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Is PC Gaming Set For a Comeback?

An anonymous reader writes "A combination of factors like console penetration, piracy, and the huge inherent variability in PC hardware setups have made the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games that were once the PC's bread and butter. Epic is a company that has been vocal in its shift toward consoles, with many controversial statements dropped over the years in reference to piracy being the reason. So it was with some surprise that we noted Epic's VP, Mark Rein, pointing out recently that the PC is as important as ever. Why the turnaround? This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

81 of 495 comments (clear)

  1. PC gaming never went away. by Winckle · · Score: 5, Insightful

    Steam proves that the right games sell well on PC.

    1. Re:PC gaming never went away. by Anonymous Coward · · Score: 4, Interesting

      Steam is definitely PC gaming's main champion.

      last week's incredible sales probably moved more games than any other retailer did during the previous 6 months.

    2. Re:PC gaming never went away. by am+2k · · Score: 5, Insightful

      Yes, Steam is pretty genius, but not just due to having "the right games". I started to use it recently (due to the Mac client). Every time you want to play a game, you have to start up the client first, and it presents you with a list of discounted games (only today for -50%!).

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise. When they're at $5-$8, that's below my impulse-buy threshold.

      I also own consoles, and the games are much more expensive there -- games that are a year old still sell for $40-$60! I'm seriously considering moving back to PC gaming right now, since the very same game usually costs half of that on PCs.

      The Steam platform fixes the biggest issues with PC gaming --- automatic updates and online distribution.

    3. Re:PC gaming never went away. by obarthelemy · · Score: 2, Interesting

      yes, but

      a good run-of-the-mill PC, for Office, internet, HTPC... can be had for $300-500. A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price. You've got to buy a whole lot of games to amortize that.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    4. Re:PC gaming never went away. by dingen · · Score: 3, Insightful

      Steam proves that people want downloads more than physical media. The industry needs to understand that downloading doesn't equal piracy.

      --
      Pretty good is actually pretty bad.
    5. Re:PC gaming never went away. by Winckle · · Score: 2, Informative

      Hey that's swell, but I just want to point out, not just to you but to everyone reading your comment thinking "adverts?!?" These can be turned off by flipping a switch in the interface section of steam's options menu. But I like you, am happy to read them when they show up and have not disabled them.

    6. Re:PC gaming never went away. by Ephemeriis · · Score: 3, Interesting

      Steam proves that the right games sell well on PC.

      Steam is a terrific platform and I think it could go a long way towards revitalizing the PC game industry.

      Yes, it's DRM. I know someone's going to show up and start yelling about the evils of Steam DRM. It always happens every time somebody mentions Steam. But everything is wrapped in DRM these days, and wishing that it wasn't so is not going to change the world. Sure, we could start boycotting and lobbying and whatever else... But the fact of the matter is that DRM is a part of the game industry these days. And Steam is one of the least-painful forms of DRM out there.

      The marketplace is a great way to pick up your games. Buy them on-line and download them. No waiting for boxes to show up. You can even pre-load games before the release date. And you can burn backups of your files, so that you can install them offline later.

      Plenty of impulse buys. The lack of physical shelf space means that you can sell stuff on Steam for a lot less than in a brick & mortar store. There's constantly something good for sale for $5.

      There's a built-in system of patching, finding network games, finding friends, planning events, achievement, etc. Sure, that's all kind of wasted on a single-player game... But most games include some kind of multiplayer these days. And that's an awful lot of nicely reusable code for anybody looking to implement multiplayer.

      And now you've got the ability to use Steam on multiple operating systems. And your games, if supported, will work across multiple operating systems.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:PC gaming never went away. by steve-san · · Score: 4, Interesting

      They're selling in spite of (and now because of) folks like me.
      Yep, I was one of those haters when the service came out, but I'm a Steam convert. There's just too much to like. Crazy low prices during sales + the almost instant gratification factor = lots of impulse buys. I find myself visiting the steampowered.com site to check out the current deals.

      Sure, you won't be lending out discs anymore, but you won't be losing/damaging them either. OTOH, you get easy access to your old games for as long as Steam sticks around (the only possible catch, I suppose).

      I'd never played the Mass Effect series before, then saw them on sale on Steam. Picked up ME1 for 5 bucks! (ME2 is currently $24.) That's a LOT of entertainment per $.

      --
      What you want is irrelevant; what you've chosen is at hand! - Spock, ST VI
    8. Re:PC gaming never went away. by am+2k · · Score: 2, Informative

      That's true, but only when you buy a PC specifically for gaming. I originally bought my PC for software development, all it would need right now is a better graphics card for maybe $100 and I'd be good to go.

    9. Re:PC gaming never went away. by Anonymous Coward · · Score: 3, Informative

      This is simply untrue. My year-old, $450 computer still runs the newest games at medium-high settings. The flip side to this article is the effect console-focused development has had on the progression of PC games - namely, it has slowed down the ascension of hardware requirements dramatically.

    10. Re:PC gaming never went away. by Nemyst · · Score: 4, Insightful

      Not just that. Valve understands players (heck, make that consumers) more than brick and mortar stores seem to. Have you ever seen such large sales as 75% off at GameStop? Valve's experiment with Left 4 Dead showed them that people will buy in droves when you reach the market's sweet spot. Instead of arbitrarily defining a value, they decreased said values down to price points that sold. The result? Extreme success, it seems. I hadn't bought games in a long, long time (the majority seemed overpriced for what they offered), but I just can't refuse things like Mass Effect 2 for $25 or the Introversion pack for $5. No, the devs and Valve may not be making as big a cut, but if they get half the cut while selling thrice as many units, then they've won and so did consumers. Further, they'll often get sales they otherwise would never have had, not even later on in the game's shelf life.

      I honestly applaud Valve for their efforts with Steam. No it might not be perfect, but it's honestly a DRM that I can tolerate and even like, since it adds value. I wish more execs understood that: don't fight piracy by considering consumers as criminals, fight it by providing additional value and ease of use that you just cannot get with pirated games!

    11. Re:PC gaming never went away. by delinear · · Score: 2, Insightful

      That was the same excuse they used when they wanted to keep DRM on music downloads, now we have DRM-free music everywhere. There's no reason, beyond the blinkered greed of a few people, that this couldn't work for games. I agree with your basic point though - that blinkered greed, misplaced as it is, would have been enough to kill Steam without DRM, or at least relegate it to a matchmaking system for MP games.

    12. Re:PC gaming never went away. by commodore64_love · · Score: 2, Insightful

      >>>A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price.

      I've noticed that consoles are becoming more-and-more like computers. The hardware is no longer a fixed standard (different models with different capabilities), and you constantly have to worry about having the right OS software else the game might not play. This is why I never did any computer gaming beyond the Atari, Commodore, and Amiga computers - they were fixed hardware and therefore easy to use. IBM PCs and Macs were a pain in the ass to get working.

