenstein 3d, the Catacombs Abyss and Doom was that the game play was simplified. Admittedly that was a decision driven entirely by technological restraints, but not having to use a mouse, and only having to worry about 3 buttons, plus the movement and weapon change made things a lot more fun. Sure it wasn't technically accurate, however it did simplify getting into it and make it a lot less daunting to get involved with things like deathmatches.

    8. Re:The gap is permanent by Anonymous Coward · · Score: 0

      Honestly, if someone can't get that after a little bit of effort, I think they might have a learning disability.

      Or it could be that the person simply doesn't prioritize gaming. It is basically a waste of time, after all. It's amusing to see all the hard core gamers posting various rationalizations for and glorifications of what is basically a complex digital version of "hit the ball with the stick". Some even try to conflate gaming with "the arts". Funny stuff. :D

    9. Re:The gap is permanent by Anonymous Coward · · Score: 2, Interesting

      The gap isn't permanent, it simply exists right now. What you want is 'arcade mode' - plop your butt down for a few moments and have some candy-coated fun.

      It doesn't have to be 'one title fits all'. That's mostly a recipe for disaster, like trying to make one kind of music that _everyone_ likes. Genres will continue. But a lot of existing hardcore games can broaden their market simply by respecting arcade mode.

      GT4 is the easy villain to point at here. Lots of shiny cars? Check. Lots of cool tracks? Check. Arcade mode? Check. And then you found the damn thing had most of the cars and tracks permanently locked off to anyone but the hardcore. That was an expensive burn for a lot of people -- taught us that we're 'old' and not 'hardcore' and should fuck off and go play Mario Kart; we're not "gamers" anymore.

      Result was we stopped buying the big consoles after the PS2, and the top-dollar games. Not because we didn't like to play, or didn't have money.

      Game makers can easily expand their sales by just making sure there's a broad way people can explore and mess with the sparkling detailed universes they're pimping. Sure it can't work with everything -- Portal is /about/ being hard and hats off to that great game -- but enough others can and should be expanded for the many, many, wallet-toting people who just have thirty minutes or so in the evening to have a little fun.

    10. Re:The gap is permanent by Sigma+7 · · Score: 1

      As a casual gamer I know this because once in a while when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know.

      That's a more "complex" game, not a more advanced one. It's sort of like trying to play Dwarf Fortress without a form of guided tutorial (or at least a scripted one.)

      I consider myself a experienced gamer, and if there's a gap, I'm right in the middle of it:

      • Old games, such as Battletoads, or Rick Dangerous, are an order of magnitude more difficult than what I can handle due to fake difficulty. These types of games require a marathon session to complete, and perhaps memorizing the map layout in order to avoid damage or failure. While they may give "continues", they're generally limited - only in unlimited continue type games are less skilled players capable of "nearly finishing".
      • The other extreme, unlimited saving, makes games too easy.
      • Some games jsut aren't hard. Red Alert 2 is one example, where you can easily defeat the AI using american paratroopers alone. (Or 3 prism tanks, or whatever can quickly wipe out a base.)
      • Some games, while having a difficulty setting, only have three and there's a large difference between them. There usually isn't a way to fine-tune the difficulty as needed.
      • The achievement fad found in Steam/PS3/XBox is perhaps a good thing for my level. While achievements typically include things like "game completed", there's nothing stopping the achievements from including difficult ones such as "game completed in 5 hours or less", "game complted without using saves", or "game completed on hard".
    11. Re:The gap is permanent by Anonymous Coward · · Score: 0

      I guess it depends on if its console or computer gaming. With computer games basic controls remain the same 98% of the time.
      Usually the controls only differ with some more advanced stuff, and that controls are usually pretty consistent for similar genre games.

    12. Re:The gap is permanent by tsalmark · · Score: 1

      Let me just add from all us older casual gamers. Many of us are happy to part with $100, or so, a year for a few games. Do you want the money or not? Cause I sure ain't going to become a hardcore gamer or even dedicated to any one gaming system. Keep making games that don't involve too much dedication but are not too childish and I'll keep giving you my money.

    13. Re:The gap is permanent by zildgulf · · Score: 1

      I don't see the "casual gamer" market getting serious traction after one or two "casual to advanced" per genre get on the market. I think it it will be a bubble ready to crash. The hardcore gamers will be the ones to support the console gaming business.

      I know I'm busy as hell at work, relationship, and getting training to stay on the top of my IT game and chances are I will not get a new game anytime soon. Gaming takes time that I cannot schedule into my life anymore.

    14. Re:The gap is permanent by grumbel · · Score: 1

      It's amusing to see all the hard core gamers posting various rationalizations for and glorifications of what is basically a complex digital version of "hit the ball with the stick".

      I don't think that is quite correct. While games, just as everything else in life, are just a waste of time, hardcore games at least try to tell a more or less memorable story while doing so. Casual games on the other side often do not, they don't even try. So while casual games end up being said "hit the ball with the stick", hardcore games are more like your average Hollywood movie with a little bit of "hit the ball with the stick" build in. Thats quite a significant difference.

    15. Re:The gap is permanent by Anonymous Coward · · Score: 0

      I don't know all the rules for Soccer, but I'm sure I could learn them easily enough if I tried. But there's something about electronic entertainment that prevents some people from learning the simplest concepts.

