Porting Lemmings In 36 Hours
An anonymous reader writes "Aaron Ardiri challenged himself to port his classic PalmOS version of Lemmings to the iPhone, Palm Pre, Mac, and Windows. The porting was done using his own dev environment, which creates native C versions of the game. He liveblogged the whole thing, and finished after only 36 hours with an iPhone version and a Palm Pre version awaiting submission, and free versions for Windows and Mac available on his site."
See, this is what you can do with low level languages... IF you know your shit.
You see? You see? Your stupid minds! Stupid! Stupid!
Only if you are Adobe or someone else on Steve-O's shit list. They relaxed the rules to be even less consistent and harder to predict.
Oh, so today we're mad at Apple for dastardly approving apps that they should have rejected on the grounds of software look-and-feel... because that totally holds up in court, not to mention it's totally Apple's job to ensure that every app has no resemblance to any other software ever published. Got it!
I'm glad you posted, because I think I missed that memo and was still cursing those Apple jerks for rejecting too many apps, because "All Apps Deserve To Be Approved" and "Apple Is Oppressing People With Their Walled Garden."
This might shock you, but Android kind of sucks.
Nah, there's nothing shocking about trollish displays of FUD.
IIRC Psygnosis owns the rights to Lemmings. Also IIRC, Psygnosis is now owned by Sony. Unless Psygnosis was only the publisher for a third party I'm not aware of.
Good luck with that.
Not a bad résumé tactic though, however you look at it. If I had an interviewee who ported a game for kicks in 36 hours, I'd certainly file that in the "pros" column..
Oh, so today we're mad at Apple for dastardly approving apps that they should have rejected on the grounds of software look-and-feel... because that totally holds up in court, not to mention it's totally Apple's job to ensure that every app has no resemblance to any other software ever published. Got it!
This isn't a game that looks vaguely like the original Lemmings and has somewhat similar gameplay mechanics. It's an exact copy that uses the "Lemmings" name and logo.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
There seems to be a fashion amongst game porters to pretend that it only took them 10 minutes to port to some new platform. I remember this as far back as the early '90s, where Krisalis would state that they'd produced ports of entire native games from Amiga to Archimedes in 3 or 4 days.
Let me tell you what actually happens:
1. Over a number of weeks, they create a port (or other development effort), deciding on design and implementation strategies, then actually coding, debugging, refactoring, etc.;
2. They produce a storyline which omits all the difficulties they had, giving a false illustration of a perfect journey from A to B in a few days;
3. They hype up that they're "about to" challenge themselves to an awesome timed exercise;
4. Once there's enough interest, they post the fiction produced in (2);
5. What could have been honestly advertised as an impressive (but not superhuman) effort becomes something heroic, and interest is increased n-fold.
This is just the grown-up version of the '90s hax0r culture I wasted too much time in, where everyone with a talent had to exaggerate it to near comical levels.