      Fortunately the console makers have followed the KISS principle and kept the upgrades fairly simple but I worry that someday I'll pop a disk in PS3 and it will say, "Sorry you must upgrade your videocard to 1 gigabyte to play this game." That's the point where I'll probably say "fuck it" and become a 100% classic gamer.

      I want to have fun, not work.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    13. Re:PC gaming never went away. by TheRaven64 · · Score: 2, Informative
      I don't think it's astroturfing. Some people genuinely like Steam. Some people genuinely liked iTunes DRM'd music too - right up until they copied it to their Nokia phone and discovered that all the music they'd ripped played fine but the stuff they'd bought with DRM didn't. For any DRM system, there are two kind of people:
      1. Those who have been bitten by its limitations.
      2. Those who haven't been bitten by its limitations yet.

      For Steam, there are still quite a lot of people in the second category. A lot of these people think that they are in a mythical third category; people who will never have problems with the system's limitations. This category does not exist for any DRM system, but people in the second group constantly believe that they won't have problems in the future. And, of course, the more money they spend on the system, the more cognitive dissonance requires that they defend it.

      I won't buy DRM'd products, unless the DRM is so effectively cracked before I buy them that I can remove the DRM entirely. I legally own the first Half Life, bought new, in a shiny box, but I won't buy anything from Steam. Valve lost me as a customer shortly after launching Steam, but they got enough new ones that they probably didn't care.

      At the end of the day, DRM will continue as long as people show that they are willing to put up with it.

      --
      I am TheRaven on Soylent News
    14. Re:PC gaming never went away. by IICV · · Score: 2, Informative

      Just FYI, that was a special sale that was going on last week, with multiple games discounted every day; usually what happens is that there's one game on sale between Tuesday and Thursday, and then one sale over the weekend (though neither of these is guaranteed).

      However, they do frequently have awesome sales like this, usually around holidays. Last year's Thanksgiving and Christmas sales were particularly epic, and of course who can forget free Portal with the Mac launch?

    15. Re:PC gaming never went away. by Omestes · · Score: 2, Insightful

      I hate this line of reasoning. People seem to ignore that you have to buy a console, where most people have a PC sitting around already. So the real argument should be the cost of buying versus upgrading, not buying versus buying.

      What is the price of upgrading your standard middle-of-the-road Dell, versus buying a whole new gaming console?

      I think this equalizes the price a bit, especially since game requirements have gone somewhat stagnant. If you have a modern processor already all you really need is a video card. And you NEVER need the cutting edge $600 model. I've haven't found a game I couldn't play with my old, tragically outdated, Radeon 4700, that I picked up at Fry's for $70. (The rest of my system is a bit excessive, but that is more due to my hobby than strict necessity)

      Another thing is that a computer is a multi-purpose tool, a console isn't. So even if you spend around 10% more on a gaming capable computer, you're going to be using it for more, and using it more often.

      This last point isn't addressed at you, but at a poster previous to you who's point was that computers aren't as good at gaming, because someone else in the household may want to use it. An argument easily reversed against consoles, most households only have one decent television (HD, large, etc...), so your gaming must stop when someone wants to watch American Idol. Also, I know of more households with multiple computers, than I know with multiple HD-capable, large screen, televisions.

      Not saying one is superior to the other, just pointing out that this argument is fraught with fallacies.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    16. Re:PC gaming never went away. by lgw · · Score: 4, Interesting

      Steam is DRM done right - you can move your games from system to system, and if there's any activation limit it's because some loser middleman added more DRM on top of Steam's. Heck, with SteamCloud you saved games follow you from system to system, which is great if you lose a HDD. Sure there's a risk Steam will just stop working on day, but I've lost or damaged far more physical CDs over the years and every game I've ever bought on Steam still works.

      Cutting off portions of the user experience at will? Sucks, but consoles now do that too - Live servers are dropping like flies these days. If you want to sell a Steam game second-hand, make a Steam account just for that game, and sell the account. I buy most of my Steam games at the $5-$9 price range, so I couldn't care less about my ability to resell them.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    17. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      What limitation do you believe will bite me from Steam's DRM? I've used it from the earliest days, have bought over 100 games, and have never had an issue. I have had issues with physical CDs getting lost or damaged over the years, or gone looking for a classic game only to realize I tossed it in my last move.

      Sure, it's possible Steam may one day just stop working as a whole. That's a pretty small financial risk, however: less likely and cheaper than a major car repair, or needing to replace an appliance. Not high enough on the list of risks to be worth worrying about IMO.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    18. Re:PC gaming never went away. by DDLKermit007 · · Score: 2, Informative

      Really? Where are you getting ripped off for your parts? $300-$500 will get you a nice gaming rig. Mobo $50, CPU $120ish (quad AMD), case & PSU ($100), 4GB RAM, ($100), 500GB HD ($50), videocard ($130). Quite a bit of that can even be made a bit cheaper too without sacking performance/stability. Oh, and depending on who you are...add a legitimate licence for 7 for an extra $100, or find one on Craigslist for $30-$50. Using my rough calculations it's just $600, and certainly NOT double an HTPC. Yes you can spend way more, but the extra cash spent past $500 in hardware gets you really diminishing gains compared to what spending that money in 2-3 years will get you. So much of that gets amortized as well since $600 gets you a system for work, play, home server, etc. A gaming system is suited for pretty much any use, and it's got life long after a console's expires (I'm running a new 360 every 2 years!).

    19. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      DRM done right??? There is no such thing.

      Sure there is. If the DRM never gets in my way, is copy-protection not user-thwarting, it's done right. Of course, that's my opinion as someone who pays for games.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:PC gaming never went away. by pushing-robot · · Score: 3, Insightful

      Yet, the failure of the PSP Go suggest the exact opposite; some people like their physical media.

      No, the PSP Go flopped because it was an utter ripoff. Imagine if Valve had bundled Steam with their own line of gaming PCs, so if you wanted to use the service you needed to buy a new gaming rig, which was locked from playing any non-Steam games, and just to insult you a bit more they charged a ~50% premium over equivalent hardware.

      That describes the PSP Go's failings: It cost more than the regular PSP, and you had to re-buy every game you wanted to play on it. Even if you were a new buyer and didn't care about backwards compatibility, you still paid a premium for the PSP Go and you couldn't borrow games from friends. Why would you buy a console that costs more and does less?

      The iPhone/iPod Touch, on the other hand, has a enormous game market. The difference is that Apple doesn't punish you for downloading apps.