      Perhaps you should stick to your TV.

    16. Re:The gap is permanent by Bakkster · · Score: 1

      Though there are people who can't grasp the simplest of "hardcore" gaming concepts, like how to move and look around in a first-person game. I mean, that's gotten about as simple as it can get, and yet still some people just can't learn it. Honestly, if someone can't get that after a little bit of effort, I think they might have a learning disability.

      Or they simply aren't able to perform the mental gymnastics to work from a first-person view that comes easy for us. Not a learning disability, just less aptitude in spatial visualization. As a gamer, you're probably easily able to imagine yourself in the body of the character, but it's by no means a given. One could say the same thing about many other 'simple' skills with wide variations in talent, such as rhythm, facial and name recognition, or language skills.

      Non-gamers have no more a learning disability for not being able to control an FPS than you do for whatever geeky quality you have that sets you apart for not being as naturally talented as others.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
  4. Just by Anonymous Coward · · Score: 1, Insightful

    prettify Dwarf Fortress a bit and convert the learning brick-wall or north-face-of-death into something more resembling lush rolling hills and you'd have something, nay?

  5. Public Perception is off? by PingSpike · · Score: 4, Insightful

    ...but we're a long way past the point of the Xbox being all about shooting and driving, even if the public perception hasn't quite moved with the software line-up.

    How long is long past? Maybe I'm just not paying enough attention and part of the unwashed masses, but after I bought an Xbox 360 last year to play rock band 2 I decided to search out some games to retroactively justify purchasing the console for one game. I have purchased no other games since. The only games available seem to consist mainly of FPS/3rd person shooters (which I'm not interested in playing outside of a PC environment) and driving games that I was never interested in. There's a handful of RPGs that I might be interested in I suppose, but those are often available on the PC as well and I kind of lack the time to play them these days.

    Again, maybe some one deeper into console games can enlighten me...but my piece of the public perception is that the Xbox is still all about shooting and driving.

    1. Re:Public Perception is off? by commodore64_love · · Score: 1

      Ditto. I bought one of those "banned" Xbox 360s and it came with a ton of games on blank CD. I played through all 100 or so games, but the only ones I kept were:

      L4D
      Bionic Commando (reminds me of Pitfall with guns)
      Borderlands (reminds me of Tremors)
      Red Faction 2 (I like scifi)
      Quake 4 (ditto)
      Batman Arkhan Asylum
      RE5 (I like being scared)
      Fable 2 (RPG)
      Pure (silly but fun racing game)
      Halo ODST (short and easy)

      So that's about 10%. I prefer the PS2 and Gamecube libraries. More variety, especially since I like those so-called "kiddy" games that X360 doesn't have.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Public Perception is off? by Anonymous Coward · · Score: 0

      Then why did you buy XBox 360 and not Wii? It would have been much cheaper and have more casual-friendly games.

    3. Re:Public Perception is off? by CDS · · Score: 1

      I totally agree. I used to be a more-hardcore gamer but as I've gotten older & started a family (I have a 7 year old daughter and 6 month old twins), I am starting to graduate to the casual games. I have an xbox360 which I bought primarily to play the rockband games. I also have games such as Call of Duty, The Force Unleashed, Grand Theft Auto, Bioshock, etc.

      None of those games are appropriate for for my 7-year old. I'm looking for some games we can play together and it's been difficult. I've found a few casual games (Worms Armageddon, for example) but for the most part, it's still pretty much hardcore games.

      I don't want to have to invest in another console just for casual games, but it's starting to look like I don't have a lot of choice...

    4. Re:Public Perception is off? by grahamwest · · Score: 2, Insightful

      Lego Star Wars/Indy Jones/Batman and now Lego Harry Potter is coming. Those games are perfect for a parent to play with their kid. They have a lot of replay value.

      I'd also suggest looking at Xbox Live Arcade games. Off the top of my head, Kingdom For Keflings, Pacman Champ Edition, Carcassonne, Ticket To Ride, Puzzle Arcade, Monkey Island (humour might be unsuitable for a 7yo, not sure), Geometry Wars 2 (it's not as hard as the first one and has more game modes).

      There's a huge number of downloadable games, the good thing is they all are demos of themselves - if you like it you just buy and it unlocks.

      --
      Graham
    5. Re:Public Perception is off? by KDR_11k · · Score: 1

      Are you sure that's Red Faction 2 and not Red Faction Guerilla? I played RF2 briefly and hated it while RFG is fun with all the random mayhem you can cause.

      Did you have Banjo-Kazooie Nuts & Bolts in that collection? I really enjoyed that (might look like a racing game but it's really more about building cars from Lego-like bits to get the various jobs done) and it's colorful and everything.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Public Perception is off? by KDR_11k · · Score: 1

      R-Type Dimensions. That's what I played as a kid (well, the Game Boy versions of the R-Type games, not Dimensions of course).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Public Perception is off? by Merls+the+Sneaky · · Score: 1

      Prototype, assassins creed and Darksiders are three good ones off the top of my head. Ok, yes there is shooting in prototype but to be fair you don't actually have to use the guns.

    8. Re:Public Perception is off? by grumbel · · Score: 1

      Again, maybe some one deeper into console games can enlighten me...but my piece of the public perception is that the Xbox is still all about shooting and driving.