      --
      How can I believe you when you tell me what I don't want to hear?
    21. Re:PC gaming never went away. by Zencyde · · Score: 5, Interesting

      Their sale is the reason why I've purchased about 8 games in the last few days whereas I prefer to pirate usually. Christ, I even bought games I already pirated that I felt were worth paying for. I gave developers money based off of my preference to see them create more material. I'd like to point to myself as a good example as to why the price curve is too high for video games. I'm not spending 60 bucks (takes over 6 hours to make on my measly wage) on a video game that I'm unsure of! Am I supposed to be an idiot or something!?

      --
      What day is it? Could you please tell me?
    22. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      There were no commercial computer games before I was born. :) But you avoided my point - what's wrong with DRM if it doesn't prevent anything but copying?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    23. Re:PC gaming never went away. by Pentium100 · · Score: 3, Insightful

      No it's not. The DRM does not work (i.e. it is possible to pirate the games), yet you can lose all your games if you ever get banned from Steam for whatever reason.

    24. Re:PC gaming never went away. by Zencyde · · Score: 3, Interesting

      I don't think I'm trying to imply a moral high ground. I'm merely alluding to the fact that the video game market could probably find a peak in their price curve somewhere on the lower end. People have limited budgets and by charging more companies are requiring consumers to minimize the number of available choices they can make. It was reported here not long ago that EA spends 60% of their budget on marketing. If new games cost only 30 dollars, which would trim the budget more than reasonable but work with me here, people could buy twice as many games. :o It would also be easier to get the margin in terms of percentage higher. This would allow for more profit. I feel that this is all so because the gaming world has reached market saturation. So, if it's saturated and users suddenly become able to pick more options, with higher margins, that equals more money flying into the companies' wallets. I'm just surprised some publishers don't go trying to undercut their competition by charging a better price and producing a similar product.

      I'd also like to point out that many pirates pirate because they feel the price of the game is set too high to purchase and would purchase it at some lower price point that the consumer feels is reasonable. If companies could accurately price things according to how much people would pay, there would be absolutely no problems with piracy as everyone else wouldn't have paid shit for it anyway.

      Sorry about the long response. It's a waken'bake kinda morning. ;)

      --
      What day is it? Could you please tell me?
    25. Re:PC gaming never went away. by obarthelemy · · Score: 2, Informative

      and $632+20+whatever is not more than twice $300 ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    26. Re:PC gaming never went away. by Totenglocke · · Score: 2, Insightful

      But everything is wrapped in DRM these days, and wishing that it wasn't so is not going to change the world. Sure, we could start boycotting and lobbying and whatever else... But the fact of the matter is that DRM is a part of the game industry these days.

      Wrong, wrong, wrong. If being wrong was a felony offense, you'd be sentenced to thirty consecutive life sentences for how wrong you are. Not everything uses DRM - I don't buy any games with DRM and yet I still find plenty of great (and popular) games to play. DRM is only used by the asshole companies that normally (but not always) make crappy games. The fact that you think that people should just stop caring about their rights to the property they purchase and just take it up the ass is exactly what's wrong with people these days.

      People get on Slashdot, and I wouldn't be surprised if you yourself do this, and cry about the "evil companies" and how they screw people over, yet you gladly line up to take it in the ass from companies using DRM to give you an inferior gaming experience at a higher cost just because you might have to actually have some principles and say "No, I'm not buying Bioshock because it has DRM" and "give up" (like you're actually losing anything) playing that game. Playing the latest "Cool New Game 3" is not a need and you are in no way harmed by not playing it because you refuse to support unjust practices by companies.

      If for some reason you feel that you have to play Cool New Game 3, despite it's DRM, then buy it used for a console. That way you still get the game, but the asshole company that put the DRM in there won't get a cent.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    27. Re:PC gaming never went away. by Zencyde · · Score: 2, Insightful

      I wish I had as much faith in the power of boycotts as you do. But the market or supply and demand works both ways. And there's a plenty large supply of customers that won't boycott.

      --
      What day is it? Could you please tell me?
  2. Wait, what? by decipher_saint · · Score: 5, Insightful

    "Comeback"? Did it go somewhere while I was playing all these awesome PC games?

    --
    crazy dynamite monkey
    1. Re:Wait, what? by Ziekheid · · Score: 2, Insightful

      Yeah. Eventhough I know PC game sales are fairly low compared to consoles that first line of the article really bothered me. "the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games", I'd say a lot of high-adrenaline games are for the PC and work better on it because of the usual higher pace (mostly slowed down on consoles due to no mouse in FPS's for example).

  3. Epic fail by Dyinobal · · Score: 2, Insightful

    So what happened epic gears of war sales drop, and you realize how limited the xbox hardware is?

    1. Re:Epic fail by Anonymous Coward · · Score: 4, Funny

      Hearing Epic complain about the PC market is like listening to a farmer that planted no seeds.

  4. Re:no.. by V!NCENT · · Score: 4, Funny

    Indeed. Also where is that promised UT3 Linux client, huh? Well? Fsck you Epic! Die in a fire!

    Next seconded...

    --
    Here be signatures
  5. Dollars by LBt1st · · Score: 5, Insightful

    It's true that many developers want to do things that the consoles can't handle. But in the end, money is the driving force of any successful business. The one thing we've learned this generation is that graphics are not the selling factor they once were. From a business standpoint there's little reason to abandon consoles when console sales rake in the money.

    1. Re:Dollars by Darkness404 · · Score: 2, Interesting

      Mostly because you can get good graphics on any console. Yes, the Wii can't do HD, but quite honestly the Wii is aimed as the main console for kids these days, how many kids do you know that have anything other than a SDTV bulky CRT TV in their rooms?

      If you want to do something you can do it on any console these days, when developers stop whining about how they don't have a Core i7 built into every single console these days and actually get to coding, they can make some pretty good games. I mean, look at the stuff older computers could do, particularly the Amiga, yet its specs would be considered completely ancient by todays standards.

      In all honesty, devs need to start making games that are -fun- and I think this generation should have woke them up to it. I don't need a screen resolution of 3242342342 X 234234234234234 to enjoy a game, nor do I need an 8 core CPU. Graphics are nice when they enhance the game, but in a lot of cases devs focus far too much on graphics and not enough on making the game fun.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Dollars by rxan · · Score: 2, Informative

      What's fundamentally better about running a full performance-hogging OS along with the game that's playing in fullscreen? The PC is a fundamentally better power machine. For the cost, even. The problem is that when you are trying to run a full OS and your game at the same time, you must have a much more powerful system than todays consoles. That's why you never saw PS3 running Linux in the background. More capabilities and requirements mean more cash.

  6. The circle of (virtual) life by ctsupafly · · Score: 5, Informative

    This is generally the cycle of things. New consoles pop up with fancy new graphics accelerators & all kinds of happy new buzzword technologies & devs flock to them. Magazines, industry shows, etc, call it "the end of PC gaming!!" & the PC lays low for a couple years, mostly powered by the MMO crowd & a few of the better shooters. Then, a couple years later, the consoles start to show a hint of aging & devs flock back to the PC to make "prettier" games. The PC gains momentum until it actually starts cutting into console game sales by which time the new set of consoles is set to launch, inciting fanboy mania once again & the circle starts anew. It's a beautiful thing *sniffle*

    1. Re:The circle of (virtual) life by D66 · · Score: 2, Insightful

      Not a circle, so much as a downward spiral for PC Games... Each revolution lower than the previous. Look at the shelf-space devoted to PC games now in Gamestop or EBGames and compare it to the entire floorspace that was once devoted to them in the age of Babbages and Software Etc. That is a ration that has been in steady decline regardless of the age of the Console generation.
      Maybe Digital Delivery is making a dent too. I hope so. I would like to see the EBX line of shops go away. With the availability of drive space and broadband, there should soon be no need for physical media sale for any media (Why I don't own a Blue Ray player)
      Steam is the light.

    2. Re:The circle of (virtual) life by Nemyst · · Score: 4, Insightful

      You forgot RTS games which, despite many attempts, still suck tremendously on consoles. There's a little thing called Starcraft 2 that, even if you don't really like it or care about it, will be making a huge impact on the PC market.

  7. Won't happen for the majority of developers by mentil · · Score: 4, Interesting

    Nowadays, most game developers are owned by bottom-line-oriented publishers who prefer consoles over the PC for the reasons listed in the summary. There are very few developers who are enough of hardware geeks to want to push the envelope beyond what consoles can manage -- iD's Doom 3 and Crytek's Crysis are the only ones I can think of offhand, although both companies have sold out to consoles in recent years. Strategy games and MMOs are still PC-centric due to needing a mouse or dozens of keys; if the standard $200 Xbox 360 came with a mouse and keyboard, PC exclusives would be toast.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Won't happen for the majority of developers by IamTheRealMike · · Score: 4, Insightful

      The general trend towards laptops over desktops also hurts PC gaming quite significantly. I used to play a lot of PC games. These days I use a macbook + xbox. It works well.

    2. Re:Won't happen for the majority of developers by IndustrialComplex · · Score: 2, Interesting

      there are few people who are willing to shell out $1000+ for a PC

      I built this machine in 2008 for $540 ($40 shipping). Case, PSU, HD, Memory, Video Card, CPU, MB. The works. I've not run into many games that I can't run at 1920x1080 (my HDTV). Actually scratch that, I've come across zero games that push this system. Probably since they are all console ports nowadays.

      You may need $1000+ for a 'gaming' PC, but a PC that plays modern games can be had for a fraction of that amount. A slight generation off bleeding edge and you can have a very affordable rig. If anything, perhaps game manufacturers realizing that requiring the absolute latest in processing capability was hurting their ability to sell their product. I'm certainly happy that I don't have a three month window before my games start saying "Your equipment needs to support Pixel Shader vX.Y" I've had it happen to a few machines, but they were at least 3-4 years old, and probably running a 5-6 year old video card.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    3. Re:Won't happen for the majority of developers by Anonymous Coward · · Score: 2, Insightful

      Can you go on the internet? Check.
      Are you heavily restricted on what software you are allowed to install on it? Check.
      Does it come in a nice, neat, attractive case? Check.
      Is it next to impossible to upgrade the hardware? Check.

      Parent is right; it's not a PC. It's a Mac.

  8. So... by AstrumPreliator · · Score: 4, Insightful

    The PC is set for a comeback... Until the next generation of consoles is out... Then PC gaming will be dead again.

    Not that I think PC gaming is dead or will be anytime soon.

    1. Re:So... by binarylarry · · Score: 5, Funny

      So you're saying the PC is undead?

      Fear things that go bump in the night, consoles!

      --
      Mod me down, my New Earth Global Warmingist friends!
  9. It's a River by dcollins · · Score: 4, Insightful

    Business-wise, PC gaming is a river that leads to the sea of Consoles. Practically every gaming company starts out on PCs, and at some point tries to make the jump up to Consoles with x10 the install and active customer base.

    Therefore, it always continually looks like "all game makers are leaving PCs for Consoles". Soon the river will be dry! Not so much -- the cycle refreshes itself constantly.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  10. Market Penetration by Manip · · Score: 4, Insightful

    PC gaming will never die completely for one simple reason - market penetration. You can talk all you want about how many PS3's and X-Box 360s are floating around but just about all of these homes will have at least one computer in them. You can argue that high end multi-million dollar PC games might disappear but I am still skeptical about that given how easy the console makers and third parties have made it to port to a PC (or off of a PC). Plus you see games like World of Warcraft that are designed to run on barebones PCs without the need for an expensive gaming rig, perhaps that is the future of PC gaming.

  11. The publishers only have themselves to blame. by Anonymous Coward · · Score: 4, Interesting

    It has gotten to the point where I can't just buy a game and install it without having to worry about what kind of malware comes packaged along with it. I've got terabytes of space, so I don't want some capitalistic malware forcing me to put a disk in the drive, so that the disk will get scratched and I will have to buy another copy. I also don't want to have to ask the capitalist pigs for permission to play the games after I have paid for them via on-line activation.

    Thus, I have decided to buy all games used from now on, to screw the developers/publishers. The only people I will buy new games from are folks like Frictional Games, who offer native Linux games with no disk-checking or phone-home malware at reasonable prices. I will NOT pay over $20 for a new game.

    I'm also willing to buy from www.gog.com, because they don't include capitalistic malware in their games. Many games I want are not available on GOG though, so I buy them used. The publishers are losing money here. No, I don't want to buy your latest shitty un-optimized console port.

    1. Re:The publishers only have themselves to blame. by theArtificial · · Score: 2, Insightful

      I agree with most of what you said but whats with the "capitalistic malware"? Do you work at a capitalistic place of employment? Possibly with capitalistic employees!? I personally prefer socialistic malware or even facist malware.

      --
      Man blir trött av att gå och göra ingenting.
  12. DRM by Tom · · Score: 4, Insightful

    The real reason that people don't buy PC games anymore - at least for the class of people I've talked about - is DRM. And I'm serious. Actually, the combination of DRM + "no demo".

    Most of us have been burned once too often buying a game that sucks, doesn't run on your machine even if you satisfy the minimum requirements (and more), and so on.

    10 years ago, if a game was awfully short, or sucked, or didn't work, you'd put it on the 2nd hand market and it wasn't so bad. You'd not get your original investment back, but about half of it, a bit more if you did it right. That put the cost of picking a bad apple at maybe 20, often less. Today, with all those options killed thanks to DRM, the price for an error is 50 (prices have also gone up). That's 250% the old value. And then people wonder why less games are bought.