      There are a handful of exceptions, like Tomb Raider Underworld or Prince of Persia, whose main focus is on exploration not killing enemies or games like Bayonetta or Assassins Creed, but as far as the rest goes you are pretty much spot on. Games these days are focused way to much around on shooting and while Resident Evil 4 and then Gears of War moved much of the genre from first person to third person, nothing much else has changed. Its still a game of "shoot that other guy in the face" and even worse is that the game mechanics get more and more unified. It is kind of shocking when you can take a handful of games from different companies and they all basically boil down to the same cover based shooting mechanic, the setting might vary and how good the game is executed, but strip the window dressing aside and they are essentially the same game.

      In the end I think this is also the main reason why we have that whole casual/hardcore split in the first place. Back on the Amiga or SNES nobody cared about if a game was some hardcore RPG thing or just a variant of Tetris, both of those where just two of a very large and widespread number of genres. Today on the other side you have the causal stuff on one side and the hardcore stuff on the other, with very little in between. The casual stuff is must often devoid of any kind of story or difficulty, while the hardcore stuff is just about shooting people. Games like Mario Galaxy which manage to be casual and hardcore at the same time are simply missing on other platforms.

    9. Re:Public Perception is off? by Anonymous Coward · · Score: 0

      How did you get modded 'insightful'? You just indicated that are interested in playing FPS/TPS games within a 'PC environment', so why are you trying to come across as one of the 'unwashed masses' who isn't interested in the Xbox console's offerings?

      You just contradicted yourself, but I don't expect Slashdotters to realize that, anyway.

  6. Zelda spreads the gap by commodore64_love · · Score: 1

    It has easy control (swing the remote) and easy gameplay, but solving the puzzles can be as challenging as a hardcore RPG. With a little more thought I could probably think of other "medium" difficulty games. Maybe Metroid Prime. Or one of the many Sonics.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    1. Re:Zelda spreads the gap by WCguru42 · · Score: 1

      It has easy control (swing the remote) and easy gameplay, but solving the puzzles can be as challenging as a hardcore RPG. With a little more thought I could probably think of other "medium" difficulty games. Maybe Metroid Prime. Or one of the many Sonics.

      I haven't tried the newer Metroid Primes but I definitely wouldn't consider the first two gamecube versions good casual, or bridge gapping games. Any of the sonics from the 16 bit era are great games and you can download those on all (?) of the systems.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    2. Re:Zelda spreads the gap by KDR_11k · · Score: 1

      Metroid Prime is pretty damn complicated with the whole 3D navigation, that gets disorienting if you aren't used to it. New Super Mario Bros Wii is a good game for newer gamers, the physics aren't terribly complex but the game runs the whole gamut of difficulties and if you REALLY get stuck you can use the super guide.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Zelda spreads the gap by Anonymous Coward · · Score: 0

      I haven't tried the newer Metroid Primes but I definitely wouldn't consider the first two gamecube versions good casual, or bridge gapping games. Any of the sonics from the 16 bit era are great games and you can download those on all (?) of the systems.

      Why not? They're pretty easy to control and understand, and the first one was not especially difficult. The Wii controls are a bit harder, and Metroid Prime 3 was a bit stupid overall, but the first are ace and fun without a huge time or learning investment.

    4. Re:Zelda spreads the gap by WCguru42 · · Score: 1

      I just remember watching my friend try and play the first Metroid Prime and he struggled with it tremendously. And he's probably more than a casual gamer as he'll play games like Call of Duty, Guitar Hero and Street Fighter. I really enjoyed the games and they're probably not overly difficult but I have a hard time judging as I started out playing with the original zelda and mario. As someone else said, starting out with the two button NES controller and moving up to the current 10+ button controllers has made grasping control schemes easier than someone just starting on the newer controllers.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
  7. Is the board game industry... by feepness · · Score: 5, Insightful

    About transitioning people from Monopoly to Settlers of Cataan to Dungeons and Dragons to tabletop gaming?

    1. Re:Is the board game industry... by Unholy_Kingfish · · Score: 1

      Excellent analogy!

      --
      Fear Is the Only God
    2. Re:Is the board game industry... by Anonymous Coward · · Score: 0

      Actually, the entertainment industry in general is interested in transitioning people between different mediums of the same franchise. For example, World of Warcraft is an MMORPG, but it also has a tie-in collectible card game, pen-and-paper RPG rules, and fantasy novels. You may enter the umbrella of the Warcraft franchise from whichever of those points is closest to your existing interests, and they may then leverage that into convincing you to try something else.

      Star Wars is another example. Perhaps it's THE iconic example of a diverse and very successful franchise. Movies, but also books, video games across many genres (flightsim, action, shooter, RTS, RPG, MMO, racing). Pen and paper RPGs, collectible card games, LEGO sets.

      Now, closer to being back on topic: it's well worth it if a game company can get people who like one of their casual games to also try their more involved games, or the other way around. I mean, obviously, right? If it works, that huge mostly-untapped market of casual gamers ends up buying more games.