    It gets multiplied by a good factor if you figure in that many gamers are now adults, with family. A large part of the "available income marked for gaming" is in a demographic that wants to play with their spouse or kids. Which means the game has to run on at least two PCs, and the network part has to work. You'd think that's a solved problem, but it isn't. For one, almost all games today require you to buy two copies for that - bringing the price of error up to 100. Two, it increases the chance that some part of the equation fails, so the chance for error increases(*). Both cost and chance of error go up. If that happens, you very, very quickly reach the point where it just isn't a rational decision anymore.

    Today, even though I enjoy coop gaming a ton, I would not recommend buying any windos game to anyone. Well, maybe my enemies on /. ;-)
    Seriously. You want to play a game? Find a torrent.

    Yes, I feel sorry for the developers. There's nothing I can do for you guys. Go indie and offer an honest option for me to buy (I've bought a lot of indie stuff, and so far haven't had one regret) or tell your distributors to stop fucking the customer. Because even in that business, "money up front" only works for a short time, and if you want them to come back, the product better feels like worth paying for afterwards.

    (*) you'd not believe the amount of total bullshit I've seen with windos network gaming. Like XP and Win7 not being able to communicate via TCP/IP when they're not in the same workgroup. Err... yeah, makes sense. Random failures left and right. Some machines on the network being able to see another machine, but not vice versa (because, you know, your ping reply gets through just fine, but your ping request doesn't???). Network games working just fine if machine A hosts, but not if machine B hosts. And so on.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:DRM by Tom · · Score: 2, Interesting

      Some DRM is bad, some is great.

      DRM is always bad for the customer. Because it is never your rights that get "managed", it is always someone elses, and always to your disadvantage.

      Some DRM is worse than others, yes. Some is almost tolerable. I do enjoy that Steam on Mac is bringing more games to the Mac. But frankly, that is not thanks to Steam, but thanks to Valve porting their engines and picking up a bunch of mostly indie games that were already available for the Mac and bundling it all up into a distribution channel that is too big to ignore.

      It is rarely a choice between "content with DRM / content without DRM" but usually "content with DRM / no content at all".

      And that is where the free market fails because it assumes choice. If you don't have choice, you can't vote with your dollars. Which is another freedom taken away from you.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:DRM by Tom · · Score: 2, Interesting

      "Good" DRM isn't noticeable in anyway.

      Unless you want to give that game to a friend, sell it 2nd hand, or do any other of a long list of perfectly legal things. Except that you can't.

      Sure, pirates don't like it, because it means they have to wait for a cracking group to clear the DRM before they can steal it.

      I'm sorry to destroy your fantasy world, but DRM has in no way whatsoever changed the warez scene. To a cracker, DRM is just a new term for copy protection, and they've been cracking that in 1% the time it took to create since the 80s. DRM or not, you can get any game out there on the day of sale as a free download. Not always as a torrent, sometimes it takes a while before it leaves the closed circles, but DRM has nothing whatsoever to do with the availability or lack of of a pirate copy.

      You're saying that game developers need offer you an "honest option," what the fuck does that mean? It really sounds like "don't use DRM so I can easily pirate your goods."

      Funny how I already answered your question further up in my OP. Among other things (like not fucking with the kernel in a way a freaking game isn't supposed to, I'm looking at you, SecuROM) an "honest option" means that I can sell the game to someone else when I'm done playing it.

      And your argument is don't buy PC games because you need to buy two copies and it has DRM.... instead buy console games? WTF?

      I didn't say "buy console games". Please respond to things I actually write and not to things that exist only in your imagination.

      Maybe you're too young, but there were times when you could buy a game once and then play it with your friends. As in, for example, only the original copy could host a game, but copies of it could join that session. Sometimes a limited amount of copies, say 2-4, so that for a larger LAN session you'd need two copies. But playing a game on a LAN session and having to buy two copies of it for a total of 80 is a totally different story than having to buy 8 copies of it for a total of 400. Nobody who is quite right in their mind can expect that anyone is going to part with that kind of money for a cool evening. Heck, hiring a few whores would probably be cheaper.

      I usually don't get out of an entire market because one vendor fucking sucks

      If it's just one vendor, then that's a good decision. If it's just a few, it is still probably a good decision. If it's a whole freaking lot, it's stupid.

      I didn't stop buying PC games, either. But almost all my money now goes to indie developers with an honest business model. Of course, to the big players, I'm probably included somewhere in their made-up-bullshit "losses due to piracy" statistics. Because they're like the RIAA or MPAA in that regard - "everyone who ever got a glimpse of our stuff without paying us is a lost sale".

      --
      Assorted stuff I do sometimes: Lemuria.org
  13. Um... FarmVille? Mafia Wars? by EWAdams · · Score: 4, Insightful

    No, PC gaming is not "back." It never went away. Facebook games are printing money.

    Oh, you mean high-end PC gaming of the kind that requires expensive GPU cards? It didn't go away either. You can't overclock your PS3.

    PC games will be around as long as there are PCs.

    --
    I piss off bigots.
  14. Only if future games will run well on Laptops by Liambp · · Score: 3, Insightful

    I spent this morning browsing high street computer shops helping a relative to buy a new machine. I came away convinced that the "home desktop" will soon be a thing of the past. The shelf space dedicated to home desktops has shrunk to almost nothing while the shelf space dedicated to laptops, netbooks etc has grown and grown. Most significantly the price of a general purpose laptop is now lower than the price of a general purpose desktop. This isn't going to affect casual PC gaming like Farmville and pop cap games but it is certainly going to shrink the market for serious graphically intensive PC games.

    The funny thing is, I have been a PC gamer for over twenty years and there has never been a better time to be a PC gamer. Thanks largely to digital distribution the quantity and quality of games available for the PC at at extremely low prices is just awesome.

  15. Understood. by siphonophore · · Score: 2, Interesting

    As a former game pirater, I completely understand if a studio wants to abandon the PC platform entirely. The reason great games exist is that there is the potential for enormous financial rewards. Downplaying the financial aspect of this problem is unhelpful. We can't talk eschew greed without badmouthing the engine behind nearly all the great games today.

    Epic said the PC is the realm of farmville for a good reason. Ad-based games or simple labors-of-love are the only types of games that can exist when software is pirated over sold at 20:1. I think Steam is our only hope; Valve smartly used the Apple model of making purchasing as easy as pirating, all while lowering prices and keeping up a back-catalog to take advantage of "long tail" sales. Recently, I've bought GTA4, Crysis, Crysis Warhead, Far Cry, Far Cry 2, Bioshock 2 all from Steam because it's cheap, easy, and makes me feel good to support PC gaming.

    The PC market stinks right now, but it should get better with Console/PC hardware looking more and more similar, the effects of "iTunes for Games" (Steam), and us PC users growing the F up and acquiring games legally.

    --
    Dance like you're hurt, Love like you need money, and work when somebody's watching.
    -Scott Adams
  16. Re:Bread and butter? by jedidiah · · Score: 2, Informative

    >> ... especially the kind of high-adrenaline action games that were once the PC's bread and butter.
    >
    > I'm not so sure that gaming was ever the bread and butter of computing, but then I have nothing to back up my opinion, just as the article submitter has nothing.

    Gaming has nearly always been a second class citizen on PCs. PCs used to be CRAP for games. They
    had poor graphics capabilities and didn't even come with sound. For a short while there are more
    PCs had decent multi-media capabilties built in you saw a period where PC games were on top.

    However, that didn't last very long because consoles stole all the thunder.

    PCs come with a lot of integration issues that consoles don't have. For a particular game you
    may not even be able to count for a sufficiently large number of potential PC customers. Sure
    there is a very large installed userbase of PCs in general. That doesn't mean that your new
    whiz-bang game will have enough of an audience though.

    The general PC numbers tends to over-inflate expectations (fanboys here in this thread included)
    past any point of reality. n+1 million boxes does not mean n+1 million boxes that can play your
    game acceptably well.

    That's the real kicker with PCs vs consoles.

    Dealing with all the device related issues on a PC game can be a real b*tch.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  17. Re:Comeback? by bami · · Score: 4, Informative

    Epic Megagames, released for example:

    Unreal (Tournament, II, Championship, Tournament 2003/2004, Tournament 3)
    Gears of War 1 till 3
    And before that (DOS era), a buttload of shareware games.

    Next to that, the Unreal engine, which is the basis for a huge chunk of all 3D games released from 2000 till now.
    http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    Publisher wise, not huge, but they really sped up 3D development with their 3D engines.

  18. mmorpg by stanlyb · · Score: 2, Insightful

    The answer is MMORPG. They realize that they missed a big slice of the pizza, and they want to return back. I still play Unreal Tournament, and there are a plenty of other guys who enjoy this game, and there are a lot of custom made mods, in some sense even better than the original, and we are still playing with 5year old engine!!! It is all about money, and if they don't catch this train, someone else will do it. Especially with all the restrictions and inconvenience that come with all the consoles.

  19. Publishers by Vamman · · Score: 3, Funny

    Developers don't make decisions. Publishers make decisions. EPIC get used to that crapbox360!

  20. Video card manufacturers mislead consumers by Flentil · · Score: 4, Interesting

    I love PC gaming, but I think it's biggest weakness right now is the confusion created by video card manufacturers that makes it a major research project to decipher which codename/model number is actually good. If they would adopt a simple system of making their cards according to their actual capabilities, like CPUs do, for the most part, they could eliminate the confusion. But I think they actually like the confusion they create. The latest nvidia cards have a wide range, with numbers and names ending in GT, GTX, GTS...the biggest sellers now are in the 200 series, but there are also 300, and 400 series cards out, with GT and GTX versions, and some other random letter codes. They've been doing this a long long time. They should get their act together and stop trying to mislead consumers with confusing model names before some regulatory agency forces them to do it.

    1. Re:Video card manufacturers mislead consumers by stanlyb · · Score: 2, Funny

      And also when i buy a videocard, i need them to tell me whether i need a REFRIGERATOR for my little hot piece of hardware.....and for how long. I am really pissed off by all this COOLING-FAN issues.

  21. Piracy excuse by rainmouse · · Score: 5, Informative

    Piracy is always quoted as the only real factor in disappointing PC sales though most of the multiplatform games were designed purely for use by joypad and with little to no effort to recreate any usable human / computer interface for pc versions. I have personally played PC ports where I was advised in the tutorial to press the square and triangle buttons together! Sigh.

    Comparing console vs PC sales for games, for example Dead Space which on the PC had no definable keys and the presets made it impossible to play if you were left handed as well as endless mouse related issues, it is no wonder these corporate goons and their little quarterly sales reports, graphs and pop up colouring books decided after this that the PC market was mostly just a minor but rather vocal distraction. Of course not until they caught whiffs of how well Valve are doing out of all these other publishers incompetence that they all start back peddling.

    IMHO the greatest thing Valve have done with Steam is make it easier and a lot less effort to buy a game than it is to pirate it. Something the clowns selling films really should try understanding sometime.

  22. Dunno by Moraelin · · Score: 2, Insightful

    Dunno, I'm one of those who never allowed Steam anywhere near my computer (but I'm not going to turn it into a rant about DRM for now) and it still seems to me like I've had no shortage of PC stuff to play.

    The "right games" always sold, anyway. WoW still wipes the floor with any of the over-simplified button-masher MMOs that were built to be good for consoles too, for example. The Sims sold 16 million copies. The latest incarnation, The Sims 3, sold about 8 million copies as of mid 2009. And we're talking without the sequels, expansions, stuff packs, and premium DLC haircuts that EA sells like hot cakes in the meantime.

    By comparison Epic's "Gears Of War" only sold 5 million copies. And that was one of the top bestselling games for the XBox.

    Really, I don't get the 'OMG, consoles are where teh monies are' meme. Don't get me wrong, 5 million copies isn't peanuts or anything, and I can see why someone would want some of that market _too_. But the keyword is "too". Dumping PC gaming as some kind of lost cause seems weird to me. When you compare the top selling PC and console games side by side, the notion that PC gaming is just some kind of drop in the bucket and everyone is pirating it anyway, just doesn't seem to hold any water. WoW alone has more than two active subscriptions for every copy that Gears Of War sold, and probably leads 4 to 1 in copies sold.

    Or maybe it's just that if you're Epic Megagames and all you can offer is a rehash of the 1999 UT franchise, and strictly confined to the increasingly overcrowded no-brainer FPS market... well, maybe piracy and number of PC gamers weren't their biggest actual problem.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  23. No kidding by Moraelin · · Score: 2, Insightful

    No kidding. In roughly the same timeframe, Doom 3 sold 3.5 times more copies and was a major commercial success. There are maybe better examples, but I'm picking one that's close enough to the same straight FPS market segment. I never understood how come the supposed problems of the PC market -- you know, not as many gaming PCs as consoles, everyone pirates it, etc -- only affected UT3 but not Doom 3.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  24. Home offices are not eligible by tepples · · Score: 2, Informative

    Only so long as console makers make it difficult/expensive to develop to their systems. Things have turned around in the last generation, with XNA and WiiWare (and probably something similar for PS3).

    WiiWare is more like the old Xbox Live Arcade than like XNA/Xbox Live Indie Games. Unlike XNA Creators Club, Nintendo's WiiWare developer program still rejects developers working out of a home office (source: warioworld.com).