      Personally, I think they should probably be doing it by having extra game modes instead of having entire "in-between casual and hardcore" games. Have slightly more complex options in the casual games, and a certain percentage of casual gamers will try them out and may like them. Have an "easy" mode in the more serious games, (or a free roaming mode maybe? whatever is more appropriate to the specific game) and people will try that out too. Then between two games, you already have a clear path of casual -> casual+ -> serious- -> serious.

    3. Re:Is the board game industry... by Gamma747 · · Score: 1

      No, because those games are made by different companies. Parker Brothers has no incentive to get people to play Settlers of Catan, as they'd then lose a customer. Sony, on the other hand, gets a cut of every PS3 game sold, so it's in their best interest for them to transition their customers from buying one casual game per year to buying a new FPS every month.

    4. Re:Is the board game industry... by Anonymous Coward · · Score: 1, Funny

      About transitioning people from Monopoly to Settlers of Cataan to Dungeons and Dragons to tabletop gaming?

      Excellent analogy!

      Now do it with cars.

  8. The article intro sums it up by damn_registrars · · Score: 1

    from the need-more-retro-mega-man-titles

    There is a great selection of "intermediate" titles for the Wii... especially if you browse the virtual console titles (most of which are under $10).

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  9. Life Life Life by Unholy_Kingfish · · Score: 5, Insightful
    I am a gamer. I'd fall into the casual category. Problem is simply that I have a life that doesn't permit me to play more than 5-10 hours a week. And that is if I am lucky. I want and can handle complex games. Anything less and I will not be satisfied.

    Now the people that are playing "casual" games would much prefer watching TV over gaming. Those people will never be able to be converted to a more involved type of game.

    Look at all the people that play Farmville. My wife even got into it and she HATES video games. And after a short time she bailed on it. Why? because she doesn't want to invest time into a useless endeavor.

    Give her something more complex that might not be a "waste of time" and she gets frustrated because she wants a zero learning curve. Zero learning curve tends to mean something less then advanced. It's an evil little circle that might be impossible to overcome.

    The untapped market will more likely than not remain untapped.

    --
    Fear Is the Only God
    1. Re:Life Life Life by nedlohs · · Score: 1

      she "HATES" video games, so there's nothing there to be tapped.

    2. Re:Life Life Life by Unholy_Kingfish · · Score: 1
      Exactly. But most people I know who play "casual" stuff will only do so under party atmospheres and otherwise they "hate" video games. I think that is a more common attitude especially amongst 30-something women.

      The younger crowd is a little more open.

      --
      Fear Is the Only God
    3. Re:Life Life Life by Anonymous Coward · · Score: 2, Insightful

      Play a co-op game with her. If she's struggling with a learning curve, teach her, and you'll get to spend time together as an added bonus. All good hobbies require training or practice, gaming is no different.

      I recommend something you're good at, so you can pick up the slack in the beginning and not have to play on easy mode. I personally used Gears of War but I think any co-op game with a forgiving injury system would work.

    4. Re:Life Life Life by Trepidity · · Score: 2, Interesting

      I don't think it's purely time, but something closer to perception of time or difficulty. When Jesper Juul surveyed a bunch of self-described "casual" and "hardcore" gamers for his book, he didn't really find a strong different in hours spent between the two--- there were plenty of casual gamers who put in 40-hour weeks playing their casual games, just like there are full-time FPS players. There seems to somehow be a feeling of less time investment, though, or perhaps more granularity of time investment (you'll never be stuck in a 30-minute sequence you can't save-and-exit from). Perhaps also less attention/effort required to some extent: casual games are more of an unwind-and-relax activity.

    5. Re:Life Life Life by mentil · · Score: 1

      The bridge game referred to would be a game with a tiny learning curve. Nintendo handhelds are great at attracting these kinds of games -- Tetris, Phoenix Wright, Professor Layton, Mario to name a few. Many DS games let you save at any point, allowing one to play for 15 minutes yet achieve progress. I'm skeptical that Farmville really has a 'zero learning curve' if you've never seen a computer before; all games other than Pong assume you know SOME basics.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    6. Re:Life Life Life by RivenAleem · · Score: 2, Interesting

      Torn between modding this up and commenting on it.

      My Fiancé does not play games at all, not even worth considering casual. But we do play some co-op games, including Borderlands.

      I selected for her a sniper class so she wouldn’t have to rush into the middle of combat, while I picked the soldier (shotgun assault rifle) so I could ‘agro’ the masses.

      She finds it great fun sniping, and has even graduated to a bit of close combat fighting with a SMG, where before she would just panic when anything got in close. The important thing is that I’m always close by to shotgun her (as I got skill for friendly fire = heal) or the mobs around her if there are too many.

      The point is that a complicated game with missions, skill/talent points, and complicated-ish equipment ratings can be played by a casual gamer as long as they have help in choosing these things, don’t have to worry, and just enjoy the bits they like, with a possibility of graduating to managing these things on their own down the line.

      What annoys ME, is the lack of such games, where a casual gamer can play with a hardcore and not get owned all the time in head to head (FPS/Racing/Tekken etc).

      I wish there were more good co-op games (for the PS3) especially RPGs (I hear Sacred 2 blows).

      If you want to bridge the gap, then make more co-op games where you can get by if one player is able to handle all the complicated parts.

  10. baloney! by oddTodd123 · · Score: 4, Interesting

    From most casual to hardcore:

    Farmville, Mafia Wars
    Plants vs. Zombies, Bejeweled, Tetris
    Wii Sports, Cooking Mama
    Mario games, racing and sports games
    Serious Sam, Diablo
    Assassins Creed, Halo
    GTA, Rainbow Six
    Dragon Age, Total War series

    Where's the gap?

    1. Re:baloney! by icebraining · · Score: 1

      1-3 lines are very different from 4 and on. I know plenty of people who would play the former but never the later.

    2. Re:baloney! by oddTodd123 · · Score: 1

      That's not the point. The question is, are there "transition games" that would encourage people to move from line 3 to line 4, in your example? The fact that different people have interest in different types and complexity of games is a given. The article is hypothesizing that such games need to exist, that if only there were games that were slightly more complex/hardcore than Wii Sports Resort but less complex than Super Mario Galaxy, we would see the people currently playing the former eventually playing the latter.

    3. Re:baloney! by guyminuslife · · Score: 1

      I'm not sure I agree with your rankings. For instance, I'd rank Halo as being much more hardcore than Dragon Age. Unless by "harcore" you mean "complex", in which case Farmville is more hardcore than Bejeweled, etc.

      But given your list, the question pretty much answers itself when there is only 1 line between "Cooking Mama" and "Diablo." Hell, even if you had never heard of these games, the names would give it away.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    4. Re:baloney! by Hatta · · Score: 1

      You'd be surprised at how hardcore some of those tetris players are. TGM players for instance are just as insane as shmup fanatics or street fighter experts.

      --
      Give me Classic Slashdot or give me death!
    5. Re:baloney! by Anonymous Coward · · Score: 0

      Mario sports games. There's your anwser between lines 3 and 4. They're more complex then Wii Sports but less so the3n serious ones. I know alot of people who aren't games who have no troulbe learning them

    6. Re:baloney! by Exitar · · Score: 1

      From "Mario" to "Diablo" the gap is quite significative: class choice and associated abilities learning, quests, characters and items statistics...
      When to play successfully a game you need to memorize stuff and do math, you jump from casual to hardcore.

    7. Re:baloney! by oddTodd123 · · Score: 1

      Fine, put Zelda in between. Mario Galaxy has quests, btw. And Diablo can be quite simple if you want it to be. Click to kill.

  11. "bridging the gap" by ucblockhead · · Score: 4, Insightful

    That's like bridging the gap between coffee and coke. It's like bridging the gap between whiskey and wine. You are only going to create some crap that no one likes.

    What needs to die is this attitude that what we need to do is make games that appeal to everyone, so that every person in the population buys it. That's stupid. It's chasing an impossible dream. You are far better off just making a good game that a certain set of people like. You can't appeal to everyone, so pick a genre, "casual", "hardcore" or whatever, and make something good in that genre. You aren't going to make a game that appeals to both grandma and Twitchy McFragerton, so stop trying. You're just going to end up with some crap that both grandma and Twitchy agree is worthless.

    --
    The cake is a pie
    1. Re:"bridging the gap" by TheLink · · Score: 1

      Yeah, just like there is no spaghetti sauce that appeals to everyone:

      http://www.youtube.com/watch?v=iIiAAhUeR6Y

      But see also:

      http://www.gladwell.com/2004/2004_09_06_a_ketchup.html

      --
    2. Re:"bridging the gap" by Midnight's+Shadow · · Score: 2, Insightful

      I agree with the point you are making but let me provide a counter point. If the game you are making takes 1-4 years and costs between 12-18 million you have to have at least a reasonable chance of making that back which means you have to have as broad of a market as possible. Game making is still a business. They still need to turn a profit.

      With that said, I think the best solution would be to focus and make a fun game as you mentioned but try and make it cheaper. This is also one of the reasons why the Wii is doing so well. Casual games are much cheaper to make.

      --
      "God is a comedian playing to an audience too afraid to laugh. " -Voltaire
    3. Re:"bridging the gap" by kramerd · · Score: 1

      That's like bridging the gap between coffee and coke. It's like bridging the gap between whiskey and wine. You are only going to create some crap that no one likes.

      You mean energy drinks and fruit flavored beer? The outcome really depends on the target market. As a whiskey drinker, sometimes I will have a strongbow, but I sure as hell don't want a bud light lime. If you try to appeal to too wide a market, you end up with a shit product that only morons like (those ridiculous stupid malt liquor energy drink combo things). If instead you create something that actually fits in a niche market, you can create something valuable that most of the market will come to occasionally, even if it isn't their first choice.

      Along the same lines, grandma may enjoy caffeinated iced tea (its relatively weak but can still do the trick), but only twitchy mcfragerton is going to have redline. This doesn't mean that cappuccino drinks don't have a place in the market.

    4. Re:"bridging the gap" by ucblockhead · · Score: 1

      That's my point. You can't mix to entirely different things and expect to get something that appeals to people who like both. More likely, you're going to get something that appeals to an even smaller niche market.

      --
      The cake is a pie
  12. We cannot allow a gap! by Kashell · · Score: 1

    "Sir, we absolutely cannot allow a casual-hardcore gap!"

    "MEIN FURHER! I CAN WALK!"