  25. Hardware Limits - Make it stop! by sherriw · · Score: 3, Insightful

    "This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

    Let me just say - stop it! Stop pushing hardware limits, especially for graphics. I'm playing Red Dead Redemption right now and it is stunningly beautiful on our Plasma TV. Enough is enough - now please focus on bringing back originality, story, better controls, and please-oh-please split-screen gaming. I heard Red-Dead is introducing a co-op mode but no split screen. BLEH. So much for my boyfriend and I playing at the same time.

    I have several friends who are also gamers. In our past we used to get together at someone's house and have lots of gaming options like Goldeneye, Mario Party, etc. Now... split screen gaming is rare- and even when it exists (ie Borderlands) it is limited to 2 players.

  26. Re:The hardware upgrade treadmill by SScorpio · · Score: 3, Informative

    I'm not sure on how old the hardware you want supported is, but you can easily the run the latest game releases on hardware that is three generations old at medium-high settings. The latest releases do require high-end computers to run with everything maxed out at higher than 1080P resolutions spanning multiple monitors and enabling 3D, but the current state of the console market has kept system requirements low. Both the Xbox 360 and Playstation 3 have graphics cards that are four generations old when compared to PC hardware and people are still drooling over the new games that are coming out for them. The trick is that the console are only running at a 720P and in many cases lower resolutions and being up-scaled. If you run games with those settings on a computer you'd be very surprised at the hardware that work.

  27. Re:Number of PCs and number of people by JohnBailey · · Score: 2, Insightful

    But if someone else in the household wants to use the PC at the same time as you, you have to buy/build another PC for gaming. It's not like a Wii console where most of the multiplayer games support one console, one monitor, one copy of the game, and multiple controllers.

    And if someone wants to watch TV when you want to play with your console?

    --
    It is difficult to get a man to understand something when his job depends on not understanding it.
  28. Re:Number of PCs and number of people by hairyfeet · · Score: 3, Informative

    Dude I have built decent gaming PCs for less than $300. Here is a dual core AMD kit for $200, go to your local mom&pop shop and pick up a dead box with an XP OEM license (usually around $30-$50, and you can get some good parts like an extra HDD or DVD ROM) and a $70-$100 graphics card and you are good to go.

    In a way the consoles dragging their feet on putting out a new rev has helped lower the cost of PC gaming. Both consoles have a 7600 era GPU, which means most mainstream games had to lower the system reqs if they wanted to release on consoles as well. I'm using an HD4650 I got for a grand total of $36 after MIR and it plays everything I throw at it, just got done with a little Bioshock 2 before getting on here.

    And finally I would point out that PCs have a MUCH longer life and can be re-purposed after they are no longer your main rig. The Celeron 3.06Ghz I gamed on in 03 and the 3.6Ghz P4 I gamed on in 05 are both being used by my two nephews to play MMORPGs and do that job quit well as well as helping them do homework, and my 1997 733Mhz P3 is now my mom's Internet box. If you build it yourself you'd be surprised how long they'll last. PC gaming is very cheap, not only cheap on the PC itself but with places like good old games I can get the games I missed often for less than $5. You can't get cheaper than that.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  29. PC gaming is a tricky game itself. by jrhawk42 · · Score: 2, Interesting

    PC gaming's biggest problem is that it's been an enthusiast market more than a consumer market. There are still tons of gamers that don't know the difference between 2GB ram, and a 2GB hard drive, or 1.21 gigahertz, to 1.21 gigawatts. For these gamers being a PC gamer is nothing but headache and heartache. The don't have a will to learn about the PC, and probably never will. Before buying any PC game, or hardware most PC gamers do some research. "Is it compatible with my current hardware? Do I meet min specs? Any known problems?" Even veteran PC gamers have trouble with some games, and these are smart tech savvy consumers.

    Currently PC gaming is in a good place. If you bought a high end gaming pc 2 years ago it's probably still well above recommended specs. Mostly because the hardware race has slowed cause the difference in new tech and old tech isn't really that dramatic of a change when it comes to gaming. This might be due to the economic climate, or just a natural order of things, but it's really helped out consumers who've been trying to keep up w/ the Jones' (AMD, intel, Nvidia, and ATI). Their hardware arms race is one of a few reasons PC gaming has driven away consumers, and developers.

    Piracy is a serious issue for developers in this global tech age. While many tend to blow it out of proportion it's still something you have to consider when releasing on any platform not just pc. The DS, and PSP are two other examples of platforms where piracy seems to be a serious issue. On PC piracy is a problem because often the pirated versions of games are cheaper, easier to obtain, and easier to run. Imagine you're 15 years old and want a copy of Bioshock 2 for PC. First off you can't order it from an online retailer like steam since you don't have a credit card, some stores probably have it in stock, but you're 15 so you'll have to ride your, bike or take the bus. If you happen to get it, and it doesn't work on your PC you can't return it. You'll have to figure out the DRM, and if you have the knowledge to fix a problem with DRM you already have more than enough knowledge to get a pirated version which is not going to have any DRM requirements. Who can really blame consumers when piracy meets all their needs, and legit buyers are left in the cold. Steam might be an answer to that. While it's not cheaper than piracy it is much easier to get games on steam, and easier to run steam games than pirated ones. Consumers have repeatedly shown they will pay more when convenient so it's possible to compete with free especially with the shady pirate community, and the amount of personal information people keep on their pcs.

  30. Re:Number of PCs and number of people by PopeRatzo · · Score: 2, Insightful

    But if someone else in the household wants to use the PC at the same time as you, you have to buy/build another PC for gaming.

    And if someone else in the household wants to play a different PS3 game at the same time, you need to buy another console.

    So what's your point? That PCs aren't good for gaming because you can't have one person gaming while another person runs spreadsheets?

    Let's see you play Uncharted 2 on your PS/3 while your wife watches a Blue-Ray movie on the same system.

    The main thing keeping PC gaming from moving ahead is the lack of imagination from game manufacturers, and their dishonesty about the supposed negative effect of copyright infringement. Steam has already proven that people will gladly pay for games if you make it easy and price them fairly.

    The PS3 and X360 are getting way old. I was actually playing Uncharted 2 last week and it seemed to take forever for scenes to load. I was watching that spinning dagger go on and on and on. Even the graphics don't look as good as the latest games on my PC. And lord, am I ever sick of third-person games. Consoles have done more to hurt gaming than help, IMO.