    1. Re:We cannot allow a gap! by CronoCloud · · Score: 1

      No Fighting games in the War Room!

  13. Why? by lyinhart · · Score: 1

    Why the push into "hardcore" games for so-called "casual" gamers? I'm guessing because "hardcore" games generally cost more than "casual" (i.e. non) games. Casual games generally don't cost more than 30 USD (e.g. most Wii titles). A lot of them are actually free. "Hardcore" games like Gears of War and GTA generally cost 60 USD, twice the price.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Why? by selven · · Score: 1

      Essentially, yes. If you add free flash games on the internet, Solitaire, and a large amount of games from the 1980s, casual games are largely free. Turning these people into someone who demands a 1800x1200 resolution 90 FPS ultra-realistic immersive game experience (all of which costs tens of dollars per player to implement) will turn them into profit-bringing customers.

  14. Well it may depend by Sycraft-fu · · Score: 1

    See part of the problem is that I don't think there are two kinds of gamers. There seems to be this perception that everyone is either casual or hardcore. Casual gamers don't play games often, only play simple games, and so on. Hardcore gamers then spend all their time playing games, and play games as complex as they come.

    That is way over simplified. How complex someone likes a game and how much they game are not linked. There are people who play casual games all the damn time, and there are people who love complex games but only can play occasionally.

    Also, some people just need to be eased in to things. WoW is a great example. At the high end, it is a rather complex game. There is a lot to it. However when you start, it is simple as can be. You have a total of like 2 abilities, there's a friendly person with a big gold ! over their head to give you your first job, and your job is to go beat up some things that are right next to you. It is simple to get in to, gives you as much time as you like to figure things out, etc. It then slowly ramps things up as you play. You gin more abilities, your world becomes larger, your tasks more complex, more options become available, etc.

    Seems to work well to the tune of 12 million subscribers. To be sure, there are plenty of "hardcore" types for whom the easy introduction was an annoyance. However, I know more than a few people who were not gamers, or didn't do MMOs that got in to WoW. The easy, fun, start was what it took to ease them in to the world.

    So I think intermediate games are a great idea. Not just to try and "graduate" people, but because some people may just want more complexity than offered by casual games, but not so much as offered by some of the really complex ones out there. An example would be something like Civ Revolutions. Civ 4 is a great game, one of my favourite. However the thing is amazingly complex. You have so much data in that game, so much to consider, so much to look after. It is just more than some people can handle, even in a non realtime format. That doesn't mean they might not enjoy a game like that, just means a more simplified version could be good, hence Civ Rev, which did quite well.

  15. FPS FTW! by msimm · · Score: 1

    I thought FPS formed the bridge between casual and hardcore. Granted, if you suck you might get bummed playing against more skilled players sometimes, but the thing I like about them is a lot of the 'skill' (twitch mostly, a few strategies help, and knowing/learning maps) is portable across different FPS games. I used to be what we'd consider a hardcore player, wasting hours every week, but I have other interests and other things to do. So I've kept playing various FPS games with an understanding that I can usually play at least moderately well, even for short periods of time, and enjoy it.

    --
    Quack, quack.
  16. What "hardcore" games? by the_raptor · · Score: 1

    This article is a load of crap. "Hardcore" games virtually don't exist any more (in the major publisher marjet) and are especially missing from consoles. Frat boys who play Madden and Halo aren't "hardcore" gamers* and aren't playing "hardcore" games**. If they mean the "bored housewife or grandmother who can't handle a game more complex than pacman" market they should just say so. Console games have been dumbed down and simplified for almost a decade now to appeal to the "broader" market. If someone can't get into your average console game they are either not very interested in games or stupid (remember a large portion of the public is on the wrong side of the bell curve).

    Calling modern console games "hardcore" is like calling Michael Bay films "intellectually stimulating".

    * An average SNES game would be unbeatable to the vast majority of modern gamers.
    ** FPSs have been slipping in difficulty for so many years that even on the highest difficulty I rarely find myself challenged and I am not greatly skilled at them.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:What "hardcore" games? by DogDude · · Score: 1

      even on the highest difficulty I rarely find myself challenged

      Sir, may I suggest, that YOU are what's hardcore.

      --
      I don't respond to AC's.
    2. Re:What "hardcore" games? by primerib · · Score: 2, Interesting

      Agreed. The definition of "hardcore" games has morphed from "difficult, with steep learning curve" into "manly, and ego stroking". The reason why "casual" gaming has taken off like a rocket is because it isn't explicitly targeting young males who need an M-rating on a game because they wouldn't be caught dead playing a "kiddy game" (except for football games. Dudes groping eachother is manly as hell). The vast majority of modern "hardcore gamers" are casual gamers who are afraid to buy anything other than "manly" titles. In the same way that they secure their ego by refusing to play "kiddy" titles, they use the title "hardcore" to make themselves feel superior to the unwashed masses.

      The most telling moment for me personally was when my Bro friends lambasted me for playing Dwarf Fortress and ArmA because they were "kiddy casual" games. They then proceeded to go play some Madden, Modern Warfare and Guitar Hero. They are the modern "hardcore gamer".

      The point is that Hardcore and Casual don't exist in modern mainstream gaming. The sooner we stop obsessing over them, the better.

  17. Doesn't that hold for *all* software? by Alwin+Henseler · · Score: 1

    (..) when I try to play some "advanced" game I find that just learning the rules and controls takes more time than I meant to spend playing the game, so I give up and go back to a simpler game I already know.

    Replace "game" with "application", "operating system", "user interface" or any (non-software) "tool", and IMHO that claim still holds. I hope that software developers realize this; if casual users are to use/enjoy your product, then it:

    • Should preferably not need a manual. Optimal is when everything works so intuitively that there's no point in providing one.
    • Should require zero configuration to perform its basic function. But most importantly:
    • Should have well chosen default settings, set optimal for exactly those casual users. They don't have time to fiddle with settings to get something to work (so will just go off & use something else). 'Hard-core' users will have time to change those defaults into what they want. The other way round doesn't work.

    This is exactly what makes eg. Ubuntu into such a popular Linux distro: throw it on a machine, and most of the time everything works out of the box, and default settings & looks are useable / bearable / easy to understand (or a few important settings are easy to find using the GUI). Linux distro's where this isn't the case can still be good, but because of this not for casual or newbie users. Which cuts potential user group right there.

    1. Re:Doesn't that hold for *all* software? by Anonymous Coward · · Score: 0

      Some of us really don't care at all about whether casual users like our software. We just code something that does what we need it to do then make it available. I guess it's lucky for you some developers do care, or you'd be really stuck eh? Seriously, the most common characteristic of casual users is that they bitch about everything but contribute nothing. Kind of like you're doing with that post.

    2. Re:Doesn't that hold for *all* software? by Your.Master · · Score: 1

      A common characteristic of self-absorbed prats is that they are convinced that everything ever written is about them, even when the written thing specifically excludes them.

      The guy put the word if in italics, to make sure you saw it. If it's not about you, don't make it about you. Ironically, you are the one bitching about things that don't apply to you while he is bitching about a very focussed set of things (a socially acceptable level of bitching).

    3. Re:Doesn't that hold for *all* software? by CronoCloud · · Score: 1

      Seriously, the most common characteristic of casual users is that they bitch about everything but contribute nothing. /blockquote

      Complaints are "something" they're feedback and can be quite valuable. Not everyone can write code, you know.

  18. It's possible! by DarkDespair5 · · Score: 1

    The key to make a game appeal to both types of gamers is to include elements such as 'rubberband AI' (In Mario Kart, CPU speed was adjusted by player position; items get better as you fall behind) and difficulty levels (imagine that!), choices, or chaos (The Super Smash Bros series can turn a near-win into a loss or a tie through items or stage elements). Super Mario Galaxy 2 allows players to choose between easy, doable and brutally difficult Stars. Frequent checkpoints and lives ensure that the challenge is painless for those who wish to undertake it. Since you only need 60 or so to win, the challenge is self-adjusted. Unfortunately, as games have become more complex, tweaking hardness is nigh impossible without losing balance or frustrating players; this is a brilliant little strategy that leaves all players fulfilled. Now, 'casual' games made in 5 minutes are a different story....

  19. Easy to learn, difficult to master by spiffmastercow · · Score: 1

    Megaman is a perfect example. Nobody who has beaten half the Megaman games is going to be called anything less than 'hard core', but its easy enough to pick up any of them and start playing with no instructions at all.

    1. Re:Easy to learn, difficult to master by DarkDespair5 · · Score: 1

      Unfortunately, easy to pick up is not the same thing as easy to continue playing. Fortunately, Megaman is retro-style enough that the difficulty is easy enough to tweak. (Health, enemy aggressiveness...)

    2. Re:Easy to learn, difficult to master by BigJClark · · Score: 1


      I agree, in fact, I think the majority of the most popular hardcore titles were never intended, much less designed to be. For example, counter strike. The game's design has several casual gaming nuances, but for the gamers that enjoy CS, I have found the majority of them are by definition, hardcore gamers.

      --

      Hi, I Boris. Hear fix bear, yes?
  20. Am I a casual gamer? by hkmwbz · · Score: 4, Insightful
    I used to play the NES, SNES and all that. I spend hours playing the good old games. I could play through the first few Mega Man games blindfolded. I knew every secret and trick in Mario games, including Super Mario World. Knew the Zeldas on NES and SNES like the back of my hand.

    Then I stopped playing.

    I guess I grew up. Or something.

    I've always felt like a gamer at heart, but I came to realize that even though games are looking prettier and prettier, they are feeling rather empty. Maybe it was just the thrill of being a kid discovering new worlds that hooked me, and now that I'm an adult I don't have the time to be sucked in anymore. I certainly don't have the time to play games all day.

    Until the Wii came, I did keep an eye on the gaming market, but I definitely wasn't interested in getting a new console.

    The Wii was the first console in many years that created a small spark of desire inside of me to go back to playing games.

    I think, as someone said, that Nintendo isn't competing with Sony and Microsoft these days, as much as they are competing with disinterest.

    But... Am I a casual gamer? I suppose I am, now. But I used to be "hardcore". Nintendo managed to drag me back into gaming, at least partially. I think that might be part of their success -- winning over disinterested traditional gamers such as myself.

    For all the bashing of "casual" games for the Wii, didn't any of you notice that, in, fact games of the past were usually quite simplistic? They may have been hard to play all the way through, but they certainly weren't the monsters of bloated cutscenes and story lines we have today.