    --
    You are welcome on my lawn.
  31. Three step process to avoid the "put dvd in drive" by Pfhreakaz0id · · Score: 2, Informative

    1: Buy game.
    2: Update game with patch.
    3: Get no-DVD patch from gamecopyworld.com

    I do this with every game I buy. It would be a little annoying if I was buying brand new games and had lots of patches coming out, but I buy older games that aren't as expensive. They are new to me :)

  32. My guess is their licensees yelled at them by Sycraft-fu · · Score: 4, Insightful

    Epic's big money isn't on the games they make. You'll notice that when Unreal Tournament started up they didn't really make very many games anymore. In fact GoW was kind of a change back to make more than just UT games. Well the reason is their real business is the Unreal Engine. That thing is in EVERYTHING. Mass Effect, Rainbow Six, Borderlands, Medal of Honor, Batman: Arkham Asylum, Global Agenda, etc. If it's a first person game, better than average chance Unreal Engine is driving it. There's like a 150 games just for the current Unreal Engine 3, never mind UE 2 and UE 1.

    Well, a great many of these games are cross platform. PC, 360, and PS3. That's part of the draw of the engine. It has some top flight developer tools, so you can work on your game with great tools in a flexible PC environment and easily get it to both consoles and the PC. It costs big bucks for that, they won't say how much precisely, but it is six figures and likely a percentage of royalties. It is very worth it for many game studios though, because it seriously cuts down on development costs and time.

    So my bet is when Epic said "We don't care about PCs!." Their licensees said "Yes you do, at least if you ever want to get our business again."

    1. Re:My guess is their licensees yelled at them by shutdown+-p+now · · Score: 2, Informative

      It costs big bucks for that, they won't say how much precisely, but it is six figures and likely a percentage of royalties.

      Not really, no. The licensing terms are public, and are also extremely liberal:

      - completely free for non-commercial use

      - $2,500 per developer seat per year for internal use (i.e. no outside distribution); once you stop developing it, you don't pay a cent

      - for external distribution (i.e. your typical title sold boxed or on Steam), it's a one-time $99 fee, no royalties for the first $5,000 (so if your game totally flops, you don't lose anything on engine licensing), and 25% royalty on revenue above $5,000 - which, considering just how powerful and convenient UE is, is a great deal

    2. Re:My guess is their licensees yelled at them by Lissajous · · Score: 3, Interesting

      You appear to be confusing a UDK license agreement with an Unreal Engine license agreement. UDK is the indie non-source code product. With an Unreal Engine license, you are free to modify the engine source to your heart's content, and most licensees do precisely this. It's also the only license you can get for consoles.

      This license costs considerably more than UDK.

  33. Re:No, the media was just stupid about it by Monkeedude1212 · · Score: 2, Interesting

    The fact of the matter is that the claim is not entirely ungrounded.

    It just so happens that there are more people who own a console than there are people who game on their PC.

    It used to be that the Console was inferior mostly due to not having much in networking capabilities. I can play Counterstrike with friends over the net, but in order to play Golden-eye, we needed to be in the same room.

    When consoles caught up (meaning when X-box Live was created) this evened the playing field and Consoles grew larger and larger.

    And now the selection in Consoles has exploded compared to how it was before. Microsoft, Play Station, and Nintendo, all had their territories marked when they brought out their next-gen. Nintendo went for the motion sensing, the 360 went for launch titles, and the PS3 went for Blu Ray, all of which has served each of them well, and now that it's reached the end-game you'll notice they've all started to copy each other. Both Sony and Microsoft have motion sensing products to be launched soon here, Nintendo announced tons of new games at e3 recently, and Sony is now trying to compete with Microsoft's online live service.

    The fact of the matter is - PC's haven't really done anything innovative in the last decade. So when half the PC Developers on the planet wanted to jump on board with the consoles for their various reasons, the PC became the red-headed stepchild. They sure haven't died but they lost A LOT of popularity.

    The average teenager today would probably define PC gaming as Farmville or Mafiawars, since there isn't a whole lot going on for the PC that isn't already on their console.

  34. Osmos by drinkypoo · · Score: 2, Interesting

    PC gaming is back for me... I'm thoroughly enjoying Osmos. Best ten bucks I've spent in gaming since getting World of Goo and a bunch of others and some of their code (effectively) in the Humble Indie Bundle for the same amount (hey, I paid nearly twice the average.) And several other parenthesized statements.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  35. Re:Number of PCs and number of people by mlts · · Score: 3, Informative

    You can build PCs very inexpensively which can play games. I've also looked at PCs on special at Costco, Best Buy, even Wal-Mart. HP is good because I can pull the core specs of the machine like maximum RAM and other important things. Then, if I find a low end model which is good enough, I just max the machine's RAM, drop in a low to midrange video card, and wipe the OS (getting rid of the shovelware most PC vendors stick on.) This gets me a decent gaming box that can last a couple years without breaking the bank.

  36. Isn't The PC Just For We Older Gamers These Days? by pandrijeczko · · Score: 2, Interesting

    From the outset, let me say that I don't begrudge console gamers enjoying their gaming although with my being a middle-aged gamer, I don't see the appeal of the majority of modern games these days.

    However, in my own experience, the PC is now the refuge of older gamers who probably buy 2 or 3 new games a year at the most - this doesn't strike me as a market that the big games companies would move back to.

    In my particular case, I've been a "mostly Linux" user for years and am now down to one Windows (XP) installation that I keep about just for gaming purposes. Otherwise, I'm now finding that the many older titles I own now work better under Wine or DOSBOX in Linux than they do in XP, where invariably you need to do a lot of tweaking to get older games to run, if they will run at all.

    For new games, I really only look forward to releases from Valve, Stardock (Galactic Civilizations & Sins Of A Solar Empire) and any new Fallout games - I don't feel any other new PC games are going to deliver anything new to me apart from better graphics.

    --
    Gentoo Linux - another day, another USE flag.
  37. Re:Number of PCs and number of people by tepples · · Score: 2, Insightful

    Apart from Herzog Zwei for Genesis, Command & Conquer for PS1, and Starcraft for N64, there aren't a lot of RTS games on consoles due to technical limitations of the controllers. PCs have no such technical limitations; they take four USB gamepads just as easily as they take a mouse and keyboard. It's just that the major PC game publishers don't want to make a game for the HTPC crowd for whatever reason. I'm trying to pin down this "whatever reason" so I can know whether or not an indie game developer would have a chance at selling copies to HTPC owners who want to branch out into gaming.

  38. UDK is different form UE3 by Sycraft-fu · · Score: 3, Informative

    UDK is for basic titles. It has limited modifiability. A full UE3 license comes with the entire source code, you can do whatever you like, as well as support from Epic where support means "You can talk to the people who actually wrote the engine."

    Basically the UDK is their way to capitalize on the mod market and indy market. There's a lot of talented modders out there. Some of them may be able to get together a group of people talented enough to make a game, but not from scratch and not one they could sell to a publisher. Well, UDK is for them. They can get a full featured engine for a cheap price that allows for profit redistribution. Also, unlike straight UT3 modding, there is more flexibility to what you can do.

    However it's not the full UE3 license. The cost of the full license is not public, since it is individually negotiated with each licensee, but is estimated to be over $700,000.