    Frankly, I'm getting sick of the whining about "casual games destroying the market". Accessible games means that people like me get to pick them up and play, and not have to invest many hours a day to do so. Ok, I admit I played through Super Mario Galaxy and managed to unlock Luigi. But it just doesn't feel like the "good old days".

    --
    Clever signature text goes here.
    1. Re:Am I a casual gamer? by AmberBlackCat · · Score: 1

      The problem is they think anybody who isn't playing something like Modern Warfare or Halo is a casual gamer. A person could play Tetris and Mario Kart 16 hours a day and still be called a casual gamer here.

    2. Re:Am I a casual gamer? by Hatta · · Score: 1

      You know, if you're dissatisfied with today's games I'm sure there's a metric shitton of old games you haven't played. Why not pick up a Turbografx-16 and see what you missed.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Am I a casual gamer? by thule · · Score: 1

      To sum up what you said: Easy to play -- hard to master. "Hardcore" games are just complicated and only interest a subset of the game market. There is no such thing as casual or hardcore, just differences in what people think makes a good game. Microsoft and Sony will fail going after casual because they don't understand that "casual" also wants a good game. Nintendo *does* understand and they can make a game like New Super Mario and sell huge to everyone from young to adult. Nintendo kinda showed their cards when they used the word "bridge" game, but I still don't think Sony or Microsoft (especially Microsoft) will understand how to make a good game that has broad appeal.

    4. Re:Am I a casual gamer? by drinkypoo · · Score: 1

      TG16 games are too hard to come by. Even Saturn games are easier to find and cheaper. And don't get me started on peripherals.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. no, it doesn't hold for *all* software by Anonymous Coward · · Score: 0

    Take for example Blender3D, its a 3D modeling application, and those things have a complicate UI because they are complicated. The same goes for operating systems, defaults are great, a dumbed down intefrace is great, but it must not slow down the target audience (advanced users), because market share isn't the most important thing.

    1. Re:no, it doesn't hold for *all* software by KDR_11k · · Score: 1

      Blender is so complicated and idiosyncratic in its UI that even veterans of other applications have a very hard time getting started with it. It exposes too much of the underlying mechanics which may be fine for users who are also coders but artists often have little to no coding knowledge.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. I an NOT a casual gamer! by Kreela · · Score: 2, Interesting

    I only play fitness games that make me sweat: currently New U and My Fitness Coach. If designers came up with a game that could match those intense levels of exercise with a long, involved storyline I'd buy it. So far no-one has. Instead this market is full of simple, cheaply-made, narrative-free games. It's this misguided label of the casual gamer that's leading so many developers astray. I don't care about the time it takes to pick up a game. I just don't want to be sat on my bum for 5 hours at a time, getting fatter.

  23. Gap by Anonymous Coward · · Score: 0

    I'm not sure there's a gap. There are casual games (like Peggle) where you can sit down and have fun and then stop playing whenever, and hardcore games (like Red Orchestra or Counter-Strike) where you have to play for a long time to get anywhere, but then again there are games (like the GTA series or Team Fortress 2) which aren't exactly hardcore but still take more dedication than Peggle.

  24. all about shooting and driving by Chas · · Score: 1

    Correct, it's all about shooting and driving while banging a hooker and snorting blow while looking for your next contact.

    Oh, and don't forget, running down pedestrians!

    --


    Chas - The one, the only.
    THANK GOD!!!
  25. everything complicated at first, even for coders by Anonymous Coward · · Score: 0

    you can't just jump into it, there is a learning curve, its short but its brutal
    You have to start with a tutorial like Blender Survival Guide by Ciccone Paolo

  26. multiple types, same household by misfit815 · · Score: 1

    We've had a Wii for a year and a half now. It was my first console since the 8-bit NES, though I've been a on-again, off-again PC gamer for... well... ever. Anyway, my kids (K-8 range) are obviously more interested in Mario Kart and Animal Crossing than Call of Duty. While I think the Wii serves their demographic well (just threw up in my mouth a little writing that), it's not my preferred platform. I'm a racing sim fan, and of the dozens of racing games, there's only one serious title - F1 2009 (anything resembling mario kart, monster trucks, or drifting is not serious, and I'm not a bike fan). And Gran Turismo, the current leader of the pack, is obviously not available. But had I picked up a PS3, I'm sure my kids would've lost out just as much (and I'm certainly not going to buy both).

    My point is that it would have been nice to cater to both me *and* my kids. But that doesn't fit with how these companies are doing business these days.

    --
    Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
  27. Software design analogy by Anonymous Coward · · Score: 0

    Good software design already takes the approach that a user interface should be accessible and functional to occasional users, but also have depth and features that more advanced users want. Why not apply this to games as well? You could have a suite of accessible "casual" games, possibly with optional expansion packs of various depths so you can graduate gamers...

  28. Why do it? by jnitetime · · Score: 1

    I think the Wii will never appeal to the hardcore market, and the xbox 360 will rarely appeal to the casual market. my only question is this: why does their need to be a ladder to climb? why not stick to casual or move up to hardcore? it's the gamer's choice. and it's not like the hardcore games cost more. Let people play what they want.